diff --git a/README.md b/README.md index 79e4a1f..716e59a 100644 --- a/README.md +++ b/README.md @@ -9,17 +9,13 @@ A game of Snake built using C# in the MonoGame framework, themed around everyone ## In Progress - [ ] Satchel: Pick head, body, and tail texture for the sandworm -- [ ] Caden: Spice generation when we spawn -- [ ] Caden: Periodic spice generation throughout the game -- [ ] Max: Grow the worm on eating food. -- [ ] Satchel: Loading Screen while joining game +- [ ] Max: On collision, sandworm breaks apart and is available as food for other snakes ## Items to Develop - [ ] Fix the ability to exit the game and come back in. Dean talked about what we need to do in Teams. - [ ] 3 different animated sprites for the spice - Satchel - [ ] Sound effects on the death of worm and when food is eaten - Satchel -- [ ] On collision, sandworm breaks apart and is available as food for other snakes - [ ] Record players score, kills and highest position. Probably can be added to the `GameScores` object. - [ ] Game over screen with score, kills, and highest position achieved. This is an overlay on the multiplayer game behind it. - [ ] Particle system for the death of a sandworm @@ -27,10 +23,15 @@ A game of Snake built using C# in the MonoGame framework, themed around everyone - [ ] The new player should join as an invincible entity. Add this functionality and a system to update it after 3 seconds to be removed from the entity. - [ ] Add a player status in leaderboard to show whether the player is currently invincible. - [ ] Port Particle System - Satchel -- [ ] Connection View sprite font or visual indicator. +- [ ] Connection View sprite font or visual indicator. +- [ ] Message receiver for the client about collisions that can be used to call the particle system and sound effects. ## Done +- [x] Max: Grow the worm on eating food. +- [x] Satchel: Loading Screen while joining game +- [x] Caden: Spice generation when we spawn +- [x] Caden: Periodic spice generation throughout the game - [x] Max: Collision Detection system. - [x] Max: Keyboard support for left, right, up, down, diagonal up left and diagonal up right. Also add these to the wormMovement system. - [x] Max: Snake Movement with the queue system @@ -44,7 +45,7 @@ A game of Snake built using C# in the MonoGame framework, themed around everyone - [x] Caden: Map generation - [x] Satchel: How to Play View - [x] Satchel: Create Name View -- [x] Satchel: Create Connection View +- [x] Satchel: Create Connection View ## Debugging