Skip to content

Commit ca84167

Browse files
committed
Recolor some missiles
- Splitter rocket is now yellow and only OGs will know why - All 3 basic versions are now orange instead of yellow
1 parent 83d9e74 commit ca84167

16 files changed

+8
-11
lines changed
Loading
Loading
Loading
Loading
-14 Bytes
Loading
Loading
-10 Bytes
Loading
Loading
5 Bytes
Loading
-1 Bytes
Loading
Loading
2 Bytes
Loading
Loading
Loading

src/progressed/content/bullets/PayloadBullets.java

+7-7
Original file line numberDiff line numberDiff line change
@@ -45,7 +45,7 @@ public static void load(){
4545
ammoMultiplier = 1f;
4646

4747
spawnUnit = new RocketUnitType("basic-rocket-b", true){{
48-
engineColor = trailColor = Pal.accent;
48+
engineColor = trailColor = PMPal.missileBasic;
4949

5050
weapons.add(new Weapon(){{
5151
rotate = false;
@@ -57,7 +57,7 @@ public static void load(){
5757
shake = 10f;
5858
shootSound = Sounds.none;
5959
bullet = new ExplosionBulletType(526f, 8f * tilesize){{
60-
hitColor = Pal.accent;
60+
hitColor = PMPal.missileBasic;
6161
shootEffect = RocketUnitType.rocketShoot;
6262
}};
6363
}});
@@ -94,7 +94,7 @@ public static void load(){
9494
ammoMultiplier = 1f;
9595

9696
spawnUnit = new RocketUnitType("splitter-rocket-b", true){{
97-
engineColor = trailColor = PMPal.missileFrag;
97+
engineColor = trailColor = Pal.accent;
9898

9999
weapons.add(new MissileOwnerWeapon(){{
100100
shootCone = 360f;
@@ -106,7 +106,7 @@ public static void load(){
106106
shake = 10f;
107107
shootSound = Sounds.missileLarge;
108108
bullet = new ExplosionBulletType(150f, 8f * tilesize){{
109-
hitColor = PMPal.missileFrag;
109+
hitColor = Pal.accent;
110110
shootEffect = RocketUnitType.rocketShoot;
111111

112112
fragBullets = 3;
@@ -115,7 +115,7 @@ public static void load(){
115115
fragBullet = new BulletType(){{
116116
spawnUnit = new RocketUnitType("splitter-rocket-split", false){{
117117
health = 120;
118-
engineColor = trailColor = PMPal.missileFrag;
118+
engineColor = trailColor = Pal.accent;
119119
homingDelay = 20f;
120120
missileAccelTime = 30f;
121121
targetDelay = 30f;
@@ -136,15 +136,15 @@ public static void load(){
136136
shake = 5f;
137137
shootSound = Sounds.missileSmall;
138138
bullet = new ExplosionBulletType(150f, 8f * tilesize){{
139-
hitColor = PMPal.missileFrag;
139+
hitColor = Pal.accent;
140140

141141
fragBullets = 3;
142142
fragAngle = 180f;
143143
fragRandomSpread = 120f;
144144
fragBullet = new BulletType(){{
145145
spawnUnit = new RocketUnitType("splitter-rocket-bit", false){{
146146
health = 60;
147-
engineColor = trailColor = PMPal.missileFrag;
147+
engineColor = trailColor = Pal.accent;
148148
homingDelay = 15f;
149149
missileAccelTime = 20f;
150150
targetDelay = 20f;

src/progressed/graphics/PMPal.java

+1-4
Original file line numberDiff line numberDiff line change
@@ -18,13 +18,10 @@ public class PMPal{
1818

1919
magma = valueOf("ff9c5a"),
2020

21-
lancerlaserDark = valueOf("8aa3f4"),
22-
surgeDark = valueOf("d99f6b"),
23-
2421
pixelFront = valueOf("FF84C1"),
2522
pixelBack = valueOf("EF4A9D"),
2623

27-
missileBasic = valueOf("D4816B"),
24+
missileBasic = valueOf("ffa665"),
2825
missileFrag = valueOf("9CB664"),
2926

3027
nexusLaser = valueOf("da89fa"),

0 commit comments

Comments
 (0)