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monsters.json
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[
{
"armor": 0,
"attacks": [
{
"damage": "d10+3",
"name": "Tentacle",
"tags": [
"reach"
]
}
],
"description": "Deep below the surface of the world, in freshwater seas untouched by the sun, dwell the aboleth. Fish the size of whales, with strange growths of gelatinous feelers used to probe the lightless shores. They’re served by slaves: blind albino victims of any race unfortunate enough to stumble on them, drained of thought and life by the powers of the aboleth’s alien mind. In the depths they plot against each other, fishy cultists building and digging upward towards the surface until someday, they’ll breach it. For now, they sleep and dream and guide their pallid minions to do their bidding.",
"hp": 18,
"instinct": "To command",
"key": "aboleth",
"moves": [
"Invade a mind",
"Turn minions on them",
"Put a plan in motion"
],
"name": "Aboleth",
"tags": [
"group",
"huge",
"intelligent"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d10+3",
"name": "Slam",
"tags": [
"close",
"reach",
"forceful"
]
}
],
"description": "Corpses sewn onto corpses make up the bulk of these shambling masses of dark magic. Most undead are crafted to be controlled—made to serve some purpose like building a tower or serving as guardians. Not so the abomination. The last aspect of the ritual used to grant fire to their hellish limbs invokes a hatred so severe that the abomination knows but one task: to tear and rend at the very thing it cannot have—life. Many students of the black arts learn to their mortal dismay the most important fact about these hulks; an abomination knows no master.",
"hp": 20,
"instinct": "To end life",
"key": "abomination",
"moves": [
"Tear flesh apart",
"Spill forth putrid guts"
],
"name": "Abomination",
"tags": [
"solitary",
"large",
"construct",
"terrifying"
]
},
{
"description": "“Can’t all be the High Priest, they said. Can’t all wield the White Spire, they said. Scrub the floor, they told me. The Cthonic Overgod don’t want a messy floor, do he? They said it’d be enlightenment and magic. Feh. It’s bruised knees and dishpan hands. If only I’d been a cleric, instead.”",
"instinct": "To serve dutifully",
"key": "acolyte",
"moves": [
"Follow dogma",
"Offer eternal reward for mortal deeds"
],
"name": "Acolyte",
"tags": [
""
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d6",
"name": "Sword",
"tags": [
"close"
]
}
],
"description": "“Scum of the earth, they are. A troupe of armored men and women come sauntering into town, brandishing what, for all intents and purposes, is enough magical and mundane power to level the whole place. Bringing with them bags and bags of loot, still dripping blood from whatever poor sod they had to kill to get it. An economical fiasco waiting to happen, if you ask me. The whole system becomes completely uprooted. Dangerous, unpredictable murder-hobos. Oh, wait, you’re an adventurer? I take it all back.”",
"hp": 3,
"instinct": "To adventure or die trying",
"key": "adventurer",
"moves": [
"Go on a fool’s errand",
"Act impulsively",
"Share tales of past exploits"
],
"name": "Adventurer",
"tags": [
"horde",
"intelligent"
]
},
{
"armor": 4,
"attacks": [
{
"damage": "b[2d10]+4",
"name": "Sword of Flames",
"tags": [
"close",
"forceful",
"ignores armor"
]
}
],
"description": "“So was it written that the heavens opened up to Avra’hal and did an angel from the clouds emerge to speak unto her and so did it appear to her as her firstborn daughter—beautiful, of ebon skin and golden eyes—and did Avra’hal weep to see it. ‘Be not afraid,’ it commanded her. ‘Go to the villages I have shown you in your dreams and unto them show the word I have written on your soul.’ Avra’hal wept and wept and did agree to do this and did take up her sword and tome and did into the villages go, a great thirst for blood on her lips for the word the angel wrote upon the soul of Avra’hal was ‘kill’.”",
"hp": 18,
"instinct": "To share divine will",
"key": "angel",
"moves": [
"Deliver visions and prophecy",
"Stir mortals to action",
"Expose sin and injustice"
],
"name": "Angel",
"tags": [
"solitary",
"terrifying",
"divine",
"intelligent",
"organized"
]
},
{
"armor": 3,
"attacks": [
{
"damage": "d8+1",
"name": "Bite",
"tags": [
"close",
"reach"
]
}
],
"description": "A hide like plate armor and great crushing mandibles are problematic. A stomach full of acid that can burn a hole through a stone wall makes them all the worse. They’d be bad enough if they were proper insect-sized, but these things have the gall to be as long as any given horse. It’s just not natural! Good thing they tend to stick to one place? Easy for you to say—you don’t have an ankheg living under your corn field.",
"hp": 10,
"instinct": "To undermine",
"key": "ankheg",
"moves": [
"Undermine the ground",
"Burst from the earth",
"Spray forth acid, eating away at metal and flesh"
],
"name": "Ankheg",
"tags": [
"group",
"large"
]
},
{
"armor": 5,
"attacks": [
{
"damage": "b[2d12]+9",
"name": "Bite",
"tags": [
"reach",
"forceful",
"messy",
"4 piercing"
]
}
],
"description": "The end of all things shall be a burning—of tree and earth and of the air itself. It shall come upon the plains and mountains not from beyond this world but from within it. Birthed from the womb of deepest earth shall come the Dragon that Will End the World. In its passing all will become ash and bile and the Dungeon World a dying thing will drift through planar space devoid of life. They say to worship the Apocalypse Dragon is to invite madness. They say to love it is to know oblivion. The awakening is coming.",
"hp": 26,
"instinct": "To end the world",
"key": "apocalypse_dragon",
"moves": [
"Set a disaster in motion",
"Breathe forth the elements",
"Act with perfect foresight"
],
"name": "Apocalypse Dragon",
"tags": [
"solitary",
"huge",
"magical",
"divine"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d10",
"name": "Thorns",
"tags": [
"close",
"reach",
"messy",
"1 piercing"
]
}
],
"description": "Among the animals there exists a clear division ‘tween hunter and hunted. All it takes is a glance to know—by fangs and glowing eyes or claws or venomous sting—which of the creatures of this world are meant to kill and which stand to be killed. Such a split, if you have the eyes to see it, cuts the world of leaves and flowers in twain, as well. Druids in their forest circles know it. Rangers, too, might spot such a plant before it’s too late. Lay folk, though, they wander where they oughtn’t—paths into the deep woods covered in creeping vines and with a snap, these hungry ropes snap tight, dragging their meaty prey into the underbrush. Mind your feet, traveller.",
"hp": 15,
"instinct": "To grow",
"key": "assassin_vine",
"moves": [
"Shoot forth new growth",
"Attack the unwary"
],
"name": "Assassin Vine",
"tags": [
"solitary",
"stealthy",
"amorphous"
]
},
{
"armor": 2,
"attacks": [
{
"damage": "d10+3",
"name": "Bite",
"tags": [
"close",
"reach",
"1 piercing"
]
}
],
"description": "Dragon-Turtle’s sister is a mighty serpent queen. Ten yards of scales and muscle, they say she wakes with a hunger when the sun disappears from the sky. She is attracted by bright light in the darkness and like any snake, the Bakunawa is sneaky. She will seek first to beguile and mislead and will only strike out with violence when no other option is available. When she does, though, her jaws are strong enough to crack the hull of any swamp-boat and certainly enough to slice through a steel breastplate or two. Give the greedy snake your treasures and she might just leave you alone.",
"hp": 16,
"instinct": "To devour",
"key": "bakunawa",
"moves": [
"Lure prey with lies and illusions",
"Lash out at light",
"Devour"
],
"name": "Bakunawa",
"tags": [
"solitary",
"large",
"intelligent",
"messy",
"forceful"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d6",
"name": "Dirk",
"tags": [
"close"
]
}
],
"description": "Desperation is the watchword of banditry. When times are tough, what else is there to do but scavenge a weapon and take up with a clan of nasty men and women? Highway robbery, poaching, scams and cons and murder most foul but we’ve all got to eat so who can blame them? Then again, there’s evil in the hearts of some and who’s to say that desperation isn’t a need to sate one’s baser lusts? Anyway—it’s this or starve, sometimes.",
"hp": 3,
"instinct": "To rob",
"key": "bandit",
"moves": [
"Steal something",
"Demand tribute"
],
"name": "Bandit",
"tags": [
"horde",
"intelligent",
"organized"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "b[2d10]",
"name": "Trusty knife",
"tags": [
"close"
]
}
],
"description": "Better to rule in hell than serve in heaven.",
"hp": 12,
"instinct": "To lead",
"key": "bandit_king",
"moves": [
"Make a demand",
"Extort",
"Topple power"
],
"name": "Bandit King",
"tags": [
"solitary",
"intelligent",
"organized"
]
},
{
"armor": 0,
"attacks": [
{
"damage": "d10",
"name": "Scream",
"tags": [
"near"
]
}
],
"description": "Come away from an encounter with one of these vengeful spirits merely deaf and count yourself lucky for the rest of your peaceful, silent days. Often mistaken at first glance for a ghost or wandering spirit, the banshee reveals a far more deadly talent for sonic assault when angered. And her anger comes easy. A victim of betrayal (often by a loved one) the banshee makes known her displeasure with a roar or scream that can putrefy flesh and rend the senses. If you can help her get her vengeance, they say she might grant rewards. Whether the affection of a spurned spirit is a thing you’d want, well, that’s another question.",
"hp": 16,
"instinct": "To get revenge",
"key": "banshee",
"moves": [
"Drown out all other sound with a ceaseless scream",
"Unleash a skull-splitting noise",
"Disappear into the mists"
],
"name": "Banshee",
"tags": [
"solitary",
"magical",
"intelligent"
]
},
{
"armor": 3,
"attacks": [
{
"damage": "d10+3",
"name": "Spines",
"tags": [
"close",
"reach",
"messy",
"3 piercing"
]
}
],
"description": "There are a thousand forms of devil, maybe more. Some common and some unique. Each time the Inquisitors discover a new one they write it into the Tormentors Codex and the knowledge is shared among the abbeys in the hope that atrocities of that particular sort won’t find their way into the world again. The barbed devil has long been known to the brothers and sisters of the Inquisition. It appears only at a site of great violence or when called by a wayward summoner. Covered in sharp quills, this particular demon revels in the spilling of blood, preferably by impaling victims piecemeal or in whole upon its thorns and letting them die there. Cruel but not particularly effective beyond slaughter. A low inquisitorial priority.",
"hp": 16,
"instinct": "To rend flesh and spill blood",
"key": "barbed_devil",
"moves": [
"Impale someone",
"Kill indiscriminately"
],
"name": "Barbed Devil",
"tags": [
"solitary",
"large",
"planar",
"terrifying"
]
},
{
"armor": 2,
"attacks": [
{
"damage": "d10",
"name": "Bite",
"tags": [
"close"
]
}
],
"description": "“Few have seen a basilisk and lived to tell the tale. Get it? Seen a basilisk? Little bit of basilisk humor there. Sorry, I know you’re looking for something helpful, sirs. Serious stuff, I understand. The basilisk, even without its ability to turn your flesh to stone with a gaze, is a dangerous creature. A bit like a frog, bulbous eyes and six muscled legs built for leaping. A bit like an alligator, with snapping jaws and sawing teeth. Covered in stony scales and very hard to kill. Best avoided, if possible.”",
"hp": 12,
"instinct": "To create new statuary",
"key": "basilisk",
"moves": [
"Turn flesh to stone with a gaze",
"Retreat into a maze of stone"
],
"name": "Basilisk",
"tags": [
"solitary",
"hoarder"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d10",
"name": "Corrosive touch",
"tags": [
"close",
"ignores armor"
]
}
],
"description": "How do you kill a pile of goo? A great, squishy pile of goo that also happens to want to dissolve you and slurp you up? That is a good question to which I have no answer. Do let us know when you find out.",
"hp": 15,
"instinct": "To dissolve",
"key": "black_pudding",
"moves": [
"Eat away metal, flesh, or wood",
"Ooze into a troubling place: food, armor, stomach"
],
"name": "Black Pudding",
"tags": [
"solitary",
"amorphous"
]
},
{
"armor": 4,
"attacks": [
{
"damage": "d8",
"name": "Bite",
"tags": [
"close"
]
}
],
"description": "Now you see it, now you don’t. Hounds once owned by a sorcerer lord and imbued with a kind of illusory cloak, they escaped into the woods around his lair and began to breed with wolves and wild dogs of the forest. You can spot them, if you’re lucky, by the glittering silver of their coats and their strange, ululating howls. They have a remarkable talent for being not quite where they appear to be and use it to take down prey much stronger than themselves. If you find yourself facing a pack of blink dogs you might as well close your eyes and fight. You’ll have an easier time when not betrayed by your natural sight. By such sorceries are the natural places of the world polluted with unnatural things.",
"hp": 6,
"instinct": "To hunt",
"key": "blink_dog",
"moves": [
"Give the appearance of being somewhere they’re not",
"Summon the pack",
"Move with amazing speed"
],
"name": "Blink Dog",
"tags": [
"group",
"small",
"magical",
"organized"
]
},
{
"armor": 3,
"attacks": [
{
"damage": "d10+5",
"name": "Bite",
"tags": [
"close",
"forceful",
"3 piercing"
]
}
],
"description": "A seasoned caravan guard learns to listen for the calls of a scout or sentry with a keen ear. A few extra seconds after the alarm is raised can mean life or death. Different cries mean different responses, too—a call of “orcs!” means draw your sword and steady for blood but a call of “bandits!” says you might be able to bargain. One alarm from the scouts that always, always means it’s time to pack up, whip your horse and run for the hills? “LAND SHARK!”",
"hp": 20,
"instinct": "To devour",
"key": "bulette",
"moves": [
"Drag prey into rough tunnels",
"Burst from the earth",
"Swallow whole"
],
"name": "Bulette",
"tags": [
"solitary",
"huge",
"construct"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d6 1 piercing",
"name": "Gnaw",
"tags": [
"close",
"messy"
]
}
],
"description": "Who hasn’t seen a rat before? It’s like that, but nasty and big and not afraid of you anymore. Maybe this one was a cousin to that one you caught in a trap or the one you killed with a knife in that filthy tavern in Darrow. Maybe he’s looking for a little ratty revenge.",
"hp": 7,
"instinct": "To devour",
"key": "cave_rat",
"moves": [
"Swarm",
"Rip something (or someone) apart"
],
"name": "Cave Rat",
"tags": [
"horde",
"small"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d6+2",
"name": "Bow",
"tags": [
"close",
"reach",
"near",
"1 piercing"
]
}
],
"description": "“It will be a gathering of clans unseen in this age. Call Stormhoof and Brightspear. Summon Whitemane and Ironflanks. Sound the horn and we shall begin our meeting—we shall speak the words and bind our people together. Too long have the men cut the ancient trees for their ships. The elves are weak and cowardly, friend to these mannish slime. It will be a cleansing fire from the darkest woods. Raise the red banner of war! Today we strike back against these apes and retake what is ours!”",
"hp": 11,
"instinct": "To rage",
"key": "centaur",
"moves": [
"Overrun them",
"Fire a perfect bullseye",
"Move with unrelenting speed"
],
"name": "Centaur",
"tags": [
"horde",
"large",
"organized",
"intelligent"
]
},
{
"armor": 3,
"attacks": [
{
"damage": "d10",
"name": "Crush",
"tags": [
"close",
"reach",
"ignores armor"
]
}
],
"description": "Do you think the phrase “drag him to hell” means nothing? It is unfortunately literal, in the case of the chain devil. Appearing differently to each victim, this summoned creature has but a single purpose: to wrap its victim up in binding coils and take it away to a place of torment. Sometimes it will come as a man-shaped mass of rusting iron, hooks and coils of mismatched links. Other times, a roiling tangle of rope or kelp or twisted bloody bedsheets. The results are always the same.",
"hp": 12,
"instinct": "To capture",
"key": "chain_devil",
"moves": [
"Take a captive",
"Return to whence it came",
"Torture with glee"
],
"name": "Chain Devil",
"tags": [
"solitary",
"planar"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d10 ignores armor",
"name": "Warping touch",
"tags": [
"close"
]
}
],
"description": "The barrier between Dungeon World and the elemental planes is not, as you might hope, a wall of stone. It’s much more porous. Places where the civil races do not often tread can sometimes, how to put this, spring a leak. Like a dam come just a little loose. Bits and pieces of the chaos spill out. Sometimes, they’ll congeal like an egg on a pan—that’s where we get the material for many of the Guild’s magical trinkets. Useful, right? Sometimes, though, it squirms and squishes around a bit and stays that way, warping all it touches into some other, strange form. Chaos begets chaos, and it grows.",
"hp": 23,
"instinct": "To change",
"key": "chaos_ooze",
"moves": [
"Cause a change in appearance or substance",
"Briefly bridge the planes"
],
"name": "Chaos Ooze",
"tags": [
"solitary",
"planar",
"terrifying",
"amorphous"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d10",
"name": "Chaotic touch",
"tags": [
"close",
"reach"
]
}
],
"description": "Driven from the city, a cultist finds sanctuary in towns and villages. Discovered there, he flees to the hills and scratches his devotion on the cave walls. Found out again, he is chased with knife and torch into the depths, crawling deeper and deeper until, in the deepest places, he loses his way. First, he forgets his name. Then he forgets his shape. His chaos gods, most beloved, bless him with a new one.",
"hp": 19,
"instinct": "To undermine the established order",
"key": "chaos_spawn",
"moves": [
"Rewrite reality",
"Unleash chaos from containment"
],
"name": "Chaos Spawn",
"tags": [
"solitary",
"amorphous"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d10+1",
"name": "Bite",
"tags": [
"reach"
]
}
],
"description": "Well-known and categorized, the chimera is a perfected creature. From the codices of the Mage’s Guild to the famous pages of Cullaina’s Creature Compendium, there’s no confusion about what chimera means. Two parts lioness, one part serpent, head of a she-goat, and all the vicious magic one can muster. The actual ritual might vary, as might a detail or two—more creative sorcerers switch the flame breath for acid, perhaps. Used as a guardian, an assassin or merely an instrument of chaos unchained, it matters little. The chimera is the worst sort of abomination: an intentional affront to all natural life.",
"hp": 16,
"instinct": "To do as commanded",
"key": "chimera",
"moves": [
"Belch forth flame",
"Run them over",
"Poison them"
],
"name": "Chimera",
"tags": [
"solitary",
"large",
"construct"
]
},
{
"armor": 2,
"attacks": [
{
"damage": "d10",
"name": "Choke",
"tags": [
"close",
"reach"
]
}
],
"description": "Some say these things descended from the family of a cruel wizard who forced them to live out their lives underground. They say his experiments led him to fear the sun and ages passed while he descended into unlife, dragging his folk along with him. These things resemble men, in a way. Head, four limbs and all that. Only their skin is wet and rubbery and their arms long and fingers grasping. They hate all life that bears the stink of the sun’s touch, as one might expect. Jealousy, long-instilled, is hard to shake.",
"hp": 15,
"instinct": "To deny light",
"key": "choker",
"moves": [
"Hold someone, wringing the breath from them",
"Fling a held creature"
],
"name": "Choker",
"tags": [
"solitary",
"stealthy",
"intelligent"
]
},
{
"armor": 4,
"attacks": [
{
"damage": "d8+1",
"name": "Claws",
"tags": [
"close",
"reach",
"messy",
"3 piercing"
]
}
],
"description": "Your worst seafood nightmare come to life. A vicious sort of half-man half-crawdad, cursed with primal intelligence and blessed with a pair of razor-sharp claws. Strange things lurk in the stinking pools in caverns best forgotten and the chuul is one of them. If you spot one, your best hope is a heavy mace to crack its shell and maybe a little garlic butter. Mmmm.",
"hp": 10,
"instinct": "To split",
"key": "chuul",
"moves": [
"Split something in two with mighty claws",
"Retreat into water"
],
"name": "Chuul",
"tags": [
"group",
"large",
"cautious"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d10 ignores armor",
"name": "Constrict",
"tags": [
"close"
]
}
],
"description": "Don’t put on that cloak, Gareth. Don’t. You don’t know where it’s been. I tell you, it’s no good. See! It moved! I’m not mad, Gareth, it moved! Don’t do it! No! GARETH!",
"hp": 12,
"instinct": "To engulf",
"key": "cloaker",
"moves": [
"Engulf the unsuspecting"
],
"name": "Cloaker",
"tags": [
"solitary",
"stealthy"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d8",
"name": "Beak",
"tags": [
"close"
]
}
],
"description": "“I ain’t ever seen such a thing, sir. Rodrick thought it a chicken, maybe. Poor Rodrick. I figured it to be a lizard of a sort, though he was right—it had a beak and gray feathers like a chicken. Right, well, see, we found it in the woods, in a nest at the foot of a tree while we were out with the sow. Looking for mushrooms, sir. I told Rodrick we were—yes, sir, right sir, the bird—see, it was glaring at Rodrick and he tried to scare it off with a stick to steal the eggs but the thing pecked his hand. Quick it was, too. I tried to get him away but he just got slower and slower and…yes, as you see him now, sir. All frozen up like when we left the dog out overnight in winter two years back. Poor, stupid Rodrick. Weren’t no bird nor lizard, were it, sir?”",
"hp": 6,
"instinct": "To defend the nest",
"key": "cockatrice",
"moves": [
"Start a slow transformation to stone"
],
"name": "Cockatrice",
"tags": [
"group",
"small",
"hoarder"
]
},
{
"description": "The planes are not as literal as our world. Clothed in the elemental chaos are places of stranger stuff than air and water. Here, rivers of time crash upon shores of crystal fear. Bleak storms of nightmare roil and churn in a laughter-bright sky. Sometimes, the spirits of these places can be lured into our world, though they are infinitely more unpredictable and strange than mere fire or earth might be. Easier to make mistakes, too—one might try calling up a wealth elemental and be surprised to find a murder elemental instead.",
"instinct": "To perfect its concept",
"key": "concept_elemental",
"moves": [
"Demonstrate its concept in its purest form"
],
"name": "Concept Elemental",
"tags": [
"solitary",
"devious",
"planar",
"amorphous"
]
},
{
"armor": 0,
"attacks": [
{
"damage": "w[2d8]",
"name": "Secret dagger",
"tags": [
"close"
]
}
],
"description": "“Surely, my good man, you must know why I am here. Must know who I am. You said the words. You spilled the blood and followed the instructions almost to the letter. Your pronunciation was a bit off but that’s to be expected. I’ve come to give you what you’ve always wanted, friend. Glory, love, money? Paltry things when you’ve the vaults of hell to plumb. Don’t look so shocked, you knew what this was. You have but one thing we desire. Promise it to us, and the world shall be yours for the taking. Trust me.”",
"hp": 12,
"instinct": "To bargain",
"key": "corrupter",
"moves": [
"Offer a deal with horrible consequences",
"Plumb the vaults of hell for a bargaining chip",
"Make a show of power"
],
"name": "Corrupter",
"tags": [
"solitary",
"devious",
"planar",
"hoarder"
]
},
{
"armor": 2,
"attacks": [
{
"damage": "d8",
"name": "Light ray",
"tags": [
"close",
"ignores armor"
]
}
],
"description": "As if in direct defiance of the decay and filth of the world, the gods granted us the coutal. As if to say, “there is beauty, even in this grim place.” A serpent in flight on jeweled wings, these beautiful creatures glow with a soft light, as the sun does through stained glass. Bright, wise, and calm, a coutal often knows many things and sees many more. You might be able to make a trade with it in exchange for some favor. They seek to cleanse and to purge and to make of this dark world a better one. Shame we have so few. The gods are cruel.",
"hp": 12,
"instinct": "To cleanse",
"key": "coutal",
"moves": [
"Pass judgment on a person or place",
"Summon divine forces to cleanse",
"Offer information in exchange for service"
],
"name": "Coutal",
"tags": [
"solitary",
"intelligent devious"
]
},
{
"armor": 2,
"attacks": [
{
"damage": "d8+3",
"name": "Bite",
"tags": [
"close",
"reach"
]
}
],
"description": "It’s a really, really big crocodile. Seriously. So big.",
"hp": 10,
"instinct": "To eat",
"key": "crocodilian",
"moves": [
"Attack an unsuspecting victim",
"Escape into the water",
"Hold something tight in its jaws"
],
"name": "Crocodilian",
"tags": [
"group",
"large"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d8",
"name": "Poisoned blade",
"tags": [
"close",
"1 piercing"
]
}
],
"description": "It was not so simple a thing as a war over religion or territory. No disagreement of queens led to the great sundering of the elves. It was sadness. It was the very diminishing of the world by the lesser races. The glory of all the elves had built was cracking and turning to glass. Some, then, chose to separate themselves from the world; wracked with tears they turned their backs on men and dwarves. There were others, though, that were overcome with something new. A feeling no elf had felt before. Spite. Hatred filled these elves and twisted them and they turned on their weaker cousins. Some still remain after the great exodus below. Some hide amongst us with spider-poisoned blades, meting out that strangest of punishments: elven vengeance.",
"hp": 6,
"instinct": "To spite the surface races",
"key": "deep_elf_assassin",
"moves": [
"Poison them",
"Unleash an ancient spell",
"Call reinforcements"
],
"name": "Deep Elf Assassin",
"tags": [
"group",
"intelligent",
"organized"
]
},
{
"armor": 0,
"attacks": [
{
"damage": "d10+2",
"name": "Smite",
"tags": [
"close",
"reach"
]
}
],
"description": "The spirits of the trees and the lady sunlight are far, far from home in the depths where the deep elves dwell. New gods were found there, waiting for their children to come home. Gods of the spiders, the fungal forests, and things that whisper in the forbidden caves. The deep elves, ever attuned to the world around them, listened with hateful intent to their new gods and found a new source of power. Hate calls to hate and grim alliances were made. Even among these spiteful ranks, piety finds a way to express itself.",
"hp": 14,
"instinct": "To pass on divine vengeance",
"key": "deep_elf_priest",
"moves": [
"Weave spells of hatred and malice",
"Rally the deep elves",
"Pass on divine knowledge"
],
"name": "Deep Elf Priest",
"tags": [
"solitary",
"divine",
"intelligent",
"organized"
]
},
{
"armor": 2,
"attacks": [
{
"damage": "b[2d8]+2",
"name": "Barbed blade",
"tags": [
"close",
"1 piercing"
]
}
],
"description": "The deep elves lost the sweetness and gentle peace of their bright cousins ages ago, but they did not abandon grace. They move with a swiftness and beauty that would bring a tear to any warrior’s eye. In the dark, they’ve practiced. A cruelty has infested their swordsmanship—a wickedness comes to the fore. Barbed blades and whips replace the shining pennant-spears of elven battles on the surface. The swordmasters of the deep elf clans do not merely seek to kill, but to punish with every stroke of their blades. Wickedness and pain are their currency.",
"hp": 6,
"instinct": "To punish unbelievers",
"key": "deep_elf_swordmaster",
"moves": [
"Inflict pain beyond measure",
"Use the dark to advantage"
],
"name": "Deep Elf Swordmaster",
"tags": [
"group",
"intelligent",
"organized"
]
},
{
"armor": 2,
"attacks": [
{
"damage": "d6",
"name": "Pickaxe",
"tags": [
"close"
]
}
],
"description": "It’s typical to think that all the malignant arcane monsters made in this world are birthed by wizards, sorcerers, and their ilk. That the colleges and towers of Dungeon World are womb to every bleak experiment. There are mistakes made in the depths of the earth, too. These ones, the derro, are the mistakes of a long-forgotten dwarven alchemist. The derro don’t forget, though. Twisted and hateful, the derro can be spotted by their swollen skulls, brain-matter grown too large. They do not speak except in thoughts to one another and plot in the silent dark to extract sweetest revenge—that of the created on the creator.",
"hp": 3,
"instinct": "To replace dwarves",
"key": "derro",
"moves": [
"Fill a mind with foreign thoughts",
"Take control of a beast’s mind"
],
"name": "Derro",
"tags": [
"horde",
"devious",
"intelligent",
"organized"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d10+3",
"name": "Smash",
"tags": [
"close",
"reach",
"forceful"
]
}
],
"description": "Most folk know that the undead feed on flesh. The warmth, blood and living tissue continue their unholy existence. This is true for most of the mindless dead, animated by black sorcery. Not so the devourer. When a particularly wicked person (often a manipulator of men, an apostate priest or the like) dies in a gruesome way, the dark powers of Dungeon World might bring them back to a kind of life. The devourer, however, does not feed on the flesh of men or elves. The devourer eats souls. It kills with a pleasure only the sentient can enjoy and in the moments of its victims’ expiry, draws breath like a drowning man and swallows a soul. What does it mean to have your soul eaten by such a creature? None dare ask for fear of finding out.",
"hp": 16,
"instinct": "To feast on souls",
"key": "devourer",
"moves": [
"Devour or trap dying soul",
"Bargain for a soul’s return"
],
"name": "Devourer",
"tags": [
"solitary",
"large",
"intelligent",
"hoarder"
]
},
{
"armor": 1,
"attacks": [
{
"damage": "d10+1 ignores armor",
"name": "Acid",
"tags": [
"close",
"reach"
]
}
],
"description": "It’s okay, magical experimentation is a messy science. For every beautiful pegasus there’s a half-done creature that wasn’t quite right. We understand. The goblin-elephant you thought was such a great idea. The Gelatinous Drake. Just examples. No judgement here. Anyway, we’ve got something for that. We call it the Digester. Yes, just like it sounds. Strange looking, I know, and the smell isn’t the best, but this thing—it’ll eat magic like Svenloff the Stout drinks ale. Next time one of these unfortunate accidents occurs, just point the Digester at it and all your troubles drain away. Just keep an eye on it. Damn thing ate my wand last week.",
"hp": 16,
"instinct": "To digest",
"key": "digester",
"moves": [
"Eat away at something",
"Draw sustenance"
],
"name": "Digester",
"tags": [
"solitary",
"large",
"construct"
]
},
{
"armor": 4,
"attacks": [