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Refactors and sets stage for collision detection (#36) #71

Refactors and sets stage for collision detection (#36)

Refactors and sets stage for collision detection (#36) #71

Triggered via push April 7, 2024 14:23
Status Success
Total duration 52s
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10 warnings
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L19
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
buildProject: src/Shared/Messages/Join.cs#L14
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Shared/Messages/NewEntity.cs#L11
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Shared/Messages/NewEntity.cs#L94
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L92
Converting null literal or possible null value to non-nullable type.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L92
Possible null reference assignment.
buildProject: src/Server/Systems/Network.cs#L23
Non-nullable field 'm_joinHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/Systems/Network.cs#L23
Non-nullable field 'm_disconnectHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/GameModel.cs#L25
Possible null reference argument for parameter 'messages' in 'void Network.update(TimeSpan elapsedTime, Queue<Tuple<int, Message>> messages)'.
buildProject: src/Server/GameModel.cs#L139
The variable 'headSize' is assigned but its value is never used