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klondike.cpp
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#include "klondike.h"
#include "pile.h"
#include <QList>
#include "card.h"
klondike::klondike(QWidget* parent): games(parent)
{
}
void klondike::setUp(){
shuffle(deck,1);
piles.append(new Pile(KFOUNDATION,QPoint(60,190), parentWidget()));
piles.append(new Pile(KFOUNDATION,QPoint(170,190), parentWidget()));
piles.append(new Pile(KFOUNDATION,QPoint(280,190), parentWidget()));
piles.append(new Pile(KFOUNDATION,QPoint(390,190), parentWidget()));
piles.append(new Pile(KFOUNDATION,QPoint(500,190), parentWidget()));
piles.append(new Pile(KFOUNDATION,QPoint(610,190), parentWidget()));
piles.append(new Pile(KFOUNDATION,QPoint(720,190), parentWidget()));
piles.append(new Pile(DECK,QPoint(40,40), parentWidget()));
piles.append(new Pile(DECK,QPoint(150,40), parentWidget()));
piles.append(new Pile(STOCK,QPoint(410,40), parentWidget()));
piles.append(new Pile(STOCK,QPoint(500,40), parentWidget()));
piles.append(new Pile(STOCK,QPoint(590,40), parentWidget()));
piles.append(new Pile(STOCK,QPoint(680,40), parentWidget()));
placeCards1();
}
void klondike::placeCards1(){
int t =0;
for(int i=0; i<7; i++){
for(int j=0; j<i+1; j++, t++){
piles.value(i)->put(deck[t]);
if(j!=i){
deck[t]->setFaceDown();
deck[t]->setImage();
}else{
deck[t]->setFaceUp();
deck[t]->setImage();
}
}
}
deck[52] = new card(ACE, DIAMONDS, 52, 53,parentWidget());
deck[52]->piles = &piles;
deck[52]->setImage();
deck[52]->show();
piles.value(7)->put(deck[52]);
for(int i=28; i<52; i++){
piles.value(7)->put(deck[i]);
deck[i]->setFaceDown();
deck[i]->setImage();
}
}
void klondike::redeal(){
for(int i = 0; i<piles.size(); i++){
piles.value(i)->~Pile();
}
piles.clear();
history.clear();
setUp();
}
void klondike::clear(){
for(int i = 0; i<piles.size(); i++){
piles.value(i)->~Pile();
}
/* for(int i = 0; i<104; i++){
deck[i] = NULL;
}*/
piles.clear();
history.clear();
}