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Mess around with frag cone and drift drag
1 parent 29ea2a7 commit 558dc61

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src/progressed/content/bullets/PayloadBullets.java

+3-3
Original file line numberDiff line numberDiff line change
@@ -206,7 +206,6 @@ public static void load(){
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accel = 0.015f;
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gravity = 0.05f;
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lifetimeScl = 0.33f;
209-
arcFragCone = 1f;
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fragBullets = 3;
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fragBullet = new ArcMissileBulletType("prog-mats-recursive-missile-split"){{
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status = StatusEffects.none;
@@ -223,7 +222,6 @@ public static void load(){
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keepVelocity = true;
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gravity = 0.05f;
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lifetimeScl = 0.5f;
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arcFragCone = 1f;
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fragBullets = 3;
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fragBullet = new ArcMissileBulletType("prog-mats-recursive-missile-split"){{
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splashDamage = 220f;
@@ -314,7 +312,7 @@ public static void load(){
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accel = 0.008f;
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gravity = 0.025f;
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lifetimeScl = 0.5f;
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arcFragCone = 4f;
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arcFragCone = 0.25f;
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fragBullets = 20;
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fragBullet = new ArcMissileBulletType("prog-mats-cluster-nuke-split"){{
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splashDamage = 3500f;
@@ -323,6 +321,7 @@ public static void load(){
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homingPower = 0.5f;
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homingRange = 30f * 8f;
324+
angleDriftDrag = 0.985f;
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hitShake = 5f;
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growTime = 120f;
@@ -531,6 +530,7 @@ public void createFrags(Bullet b, float x, float y){
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enough.fragBullets = 10;
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enough.fragBullet = cease;
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enough.growTime = 30f;
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enough.angleDriftDrag = 0.985f;
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ohno = (ArcMissileBulletType)paragonCluster.copy();
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ohno.sprite = "prog-mats-sandbox-nuke";

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