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Cloning doesn't work on some NPCs #194
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Done a bit of digging into this, it appears that randomly generated NPCs (not the Alien or story characters) compile to a separate binary file called CharacterAccessorySets which defines the bodyparts to spawn for NPCs (hence why you're only seeing guns). Will see if I can add support for it to the script editor! |
Update: there was an unknown value in the NPC setup file which I've now figured out, making this possible! Will add support for it in the next update, along with some improved MVR stuff as a result of the new finds, which should help fix #95 too. |
This is now live on staging!
Currently available is support for:
I'll continue to expand the character editor over time as I learn more about the format, and I also plan on adding a previewer to see your character easier in the editor. Be aware, from my testing of this it appears you may need to use NPCs in conjunction with Thanks for the request! Let me know if you have any issues! |
Thanks for your work! I really appreciate you putting so much effort into this. |
Glad to hear it worked! Will fix that skeleton bug - thanks for spotting 👍 |
When cloning some NPCs for example humans, they won't spawn. The only thing, that is visible is the model of their weapon. Steps, I did:
Moving the position of exisiting humans works fine.
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