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Adds snake movement and rotation. (The trickle down is not great, will resolve that going forward) #44

Adds snake movement and rotation. (The trickle down is not great, will resolve that going forward)

Adds snake movement and rotation. (The trickle down is not great, will resolve that going forward) #44

Triggered via pull request April 2, 2024 16:45
Status Success
Total duration 2m 25s
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10 warnings
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L19
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L92
Converting null literal or possible null value to non-nullable type.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L92
Possible null reference assignment.
buildProject: src/Shared/Systems/ControlsPersistence.cs#L25
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
buildProject: src/Shared/Systems/ControlsPersistence.cs#L81
Converting null literal or possible null value to non-nullable type.
buildProject: src/Shared/Systems/ControlsPersistence.cs#L81
Possible null reference assignment.
buildProject: src/Server/GameModel.cs#L25
Possible null reference argument for parameter 'messages' in 'void Network.update(TimeSpan elapsedTime, Queue<Tuple<int, Message>> messages)'.
buildProject: src/Server/Systems/Network.cs#L23
Non-nullable field 'm_joinHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/Systems/Network.cs#L23
Non-nullable field 'm_disconnectHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/GameModel.cs#L137
The variable 'headSize' is assigned but its value is never used