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leap.jquery.js
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//custom LeapGamer.com copyright James Blaha
//This software is copyrighted under an MIT license
//https://github.com/jquery/jquery/blob/master/MIT-LICENSE.txt
(function($) {
var leapData = [];
//var returnLeapData = [];
var ws;
var funcs = [];
var deltaTime;
var frameCount = 0;
var fps;
var lastFrameTime;
var lastFrameHands = 0;
var blankFunc = function() { };
var isInit = false;
var lastFramePointers = 0;
var timeBegan = 0;
var timeElapsed = 0;
var xEdge = 200;
var zEdge = 250;
var yEdge = 470;
var tapBegan = false;
var pushing = false;
var swiping = false;
var tapping = [];
var pushing = [];
var wiggling = [];
var winding = [];
var poking = [];
var swiping = [];
var grabbing = [];
var tapTimer = 20;
var pushingTimer = 50;
var swipingTimer = 50;
var grabbingTimer = 10;
var pokeTimer = 20;
var events = {
onHandEnter : blankFunc,
onHandExit : blankFunc,
onHandChange : blankFunc,
onPointerChange : blankFunc,
onFrame : blankFunc,
onConnect : blankFunc,
onDisconnect : blankFunc,
onSecondChange : blankFunc,
onTap : blankFunc,
onPush : blankFunc,
onWind : blankFunc,
onPoke : blankFunc,
onSwipe : blankFunc,
onGrab : blankFunc,
onWiggle : blankFunc
}
//define our functions
var methods = {
initLeap : function() {
console.log("Loaded plugin!!");
if(typeof(window.Leap) == "undefined") {
// Support both the WebSocket and MozWebSocket objects
if ((typeof(WebSocket) == 'undefined') && (typeof(MozWebSocket) != 'undefined')) {
WebSocket = MozWebSocket;
}
//Create and open the socket
ws = new WebSocket("ws://localhost:6437/");
// On successful connection
ws.onopen = function(event) {
console.log("Connected to Leap device.");
events.onConnect();
};
// On message received
ws.onmessage = function(event) {
window.leapData = $.parseJSON(event.data);
$.fn.leap("leapFrame");
};
// On socket close
ws.onclose = function(event) {
ws = null;
events.onDisconnect();
console.log("Disconnected from Leap device.");
}
//On socket error
ws.onerror = function(event) {
console.log("Error connecting to Leap device.");
};
} else {
events.onConnect();
// Store frame for motion functions
//var previousFrame;
//var paused = false;
//var pauseOnGesture = false;
// Setup Leap loop with frame callback function
var controllerOptions = {enableGestures: false};
window.Leap.loop(controllerOptions, function(frame) {
window.leapData = frame;
$.fn.leap("leapFrame");
// Store frame for motion functions
//previousFrame = frame;
});
}
},
leapFrame : function() {
//keep track of the frames and time
frameCount++;
deltaTime = window.leapData.timestamp - lastFrameTime;
fps = 1/(deltaTime/1000000);
//since we use these so much add them as a var to the object
if(window.leapData.pointables != null) window.leapData.numPointables = window.leapData.pointables.length;
if(window.leapData.hands != null) window.leapData.numHands = window.leapData.hands.length;
//check for state changes and execute functions for them
if(lastFrameHands > 0 && window.leapData.numHands == 0) events.onHandExit();
if(lastFrameHands == 0 && window.leapData.numHands > 0) events.onHandEnter();
if(lastFrameHands !== window.leapData.numHands) events.onHandChange();
if(lastFramePointers !== window.leapData.numPointables) events.onPointerChange();
if(Math.round(lastFrameTime/1000000) < Math.round(window.leapData.timestamp/1000000)) events.onSecondChange();
//initialization stuff
//for some reason there isnt a timestamp until the 3rd frame
if(frameCount == 3) {
timeBegan = window.leapData.timestamp;
//for each pointable
for(var i = 0; i<20; i++) {
tapping[i] = false;
}
//for each hand
for(var i=0; i<5; i++) {
pushing[i] = [];
pushing[i].isPushing = false;
pushing[i].lastPalm = -600;
swiping[i] = [];
swiping[i].isSwiping = false;
swiping[i].lastPalm = -600;
grabbing[i] = [];
grabbing.history = [];
grabbing.frames = 0;
}
}
//set some useful vars
window.leapData.fps = fps;
window.leapData.timeBegan = timeBegan;
window.leapData.deltaTime = deltaTime;
window.leapData.frameCount = frameCount;
window.leapData.timeElapsed = window.leapData.timestamp - timeBegan;
//detect tapping motion
if(window.leapData.numPointables > 0 && funcs.onTap != blankFunc) {
$.each(window.leapData.pointables, function(key, pointable) {
if(pointable.tipVelocity[1] < -1000 && tapping[key] == false) tapping[key] = frameCount;
if(tapping[key] != false && (frameCount - tapping[key]) > tapTimer) tapping[key] = false;
if(pointable.tipVelocity[1] > 100 && tapping[key] != false) {
tapping[key] = false;
events.onTap(pointable);
}
});
}
//detect pushing motion
if(window.leapData.numHands > 0 && funcs.onPush != blankFunc) {
$.each(window.leapData.hands, function(key, hand) {
var palmForward = hand.palmVelocity[2];
var palmZ = hand.palmPosition[2]
if(palmForward < -1200 && pushing[key].isPushing == false && pushing[key].lastPalm < palmZ) {
pushing[key].frameStarted = frameCount;
pushing[key].isPushing = true;
}
if(typeof pushing[key] != "undefined") {
if(pushing[key].isPushing && (frameCount - pushing[key].frameStarted) > pushingTimer) pushing[key].isPushing = false;
if(pushing[key].isPushing != false) {
if(palmForward > -10) {
pushing[key].isPushing = false;
events.onPush(hand);
}
}
pushing[key].lastPalm = palmZ;
}
});
}
//detect winding motion
if(window.leapData.numPointables > 0 && events.onWind != blankFunc) {
$.each(window.leapData.pointables, function(key, pointable) {
});
}
//detect grabbing
if(window.leapData.numHands == 0) {
for(var i=0; i<5; i++) {
grabbing[i] = [];
grabbing.history = [];
grabbing.frames = 0;
}
}
if(window.leapData.numHands > 0 && events.onGrab != blankFunc) {
$.each(window.leapData.hands, function(key, hand) {
if(typeof grabbing[key] != "undefined") {
if(window.leapData.numPointables == 0) grabbing[key].palmOpen = false;
if(window.leapData.numPointables > 1) grabbing[key].grabbing = false;
if(window.leapData.numPointables > 2) grabbing[key].palmOpen = true;
var grabbed = false;
for(var i=0;i<grabbingTimer;i++) {
if(typeof grabbing.history != "undefined") {
if(grabbing.history[i]) grabbed = true;
}
}
if(!grabbing[key].palmOpen && (grabbed || grabbing[key].grabbing) && (Math.abs(hand.palmPosition[0]) < xEdge && hand.palmPosition[2] < zEdge && hand.palmPosition[1] < yEdge)) {
grabbing[key].grabbing = true;
events.onGrab(hand);
}
grabbing.history[grabbing.frames] = grabbing[key].palmOpen;
grabbing.frames++;
if(grabbing.frames == grabbingTimer) grabbing.frames = 0;
}
});
}
//detect swiping
if(window.leapData.numHands > 0 && events.onSwipe != blankFunc) {
$.each(window.leapData.hands, function(key, hand) {
var palmSideways = hand.palmVelocity[0];
var palmX = hand.palmPosition[0]
if(palmSideways < 0) {
if(palmSideways < -1000 && swiping[key].isSwiping == false && swiping[key].lastPalm > palmX) {
swiping[key].frameStarted = frameCount;
swiping[key].isSwiping = true;
swiping[key].direction = "left";
}
} else {
if(palmSideways > 1000 && swiping[key].isSwiping == false && swiping[key].lastPalm < palmX) {
swiping[key].frameStarted = frameCount;
swiping[key].isSwiping = true;
swiping[key].direction = "right";
}
}
if(swiping[key].isSwiping && (frameCount - swiping[key].frameStarted) > swipingTimer) swiping[key].isSwiping = false;
if(swiping[key].isSwiping != false) {
if(palmSideways < 0) {
swiping[key].isSwiping = false;
hand.direction = swiping[key].direction;
events.onSwipe(hand);
}
}
swiping[key].lastPalm = palmX;
});
}
//detect poking
if(window.leapData.numPointables > 0 && events.onPoke != blankFunc) {
$.each(window.leapData.pointables, function(key, pointable) {
if(pointable.tipVelocity[2] < -1000 && poking[key] == false) poking[key] = frameCount;
if(poking[key] != false && (frameCount - poking[key]) > pokeTimer) poking[key] = false;
if(pointable.tipVelocity[2] > 100 && poking[key] != false) {
poking[key] = false;
events.onPoke(pointable);
}
});
}
//detect wiggling
if(window.leapData.numPointables > 0 && events.onWiggle != blankFunc) {
$.each(window.leapData.pointables, function(key, pointable) {
});
}
//call the onFrame function
events.onFrame();
//set stuff the last frame vars for use on the next frame
window.leapData.lastFrameHands = window.leapData.numHands;
lastFrameHands = window.leapData.numHands
window.leapData.lastFrameTime = window.leapData.timestamp;
lastFrameTime = window.leapData.timestamp;
lastFramePointers = window.leapData.numPointables;
},
setEvent : function(name, event) {
events[name] = event;
},
setEvents : function(e, options) {
$.each(e, function(key, func) {
events[key] = func;
});
if(typeof options != "undefined") {
if(typeof options.Leap != "undefined") {
window.Leap = options.Leap;
console.log("options leap is set");
if(typeof options.controllerOptions === "undefined") {
window.controllerOptions = {enableGestures: false};
} else {
window.controllerOptions = options.controllerOptions;
}
}
}
},
data : function() {
return window.leapData;
},
setData : function(data) {
window.leapData = data;
}
}
$.fn.leap = function(method) {
if(!isInit) {
isInit = true;
$.fn.leap("initLeap");
}
if(method == undefined) method = 'data';
// Method calling logic
if (methods[method]) {
return methods[method].apply(this, Array.prototype.slice.call(arguments, 1));
} else if (typeof method === 'object' || !method) {
return methods.init.apply(this, arguments);
} else {
$.error('Method ' + method + ' does not exist on jQuery.leap');
}
};
})(jQuery);