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Commit e652140

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Delete black hole shader files
1 parent ce8114a commit e652140

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3 files changed

+0
-173
lines changed

3 files changed

+0
-173
lines changed

assets/shaders/blackholerim.frag

-52
This file was deleted.

assets/shaders/gravitationallensing.frag

-67
This file was deleted.

src/progressed/graphics/PMShaders.java

-54
Original file line numberDiff line numberDiff line change
@@ -16,8 +16,6 @@ public class PMShaders{
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public static TractorConeShader tractorCone;
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public static AlphaShader alphaShader;
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public static DimShader dimShader;
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public static GravitationalLensingShader blackHole;
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public static BlackholeRimShader blackholeRim;
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public static PassThroughShader passThrough;
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public static void init(){
@@ -28,21 +26,6 @@ public static void init(){
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alphaShader = new AlphaShader();
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dimShader = new DimShader();
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passThrough = new PassThroughShader();
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createBlackholeShader();
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}
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public static void createBlackholeShader(){
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if(blackHole != null){
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GravitationalLensingShader.len *= 2;
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blackHole.dispose();
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blackholeRim.dispose();
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}
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Shader.prependFragmentCode = "#define MAX_COUNT " + GravitationalLensingShader.len + "\n";
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blackHole = new GravitationalLensingShader();
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blackholeRim = new BlackholeRimShader();
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Shader.prependFragmentCode = "";
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}
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public static class MaterializeShader extends PMLoadShader{
@@ -163,43 +146,6 @@ public void apply(){
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}
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}
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public static class GravitationalLensingShader extends PMLoadShader{
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public static int len = 4;
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public float[] blackholes;
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GravitationalLensingShader(){
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super("screenspace", "gravitationallensing");
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}
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@Override
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public void apply(){
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setUniformf("u_campos", Core.camera.position.x - Core.camera.width / 2, Core.camera.position.y - Core.camera.height / 2);
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setUniformf("u_resolution", Core.camera.width, Core.camera.height);
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setUniformi("u_blackholecount", blackholes.length / 4);
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setUniform4fv("u_blackholes", blackholes, 0, blackholes.length);
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}
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}
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public static class BlackholeRimShader extends PMLoadShader{
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public float[] blackholes;
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public float[] colors;
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BlackholeRimShader(){
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super("screenspace", "blackholerim");
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}
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@Override
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public void apply(){
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setUniformf("u_campos", Core.camera.position.x - Core.camera.width / 2, Core.camera.position.y - Core.camera.height / 2);
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setUniformf("u_resolution", Core.camera.width, Core.camera.height);
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setUniformi("u_blackholecount", blackholes.length / 4);
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setUniform4fv("u_blackholes", blackholes, 0, blackholes.length);
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setUniform4fv("u_colors", colors, 0, colors.length);
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}
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}
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static class PassThroughShader extends PMLoadShader{
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public PassThroughShader(){
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super("screenspace", "passThrough");

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