@@ -320,7 +320,7 @@ def enable_death_link(self):
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self .death_link_button = Button (text = "Death Link: Primed" ,
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size_hint_x = None , width = 150 )
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self .connect_layout .add_widget (self .death_link_button )
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- self .death_link_button .bind (on_press = self .send_death_link )
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+ self .death_link_button .bind (on_release = self .send_death_link )
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def send_death_link (self , * args ):
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if self .ctx .last_death_link :
@@ -458,7 +458,7 @@ def build_tracker_and_locations_table(self):
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for location_id in self .listed_locations [location_category ]:
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location_button = TreeViewButton (text = self .ctx .location_names .lookup_in_game (location_id ), size_hint = (None , None ), height = 30 , width = 400 )
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- location_button .bind (on_press = lambda * args , loc_id = location_id : self .location_button_callback (loc_id , * args ))
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+ location_button .bind (on_release = lambda * args , loc_id = location_id : self .location_button_callback (loc_id , * args ))
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location_button .id = location_id
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category_layout .add_widget (location_button )
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@@ -470,7 +470,7 @@ def build_tracker_and_locations_table(self):
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victory_text = "VICTORY! (seed finished)" if victory_location ["name" ] == "__Manual Game Complete__" else "GOAL: " + victory_location ["name" ]
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location_button = TreeViewButton (text = victory_text , size_hint = (None , None ), height = 30 , width = 400 )
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location_button .victory = True
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- location_button .bind (on_press = self .victory_button_callback )
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+ location_button .bind (on_release = self .victory_button_callback )
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category_layout .add_widget (location_button )
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tracker_panel_scrollable .add_widget (tracker_panel )
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