Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[1.12.2] Crash on world creation #153

Open
vizthex123 opened this issue Sep 6, 2020 · 7 comments
Open

[1.12.2] Crash on world creation #153

vizthex123 opened this issue Sep 6, 2020 · 7 comments

Comments

@vizthex123
Copy link

I've tried multiple times to create a new world, only to get this crasH:
crash-2020-09-05_19.50.39-server.txt

I think it's a version mismatch between this and ProjectE, possibly AE2?

Would you be able to update this mod to fix this crash? IT's one of my favorites (and a semi-important part of my modpack) so I'd like it to function properly.

@lp20010415
Copy link

Hello,I use the EquivalentEnergistics mod is like you and AE2 too,but my EquivalentEnergistics mod is added later. You can try this way.I hope I can help you.

@dimomite
Copy link

Hi. Same NPE in Ragnamod V,
EquivalentEnergistics-1.12.2-PE_1.3.1B-AE2_RV6-0.8.3.jar

@vizthex123
Copy link
Author

Hello,I use the EquivalentEnergistics mod is like you and AE2 too,but my EquivalentEnergistics mod is added later. You can try this way.I hope I can help you.

What do you mean by that?

@lp20010415
Copy link

Hello,I use the EquivalentEnergistics mod is like you and AE2 too,but my EquivalentEnergistics mod is added later. You can try this way.I hope I can help you.

What do you mean by that?

I mean, don't add this EquivalentEnergistics mod, create an archive, and then add it. That's what I did, and then I was able to go in and create other archives. But there is still a problem. Another problem is that you can only play one archive at a time. That is to say, the game will crash when exiting other archives and then entering other archives.

@vizthex123
Copy link
Author

Ah ok, well I don't think CurseForge would like that when I update my modpack.

I just hope the dev fixes it.

@lp20010415
Copy link

Ah ok, well I don't think CurseForge would like that when I update my modpack.

I just hope the dev fixes it.

I hope too.

@markipol
Copy link

Same issue, here, its a null pointer :/

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants