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Copy file name to clipboardExpand all lines: MounteaDialogueSystem.uplugin
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{
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"FileVersion": 3,
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"Version": 3,
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"VersionName": "3.0.2.53",
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"VersionName": "3.0.3.53",
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"FriendlyName": "Mountea Dialogue System",
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"Description": "Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues!\nProvides its own Dialogue Tree editor and validation system.",
auto settings = GetMutableDefault<UMounteaDialogueSystemSettings>();
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auto config = settings ? settings->GetDialogueConfiguration().LoadSynchronous() : nullptr;
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if (!IsValid(config))
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{
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FMessageDialog::Open(EAppMsgType::Ok, FText::FromString(TEXT("Unable to locate the Mountea Dialogue Config asset.\nPlease, open Mountea Dialogue Settings and select proper Config!")));
LOCTEXT("MounteaSystemEditor_ConfigButton_ToolTip", "📄 Open Mountea Dialogue Configuration\n\n❔ Define dialogue UI, subtitles and important settings behaviors used by the core system."),
LOCTEXT("MounteaSystemEditor_SettingsButton_ToolTip", "⚙ Open Mountea Dialogue Settings\n\n❔ Configure core dialogue system settings including default behaviors, performance options, and dialogue flow parameters. Customize your dialogue system's foundation here."),
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