Update README.md #30
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Update README.md #30
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10 warnings
Build:
src/Shared/Systems/GameScoresPersistence.cs#L19
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
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Build:
src/Shared/Systems/ControlsPersistence.cs#L25
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
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Build:
src/Shared/Systems/GameScoresPersistence.cs#L92
Converting null literal or possible null value to non-nullable type.
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Build:
src/Shared/Systems/GameScoresPersistence.cs#L92
Possible null reference assignment.
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Build:
src/Shared/Systems/ControlsPersistence.cs#L80
Converting null literal or possible null value to non-nullable type.
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Build:
src/Shared/Systems/ControlsPersistence.cs#L80
Possible null reference assignment.
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Build:
src/Server/GameModel.cs#L25
Possible null reference argument for parameter 'messages' in 'void Network.update(TimeSpan elapsedTime, Queue<Tuple<int, Message>> messages)'.
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Build:
src/Server/MessageQueueServer.cs#L197
Dereference of a possibly null reference.
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Build:
src/Server/GameModel.cs#L137
The variable 'headSize' is assigned but its value is never used
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Build:
src/Server/MessageQueueServer.cs#L12
Non-nullable field 'm_threadListener' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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