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README.md

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# Mindustry Java Mod Template
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A Java Mindustry mod template that works on Android and PC. The Kotlin version of this mod can be seen [here](https://github.com/Anuken/MindustryKotlinModTemplate).
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## Building for Desktop Testing
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1. Install JDK **17**.
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2. Run `gradlew jar` [1].
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3. Your mod jar will be in the `build/libs` directory. **Only use this version for testing on desktop. It will not work with Android.**
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To build an Android-compatible version, you need the Android SDK. You can either let Github Actions handle this, or set it up yourself. See steps below.
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## Building through Github Actions
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This repository is set up with Github Actions CI to automatically build the mod for you every commit. This requires a Github repository, for obvious reasons.
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To get a jar file that works for every platform, do the following:
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1. Make a Github repository with your mod name, and upload the contents of this repo to it. Perform any modifications necessary, then commit and push.
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2. Check the "Actions" tab on your repository page. Select the most recent commit in the list. If it completed successfully, there should be a download link under the "Artifacts" section.
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3. Click the download link (should be the name of your repo). This will download a **zipped jar** - **not** the jar file itself [2]! Unzip this file and import the jar contained within in Mindustry. This version should work both on Android and Desktop.
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## Building Locally
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Building locally takes more time to set up, but shouldn't be a problem if you've done Android development before.
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1. Download the Android SDK, unzip it and set the `ANDROID_HOME` environment variable to its location.
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2. Make sure you have API level 30 installed, as well as any recent version of build tools (e.g. 30.0.1)
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3. Add a build-tools folder to your PATH. For example, if you have `30.0.1` installed, that would be `$ANDROID_HOME/build-tools/30.0.1`.
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4. Run `gradlew deploy`. If you did everything correctlly, this will create a jar file in the `build/libs` directory that can be run on both Android and desktop.
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## Adding Dependencies
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Please note that all dependencies on Mindustry, Arc or its submodules **must be declared as compileOnly in Gradle**. Never use `implementation` for core Mindustry or Arc dependencies.
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- `implementation` **places the entire dependency in the jar**, which is, in most mod dependencies, very undesirable. You do not want the entirety of the Mindustry API included with your mod.
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- `compileOnly` means that the dependency is only around at compile time, and not included in the jar.
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Only use `implementation` if you want to package another Java library *with your mod*, and that library is not present in Mindustry already.
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---
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*[1]* *On Linux/Mac it's `./gradlew`, but if you're using Linux I assume you know how to run executables properly anyway.*
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*[2]: Yes, I know this is stupid. It's a Github UI limitation - while the jar itself is uploaded unzipped, there is currently no way to download it as a single file.*
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# Extra Sand in the Sandbox - Redux
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The revival of my old v5 mod, [Extra Sand in the Sandbox](https://github.com/MEEPofFaith/extra-sand).
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Many of the features in this mod were once in [MEEPscellaneous Concepts](https://github.com/MEEPofFaith/prog-mats-java) until I decided to split them off into their own mod.
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However, this isn't just stuff from MC, there's also new stuff that didn't come from MC.
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![Content](images/extra-sand-content.png)
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- Turrets
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- Evisceration - Delete everything in that general direction
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- Fantastic Turret - Randomly fires the bullets of all units and turrets. Fires stronger bullets the longer it fires, though the damage calculations are a bit scuffed are are not indicative of actual damage values.
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- Must be enabled in settings
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- Items and Liquids
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- Several variations of item/liquid/both sources and voids.
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- Power
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- Configurable Power Source - A power source whose power output can be configured.
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- Configurable Power Void - A power void whose power consumption can be configured.
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- Smart Power Source - The amount of power it outputs is equal to the power required by the network + 1000.
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- Defense
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- Sandbox walls - Indestructible and can be configured to act like surge, plastanium, and phase walls, and test for DPS.
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- Target Dummy - Invincible dummy that can be toggled between ground and flying that records DPS.
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- Heat
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- Configurable Heat Source - A heat source whose heat output can be configured.
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- Storage
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- Configurable Container - A container with a configurable storage capacity
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- Configurable Battery - A battery with a configurable capacity
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- Configurable Capacity Configurer - Configures the capacity of configurable containers and batteries that pass through it
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- (Note: There is no configurable liquid container. This is because flow rate is based on the block's liquid capacity, which is not dynamic and I can't do anything about that.)
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- Other
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- Configurable Mender - A mender whose mending speed can be configured.
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- Configurable Overdriver - An overdriver whose overdrive amount can be configured.
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- Flowrate Void - A special void that records the flowrate of items, liquids, and payloads that are put into it as well as the status of the power grid it's connected to.
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- Units
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- Fantastic Unit - Has every other unit's weapons and abilities attached to it.
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- Must be enabled in settings

gradle.properties

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# Arc version, should either follow `mindustryVersion` for release or whatever hash bleeding-edge Mindustry uses.
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arcVersion = v146
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# My black hole renderer. Just use the latest release.
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blackHoleRendererVersion = v6
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blackHoleRendererVersion = v11
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##### Android SDK configuration for building Android artifacts.
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# Android platform SDK version.

images/extra-sand-content.png

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