@@ -45,7 +45,7 @@ public static void load(){
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ammoMultiplier = 1f ;
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spawnUnit = new RocketUnitType ("basic-rocket-b" , true ){{
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- engineColor = trailColor = Pal . accent ;
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+ engineColor = trailColor = PMPal . missileBasic ;
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weapons .add (new Weapon (){{
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rotate = false ;
@@ -57,7 +57,7 @@ public static void load(){
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shake = 10f ;
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shootSound = Sounds .none ;
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bullet = new ExplosionBulletType (526f , 8f * tilesize ){{
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- hitColor = Pal . accent ;
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+ hitColor = PMPal . missileBasic ;
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shootEffect = RocketUnitType .rocketShoot ;
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}};
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}});
@@ -94,7 +94,7 @@ public static void load(){
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ammoMultiplier = 1f ;
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spawnUnit = new RocketUnitType ("splitter-rocket-b" , true ){{
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- engineColor = trailColor = PMPal . missileFrag ;
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+ engineColor = trailColor = Pal . accent ;
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weapons .add (new MissileOwnerWeapon (){{
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shootCone = 360f ;
@@ -106,7 +106,7 @@ public static void load(){
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shake = 10f ;
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shootSound = Sounds .missileLarge ;
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bullet = new ExplosionBulletType (150f , 8f * tilesize ){{
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- hitColor = PMPal . missileFrag ;
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+ hitColor = Pal . accent ;
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shootEffect = RocketUnitType .rocketShoot ;
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fragBullets = 3 ;
@@ -115,7 +115,7 @@ public static void load(){
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fragBullet = new BulletType (){{
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spawnUnit = new RocketUnitType ("splitter-rocket-split" , false ){{
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health = 120 ;
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- engineColor = trailColor = PMPal . missileFrag ;
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+ engineColor = trailColor = Pal . accent ;
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homingDelay = 20f ;
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missileAccelTime = 30f ;
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targetDelay = 30f ;
@@ -136,15 +136,15 @@ public static void load(){
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shake = 5f ;
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shootSound = Sounds .missileSmall ;
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bullet = new ExplosionBulletType (150f , 8f * tilesize ){{
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- hitColor = PMPal . missileFrag ;
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+ hitColor = Pal . accent ;
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fragBullets = 3 ;
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fragAngle = 180f ;
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fragRandomSpread = 120f ;
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fragBullet = new BulletType (){{
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spawnUnit = new RocketUnitType ("splitter-rocket-bit" , false ){{
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health = 60 ;
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- engineColor = trailColor = PMPal . missileFrag ;
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+ engineColor = trailColor = Pal . accent ;
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homingDelay = 15f ;
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missileAccelTime = 20f ;
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targetDelay = 20f ;
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