20 camera movement (#24) #43
Annotations
10 warnings
buildProject:
src/Shared/Systems/GameScoresPersistence.cs#L19
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
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buildProject:
src/Shared/Systems/GameScoresPersistence.cs#L92
Converting null literal or possible null value to non-nullable type.
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buildProject:
src/Shared/Systems/GameScoresPersistence.cs#L92
Possible null reference assignment.
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buildProject:
src/Shared/Systems/ControlsPersistence.cs#L25
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
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buildProject:
src/Shared/Systems/ControlsPersistence.cs#L81
Converting null literal or possible null value to non-nullable type.
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buildProject:
src/Shared/Systems/ControlsPersistence.cs#L81
Possible null reference assignment.
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buildProject:
src/Shared/Messages/NewEntity.cs#L11
Non-nullable property 'colorHead' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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buildProject:
src/Shared/Messages/NewEntity.cs#L11
Non-nullable property 'colorBody' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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buildProject:
src/Shared/Messages/NewEntity.cs#L11
Non-nullable property 'colorTail' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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buildProject:
src/Shared/Messages/NewEntity.cs#L57
Non-nullable property 'colorHead' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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