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Remove screen dim from nuke.
Was just a test draw, don't keep it in release.
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src/progressed/content/effects/MissileFx.java

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@@ -8,7 +8,6 @@
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import progressed.graphics.renders.*;
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import static arc.graphics.g2d.Draw.*;
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import static arc.graphics.g2d.Lines.*;
@@ -157,10 +156,6 @@ public class MissileFx{
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}
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e.scaled(baseLifetime, s -> {
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//TODO probably won't keep these
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PMRenders.dimGlow(e.x, e.y, Interp.pow10Out.apply(Mathf.clamp(e.fin() * 2)) * 25f * intensity, 0.9f * Interp.sineOut.apply(Mathf.clamp(s.fout() * 3)) * 0.5f);
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PMRenders.dimAlpha(Interp.sineOut.apply(Mathf.clamp(s.fslope() * 3/2)) * 0.5f);
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color(Color.gray);
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s.scaled(5 + intensity * 2f, i -> {
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stroke((3.1f + intensity/5f) * i.fout());

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