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Updates the readme
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MaxEdwards20 committed Apr 3, 2024
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Expand Up @@ -6,38 +6,36 @@ A game of Snake built using C# in the MonoGame framework, themed around everyone

<!-- ## Project Description -->


## In Progress

- [ ] Satchel: Pick head, body, and tail texture for the sandworm
- [ ] Satchel: Keyboard vs. Mouse input menu screen - Satchel
- [ ] Caden: Map generation
- [ ] Max: Let player name themselves
- [ ] Max: Spice generation when we spawn

## Items to Develop

- [ ] Menu Screen to let player name themselves (probably similar to how control selection screen will work)
- [ ] 3 different animated sprites for the spice - Satchel
- [ ] Mouse input support - Satchel
- [ ] Mouse input support on Menu Screens
- [ ] Sound effects on death of worm and when food is eaten - Satchel
- [ ] Collision detection. Know whether we hit spice or another sandworm
- [ ] Keyboard vs. Mouse input menu screen - Satchel
- [ ] Spice generation that refreshes as we play the game
- [ ] Periodic spice generation throughout the game
- [ ] On collision, sandworm breaks apart and is available as food for other snakes
- [ ] Record players score, kills and highest position. Probably can be added to the `GameScores` object.
- [ ] Game over screen with score, kills, and highest position achieved
- [ ] Particle system for the death of a sandworm
- [ ] Upgrade our movement system to reduce the lag

- [ ] Upgrade our movement system to reduce the lag in rotation

## Done :)
## Done

- [x] Max: Add name support for the player
- [x] Max: Setup Snake Movement in the screen
- [x] Max: Decide how to build the snake. Tons of entities? Or one entity with a list of positions?
- [x] Max: Setup basic menuing
- [x] Caden: Camera movement
- [x] Satchel: Mouse Input Support


## Debugging

### Connection Refused
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