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Adds snake movement and rotation. (The trickle down is not great, wil…
…l resolve that going forward) (#25) * Adds networing for the snakeMovement * Controls work and we are passing the head and tail status from client and server * Adds automatic movement and ability to rotate * Adds updates to the movement to get them to grab the head of the entity * Adds snake rotation
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namespace Shared.Components; | ||
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public class ChildId : Component | ||
{ | ||
public uint id { get; private set; } | ||
public ChildId(uint id) | ||
{ | ||
this.id = id; | ||
} | ||
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} |
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namespace Shared.Components; | ||
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public class Head : Component | ||
{ | ||
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} |
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namespace Shared.Components; | ||
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public class Tail : Component | ||
{ | ||
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} |
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