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I thought a bit about how Simulations could be integrated in a useful way. We currently have the updater system, which has been heavily discussed according to it's usefulness and implementation.
One thing we might add in order to help separate the concerns for Simulations that are animated is something like a SimulationBox which might be a class which has a step function and can be used with self.play but by creating a specified amount of time for the Animation something like sbox.simulate(dt=4) which might help to do more freeform animations in a scoped environment. I am not sure how well this would integrate in to the current State of the library but it would be worth a thought in terms of experimental.