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Tried to run TR2X on Sequoia on a modern Mac and works perfectly. Tried with and old MacBook with macOS Catalina, first the unix said that libsdl2 was built for Sonoma, so I tried to build SDL2 for Catalina, now game opens but textures doesn't load (all is white) and music too. Same with TR1X but music works I know that is an old MacBook, so the ideal could be compile the game shaders for my MacBook, so could someone say me how to do it? This the log if need: /Applications/TR2X.app/Contents/MacOS/TR2X ; exit; checkm8@Checkm8roftsMBP ~ % /Applications/TR2X.app/Contents/MacOS/TR2X ; exit; libtrx/game/input/backends/controller.c 374 M_FindController 0 controllers game/music/music_main.c 91 Music_Init Chosen music backend: Directory (directory: music) game/shell/common.c 258 M_CreateGameWindow -1,-1 -> 1280x720 libtrx/game/random.c 21 Random_SeedControl 64215 libtrx/game/random.c 33 Random_SeedDraw 62929 game/render/common.c 118 Render_Init Trying GL backend 3.3 libtrx/gfx/context.c 111 GFX_Context_Attach Attaching to window 0x7fd756560000 libtrx/gfx/context.c 135 GFX_Context_Attach OpenGL vendor string: NVIDIA Corporation libtrx/gfx/context.c 136 GFX_Context_Attach OpenGL renderer string: NVIDIA GeForce 9600M GT OpenGL Engine libtrx/gfx/context.c 137 GFX_Context_Attach OpenGL version string: 3.3 NVIDIA-10.4.14 310.90.30.05b27 libtrx/gfx/context.c 141 GFX_Context_Attach Shading version string: 3.30 libtrx/gfx/context.c 240 GFX_Context_SetRenderingMode Render mode: 1 libtrx/gfx/renderers/fbo_renderer.c 66 M_Init libtrx/gfx/2d/2d_renderer.c 103 GFX_2D_Renderer_Create game/shell/common.c 80 M_SyncToWindow is_fullscreen=0 is_maximized=1 x=-1 y=-1 width=1280 height=720 game/render/common.c 193 Render_SetupDisplay 1440x775 libtrx/gfx/context.c 207 GFX_Context_SetWindowSize Window size: 1440x775 libtrx/gfx/context.c 219 GFX_Context_SetDisplaySize Display size: 1440x775 libtrx/gfx/renderers/fbo_renderer.c 155 M_Shutdown libtrx/gfx/renderers/fbo_renderer.c 66 M_Init game/render/common.c 161 Render_Reset reset_flags=1 libtrx/gfx/2d/2d_renderer.c 103 GFX_2D_Renderer_Create libtrx/gfx/3d/3d_renderer.c 115 GFX_3D_Renderer_Create game/render/common.c 185 Render_Reset reset finished game/render/common.c 193 Render_SetupDisplay 1440x775 libtrx/gfx/context.c 207 GFX_Context_SetWindowSize Window size: 1440x775 game/render/common.c 161 Render_Reset reset_flags=1 libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered game/render/common.c 185 Render_Reset reset finished game/render/common.c 161 Render_Reset reset_flags=8 libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered game/render/common.c 185 Render_Reset reset finished game/game_flow/sequencer.c 111 GF_InterpretSequence event type=display_picture(0) data=0x56593e40 libtrx/gfx/2d/2d_renderer.c 94 M_UploadVertices 1 1 2025-01-26 18:07:43.795 TR2X[43771:145309] ASB: LNW <SDLApplication: 0x7fd7565085f0> <SDLWindow: 0x7fd756560520> <NSThemeFrame: 0x7fd7564982f0> <_NSViewBackingLayer: 0x7fd7565b4c40> game/shell/common.c 132 M_SyncFromWindow 1440x775+0,45 (maximized: 1) libtrx/config/file.c 166 ConfigFile_Write Saving user settings game/render/common.c 193 Render_SetupDisplay 1440x775 libtrx/gfx/context.c 207 GFX_Context_SetWindowSize Window size: 1440x775 game/render/common.c 161 Render_Reset reset_flags=1 libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered game/render/common.c 185 Render_Reset reset finished game/shell/common.c 132 M_SyncFromWindow 1440x775+0,45 (maximized: 1) libtrx/config/file.c 166 ConfigFile_Write Saving user settings game/render/common.c 193 Render_SetupDisplay 1440x775 libtrx/gfx/context.c 207 GFX_Context_SetWindowSize Window size: 1440x775 game/render/common.c 161 Render_Reset reset_flags=1 libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered game/render/common.c 185 Render_Reset reset finished game/shell/common.c 132 M_SyncFromWindow 1440x775+0,45 (maximized: 1) libtrx/config/file.c 166 ConfigFile_Write Saving user settings game/render/common.c 193 Render_SetupDisplay 1440x775 libtrx/gfx/context.c 207 GFX_Context_SetWindowSize Window size: 1440x775 game/render/common.c 161 Render_Reset reset_flags=1 libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered game/render/common.c 185 Render_Reset reset finished game/shell/common.c 166 M_HandleWindowShown game/game_flow/sequencer.c 111 GF_InterpretSequence event type=play_fmv(3) data=0x0 libtrx/engine/video.c 1858 Video_Open Playing video: fmv/LOGO.RPL libtrx/engine/video.c 1860 Video_Open Video does not exist: fmv/LOGO.RPL game/render/common.c 161 Render_Reset reset_flags=7fffffff libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered game/render/hwr.c 1530 M_Reset Reloading textures game/render/common.c 185 Render_Reset reset finished game/game_flow/sequencer.c 111 GF_InterpretSequence event type=play_fmv(3) data=0x1 libtrx/engine/video.c 1858 Video_Open Playing video: fmv/ANCIENT.RPL libtrx/engine/video.c 1860 Video_Open Video does not exist: fmv/ANCIENT.RPL game/render/common.c 161 Render_Reset reset_flags=7fffffff libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered game/render/hwr.c 1530 M_Reset Reloading textures game/render/common.c 185 Render_Reset reset finished game/shell/common.c 376 Shell_Main action=4 param=ffffffff game/level.c 786 Level_Initialise num=0 type=0 game/level.c 681 M_LoadFromFile (null) (num=0) game/level.c 444 M_LoadPalettes took 0.11 ms game/level.c 69 M_LoadTexturePages texture pages: 3 game/level.c 84 M_LoadTexturePages 38019 game/level.c 84 M_LoadTexturePages 38019 game/level.c 84 M_LoadTexturePages 38019 game/level.c 90 M_LoadTexturePages took 1.69 ms game/level.c 98 M_LoadRooms rooms: 2 game/level.c 202 M_LoadRooms took 1.72 ms game/level.c 209 M_LoadObjectMeshes object mesh data: 3180 game/level.c 215 M_LoadObjectMeshes object mesh indices: 12 libtrx/game/level/common.c 244 Level_ReadObjectMeshes 12 unique meshes constructed game/level.c 228 M_LoadObjectMeshes took 1.10 ms game/level.c 235 M_LoadAnims anims: 6 game/level.c 238 M_LoadAnims took 0.35 ms game/level.c 245 M_LoadAnimChanges anim changes: 1 game/level.c 248 M_LoadAnimChanges took 0.29 ms game/level.c 255 M_LoadAnimRanges anim ranges: 1 game/level.c 258 M_LoadAnimRanges took 0.29 ms game/level.c 265 M_LoadAnimCommands anim commands: 0 game/level.c 268 M_LoadAnimCommands took 0.29 ms game/level.c 275 M_LoadAnimBones anim bones: 6 game/level.c 278 M_LoadAnimBones took 0.29 ms game/level.c 285 M_LoadAnimFrames anim frame data size: 563 game/level.c 288 M_LoadAnimFrames took 0.29 ms game/level.c 295 M_LoadObjects objects: 6 game/level.c 297 M_LoadObjects took 0.49 ms game/level.c 304 M_LoadStaticObjects static objects: 0 game/level.c 306 M_LoadStaticObjects took 0.34 ms game/level.c 313 M_LoadTextures object textures: 26 game/level.c 336 M_LoadTextures took 0.30 ms game/level.c 343 M_LoadSprites sprite textures: 121 game/level.c 347 M_LoadSprites sprite sequences: 5 game/level.c 350 M_LoadSprites took 0.63 ms game/level.c 451 M_LoadCameras fixed cameras: 0 game/level.c 468 M_LoadCameras took 0.29 ms game/level.c 476 M_LoadSoundEffects sound effects: 0 game/level.c 493 M_LoadSoundEffects took 0.36 ms game/level.c 538 M_LoadBoxes took 0.01 ms game/level.c 548 M_LoadAnimatedTextures took 0.00 ms game/level.c 358 M_LoadItems items: 0 game/level.c 393 M_LoadItems took 0.29 ms game/level.c 410 M_LoadDepthQ took 0.10 ms game/level.c 574 M_LoadCinematic took 0.06 ms game/level.c 581 M_LoadDemo demo buffer size: 0 game/level.c 590 M_LoadDemo took 0.28 ms game/level.c 603 M_LoadSamples sample infos: 8 game/level.c 619 M_LoadSamples samples: 8 game/level.c 629 M_LoadSamples Loading samples from /Applications/TR2X.app/Contents/Resources/data/main.sfx game/level.c 676 M_LoadSamples took 75.52 ms game/level.c 731 M_LoadFromFile took 106.07 ms libtrx/game/anims/frames.c 159 Anim_InitialiseFrames 35 anim frames libtrx/game/anims/frames.c 209 Anim_LoadFrames took 0.06 ms libtrx/game/anims/commands.c 71 Anim_LoadCommands took 0.00 ms game/render/common.c 161 Render_Reset reset_flags=6 libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered game/render/hwr.c 1530 M_Reset Reloading textures game/render/common.c 185 Render_Reset reset finished game/level.c 756 M_CompleteSetup took 151.53 ms game/level.c 778 Level_Load took 258.06 ms game/music/music_main.c 142 Music_Play Playing track 64 (real: 60), mode: 1 libtrx/engine/audio_stream.c 356 M_InitialiseFromPath Error while opening audio music/60.flac: No such file or directory game/music/music_main.c 146 Music_Play Failed to create music stream for track 64 libtrx/engine/audio_sample.c 365 M_Convert Sample 2 decoded (27 ms) libtrx/engine/audio_sample.c 365 M_Convert Sample 0 decoded (25 ms) libtrx/engine/audio_sample.c 365 M_Convert Sample 1 decoded (11 ms) game/shell/common.c 376 Shell_Main action=0 param=0 game/game_flow/sequencer.c 62 GF_DoLevelSequence running sequence for level=0 type=1 game/game_flow/sequencer.c 111 GF_InterpretSequence event type=set_secret_count(11) data=0x0 game/game_flow/sequencer.c 111 GF_InterpretSequence event type=play_level(1) data=0x0 game/level.c 786 Level_Initialise num=0 type=1 game/level.c 681 M_LoadFromFile Lara's Home (num=0) game/level.c 444 M_LoadPalettes took 0.09 ms game/level.c 69 M_LoadTexturePages texture pages: 14 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 84 M_LoadTexturePages 45504 game/level.c 90 M_LoadTexturePages took 2.14 ms game/level.c 98 M_LoadRooms rooms: 99 game/level.c 202 M_LoadRooms took 8.14 ms game/level.c 209 M_LoadObjectMeshes object mesh data: 37476 game/level.c 215 M_LoadObjectMeshes object mesh indices: 203 libtrx/game/level/common.c 244 Level_ReadObjectMeshes 174 unique meshes constructed game/level.c 228 M_LoadObjectMeshes took 2.72 ms game/level.c 235 M_LoadAnims anims: 284 game/level.c 238 M_LoadAnims took 0.20 ms game/level.c 245 M_LoadAnimChanges anim changes: 245 game/level.c 248 M_LoadAnimChanges took 0.06 ms game/level.c 255 M_LoadAnimRanges anim ranges: 272 game/level.c 258 M_LoadAnimRanges took 0.07 ms game/level.c 265 M_LoadAnimCommands anim commands: 1083 game/level.c 268 M_LoadAnimCommands took 0.03 ms game/level.c 275 M_LoadAnimBones anim bones: 120 game/level.c 278 M_LoadAnimBones took 0.05 ms game/level.c 285 M_LoadAnimFrames anim frame data size: 125993 game/level.c 288 M_LoadAnimFrames took 0.19 ms game/level.c 295 M_LoadObjects objects: 36 game/level.c 297 M_LoadObjects took 0.04 ms game/level.c 304 M_LoadStaticObjects static objects: 47 game/level.c 306 M_LoadStaticObjects took 0.06 ms game/level.c 313 M_LoadTextures object textures: 1026 game/level.c 336 M_LoadTextures took 0.55 ms game/level.c 343 M_LoadSprites sprite textures: 174 game/level.c 347 M_LoadSprites sprite sequences: 17 game/level.c 350 M_LoadSprites took 0.10 ms game/level.c 451 M_LoadCameras fixed cameras: 1 game/level.c 468 M_LoadCameras took 0.03 ms game/level.c 476 M_LoadSoundEffects sound effects: 1 game/level.c 493 M_LoadSoundEffects took 0.03 ms game/level.c 538 M_LoadBoxes took 0.14 ms game/level.c 548 M_LoadAnimatedTextures took 0.00 ms game/level.c 358 M_LoadItems items: 40 game/level.c 393 M_LoadItems took 0.11 ms game/level.c 410 M_LoadDepthQ took 0.06 ms game/level.c 574 M_LoadCinematic took 0.00 ms game/level.c 581 M_LoadDemo demo buffer size: 0 game/level.c 590 M_LoadDemo took 0.03 ms game/level.c 603 M_LoadSamples sample infos: 93 game/level.c 619 M_LoadSamples samples: 118 game/level.c 629 M_LoadSamples Loading samples from /Applications/TR2X.app/Contents/Resources/data/main.sfx game/level.c 676 M_LoadSamples took 73.02 ms game/level.c 731 M_LoadFromFile took 107.62 ms libtrx/game/anims/frames.c 159 Anim_InitialiseFrames 3868 anim frames libtrx/game/anims/frames.c 209 Anim_LoadFrames took 7.41 ms libtrx/game/anims/commands.c 71 Anim_LoadCommands took 0.49 ms game/render/common.c 161 Render_Reset reset_flags=6 libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered game/render/hwr.c 1530 M_Reset Reloading textures game/render/common.c 185 Render_Reset reset finished game/level.c 756 M_CompleteSetup took 272.76 ms game/level.c 778 Level_Load took 444.57 ms game/music/music_main.c 142 Music_Play Playing track 6 (real: 5), mode: 3 libtrx/engine/audio_stream.c 356 M_InitialiseFromPath Error while opening audio music/5.flac: No such file or directory game/music/music_main.c 146 Music_Play Failed to create music stream for track 6 libtrx/engine/audio_sample.c 365 M_Convert Sample 103 decoded (4 ms) libtrx/engine/audio_sample.c 365 M_Convert Sample 104 decoded (3 ms) libtrx/engine/audio_sample.c 365 M_Convert Sample 2 decoded (6 ms) libtrx/engine/audio_sample.c 365 M_Convert Sample 1 decoded (6 ms) libtrx/engine/audio_sample.c 365 M_Convert Sample 35 decoded (2 ms) libtrx/engine/audio_sample.c 365 M_Convert Sample 7 decoded (5 ms) libtrx/engine/audio_sample.c 365 M_Convert Sample 3 decoded (6 ms) game/music/music_main.c 142 Music_Play Playing track 12 (real: 11), mode: 3 libtrx/engine/audio_stream.c 356 M_InitialiseFromPath Error while opening audio music/11.flac: No such file or directory game/music/music_main.c 146 Music_Play Failed to create music stream for track 12 libtrx/engine/audio_sample.c 365 M_Convert Sample 0 decoded (6 ms) game/game_flow/sequencer.c 65 GF_DoLevelSequence sequence finished game/shell/common.c 376 Shell_Main action=6 param=0 libtrx/config/file.c 166 ConfigFile_Write Saving user settings libtrx/config/file.c 166 ConfigFile_Write Saving user settings game/render/common.c 134 Render_Shutdown libtrx/gfx/renderers/fbo_renderer.c 155 M_Shutdown
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Tried to run TR2X on Sequoia on a modern Mac and works perfectly.
Tried with and old MacBook with macOS Catalina, first the unix said that libsdl2 was built for Sonoma, so I tried to build SDL2 for Catalina, now game opens but textures doesn't load (all is white) and music too. Same with TR1X but music works
I know that is an old MacBook, so the ideal could be compile the game shaders for my MacBook, so could someone say me how to do it?
This the log if need:
/Applications/TR2X.app/Contents/MacOS/TR2X ; exit;
checkm8@Checkm8roftsMBP ~ % /Applications/TR2X.app/Contents/MacOS/TR2X ; exit;
libtrx/game/input/backends/controller.c 374 M_FindController 0 controllers
game/music/music_main.c 91 Music_Init Chosen music backend: Directory (directory: music)
game/shell/common.c 258 M_CreateGameWindow -1,-1 -> 1280x720
libtrx/game/random.c 21 Random_SeedControl 64215
libtrx/game/random.c 33 Random_SeedDraw 62929
game/render/common.c 118 Render_Init Trying GL backend 3.3
libtrx/gfx/context.c 111 GFX_Context_Attach Attaching to window 0x7fd756560000
libtrx/gfx/context.c 135 GFX_Context_Attach OpenGL vendor string: NVIDIA Corporation
libtrx/gfx/context.c 136 GFX_Context_Attach OpenGL renderer string: NVIDIA GeForce 9600M GT OpenGL Engine
libtrx/gfx/context.c 137 GFX_Context_Attach OpenGL version string: 3.3 NVIDIA-10.4.14 310.90.30.05b27
libtrx/gfx/context.c 141 GFX_Context_Attach Shading version string: 3.30
libtrx/gfx/context.c 240 GFX_Context_SetRenderingMode Render mode: 1
libtrx/gfx/renderers/fbo_renderer.c 66 M_Init
libtrx/gfx/2d/2d_renderer.c 103 GFX_2D_Renderer_Create
game/shell/common.c 80 M_SyncToWindow is_fullscreen=0 is_maximized=1 x=-1 y=-1 width=1280 height=720
game/render/common.c 193 Render_SetupDisplay 1440x775
libtrx/gfx/context.c 207 GFX_Context_SetWindowSize Window size: 1440x775
libtrx/gfx/context.c 219 GFX_Context_SetDisplaySize Display size: 1440x775
libtrx/gfx/renderers/fbo_renderer.c 155 M_Shutdown
libtrx/gfx/renderers/fbo_renderer.c 66 M_Init
game/render/common.c 161 Render_Reset reset_flags=1
libtrx/gfx/2d/2d_renderer.c 103 GFX_2D_Renderer_Create
libtrx/gfx/3d/3d_renderer.c 115 GFX_3D_Renderer_Create
game/render/common.c 185 Render_Reset reset finished
game/render/common.c 193 Render_SetupDisplay 1440x775
libtrx/gfx/context.c 207 GFX_Context_SetWindowSize Window size: 1440x775
game/render/common.c 161 Render_Reset reset_flags=1
libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered
game/render/common.c 185 Render_Reset reset finished
game/render/common.c 161 Render_Reset reset_flags=8
libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered
game/render/common.c 185 Render_Reset reset finished
game/game_flow/sequencer.c 111 GF_InterpretSequence event type=display_picture(0) data=0x56593e40
libtrx/gfx/2d/2d_renderer.c 94 M_UploadVertices 1 1
2025-01-26 18:07:43.795 TR2X[43771:145309] ASB: LNW <SDLApplication: 0x7fd7565085f0> <SDLWindow: 0x7fd756560520> <NSThemeFrame: 0x7fd7564982f0> <_NSViewBackingLayer: 0x7fd7565b4c40>
game/shell/common.c 132 M_SyncFromWindow 1440x775+0,45 (maximized: 1)
libtrx/config/file.c 166 ConfigFile_Write Saving user settings
game/render/common.c 193 Render_SetupDisplay 1440x775
libtrx/gfx/context.c 207 GFX_Context_SetWindowSize Window size: 1440x775
game/render/common.c 161 Render_Reset reset_flags=1
libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered
game/render/common.c 185 Render_Reset reset finished
game/shell/common.c 132 M_SyncFromWindow 1440x775+0,45 (maximized: 1)
libtrx/config/file.c 166 ConfigFile_Write Saving user settings
game/render/common.c 193 Render_SetupDisplay 1440x775
libtrx/gfx/context.c 207 GFX_Context_SetWindowSize Window size: 1440x775
game/render/common.c 161 Render_Reset reset_flags=1
libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered
game/render/common.c 185 Render_Reset reset finished
game/shell/common.c 132 M_SyncFromWindow 1440x775+0,45 (maximized: 1)
libtrx/config/file.c 166 ConfigFile_Write Saving user settings
game/render/common.c 193 Render_SetupDisplay 1440x775
libtrx/gfx/context.c 207 GFX_Context_SetWindowSize Window size: 1440x775
game/render/common.c 161 Render_Reset reset_flags=1
libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered
game/render/common.c 185 Render_Reset reset finished
game/shell/common.c 166 M_HandleWindowShown
game/game_flow/sequencer.c 111 GF_InterpretSequence event type=play_fmv(3) data=0x0
libtrx/engine/video.c 1858 Video_Open Playing video: fmv/LOGO.RPL
libtrx/engine/video.c 1860 Video_Open Video does not exist: fmv/LOGO.RPL
game/render/common.c 161 Render_Reset reset_flags=7fffffff
libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered
game/render/hwr.c 1530 M_Reset Reloading textures
game/render/common.c 185 Render_Reset reset finished
game/game_flow/sequencer.c 111 GF_InterpretSequence event type=play_fmv(3) data=0x1
libtrx/engine/video.c 1858 Video_Open Playing video: fmv/ANCIENT.RPL
libtrx/engine/video.c 1860 Video_Open Video does not exist: fmv/ANCIENT.RPL
game/render/common.c 161 Render_Reset reset_flags=7fffffff
libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered
game/render/hwr.c 1530 M_Reset Reloading textures
game/render/common.c 185 Render_Reset reset finished
game/shell/common.c 376 Shell_Main action=4 param=ffffffff
game/level.c 786 Level_Initialise num=0 type=0
game/level.c 681 M_LoadFromFile (null) (num=0)
game/level.c 444 M_LoadPalettes took 0.11 ms
game/level.c 69 M_LoadTexturePages texture pages: 3
game/level.c 84 M_LoadTexturePages 38019
game/level.c 84 M_LoadTexturePages 38019
game/level.c 84 M_LoadTexturePages 38019
game/level.c 90 M_LoadTexturePages took 1.69 ms
game/level.c 98 M_LoadRooms rooms: 2
game/level.c 202 M_LoadRooms took 1.72 ms
game/level.c 209 M_LoadObjectMeshes object mesh data: 3180
game/level.c 215 M_LoadObjectMeshes object mesh indices: 12
libtrx/game/level/common.c 244 Level_ReadObjectMeshes 12 unique meshes constructed
game/level.c 228 M_LoadObjectMeshes took 1.10 ms
game/level.c 235 M_LoadAnims anims: 6
game/level.c 238 M_LoadAnims took 0.35 ms
game/level.c 245 M_LoadAnimChanges anim changes: 1
game/level.c 248 M_LoadAnimChanges took 0.29 ms
game/level.c 255 M_LoadAnimRanges anim ranges: 1
game/level.c 258 M_LoadAnimRanges took 0.29 ms
game/level.c 265 M_LoadAnimCommands anim commands: 0
game/level.c 268 M_LoadAnimCommands took 0.29 ms
game/level.c 275 M_LoadAnimBones anim bones: 6
game/level.c 278 M_LoadAnimBones took 0.29 ms
game/level.c 285 M_LoadAnimFrames anim frame data size: 563
game/level.c 288 M_LoadAnimFrames took 0.29 ms
game/level.c 295 M_LoadObjects objects: 6
game/level.c 297 M_LoadObjects took 0.49 ms
game/level.c 304 M_LoadStaticObjects static objects: 0
game/level.c 306 M_LoadStaticObjects took 0.34 ms
game/level.c 313 M_LoadTextures object textures: 26
game/level.c 336 M_LoadTextures took 0.30 ms
game/level.c 343 M_LoadSprites sprite textures: 121
game/level.c 347 M_LoadSprites sprite sequences: 5
game/level.c 350 M_LoadSprites took 0.63 ms
game/level.c 451 M_LoadCameras fixed cameras: 0
game/level.c 468 M_LoadCameras took 0.29 ms
game/level.c 476 M_LoadSoundEffects sound effects: 0
game/level.c 493 M_LoadSoundEffects took 0.36 ms
game/level.c 538 M_LoadBoxes took 0.01 ms
game/level.c 548 M_LoadAnimatedTextures took 0.00 ms
game/level.c 358 M_LoadItems items: 0
game/level.c 393 M_LoadItems took 0.29 ms
game/level.c 410 M_LoadDepthQ took 0.10 ms
game/level.c 574 M_LoadCinematic took 0.06 ms
game/level.c 581 M_LoadDemo demo buffer size: 0
game/level.c 590 M_LoadDemo took 0.28 ms
game/level.c 603 M_LoadSamples sample infos: 8
game/level.c 619 M_LoadSamples samples: 8
game/level.c 629 M_LoadSamples Loading samples from /Applications/TR2X.app/Contents/Resources/data/main.sfx
game/level.c 676 M_LoadSamples took 75.52 ms
game/level.c 731 M_LoadFromFile took 106.07 ms
libtrx/game/anims/frames.c 159 Anim_InitialiseFrames 35 anim frames
libtrx/game/anims/frames.c 209 Anim_LoadFrames took 0.06 ms
libtrx/game/anims/commands.c 71 Anim_LoadCommands took 0.00 ms
game/render/common.c 161 Render_Reset reset_flags=6
libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered
game/render/hwr.c 1530 M_Reset Reloading textures
game/render/common.c 185 Render_Reset reset finished
game/level.c 756 M_CompleteSetup took 151.53 ms
game/level.c 778 Level_Load took 258.06 ms
game/music/music_main.c 142 Music_Play Playing track 64 (real: 60), mode: 1
libtrx/engine/audio_stream.c 356 M_InitialiseFromPath Error while opening audio music/60.flac: No such file or directory
game/music/music_main.c 146 Music_Play Failed to create music stream for track 64
libtrx/engine/audio_sample.c 365 M_Convert Sample 2 decoded (27 ms)
libtrx/engine/audio_sample.c 365 M_Convert Sample 0 decoded (25 ms)
libtrx/engine/audio_sample.c 365 M_Convert Sample 1 decoded (11 ms)
game/shell/common.c 376 Shell_Main action=0 param=0
game/game_flow/sequencer.c 62 GF_DoLevelSequence running sequence for level=0 type=1
game/game_flow/sequencer.c 111 GF_InterpretSequence event type=set_secret_count(11) data=0x0
game/game_flow/sequencer.c 111 GF_InterpretSequence event type=play_level(1) data=0x0
game/level.c 786 Level_Initialise num=0 type=1
game/level.c 681 M_LoadFromFile Lara's Home (num=0)
game/level.c 444 M_LoadPalettes took 0.09 ms
game/level.c 69 M_LoadTexturePages texture pages: 14
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 84 M_LoadTexturePages 45504
game/level.c 90 M_LoadTexturePages took 2.14 ms
game/level.c 98 M_LoadRooms rooms: 99
game/level.c 202 M_LoadRooms took 8.14 ms
game/level.c 209 M_LoadObjectMeshes object mesh data: 37476
game/level.c 215 M_LoadObjectMeshes object mesh indices: 203
libtrx/game/level/common.c 244 Level_ReadObjectMeshes 174 unique meshes constructed
game/level.c 228 M_LoadObjectMeshes took 2.72 ms
game/level.c 235 M_LoadAnims anims: 284
game/level.c 238 M_LoadAnims took 0.20 ms
game/level.c 245 M_LoadAnimChanges anim changes: 245
game/level.c 248 M_LoadAnimChanges took 0.06 ms
game/level.c 255 M_LoadAnimRanges anim ranges: 272
game/level.c 258 M_LoadAnimRanges took 0.07 ms
game/level.c 265 M_LoadAnimCommands anim commands: 1083
game/level.c 268 M_LoadAnimCommands took 0.03 ms
game/level.c 275 M_LoadAnimBones anim bones: 120
game/level.c 278 M_LoadAnimBones took 0.05 ms
game/level.c 285 M_LoadAnimFrames anim frame data size: 125993
game/level.c 288 M_LoadAnimFrames took 0.19 ms
game/level.c 295 M_LoadObjects objects: 36
game/level.c 297 M_LoadObjects took 0.04 ms
game/level.c 304 M_LoadStaticObjects static objects: 47
game/level.c 306 M_LoadStaticObjects took 0.06 ms
game/level.c 313 M_LoadTextures object textures: 1026
game/level.c 336 M_LoadTextures took 0.55 ms
game/level.c 343 M_LoadSprites sprite textures: 174
game/level.c 347 M_LoadSprites sprite sequences: 17
game/level.c 350 M_LoadSprites took 0.10 ms
game/level.c 451 M_LoadCameras fixed cameras: 1
game/level.c 468 M_LoadCameras took 0.03 ms
game/level.c 476 M_LoadSoundEffects sound effects: 1
game/level.c 493 M_LoadSoundEffects took 0.03 ms
game/level.c 538 M_LoadBoxes took 0.14 ms
game/level.c 548 M_LoadAnimatedTextures took 0.00 ms
game/level.c 358 M_LoadItems items: 40
game/level.c 393 M_LoadItems took 0.11 ms
game/level.c 410 M_LoadDepthQ took 0.06 ms
game/level.c 574 M_LoadCinematic took 0.00 ms
game/level.c 581 M_LoadDemo demo buffer size: 0
game/level.c 590 M_LoadDemo took 0.03 ms
game/level.c 603 M_LoadSamples sample infos: 93
game/level.c 619 M_LoadSamples samples: 118
game/level.c 629 M_LoadSamples Loading samples from /Applications/TR2X.app/Contents/Resources/data/main.sfx
game/level.c 676 M_LoadSamples took 73.02 ms
game/level.c 731 M_LoadFromFile took 107.62 ms
libtrx/game/anims/frames.c 159 Anim_InitialiseFrames 3868 anim frames
libtrx/game/anims/frames.c 209 Anim_LoadFrames took 7.41 ms
libtrx/game/anims/commands.c 71 Anim_LoadCommands took 0.49 ms
game/render/common.c 161 Render_Reset reset_flags=6
libtrx/gfx/3d/3d_renderer.c 265 GFX_3D_Renderer_UnregisterEnvironmentMap No environment map registered
game/render/hwr.c 1530 M_Reset Reloading textures
game/render/common.c 185 Render_Reset reset finished
game/level.c 756 M_CompleteSetup took 272.76 ms
game/level.c 778 Level_Load took 444.57 ms
game/music/music_main.c 142 Music_Play Playing track 6 (real: 5), mode: 3
libtrx/engine/audio_stream.c 356 M_InitialiseFromPath Error while opening audio music/5.flac: No such file or directory
game/music/music_main.c 146 Music_Play Failed to create music stream for track 6
libtrx/engine/audio_sample.c 365 M_Convert Sample 103 decoded (4 ms)
libtrx/engine/audio_sample.c 365 M_Convert Sample 104 decoded (3 ms)
libtrx/engine/audio_sample.c 365 M_Convert Sample 2 decoded (6 ms)
libtrx/engine/audio_sample.c 365 M_Convert Sample 1 decoded (6 ms)
libtrx/engine/audio_sample.c 365 M_Convert Sample 35 decoded (2 ms)
libtrx/engine/audio_sample.c 365 M_Convert Sample 7 decoded (5 ms)
libtrx/engine/audio_sample.c 365 M_Convert Sample 3 decoded (6 ms)
game/music/music_main.c 142 Music_Play Playing track 12 (real: 11), mode: 3
libtrx/engine/audio_stream.c 356 M_InitialiseFromPath Error while opening audio music/11.flac: No such file or directory
game/music/music_main.c 146 Music_Play Failed to create music stream for track 12
libtrx/engine/audio_sample.c 365 M_Convert Sample 0 decoded (6 ms)
game/game_flow/sequencer.c 65 GF_DoLevelSequence sequence finished
game/shell/common.c 376 Shell_Main action=6 param=0
libtrx/config/file.c 166 ConfigFile_Write Saving user settings
libtrx/config/file.c 166 ConfigFile_Write Saving user settings
game/render/common.c 134 Render_Shutdown
libtrx/gfx/renderers/fbo_renderer.c 155 M_Shutdown
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