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Mouse plumbing

Mouse plumbing #52

Triggered via pull request April 2, 2024 18:09
Status Success
Total duration 58s
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on: pull_request
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10 warnings
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L19
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
buildProject: src/Shared/Systems/ControlsPersistence.cs#L25
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
buildProject: src/Shared/Systems/ControlsPersistence.cs#L80
Converting null literal or possible null value to non-nullable type.
buildProject: src/Shared/Systems/ControlsPersistence.cs#L80
Possible null reference assignment.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L92
Converting null literal or possible null value to non-nullable type.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L92
Possible null reference assignment.
buildProject: src/Server/GameModel.cs#L25
Possible null reference argument for parameter 'messages' in 'void Network.update(TimeSpan elapsedTime, Queue<Tuple<int, Message>> messages)'.
buildProject: src/Server/Systems/Network.cs#L23
Non-nullable field 'm_joinHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/Systems/Network.cs#L23
Non-nullable field 'm_disconnectHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/GameModel.cs#L137
The variable 'headSize' is assigned but its value is never used