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Adjust cone and drag values
Eyeball spread based on mid-range shots.
1 parent 1a91520 commit c44799e

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1 file changed

+7
-3
lines changed

1 file changed

+7
-3
lines changed

src/progressed/content/bullets/PayloadBullets.java

+7-3
Original file line numberDiff line numberDiff line change
@@ -206,6 +206,7 @@ public static void load(){
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accel = 0.015f;
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gravity = 0.05f;
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lifetimeScl = 0.33f;
209+
arcFragCone = 0.6f;
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fragBullets = 3;
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fragBullet = new ArcMissileBulletType("prog-mats-recursive-missile-split"){{
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status = StatusEffects.none;
@@ -221,7 +222,9 @@ public static void load(){
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keepVelocity = true;
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gravity = 0.05f;
225+
angleDriftDrag = 0.01f;
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lifetimeScl = 0.5f;
227+
arcFragCone = 0.7f;
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fragBullets = 3;
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fragBullet = new ArcMissileBulletType("prog-mats-recursive-missile-split"){{
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splashDamage = 220f;
@@ -236,6 +239,7 @@ public static void load(){
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keepVelocity = true;
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gravity = 0.05f;
242+
angleDriftDrag = 0.01f;
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trailLength = 15;
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trailWidth = 1f;
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trailColor = targetColor = zoneColor = PMPal.missileFrag;
@@ -312,7 +316,7 @@ public static void load(){
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accel = 0.008f;
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gravity = 0.025f;
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lifetimeScl = 0.5f;
315-
arcFragCone = 0.25f;
319+
arcFragCone = 0.5f;
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fragBullets = 20;
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fragBullet = new ArcMissileBulletType("prog-mats-cluster-nuke-split"){{
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splashDamage = 3500f;
@@ -321,7 +325,7 @@ public static void load(){
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homingPower = 0.5f;
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homingRange = 30f * 8f;
324-
angleDriftDrag = 0.985f;
328+
angleDriftDrag = 0.01f;
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hitShake = 5f;
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growTime = 120f;
@@ -502,7 +506,7 @@ public void createFrags(Bullet b, float x, float y){
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enough.fragBullets = 10;
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enough.fragBullet = cease;
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enough.growTime = 30f;
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enough.angleDriftDrag = 0.985f;
509+
enough.angleDriftDrag = 0.015f;
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ohno = (ArcMissileBulletType)paragonCluster.copy();
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ohno.sprite = "prog-mats-sandbox-nuke";

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