You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
Star steel buff only works when at full armor durability #450
I'm not sure if this is a bug or an intended feature but the star steel armor buff of the speed and jump buff, only works when at full armor durability. If it is intended seems harsh to me given that, this means even 1 damage makes the effect stop working.
This is in the 1.12 update using what is (at the time of posting) the latest release.
Not to sound anal but you should try, if possible, to post the specific versions of each mod used :)
Also indicate the forge version and if applicable, what mod-pack and version this happens in. That's pretty much standard practice and will save everyone a lot of time 99% of the time.
As for the armor effect, quite likely a bug on our side, I don't think even our team has that much of a sadist xD
that is failing... because its comparing itemstacks and not doing it in a manner that is blind to item stack damage. A fix will be in -rc3... which will come when RL stops interfering :)
On Wed, Jan 15, 2020 at 2:28 AM Raymond Tremblay ***@***.***> wrote:
Any ETA on this? will it be fixed in 1.12.2? thanks :)
—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub
<#450?email_source=notifications&email_token=AACL7IQCRRPMOAR5ZJT2ESTQ523JLA5CNFSM4H3D6SEKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEI7KTSY#issuecomment-574532043>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AACL7IWZMJNRBC7W2MYV5ITQ523JLANCNFSM4H3D6SEA>
.
Armor effects now identify the equipped items without comparing their damage values. Starsteel's Speed and Jump Boost therefore keep working when the armor loses durability. Losing those bonuses after taking damage was a bug, not an intended penalty.
Closing this as resolved. Thanks for reporting it and helping narrow down the cause.
Activity
YaibaToKen commentedon Jun 25, 2019
Not to sound anal but you should try, if possible, to post the specific versions of each mod used :)
Also indicate the forge version and if applicable, what mod-pack and version this happens in. That's pretty much standard practice and will save everyone a lot of time 99% of the time.
As for the armor effect, quite likely a bug on our side, I don't think even our team has that much of a sadist xD
dshadowwolf commentedon Jun 25, 2019
it is most likely this code:
BaseMetals/src/main/java/com/mcmoddev/basemetals/properties/BMEPropertyBase.java
Lines 17 to 22 in 3947842
drakray commentedon Jul 30, 2019
Cold Iron act like this too(and I suppose every armor)
Can't wait for RC3 then :D
Akitori commentedon Dec 13, 2019
Can confirm for adamantite as well. Full durability gets the effect, any damage and it poofs away!
drakray commentedon Jan 15, 2020
Any ETA on this? will it be fixed in 1.12.2? thanks :)
dshadowwolf commentedon Jan 15, 2020
dshadowwolf commentedon Jan 15, 2020
As hard as it is to say... Meeting requirements and expectations of paying clients is getting in the way of me working on my hobbies. Sorry.
drakray commentedon Jan 15, 2020
I feel you XD, just wanted to make sure everything was OK and not abandoned lol
RL always come first :)
drakray commentedon May 10, 2020
I just saw, right now (Basemetals-1.12-2.5.0-Rc2.332) if 3 pieces of armor are damaged, but 1 at full durability, the full armor effect is active
dshadowwolf commentedon May 10, 2020
Hrm... I don't recall pushing the fix for this, perhaps Jas did it...
Finish Base Metals 2.6.0 for Minecraft 1.12.2
SkyBlade1978 commentedon Oct 1, 2026
Fixed in Base Metals 2.6.0.112021.
Armor effects now identify the equipped items without comparing their damage values. Starsteel's Speed and Jump Boost therefore keep working when the armor loses durability. Losing those bonuses after taking damage was a bug, not an intended penalty.
Closing this as resolved. Thanks for reporting it and helping narrow down the cause.