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reg.py
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73 lines (60 loc) · 1.82 KB
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import pygame
class Register(pygame.sprite.Sprite):
def __init__(self,name,color,value='\\0'):
pygame.sprite.Sprite.__init__(self)
self.name=name
self.color=color
self.value=value
def move(self, source):
try:
self.value=source.value
except AttributeError:
self.value= source
def add(self, source):
try:
self.value +=source.value
except AttributeError:
self.value += int(source)
def sub(self, source):
try:
self.value -=source.value
except AttributeError:
self.value -= int(source)
def xor(self):
self.value=0
def __add__(self, source):
return self.value+source
def __sub__(self,source):
return self.value-source
def __str__(self):
return "value: "+str(self.value)
class special(pygame.sprite.Sprite):
def __init__(self,name,value=0,pos=1):
pygame.sprite.Sprite.__init__(self)
self.name=name
self.pos=pos
self.value=value
def sub(self, source):
try:
self.value -=source.value
self.pos+=(source.value)/4
except AttributeError:
self.value -= int(source)
self.pos+=int(source)/4
def add(self,source):
try:
self.value +=source.value
self.pos-=(source.value)/4
except:
self.value += int(source)
self.pos-=int(source)/4
def __add__(self, source):
return self.value+source
def __sub__(self,source):
return self.value-source
def move(self, source):
try:
self.value=source.value
self.pos=source.pos
except AttributeError:
self.value= source