Unhancement: Unity - display information of which zone an entity is located in #390
Labels
enhancement
Something which will improve the user experience.
[PROJECT] Unity
This issue applies to the Unity Level Editor project.
This sorta goes along with other similar visual aids such as #343.
Can you make it so an the zone an entity is in is shown in the details on main entities?
And potentially when/if the abililty to see triggerboxes can you make the zone boundaries visible too ?
Something that might be very useful too.
I'm trying to figure out why the droid I spawned in M7 component warehouse is performing the same task (which I didn't assign it)
as the android which is spawned from the booth. I feel certain that there is a zone being triggered and it has an unseen
triggersequence. But I do not known which zone I'm in near the doorway. I've looked through the list for triggersequences,
but it's so big I need to narrow it down.
I deleted the stock droid, disabled the droid booth and hacking in favor of a keycard for the player when the hacking tool is obtained.
I also deleted all the bindings for the droid though those links are broken already once the bound entity is removed.
In game, I open the warehouse door and the droid walks as if triggered to me at the doorway. It says same or similar
dialog as the stock droid and then it proceeds to snap into place to use the invisible keypad on the already open door.
The droid is a blank. All I have setup are spawn coordinates and trigger to spawn in the prestartmission entity composite.
No bindings whatsoever, so it must be something being triggered from the door open or just being present.
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