diff --git a/.gitignore b/.gitignore index 414fc16ea..91d7fd2a2 100644 --- a/.gitignore +++ b/.gitignore @@ -57,6 +57,10 @@ TestResult.xml # Ignore Plugin Folders which are build by build /UnitySDK/Assets/Plugins/ +# Ignore Unity Jar Resolver which is pulled in by build script +/UnitySDK/Assets/PlayServicesResolver.meta +/UnitySDK/Assets/PlayServicesResolver/ + # Ignore Current Facebook Settings FacebookSettings.asset* @@ -79,3 +83,14 @@ StyleCop.Cache.meta # Nuget packages /packages/ + +# AN SDK builds +ads/Assets/AudienceNetwork/Plugins/Android/libs/ads-release.aar +ads/Assets/AudienceNetwork/Plugins/iOS/libs/FBAudienceNetwork.framework/FBAudienceNetwork +ads/Assets/AudienceNetwork/Plugins/iOS/libs/FBAudienceNetwork.framework/Headers/*.h +ads/Assets/AudienceNetwork/Plugins/iOS/libs/FBAudienceNetwork.framework/Info.plist +ads/Assets/AudienceNetwork/Plugins/iOS/libs/FBAudienceNetwork.framework/Modules/module.modulemap +ads/Assets/AudienceNetwork/Editor/iOS.meta +ads/Assets/AudienceNetwork/Plugins/Android/libs/ads-release.aar.meta +ads/Assets/AudienceNetwork/Plugins/iOS/libs/FBAudienceNetwork.framework/*.h.meta +ads/Assets/AudienceNetwork/Plugins/iOS/libs/FBAudienceNetwork.framework/Headers/*.h.meta diff --git a/Facebook.Unity.Android.StrippingHack/Facebook.Unity.Android.StrippingHack.csproj b/Facebook.Unity.Android.StrippingHack/Facebook.Unity.Android.StrippingHack.csproj index b22eb2103..33ef312a6 100644 --- a/Facebook.Unity.Android.StrippingHack/Facebook.Unity.Android.StrippingHack.csproj +++ b/Facebook.Unity.Android.StrippingHack/Facebook.Unity.Android.StrippingHack.csproj @@ -8,7 +8,8 @@ Facebook.Unity.Android.StrippingHack Facebook.Unity.Android v3.5 - + + true diff --git a/Facebook.Unity.Android.StrippingHack/Properties/AssemblyInfo.cs b/Facebook.Unity.Android.StrippingHack/Properties/AssemblyInfo.cs index 0c6492d4b..a309da368 100644 --- a/Facebook.Unity.Android.StrippingHack/Properties/AssemblyInfo.cs +++ b/Facebook.Unity.Android.StrippingHack/Properties/AssemblyInfo.cs @@ -21,4 +21,4 @@ using System.Reflection; using System.Runtime.CompilerServices; -[assembly: AssemblyVersion("7.9.0")] +[assembly: AssemblyVersion("7.10.0")] diff --git a/Facebook.Unity.Android/Properties/AssemblyInfo.cs b/Facebook.Unity.Android/Properties/AssemblyInfo.cs index c2e7a2f4c..ca52c9274 100644 --- a/Facebook.Unity.Android/Properties/AssemblyInfo.cs +++ b/Facebook.Unity.Android/Properties/AssemblyInfo.cs @@ -21,4 +21,4 @@ using System.Reflection; using System.Runtime.CompilerServices; -[assembly: AssemblyVersion("7.9.0")] +[assembly: AssemblyVersion("7.10.0")] diff --git a/Facebook.Unity.Arcade/Plugins/FacebookNamedPipeClient.dll b/Facebook.Unity.Arcade/Plugins/FacebookNamedPipeClient.dll deleted file mode 100644 index e8d118f3d..000000000 Binary files a/Facebook.Unity.Arcade/Plugins/FacebookNamedPipeClient.dll and /dev/null differ diff --git a/Facebook.Unity.Editor/Facebook.Unity.Editor.csproj b/Facebook.Unity.Editor/Facebook.Unity.Editor.csproj index 735b4faad..6f469b213 100644 --- a/Facebook.Unity.Editor/Facebook.Unity.Editor.csproj +++ b/Facebook.Unity.Editor/Facebook.Unity.Editor.csproj @@ -41,6 +41,9 @@ + + ..\UnitySDK\Assets\PlayServicesResolver\Editor\Google.VersionHandler.dll + @@ -54,6 +57,7 @@ + diff --git a/Facebook.Unity.Editor/FacebookBuild.cs b/Facebook.Unity.Editor/FacebookBuild.cs index 79232b8ad..b83e25597 100644 --- a/Facebook.Unity.Editor/FacebookBuild.cs +++ b/Facebook.Unity.Editor/FacebookBuild.cs @@ -31,6 +31,7 @@ internal class FacebookBuild private const string SDKPath = "Assets/FacebookSDK/SDK/"; private const string ExamplesPath = "Assets/FacebookSDK/Examples/"; private const string PluginsPath = "Assets/FacebookSDK/Plugins/"; + private const string PlayServicesResolverPath = "Assets/PlayServicesResolver/"; public enum Target { @@ -82,11 +83,16 @@ public static string ExportPackage() string[] sdkFiles = (string[])Directory.GetFiles(SDKPath, "*.*", SearchOption.AllDirectories); string[] exampleFiles = (string[])Directory.GetFiles(ExamplesPath, "*.*", SearchOption.AllDirectories); string[] pluginsFiles = (string[])Directory.GetFiles(PluginsPath, "*.*", SearchOption.AllDirectories); - string[] files = new string[facebookFiles.Length + sdkFiles.Length + exampleFiles.Length + pluginsFiles.Length]; + + string[] playServicesResolverFiles = (string[])Directory.GetFiles(PlayServicesResolverPath, "*.*", + SearchOption.AllDirectories); + string[] files = new string[facebookFiles.Length + sdkFiles.Length + exampleFiles.Length + + pluginsFiles.Length + playServicesResolverFiles.Length]; facebookFiles.CopyTo(files, 0); sdkFiles.CopyTo(files, facebookFiles.Length); exampleFiles.CopyTo(files, sdkFiles.Length + facebookFiles.Length); pluginsFiles.CopyTo(files, sdkFiles.Length + facebookFiles.Length + exampleFiles.Length); + playServicesResolverFiles.CopyTo(files, sdkFiles.Length + facebookFiles.Length + exampleFiles.Length + pluginsFiles.Length); AssetDatabase.ExportPackage( files, diff --git a/Facebook.Unity.Editor/FacebookPostprocess.cs b/Facebook.Unity.Editor/FacebookPostprocess.cs index a51330629..265c4d289 100644 --- a/Facebook.Unity.Editor/FacebookPostprocess.cs +++ b/Facebook.Unity.Editor/FacebookPostprocess.cs @@ -50,9 +50,10 @@ public static void OnPostProcessBuild(BuildTarget target, string path) if (target == BuildTarget.Android) { // The default Bundle Identifier for Unity does magical things that causes bad stuff to happen - if (PlayerSettings.bundleIdentifier == "com.Company.ProductName") - { - Debug.LogError("The default Unity Bundle Identifier (com.Company.ProductName) will not work correctly."); + var defaultIdentifier = "com.Company.ProductName"; + + if (Utility.GetApplicationIdentifier() == defaultIdentifier) { + Debug.LogError ("The default Unity Bundle Identifier (com.Company.ProductName) will not work correctly."); } if (!FacebookAndroidUtil.SetupProperly) diff --git a/Facebook.Unity.Editor/FacebookSettingsEditor.cs b/Facebook.Unity.Editor/FacebookSettingsEditor.cs index a8f029221..95e3f01e9 100644 --- a/Facebook.Unity.Editor/FacebookSettingsEditor.cs +++ b/Facebook.Unity.Editor/FacebookSettingsEditor.cs @@ -35,7 +35,6 @@ public class FacebookSettingsEditor : Editor private bool showAndroidUtils = false; private bool showIOSSettings = false; private bool showAppLinksSettings = false; - private bool showFacebookUploadBuildSettings = false; private bool showAboutSection = false; private GUIContent appNameLabel = new GUIContent( @@ -62,10 +61,6 @@ public class FacebookSettingsEditor : Editor private GUIContent classNameLabel = new GUIContent("Class Name [?]", "aka: the activity name"); private GUIContent debugAndroidKeyLabel = new GUIContent("Debug Android Key Hash [?]", "Copy this key to the Facebook Settings in order to test a Facebook Android app"); - private GUIContent uploadAccessTokenLabel = new GUIContent( - "Upload Access Token [?]", - "Use this to upload build for Facebook platform"); - private GUIContent sdkVersion = new GUIContent("SDK Version [?]", "This Unity Facebook SDK version. If you have problems or compliments please include this so we know exactly what version to look out for."); public FacebookSettingsEditor() @@ -304,7 +299,7 @@ private void AndroidUtilGUI() EditorGUILayout.LabelField( "Copy and Paste these into your \"Native Android App\" Settings on developers.facebook.com/apps"); - this.SelectableLabelField(this.packageNameLabel, PlayerSettings.bundleIdentifier); + this.SelectableLabelField(this.packageNameLabel, Utility.GetApplicationIdentifier()); this.SelectableLabelField(this.classNameLabel, ManifestMod.DeepLinkingActivityName); this.SelectableLabelField(this.debugAndroidKeyLabel, FacebookAndroidUtil.DebugKeyHash); if (GUILayout.Button("Regenerate Android Manifest")) @@ -361,23 +356,6 @@ private void AppLinksUtilGUI() } } - private void UploadBuildSettingsGUI() - { - this.showFacebookUploadBuildSettings = EditorGUILayout.Foldout( - this.showFacebookUploadBuildSettings, - "Upload Facebook Build Settings"); - - if (this.showFacebookUploadBuildSettings) - { - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField(this.uploadAccessTokenLabel, GUILayout.Width(135), GUILayout.Height(16)); - FacebookSettings.UploadAccessToken = EditorGUILayout.TextField(FacebookSettings.UploadAccessToken); - EditorGUILayout.EndHorizontal(); - } - - EditorGUILayout.Space(); - } - private void AboutGUI() { this.showAboutSection = EditorGUILayout.Foldout(this.showAboutSection, "About the Facebook SDK"); diff --git a/Facebook.Unity.Editor/Properties/AssemblyInfo.cs b/Facebook.Unity.Editor/Properties/AssemblyInfo.cs index c2e7a2f4c..ca52c9274 100644 --- a/Facebook.Unity.Editor/Properties/AssemblyInfo.cs +++ b/Facebook.Unity.Editor/Properties/AssemblyInfo.cs @@ -21,4 +21,4 @@ using System.Reflection; using System.Runtime.CompilerServices; -[assembly: AssemblyVersion("7.9.0")] +[assembly: AssemblyVersion("7.10.0")] diff --git a/Facebook.Unity.Editor/Utility.cs b/Facebook.Unity.Editor/Utility.cs index ac770900e..41ec57616 100644 --- a/Facebook.Unity.Editor/Utility.cs +++ b/Facebook.Unity.Editor/Utility.cs @@ -23,9 +23,14 @@ namespace Facebook.Unity.Editor using System; using System.Collections.Generic; using System.Linq; + using System.Reflection; + using UnityEditor; public static class Utility { + private static string BundleIdentifier = "bundleIdentifier"; + private static string ApplicationIdentifier = "applicationIdentifier"; + public static T Pop(this IList list) { if (!list.Any()) @@ -54,5 +59,20 @@ public static bool TryGetValue( value = default(T); return false; } + + public static string GetApplicationIdentifier() + { + Type playerSettingType = typeof(PlayerSettings); + PropertyInfo info = playerSettingType.GetProperty(ApplicationIdentifier) + ?? playerSettingType.GetProperty(BundleIdentifier); + if (info != null) { + string applicationIdentifier = (string)info.GetValue(playerSettingType, null); + if (applicationIdentifier is string) { + return applicationIdentifier; + } + } + + return null; + } } } diff --git a/Facebook.Unity.Editor/android/AndroidSupportLibraryResolver.cs b/Facebook.Unity.Editor/android/AndroidSupportLibraryResolver.cs new file mode 100644 index 000000000..97b3cc8e4 --- /dev/null +++ b/Facebook.Unity.Editor/android/AndroidSupportLibraryResolver.cs @@ -0,0 +1,126 @@ +/** + * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. + * + * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, + * copy, modify, and distribute this software in source code or binary form for use + * in connection with the web services and APIs provided by Facebook. + * + * As with any software that integrates with the Facebook platform, your use of + * this software is subject to the Facebook Developer Principles and Policies + * [http://developers.facebook.com/policy/]. This copyright notice shall be + * included in all copies or substantial portions of the software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. + * + * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, + * copy, modify, and distribute this software in source code or binary form for use + * in connection with the web services and APIs provided by Facebook. + * + * As with any software that integrates with the Facebook platform, your use of + * this software is subject to the Facebook Developer Principles and Policies + * [http://developers.facebook.com/policy/]. This copyright notice shall be + * included in all copies or substantial portions of the software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +namespace Facebook.Unity.Editor +{ + using System; + using System.Collections.Generic; + using UnityEditor; + using UnityEngine; + + [InitializeOnLoad] + public class AndroidSupportLibraryResolver + { + static AndroidSupportLibraryResolver() + { + AndroidSupportLibraryResolver.setupDependencies(); + } + + private static void setupDependencies() + { + // Setup the resolver using reflection as the module may not be + // available at compile time. + Type playServicesSupport = Google.VersionHandler.FindClass( + "Google.JarResolver", + "Google.JarResolver.PlayServicesSupport"); + + if (playServicesSupport == null) { + return; + } + + object svcSupport = Google.VersionHandler.InvokeStaticMethod( + playServicesSupport, + "CreateInstance", + new object[] { + "FacebookUnitySDK", + EditorPrefs.GetString("AndroidSdkRoot"), + "ProjectSettings" + }); + + // com.android.support:support-v4 + Google.VersionHandler.InvokeInstanceMethod( + svcSupport, + "DependOn", + new object[] { + "com.android.support", + "support-v4", + "25.3.1" + }, + namedArgs: new Dictionary() { + { + "packageIds", + new string[] { + "extra-android-m2repository" + } + } + }); + + AndroidSupportLibraryResolver.addSupportLibraryDepenency(svcSupport, "support-v4", "25.3.1"); + AndroidSupportLibraryResolver.addSupportLibraryDepenency(svcSupport, "appcompat-v7", "25.3.1"); + AndroidSupportLibraryResolver.addSupportLibraryDepenency(svcSupport, "cardview-v7", "25.3.1"); + AndroidSupportLibraryResolver.addSupportLibraryDepenency(svcSupport, "customtabs", "25.3.1"); + + } + + public static void addSupportLibraryDepenency( + object svcSupport, + String packageName, + String version) + { + Debug.LogWarning("App - " + packageName + ":" + version); + Google.VersionHandler.InvokeInstanceMethod( + svcSupport, + "DependOn", + new object[] { + "com.android.support", + packageName, + version + }, + namedArgs: new Dictionary() { + { + "packageIds", + new string[] { + "extra-android-m2repository" + } + } + }); + } + } +} diff --git a/Facebook.Unity.Arcade/Facebook.Unity.Arcade.csproj b/Facebook.Unity.Gameroom/Facebook.Unity.Gameroom.csproj similarity index 93% rename from Facebook.Unity.Arcade/Facebook.Unity.Arcade.csproj rename to Facebook.Unity.Gameroom/Facebook.Unity.Gameroom.csproj index 907b1ce3c..c36c66f2f 100644 --- a/Facebook.Unity.Arcade/Facebook.Unity.Arcade.csproj +++ b/Facebook.Unity.Gameroom/Facebook.Unity.Gameroom.csproj @@ -5,8 +5,8 @@ AnyCPU {D8F7CF97-7FE9-48B7-A30C-CB14BAA73010} Library - Facebook.Unity.Arcade - Facebook.Unity.Arcade + Facebook.Unity.Gameroom + Facebook.Unity.Gameroom v3.5 @@ -40,8 +40,8 @@ - + diff --git a/Facebook.Unity.Arcade/ArcadeWrapper.cs b/Facebook.Unity.Gameroom/GameroomWrapper.cs similarity index 60% rename from Facebook.Unity.Arcade/ArcadeWrapper.cs rename to Facebook.Unity.Gameroom/GameroomWrapper.cs index 1c7d13b80..03dd7f62f 100644 --- a/Facebook.Unity.Arcade/ArcadeWrapper.cs +++ b/Facebook.Unity.Gameroom/GameroomWrapper.cs @@ -18,32 +18,32 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -namespace Facebook.Unity.Arcade +namespace Facebook.Unity.Gameroom { using System; using System.Collections.Generic; using FacebookGames; using FacebookPlatformServiceClient; - internal class ArcadeWrapper : IArcadeWrapper + internal class GameroomWrapper : IGameroomWrapper { private const string PipeErrorMessage = @"Pipe name not passed to application on start. Make sure you are running inside the facebook games client."; private FacebookNamedPipeClient clientPipe; - private ArcadeFacebookGameObject facebookGameObject; + private GameroomFacebookGameObject facebookGameObject; - public ArcadeWrapper() + public GameroomWrapper() { string pipeName; Utilities.CommandLineArguments.TryGetValue("/pn", out pipeName); if (pipeName == null) { - throw new InvalidOperationException(ArcadeWrapper.PipeErrorMessage); + throw new InvalidOperationException(GameroomWrapper.PipeErrorMessage); } this.clientPipe = new FacebookNamedPipeClient(pipeName); - this.facebookGameObject = ComponentFactory.GetComponent(); + this.facebookGameObject = ComponentFactory.GetComponent(); } public IDictionary PipeResponse @@ -71,15 +71,30 @@ public IDictionary PipeResponse } } + public void Init(GameroomFacebook.OnComplete completeDelegate) + { + string accessTokenInfo; + Utilities.CommandLineArguments.TryGetValue("/access_token", out accessTokenInfo); + if (accessTokenInfo != null) + { + accessTokenInfo = System.Text.Encoding.UTF8.GetString(Convert.FromBase64String(accessTokenInfo)); + completeDelegate(new ResultContainer(accessTokenInfo)); + } + else + { + completeDelegate(new ResultContainer(string.Empty)); + } + } + public void DoLoginRequest( string appID, string permissions, string callbackId, - ArcadeFacebook.OnComplete completeDelegate) + GameroomFacebook.OnComplete completeDelegate) { var request = new LoginRequest( - appID, - permissions); + appID, + permissions); this.HandleRequest( request, callbackId, @@ -100,21 +115,21 @@ public void DoPayRequest( string testCurrency, string developerPayload, string callbackId, - ArcadeFacebook.OnComplete completeDelegate) + GameroomFacebook.OnComplete completeDelegate) { var request = new PayRequest( - appId, - method, - action, - product, - productId, - quantity, - quantityMin, - quantityMax, - requestId, - pricepointId, - testCurrency, - developerPayload); + appId, + method, + action, + product, + productId, + quantity, + quantityMin, + quantityMax, + requestId, + pricepointId, + testCurrency, + developerPayload); this.HandleRequest( request, callbackId, @@ -131,17 +146,17 @@ public void DoFeedShareRequest( string pictureLink, string mediaSource, string callbackId, - ArcadeFacebook.OnComplete completeDelegate) + GameroomFacebook.OnComplete completeDelegate) { var request = new FeedShareRequest( - appId, - toId, - link, - linkName, - linkCaption, - linkDescription, - pictureLink, - mediaSource); + appId, + toId, + link, + linkName, + linkCaption, + linkDescription, + pictureLink, + mediaSource); this.HandleRequest( request, callbackId, @@ -160,25 +175,49 @@ public void DoAppRequestRequest( string data, string title, string callbackId, - ArcadeFacebook.OnComplete completeDelegate) + GameroomFacebook.OnComplete completeDelegate) { var request = new AppRequestRequest( - appId, - message, - actionType, - objectId, - to, - filters, - excludeIDs, - maxRecipients, - data, - title); + appId, + message, + actionType, + objectId, + to, + filters, + excludeIDs, + maxRecipients, + data, + title); this.HandleRequest( request, callbackId, completeDelegate); } + public void DoPayPremiumRequest( + string appId, + string callbackId, + GameroomFacebook.OnComplete completeDelegate) + { + var request = new PayPremiumRequest(appId); + this.HandleRequest( + request, + callbackId, + completeDelegate); + } + + public void DoHasLicenseRequest( + string appId, + string callbackId, + GameroomFacebook.OnComplete completeDelegate) + { + var request = new HasLicenseRequest(appId); + this.HandleRequest( + request, + callbackId, + completeDelegate); + } + public void SendRequest(T request) where T : PipePacketResponse { @@ -189,7 +228,7 @@ public void SendRequest(T request) private void HandleRequest( T request, string callbackId, - ArcadeFacebook.OnComplete completeDelegate) + GameroomFacebook.OnComplete completeDelegate) where T : PipePacketRequest where R : PipePacketResponse { diff --git a/Facebook.Unity.Gameroom/Plugins/FacebookNamedPipeClient.dll b/Facebook.Unity.Gameroom/Plugins/FacebookNamedPipeClient.dll new file mode 100644 index 000000000..df64d7ff9 Binary files /dev/null and b/Facebook.Unity.Gameroom/Plugins/FacebookNamedPipeClient.dll differ diff --git a/Facebook.Unity.Arcade/Properties/AssemblyInfo.cs b/Facebook.Unity.Gameroom/Properties/AssemblyInfo.cs similarity index 96% rename from Facebook.Unity.Arcade/Properties/AssemblyInfo.cs rename to Facebook.Unity.Gameroom/Properties/AssemblyInfo.cs index c2e7a2f4c..ca52c9274 100644 --- a/Facebook.Unity.Arcade/Properties/AssemblyInfo.cs +++ b/Facebook.Unity.Gameroom/Properties/AssemblyInfo.cs @@ -21,4 +21,4 @@ using System.Reflection; using System.Runtime.CompilerServices; -[assembly: AssemblyVersion("7.9.0")] +[assembly: AssemblyVersion("7.10.0")] diff --git a/Facebook.Unity.Arcade/Settings.StyleCop b/Facebook.Unity.Gameroom/Settings.StyleCop similarity index 100% rename from Facebook.Unity.Arcade/Settings.StyleCop rename to Facebook.Unity.Gameroom/Settings.StyleCop diff --git a/Facebook.Unity.IOS.StrippingHack/Facebook.Unity.IOS.StrippingHack.csproj b/Facebook.Unity.IOS.StrippingHack/Facebook.Unity.IOS.StrippingHack.csproj index f838f8cd7..07c194e5b 100644 --- a/Facebook.Unity.IOS.StrippingHack/Facebook.Unity.IOS.StrippingHack.csproj +++ b/Facebook.Unity.IOS.StrippingHack/Facebook.Unity.IOS.StrippingHack.csproj @@ -8,7 +8,8 @@ Facebook.Unity.IOS.StrippingHack Facebook.Unity.IOS v3.5 - + + true diff --git a/Facebook.Unity.IOS.StrippingHack/Properties/AssemblyInfo.cs b/Facebook.Unity.IOS.StrippingHack/Properties/AssemblyInfo.cs index 0c6492d4b..a309da368 100644 --- a/Facebook.Unity.IOS.StrippingHack/Properties/AssemblyInfo.cs +++ b/Facebook.Unity.IOS.StrippingHack/Properties/AssemblyInfo.cs @@ -21,4 +21,4 @@ using System.Reflection; using System.Runtime.CompilerServices; -[assembly: AssemblyVersion("7.9.0")] +[assembly: AssemblyVersion("7.10.0")] diff --git a/Facebook.Unity.IOS/IOSWrapper.cs b/Facebook.Unity.IOS/IOSWrapper.cs index 96d05c529..fa907cbec 100644 --- a/Facebook.Unity.IOS/IOSWrapper.cs +++ b/Facebook.Unity.IOS/IOSWrapper.cs @@ -144,24 +144,6 @@ public void AppInvite( previewImageUrl); } - public void CreateGameGroup( - int requestId, - string name, - string description, - string privacy) - { - IOSWrapper.IOSFBCreateGameGroup( - requestId, - name, - description, - privacy); - } - - public void JoinGameGroup(int requestId, string groupId) - { - IOSWrapper.IOSFBJoinGameGroup(requestId, groupId); - } - public void FBSettingsActivateApp(string appId) { IOSWrapper.IOSFBSettingsActivateApp(appId); @@ -286,16 +268,6 @@ private static extern void IOSFBAppInvite( string appLinkUrl, string previewImageUrl); - [DllImport("__Internal")] - private static extern void IOSFBCreateGameGroup( - int requestId, - string name, - string description, - string privacy); - - [DllImport("__Internal")] - private static extern void IOSFBJoinGameGroup(int requestId, string groupId); - [DllImport("__Internal")] private static extern void IOSFBSettingsActivateApp(string appId); diff --git a/Facebook.Unity.IOS/Properties/AssemblyInfo.cs b/Facebook.Unity.IOS/Properties/AssemblyInfo.cs index c2e7a2f4c..ca52c9274 100644 --- a/Facebook.Unity.IOS/Properties/AssemblyInfo.cs +++ b/Facebook.Unity.IOS/Properties/AssemblyInfo.cs @@ -21,4 +21,4 @@ using System.Reflection; using System.Runtime.CompilerServices; -[assembly: AssemblyVersion("7.9.0")] +[assembly: AssemblyVersion("7.10.0")] diff --git a/Facebook.Unity.Settings/FacebookSettings.cs b/Facebook.Unity.Settings/FacebookSettings.cs index 175829804..14a922d68 100644 --- a/Facebook.Unity.Settings/FacebookSettings.cs +++ b/Facebook.Unity.Settings/FacebookSettings.cs @@ -60,8 +60,6 @@ public class FacebookSettings : ScriptableObject private string iosURLSuffix = string.Empty; [SerializeField] private List appLinkSchemes = new List() { new UrlSchemes() }; - [SerializeField] - private string uploadAccessToken = string.Empty; public delegate void OnChangeCallback(); @@ -343,27 +341,6 @@ public static List AppLinkSchemes } } - /// - /// Gets or sets the upload access token. - /// - /// The access token to upload build to Facebook hosting. - public static string UploadAccessToken - { - get - { - return Instance.uploadAccessToken; - } - - set - { - if (Instance.uploadAccessToken != value) - { - Instance.uploadAccessToken = value; - SettingsChanged(); - } - } - } - public static FacebookSettings Instance { get diff --git a/Facebook.Unity.Settings/Properties/AssemblyInfo.cs b/Facebook.Unity.Settings/Properties/AssemblyInfo.cs index c2e7a2f4c..ca52c9274 100644 --- a/Facebook.Unity.Settings/Properties/AssemblyInfo.cs +++ b/Facebook.Unity.Settings/Properties/AssemblyInfo.cs @@ -21,4 +21,4 @@ using System.Reflection; using System.Runtime.CompilerServices; -[assembly: AssemblyVersion("7.9.0")] +[assembly: AssemblyVersion("7.10.0")] diff --git a/Facebook.Unity.Tests/AppGroup.cs b/Facebook.Unity.Tests/AppGroup.cs deleted file mode 100644 index c15f0594a..000000000 --- a/Facebook.Unity.Tests/AppGroup.cs +++ /dev/null @@ -1,44 +0,0 @@ -/** - * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. - * - * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, - * copy, modify, and distribute this software in source code or binary form for use - * in connection with the web services and APIs provided by Facebook. - * - * As with any software that integrates with the Facebook platform, your use of - * this software is subject to the Facebook Developer Principles and Policies - * [http://developers.facebook.com/policy/]. This copyright notice shall be - * included in all copies or substantial portions of the software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS - * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR - * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -namespace Facebook.Unity.Tests -{ - using NUnit.Framework; - - public abstract class AppGroup : FacebookTestClass - { - [Test] - public void TestGameGroupCreate() - { - IGroupCreateResult result = null; - FB.GameGroupCreate("Name", "Description", "CLOSED", (r) => (result = r)); - Assert.IsNotNull(result); - Assert.AreEqual(result.GroupId, MockResults.MockGroupIDValue); - } - - [Test] - public void TestGameGroupJoin() - { - IGroupJoinResult result = null; - FB.GameGroupJoin("1234567890", (r) => (result = r)); - Assert.IsNotNull(result); - } - } -} diff --git a/Facebook.Unity.Tests/AppLinks.cs b/Facebook.Unity.Tests/AppLinks.cs index be2c8397b..c19cc834f 100644 --- a/Facebook.Unity.Tests/AppLinks.cs +++ b/Facebook.Unity.Tests/AppLinks.cs @@ -28,7 +28,11 @@ public abstract class AppLinks : FacebookTestClass public void TestGetAppLink() { IAppLinkResult result = null; - FB.GetAppLink((r) => (result = r)); + FB.GetAppLink( + delegate(IAppLinkResult r) + { + result = r; + }); Assert.IsNotNull(result); } } diff --git a/Facebook.Unity.Tests/AppRequest.cs b/Facebook.Unity.Tests/AppRequest.cs index 09895a7a8..083152a50 100644 --- a/Facebook.Unity.Tests/AppRequest.cs +++ b/Facebook.Unity.Tests/AppRequest.cs @@ -40,7 +40,13 @@ public void TestAppRequest() { AppRequestResult.ToKey, string.Join(",", toList) }, }; - FB.AppRequest("Test message", callback: (r) => (result = r)); + FB.AppRequest( + "Test message", + callback: + delegate(IAppRequestResult r) + { + result = r; + }); Assert.IsNotNull(result); Assert.AreEqual(result.RequestID, mockRequestId); Assert.IsTrue(new HashSet(toList).SetEquals(result.To)); diff --git a/Facebook.Unity.Tests/Canvas/MockCanvas.cs b/Facebook.Unity.Tests/Canvas/MockCanvas.cs index 18b7f8c9e..76fefcf29 100644 --- a/Facebook.Unity.Tests/Canvas/MockCanvas.cs +++ b/Facebook.Unity.Tests/Canvas/MockCanvas.cs @@ -70,17 +70,7 @@ public void ExternalCall(string functionName, object[] args) var callbackMetod = (string)args[2]; var callbackID = int.Parse((string)args[1]); - if (callbackMetod == Constants.OnGroupCreateCompleteMethodName) - { - result = MockResults.GetGroupCreateResult(callbackID, this.ResultExtras); - callback = this.Facebook.OnGroupCreateComplete; - } - else if (callbackMetod == Constants.OnGroupJoinCompleteMethodName) - { - result = MockResults.GetGenericResult(callbackID, this.ResultExtras); - callback = this.Facebook.OnGroupJoinComplete; - } - else if (callbackMetod == Constants.OnAppRequestsCompleteMethodName) + if (callbackMetod == Constants.OnAppRequestsCompleteMethodName) { result = MockResults.GetGenericResult(callbackID, this.ResultExtras); callback = this.Facebook.OnAppRequestsComplete; diff --git a/Facebook.Unity.Tests/Canvas/Pay.cs b/Facebook.Unity.Tests/Canvas/Pay.cs index 1d7bf6bf5..faa5318d7 100644 --- a/Facebook.Unity.Tests/Canvas/Pay.cs +++ b/Facebook.Unity.Tests/Canvas/Pay.cs @@ -31,7 +31,12 @@ public class Pay : FacebookTestClass public void SimplePayTest() { IPayResult result = null; - FB.Canvas.Pay("testProduct", callback: (r) => (result = r)); + FB.Canvas.Pay( + "testProduct", + callback: delegate(IPayResult r) + { + result = r; + }); Assert.IsNotNull(result); } @@ -46,7 +51,12 @@ public void CancelPayTest() }; this.Mock.ResultExtras = extras; - FB.Canvas.Pay("testProduct", callback: (r) => (result = r)); + FB.Canvas.Pay( + "testProduct", + callback: delegate(IPayResult r) + { + result = r; + }); Assert.IsNotNull(result); Assert.IsTrue(result.Cancelled); } @@ -63,7 +73,12 @@ public void ErrorPayTest() }; this.Mock.ResultExtras = extras; - FB.Canvas.Pay("testProduct", callback: (r) => (result = r)); + FB.Canvas.Pay( + "testProduct", + callback: delegate(IPayResult r) + { + result = r; + }); Assert.IsNotNull(result); Assert.AreEqual(result.ErrorCode, extras[PayResult.ErrorCodeKey]); Assert.AreEqual(result.Error, extras[PayResult.ErrorMessageKey]); diff --git a/Facebook.Unity.Tests/Facebook.Unity.Tests.csproj b/Facebook.Unity.Tests/Facebook.Unity.Tests.csproj index 4b0ff574f..8621b3f92 100644 --- a/Facebook.Unity.Tests/Facebook.Unity.Tests.csproj +++ b/Facebook.Unity.Tests/Facebook.Unity.Tests.csproj @@ -37,27 +37,28 @@ - + + + - + - @@ -73,7 +74,6 @@ - @@ -87,12 +87,12 @@ + - @@ -111,10 +111,12 @@ \Applications\Unity\Unity.app\Contents\Managed\UnityEngine.dll - - ..\packages\NSubstitute.1.10.0.0\lib\net40\NSubstitute.dll + ..\packages\NSubstitute.2.0.3\lib\net40\NSubstitute.dll + + + ..\packages\NUnit.3.6.1\lib\net40\nunit.framework.dll @@ -127,7 +129,7 @@ - + diff --git a/Facebook.Unity.Tests/FacebookTestClass.cs b/Facebook.Unity.Tests/FacebookTestClass.cs index f8c3fcbd4..974c43d45 100644 --- a/Facebook.Unity.Tests/FacebookTestClass.cs +++ b/Facebook.Unity.Tests/FacebookTestClass.cs @@ -23,10 +23,12 @@ namespace Facebook.Unity.Tests using System; using Facebook.Unity.Canvas; using Facebook.Unity.Editor; + using Facebook.Unity.Gameroom; using Facebook.Unity.Mobile.Android; using Facebook.Unity.Mobile.IOS; using Facebook.Unity.Tests.Canvas; using Facebook.Unity.Tests.Editor; + using Facebook.Unity.Tests.Gameroom; using Facebook.Unity.Tests.Mobile.Android; using Facebook.Unity.Tests.Mobile.IOS; using NSubstitute; @@ -60,6 +62,15 @@ public void Init() this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } + else if (Attribute.GetCustomAttribute(type, typeof(GameroomTestAttribute)) != null) + { + var mockWrapper = new MockGameroom(); + Constants.CurrentPlatform = FacebookUnityPlatform.Gameroom; + var facebook = new GameroomFacebook(mockWrapper, callbackManager); + this.Mock = mockWrapper; + this.Mock.Facebook = facebook; + FB.FacebookImpl = facebook; + } else if (Attribute.GetCustomAttribute(type, typeof(CanvasTestAttribute)) != null) { var mockWrapper = new MockCanvas(); diff --git a/Facebook.Unity.Tests/FeedShare.cs b/Facebook.Unity.Tests/FeedShare.cs index 48aa4eae1..1862ce9b9 100644 --- a/Facebook.Unity.Tests/FeedShare.cs +++ b/Facebook.Unity.Tests/FeedShare.cs @@ -29,7 +29,12 @@ public abstract class FeedShare : FacebookTestClass public void SimpleFeedShare() { IShareResult result = null; - FB.FeedShare(link: new Uri("https://www.facebook.com"), callback: (r) => (result = r)); + FB.FeedShare( + link: new Uri("https://www.facebook.com"), + callback: delegate(IShareResult r) + { + result = r; + }); Assert.IsNotNull(result); } } diff --git a/Facebook.Unity.Tests/Editor/AppGroup.cs b/Facebook.Unity.Tests/Gameroom/AppRequest.cs similarity index 90% rename from Facebook.Unity.Tests/Editor/AppGroup.cs rename to Facebook.Unity.Tests/Gameroom/AppRequest.cs index 6c6c6a86c..5944b61c1 100644 --- a/Facebook.Unity.Tests/Editor/AppGroup.cs +++ b/Facebook.Unity.Tests/Gameroom/AppRequest.cs @@ -18,13 +18,13 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -namespace Facebook.Unity.Tests.Editor +namespace Facebook.Unity.Tests.Gameroom { using NUnit.Framework; - [EditorTest] + [GameroomTest] [TestFixture] - public class AppGroup : Facebook.Unity.Tests.AppGroup + public class AppRequest : Facebook.Unity.Tests.AppRequest { } } diff --git a/Facebook.Unity.Tests/Mobile/Android/AppGroup.cs b/Facebook.Unity.Tests/Gameroom/GameroomTestAttribute.cs similarity index 86% rename from Facebook.Unity.Tests/Mobile/Android/AppGroup.cs rename to Facebook.Unity.Tests/Gameroom/GameroomTestAttribute.cs index ba9ca2beb..9b83ae68e 100644 --- a/Facebook.Unity.Tests/Mobile/Android/AppGroup.cs +++ b/Facebook.Unity.Tests/Gameroom/GameroomTestAttribute.cs @@ -18,13 +18,14 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -namespace Facebook.Unity.Tests.Mobile.Android +namespace Facebook.Unity.Tests.Gameroom { - using NUnit.Framework; + using System; - [AndroidTest] - [TestFixture] - public class AppGroup : Facebook.Unity.Tests.AppGroup + internal class GameroomTestAttribute : Attribute { + public GameroomTestAttribute() + { + } } } diff --git a/Facebook.Unity.Tests/Gameroom/Init.cs b/Facebook.Unity.Tests/Gameroom/Init.cs new file mode 100644 index 000000000..58ae24444 --- /dev/null +++ b/Facebook.Unity.Tests/Gameroom/Init.cs @@ -0,0 +1,38 @@ +/** + * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. + * + * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, + * copy, modify, and distribute this software in source code or binary form for use + * in connection with the web services and APIs provided by Facebook. + * + * As with any software that integrates with the Facebook platform, your use of + * this software is subject to the Facebook Developer Principles and Policies + * [http://developers.facebook.com/policy/]. This copyright notice shall be + * included in all copies or substantial portions of the software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +namespace Facebook.Unity.Tests.Gameroom +{ + using Facebook.Unity.Gameroom; + using NUnit.Framework; + + [GameroomTest] + [TestFixture] + public class Init : Facebook.Unity.Tests.Init + { + protected override void CallInit(InitDelegate callback) + { + ((GameroomFacebook)this.Mock.Facebook).Init( + "123456789", + null, + callback); + } + } +} diff --git a/Facebook.Unity.Tests/Canvas/AppGroup.cs b/Facebook.Unity.Tests/Gameroom/Login.cs similarity index 91% rename from Facebook.Unity.Tests/Canvas/AppGroup.cs rename to Facebook.Unity.Tests/Gameroom/Login.cs index 42905e28a..855ee57bb 100644 --- a/Facebook.Unity.Tests/Canvas/AppGroup.cs +++ b/Facebook.Unity.Tests/Gameroom/Login.cs @@ -18,13 +18,13 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -namespace Facebook.Unity.Tests.Canvas +namespace Facebook.Unity.Tests.Gameroom { using NUnit.Framework; - [CanvasTest] + [GameroomTest] [TestFixture] - public class AppGroup : Facebook.Unity.Tests.AppGroup + public class Login : Facebook.Unity.Tests.Login { } } diff --git a/Facebook.Unity.Tests/Gameroom/MockGameroom.cs b/Facebook.Unity.Tests/Gameroom/MockGameroom.cs new file mode 100644 index 000000000..2e0e86273 --- /dev/null +++ b/Facebook.Unity.Tests/Gameroom/MockGameroom.cs @@ -0,0 +1,148 @@ +/** + * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. + * + * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, + * copy, modify, and distribute this software in source code or binary form for use + * in connection with the web services and APIs provided by Facebook. + * + * As with any software that integrates with the Facebook platform, your use of + * this software is subject to the Facebook Developer Principles and Policies + * [http://developers.facebook.com/policy/]. This copyright notice shall be + * included in all copies or substantial portions of the software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +namespace Facebook.Unity.Tests.Gameroom +{ + using System; + using System.Collections.Generic; + using Facebook.Unity.Gameroom; + using NUnit.Framework; + + internal class MockGameroom : MockWrapper, IGameroomWrapper + { + private Dictionary response = new Dictionary(); + + public IDictionary PipeResponse + { + get + { + return this.response; + } + + set + { + if (value == null) + { + return; + } + + throw new NotSupportedException("Can only set pipe response to null"); + } + } + + public void Init(GameroomFacebook.OnComplete completeDelegate) + { + // Handle testing of init returning access token. It would be nice + // to not have init return the access token but this could be + // a breaking change for people who read the raw result + ResultContainer resultContainer; + IDictionary resultExtras = this.ResultExtras; + if (resultExtras != null) + { + var result = MockResults.GetGenericResult(0, resultExtras); + resultContainer = new ResultContainer(result); + } + else + { + resultContainer = new ResultContainer(string.Empty); + } + + completeDelegate(resultContainer); + } + + public void DoLoginRequest( + string appID, + string permissions, + string callbackID, + GameroomFacebook.OnComplete completeDelegate) + { + var result = MockResults.GetLoginResult(int.Parse(callbackID), permissions, this.ResultExtras); + completeDelegate(new ResultContainer(result)); + } + + public void DoPayRequest( + string appId, + string method, + string action, + string product, + string productId, + string quantity, + string quantityMin, + string quantityMax, + string requestId, + string pricepointId, + string testCurrency, + string developerPayload, + string callbackID, + GameroomFacebook.OnComplete completeDelegate) + { + // Stub + } + + public void DoFeedShareRequest( + string appId, + string toId, + string link, + string linkName, + string linkCaption, + string linkDescription, + string pictureLink, + string mediaSource, + string callbackID, + GameroomFacebook.OnComplete completeDelegate) + { + // Stub + } + + public void DoAppRequestRequest( + string appId, + string message, + string actionType, + string objectId, + string to, + string filters, + string excludeIDs, + string maxRecipients, + string data, + string title, + string callbackID, + GameroomFacebook.OnComplete completeDelegate) + { + int cbid = Convert.ToInt32(callbackID); + completeDelegate(new ResultContainer(MockResults.GetGenericResult(cbid, this.ResultExtras))); + } + + public void DoPayPremiumRequest( + string appId, + string callbackID, + GameroomFacebook.OnComplete completeDelegate) + { + // Stub + } + + public void DoHasLicenseRequest( + string appId, + string callbackID, + GameroomFacebook.OnComplete completeDelegate) + { + // Stub + } + } +} diff --git a/Facebook.Unity.Tests/Init.cs b/Facebook.Unity.Tests/Init.cs index 63983dbf5..e8e88d896 100644 --- a/Facebook.Unity.Tests/Init.cs +++ b/Facebook.Unity.Tests/Init.cs @@ -30,7 +30,11 @@ public abstract class Init : FacebookTestClass public void BasicInit() { bool initComplete = false; - this.CallInit(() => (initComplete = true)); + this.CallInit( + delegate + { + initComplete = true; + }); Assert.IsTrue(initComplete); } @@ -41,7 +45,11 @@ public void InitWithLoginData() AccessToken.CurrentAccessToken = null; bool initComplete = false; - this.CallInit(() => (initComplete = true)); + this.CallInit( + delegate + { + initComplete = true; + }); Assert.IsTrue(initComplete); AccessToken token = AccessToken.CurrentAccessToken; diff --git a/Facebook.Unity.Tests/Login.cs b/Facebook.Unity.Tests/Login.cs index c34a7943b..9d18e2864 100644 --- a/Facebook.Unity.Tests/Login.cs +++ b/Facebook.Unity.Tests/Login.cs @@ -43,7 +43,12 @@ public abstract class Login : FacebookTestClass public void BasicLoginWithReadTest() { ILoginResult result = null; - FB.LogInWithReadPermissions(null, (r) => (result = r)); + FB.LogInWithReadPermissions( + null, + delegate(ILoginResult r) + { + result = r; + }); Login.ValidateToken(result, MockResults.DefaultPermissions); } @@ -51,7 +56,12 @@ public void BasicLoginWithReadTest() public void BasicLoginWithReadPermissionsTest() { ILoginResult result = null; - FB.LogInWithReadPermissions(this.ReadPermissions, (r) => (result = r)); + FB.LogInWithReadPermissions( + this.ReadPermissions, + delegate(ILoginResult r) + { + result = r; + }); Login.ValidateToken(result, this.ReadPermissions); } @@ -59,7 +69,12 @@ public void BasicLoginWithReadPermissionsTest() public void BasicLoginWithPublishTest() { ILoginResult result = null; - FB.LogInWithPublishPermissions(this.PublishPermissions, (r) => (result = r)); + FB.LogInWithPublishPermissions( + this.PublishPermissions, + delegate(ILoginResult r) + { + result = r; + }); Login.ValidateToken(result, this.PublishPermissions); } diff --git a/Facebook.Unity.Tests/Mobile/Android/MockAndroid.cs b/Facebook.Unity.Tests/Mobile/Android/MockAndroid.cs index c61b55446..cb7792278 100644 --- a/Facebook.Unity.Tests/Mobile/Android/MockAndroid.cs +++ b/Facebook.Unity.Tests/Mobile/Android/MockAndroid.cs @@ -95,16 +95,6 @@ public void CallStatic(string methodName, params object[] args) callback = this.Facebook.OnShareLinkComplete; result = MockResults.GetGenericResult(callbackID, this.ResultExtras); } - else if (methodName == "GameGroupCreate") - { - callback = this.Facebook.OnGroupCreateComplete; - result = MockResults.GetGroupCreateResult(callbackID, this.ResultExtras); - } - else if (methodName == "GameGroupJoin") - { - callback = this.Facebook.OnGroupJoinComplete; - result = MockResults.GetGenericResult(callbackID, this.ResultExtras); - } else if (methodName == "LoginWithPublishPermissions" || methodName == "LoginWithReadPermissions") { callback = this.Facebook.OnLoginComplete; diff --git a/Facebook.Unity.Tests/Mobile/AppLinks.cs b/Facebook.Unity.Tests/Mobile/AppLinks.cs index 5921afce3..0596f56fa 100644 --- a/Facebook.Unity.Tests/Mobile/AppLinks.cs +++ b/Facebook.Unity.Tests/Mobile/AppLinks.cs @@ -45,7 +45,11 @@ public void TestEmptyDefferedAppLink() { Constants.ExtrasKey, mockExtras }, }; - FB.GetAppLink((r) => (result = r)); + FB.GetAppLink( + delegate(IAppLinkResult r) + { + result = r; + }); Assert.IsNotNull(result); Assert.AreEqual(mockRef, result.Ref); Assert.AreEqual(mockTargetUrl, result.TargetUrl); @@ -68,7 +72,11 @@ public void TestSimpleDeepLink() { Constants.UrlKey, mockUrl }, }; - FB.GetAppLink((r) => (result = r)); + FB.GetAppLink( + delegate(IAppLinkResult r) + { + result = r; + }); Assert.IsNotNull(result); Assert.AreEqual(mockRef, result.Ref); Assert.AreEqual(mockTargetUrl, result.TargetUrl); @@ -87,7 +95,11 @@ public void TestAppLink() { Constants.UrlKey, mockUrl }, }; - FB.GetAppLink((r) => (result = r)); + FB.GetAppLink( + delegate(IAppLinkResult r) + { + result = r; + }); Assert.IsNotNull(result); Assert.AreEqual(mockUrl, result.Url); } diff --git a/Facebook.Unity.Tests/Mobile/IOS/MockIOS.cs b/Facebook.Unity.Tests/Mobile/IOS/MockIOS.cs index 66ad7ff18..2ac3d39cd 100644 --- a/Facebook.Unity.Tests/Mobile/IOS/MockIOS.cs +++ b/Facebook.Unity.Tests/Mobile/IOS/MockIOS.cs @@ -137,24 +137,6 @@ public void AppInvite( this.MobileFacebook.OnAppInviteComplete(new ResultContainer(result)); } - public void CreateGameGroup( - int requestId, - string name, - string description, - string privacy) - { - this.LogMethodCall(); - var result = MockResults.GetGroupCreateResult(requestId, this.ResultExtras); - this.Facebook.OnGroupCreateComplete(new ResultContainer(result)); - } - - public void JoinGameGroup(int requestId, string groupId) - { - this.LogMethodCall(); - var result = this.GetResultDictionary(requestId); - this.Facebook.OnGroupJoinComplete(new ResultContainer(result)); - } - public void FBSettingsActivateApp(string appId) { this.LogMethodCall(); diff --git a/Facebook.Unity.Tests/Mobile/Login.cs b/Facebook.Unity.Tests/Mobile/Login.cs index 76d86cd32..c4268f55c 100644 --- a/Facebook.Unity.Tests/Mobile/Login.cs +++ b/Facebook.Unity.Tests/Mobile/Login.cs @@ -35,7 +35,12 @@ public void TestMaxInt64ExpiredTime() { LoginResult.ExpirationTimestampKey, "9223372036854775" }, }; - FB.LogInWithReadPermissions(this.ReadPermissions, (r) => (result = r)); + FB.LogInWithReadPermissions( + this.ReadPermissions, + delegate(ILoginResult r) + { + result = r; + }); Assert.IsNotNull(result); Assert.IsNotNull(AccessToken.CurrentAccessToken); Assert.AreEqual(DateTime.MaxValue, AccessToken.CurrentAccessToken.ExpirationTime); @@ -50,7 +55,12 @@ public void TestZeroExpiredTime() { LoginResult.ExpirationTimestampKey, "0" }, }; - FB.LogInWithReadPermissions(this.ReadPermissions, (r) => (result = r)); + FB.LogInWithReadPermissions( + this.ReadPermissions, + delegate(ILoginResult r) + { + result = r; + }); Assert.IsNotNull(result); Assert.IsNotNull(AccessToken.CurrentAccessToken); Assert.AreEqual(DateTime.MaxValue, AccessToken.CurrentAccessToken.ExpirationTime); diff --git a/Facebook.Unity.Tests/MockResults.cs b/Facebook.Unity.Tests/MockResults.cs index 7ba255543..76638da2f 100644 --- a/Facebook.Unity.Tests/MockResults.cs +++ b/Facebook.Unity.Tests/MockResults.cs @@ -105,7 +105,11 @@ public static IDictionary GetLoginResult( var result = MockResults.GetGenericResult(requestID, extras); object expirationTime; - if (Constants.IsWeb) + if (Constants.IsGameroom) + { + expirationTime = Math.Round((MockResults.MockExpirationTimeValue - DateTime.UtcNow).TotalSeconds).ToString(); + } + else if (Constants.IsWeb) { expirationTime = (long)(MockResults.MockExpirationTimeValue - DateTime.UtcNow).TotalSeconds; } diff --git a/Facebook.Unity.Tests/MockWrapper.cs b/Facebook.Unity.Tests/MockWrapper.cs index dee9f3acd..1d00f5497 100644 --- a/Facebook.Unity.Tests/MockWrapper.cs +++ b/Facebook.Unity.Tests/MockWrapper.cs @@ -24,6 +24,7 @@ namespace Facebook.Unity.Tests using System.Collections.Generic; using System.Diagnostics; using Facebook.Unity.Canvas; + using Facebook.Unity.Gameroom; using Facebook.Unity.Mobile; internal class MockWrapper @@ -67,6 +68,14 @@ internal IMobileFacebookResultHandler MobileFacebook } } + internal IGameroomFacebookResultHandler GameroomFacebook + { + get + { + return this.Facebook as IGameroomFacebookResultHandler; + } + } + public int GetMethodCallCount(string methodName) { int count; diff --git a/Facebook.Unity.Tests/Properties/AssemblyInfo.cs b/Facebook.Unity.Tests/Properties/AssemblyInfo.cs index c2e7a2f4c..ca52c9274 100644 --- a/Facebook.Unity.Tests/Properties/AssemblyInfo.cs +++ b/Facebook.Unity.Tests/Properties/AssemblyInfo.cs @@ -21,4 +21,4 @@ using System.Reflection; using System.Runtime.CompilerServices; -[assembly: AssemblyVersion("7.9.0")] +[assembly: AssemblyVersion("7.10.0")] diff --git a/Facebook.Unity.Tests/ShareLink.cs b/Facebook.Unity.Tests/ShareLink.cs index 89c20806e..8d205c074 100644 --- a/Facebook.Unity.Tests/ShareLink.cs +++ b/Facebook.Unity.Tests/ShareLink.cs @@ -40,10 +40,13 @@ public void SimpleLinkShare() FB.ShareLink( new Uri("http://www.test.com/"), - "test title", - "test description", - new Uri("http://www.photo.com/"), - (r) => (result = r)); + "test title", + "test description", + new Uri("http://www.photo.com/"), + delegate(IShareResult r) + { + result = r; + }); Assert.IsNotNull(result); Assert.AreEqual(extras[ShareResult.PostIDKey], result.PostId); } diff --git a/Facebook.Unity.Tests/VersionNumberCheck.cs b/Facebook.Unity.Tests/VersionNumberCheck.cs index 0efc2faf4..a769454c7 100644 --- a/Facebook.Unity.Tests/VersionNumberCheck.cs +++ b/Facebook.Unity.Tests/VersionNumberCheck.cs @@ -31,17 +31,22 @@ public class VersionNumberCheck { private const string UnityPluginSubPath = "UnitySDK/Assets/FacebookSDK/Plugins/"; - private static string unityRepoPath = Directory.GetParent(Directory.GetCurrentDirectory()).Parent.Parent.FullName; + private static string unityRepoPath = Directory + .GetParent(TestContext.CurrentContext.TestDirectory) + .Parent + .Parent + .FullName; + private static string unityPluginPath = Path.Combine(unityRepoPath, UnityPluginSubPath); private static string coreDLLSubPath = Path.Combine(unityPluginPath, "Facebook.Unity.dll"); - private static string arcadeDLLSubPath = Path.Combine(unityPluginPath, "Arcade/Facebook.Unity.Arcade.dll"); + private static string gameroomDLLSubPath = Path.Combine(unityPluginPath, "Gameroom/Facebook.Unity.Gameroom.dll"); private static string editorDLLSubPath = Path.Combine(unityPluginPath, "Editor/Facebook.Unity.Editor.dll"); [Test] public void ValidateDLLVersions() { VersionNumberCheck.CheckVersionOfDll(VersionNumberCheck.coreDLLSubPath); - VersionNumberCheck.CheckVersionOfDll(VersionNumberCheck.arcadeDLLSubPath); + VersionNumberCheck.CheckVersionOfDll(VersionNumberCheck.gameroomDLLSubPath); VersionNumberCheck.CheckVersionOfDll(VersionNumberCheck.editorDLLSubPath); } @@ -51,7 +56,7 @@ private static void CheckVersionOfDll(string dllPath) // We only worry about version numbers x.y.z but c# appends a 4th build number for local // builds that we don't use. - Assert.AreEqual(FacebookSdkVersion.Build + ".0", fileVersionInfo.FileVersion); + Assert.AreEqual(FacebookSdkVersion.Build + ".0", fileVersionInfo.FileVersion, dllPath); } } } diff --git a/Facebook.Unity.Tests/packages.config b/Facebook.Unity.Tests/packages.config index 1f0fa2686..04a98a749 100644 --- a/Facebook.Unity.Tests/packages.config +++ b/Facebook.Unity.Tests/packages.config @@ -1,4 +1,5 @@  - + + \ No newline at end of file diff --git a/Facebook.Unity/Arcade/IArcadeFacebook.cs b/Facebook.Unity/Arcade/IArcadeFacebook.cs deleted file mode 100755 index 7e4812cec..000000000 --- a/Facebook.Unity/Arcade/IArcadeFacebook.cs +++ /dev/null @@ -1,26 +0,0 @@ -/** - * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. - * - * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, - * copy, modify, and distribute this software in source code or binary form for use - * in connection with the web services and APIs provided by Facebook. - * - * As with any software that integrates with the Facebook platform, your use of - * this software is subject to the Facebook Developer Principles and Policies - * [http://developers.facebook.com/policy/]. This copyright notice shall be - * included in all copies or substantial portions of the software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS - * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR - * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -namespace Facebook.Unity.Arcade -{ - internal interface IArcadeFacebook : IPayFacebook, IFacebook - { - } -} diff --git a/Facebook.Unity/CallbackManager.cs b/Facebook.Unity/CallbackManager.cs index a3eff3feb..5057c5457 100644 --- a/Facebook.Unity/CallbackManager.cs +++ b/Facebook.Unity/CallbackManager.cs @@ -71,7 +71,8 @@ private static void CallCallback(object callback, IResult result) CallbackManager.TryCallCallback(callback, result) || CallbackManager.TryCallCallback(callback, result) || CallbackManager.TryCallCallback(callback, result) || - CallbackManager.TryCallCallback(callback, result)) + CallbackManager.TryCallCallback(callback, result) || + CallbackManager.TryCallCallback(callback, result)) { return; } diff --git a/Facebook.Unity/Canvas/CanvasFacebook.cs b/Facebook.Unity/Canvas/CanvasFacebook.cs index 4fede7113..fb8ba9d63 100644 --- a/Facebook.Unity/Canvas/CanvasFacebook.cs +++ b/Facebook.Unity/Canvas/CanvasFacebook.cs @@ -31,8 +31,6 @@ internal sealed class CanvasFacebook : FacebookBase, ICanvasFacebookImplementati internal const string MethodAppRequests = "apprequests"; internal const string MethodFeed = "feed"; internal const string MethodPay = "pay"; - internal const string MethodGameGroupCreate = "game_group_create"; - internal const string MethodGameGroupJoin = "game_group_join"; internal const string CancelledResponse = "{\"cancelled\":true}"; internal const string FacebookConnectURL = "https://connect.facebook.net"; @@ -321,34 +319,6 @@ public void PayWithProductId( callback); } - public override void GameGroupCreate( - string name, - string description, - string privacy, - FacebookDelegate callback) - { - MethodArguments args = new MethodArguments(); - args.AddString("name", name); - args.AddString("description", description); - args.AddString("privacy", privacy); - args.AddString("display", "async"); - var call = new CanvasUIMethodCall(this, MethodGameGroupCreate, Constants.OnGroupCreateCompleteMethodName); - call.Callback = callback; - call.Call(args); - } - - public override void GameGroupJoin( - string id, - FacebookDelegate callback) - { - MethodArguments args = new MethodArguments(); - args.AddString("id", id); - args.AddString("display", "async"); - var call = new CanvasUIMethodCall(this, MethodGameGroupJoin, Constants.OnGroupJoinCompleteMethodName); - call.Callback = callback; - call.Call(args); - } - public override void GetAppLink(FacebookDelegate callback) { var result = new Dictionary() @@ -442,18 +412,6 @@ public override void OnShareLinkComplete(ResultContainer resultContainer) CallbackManager.OnFacebookResponse(result); } - public override void OnGroupCreateComplete(ResultContainer resultContainer) - { - var result = new GroupCreateResult(resultContainer); - CallbackManager.OnFacebookResponse(result); - } - - public override void OnGroupJoinComplete(ResultContainer resultContainer) - { - var result = new GroupJoinResult(resultContainer); - CallbackManager.OnFacebookResponse(result); - } - public void OnUrlResponse(string url) { this.appLinkUrl = url; diff --git a/Facebook.Unity/Canvas/JsBridge.cs b/Facebook.Unity/Canvas/JsBridge.cs index 6ae734873..932c61873 100644 --- a/Facebook.Unity/Canvas/JsBridge.cs +++ b/Facebook.Unity/Canvas/JsBridge.cs @@ -57,16 +57,6 @@ public void OnShareLinkComplete(string responseJsonData = "") this.facebook.OnShareLinkComplete(responseJsonData); } - public void OnGroupCreateComplete(string responseJsonData = "") - { - this.facebook.OnGroupCreateComplete(responseJsonData); - } - - public void OnJoinGroupComplete(string responseJsonData = "") - { - this.facebook.OnGroupJoinComplete(responseJsonData); - } - public void OnFacebookFocus(string state) { this.facebook.OnHideUnity(state != "hide"); diff --git a/Facebook.Unity/Constants.cs b/Facebook.Unity/Constants.cs index 1faacf0ee..e2331bbc9 100644 --- a/Facebook.Unity/Constants.cs +++ b/Facebook.Unity/Constants.cs @@ -35,6 +35,7 @@ internal static class Constants public const string TargetUrlKey = "target_url"; public const string CancelledKey = "cancelled"; public const string ErrorKey = "error"; + public const string HasLicenseKey = "has_license"; // Callback Method Names public const string OnPayCompleteMethodName = "OnPayComplete"; @@ -112,11 +113,11 @@ public static bool IsWeb } } - public static bool IsArcade + public static bool IsGameroom { get { - return Constants.CurrentPlatform == FacebookUnityPlatform.Arcade; + return Constants.CurrentPlatform == FacebookUnityPlatform.Gameroom; } } @@ -184,7 +185,7 @@ private static FacebookUnityPlatform GetCurrentPlatform() case RuntimePlatform.WebGLPlayer: return FacebookUnityPlatform.WebGL; case RuntimePlatform.WindowsPlayer: - return FacebookUnityPlatform.Arcade; + return FacebookUnityPlatform.Gameroom; default: return FacebookUnityPlatform.Unknown; } diff --git a/Facebook.Unity/FB.cs b/Facebook.Unity/FB.cs index 35e488cb4..a7518a5bf 100644 --- a/Facebook.Unity/FB.cs +++ b/Facebook.Unity/FB.cs @@ -22,7 +22,7 @@ namespace Facebook.Unity { using System; using System.Collections.Generic; - using Facebook.Unity.Arcade; + using Facebook.Unity.Gameroom; using Facebook.Unity.Canvas; using Facebook.Unity.Editor; using Facebook.Unity.Mobile; @@ -294,12 +294,12 @@ public static void Init( }; ComponentFactory.GetComponent(); break; - case FacebookUnityPlatform.Arcade: + case FacebookUnityPlatform.Gameroom: FB.OnDLLLoadedDelegate = delegate { - ((ArcadeFacebook)FB.facebook).Init(appId, onHideUnity, onInitComplete); + ((GameroomFacebook)FB.facebook).Init(appId, onHideUnity, onInitComplete); }; - ComponentFactory.GetComponent(); + ComponentFactory.GetComponent(); break; default: throw new NotSupportedException("The facebook sdk does not support this platform"); @@ -619,39 +619,6 @@ public static void GetAppLink( FacebookImpl.GetAppLink(callback); } - /// - /// Opens a dialog to create a new game group. - /// - /// The name of the group you wish to create. - /// A short description of the group's purpose. - /// - /// The privacy of the group. - /// OPEN groups' content is visible to anyone - /// CLOSED groups can be found by anyone but their content is only visible to members - /// SECRET groups can only be found by their members. - /// - /// The callback to use upon completion. - public static void GameGroupCreate( - string name, - string description, - string privacy = "CLOSED", - FacebookDelegate callback = null) - { - FacebookImpl.GameGroupCreate(name, description, privacy, callback); - } - - /// - /// Opens a dialog to join a game group. - /// - /// The group ID of the group to which you'd like to add the user. - /// The callback to use upon completion. - public static void GameGroupJoin( - string id, - FacebookDelegate callback = null) - { - FacebookImpl.GameGroupJoin(id, callback); - } - /// /// Logs an app event. /// @@ -971,6 +938,35 @@ public static string KeyHash } } + public sealed class Gameroom + { + private static IGameroomFacebook GameroomFacebookImpl + { + get + { + IGameroomFacebook impl = FacebookImpl as IGameroomFacebook; + if (impl == null) + { + throw new InvalidOperationException("Attempt to call Gameroom interface on non Windows platform"); + } + + return impl; + } + } + + public static void PayPremium( + FacebookDelegate callback = null) + { + Gameroom.GameroomFacebookImpl.PayPremium(callback); + } + + public static void HasLicense( + FacebookDelegate callback = null) + { + Gameroom.GameroomFacebookImpl.HasLicense(callback); + } + } + internal abstract class CompiledFacebookLoader : MonoBehaviour { protected abstract FacebookGameObject FBGameObject { get; } diff --git a/Facebook.Unity/Facebook.Unity.csproj b/Facebook.Unity/Facebook.Unity.csproj index aa4f2ea2f..5d90ca212 100644 --- a/Facebook.Unity/Facebook.Unity.csproj +++ b/Facebook.Unity/Facebook.Unity.csproj @@ -69,13 +69,6 @@ - - - - - - - @@ -138,6 +131,15 @@ + + + + + + + + + diff --git a/Facebook.Unity/FacebookBase.cs b/Facebook.Unity/FacebookBase.cs index faac26888..ebe0cd78a 100644 --- a/Facebook.Unity/FacebookBase.cs +++ b/Facebook.Unity/FacebookBase.cs @@ -160,16 +160,6 @@ public void API( FBUnityUtility.AsyncRequestStringWrapper.Request(this.GetGraphUrl(query), method, formData, callback); } - public abstract void GameGroupCreate( - string name, - string description, - string privacy, - FacebookDelegate callback); - - public abstract void GameGroupJoin( - string id, - FacebookDelegate callback); - public abstract void ActivateApp(string appId = null); public abstract void GetAppLink(FacebookDelegate callback); @@ -212,10 +202,6 @@ public void OnLogoutComplete(ResultContainer resultContainer) public abstract void OnGetAppLinkComplete(ResultContainer resultContainer); - public abstract void OnGroupCreateComplete(ResultContainer resultContainer); - - public abstract void OnGroupJoinComplete(ResultContainer resultContainer); - public abstract void OnAppRequestsComplete(ResultContainer resultContainer); public abstract void OnShareLinkComplete(ResultContainer resultContainer); diff --git a/Facebook.Unity/FacebookGameObject.cs b/Facebook.Unity/FacebookGameObject.cs index 3092d0f38..0396cc71a 100644 --- a/Facebook.Unity/FacebookGameObject.cs +++ b/Facebook.Unity/FacebookGameObject.cs @@ -77,16 +77,6 @@ public void OnGetAppLinkComplete(string message) this.Facebook.OnGetAppLinkComplete(new ResultContainer(message)); } - public void OnGroupCreateComplete(string message) - { - this.Facebook.OnGroupCreateComplete(new ResultContainer(message)); - } - - public void OnGroupJoinComplete(string message) - { - this.Facebook.OnGroupJoinComplete(new ResultContainer(message)); - } - public void OnAppRequestsComplete(string message) { this.Facebook.OnAppRequestsComplete(new ResultContainer(message)); diff --git a/Facebook.Unity/FacebookSdkVersion.cs b/Facebook.Unity/FacebookSdkVersion.cs index d206ae34d..e3b86716e 100644 --- a/Facebook.Unity/FacebookSdkVersion.cs +++ b/Facebook.Unity/FacebookSdkVersion.cs @@ -33,7 +33,7 @@ public static string Build { get { - return "7.9.0"; + return "7.10.0"; } } } diff --git a/Facebook.Unity/FacebookUnityPlatform.cs b/Facebook.Unity/FacebookUnityPlatform.cs index f9fa5782e..d15069b16 100644 --- a/Facebook.Unity/FacebookUnityPlatform.cs +++ b/Facebook.Unity/FacebookUnityPlatform.cs @@ -28,6 +28,6 @@ internal enum FacebookUnityPlatform Android, IOS, WebGL, - Arcade + Gameroom } } diff --git a/Facebook.Unity/Arcade/ArcadeFacebook.cs b/Facebook.Unity/Gameroom/GameroomFacebook.cs old mode 100755 new mode 100644 similarity index 82% rename from Facebook.Unity/Arcade/ArcadeFacebook.cs rename to Facebook.Unity/Gameroom/GameroomFacebook.cs index 3004ac6f6..24012ff3a --- a/Facebook.Unity/Arcade/ArcadeFacebook.cs +++ b/Facebook.Unity/Gameroom/GameroomFacebook.cs @@ -18,25 +18,25 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -namespace Facebook.Unity.Arcade +namespace Facebook.Unity.Gameroom { using System; using System.Collections.Generic; using System.Reflection; - internal sealed class ArcadeFacebook : FacebookBase, - IArcadeFacebookImplementation + internal sealed class GameroomFacebook : FacebookBase, + IGameroomFacebookImplementation { private string appId; - private IArcadeWrapper arcadeWrapper; + private IGameroomWrapper gameroomWrapper; - public ArcadeFacebook() : this(GetArcadeWrapper(), new CallbackManager()) + public GameroomFacebook() : this(GetGameroomWrapper(), new CallbackManager()) { } - public ArcadeFacebook(IArcadeWrapper arcadeWrapper, CallbackManager callbackManager) : base(callbackManager) + public GameroomFacebook(IGameroomWrapper gameroomWrapper, CallbackManager callbackManager) : base(callbackManager) { - this.arcadeWrapper = arcadeWrapper; + this.gameroomWrapper = gameroomWrapper; } public delegate void OnComplete(ResultContainer resultContainer); @@ -47,7 +47,7 @@ public override string SDKName { get { - return "FBArcadeSDK"; + return "FBGameroomSDK"; } } @@ -66,19 +66,8 @@ public void Init( { base.Init(onInitComplete); this.appId = appId; - - string accessTokenInfo; - Utilities.CommandLineArguments.TryGetValue("/access_token", out accessTokenInfo); - if (accessTokenInfo != null) - { - accessTokenInfo = System.Text.Encoding.UTF8.GetString(Convert.FromBase64String(accessTokenInfo)); - this.OnInitComplete(new ResultContainer(accessTokenInfo)); - } - else - { - this.OnInitComplete(new ResultContainer(string.Empty)); - } - } + this.gameroomWrapper.Init(this.OnInitComplete); + } public override void ActivateApp(string appId = null) { @@ -157,7 +146,7 @@ public override void AppRequest( } } - this.arcadeWrapper.DoAppRequestRequest( + this.gameroomWrapper.DoAppRequestRequest( this.appId, message, actionType != null ? actionType.ToString() : null, @@ -182,7 +171,7 @@ public override void FeedShare( string mediaSource, FacebookDelegate callback) { - this.arcadeWrapper.DoFeedShareRequest( + this.gameroomWrapper.DoFeedShareRequest( this.appId, toId, link != null ? link.ToString() : null, @@ -284,20 +273,22 @@ public void PayWithProductId( callback); } - public override void GameGroupCreate( - string name, - string description, - string privacy, - FacebookDelegate callback) + public void PayPremium( + FacebookDelegate callback) { - throw new NotSupportedException(); + this.gameroomWrapper.DoPayPremiumRequest( + this.appId, + this.CallbackManager.AddFacebookDelegate(callback), + this.OnPayComplete); } - public override void GameGroupJoin( - string id, - FacebookDelegate callback) + public void HasLicense( + FacebookDelegate callback) { - throw new NotSupportedException(); + this.gameroomWrapper.DoHasLicenseRequest( + this.appId, + this.CallbackManager.AddFacebookDelegate(callback), + this.OnHasLicenseComplete); } public override void GetAppLink( @@ -330,16 +321,6 @@ public override void OnGetAppLinkComplete(ResultContainer resultContainer) throw new NotSupportedException(); } - public override void OnGroupCreateComplete(ResultContainer resultContainer) - { - throw new NotSupportedException(); - } - - public override void OnGroupJoinComplete(ResultContainer resultContainer) - { - throw new NotSupportedException(); - } - public override void OnLoginComplete(ResultContainer resultContainer) { this.OnAuthResponse(new LoginResult(resultContainer)); @@ -355,26 +336,31 @@ public void OnPayComplete(ResultContainer resultContainer) CallbackManager.OnFacebookResponse(new PayResult(resultContainer)); } + public void OnHasLicenseComplete(ResultContainer resultContainer) + { + CallbackManager.OnFacebookResponse(new HasLicenseResult(resultContainer)); + } + public bool HaveReceivedPipeResponse() { - return this.arcadeWrapper.PipeResponse != null; + return this.gameroomWrapper.PipeResponse != null; } public string GetPipeResponse(string callbackId) { - var response = this.arcadeWrapper.PipeResponse; - this.arcadeWrapper.PipeResponse = null; + var response = this.gameroomWrapper.PipeResponse; + this.gameroomWrapper.PipeResponse = null; response.Add(Constants.CallbackIdKey, callbackId); var jsonSerialization = Utilities.ToJson(response); return jsonSerialization; } - private static IArcadeWrapper GetArcadeWrapper() + private static IGameroomWrapper GetGameroomWrapper() { - Assembly assembly = Assembly.Load("Facebook.Unity.Arcade"); - Type type = assembly.GetType("Facebook.Unity.Arcade.ArcadeWrapper"); - IArcadeWrapper arcadeWrapper = (IArcadeWrapper)Activator.CreateInstance(type); - return arcadeWrapper; + Assembly assembly = Assembly.Load("Facebook.Unity.Gameroom"); + Type type = assembly.GetType("Facebook.Unity.Gameroom.GameroomWrapper"); + IGameroomWrapper gameroomWrapper = (IGameroomWrapper)Activator.CreateInstance(type); + return gameroomWrapper; } private void PayImpl( @@ -390,7 +376,7 @@ private void PayImpl( string developerPayload, FacebookDelegate callback) { - this.arcadeWrapper.DoPayRequest( + this.gameroomWrapper.DoPayRequest( this.appId, "pay", action, @@ -411,7 +397,7 @@ private void LoginWithPermissions( IEnumerable scope, FacebookDelegate callback) { - this.arcadeWrapper.DoLoginRequest( + this.gameroomWrapper.DoLoginRequest( this.appId, scope.ToCommaSeparateList(), this.CallbackManager.AddFacebookDelegate(callback), diff --git a/Facebook.Unity/Arcade/ArcadeFacebookGameObject.cs b/Facebook.Unity/Gameroom/GameroomFacebookGameObject.cs old mode 100755 new mode 100644 similarity index 73% rename from Facebook.Unity/Arcade/ArcadeFacebookGameObject.cs rename to Facebook.Unity/Gameroom/GameroomFacebookGameObject.cs index 8c060a0df..51354d750 --- a/Facebook.Unity/Arcade/ArcadeFacebookGameObject.cs +++ b/Facebook.Unity/Gameroom/GameroomFacebookGameObject.cs @@ -18,22 +18,22 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -namespace Facebook.Unity.Arcade +namespace Facebook.Unity.Gameroom { using System.Collections; - internal class ArcadeFacebookGameObject : FacebookGameObject, IFacebookCallbackHandler + internal class GameroomFacebookGameObject : FacebookGameObject, IFacebookCallbackHandler { - protected IArcadeFacebookImplementation ArcadeFacebookImpl + protected IGameroomFacebookImplementation GameroomFacebookImpl { get { - return (IArcadeFacebookImplementation)this.Facebook; + return (IGameroomFacebookImplementation)this.Facebook; } } public void WaitForResponse( - ArcadeFacebook.OnComplete onCompleteDelegate, + GameroomFacebook.OnComplete onCompleteDelegate, string callbackId) { this.StartCoroutine(this.WaitForPipeResponse(onCompleteDelegate, callbackId)); @@ -44,15 +44,15 @@ protected override void OnAwake() } private IEnumerator WaitForPipeResponse( - ArcadeFacebook.OnComplete onCompleteDelegate, + GameroomFacebook.OnComplete onCompleteDelegate, string callbackId) { - while (!this.ArcadeFacebookImpl.HaveReceivedPipeResponse()) + while (!this.GameroomFacebookImpl.HaveReceivedPipeResponse()) { yield return null; } - onCompleteDelegate(new ResultContainer(this.ArcadeFacebookImpl.GetPipeResponse(callbackId))); + onCompleteDelegate(new ResultContainer(this.GameroomFacebookImpl.GetPipeResponse(callbackId))); } } } diff --git a/Facebook.Unity/Arcade/ArcadeFacebookLoader.cs b/Facebook.Unity/Gameroom/GameroomFacebookLoader.cs old mode 100755 new mode 100644 similarity index 78% rename from Facebook.Unity/Arcade/ArcadeFacebookLoader.cs rename to Facebook.Unity/Gameroom/GameroomFacebookLoader.cs index 318cca118..b23139f08 --- a/Facebook.Unity/Arcade/ArcadeFacebookLoader.cs +++ b/Facebook.Unity/Gameroom/GameroomFacebookLoader.cs @@ -18,21 +18,21 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -namespace Facebook.Unity.Arcade +namespace Facebook.Unity.Gameroom { - internal class ArcadeFacebookLoader : FB.CompiledFacebookLoader + internal class GameroomFacebookLoader : FB.CompiledFacebookLoader { protected override FacebookGameObject FBGameObject { get { - ArcadeFacebookGameObject arcadeFB = ComponentFactory.GetComponent(); - if (arcadeFB.Facebook == null) + GameroomFacebookGameObject gameroomFB = ComponentFactory.GetComponent(); + if (gameroomFB.Facebook == null) { - arcadeFB.Facebook = new ArcadeFacebook(); + gameroomFB.Facebook = new GameroomFacebook(); } - return arcadeFB; + return gameroomFB; } } } diff --git a/Facebook.Unity.Tests/Mobile/IOS/AppGroup.cs b/Facebook.Unity/Gameroom/IGameroomFacebook.cs similarity index 82% rename from Facebook.Unity.Tests/Mobile/IOS/AppGroup.cs rename to Facebook.Unity/Gameroom/IGameroomFacebook.cs index 360017665..07c5ba36c 100644 --- a/Facebook.Unity.Tests/Mobile/IOS/AppGroup.cs +++ b/Facebook.Unity/Gameroom/IGameroomFacebook.cs @@ -18,13 +18,12 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -namespace Facebook.Unity.Tests.Mobile.IOS +namespace Facebook.Unity.Gameroom { - using NUnit.Framework; - - [IOSTest] - [TestFixture] - public class AppGroup : Facebook.Unity.Tests.AppGroup + internal interface IGameroomFacebook : IPayFacebook, IFacebook { + void PayPremium(FacebookDelegate callback); + + void HasLicense(FacebookDelegate callback); } } diff --git a/Facebook.Unity/Arcade/IArcadeFacebookImplementation.cs b/Facebook.Unity/Gameroom/IGameroomFacebookImplementation.cs old mode 100755 new mode 100644 similarity index 89% rename from Facebook.Unity/Arcade/IArcadeFacebookImplementation.cs rename to Facebook.Unity/Gameroom/IGameroomFacebookImplementation.cs index 755bad00a..d995430f7 --- a/Facebook.Unity/Arcade/IArcadeFacebookImplementation.cs +++ b/Facebook.Unity/Gameroom/IGameroomFacebookImplementation.cs @@ -18,9 +18,9 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -namespace Facebook.Unity.Arcade +namespace Facebook.Unity.Gameroom { - internal interface IArcadeFacebookImplementation : IArcadeFacebook, IArcadeFacebookResultHandler + internal interface IGameroomFacebookImplementation : IGameroomFacebook, IGameroomFacebookResultHandler { bool HaveReceivedPipeResponse(); diff --git a/Facebook.Unity/Arcade/IArcadeFacebookResultHandler.cs b/Facebook.Unity/Gameroom/IGameroomFacebookResultHandler.cs old mode 100755 new mode 100644 similarity index 90% rename from Facebook.Unity/Arcade/IArcadeFacebookResultHandler.cs rename to Facebook.Unity/Gameroom/IGameroomFacebookResultHandler.cs index fbb94eb2a..cc7a4a620 --- a/Facebook.Unity/Arcade/IArcadeFacebookResultHandler.cs +++ b/Facebook.Unity/Gameroom/IGameroomFacebookResultHandler.cs @@ -18,9 +18,9 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -namespace Facebook.Unity.Arcade +namespace Facebook.Unity.Gameroom { - internal interface IArcadeFacebookResultHandler : IFacebookResultHandler + internal interface IGameroomFacebookResultHandler : IFacebookResultHandler { } } diff --git a/Facebook.Unity/Arcade/IArcadeWrapper.cs b/Facebook.Unity/Gameroom/IGameroomWrapper.cs similarity index 78% rename from Facebook.Unity/Arcade/IArcadeWrapper.cs rename to Facebook.Unity/Gameroom/IGameroomWrapper.cs index 4ebdc41c9..6b86e53d7 100644 --- a/Facebook.Unity/Arcade/IArcadeWrapper.cs +++ b/Facebook.Unity/Gameroom/IGameroomWrapper.cs @@ -18,19 +18,21 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -namespace Facebook.Unity.Arcade +namespace Facebook.Unity.Gameroom { using System.Collections.Generic; - internal interface IArcadeWrapper + internal interface IGameroomWrapper { IDictionary PipeResponse { get; set; } + void Init(GameroomFacebook.OnComplete completeDelegate); + void DoLoginRequest( string appID, string permissions, string callbackID, - ArcadeFacebook.OnComplete completeDelegate); + GameroomFacebook.OnComplete completeDelegate); void DoPayRequest( string appId, @@ -46,7 +48,7 @@ void DoPayRequest( string testCurrency, string developerPayload, string callbackID, - ArcadeFacebook.OnComplete completeDelegate); + GameroomFacebook.OnComplete completeDelegate); void DoFeedShareRequest( string appId, @@ -58,7 +60,7 @@ void DoFeedShareRequest( string pictureLink, string mediaSource, string callbackID, - ArcadeFacebook.OnComplete completeDelegate); + GameroomFacebook.OnComplete completeDelegate); void DoAppRequestRequest( string appId, @@ -72,6 +74,16 @@ void DoAppRequestRequest( string data, string title, string callbackID, - ArcadeFacebook.OnComplete completeDelegate); + GameroomFacebook.OnComplete completeDelegate); + + void DoPayPremiumRequest( + string appId, + string callbackID, + GameroomFacebook.OnComplete completeDelegate); + + void DoHasLicenseRequest( + string appId, + string callbackID, + GameroomFacebook.OnComplete completeDelegate); } } diff --git a/Facebook.Unity/IFacebook.cs b/Facebook.Unity/IFacebook.cs index 174625f7e..2e90b553c 100644 --- a/Facebook.Unity/IFacebook.cs +++ b/Facebook.Unity/IFacebook.cs @@ -88,16 +88,6 @@ void FeedShare( string mediaSource, FacebookDelegate callback); - void GameGroupCreate( - string name, - string description, - string privacy, - FacebookDelegate callback); - - void GameGroupJoin( - string id, - FacebookDelegate callback); - void API( string query, HttpMethod method, diff --git a/Facebook.Unity/IFacebookCallbackHandler.cs b/Facebook.Unity/IFacebookCallbackHandler.cs index a51b82ed4..54aa879b0 100644 --- a/Facebook.Unity/IFacebookCallbackHandler.cs +++ b/Facebook.Unity/IFacebookCallbackHandler.cs @@ -30,10 +30,6 @@ internal interface IFacebookCallbackHandler void OnGetAppLinkComplete(string message); - void OnGroupCreateComplete(string message); - - void OnGroupJoinComplete(string message); - void OnAppRequestsComplete(string message); void OnShareLinkComplete(string message); diff --git a/Facebook.Unity/IFacebookResultHandler.cs b/Facebook.Unity/IFacebookResultHandler.cs index 81819c63b..8534ae06b 100644 --- a/Facebook.Unity/IFacebookResultHandler.cs +++ b/Facebook.Unity/IFacebookResultHandler.cs @@ -32,10 +32,6 @@ internal interface IFacebookResultHandler void OnGetAppLinkComplete(ResultContainer resultContainer); - void OnGroupCreateComplete(ResultContainer resultContainer); - - void OnGroupJoinComplete(ResultContainer resultContainer); - void OnAppRequestsComplete(ResultContainer resultContainer); void OnShareLinkComplete(ResultContainer resultContainer); diff --git a/Facebook.Unity/Mobile/Android/AndroidFacebook.cs b/Facebook.Unity/Mobile/Android/AndroidFacebook.cs index a3831b51a..ae6119ba0 100644 --- a/Facebook.Unity/Mobile/Android/AndroidFacebook.cs +++ b/Facebook.Unity/Mobile/Android/AndroidFacebook.cs @@ -224,32 +224,6 @@ public override void FeedShare( call.Call(args); } - public override void GameGroupCreate( - string name, - string description, - string privacy, - FacebookDelegate callback) - { - MethodArguments args = new MethodArguments(); - args.AddString("name", name); - args.AddString("description", description); - args.AddString("privacy", privacy); - var gameGroupCreate = new JavaMethodCall(this, "GameGroupCreate"); - gameGroupCreate.Callback = callback; - gameGroupCreate.Call(args); - } - - public override void GameGroupJoin( - string id, - FacebookDelegate callback) - { - MethodArguments args = new MethodArguments(); - args.AddString("id", id); - var groupJoinCall = new JavaMethodCall(this, "GameGroupJoin"); - groupJoinCall.Callback = callback; - groupJoinCall.Call(args); - } - public override void GetAppLink( FacebookDelegate callback) { diff --git a/Facebook.Unity/Mobile/IOS/IIOSWrapper.cs b/Facebook.Unity/Mobile/IOS/IIOSWrapper.cs index 83a6a156f..be57aef89 100644 --- a/Facebook.Unity/Mobile/IOS/IIOSWrapper.cs +++ b/Facebook.Unity/Mobile/IOS/IIOSWrapper.cs @@ -77,14 +77,6 @@ void AppInvite( string appLinkUrl, string previewImageUrl); - void CreateGameGroup( - int requestId, - string name, - string description, - string privacy); - - void JoinGameGroup(int requestId, string groupId); - void FBSettingsActivateApp(string appId); void LogAppEvent( diff --git a/Facebook.Unity/Mobile/IOS/IOSFacebook.cs b/Facebook.Unity/Mobile/IOS/IOSFacebook.cs index 8f369228e..6f44246e8 100644 --- a/Facebook.Unity/Mobile/IOS/IOSFacebook.cs +++ b/Facebook.Unity/Mobile/IOS/IOSFacebook.cs @@ -228,22 +228,6 @@ public override void FeedShare( mediaSource); } - public override void GameGroupCreate( - string name, - string description, - string privacy, - FacebookDelegate callback) - { - this.iosWrapper.CreateGameGroup(this.AddCallback(callback), name, description, privacy); - } - - public override void GameGroupJoin( - string id, - FacebookDelegate callback) - { - this.iosWrapper.JoinGameGroup(System.Convert.ToInt32(CallbackManager.AddFacebookDelegate(callback)), id); - } - public override void AppEventsLogEvent( string logEvent, float? valueToSum, diff --git a/Facebook.Unity/Mobile/MobileFacebook.cs b/Facebook.Unity/Mobile/MobileFacebook.cs index d8843a809..fb8df8c5b 100644 --- a/Facebook.Unity/Mobile/MobileFacebook.cs +++ b/Facebook.Unity/Mobile/MobileFacebook.cs @@ -76,18 +76,6 @@ public override void OnGetAppLinkComplete(ResultContainer resultContainer) CallbackManager.OnFacebookResponse(result); } - public override void OnGroupCreateComplete(ResultContainer resultContainer) - { - var result = new GroupCreateResult(resultContainer); - CallbackManager.OnFacebookResponse(result); - } - - public override void OnGroupJoinComplete(ResultContainer resultContainer) - { - var result = new GroupJoinResult(resultContainer); - CallbackManager.OnFacebookResponse(result); - } - public override void OnAppRequestsComplete(ResultContainer resultContainer) { var result = new AppRequestResult(resultContainer); diff --git a/Facebook.Unity/PlatformEditor/EditorFacebook.cs b/Facebook.Unity/PlatformEditor/EditorFacebook.cs index f9abaaaa0..44cdef58f 100644 --- a/Facebook.Unity/PlatformEditor/EditorFacebook.cs +++ b/Facebook.Unity/PlatformEditor/EditorFacebook.cs @@ -146,29 +146,9 @@ public override void FeedShare( this.CallbackManager.AddFacebookDelegate(callback)); } - public override void GameGroupCreate( - string name, - string description, - string privacy, - FacebookDelegate callback) - { - this.editorWrapper.ShowGameGroupCreateMockDialog( - this.OnGroupCreateComplete, - this.CallbackManager.AddFacebookDelegate(callback)); - } - - public override void GameGroupJoin( - string id, - FacebookDelegate callback) - { - this.editorWrapper.ShowGameGroupJoinMockDialog( - this.OnGroupJoinComplete, - this.CallbackManager.AddFacebookDelegate(callback)); - } - public override void ActivateApp(string appId) { - FacebookLogger.Info("This only needs to be called for iOS or Android."); + FacebookLogger.Log("Pew! Pretending to send this off. Doesn't actually work in the editor"); } public override void GetAppLink(FacebookDelegate callback) @@ -307,18 +287,6 @@ public override void OnGetAppLinkComplete(ResultContainer resultContainer) CallbackManager.OnFacebookResponse(result); } - public override void OnGroupCreateComplete(ResultContainer resultContainer) - { - var result = new GroupCreateResult(resultContainer); - CallbackManager.OnFacebookResponse(result); - } - - public override void OnGroupJoinComplete(ResultContainer resultContainer) - { - var result = new GroupJoinResult(resultContainer); - CallbackManager.OnFacebookResponse(result); - } - public override void OnLoginComplete(ResultContainer resultContainer) { var result = new LoginResult(resultContainer); diff --git a/Facebook.Unity/Properties/AssemblyInfo.cs b/Facebook.Unity/Properties/AssemblyInfo.cs index 02ce96097..60a462bb4 100644 --- a/Facebook.Unity/Properties/AssemblyInfo.cs +++ b/Facebook.Unity/Properties/AssemblyInfo.cs @@ -21,9 +21,9 @@ using System.Reflection; using System.Runtime.CompilerServices; -[assembly: AssemblyVersion("7.9.0")] +[assembly: AssemblyVersion("7.10.0")] [assembly: InternalsVisibleTo("Assembly-CSharp")] [assembly: InternalsVisibleTo("Facebook.Unity.Android")] -[assembly: InternalsVisibleTo("Facebook.Unity.Arcade")] +[assembly: InternalsVisibleTo("Facebook.Unity.Gameroom")] [assembly: InternalsVisibleTo("Facebook.Unity.IOS")] [assembly: InternalsVisibleTo("Facebook.Unity.Tests")] diff --git a/Facebook.Unity/Results/HasLicenseResult.cs b/Facebook.Unity/Results/HasLicenseResult.cs new file mode 100644 index 000000000..84cc53571 --- /dev/null +++ b/Facebook.Unity/Results/HasLicenseResult.cs @@ -0,0 +1,40 @@ +/** + * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. + * + * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, + * copy, modify, and distribute this software in source code or binary form for use + * in connection with the web services and APIs provided by Facebook. + * + * As with any software that integrates with the Facebook platform, your use of + * this software is subject to the Facebook Developer Principles and Policies + * [http://developers.facebook.com/policy/]. This copyright notice shall be + * included in all copies or substantial portions of the software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +namespace Facebook.Unity +{ + using System.Collections.Generic; + + internal class HasLicenseResult : ResultBase, IHasLicenseResult + { + public HasLicenseResult(ResultContainer resultContainer) : base(resultContainer) + { + if (this.ResultDictionary != null) + { + bool hasLicense; + if (this.ResultDictionary.TryGetValue (Constants.HasLicenseKey, out hasLicense)) { + this.HasLicense = hasLicense; + } + } + } + + public bool HasLicense { get; private set; } + } +} diff --git a/Facebook.Unity/Results/IHasLicenseResult.cs b/Facebook.Unity/Results/IHasLicenseResult.cs new file mode 100644 index 000000000..ea49d0750 --- /dev/null +++ b/Facebook.Unity/Results/IHasLicenseResult.cs @@ -0,0 +1,34 @@ +/** + * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. + * + * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, + * copy, modify, and distribute this software in source code or binary form for use + * in connection with the web services and APIs provided by Facebook. + * + * As with any software that integrates with the Facebook platform, your use of + * this software is subject to the Facebook Developer Principles and Policies + * [http://developers.facebook.com/policy/]. This copyright notice shall be + * included in all copies or substantial portions of the software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +namespace Facebook.Unity +{ + /// + /// The license check for premium games result. + /// + public interface IHasLicenseResult : IResult + { + /// + /// Gets if the user has a license to play the game. + /// + /// The access token. + bool HasLicense { get; } + } +} diff --git a/Facebook.Unity/Utils/Utilities.cs b/Facebook.Unity/Utils/Utilities.cs index 3dbaed126..e242e5aa7 100644 --- a/Facebook.Unity/Utils/Utilities.cs +++ b/Facebook.Unity/Utils/Utilities.cs @@ -201,7 +201,7 @@ private static DateTime ParseExpirationDateFromResult(IDictionary 0) { - if (Constants.IsArcade) + if (Constants.IsGameroom) { expiration = DateTime.UtcNow.AddSeconds(expiredTimeSeconds); } diff --git a/Facebook.sln b/Facebook.sln index 0f1267be2..cf457ec10 100644 --- a/Facebook.sln +++ b/Facebook.sln @@ -3,8 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2012 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Facebook.Unity.Tests", "Facebook.Unity.Tests\Facebook.Unity.Tests.csproj", "{4A088D45-0F5D-400B-9FF6-5AAF3ED10D9A}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Facebook.Unity.Arcade", "Facebook.Unity.Arcade\Facebook.Unity.Arcade.csproj", "{D8F7CF97-7FE9-48B7-A30C-CB14BAA73010}" -EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Facebook.Unity", "Facebook.Unity\Facebook.Unity.csproj", "{3DFF6C0C-BB04-405D-A23F-95999630E7F8}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Facebook.Unity.Editor", "Facebook.Unity.Editor\Facebook.Unity.Editor.csproj", "{4F631992-8D32-4AB5-8073-4BDC8A79380B}" @@ -19,12 +17,18 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Facebook.Unity.Android.Stri EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Facebook.Unity.IOS.StrippingHack", "Facebook.Unity.IOS.StrippingHack\Facebook.Unity.IOS.StrippingHack.csproj", "{15A3CC9F-9BB6-41A4-813B-40D2CAA91F27}" EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Facebook.Unity.Gameroom", "Facebook.Unity.Gameroom\Facebook.Unity.Gameroom.csproj", "{D8F7CF97-7FE9-48B7-A30C-CB14BAA73010}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution + {15A3CC9F-9BB6-41A4-813B-40D2CAA91F27}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {15A3CC9F-9BB6-41A4-813B-40D2CAA91F27}.Debug|Any CPU.Build.0 = Debug|Any CPU + {15A3CC9F-9BB6-41A4-813B-40D2CAA91F27}.Release|Any CPU.ActiveCfg = Release|Any CPU + {15A3CC9F-9BB6-41A4-813B-40D2CAA91F27}.Release|Any CPU.Build.0 = Release|Any CPU {3DFF6C0C-BB04-405D-A23F-95999630E7F8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {3DFF6C0C-BB04-405D-A23F-95999630E7F8}.Debug|Any CPU.Build.0 = Debug|Any CPU {3DFF6C0C-BB04-405D-A23F-95999630E7F8}.Release|Any CPU.ActiveCfg = Release|Any CPU @@ -41,6 +45,10 @@ Global {BA9BAAC5-5D12-460A-A8B3-428CC1F1CCC6}.Debug|Any CPU.Build.0 = Debug|Any CPU {BA9BAAC5-5D12-460A-A8B3-428CC1F1CCC6}.Release|Any CPU.ActiveCfg = Release|Any CPU {BA9BAAC5-5D12-460A-A8B3-428CC1F1CCC6}.Release|Any CPU.Build.0 = Release|Any CPU + {CDB20BC1-DC6F-46BD-9FBB-7F689E790B1B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {CDB20BC1-DC6F-46BD-9FBB-7F689E790B1B}.Debug|Any CPU.Build.0 = Debug|Any CPU + {CDB20BC1-DC6F-46BD-9FBB-7F689E790B1B}.Release|Any CPU.ActiveCfg = Release|Any CPU + {CDB20BC1-DC6F-46BD-9FBB-7F689E790B1B}.Release|Any CPU.Build.0 = Release|Any CPU {D3DF5151-7271-4CBA-8F91-85B7845E2FBD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {D3DF5151-7271-4CBA-8F91-85B7845E2FBD}.Debug|Any CPU.Build.0 = Debug|Any CPU {D3DF5151-7271-4CBA-8F91-85B7845E2FBD}.Release|Any CPU.ActiveCfg = Release|Any CPU @@ -53,14 +61,6 @@ Global {E9D1DFF6-9C2E-4954-95FD-A6F22B4D0121}.Debug|Any CPU.Build.0 = Debug|Any CPU {E9D1DFF6-9C2E-4954-95FD-A6F22B4D0121}.Release|Any CPU.ActiveCfg = Release|Any CPU {E9D1DFF6-9C2E-4954-95FD-A6F22B4D0121}.Release|Any CPU.Build.0 = Release|Any CPU - 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All rights reserved. - * - * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, - * copy, modify, and distribute this software in source code or binary form for use - * in connection with the web services and APIs provided by Facebook. - * - * As with any software that integrates with the Facebook platform, your use of - * this software is subject to the Facebook Developer Principles and Policies - * [http://developers.facebook.com/policy/]. This copyright notice shall be - * included in all copies or substantial portions of the software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS - * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR - * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -namespace Facebook.Unity.Example -{ - using System.Collections.Generic; - using UnityEngine; - - internal class GameGroups : MenuBase - { - private string gamerGroupName = "Test group"; - private string gamerGroupDesc = "Test group for testing."; - private string gamerGroupPrivacy = "closed"; - private string gamerGroupCurrentGroup = string.Empty; - - protected override void GetGui() - { - if (this.Button("Game Group Create - Closed")) - { - FB.GameGroupCreate( - "Test game group", - "Test description", - "CLOSED", - this.HandleResult); - } - - if (this.Button("Game Group Create - Open")) - { - FB.GameGroupCreate( - "Test game group", - "Test description", - "OPEN", - this.HandleResult); - } - - this.LabelAndTextField("Group Name", ref this.gamerGroupName); - this.LabelAndTextField("Group Description", ref this.gamerGroupDesc); - this.LabelAndTextField("Group Privacy", ref this.gamerGroupPrivacy); - - if (this.Button("Call Create Group Dialog")) - { - this.CallCreateGroupDialog(); - } - - this.LabelAndTextField("Group To Join", ref this.gamerGroupCurrentGroup); - bool enabled = GUI.enabled; - GUI.enabled = enabled && !string.IsNullOrEmpty(this.gamerGroupCurrentGroup); - if (this.Button("Call Join Group Dialog")) - { - this.CallJoinGroupDialog(); - } - - GUI.enabled = enabled && FB.IsLoggedIn; - if (this.Button("Get All App Managed Groups")) - { - this.CallFbGetAllOwnedGroups(); - } - - if (this.Button("Get Gamer Groups Logged in User Belongs to")) - { - this.CallFbGetUserGroups(); - } - - GUI.enabled = enabled && !string.IsNullOrEmpty(this.gamerGroupCurrentGroup); - if (this.Button("Make Group Post As User")) - { - this.CallFbPostToGamerGroup(); - } - - GUI.enabled = enabled; - } - - private void GroupCreateCB(IGroupCreateResult result) - { - this.HandleResult(result); - if (result.GroupId != null) - { - this.gamerGroupCurrentGroup = result.GroupId; - } - } - - private void GetAllGroupsCB(IGraphResult result) - { - if (!string.IsNullOrEmpty(result.RawResult)) - { - this.LastResponse = result.RawResult; - var resultDictionary = result.ResultDictionary; - if (resultDictionary.ContainsKey("data")) - { - var dataArray = (List)resultDictionary["data"]; - - if (dataArray.Count > 0) - { - var firstGroup = (Dictionary)dataArray[0]; - this.gamerGroupCurrentGroup = (string)firstGroup["id"]; - } - } - } - - if (!string.IsNullOrEmpty(result.Error)) - { - this.LastResponse = result.Error; - } - } - - private void CallFbGetAllOwnedGroups() - { - FB.API(FB.AppId + "/groups", HttpMethod.GET, this.GetAllGroupsCB); - } - - private void CallFbGetUserGroups() - { - FB.API("/me/groups?parent=" + FB.AppId, HttpMethod.GET, this.HandleResult); - } - - private void CallCreateGroupDialog() - { - FB.GameGroupCreate( - this.gamerGroupName, - this.gamerGroupDesc, - this.gamerGroupPrivacy, - this.GroupCreateCB); - } - - private void CallJoinGroupDialog() - { - FB.GameGroupJoin( - this.gamerGroupCurrentGroup, - this.HandleResult); - } - - private void CallFbPostToGamerGroup() - { - Dictionary dict = new Dictionary(); - dict["message"] = "herp derp a post"; - - FB.API( - this.gamerGroupCurrentGroup + "/feed", - HttpMethod.POST, - this.HandleResult, - dict); - } - } -} diff --git a/UnitySDK/Assets/FacebookSDK/Examples/Scripts/SubMenus/GameGroups.cs.meta b/UnitySDK/Assets/FacebookSDK/Examples/Scripts/SubMenus/GameGroups.cs.meta deleted file mode 100644 index c67c819d3..000000000 --- a/UnitySDK/Assets/FacebookSDK/Examples/Scripts/SubMenus/GameGroups.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: db1bc390317cb4b799efac28a460ea64 -timeCreated: 1435018470 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Examples/Scripts/SubMenus/MainMenu.cs b/UnitySDK/Assets/FacebookSDK/Examples/Scripts/SubMenus/MainMenu.cs index ec838d9a5..d9d135ed4 100644 --- a/UnitySDK/Assets/FacebookSDK/Examples/Scripts/SubMenus/MainMenu.cs +++ b/UnitySDK/Assets/FacebookSDK/Examples/Scripts/SubMenus/MainMenu.cs @@ -83,17 +83,6 @@ protected override void GetGui() this.SwitchMenu(typeof(DialogShare)); } - bool savedEnabled = GUI.enabled; - GUI.enabled = enabled && - AccessToken.CurrentAccessToken != null && - AccessToken.CurrentAccessToken.Permissions.Contains("publish_actions"); - if (this.Button("Game Groups")) - { - this.SwitchMenu(typeof(GameGroups)); - } - - GUI.enabled = savedEnabled; - if (this.Button("App Requests")) { this.SwitchMenu(typeof(AppRequests)); diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Android/Facebook.Unity.Android.dll.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Android/Facebook.Unity.Android.dll.meta index d71c68471..aea1b7c85 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Android/Facebook.Unity.Android.dll.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/Android/Facebook.Unity.Android.dll.meta @@ -1,59 +1,145 @@ fileFormatVersion: 2 -guid: c8606992c0d3d4cb197947e2812b2296 -timeCreated: 1472847769 +guid: 31f452f376ff7452198deafc9b34e67e +timeCreated: 1488390589 licenseType: Pro PluginImporter: - serializedVersion: 1 + serializedVersion: 2 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: - Android: - enabled: 1 - settings: - CPU: AnyCPU - Any: - enabled: 0 - settings: {} - Editor: - enabled: 0 - settings: - CPU: AnyCPU - DefaultValueInitialized: true - OS: AnyOS - Linux: - enabled: 0 - settings: - CPU: x86 - Linux64: - enabled: 0 - settings: - CPU: x86_64 - OSXIntel: - enabled: 0 - settings: - CPU: AnyCPU - OSXIntel64: - enabled: 0 - settings: - CPU: AnyCPU - Win: - enabled: 0 - settings: - CPU: AnyCPU - Win64: - enabled: 0 - settings: - CPU: AnyCPU - WindowsStoreApps: - enabled: 0 - settings: - CPU: AnyCPU - iOS: - enabled: 0 - settings: - CompileFlags: - FrameworkDependencies: + data: + first: + '': Any + second: + enabled: 0 + settings: + Exclude Android: 0 + Exclude Editor: 1 + Exclude Linux: 1 + Exclude Linux64: 1 + Exclude LinuxUniversal: 1 + Exclude OSXIntel: 1 + Exclude OSXIntel64: 1 + Exclude OSXUniversal: 1 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 + Exclude iOS: 1 + data: + first: + '': Editor + second: + enabled: 0 + settings: + CPU: AnyCPU + OS: AnyOS + data: + first: + '': data + second: + enabled: 0 + settings: {} + data: + first: + Android: Android + second: + enabled: 1 + settings: + CPU: ARMv7 + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + data: + first: + Facebook: Win + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Facebook: Win64 + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Standalone: Linux + second: + enabled: 0 + settings: + CPU: x86 + data: + first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: x86_64 + data: + first: + Standalone: LinuxUniversal + second: + enabled: 0 + settings: + CPU: None + data: + first: + Standalone: OSXIntel + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Standalone: OSXIntel64 + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Standalone: OSXUniversal + second: + enabled: 0 + settings: + CPU: None + data: + first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + iPhone: iOS + second: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: userData: assetBundleName: assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Android/Facebook.Unity.IOS.dll.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Android/Facebook.Unity.IOS.dll.meta index 3aa05f9b8..ec900ff37 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Android/Facebook.Unity.IOS.dll.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/Android/Facebook.Unity.IOS.dll.meta @@ -1,59 +1,131 @@ fileFormatVersion: 2 -guid: f4286ffe64a794f578b0a868869ec93e -timeCreated: 1478650392 +guid: 8e39eae5889de4cae88efb8e3afdf426 +timeCreated: 1488390590 licenseType: Pro PluginImporter: - serializedVersion: 1 + serializedVersion: 2 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: - Android: - enabled: 1 - settings: - CPU: AnyCPU - Any: - enabled: 0 - settings: {} - Editor: - enabled: 0 - settings: - CPU: AnyCPU - DefaultValueInitialized: true - OS: AnyOS - Linux: - enabled: 0 - settings: - CPU: x86 - Linux64: - enabled: 0 - settings: - CPU: x86_64 - OSXIntel: - enabled: 0 - settings: - CPU: AnyCPU - 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b/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/appcompat-v7-23.4.0.aar.meta deleted file mode 100644 index 03862b5c0..000000000 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/appcompat-v7-23.4.0.aar.meta +++ /dev/null @@ -1,23 +0,0 @@ -fileFormatVersion: 2 -guid: df35ef2d19c3449739b851f15aa2808c -timeCreated: 1477350814 -licenseType: Pro -PluginImporter: - serializedVersion: 1 - iconMap: {} - executionOrder: {} - isPreloaded: 0 - platformData: - Android: - enabled: 1 - settings: {} - Any: - enabled: 0 - settings: {} - Editor: - enabled: 0 - settings: - DefaultValueInitialized: true - userData: - assetBundleName: - assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/bolts-android-1.4.0.jar.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/bolts-android-1.4.0.jar.meta index ffbfd321d..3c19ea177 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/bolts-android-1.4.0.jar.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/bolts-android-1.4.0.jar.meta @@ -1,23 +1,33 @@ fileFormatVersion: 2 -guid: 52c276477162e4eb38d56fc0c73920ec -timeCreated: 1477350795 +guid: 1d4e6aad8eb184351a9d94c0ab76508e +timeCreated: 1488390593 licenseType: Pro PluginImporter: - serializedVersion: 1 + serializedVersion: 2 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: - Android: - enabled: 1 - settings: {} - Any: - enabled: 0 - settings: {} - Editor: - enabled: 0 - settings: - DefaultValueInitialized: true + data: + first: + Android: Android + second: + enabled: 1 + settings: {} + data: + first: + Any: + second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true userData: assetBundleName: assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/bolts-applinks-1.4.0.jar.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/bolts-applinks-1.4.0.jar.meta index abbbb2aa7..a11adcbc3 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/bolts-applinks-1.4.0.jar.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/bolts-applinks-1.4.0.jar.meta @@ -1,23 +1,33 @@ fileFormatVersion: 2 -guid: 3a3f3fa834392439bb599a30a8a5c9f1 -timeCreated: 1477350795 +guid: ad9abf2a4af9a44f5a5619f301ba9206 +timeCreated: 1488390593 licenseType: Pro PluginImporter: - serializedVersion: 1 + serializedVersion: 2 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: - Android: - enabled: 1 - settings: {} - Any: - enabled: 0 - settings: {} - Editor: - enabled: 0 - settings: - DefaultValueInitialized: true + data: + first: + Android: Android + second: + enabled: 1 + settings: {} + data: + first: + Any: + second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true userData: assetBundleName: assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/bolts-tasks-1.4.0.jar.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/bolts-tasks-1.4.0.jar.meta index 3276da16c..437dbd20c 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/bolts-tasks-1.4.0.jar.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/bolts-tasks-1.4.0.jar.meta @@ -1,23 +1,33 @@ fileFormatVersion: 2 -guid: 4ed03ed7033a54a66b77c10cf89f141d -timeCreated: 1477350795 +guid: 9395d5074105b4bf5bb3f25a7daf0d6a +timeCreated: 1488390593 licenseType: Pro PluginImporter: - serializedVersion: 1 + serializedVersion: 2 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: - Android: - enabled: 1 - settings: {} - Any: - enabled: 0 - settings: {} - Editor: - enabled: 0 - settings: - DefaultValueInitialized: true + data: + first: + Android: Android + second: + enabled: 1 + settings: {} + data: + first: + Any: + second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true userData: assetBundleName: assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/cardview-v7-23.4.0.aar.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/cardview-v7-23.4.0.aar.meta deleted file mode 100644 index 3ef45125f..000000000 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/cardview-v7-23.4.0.aar.meta +++ /dev/null @@ -1,23 +0,0 @@ -fileFormatVersion: 2 -guid: 9402ba2918e1646ab9ff8f0d7510d9bc -timeCreated: 1477350795 -licenseType: Pro -PluginImporter: - serializedVersion: 1 - iconMap: {} - executionOrder: {} - isPreloaded: 0 - platformData: - Android: - enabled: 1 - settings: {} - Any: - enabled: 0 - settings: {} - Editor: - enabled: 0 - settings: - DefaultValueInitialized: true - userData: - assetBundleName: - assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/facebook-android-sdk-4.17.0.aar.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/facebook-android-sdk-4.17.0.aar.meta deleted file mode 100644 index c0c347fd2..000000000 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/facebook-android-sdk-4.17.0.aar.meta +++ /dev/null @@ -1,23 +0,0 @@ -fileFormatVersion: 2 -guid: ccb96b6ea0a9f4dbaa3bd74c45d476ca -timeCreated: 1477678449 -licenseType: Pro -PluginImporter: - serializedVersion: 1 - iconMap: {} - executionOrder: {} - isPreloaded: 0 - platformData: - Android: - enabled: 1 - settings: {} - Any: - enabled: 0 - settings: {} - Editor: - enabled: 0 - settings: - DefaultValueInitialized: true - userData: - assetBundleName: - assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/facebook-android-sdk-4.23.0.aar.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/facebook-android-sdk-4.23.0.aar.meta new file mode 100644 index 000000000..7a7d98d36 --- 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UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/facebook-android-wrapper-7.10.0.aar.meta index f46048595..cad30a37c 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/customtabs-23.4.0.aar.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/facebook-android-wrapper-7.10.0.aar.meta @@ -1,12 +1,13 @@ fileFormatVersion: 2 -guid: 6752589fe76e54d199c2459e6a9f5fc9 -timeCreated: 1477350814 +guid: 61fe8cbb7d40544809fa1662a0745e5e +timeCreated: 1494526926 licenseType: Pro PluginImporter: serializedVersion: 1 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: Android: enabled: 1 diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/facebook-android-wrapper-7.9.0.aar.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/facebook-android-wrapper-7.9.0.aar.meta deleted file mode 100644 index aec347bc6..000000000 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/facebook-android-wrapper-7.9.0.aar.meta +++ /dev/null @@ -1,23 +0,0 @@ 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a/UnitySDK/Assets/FacebookSDK/Plugins/Arcade/Facebook.Unity.Arcade.dll.meta +++ /dev/null @@ -1,67 +0,0 @@ -fileFormatVersion: 2 -guid: a7efcc63cb0cf407d9debe88b312ed77 -timeCreated: 1468882739 -licenseType: Pro -PluginImporter: - serializedVersion: 1 - iconMap: {} - executionOrder: {} - isPreloaded: 0 - platformData: - Android: - enabled: 0 - settings: - CPU: AnyCPU - Any: - enabled: 0 - settings: {} - Editor: - enabled: 0 - settings: - CPU: AnyCPU - DefaultValueInitialized: true - OS: AnyOS - Linux: - enabled: 0 - settings: - CPU: None - Linux64: - enabled: 0 - settings: - CPU: None - LinuxUniversal: - enabled: 0 - settings: - CPU: None - OSXIntel: - enabled: 0 - settings: - CPU: None - OSXIntel64: - enabled: 0 - settings: - CPU: None - OSXUniversal: - enabled: 0 - settings: - CPU: None - Win: - enabled: 1 - settings: - CPU: AnyCPU - Win64: - enabled: 1 - settings: - CPU: AnyCPU - WindowsStoreApps: - enabled: 0 - settings: - CPU: AnyCPU - iOS: - enabled: 0 - settings: - CompileFlags: 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OSXIntel64: - enabled: 0 - settings: - CPU: None - OSXUniversal: - enabled: 0 - settings: - CPU: None - Win: - enabled: 1 - settings: - CPU: AnyCPU - Win64: - enabled: 1 - settings: - CPU: AnyCPU - WindowsStoreApps: - enabled: 0 - settings: - CPU: AnyCPU - iOS: - enabled: 0 - settings: - CompileFlags: - FrameworkDependencies: - userData: - assetBundleName: - assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Editor/Facebook.Unity.Editor.dll.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Editor/Facebook.Unity.Editor.dll.meta index 2ce2ac7a1..8644630b7 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Editor/Facebook.Unity.Editor.dll.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/Editor/Facebook.Unity.Editor.dll.meta @@ -1,12 +1,13 @@ fileFormatVersion: 2 -guid: 9b93e7907ef74461a8b956b5fabf78de -timeCreated: 1468882738 +guid: 648cc04d996094a769b985fd8de63fad +timeCreated: 1488390590 licenseType: Pro PluginImporter: serializedVersion: 1 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: Any: enabled: 0 diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Facebook.Unity.dll.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Facebook.Unity.dll.meta index aacf11835..8e0fc8c95 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Facebook.Unity.dll.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/Facebook.Unity.dll.meta @@ -1,12 +1,13 @@ fileFormatVersion: 2 -guid: 27422eaa46c114a7f8873ea027c33fcd -timeCreated: 1468882737 +guid: 1d48b91803b7f4897b4556a0c9a744fb +timeCreated: 1488390588 licenseType: Pro PluginImporter: serializedVersion: 1 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: Any: enabled: 1 diff --git a/UnitySDK/Assets/FacebookSDK/Examples/GameGroups.unity.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Gameroom.meta similarity index 58% rename from UnitySDK/Assets/FacebookSDK/Examples/GameGroups.unity.meta rename to UnitySDK/Assets/FacebookSDK/Plugins/Gameroom.meta index 5a6e55aa6..c6f2c4297 100644 --- a/UnitySDK/Assets/FacebookSDK/Examples/GameGroups.unity.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/Gameroom.meta @@ -1,6 +1,7 @@ fileFormatVersion: 2 -guid: 7d6bb338e749741f1a68b006a0476e89 -timeCreated: 1434139631 +guid: 5610fb1ce290245c0b69504bfb5a7774 +folderAsset: yes +timeCreated: 1494462087 licenseType: Pro DefaultImporter: userData: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Editor/Facebook.Unity.PlatformEditor.dll.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Gameroom/Facebook.Unity.Gameroom.dll.meta similarity index 83% rename from UnitySDK/Assets/FacebookSDK/Plugins/Editor/Facebook.Unity.PlatformEditor.dll.meta rename to UnitySDK/Assets/FacebookSDK/Plugins/Gameroom/Facebook.Unity.Gameroom.dll.meta index 6774b6a55..01b695864 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Editor/Facebook.Unity.PlatformEditor.dll.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/Gameroom/Facebook.Unity.Gameroom.dll.meta @@ -1,18 +1,19 @@ fileFormatVersion: 2 -guid: e08b2110da9b7431e8b9dd128682967d -timeCreated: 1478640936 +guid: ae27fa02993ca4f10ae3e03a0b3504d4 +timeCreated: 1494462091 licenseType: Pro PluginImporter: serializedVersion: 1 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: Any: - enabled: 0 + enabled: 1 settings: {} Editor: - enabled: 1 + enabled: 0 settings: DefaultValueInitialized: true WindowsStoreApps: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/animated-vector-drawable-23.4.0.aar.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Gameroom/FacebookNamedPipeClient.dll.meta similarity index 71% rename from UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/animated-vector-drawable-23.4.0.aar.meta rename to UnitySDK/Assets/FacebookSDK/Plugins/Gameroom/FacebookNamedPipeClient.dll.meta index dbeb05ef5..7633e25ae 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Android/libs/animated-vector-drawable-23.4.0.aar.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/Gameroom/FacebookNamedPipeClient.dll.meta @@ -1,23 +1,25 @@ fileFormatVersion: 2 -guid: 63aab30ace7254e099c62927e3a2ca8f -timeCreated: 1477351391 +guid: 58581db2ce50b43ba97a9433fa98994e +timeCreated: 1494462089 licenseType: Pro PluginImporter: serializedVersion: 1 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: - Android: - enabled: 1 - settings: {} Any: - enabled: 0 + enabled: 1 settings: {} Editor: enabled: 0 settings: DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU userData: assetBundleName: assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/Settings/Facebook.Unity.Settings.dll.meta b/UnitySDK/Assets/FacebookSDK/Plugins/Settings/Facebook.Unity.Settings.dll.meta index 45bbd6b08..7164a09ad 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/Settings/Facebook.Unity.Settings.dll.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/Settings/Facebook.Unity.Settings.dll.meta @@ -1,12 +1,13 @@ fileFormatVersion: 2 -guid: 39e483503d2cf46f9a78c3e844ad04a2 -timeCreated: 1477594420 +guid: b96583fe9d2614f3081becbbd70cd55f +timeCreated: 1488390591 licenseType: Pro PluginImporter: serializedVersion: 1 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: Any: enabled: 1 diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/iOS/Bolts.framework.meta b/UnitySDK/Assets/FacebookSDK/Plugins/iOS/Bolts.framework.meta index 7e354c2ce..ddc1915f9 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/iOS/Bolts.framework.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/iOS/Bolts.framework.meta @@ -1,61 +1,22 @@ fileFormatVersion: 2 -guid: db94f5d95eaaa451f8e63833ee5b312a +guid: 4d9f7dbe1795947c597be9604349e366 folderAsset: yes -timeCreated: 1468894376 +timeCreated: 1488390585 licenseType: Pro PluginImporter: serializedVersion: 1 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: - Android: - enabled: 0 - settings: - CPU: AnyCPU Any: - enabled: 0 + enabled: 1 settings: {} Editor: enabled: 0 settings: - CPU: AnyCPU DefaultValueInitialized: true - OS: AnyOS - Linux: - enabled: 0 - settings: - CPU: x86 - Linux64: - enabled: 0 - settings: - CPU: x86_64 - OSXIntel: - enabled: 0 - settings: - CPU: AnyCPU - OSXIntel64: - enabled: 0 - settings: - CPU: AnyCPU - Win: - enabled: 0 - settings: - CPU: AnyCPU - Win64: - enabled: 0 - settings: - CPU: AnyCPU - iOS: - enabled: 1 - settings: - CompileFlags: - FrameworkDependencies: - tvOS: - enabled: 0 - settings: - CompileFlags: - FrameworkDependencies: userData: assetBundleName: assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/iOS/FBSDKCoreKit.framework.meta b/UnitySDK/Assets/FacebookSDK/Plugins/iOS/FBSDKCoreKit.framework.meta index d6b4b2544..8ecc3e6eb 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/iOS/FBSDKCoreKit.framework.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/iOS/FBSDKCoreKit.framework.meta @@ -1,61 +1,22 @@ fileFormatVersion: 2 -guid: 4c9a8fa5bd7c64e72898edcf82ef5b47 +guid: 2604c7173d1874131a6adbb30fe27d7e folderAsset: yes -timeCreated: 1468894376 +timeCreated: 1488390585 licenseType: Pro PluginImporter: serializedVersion: 1 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: - Android: - enabled: 0 - settings: - CPU: AnyCPU Any: - enabled: 0 + enabled: 1 settings: {} Editor: enabled: 0 settings: - CPU: AnyCPU DefaultValueInitialized: true - OS: AnyOS - Linux: - enabled: 0 - settings: - CPU: x86 - Linux64: - enabled: 0 - settings: - CPU: x86_64 - OSXIntel: - enabled: 0 - settings: - CPU: AnyCPU - OSXIntel64: - enabled: 0 - settings: - CPU: AnyCPU - Win: - enabled: 0 - settings: - CPU: AnyCPU - Win64: - enabled: 0 - settings: - CPU: AnyCPU - iOS: - enabled: 1 - settings: - CompileFlags: - FrameworkDependencies: - tvOS: - enabled: 0 - settings: - CompileFlags: - FrameworkDependencies: userData: assetBundleName: assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/iOS/FBSDKLoginKit.framework.meta b/UnitySDK/Assets/FacebookSDK/Plugins/iOS/FBSDKLoginKit.framework.meta index 5d19c139e..6656a94cd 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/iOS/FBSDKLoginKit.framework.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/iOS/FBSDKLoginKit.framework.meta @@ -1,61 +1,22 @@ fileFormatVersion: 2 -guid: f7a7cf1bf907c4c92ae486ca15cea3f3 +guid: df47e5882ff53428ab02424c6f2074c6 folderAsset: yes -timeCreated: 1468894376 +timeCreated: 1488390586 licenseType: Pro PluginImporter: serializedVersion: 1 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: - Android: - enabled: 0 - settings: - CPU: AnyCPU Any: - enabled: 0 + enabled: 1 settings: {} Editor: enabled: 0 settings: - CPU: AnyCPU DefaultValueInitialized: true - OS: AnyOS - Linux: - enabled: 0 - settings: - CPU: x86 - Linux64: - enabled: 0 - settings: - CPU: x86_64 - OSXIntel: - enabled: 0 - settings: - CPU: AnyCPU - OSXIntel64: - enabled: 0 - settings: - CPU: AnyCPU - Win: - enabled: 0 - settings: - CPU: AnyCPU - Win64: - enabled: 0 - settings: - CPU: AnyCPU - iOS: - enabled: 1 - settings: - CompileFlags: - FrameworkDependencies: - tvOS: - enabled: 0 - settings: - CompileFlags: - FrameworkDependencies: userData: assetBundleName: assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/iOS/FBSDKShareKit.framework.meta b/UnitySDK/Assets/FacebookSDK/Plugins/iOS/FBSDKShareKit.framework.meta index 132bf93b6..1c54943e7 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/iOS/FBSDKShareKit.framework.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/iOS/FBSDKShareKit.framework.meta @@ -1,61 +1,22 @@ fileFormatVersion: 2 -guid: 5f79ffbfaa827450aa6658f8c337f3f6 +guid: 994e7a97084b64982ba86db98e453163 folderAsset: yes -timeCreated: 1468894376 +timeCreated: 1488390585 licenseType: Pro PluginImporter: serializedVersion: 1 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: - Android: - enabled: 0 - settings: - CPU: AnyCPU Any: - enabled: 0 + enabled: 1 settings: {} Editor: enabled: 0 settings: - CPU: AnyCPU DefaultValueInitialized: true - OS: AnyOS - Linux: - enabled: 0 - settings: - CPU: x86 - Linux64: - enabled: 0 - settings: - CPU: x86_64 - OSXIntel: - enabled: 0 - settings: - CPU: AnyCPU - OSXIntel64: - enabled: 0 - settings: - CPU: AnyCPU - Win: - enabled: 0 - settings: - CPU: AnyCPU - Win64: - enabled: 0 - settings: - CPU: AnyCPU - iOS: - enabled: 1 - settings: - CompileFlags: - FrameworkDependencies: - tvOS: - enabled: 0 - settings: - CompileFlags: - FrameworkDependencies: userData: assetBundleName: assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/iOS/Facebook.Unity.Android.dll.meta b/UnitySDK/Assets/FacebookSDK/Plugins/iOS/Facebook.Unity.Android.dll.meta index 9dc6db841..34e4da138 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/iOS/Facebook.Unity.Android.dll.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/iOS/Facebook.Unity.Android.dll.meta @@ -1,59 +1,131 @@ fileFormatVersion: 2 -guid: 132ed74e3030842218bcb27cbb19f853 -timeCreated: 1478650876 +guid: b9a25d03b1f684d23802c9f01e45d5b5 +timeCreated: 1488390592 licenseType: Pro PluginImporter: - serializedVersion: 1 + serializedVersion: 2 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: - Android: - enabled: 0 - settings: - CPU: AnyCPU - Any: - enabled: 0 - settings: {} - Editor: - enabled: 0 - settings: - CPU: AnyCPU - DefaultValueInitialized: true - OS: AnyOS - Linux: - enabled: 0 - settings: - CPU: x86 - Linux64: - enabled: 0 - settings: - CPU: x86_64 - OSXIntel: - enabled: 0 - settings: - CPU: AnyCPU - OSXIntel64: - enabled: 0 - settings: - CPU: AnyCPU - Win: - enabled: 0 - settings: - CPU: AnyCPU - Win64: - enabled: 0 - settings: - CPU: AnyCPU - WindowsStoreApps: - enabled: 0 - settings: - CPU: AnyCPU - iOS: - enabled: 1 - settings: - CompileFlags: - FrameworkDependencies: + data: + first: + '': Any + second: + enabled: 0 + settings: + Exclude Android: 1 + Exclude Editor: 1 + Exclude Linux: 1 + Exclude Linux64: 1 + Exclude LinuxUniversal: 1 + Exclude OSXIntel: 1 + Exclude OSXIntel64: 1 + Exclude OSXUniversal: 1 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 + Exclude iOS: 0 + data: + first: + '': Editor + second: + enabled: 0 + settings: + CPU: AnyCPU + OS: AnyOS + data: + first: + '': data + second: + enabled: 0 + settings: {} + data: + first: + Android: Android + second: + enabled: 0 + settings: + CPU: ARMv7 + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + data: + first: + Facebook: Win + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Facebook: Win64 + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Standalone: Linux + second: + enabled: 0 + settings: + CPU: x86 + data: + first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: x86_64 + data: + first: + Standalone: OSXIntel + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Standalone: OSXIntel64 + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + iPhone: iOS + second: + enabled: 1 + settings: + CompileFlags: + FrameworkDependencies: userData: assetBundleName: assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/Plugins/iOS/Facebook.Unity.IOS.dll.meta b/UnitySDK/Assets/FacebookSDK/Plugins/iOS/Facebook.Unity.IOS.dll.meta index 12fb87ea7..01becdc7a 100644 --- a/UnitySDK/Assets/FacebookSDK/Plugins/iOS/Facebook.Unity.IOS.dll.meta +++ b/UnitySDK/Assets/FacebookSDK/Plugins/iOS/Facebook.Unity.IOS.dll.meta @@ -1,59 +1,131 @@ fileFormatVersion: 2 -guid: 30238c53c131f4d7cb46fdcbf940f7fc -timeCreated: 1470699192 +guid: 91da3ab9c8aa549c685ec93106d71d95 +timeCreated: 1488390591 licenseType: Pro PluginImporter: - serializedVersion: 1 + serializedVersion: 2 iconMap: {} executionOrder: {} isPreloaded: 0 + isOverridable: 0 platformData: - Android: - enabled: 0 - settings: - CPU: AnyCPU - Any: - enabled: 0 - settings: {} - Editor: - enabled: 0 - settings: - CPU: AnyCPU - DefaultValueInitialized: true - OS: AnyOS - Linux: - enabled: 0 - settings: - CPU: x86 - Linux64: - enabled: 0 - settings: - CPU: x86_64 - OSXIntel: - enabled: 0 - settings: - CPU: AnyCPU - OSXIntel64: - enabled: 0 - settings: - CPU: AnyCPU - Win: - enabled: 0 - settings: - CPU: AnyCPU - Win64: - enabled: 0 - settings: - CPU: AnyCPU - WindowsStoreApps: - enabled: 0 - settings: - CPU: AnyCPU - iOS: - enabled: 1 - settings: - CompileFlags: - FrameworkDependencies: + data: + first: + '': Any + second: + enabled: 0 + settings: + Exclude Android: 1 + Exclude Editor: 1 + Exclude Linux: 1 + Exclude Linux64: 1 + Exclude LinuxUniversal: 1 + Exclude OSXIntel: 1 + Exclude OSXIntel64: 1 + Exclude OSXUniversal: 1 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 + Exclude iOS: 0 + data: + first: + '': Editor + second: + enabled: 0 + settings: + CPU: AnyCPU + OS: AnyOS + data: + first: + '': data + second: + enabled: 0 + settings: {} + data: + first: + Android: Android + second: + enabled: 0 + settings: + CPU: ARMv7 + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + data: + first: + Facebook: Win + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Facebook: Win64 + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Standalone: Linux + second: + enabled: 0 + settings: + CPU: x86 + data: + first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: x86_64 + data: + first: + Standalone: OSXIntel + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Standalone: OSXIntel64 + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + data: + first: + iPhone: iOS + second: + enabled: 1 + settings: + CompileFlags: + FrameworkDependencies: userData: assetBundleName: assetBundleVariant: diff --git a/UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnityInterface.mm b/UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnityInterface.mm index 8a4cb7508..d133aef18 100644 --- a/UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnityInterface.mm +++ b/UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnityInterface.mm @@ -236,21 +236,6 @@ - (void)shareLinkWithRequestId:(int)requestId linkContent.contentURL = [NSURL URLWithString:contentUrlStr]; } - NSString *contentTitleStr = [FBUnityUtility stringFromCString:contentTitle]; - if (contentTitleStr) { - linkContent.contentTitle = contentTitleStr; - } - - NSString *contentDescStr = [FBUnityUtility stringFromCString:contentDescription]; - if (contentDescStr) { - linkContent.contentDescription = contentDescStr; - } - - NSString *imageURL = [FBUnityUtility stringFromCString:photoURL]; - if (imageURL) { - linkContent.imageURL = [NSURL URLWithString:imageURL]; - } - [self shareContentWithRequestId:requestId shareContent:linkContent dialogMode:[self getDialogMode]]; @@ -271,21 +256,6 @@ - (void)shareFeedWithRequestId:(int)requestId linkContent.contentURL = [NSURL URLWithString:contentUrlStr]; } - NSString *contentTitleStr = [FBUnityUtility stringFromCString:linkName]; - if (contentTitleStr) { - linkContent.contentTitle = contentTitleStr; - } - - NSString *contentDescStr = [FBUnityUtility stringFromCString:linkDescription]; - if (contentDescStr) { - linkContent.contentDescription = contentDescStr; - } - - NSString *imageURL = [FBUnityUtility stringFromCString:picture]; - if (imageURL) { - linkContent.imageURL = [NSURL URLWithString:imageURL]; - } - NSMutableDictionary *feedParameters = [[NSMutableDictionary alloc] init]; NSString *toStr = [FBUnityUtility stringFromCString:toID]; if (toStr) { @@ -344,48 +314,6 @@ - (FBSDKShareDialogMode)getDialogMode } } -- (void)showJoinAppGroupDialogWithRequestId:(int) requestId - groupId:(const char *) groupId -{ - FBUnitySDKDelegate *delegate = [FBUnitySDKDelegate instanceWithRequestID:requestId]; - [FBSDKAppGroupJoinDialog showWithGroupID:[FBUnityUtility stringFromCString:groupId] delegate:delegate]; -} - -- (void)showCreateAppGroupDialogWithRequestId:(int) requestId - groupName:(const char *) groupName - groupDescription:(const char *) groupDescription - groupPrivacy:(const char *) groupPrivacy -{ - FBSDKAppGroupContent *content = [[FBSDKAppGroupContent alloc] init]; - content.name = [FBUnityUtility stringFromCString:groupName]; - content.groupDescription = [FBUnityUtility stringFromCString:groupDescription]; - - FBSDKAppGroupPrivacy privacy; - NSString *privacyStr = [FBUnityUtility stringFromCString:groupPrivacy]; - if ([privacyStr caseInsensitiveCompare:@"closed"] == NSOrderedSame) { - privacy = FBSDKAppGroupPrivacyClosed; - } else if ([privacyStr caseInsensitiveCompare:@"open"] == NSOrderedSame) { - privacy = FBSDKAppGroupPrivacyOpen; - } else { - NSLog(@"Unexpced privacy type: %@", privacyStr); - privacy = FBSDKAppGroupPrivacyClosed; - } - - content.privacy = privacy; - - FBSDKAppGroupAddDialog *dialog = [[FBSDKAppGroupAddDialog alloc] init]; - dialog.content = content; - dialog.delegate = [FBUnitySDKDelegate instanceWithRequestID:requestId]; - - NSError *error; - if (![dialog validateWithError:&error]) { - [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnGroupCreateComplete error:error requestId:requestId]; - } - if (![dialog show]) { - [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnGroupCreateComplete errorMessage:@"Failed to show group create dialog" requestId:requestId]; - } -} - - (BOOL)tryCompleteLoginWithRequestId:(int) requestId { NSDictionary *userData = [self getAccessTokenUserData]; @@ -532,16 +460,6 @@ void IOSFBFeedShare(int requestId, mediaSource:mediaSource]; } - void IOSFBJoinGameGroup(int requestId, const char *groupId) - { - [[FBUnityInterface sharedInstance] showJoinAppGroupDialogWithRequestId:requestId groupId:groupId]; - } - - void IOSFBCreateGameGroup(int requestId, const char *groupName, const char *groupDescription, const char *groupPrivacy) - { - [[FBUnityInterface sharedInstance] showCreateAppGroupDialogWithRequestId:requestId groupName:groupName groupDescription:groupDescription groupPrivacy:groupPrivacy]; - } - void IOSFBSettingsActivateApp(const char *appId) { [FBSDKAppEvents activateApp]; diff --git a/UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnitySDKDelegate.h b/UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnitySDKDelegate.h index 83799bf96..3933ced1b 100644 --- a/UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnitySDKDelegate.h +++ b/UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnitySDKDelegate.h @@ -34,8 +34,6 @@ extern NSString *const FBUnityMessageName_OnRefreshCurrentAccessTokenComplete; messages back to Unity. */ @interface FBUnitySDKDelegate : NSObject< - FBSDKAppGroupAddDialogDelegate, - FBSDKAppGroupJoinDialogDelegate, FBSDKGameRequestDialogDelegate, FBSDKSharingDelegate, FBSDKAppInviteDialogDelegate> diff --git a/UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnitySDKDelegate.m b/UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnitySDKDelegate.m index ae08444c3..93443ad75 100644 --- a/UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnitySDKDelegate.m +++ b/UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnitySDKDelegate.m @@ -60,46 +60,6 @@ - (void)complete [g_instances removeObject:self]; } -#pragma mark - AppGroupAddDelegate - -- (void)appGroupAddDialog:(FBSDKAppGroupAddDialog *)appGroupAddDialog didCompleteWithResults:(NSDictionary *)results -{ - [FBUnityUtility sendMessageToUnity:FBUnityMessageName_OnGroupCreateComplete userData:results requestId:_requestID]; - [self complete]; -} - -- (void)appGroupAddDialog:(FBSDKAppGroupAddDialog *)appGroupAddDialog didFailWithError:(NSError *)error -{ - [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnGroupCreateComplete error:error requestId:_requestID]; - [self complete]; -} - -- (void)appGroupAddDialogDidCancel:(FBSDKAppGroupAddDialog *)appGroupAddDialog -{ - [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnGroupCreateComplete requestId:_requestID]; - [self complete]; -} - -#pragma mark - AppGroupJoinDelegate - -- (void)appGroupJoinDialog:(FBSDKAppGroupJoinDialog *)appGroupJoinDialog didCompleteWithResults:(NSDictionary *)results -{ - [FBUnityUtility sendMessageToUnity:FBUnityMessageName_OnGroupJoinComplete userData:results requestId:_requestID]; - [self complete]; -} - -- (void)appGroupJoinDialog:(FBSDKAppGroupJoinDialog *)appGroupJoinDialog didFailWithError:(NSError *)error -{ - [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnGroupJoinComplete error:error requestId:_requestID]; - [self complete]; -} - -- (void)appGroupJoinDialogDidCancel:(FBSDKAppGroupJoinDialog *)appGroupJoinDialog -{ - [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnGroupJoinComplete requestId:_requestID]; - [self complete]; -} - #pragma mark - GameRequestDelegate - (void)gameRequestDialog:(FBSDKGameRequestDialog *)gameRequestDialog didCompleteWithResults:(NSDictionary *)results diff --git a/UnitySDK/Assets/FacebookSDK/SDK/Resources.meta b/UnitySDK/Assets/FacebookSDK/SDK/Resources.meta index b7dadea1f..42e0bcd4b 100644 --- a/UnitySDK/Assets/FacebookSDK/SDK/Resources.meta +++ b/UnitySDK/Assets/FacebookSDK/SDK/Resources.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: ddd79c3f1015c4e28ac6be5946f8673d +guid: 071537fbaf87d46e0b00a141f58cf00a folderAsset: yes -timeCreated: 1468479211 -licenseType: Free +timeCreated: 1497304943 +licenseType: Pro DefaultImporter: userData: assetBundleName: diff --git a/UnitySDK/ProjectSettings/EditorBuildSettings.asset b/UnitySDK/ProjectSettings/EditorBuildSettings.asset index a81461547..8ec32b53d 100644 --- a/UnitySDK/ProjectSettings/EditorBuildSettings.asset +++ b/UnitySDK/ProjectSettings/EditorBuildSettings.asset @@ -7,21 +7,31 @@ EditorBuildSettings: m_Scenes: - enabled: 1 path: Assets/FacebookSDK/Examples/MainMenu.unity + guid: 7c38a8c9adc9d5c4b869612e4033ead8 - enabled: 1 path: Assets/FacebookSDK/Examples/AppEvents.unity + guid: 68ab940fa15e34433bff18301686b080 - enabled: 1 path: Assets/FacebookSDK/Examples/AppRequests.unity + guid: c2250c9c5cf00425384401321f8dffb4 - enabled: 1 path: Assets/FacebookSDK/Examples/DialogShare.unity - - enabled: 1 - path: Assets/FacebookSDK/Examples/GameGroups.unity + guid: 190c345841ecc464e9a122f04369757e - enabled: 1 path: Assets/FacebookSDK/Examples/GraphRequest.unity + guid: 444ae7ddf432b457a97bfe42021075e3 - enabled: 1 path: Assets/FacebookSDK/Examples/LogView.unity + guid: c07ff0bf6bea74c2eb681ac0cae44265 - enabled: 1 path: Assets/FacebookSDK/Examples/AppLinks.unity + guid: 4ac12dfde6570493291366d0ab3eb20d - enabled: 1 path: Assets/FacebookSDK/Examples/AppInvites.unity + guid: 1beb7e4efae1b4e8d87bb52689540adf - enabled: 1 path: Assets/FacebookSDK/Examples/Pay.unity + guid: 3ee189cdb21ea4bdb9d7022a0780c44c + - enabled: 1 + path: Assets/FacebookSDK/Examples/AccessTokenMenu.unity + guid: 00000000000000000000000000000000 diff --git a/UnitySDK/ProjectSettings/GraphicsSettings.asset b/UnitySDK/ProjectSettings/GraphicsSettings.asset index 057c661a4..a847871e1 100644 --- a/UnitySDK/ProjectSettings/GraphicsSettings.asset +++ b/UnitySDK/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - serializedVersion: 7 + serializedVersion: 12 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} @@ -35,33 +35,29 @@ GraphicsSettings: - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16002, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderSettings_Tier1: - useCascadedShadowMaps: 1 - standardShaderQuality: 2 - useReflectionProbeBoxProjection: 1 - useReflectionProbeBlending: 1 - m_ShaderSettings_Tier2: - useCascadedShadowMaps: 1 - standardShaderQuality: 2 - useReflectionProbeBoxProjection: 1 - useReflectionProbeBlending: 1 - m_ShaderSettings_Tier3: - useCascadedShadowMaps: 1 - standardShaderQuality: 2 - useReflectionProbeBoxProjection: 1 - useReflectionProbeBlending: 1 - m_BuildTargetShaderSettings: [] + m_CustomRenderPipeline: {fileID: 0} + m_TransparencySortMode: 0 + m_TransparencySortAxis: {x: 0, y: 0, z: 1} + m_DefaultRenderingPath: 1 + m_DefaultMobileRenderingPath: 1 + m_TierSettings: [] m_LightmapStripping: 0 m_FogStripping: 0 + m_InstancingStripping: 0 m_LightmapKeepPlain: 1 m_LightmapKeepDirCombined: 1 - m_LightmapKeepDirSeparate: 1 m_LightmapKeepDynamicPlain: 1 m_LightmapKeepDynamicDirCombined: 1 - m_LightmapKeepDynamicDirSeparate: 1 + m_LightmapKeepShadowMask: 1 + m_LightmapKeepSubtractive: 1 m_FogKeepLinear: 1 m_FogKeepExp: 1 m_FogKeepExp2: 1 + m_AlbedoSwatchInfos: [] + m_LightsUseLinearIntensity: 0 + m_LightsUseColorTemperature: 0 diff --git a/UnitySDK/ProjectSettings/ProjectSettings.asset b/UnitySDK/ProjectSettings/ProjectSettings.asset index 80d8b9883..fff54e6e9 100644 --- a/UnitySDK/ProjectSettings/ProjectSettings.asset +++ b/UnitySDK/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 8 + serializedVersion: 11 productGUID: 4c7bd641802e04cafb43562bb7053c64 AndroidProfiler: 0 defaultScreenOrientation: 4 @@ -14,21 +14,46 @@ PlayerSettings: productName: SDKPackage defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} - m_SplashScreenStyle: 0 + m_SplashScreenBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21176471, a: 1} m_ShowUnitySplashScreen: 1 + m_ShowUnitySplashLogo: 1 + m_SplashScreenOverlayOpacity: 1 + m_SplashScreenAnimation: 1 + m_SplashScreenLogoStyle: 1 + m_SplashScreenDrawMode: 0 + m_SplashScreenBackgroundAnimationZoom: 1 + m_SplashScreenLogoAnimationZoom: 1 + m_SplashScreenBackgroundLandscapeAspect: 1 + m_SplashScreenBackgroundPortraitAspect: 1 + m_SplashScreenBackgroundLandscapeUvs: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + m_SplashScreenBackgroundPortraitUvs: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + m_SplashScreenLogos: [] + m_SplashScreenBackgroundLandscape: {fileID: 0} + m_SplashScreenBackgroundPortrait: {fileID: 0} m_VirtualRealitySplashScreen: {fileID: 0} + m_HolographicTrackingLossScreen: {fileID: 0} defaultScreenWidth: 1024 defaultScreenHeight: 768 defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 - m_RenderingPath: 1 - m_MobileRenderingPath: 1 + m_StereoRenderingPath: 0 m_ActiveColorSpace: 0 m_MTRendering: 1 m_MobileMTRendering: 0 m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 + tizenShowActivityIndicatorOnLoading: -1 iosAppInBackgroundBehavior: 0 displayResolutionDialog: 1 iosAllowHTTPDownload: 1 @@ -43,7 +68,7 @@ PlayerSettings: defaultIsNativeResolution: 1 runInBackground: 0 captureSingleScreen: 0 - Override IPod Music: 0 + muteOtherAudioSources: 0 Prepare IOS For Recording: 0 submitAnalytics: 1 usePlayerLog: 1 @@ -51,6 +76,7 @@ PlayerSettings: forceSingleInstance: 0 resizableWindow: 1 useMacAppStoreValidation: 0 + macAppStoreCategory: public.app-category.games gpuSkinning: 0 graphicsJobs: 0 xboxPIXTextureCapture: 0 @@ -60,6 +86,7 @@ PlayerSettings: xboxEnableFitness: 0 visibleInBackground: 0 allowFullscreenSwitch: 1 + graphicsJobMode: 0 macFullscreenMode: 2 d3d9FullscreenMode: 1 d3d11FullscreenMode: 1 @@ -70,12 +97,10 @@ PlayerSettings: n3dsDisableStereoscopicView: 0 n3dsEnableSharedListOpt: 1 n3dsEnableVSync: 0 - uiUse16BitDepthBuffer: 0 ignoreAlphaClear: 0 xboxOneResolution: 0 xboxOneMonoLoggingLevel: 0 xboxOneLoggingLevel: 1 - ps3SplashScreen: {fileID: 0} videoMemoryForVertexBuffers: 0 psp2PowerMode: 0 psp2AcquireBGM: 1 @@ -94,35 +119,53 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleIdentifier: com.facebook.sdk.samples.rps bundleVersion: 1.0 preloadedAssets: [] - metroEnableIndependentInputSource: 0 + metroInputSource: 0 + m_HolographicPauseOnTrackingLoss: 1 xboxOneDisableKinectGpuReservation: 0 - singlePassStereoRendering: 0 + xboxOneEnable7thCore: 0 + vrSettings: + cardboard: + depthFormat: 0 + enableTransitionView: 0 + daydream: + depthFormat: 0 + useSustainedPerformanceMode: 0 + hololens: + depthFormat: 1 protectGraphicsMemory: 0 + useHDRDisplay: 0 + applicationIdentifier: + Android: com.facebook.sdk.samples.rps + Standalone: unity.Facebook.SDKPackage + Tizen: com.facebook.sdk.samples.rps + iOS: com.facebook.sdk.samples.rps + tvOS: com.facebook.sdk.samples.rps + buildNumber: + iOS: 0 AndroidBundleVersionCode: 1 - AndroidMinSdkVersion: 15 + AndroidMinSdkVersion: 16 + AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 aotOptions: - apiCompatibilityLevel: 2 stripEngineCode: 1 - iPhoneStrippingLevel: 3 + iPhoneStrippingLevel: 0 iPhoneScriptCallOptimization: 0 - iPhoneBuildNumber: 0 ForceInternetPermission: 0 ForceSDCardPermission: 0 CreateWallpaper: 0 APKExpansionFiles: 0 - preloadShaders: 0 + keepLoadedShadersAlive: 0 StripUnusedMeshComponents: 0 VertexChannelCompressionMask: serializedVersion: 2 m_Bits: 0 iPhoneSdkVersion: 988 - iPhoneTargetOSVersion: 22 + iOSTargetOSVersionString: 6.0 tvOSSdkVersion: 0 - tvOSTargetOSVersion: 900 + tvOSRequireExtendedGameController: 0 + tvOSTargetOSVersionString: 9.0 uIPrerenderedIcon: 0 uIRequiresPersistentWiFi: 0 uIRequiresFullScreen: 1 @@ -143,6 +186,7 @@ PlayerSettings: tvOSSmallIconLayers: [] tvOSLargeIconLayers: [] tvOSTopShelfImageLayers: [] + tvOSTopShelfImageWideLayers: [] iOSLaunchScreenType: 0 iOSLaunchScreenPortrait: {fileID: 0} iOSLaunchScreenLandscape: {fileID: 0} @@ -162,13 +206,21 @@ PlayerSettings: iOSLaunchScreeniPadCustomXibPath: iOSDeviceRequirements: [] iOSURLSchemes: [] + iOSBackgroundModes: 0 + iOSMetalForceHardShadows: 0 + metalEditorSupport: 0 + metalAPIValidation: 1 + iOSRenderExtraFrameOnPause: 1 appleDeveloperTeamID: + iOSManualSigningProvisioningProfileID: + tvOSManualSigningProvisioningProfileID: + appleEnableAutomaticSigning: 0 AndroidTargetDevice: 0 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: AndroidKeyaliasName: - AndroidTVCompatibility: 1 + AndroidTVCompatibility: 0 AndroidIsGame: 1 androidEnableBanner: 1 m_AndroidBanners: @@ -186,6 +238,63 @@ PlayerSettings: m_Height: 128 m_BuildTargetBatching: [] m_BuildTargetGraphicsAPIs: [] + m_BuildTargetVRSettings: + - m_BuildTarget: Android + m_Enabled: 0 + m_Devices: + - Oculus + - m_BuildTarget: Metro + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: N3DS + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: PS3 + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: PS4 + m_Enabled: 0 + m_Devices: + - PlayStationVR + - m_BuildTarget: PSM + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: PSP2 + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: SamsungTV + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: Standalone + m_Enabled: 0 + m_Devices: + - Oculus + - m_BuildTarget: Tizen + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: WebGL + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: WebPlayer + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: WiiU + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: Xbox360 + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: XboxOne + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: iOS + m_Enabled: 0 + m_Devices: [] + - m_BuildTarget: tvOS + m_Enabled: 0 + m_Devices: [] + openGLRequireES31: 0 + openGLRequireES31AEP: 0 webPlayerTemplate: APPLICATION:Default m_TemplateCustomTags: {} wiiUTitleID: 0005000011000000 @@ -206,6 +315,7 @@ PlayerSettings: wiiUGamePadStartupScreen: {fileID: 0} wiiUDrcBufferDisabled: 0 wiiUProfilerLibPath: + playModeTestRunnerEnabled: 0 actionOnDotNetUnhandledException: 1 enableInternalProfiler: 0 logObjCUncaughtExceptions: 1 @@ -213,34 +323,115 @@ PlayerSettings: cameraUsageDescription: locationUsageDescription: microphoneUsageDescription: - XboxTitleId: - XboxImageXexPath: - XboxSpaPath: - XboxGenerateSpa: 0 - XboxDeployKinectResources: 0 - XboxSplashScreen: {fileID: 0} - xboxEnableSpeech: 0 - xboxAdditionalTitleMemorySize: 0 - xboxDeployKinectHeadOrientation: 0 - xboxDeployKinectHeadPosition: 0 - ps3TitleConfigPath: - ps3DLCConfigPath: - ps3ThumbnailPath: - ps3BackgroundPath: - ps3SoundPath: - ps3NPAgeRating: 12 - ps3TrophyCommId: - ps3NpCommunicationPassphrase: - ps3TrophyPackagePath: - ps3BootCheckMaxSaveGameSizeKB: 128 - ps3TrophyCommSig: - ps3SaveGameSlots: 1 - ps3TrialMode: 0 - ps3VideoMemoryForAudio: 0 - ps3EnableVerboseMemoryStats: 0 - ps3UseSPUForUmbra: 0 - ps3EnableMoveSupport: 1 - ps3DisableDolbyEncoding: 0 + switchNetLibKey: + switchSocketMemoryPoolSize: 6144 + switchSocketAllocatorPoolSize: 128 + switchSocketConcurrencyLimit: 14 + switchUseCPUProfiler: 0 + switchApplicationID: 0x0005000C10000001 + switchNSODependencies: + switchTitleNames_0: + switchTitleNames_1: + switchTitleNames_2: + switchTitleNames_3: + switchTitleNames_4: + switchTitleNames_5: + switchTitleNames_6: + switchTitleNames_7: + switchTitleNames_8: + switchTitleNames_9: + switchTitleNames_10: + switchTitleNames_11: + switchTitleNames_12: + switchTitleNames_13: + switchTitleNames_14: + switchPublisherNames_0: + switchPublisherNames_1: + switchPublisherNames_2: + switchPublisherNames_3: + switchPublisherNames_4: + switchPublisherNames_5: + switchPublisherNames_6: + switchPublisherNames_7: + switchPublisherNames_8: + switchPublisherNames_9: + switchPublisherNames_10: + switchPublisherNames_11: + switchPublisherNames_12: + switchPublisherNames_13: + switchPublisherNames_14: + switchIcons_0: {fileID: 0} + switchIcons_1: {fileID: 0} + switchIcons_2: {fileID: 0} + switchIcons_3: {fileID: 0} + switchIcons_4: {fileID: 0} + switchIcons_5: {fileID: 0} + switchIcons_6: {fileID: 0} + switchIcons_7: {fileID: 0} + switchIcons_8: {fileID: 0} + switchIcons_9: {fileID: 0} + switchIcons_10: {fileID: 0} + switchIcons_11: {fileID: 0} + switchIcons_12: {fileID: 0} + switchIcons_13: {fileID: 0} + switchIcons_14: {fileID: 0} + switchSmallIcons_0: {fileID: 0} + switchSmallIcons_1: {fileID: 0} + switchSmallIcons_2: {fileID: 0} + switchSmallIcons_3: {fileID: 0} + switchSmallIcons_4: {fileID: 0} + switchSmallIcons_5: {fileID: 0} + switchSmallIcons_6: {fileID: 0} + switchSmallIcons_7: {fileID: 0} + switchSmallIcons_8: {fileID: 0} + switchSmallIcons_9: {fileID: 0} + switchSmallIcons_10: {fileID: 0} + switchSmallIcons_11: {fileID: 0} + switchSmallIcons_12: {fileID: 0} + switchSmallIcons_13: {fileID: 0} + switchSmallIcons_14: {fileID: 0} + switchManualHTML: + switchAccessibleURLs: + switchLegalInformation: + switchMainThreadStackSize: 1048576 + switchPresenceGroupId: 0x0005000C10000001 + switchLogoHandling: 0 + switchReleaseVersion: 0 + switchDisplayVersion: 1.0.0 + switchStartupUserAccount: 0 + switchTouchScreenUsage: 0 + switchSupportedLanguagesMask: 0 + switchLogoType: 0 + switchApplicationErrorCodeCategory: + switchUserAccountSaveDataSize: 0 + switchUserAccountSaveDataJournalSize: 0 + switchAttribute: 0 + switchCardSpecSize: 4 + switchCardSpecClock: 25 + switchRatingsMask: 0 + switchRatingsInt_0: 0 + switchRatingsInt_1: 0 + switchRatingsInt_2: 0 + switchRatingsInt_3: 0 + switchRatingsInt_4: 0 + switchRatingsInt_5: 0 + switchRatingsInt_6: 0 + switchRatingsInt_7: 0 + switchRatingsInt_8: 0 + switchRatingsInt_9: 0 + switchRatingsInt_10: 0 + switchRatingsInt_11: 0 + switchLocalCommunicationIds_0: 0x0005000C10000001 + switchLocalCommunicationIds_1: + switchLocalCommunicationIds_2: + switchLocalCommunicationIds_3: + switchLocalCommunicationIds_4: + switchLocalCommunicationIds_5: + switchLocalCommunicationIds_6: + switchLocalCommunicationIds_7: + switchParentalControl: 0 + switchAllowsScreenshot: 1 + switchDataLossConfirmation: 0 ps4NPAgeRating: 12 ps4NPTitleSecret: ps4NPTrophyPackPath: @@ -253,6 +444,7 @@ PlayerSettings: ps4ParamSfxPath: ps4VideoOutPixelFormat: 0 ps4VideoOutInitialWidth: 1920 + ps4VideoOutBaseModeInitialWidth: 1920 ps4VideoOutReprojectionRate: 120 ps4PronunciationXMLPath: ps4PronunciationSIGPath: @@ -275,6 +467,7 @@ PlayerSettings: ps4ApplicationParam4: 0 ps4DownloadDataSize: 0 ps4GarlicHeapSize: 2048 + ps4ProGarlicHeapSize: 2560 ps4Passcode: 5PN2qmWqBlQ9wQj99nsQzldVI5ZuGXbE ps4UseDebugIl2cppLibs: 0 ps4pnSessions: 1 @@ -282,8 +475,8 @@ PlayerSettings: ps4pnFriends: 1 ps4pnGameCustomData: 1 playerPrefsSupport: 0 - ps4UseResolutionFallback: 0 restrictedAudioUsageRights: 0 + ps4UseResolutionFallback: 0 ps4ReprojectionSupport: 0 ps4UseAudio3dBackend: 0 ps4SocialScreenEnabled: 0 @@ -300,6 +493,9 @@ PlayerSettings: ps4attribShareSupport: 0 ps4attribExclusiveVR: 0 ps4disableAutoHideSplash: 0 + ps4videoRecordingFeaturesUsed: 0 + ps4contentSearchFeaturesUsed: 0 + ps4attribEyeToEyeDistanceSettingVR: 0 ps4IncludedModules: [] monoEnv: psp2Splashimage: {fileID: 0} @@ -350,8 +546,38 @@ PlayerSettings: psp2InfoBarColor: 0 psp2UseDebugIl2cppLibs: 0 psmSplashimage: {fileID: 0} + splashScreenBackgroundSourceLandscape: {fileID: 0} + splashScreenBackgroundSourcePortrait: {fileID: 0} spritePackerPolicy: + webGLMemorySize: 256 + webGLExceptionSupport: 0 + webGLNameFilesAsHashes: 0 + webGLDataCaching: 0 + webGLDebugSymbols: 0 + webGLEmscriptenArgs: + webGLModulesDirectory: + webGLTemplate: APPLICATION:Default + webGLAnalyzeBuildSize: 0 + webGLUseEmbeddedResources: 0 + webGLUseWasm: 0 + webGLCompressionFormat: 1 scriptingDefineSymbols: {} + platformArchitecture: + iOS: 0 + tvOS: 1 + scriptingBackend: + Android: 0 + Standalone: 0 + WebGL: 1 + iOS: 0 + tvOS: 1 + incrementalIl2cppBuild: + iOS: 0 + tvOS: 0 + additionalIl2CppArgs: + apiCompatibilityLevelPerPlatform: {} + m_RenderingPath: 1 + m_MobileRenderingPath: 1 metroPackageName: SDKPackage metroPackageVersion: metroCertificatePath: @@ -382,7 +608,9 @@ PlayerSettings: tizenSigningProfileName: tizenGPSPermissions: 0 tizenMicrophonePermissions: 0 - tizenMinOSVersion: 0 + tizenDeploymentTarget: + tizenDeploymentTargetType: -131587 + tizenMinOSVersion: 1 n3dsUseExtSaveData: 0 n3dsCompressStaticMem: 1 n3dsExtSaveDataNumber: 0x12345 @@ -412,144 +640,35 @@ PlayerSettings: XboxOnePackageEncryption: 0 XboxOnePackageUpdateGranularity: 2 XboxOneDescription: + XboxOneLanguage: + - enus + XboxOneCapability: [] + XboxOneGameRating: {} XboxOneIsContentPackage: 0 XboxOneEnableGPUVariability: 0 XboxOneSockets: {} XboxOneSplashScreen: {fileID: 0} XboxOneAllowedProductIds: [] XboxOnePersistentLocalStorageSize: 0 - intPropertyNames: - - Android::ScriptingBackend - - Standalone::ScriptingBackend - - WebGL::ScriptingBackend - - WebGL::audioCompressionFormat - - WebGL::exceptionSupport - - WebGL::memorySize - - iOS::Architecture - - iOS::EnableIncrementalBuildSupportForIl2cpp - - iOS::ScriptingBackend - - tvOS::Architecture - - tvOS::EnableIncrementalBuildSupportForIl2cpp - - tvOS::ScriptingBackend - Android::ScriptingBackend: 0 - Standalone::ScriptingBackend: 0 - WebGL::ScriptingBackend: 1 - WebGL::audioCompressionFormat: 4 - WebGL::exceptionSupport: 0 - WebGL::memorySize: 256 - iOS::Architecture: 0 - iOS::EnableIncrementalBuildSupportForIl2cpp: 0 - iOS::ScriptingBackend: 0 - tvOS::Architecture: 1 - tvOS::EnableIncrementalBuildSupportForIl2cpp: 0 - tvOS::ScriptingBackend: 1 - boolPropertyNames: - - Android::VR::enable - - Metro::VR::enable - - N3DS::VR::enable - - PS3::VR::enable - - PS4::VR::enable - - PSM::VR::enable - - PSP2::VR::enable - - SamsungTV::VR::enable - - Standalone::VR::enable - - Tizen::VR::enable - - WebGL::VR::enable - - WebGL::analyzeBuildSize - - WebGL::dataCaching - - WebGL::useEmbeddedResources - - WebPlayer::VR::enable - - WiiU::VR::enable - - Xbox360::VR::enable - - XboxOne::VR::enable - - XboxOne::enus - - iOS::VR::enable - - tvOS::VR::enable - Android::VR::enable: 0 - Metro::VR::enable: 0 - N3DS::VR::enable: 0 - PS3::VR::enable: 0 - PS4::VR::enable: 0 - PSM::VR::enable: 0 - PSP2::VR::enable: 0 - SamsungTV::VR::enable: 0 - Standalone::VR::enable: 0 - Tizen::VR::enable: 0 - WebGL::VR::enable: 0 - WebGL::analyzeBuildSize: 0 - WebGL::dataCaching: 0 - WebGL::useEmbeddedResources: 0 - WebPlayer::VR::enable: 0 - WiiU::VR::enable: 0 - Xbox360::VR::enable: 0 - XboxOne::VR::enable: 0 - XboxOne::enus: 1 - iOS::VR::enable: 0 - tvOS::VR::enable: 0 - stringPropertyNames: - - Analytics_ServiceEnabled::Analytics_ServiceEnabled - - Build_ServiceEnabled::Build_ServiceEnabled - - Collab_ServiceEnabled::Collab_ServiceEnabled - - ErrorHub_ServiceEnabled::ErrorHub_ServiceEnabled - - Game_Performance_ServiceEnabled::Game_Performance_ServiceEnabled - - Hub_ServiceEnabled::Hub_ServiceEnabled - - Purchasing_ServiceEnabled::Purchasing_ServiceEnabled - - UNet_ServiceEnabled::UNet_ServiceEnabled - - Unity_Ads_ServiceEnabled::Unity_Ads_ServiceEnabled - - WebGL::emscriptenArgs - - WebGL::template - - additionalIl2CppArgs::additionalIl2CppArgs - Analytics_ServiceEnabled::Analytics_ServiceEnabled: False - Build_ServiceEnabled::Build_ServiceEnabled: False - Collab_ServiceEnabled::Collab_ServiceEnabled: False - ErrorHub_ServiceEnabled::ErrorHub_ServiceEnabled: False - Game_Performance_ServiceEnabled::Game_Performance_ServiceEnabled: False - Hub_ServiceEnabled::Hub_ServiceEnabled: False - Purchasing_ServiceEnabled::Purchasing_ServiceEnabled: False - UNet_ServiceEnabled::UNet_ServiceEnabled: False - Unity_Ads_ServiceEnabled::Unity_Ads_ServiceEnabled: False - WebGL::emscriptenArgs: - WebGL::template: APPLICATION:Default - additionalIl2CppArgs::additionalIl2CppArgs: - vectorPropertyNames: - - Android::VR::enabledDevices - - Metro::VR::enabledDevices - - N3DS::VR::enabledDevices - - PS3::VR::enabledDevices - - PS4::VR::enabledDevices - - PSM::VR::enabledDevices - - PSP2::VR::enabledDevices - - SamsungTV::VR::enabledDevices - - Standalone::VR::enabledDevices - - Tizen::VR::enabledDevices - - WebGL::VR::enabledDevices - - WebPlayer::VR::enabledDevices - - WiiU::VR::enabledDevices - - Xbox360::VR::enabledDevices - - XboxOne::VR::enabledDevices - - iOS::VR::enabledDevices - - tvOS::VR::enabledDevices - Android::VR::enabledDevices: - - Oculus - Metro::VR::enabledDevices: [] - N3DS::VR::enabledDevices: [] - PS3::VR::enabledDevices: [] - PS4::VR::enabledDevices: - - PlayStationVR - PSM::VR::enabledDevices: [] - PSP2::VR::enabledDevices: [] - SamsungTV::VR::enabledDevices: [] - Standalone::VR::enabledDevices: - - Oculus - Tizen::VR::enabledDevices: [] - WebGL::VR::enabledDevices: [] - WebPlayer::VR::enabledDevices: [] - WiiU::VR::enabledDevices: [] - Xbox360::VR::enabledDevices: [] - XboxOne::VR::enabledDevices: [] - iOS::VR::enabledDevices: [] - tvOS::VR::enabledDevices: [] + xboxOneScriptCompiler: 0 + vrEditorSettings: + daydream: + daydreamIconForeground: {fileID: 0} + daydreamIconBackground: {fileID: 0} + cloudServicesEnabled: + Analytics: 0 + Build: 0 + Collab: 0 + ErrorHub: 0 + Game_Performance: 0 + Hub: 0 + Purchasing: 0 + UNet: 0 + Unity_Ads: 0 + facebookSdkVersion: 7.9.1 + apiCompatibilityLevel: 2 cloudProjectId: projectName: organizationId: cloudEnabled: 0 + enableNewInputSystem: 0 diff --git a/UnitySDK/ProjectSettings/UnityAdsSettings.asset b/UnitySDK/ProjectSettings/UnityAdsSettings.asset deleted file mode 100644 index 224050ce8..000000000 --- a/UnitySDK/ProjectSettings/UnityAdsSettings.asset +++ /dev/null @@ -1,11 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!292 &1 -UnityAdsSettings: - m_ObjectHideFlags: 0 - m_Enabled: 0 - m_InitializeOnStartup: 1 - m_TestMode: 0 - m_EnabledPlatforms: 4294967295 - m_IosGameId: - m_AndroidGameId: diff --git a/UnitySDK/ProjectSettings/UnityConnectSettings.asset b/UnitySDK/ProjectSettings/UnityConnectSettings.asset index 9b7a57834..2943e4401 100644 --- a/UnitySDK/ProjectSettings/UnityConnectSettings.asset +++ b/UnitySDK/ProjectSettings/UnityConnectSettings.asset @@ -3,6 +3,14 @@ --- !u!310 &1 UnityConnectSettings: m_ObjectHideFlags: 0 + m_Enabled: 0 + m_TestMode: 0 + m_TestEventUrl: + m_TestConfigUrl: + CrashReportingSettings: + m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes + m_Enabled: 0 + m_CaptureEditorExceptions: 1 UnityPurchasingSettings: m_Enabled: 0 m_TestMode: 0 @@ -12,3 +20,10 @@ UnityConnectSettings: m_TestMode: 0 m_TestEventUrl: m_TestConfigUrl: + UnityAdsSettings: + m_Enabled: 0 + m_InitializeOnStartup: 1 + m_TestMode: 0 + m_EnabledPlatforms: 4294967295 + m_IosGameId: + m_AndroidGameId: diff --git a/UnitySDK/RegisterIcalls.cpp b/UnitySDK/RegisterIcalls.cpp new file mode 100644 index 000000000..3de96d1ed --- /dev/null +++ b/UnitySDK/RegisterIcalls.cpp @@ -0,0 +1,23531 @@ +void RegisterAllStrippedInternalCalls() +{ + //Start Registrations for type : UnityEngine.AI.NavMesh + + //System.Boolean UnityEngine.AI.NavMesh::INTERNAL_CALL_CalculatePathFilterInternal(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.AI.NavMeshPath,System.Int32,System.Int32,System.Single[]) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_CalculatePathFilterInternal(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_CalculatePathFilterInternal(); + + //System.Boolean UnityEngine.AI.NavMesh::INTERNAL_CALL_CalculatePathInternal(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Int32,UnityEngine.AI.NavMeshPath) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_CalculatePathInternal(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_CalculatePathInternal(); + + //System.Boolean UnityEngine.AI.NavMesh::INTERNAL_CALL_FindClosestEdge(UnityEngine.Vector3&,UnityEngine.AI.NavMeshHit&,System.Int32) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_FindClosestEdge(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_FindClosestEdge(); + + //System.Boolean UnityEngine.AI.NavMesh::INTERNAL_CALL_FindClosestEdgeFilter(UnityEngine.Vector3&,UnityEngine.AI.NavMeshHit&,System.Int32,System.Int32) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_FindClosestEdgeFilter(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_FindClosestEdgeFilter(); + + //System.Boolean UnityEngine.AI.NavMesh::INTERNAL_CALL_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.AI.NavMeshHit&,System.Int32) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_Raycast(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_Raycast(); + + //System.Boolean UnityEngine.AI.NavMesh::INTERNAL_CALL_RaycastFilter(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.AI.NavMeshHit&,System.Int32,System.Int32) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_RaycastFilter(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_RaycastFilter(); + + //System.Boolean UnityEngine.AI.NavMesh::INTERNAL_CALL_SamplePosition(UnityEngine.Vector3&,UnityEngine.AI.NavMeshHit&,System.Single,System.Int32) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_SamplePosition(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_SamplePosition(); + + //System.Boolean UnityEngine.AI.NavMesh::INTERNAL_CALL_SamplePositionFilter(UnityEngine.Vector3&,UnityEngine.AI.NavMeshHit&,System.Single,System.Int32,System.Int32) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_SamplePositionFilter(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_SamplePositionFilter(); + + //System.Boolean UnityEngine.AI.NavMesh::InternalSetLinkOwner(System.Int32,System.Int32) + void Register_UnityEngine_AI_NavMesh_InternalSetLinkOwner(); + Register_UnityEngine_AI_NavMesh_InternalSetLinkOwner(); + + //System.Boolean UnityEngine.AI.NavMesh::InternalSetOwner(System.Int32,System.Int32) + void Register_UnityEngine_AI_NavMesh_InternalSetOwner(); + Register_UnityEngine_AI_NavMesh_InternalSetOwner(); + + //System.Boolean UnityEngine.AI.NavMesh::IsValidLinkHandle(System.Int32) + void Register_UnityEngine_AI_NavMesh_IsValidLinkHandle(); + Register_UnityEngine_AI_NavMesh_IsValidLinkHandle(); + + //System.Boolean UnityEngine.AI.NavMesh::IsValidNavMeshDataHandle(System.Int32) + void Register_UnityEngine_AI_NavMesh_IsValidNavMeshDataHandle(); + Register_UnityEngine_AI_NavMesh_IsValidNavMeshDataHandle(); + + //System.Int32 UnityEngine.AI.NavMesh::AddNavMeshDataInternal(UnityEngine.AI.NavMeshData) + void Register_UnityEngine_AI_NavMesh_AddNavMeshDataInternal(); + Register_UnityEngine_AI_NavMesh_AddNavMeshDataInternal(); + + //System.Int32 UnityEngine.AI.NavMesh::GetAreaFromName(System.String) + void Register_UnityEngine_AI_NavMesh_GetAreaFromName(); + Register_UnityEngine_AI_NavMesh_GetAreaFromName(); + + //System.Int32 UnityEngine.AI.NavMesh::GetNavMeshLayerFromName(System.String) + void Register_UnityEngine_AI_NavMesh_GetNavMeshLayerFromName(); + Register_UnityEngine_AI_NavMesh_GetNavMeshLayerFromName(); + + //System.Int32 UnityEngine.AI.NavMesh::GetPathfindingIterationsPerFrame() + void Register_UnityEngine_AI_NavMesh_GetPathfindingIterationsPerFrame(); + Register_UnityEngine_AI_NavMesh_GetPathfindingIterationsPerFrame(); + + //System.Int32 UnityEngine.AI.NavMesh::GetSettingsCount() + void Register_UnityEngine_AI_NavMesh_GetSettingsCount(); + Register_UnityEngine_AI_NavMesh_GetSettingsCount(); + + //System.Int32 UnityEngine.AI.NavMesh::INTERNAL_CALL_AddLinkInternal(UnityEngine.AI.NavMeshLinkData&,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_AddLinkInternal(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_AddLinkInternal(); + + //System.Int32 UnityEngine.AI.NavMesh::INTERNAL_CALL_AddNavMeshDataTransformedInternal(UnityEngine.AI.NavMeshData,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_AddNavMeshDataTransformedInternal(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_AddNavMeshDataTransformedInternal(); + + //System.Object UnityEngine.AI.NavMesh::TriangulateInternal() + void Register_UnityEngine_AI_NavMesh_TriangulateInternal(); + Register_UnityEngine_AI_NavMesh_TriangulateInternal(); + + //System.Single UnityEngine.AI.NavMesh::GetAreaCost(System.Int32) + void Register_UnityEngine_AI_NavMesh_GetAreaCost(); + Register_UnityEngine_AI_NavMesh_GetAreaCost(); + + //System.Single UnityEngine.AI.NavMesh::GetAvoidancePredictionTime() + void Register_UnityEngine_AI_NavMesh_GetAvoidancePredictionTime(); + Register_UnityEngine_AI_NavMesh_GetAvoidancePredictionTime(); + + //System.Single UnityEngine.AI.NavMesh::GetLayerCost(System.Int32) + void Register_UnityEngine_AI_NavMesh_GetLayerCost(); + Register_UnityEngine_AI_NavMesh_GetLayerCost(); + + //System.String UnityEngine.AI.NavMesh::GetSettingsNameFromID(System.Int32) + void Register_UnityEngine_AI_NavMesh_GetSettingsNameFromID(); + Register_UnityEngine_AI_NavMesh_GetSettingsNameFromID(); + + //System.Void UnityEngine.AI.NavMesh::AddOffMeshLinks() + void Register_UnityEngine_AI_NavMesh_AddOffMeshLinks(); + Register_UnityEngine_AI_NavMesh_AddOffMeshLinks(); + + //System.Void UnityEngine.AI.NavMesh::INTERNAL_CALL_CreateSettings(UnityEngine.AI.NavMeshBuildSettings&) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_CreateSettings(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_CreateSettings(); + + //System.Void UnityEngine.AI.NavMesh::INTERNAL_CALL_GetSettingsByID(System.Int32,UnityEngine.AI.NavMeshBuildSettings&) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_GetSettingsByID(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_GetSettingsByID(); + + //System.Void UnityEngine.AI.NavMesh::INTERNAL_CALL_GetSettingsByIndex(System.Int32,UnityEngine.AI.NavMeshBuildSettings&) + void Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_GetSettingsByIndex(); + Register_UnityEngine_AI_NavMesh_INTERNAL_CALL_GetSettingsByIndex(); + + //System.Void UnityEngine.AI.NavMesh::RemoveLinkInternal(System.Int32) + void Register_UnityEngine_AI_NavMesh_RemoveLinkInternal(); + Register_UnityEngine_AI_NavMesh_RemoveLinkInternal(); + + //System.Void UnityEngine.AI.NavMesh::RemoveNavMeshDataInternal(System.Int32) + void Register_UnityEngine_AI_NavMesh_RemoveNavMeshDataInternal(); + Register_UnityEngine_AI_NavMesh_RemoveNavMeshDataInternal(); + + //System.Void UnityEngine.AI.NavMesh::RemoveSettings(System.Int32) + void Register_UnityEngine_AI_NavMesh_RemoveSettings(); + Register_UnityEngine_AI_NavMesh_RemoveSettings(); + + //System.Void UnityEngine.AI.NavMesh::RestoreNavMesh() + void Register_UnityEngine_AI_NavMesh_RestoreNavMesh(); + Register_UnityEngine_AI_NavMesh_RestoreNavMesh(); + + //System.Void UnityEngine.AI.NavMesh::SetAreaCost(System.Int32,System.Single) + void Register_UnityEngine_AI_NavMesh_SetAreaCost(); + Register_UnityEngine_AI_NavMesh_SetAreaCost(); + + //System.Void UnityEngine.AI.NavMesh::SetAvoidancePredictionTime(System.Single) + void Register_UnityEngine_AI_NavMesh_SetAvoidancePredictionTime(); + Register_UnityEngine_AI_NavMesh_SetAvoidancePredictionTime(); + + //System.Void UnityEngine.AI.NavMesh::SetLayerCost(System.Int32,System.Single) + void Register_UnityEngine_AI_NavMesh_SetLayerCost(); + Register_UnityEngine_AI_NavMesh_SetLayerCost(); + + //System.Void UnityEngine.AI.NavMesh::SetPathfindingIterationsPerFrame(System.Int32) + void Register_UnityEngine_AI_NavMesh_SetPathfindingIterationsPerFrame(); + Register_UnityEngine_AI_NavMesh_SetPathfindingIterationsPerFrame(); + + //System.Void UnityEngine.AI.NavMesh::Triangulate(UnityEngine.Vector3[]&,System.Int32[]&) + void Register_UnityEngine_AI_NavMesh_Triangulate(); + Register_UnityEngine_AI_NavMesh_Triangulate(); + + //UnityEngine.Object UnityEngine.AI.NavMesh::InternalGetLinkOwner(System.Int32) + void Register_UnityEngine_AI_NavMesh_InternalGetLinkOwner(); + Register_UnityEngine_AI_NavMesh_InternalGetLinkOwner(); + + //UnityEngine.Object UnityEngine.AI.NavMesh::InternalGetOwner(System.Int32) + void Register_UnityEngine_AI_NavMesh_InternalGetOwner(); + Register_UnityEngine_AI_NavMesh_InternalGetOwner(); + + //End Registrations for type : UnityEngine.AI.NavMesh + + //Start Registrations for type : UnityEngine.AI.NavMeshAgent + + //System.Boolean UnityEngine.AI.NavMeshAgent::FindClosestEdge(UnityEngine.AI.NavMeshHit&) + void Register_UnityEngine_AI_NavMeshAgent_FindClosestEdge(); + Register_UnityEngine_AI_NavMeshAgent_FindClosestEdge(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::INTERNAL_CALL_CalculatePathInternal(UnityEngine.AI.NavMeshAgent,UnityEngine.Vector3&,UnityEngine.AI.NavMeshPath) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_CALL_CalculatePathInternal(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_CALL_CalculatePathInternal(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::INTERNAL_CALL_Raycast(UnityEngine.AI.NavMeshAgent,UnityEngine.Vector3&,UnityEngine.AI.NavMeshHit&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_CALL_Raycast(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_CALL_Raycast(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::INTERNAL_CALL_SetDestination(UnityEngine.AI.NavMeshAgent,UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_CALL_SetDestination(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_CALL_SetDestination(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::INTERNAL_CALL_Warp(UnityEngine.AI.NavMeshAgent,UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_CALL_Warp(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_CALL_Warp(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::SamplePathPosition(System.Int32,System.Single,UnityEngine.AI.NavMeshHit&) + void Register_UnityEngine_AI_NavMeshAgent_SamplePathPosition(); + Register_UnityEngine_AI_NavMeshAgent_SamplePathPosition(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::SetPath(UnityEngine.AI.NavMeshPath) + void Register_UnityEngine_AI_NavMeshAgent_SetPath(); + Register_UnityEngine_AI_NavMeshAgent_SetPath(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::get_autoBraking() + void Register_UnityEngine_AI_NavMeshAgent_get_autoBraking(); + Register_UnityEngine_AI_NavMeshAgent_get_autoBraking(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::get_autoRepath() + void Register_UnityEngine_AI_NavMeshAgent_get_autoRepath(); + Register_UnityEngine_AI_NavMeshAgent_get_autoRepath(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::get_autoTraverseOffMeshLink() + void Register_UnityEngine_AI_NavMeshAgent_get_autoTraverseOffMeshLink(); + Register_UnityEngine_AI_NavMeshAgent_get_autoTraverseOffMeshLink(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::get_hasPath() + void Register_UnityEngine_AI_NavMeshAgent_get_hasPath(); + Register_UnityEngine_AI_NavMeshAgent_get_hasPath(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::get_isOnNavMesh() + void Register_UnityEngine_AI_NavMeshAgent_get_isOnNavMesh(); + Register_UnityEngine_AI_NavMeshAgent_get_isOnNavMesh(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::get_isOnOffMeshLink() + void Register_UnityEngine_AI_NavMeshAgent_get_isOnOffMeshLink(); + Register_UnityEngine_AI_NavMeshAgent_get_isOnOffMeshLink(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::get_isPathStale() + void Register_UnityEngine_AI_NavMeshAgent_get_isPathStale(); + Register_UnityEngine_AI_NavMeshAgent_get_isPathStale(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::get_isStopped() + void Register_UnityEngine_AI_NavMeshAgent_get_isStopped(); + Register_UnityEngine_AI_NavMeshAgent_get_isStopped(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::get_pathPending() + void Register_UnityEngine_AI_NavMeshAgent_get_pathPending(); + Register_UnityEngine_AI_NavMeshAgent_get_pathPending(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::get_updatePosition() + void Register_UnityEngine_AI_NavMeshAgent_get_updatePosition(); + Register_UnityEngine_AI_NavMeshAgent_get_updatePosition(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::get_updateRotation() + void Register_UnityEngine_AI_NavMeshAgent_get_updateRotation(); + Register_UnityEngine_AI_NavMeshAgent_get_updateRotation(); + + //System.Boolean UnityEngine.AI.NavMeshAgent::get_updateUpAxis() + void Register_UnityEngine_AI_NavMeshAgent_get_updateUpAxis(); + Register_UnityEngine_AI_NavMeshAgent_get_updateUpAxis(); + + //System.Int32 UnityEngine.AI.NavMeshAgent::get_agentTypeID() + void Register_UnityEngine_AI_NavMeshAgent_get_agentTypeID(); + Register_UnityEngine_AI_NavMeshAgent_get_agentTypeID(); + + //System.Int32 UnityEngine.AI.NavMeshAgent::get_areaMask() + void Register_UnityEngine_AI_NavMeshAgent_get_areaMask(); + Register_UnityEngine_AI_NavMeshAgent_get_areaMask(); + + //System.Int32 UnityEngine.AI.NavMeshAgent::get_avoidancePriority() + void Register_UnityEngine_AI_NavMeshAgent_get_avoidancePriority(); + Register_UnityEngine_AI_NavMeshAgent_get_avoidancePriority(); + + //System.Int32 UnityEngine.AI.NavMeshAgent::get_walkableMask() + void Register_UnityEngine_AI_NavMeshAgent_get_walkableMask(); + Register_UnityEngine_AI_NavMeshAgent_get_walkableMask(); + + //System.Single UnityEngine.AI.NavMeshAgent::GetAreaCost(System.Int32) + void Register_UnityEngine_AI_NavMeshAgent_GetAreaCost(); + Register_UnityEngine_AI_NavMeshAgent_GetAreaCost(); + + //System.Single UnityEngine.AI.NavMeshAgent::GetLayerCost(System.Int32) + void Register_UnityEngine_AI_NavMeshAgent_GetLayerCost(); + Register_UnityEngine_AI_NavMeshAgent_GetLayerCost(); + + //System.Single UnityEngine.AI.NavMeshAgent::get_acceleration() + void Register_UnityEngine_AI_NavMeshAgent_get_acceleration(); + Register_UnityEngine_AI_NavMeshAgent_get_acceleration(); + + //System.Single UnityEngine.AI.NavMeshAgent::get_angularSpeed() + void Register_UnityEngine_AI_NavMeshAgent_get_angularSpeed(); + Register_UnityEngine_AI_NavMeshAgent_get_angularSpeed(); + + //System.Single UnityEngine.AI.NavMeshAgent::get_baseOffset() + void Register_UnityEngine_AI_NavMeshAgent_get_baseOffset(); + Register_UnityEngine_AI_NavMeshAgent_get_baseOffset(); + + //System.Single UnityEngine.AI.NavMeshAgent::get_height() + void Register_UnityEngine_AI_NavMeshAgent_get_height(); + Register_UnityEngine_AI_NavMeshAgent_get_height(); + + //System.Single UnityEngine.AI.NavMeshAgent::get_radius() + void Register_UnityEngine_AI_NavMeshAgent_get_radius(); + Register_UnityEngine_AI_NavMeshAgent_get_radius(); + + //System.Single UnityEngine.AI.NavMeshAgent::get_remainingDistance() + void Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance(); + Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance(); + + //System.Single UnityEngine.AI.NavMeshAgent::get_speed() + void Register_UnityEngine_AI_NavMeshAgent_get_speed(); + Register_UnityEngine_AI_NavMeshAgent_get_speed(); + + //System.Single UnityEngine.AI.NavMeshAgent::get_stoppingDistance() + void Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance(); + Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance(); + + //System.Void UnityEngine.AI.NavMeshAgent::ActivateCurrentOffMeshLink(System.Boolean) + void Register_UnityEngine_AI_NavMeshAgent_ActivateCurrentOffMeshLink(); + Register_UnityEngine_AI_NavMeshAgent_ActivateCurrentOffMeshLink(); + + //System.Void UnityEngine.AI.NavMeshAgent::CompleteOffMeshLink() + void Register_UnityEngine_AI_NavMeshAgent_CompleteOffMeshLink(); + Register_UnityEngine_AI_NavMeshAgent_CompleteOffMeshLink(); + + //System.Void UnityEngine.AI.NavMeshAgent::CopyPathTo(UnityEngine.AI.NavMeshPath) + void Register_UnityEngine_AI_NavMeshAgent_CopyPathTo(); + Register_UnityEngine_AI_NavMeshAgent_CopyPathTo(); + + //System.Void UnityEngine.AI.NavMeshAgent::INTERNAL_CALL_Move(UnityEngine.AI.NavMeshAgent,UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_CALL_Move(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_CALL_Move(); + + //System.Void UnityEngine.AI.NavMeshAgent::INTERNAL_get_desiredVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_get_desiredVelocity(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_get_desiredVelocity(); + + //System.Void UnityEngine.AI.NavMeshAgent::INTERNAL_get_destination(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_get_destination(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_get_destination(); + + //System.Void UnityEngine.AI.NavMeshAgent::INTERNAL_get_nextPosition(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_get_nextPosition(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_get_nextPosition(); + + //System.Void UnityEngine.AI.NavMeshAgent::INTERNAL_get_pathEndPosition(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_get_pathEndPosition(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_get_pathEndPosition(); + + //System.Void UnityEngine.AI.NavMeshAgent::INTERNAL_get_steeringTarget(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_get_steeringTarget(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_get_steeringTarget(); + + //System.Void UnityEngine.AI.NavMeshAgent::INTERNAL_get_velocity(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_get_velocity(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_get_velocity(); + + //System.Void UnityEngine.AI.NavMeshAgent::INTERNAL_set_destination(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_set_destination(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_set_destination(); + + //System.Void UnityEngine.AI.NavMeshAgent::INTERNAL_set_nextPosition(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_set_nextPosition(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_set_nextPosition(); + + //System.Void UnityEngine.AI.NavMeshAgent::INTERNAL_set_velocity(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshAgent_INTERNAL_set_velocity(); + Register_UnityEngine_AI_NavMeshAgent_INTERNAL_set_velocity(); + + //System.Void UnityEngine.AI.NavMeshAgent::ResetPath() + void Register_UnityEngine_AI_NavMeshAgent_ResetPath(); + Register_UnityEngine_AI_NavMeshAgent_ResetPath(); + + //System.Void UnityEngine.AI.NavMeshAgent::Resume() + void Register_UnityEngine_AI_NavMeshAgent_Resume(); + Register_UnityEngine_AI_NavMeshAgent_Resume(); + + //System.Void UnityEngine.AI.NavMeshAgent::SetAreaCost(System.Int32,System.Single) + void Register_UnityEngine_AI_NavMeshAgent_SetAreaCost(); + Register_UnityEngine_AI_NavMeshAgent_SetAreaCost(); + + //System.Void UnityEngine.AI.NavMeshAgent::SetLayerCost(System.Int32,System.Single) + void Register_UnityEngine_AI_NavMeshAgent_SetLayerCost(); + Register_UnityEngine_AI_NavMeshAgent_SetLayerCost(); + + //System.Void UnityEngine.AI.NavMeshAgent::StopInternal() + void Register_UnityEngine_AI_NavMeshAgent_StopInternal(); + Register_UnityEngine_AI_NavMeshAgent_StopInternal(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_acceleration(System.Single) + void Register_UnityEngine_AI_NavMeshAgent_set_acceleration(); + Register_UnityEngine_AI_NavMeshAgent_set_acceleration(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_agentTypeID(System.Int32) + void Register_UnityEngine_AI_NavMeshAgent_set_agentTypeID(); + Register_UnityEngine_AI_NavMeshAgent_set_agentTypeID(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_angularSpeed(System.Single) + void Register_UnityEngine_AI_NavMeshAgent_set_angularSpeed(); + Register_UnityEngine_AI_NavMeshAgent_set_angularSpeed(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_areaMask(System.Int32) + void Register_UnityEngine_AI_NavMeshAgent_set_areaMask(); + Register_UnityEngine_AI_NavMeshAgent_set_areaMask(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_autoBraking(System.Boolean) + void Register_UnityEngine_AI_NavMeshAgent_set_autoBraking(); + Register_UnityEngine_AI_NavMeshAgent_set_autoBraking(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_autoRepath(System.Boolean) + void Register_UnityEngine_AI_NavMeshAgent_set_autoRepath(); + Register_UnityEngine_AI_NavMeshAgent_set_autoRepath(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_autoTraverseOffMeshLink(System.Boolean) + void Register_UnityEngine_AI_NavMeshAgent_set_autoTraverseOffMeshLink(); + Register_UnityEngine_AI_NavMeshAgent_set_autoTraverseOffMeshLink(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_avoidancePriority(System.Int32) + void Register_UnityEngine_AI_NavMeshAgent_set_avoidancePriority(); + Register_UnityEngine_AI_NavMeshAgent_set_avoidancePriority(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_baseOffset(System.Single) + void Register_UnityEngine_AI_NavMeshAgent_set_baseOffset(); + Register_UnityEngine_AI_NavMeshAgent_set_baseOffset(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_height(System.Single) + void Register_UnityEngine_AI_NavMeshAgent_set_height(); + Register_UnityEngine_AI_NavMeshAgent_set_height(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_isStopped(System.Boolean) + void Register_UnityEngine_AI_NavMeshAgent_set_isStopped(); + Register_UnityEngine_AI_NavMeshAgent_set_isStopped(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_obstacleAvoidanceType(UnityEngine.AI.ObstacleAvoidanceType) + void Register_UnityEngine_AI_NavMeshAgent_set_obstacleAvoidanceType(); + Register_UnityEngine_AI_NavMeshAgent_set_obstacleAvoidanceType(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_radius(System.Single) + void Register_UnityEngine_AI_NavMeshAgent_set_radius(); + Register_UnityEngine_AI_NavMeshAgent_set_radius(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_speed(System.Single) + void Register_UnityEngine_AI_NavMeshAgent_set_speed(); + Register_UnityEngine_AI_NavMeshAgent_set_speed(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_stoppingDistance(System.Single) + void Register_UnityEngine_AI_NavMeshAgent_set_stoppingDistance(); + Register_UnityEngine_AI_NavMeshAgent_set_stoppingDistance(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_updatePosition(System.Boolean) + void Register_UnityEngine_AI_NavMeshAgent_set_updatePosition(); + Register_UnityEngine_AI_NavMeshAgent_set_updatePosition(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_updateRotation(System.Boolean) + void Register_UnityEngine_AI_NavMeshAgent_set_updateRotation(); + Register_UnityEngine_AI_NavMeshAgent_set_updateRotation(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_updateUpAxis(System.Boolean) + void Register_UnityEngine_AI_NavMeshAgent_set_updateUpAxis(); + Register_UnityEngine_AI_NavMeshAgent_set_updateUpAxis(); + + //System.Void UnityEngine.AI.NavMeshAgent::set_walkableMask(System.Int32) + void Register_UnityEngine_AI_NavMeshAgent_set_walkableMask(); + Register_UnityEngine_AI_NavMeshAgent_set_walkableMask(); + + //UnityEngine.AI.NavMeshPathStatus UnityEngine.AI.NavMeshAgent::get_pathStatus() + void Register_UnityEngine_AI_NavMeshAgent_get_pathStatus(); + Register_UnityEngine_AI_NavMeshAgent_get_pathStatus(); + + //UnityEngine.AI.ObstacleAvoidanceType UnityEngine.AI.NavMeshAgent::get_obstacleAvoidanceType() + void Register_UnityEngine_AI_NavMeshAgent_get_obstacleAvoidanceType(); + Register_UnityEngine_AI_NavMeshAgent_get_obstacleAvoidanceType(); + + //UnityEngine.AI.OffMeshLinkData UnityEngine.AI.NavMeshAgent::GetCurrentOffMeshLinkDataInternal() + void Register_UnityEngine_AI_NavMeshAgent_GetCurrentOffMeshLinkDataInternal(); + Register_UnityEngine_AI_NavMeshAgent_GetCurrentOffMeshLinkDataInternal(); + + //UnityEngine.AI.OffMeshLinkData UnityEngine.AI.NavMeshAgent::GetNextOffMeshLinkDataInternal() + void Register_UnityEngine_AI_NavMeshAgent_GetNextOffMeshLinkDataInternal(); + Register_UnityEngine_AI_NavMeshAgent_GetNextOffMeshLinkDataInternal(); + + //UnityEngine.Object UnityEngine.AI.NavMeshAgent::GetOwnerInternal() + void Register_UnityEngine_AI_NavMeshAgent_GetOwnerInternal(); + Register_UnityEngine_AI_NavMeshAgent_GetOwnerInternal(); + + //End Registrations for type : UnityEngine.AI.NavMeshAgent + + //Start Registrations for type : UnityEngine.AI.NavMeshBuilder + + //System.Boolean UnityEngine.AI.NavMeshBuilder::INTERNAL_CALL_UpdateNavMeshDataListInternal(UnityEngine.AI.NavMeshData,UnityEngine.AI.NavMeshBuildSettings&,System.Object,UnityEngine.Bounds&,UnityEngine.AI.NavMeshBuildDebugSettings&) + void Register_UnityEngine_AI_NavMeshBuilder_INTERNAL_CALL_UpdateNavMeshDataListInternal(); + Register_UnityEngine_AI_NavMeshBuilder_INTERNAL_CALL_UpdateNavMeshDataListInternal(); + + //System.Void UnityEngine.AI.NavMeshBuilder::Cancel(UnityEngine.AI.NavMeshData) + void Register_UnityEngine_AI_NavMeshBuilder_Cancel(); + Register_UnityEngine_AI_NavMeshBuilder_Cancel(); + + //UnityEngine.AI.NavMeshBuildSource[] UnityEngine.AI.NavMeshBuilder::INTERNAL_CALL_CollectSourcesInternal(System.Int32,UnityEngine.Bounds&,UnityEngine.Transform,System.Boolean,UnityEngine.AI.NavMeshCollectGeometry,System.Int32,UnityEngine.AI.NavMeshBuildMarkup[]) + void Register_UnityEngine_AI_NavMeshBuilder_INTERNAL_CALL_CollectSourcesInternal(); + Register_UnityEngine_AI_NavMeshBuilder_INTERNAL_CALL_CollectSourcesInternal(); + + //UnityEngine.AsyncOperation UnityEngine.AI.NavMeshBuilder::INTERNAL_CALL_UpdateNavMeshDataAsyncListInternal(UnityEngine.AI.NavMeshData,UnityEngine.AI.NavMeshBuildSettings&,System.Object,UnityEngine.Bounds&,UnityEngine.AI.NavMeshBuildDebugSettings&) + void Register_UnityEngine_AI_NavMeshBuilder_INTERNAL_CALL_UpdateNavMeshDataAsyncListInternal(); + Register_UnityEngine_AI_NavMeshBuilder_INTERNAL_CALL_UpdateNavMeshDataAsyncListInternal(); + + //End Registrations for type : UnityEngine.AI.NavMeshBuilder + + //Start Registrations for type : UnityEngine.AI.NavMeshBuildMarkup + + //UnityEngine.Transform UnityEngine.AI.NavMeshBuildMarkup::InternalGetRootGO(System.Int32) + void Register_UnityEngine_AI_NavMeshBuildMarkup_InternalGetRootGO(); + Register_UnityEngine_AI_NavMeshBuildMarkup_InternalGetRootGO(); + + //End Registrations for type : UnityEngine.AI.NavMeshBuildMarkup + + //Start Registrations for type : UnityEngine.AI.NavMeshBuildSettings + + //System.String[] UnityEngine.AI.NavMeshBuildSettings::INTERNAL_CALL_InternalValidationReport(UnityEngine.AI.NavMeshBuildSettings&,UnityEngine.Bounds&) + void Register_UnityEngine_AI_NavMeshBuildSettings_INTERNAL_CALL_InternalValidationReport(); + Register_UnityEngine_AI_NavMeshBuildSettings_INTERNAL_CALL_InternalValidationReport(); + + //End Registrations for type : UnityEngine.AI.NavMeshBuildSettings + + //Start Registrations for type : UnityEngine.AI.NavMeshBuildSource + + //UnityEngine.Component UnityEngine.AI.NavMeshBuildSource::InternalGetComponent(System.Int32) + void Register_UnityEngine_AI_NavMeshBuildSource_InternalGetComponent(); + Register_UnityEngine_AI_NavMeshBuildSource_InternalGetComponent(); + + //UnityEngine.Object UnityEngine.AI.NavMeshBuildSource::InternalGetObject(System.Int32) + void Register_UnityEngine_AI_NavMeshBuildSource_InternalGetObject(); + Register_UnityEngine_AI_NavMeshBuildSource_InternalGetObject(); + + //End Registrations for type : UnityEngine.AI.NavMeshBuildSource + + //Start Registrations for type : UnityEngine.AI.NavMeshData + + //System.Void UnityEngine.AI.NavMeshData::INTERNAL_get_position(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshData_INTERNAL_get_position(); + Register_UnityEngine_AI_NavMeshData_INTERNAL_get_position(); + + //System.Void UnityEngine.AI.NavMeshData::INTERNAL_get_rotation(UnityEngine.Quaternion&) + void Register_UnityEngine_AI_NavMeshData_INTERNAL_get_rotation(); + Register_UnityEngine_AI_NavMeshData_INTERNAL_get_rotation(); + + //System.Void UnityEngine.AI.NavMeshData::INTERNAL_get_sourceBounds(UnityEngine.Bounds&) + void Register_UnityEngine_AI_NavMeshData_INTERNAL_get_sourceBounds(); + Register_UnityEngine_AI_NavMeshData_INTERNAL_get_sourceBounds(); + + //System.Void UnityEngine.AI.NavMeshData::INTERNAL_set_position(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshData_INTERNAL_set_position(); + Register_UnityEngine_AI_NavMeshData_INTERNAL_set_position(); + + //System.Void UnityEngine.AI.NavMeshData::INTERNAL_set_rotation(UnityEngine.Quaternion&) + void Register_UnityEngine_AI_NavMeshData_INTERNAL_set_rotation(); + Register_UnityEngine_AI_NavMeshData_INTERNAL_set_rotation(); + + //System.Void UnityEngine.AI.NavMeshData::Internal_Create(UnityEngine.AI.NavMeshData,System.Int32) + void Register_UnityEngine_AI_NavMeshData_Internal_Create(); + Register_UnityEngine_AI_NavMeshData_Internal_Create(); + + //End Registrations for type : UnityEngine.AI.NavMeshData + + //Start Registrations for type : UnityEngine.AI.NavMeshObstacle + + //System.Boolean UnityEngine.AI.NavMeshObstacle::get_carveOnlyStationary() + void Register_UnityEngine_AI_NavMeshObstacle_get_carveOnlyStationary(); + Register_UnityEngine_AI_NavMeshObstacle_get_carveOnlyStationary(); + + //System.Boolean UnityEngine.AI.NavMeshObstacle::get_carving() + void Register_UnityEngine_AI_NavMeshObstacle_get_carving(); + Register_UnityEngine_AI_NavMeshObstacle_get_carving(); + + //System.Single UnityEngine.AI.NavMeshObstacle::get_carvingMoveThreshold() + void Register_UnityEngine_AI_NavMeshObstacle_get_carvingMoveThreshold(); + Register_UnityEngine_AI_NavMeshObstacle_get_carvingMoveThreshold(); + + //System.Single UnityEngine.AI.NavMeshObstacle::get_carvingTimeToStationary() + void Register_UnityEngine_AI_NavMeshObstacle_get_carvingTimeToStationary(); + Register_UnityEngine_AI_NavMeshObstacle_get_carvingTimeToStationary(); + + //System.Single UnityEngine.AI.NavMeshObstacle::get_height() + void Register_UnityEngine_AI_NavMeshObstacle_get_height(); + Register_UnityEngine_AI_NavMeshObstacle_get_height(); + + //System.Single UnityEngine.AI.NavMeshObstacle::get_radius() + void Register_UnityEngine_AI_NavMeshObstacle_get_radius(); + Register_UnityEngine_AI_NavMeshObstacle_get_radius(); + + //System.Void UnityEngine.AI.NavMeshObstacle::FitExtents() + void Register_UnityEngine_AI_NavMeshObstacle_FitExtents(); + Register_UnityEngine_AI_NavMeshObstacle_FitExtents(); + + //System.Void UnityEngine.AI.NavMeshObstacle::INTERNAL_get_center(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshObstacle_INTERNAL_get_center(); + Register_UnityEngine_AI_NavMeshObstacle_INTERNAL_get_center(); + + //System.Void UnityEngine.AI.NavMeshObstacle::INTERNAL_get_size(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshObstacle_INTERNAL_get_size(); + Register_UnityEngine_AI_NavMeshObstacle_INTERNAL_get_size(); + + //System.Void UnityEngine.AI.NavMeshObstacle::INTERNAL_get_velocity(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshObstacle_INTERNAL_get_velocity(); + Register_UnityEngine_AI_NavMeshObstacle_INTERNAL_get_velocity(); + + //System.Void UnityEngine.AI.NavMeshObstacle::INTERNAL_set_center(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshObstacle_INTERNAL_set_center(); + Register_UnityEngine_AI_NavMeshObstacle_INTERNAL_set_center(); + + //System.Void UnityEngine.AI.NavMeshObstacle::INTERNAL_set_size(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshObstacle_INTERNAL_set_size(); + Register_UnityEngine_AI_NavMeshObstacle_INTERNAL_set_size(); + + //System.Void UnityEngine.AI.NavMeshObstacle::INTERNAL_set_velocity(UnityEngine.Vector3&) + void Register_UnityEngine_AI_NavMeshObstacle_INTERNAL_set_velocity(); + Register_UnityEngine_AI_NavMeshObstacle_INTERNAL_set_velocity(); + + //System.Void UnityEngine.AI.NavMeshObstacle::set_carveOnlyStationary(System.Boolean) + void Register_UnityEngine_AI_NavMeshObstacle_set_carveOnlyStationary(); + Register_UnityEngine_AI_NavMeshObstacle_set_carveOnlyStationary(); + + //System.Void UnityEngine.AI.NavMeshObstacle::set_carving(System.Boolean) + void Register_UnityEngine_AI_NavMeshObstacle_set_carving(); + Register_UnityEngine_AI_NavMeshObstacle_set_carving(); + + //System.Void UnityEngine.AI.NavMeshObstacle::set_carvingMoveThreshold(System.Single) + void Register_UnityEngine_AI_NavMeshObstacle_set_carvingMoveThreshold(); + Register_UnityEngine_AI_NavMeshObstacle_set_carvingMoveThreshold(); + + //System.Void UnityEngine.AI.NavMeshObstacle::set_carvingTimeToStationary(System.Single) + void Register_UnityEngine_AI_NavMeshObstacle_set_carvingTimeToStationary(); + Register_UnityEngine_AI_NavMeshObstacle_set_carvingTimeToStationary(); + + //System.Void UnityEngine.AI.NavMeshObstacle::set_height(System.Single) + void Register_UnityEngine_AI_NavMeshObstacle_set_height(); + Register_UnityEngine_AI_NavMeshObstacle_set_height(); + + //System.Void UnityEngine.AI.NavMeshObstacle::set_radius(System.Single) + void Register_UnityEngine_AI_NavMeshObstacle_set_radius(); + Register_UnityEngine_AI_NavMeshObstacle_set_radius(); + + //System.Void UnityEngine.AI.NavMeshObstacle::set_shape(UnityEngine.AI.NavMeshObstacleShape) + void Register_UnityEngine_AI_NavMeshObstacle_set_shape(); + Register_UnityEngine_AI_NavMeshObstacle_set_shape(); + + //UnityEngine.AI.NavMeshObstacleShape UnityEngine.AI.NavMeshObstacle::get_shape() + void Register_UnityEngine_AI_NavMeshObstacle_get_shape(); + Register_UnityEngine_AI_NavMeshObstacle_get_shape(); + + //End Registrations for type : UnityEngine.AI.NavMeshObstacle + + //Start Registrations for type : UnityEngine.AI.NavMeshPath + + //System.Int32 UnityEngine.AI.NavMeshPath::GetCornersNonAlloc(UnityEngine.Vector3[]) + void Register_UnityEngine_AI_NavMeshPath_GetCornersNonAlloc(); + Register_UnityEngine_AI_NavMeshPath_GetCornersNonAlloc(); + + //System.Void UnityEngine.AI.NavMeshPath::.ctor() + void Register_UnityEngine_AI_NavMeshPath__ctor(); + Register_UnityEngine_AI_NavMeshPath__ctor(); + + //System.Void UnityEngine.AI.NavMeshPath::ClearCornersInternal() + void Register_UnityEngine_AI_NavMeshPath_ClearCornersInternal(); + Register_UnityEngine_AI_NavMeshPath_ClearCornersInternal(); + + //System.Void UnityEngine.AI.NavMeshPath::DestroyNavMeshPath() + void Register_UnityEngine_AI_NavMeshPath_DestroyNavMeshPath(); + Register_UnityEngine_AI_NavMeshPath_DestroyNavMeshPath(); + + //UnityEngine.AI.NavMeshPathStatus UnityEngine.AI.NavMeshPath::get_status() + void Register_UnityEngine_AI_NavMeshPath_get_status(); + Register_UnityEngine_AI_NavMeshPath_get_status(); + + //UnityEngine.Vector3[] UnityEngine.AI.NavMeshPath::CalculateCornersInternal() + void Register_UnityEngine_AI_NavMeshPath_CalculateCornersInternal(); + Register_UnityEngine_AI_NavMeshPath_CalculateCornersInternal(); + + //End Registrations for type : UnityEngine.AI.NavMeshPath + + //Start Registrations for type : UnityEngine.AI.OffMeshLink + + //System.Boolean UnityEngine.AI.OffMeshLink::get_activated() + void Register_UnityEngine_AI_OffMeshLink_get_activated(); + Register_UnityEngine_AI_OffMeshLink_get_activated(); + + //System.Boolean UnityEngine.AI.OffMeshLink::get_autoUpdatePositions() + void Register_UnityEngine_AI_OffMeshLink_get_autoUpdatePositions(); + Register_UnityEngine_AI_OffMeshLink_get_autoUpdatePositions(); + + //System.Boolean UnityEngine.AI.OffMeshLink::get_biDirectional() + void Register_UnityEngine_AI_OffMeshLink_get_biDirectional(); + Register_UnityEngine_AI_OffMeshLink_get_biDirectional(); + + //System.Boolean UnityEngine.AI.OffMeshLink::get_occupied() + void Register_UnityEngine_AI_OffMeshLink_get_occupied(); + Register_UnityEngine_AI_OffMeshLink_get_occupied(); + + //System.Int32 UnityEngine.AI.OffMeshLink::get_area() + void Register_UnityEngine_AI_OffMeshLink_get_area(); + Register_UnityEngine_AI_OffMeshLink_get_area(); + + //System.Int32 UnityEngine.AI.OffMeshLink::get_navMeshLayer() + void Register_UnityEngine_AI_OffMeshLink_get_navMeshLayer(); + Register_UnityEngine_AI_OffMeshLink_get_navMeshLayer(); + + //System.Single UnityEngine.AI.OffMeshLink::get_costOverride() + void Register_UnityEngine_AI_OffMeshLink_get_costOverride(); + Register_UnityEngine_AI_OffMeshLink_get_costOverride(); + + //System.Void UnityEngine.AI.OffMeshLink::UpdatePositions() + void Register_UnityEngine_AI_OffMeshLink_UpdatePositions(); + Register_UnityEngine_AI_OffMeshLink_UpdatePositions(); + + //System.Void UnityEngine.AI.OffMeshLink::set_activated(System.Boolean) + void Register_UnityEngine_AI_OffMeshLink_set_activated(); + Register_UnityEngine_AI_OffMeshLink_set_activated(); + + //System.Void UnityEngine.AI.OffMeshLink::set_area(System.Int32) + void Register_UnityEngine_AI_OffMeshLink_set_area(); + Register_UnityEngine_AI_OffMeshLink_set_area(); + + //System.Void UnityEngine.AI.OffMeshLink::set_autoUpdatePositions(System.Boolean) + void Register_UnityEngine_AI_OffMeshLink_set_autoUpdatePositions(); + Register_UnityEngine_AI_OffMeshLink_set_autoUpdatePositions(); + + //System.Void UnityEngine.AI.OffMeshLink::set_biDirectional(System.Boolean) + void Register_UnityEngine_AI_OffMeshLink_set_biDirectional(); + Register_UnityEngine_AI_OffMeshLink_set_biDirectional(); + + //System.Void UnityEngine.AI.OffMeshLink::set_costOverride(System.Single) + void Register_UnityEngine_AI_OffMeshLink_set_costOverride(); + Register_UnityEngine_AI_OffMeshLink_set_costOverride(); + + //System.Void UnityEngine.AI.OffMeshLink::set_endTransform(UnityEngine.Transform) + void Register_UnityEngine_AI_OffMeshLink_set_endTransform(); + Register_UnityEngine_AI_OffMeshLink_set_endTransform(); + + //System.Void UnityEngine.AI.OffMeshLink::set_navMeshLayer(System.Int32) + void Register_UnityEngine_AI_OffMeshLink_set_navMeshLayer(); + Register_UnityEngine_AI_OffMeshLink_set_navMeshLayer(); + + //System.Void UnityEngine.AI.OffMeshLink::set_startTransform(UnityEngine.Transform) + void Register_UnityEngine_AI_OffMeshLink_set_startTransform(); + Register_UnityEngine_AI_OffMeshLink_set_startTransform(); + + //UnityEngine.Transform UnityEngine.AI.OffMeshLink::get_endTransform() + void Register_UnityEngine_AI_OffMeshLink_get_endTransform(); + Register_UnityEngine_AI_OffMeshLink_get_endTransform(); + + //UnityEngine.Transform UnityEngine.AI.OffMeshLink::get_startTransform() + void Register_UnityEngine_AI_OffMeshLink_get_startTransform(); + Register_UnityEngine_AI_OffMeshLink_get_startTransform(); + + //End Registrations for type : UnityEngine.AI.OffMeshLink + + //Start Registrations for type : UnityEngine.AI.OffMeshLinkData + + //UnityEngine.AI.OffMeshLink UnityEngine.AI.OffMeshLinkData::GetOffMeshLinkInternal(System.Int32) + void Register_UnityEngine_AI_OffMeshLinkData_GetOffMeshLinkInternal(); + Register_UnityEngine_AI_OffMeshLinkData_GetOffMeshLinkInternal(); + + //End Registrations for type : UnityEngine.AI.OffMeshLinkData + + //Start Registrations for type : UnityEngine.Analytics.CustomEventData + + //System.Boolean UnityEngine.Analytics.CustomEventData::AddBool(System.String,System.Boolean) + void Register_UnityEngine_Analytics_CustomEventData_AddBool(); + Register_UnityEngine_Analytics_CustomEventData_AddBool(); + + //System.Boolean UnityEngine.Analytics.CustomEventData::AddByte(System.String,System.Byte) + void Register_UnityEngine_Analytics_CustomEventData_AddByte(); + Register_UnityEngine_Analytics_CustomEventData_AddByte(); + + //System.Boolean UnityEngine.Analytics.CustomEventData::AddChar(System.String,System.Char) + void Register_UnityEngine_Analytics_CustomEventData_AddChar(); + Register_UnityEngine_Analytics_CustomEventData_AddChar(); + + //System.Boolean UnityEngine.Analytics.CustomEventData::AddDouble(System.String,System.Double) + void Register_UnityEngine_Analytics_CustomEventData_AddDouble(); + Register_UnityEngine_Analytics_CustomEventData_AddDouble(); + + //System.Boolean UnityEngine.Analytics.CustomEventData::AddInt16(System.String,System.Int16) + void Register_UnityEngine_Analytics_CustomEventData_AddInt16(); + Register_UnityEngine_Analytics_CustomEventData_AddInt16(); + + //System.Boolean UnityEngine.Analytics.CustomEventData::AddInt32(System.String,System.Int32) + void Register_UnityEngine_Analytics_CustomEventData_AddInt32(); + Register_UnityEngine_Analytics_CustomEventData_AddInt32(); + + //System.Boolean UnityEngine.Analytics.CustomEventData::AddInt64(System.String,System.Int64) + void Register_UnityEngine_Analytics_CustomEventData_AddInt64(); + Register_UnityEngine_Analytics_CustomEventData_AddInt64(); + + //System.Boolean UnityEngine.Analytics.CustomEventData::AddSByte(System.String,System.SByte) + void Register_UnityEngine_Analytics_CustomEventData_AddSByte(); + Register_UnityEngine_Analytics_CustomEventData_AddSByte(); + + //System.Boolean UnityEngine.Analytics.CustomEventData::AddString(System.String,System.String) + void Register_UnityEngine_Analytics_CustomEventData_AddString(); + Register_UnityEngine_Analytics_CustomEventData_AddString(); + + //System.Boolean UnityEngine.Analytics.CustomEventData::AddUInt16(System.String,System.UInt16) + void Register_UnityEngine_Analytics_CustomEventData_AddUInt16(); + Register_UnityEngine_Analytics_CustomEventData_AddUInt16(); + + //System.Boolean UnityEngine.Analytics.CustomEventData::AddUInt32(System.String,System.UInt32) + void Register_UnityEngine_Analytics_CustomEventData_AddUInt32(); + Register_UnityEngine_Analytics_CustomEventData_AddUInt32(); + + //System.Boolean UnityEngine.Analytics.CustomEventData::AddUInt64(System.String,System.UInt64) + void Register_UnityEngine_Analytics_CustomEventData_AddUInt64(); + Register_UnityEngine_Analytics_CustomEventData_AddUInt64(); + + //System.Void UnityEngine.Analytics.CustomEventData::InternalCreate(System.String) + void Register_UnityEngine_Analytics_CustomEventData_InternalCreate(); + Register_UnityEngine_Analytics_CustomEventData_InternalCreate(); + + //System.Void UnityEngine.Analytics.CustomEventData::InternalDestroy() + void Register_UnityEngine_Analytics_CustomEventData_InternalDestroy(); + Register_UnityEngine_Analytics_CustomEventData_InternalDestroy(); + + //End Registrations for type : UnityEngine.Analytics.CustomEventData + + //Start Registrations for type : UnityEngine.Analytics.PerformanceReporting + + //System.Boolean UnityEngine.Analytics.PerformanceReporting::get_enabled() + void Register_UnityEngine_Analytics_PerformanceReporting_get_enabled(); + Register_UnityEngine_Analytics_PerformanceReporting_get_enabled(); + + //System.Void UnityEngine.Analytics.PerformanceReporting::set_enabled(System.Boolean) + void Register_UnityEngine_Analytics_PerformanceReporting_set_enabled(); + Register_UnityEngine_Analytics_PerformanceReporting_set_enabled(); + + //End Registrations for type : UnityEngine.Analytics.PerformanceReporting + + //Start Registrations for type : UnityEngine.Analytics.UnityAnalyticsHandler + + //System.Boolean UnityEngine.Analytics.UnityAnalyticsHandler::get_deviceStatsEnabled() + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_get_deviceStatsEnabled(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_get_deviceStatsEnabled(); + + //System.Boolean UnityEngine.Analytics.UnityAnalyticsHandler::get_enabled() + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_get_enabled(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_get_enabled(); + + //System.Boolean UnityEngine.Analytics.UnityAnalyticsHandler::get_limitUserTracking() + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_get_limitUserTracking(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_get_limitUserTracking(); + + //System.Void UnityEngine.Analytics.UnityAnalyticsHandler::InternalCreate() + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_InternalCreate(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_InternalCreate(); + + //System.Void UnityEngine.Analytics.UnityAnalyticsHandler::InternalDestroy() + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_InternalDestroy(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_InternalDestroy(); + + //System.Void UnityEngine.Analytics.UnityAnalyticsHandler::set_deviceStatsEnabled(System.Boolean) + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_set_deviceStatsEnabled(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_set_deviceStatsEnabled(); + + //System.Void UnityEngine.Analytics.UnityAnalyticsHandler::set_enabled(System.Boolean) + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_set_enabled(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_set_enabled(); + + //System.Void UnityEngine.Analytics.UnityAnalyticsHandler::set_limitUserTracking(System.Boolean) + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_set_limitUserTracking(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_set_limitUserTracking(); + + //UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics.UnityAnalyticsHandler::FlushEvents() + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_FlushEvents(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_FlushEvents(); + + //UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics.UnityAnalyticsHandler::InternalTransaction(System.String,System.Double,System.String,System.String,System.String,System.Boolean) + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_InternalTransaction(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_InternalTransaction(); + + //UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics.UnityAnalyticsHandler::SendCustomEvent(UnityEngine.Analytics.CustomEventData) + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_SendCustomEvent(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_SendCustomEvent(); + + //UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics.UnityAnalyticsHandler::SendCustomEventName(System.String) + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_SendCustomEventName(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_SendCustomEventName(); + + //UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics.UnityAnalyticsHandler::SetUserBirthYear(System.Int32) + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_SetUserBirthYear(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_SetUserBirthYear(); + + //UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics.UnityAnalyticsHandler::SetUserGender(UnityEngine.Analytics.Gender) + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_SetUserGender(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_SetUserGender(); + + //UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics.UnityAnalyticsHandler::SetUserId(System.String) + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_SetUserId(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_SetUserId(); + + //UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics.UnityAnalyticsHandler::Transaction(System.String,System.Double,System.String) + void Register_UnityEngine_Analytics_UnityAnalyticsHandler_Transaction(); + Register_UnityEngine_Analytics_UnityAnalyticsHandler_Transaction(); + + //End Registrations for type : UnityEngine.Analytics.UnityAnalyticsHandler + + //Start Registrations for type : UnityEngine.AnchoredJoint2D + + //System.Boolean UnityEngine.AnchoredJoint2D::get_autoConfigureConnectedAnchor() + void Register_UnityEngine_AnchoredJoint2D_get_autoConfigureConnectedAnchor(); + Register_UnityEngine_AnchoredJoint2D_get_autoConfigureConnectedAnchor(); + + //System.Void UnityEngine.AnchoredJoint2D::INTERNAL_get_anchor(UnityEngine.Vector2&) + void Register_UnityEngine_AnchoredJoint2D_INTERNAL_get_anchor(); + Register_UnityEngine_AnchoredJoint2D_INTERNAL_get_anchor(); + + //System.Void UnityEngine.AnchoredJoint2D::INTERNAL_get_connectedAnchor(UnityEngine.Vector2&) + void Register_UnityEngine_AnchoredJoint2D_INTERNAL_get_connectedAnchor(); + Register_UnityEngine_AnchoredJoint2D_INTERNAL_get_connectedAnchor(); + + //System.Void UnityEngine.AnchoredJoint2D::INTERNAL_set_anchor(UnityEngine.Vector2&) + void Register_UnityEngine_AnchoredJoint2D_INTERNAL_set_anchor(); + Register_UnityEngine_AnchoredJoint2D_INTERNAL_set_anchor(); + + //System.Void UnityEngine.AnchoredJoint2D::INTERNAL_set_connectedAnchor(UnityEngine.Vector2&) + void Register_UnityEngine_AnchoredJoint2D_INTERNAL_set_connectedAnchor(); + Register_UnityEngine_AnchoredJoint2D_INTERNAL_set_connectedAnchor(); + + //System.Void UnityEngine.AnchoredJoint2D::set_autoConfigureConnectedAnchor(System.Boolean) + void Register_UnityEngine_AnchoredJoint2D_set_autoConfigureConnectedAnchor(); + Register_UnityEngine_AnchoredJoint2D_set_autoConfigureConnectedAnchor(); + + //End Registrations for type : UnityEngine.AnchoredJoint2D + + //Start Registrations for type : UnityEngine.AndroidJNI + + //System.Boolean UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallBooleanMethod(); + Register_UnityEngine_AndroidJNI_CallBooleanMethod(); + + //System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod(); + Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod(); + + //System.Boolean UnityEngine.AndroidJNI::GetBooleanArrayElement(System.IntPtr,System.Int32) + void Register_UnityEngine_AndroidJNI_GetBooleanArrayElement(); + Register_UnityEngine_AndroidJNI_GetBooleanArrayElement(); + + //System.Boolean UnityEngine.AndroidJNI::GetBooleanField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetBooleanField(); + Register_UnityEngine_AndroidJNI_GetBooleanField(); + + //System.Boolean UnityEngine.AndroidJNI::GetStaticBooleanField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticBooleanField(); + Register_UnityEngine_AndroidJNI_GetStaticBooleanField(); + + //System.Boolean UnityEngine.AndroidJNI::IsAssignableFrom(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_IsAssignableFrom(); + Register_UnityEngine_AndroidJNI_IsAssignableFrom(); + + //System.Boolean UnityEngine.AndroidJNI::IsInstanceOf(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_IsInstanceOf(); + Register_UnityEngine_AndroidJNI_IsInstanceOf(); + + //System.Boolean UnityEngine.AndroidJNI::IsSameObject(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_IsSameObject(); + Register_UnityEngine_AndroidJNI_IsSameObject(); + + //System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromBooleanArray(); + Register_UnityEngine_AndroidJNI_FromBooleanArray(); + + //System.Byte UnityEngine.AndroidJNI::CallByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallByteMethod(); + Register_UnityEngine_AndroidJNI_CallByteMethod(); + + //System.Byte UnityEngine.AndroidJNI::CallStaticByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticByteMethod(); + Register_UnityEngine_AndroidJNI_CallStaticByteMethod(); + + //System.Byte UnityEngine.AndroidJNI::GetByteArrayElement(System.IntPtr,System.Int32) + void Register_UnityEngine_AndroidJNI_GetByteArrayElement(); + Register_UnityEngine_AndroidJNI_GetByteArrayElement(); + + //System.Byte UnityEngine.AndroidJNI::GetByteField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetByteField(); + Register_UnityEngine_AndroidJNI_GetByteField(); + + //System.Byte UnityEngine.AndroidJNI::GetStaticByteField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticByteField(); + Register_UnityEngine_AndroidJNI_GetStaticByteField(); + + //System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromByteArray(); + Register_UnityEngine_AndroidJNI_FromByteArray(); + + //System.Char UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallCharMethod(); + Register_UnityEngine_AndroidJNI_CallCharMethod(); + + //System.Char UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticCharMethod(); + Register_UnityEngine_AndroidJNI_CallStaticCharMethod(); + + //System.Char UnityEngine.AndroidJNI::GetCharArrayElement(System.IntPtr,System.Int32) + void Register_UnityEngine_AndroidJNI_GetCharArrayElement(); + Register_UnityEngine_AndroidJNI_GetCharArrayElement(); + + //System.Char UnityEngine.AndroidJNI::GetCharField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetCharField(); + Register_UnityEngine_AndroidJNI_GetCharField(); + + //System.Char UnityEngine.AndroidJNI::GetStaticCharField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticCharField(); + Register_UnityEngine_AndroidJNI_GetStaticCharField(); + + //System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromCharArray(); + Register_UnityEngine_AndroidJNI_FromCharArray(); + + //System.Double UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallDoubleMethod(); + Register_UnityEngine_AndroidJNI_CallDoubleMethod(); + + //System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod(); + Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod(); + + //System.Double UnityEngine.AndroidJNI::GetDoubleArrayElement(System.IntPtr,System.Int32) + void Register_UnityEngine_AndroidJNI_GetDoubleArrayElement(); + Register_UnityEngine_AndroidJNI_GetDoubleArrayElement(); + + //System.Double UnityEngine.AndroidJNI::GetDoubleField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetDoubleField(); + Register_UnityEngine_AndroidJNI_GetDoubleField(); + + //System.Double UnityEngine.AndroidJNI::GetStaticDoubleField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticDoubleField(); + Register_UnityEngine_AndroidJNI_GetStaticDoubleField(); + + //System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromDoubleArray(); + Register_UnityEngine_AndroidJNI_FromDoubleArray(); + + //System.Int16 UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallShortMethod(); + Register_UnityEngine_AndroidJNI_CallShortMethod(); + + //System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticShortMethod(); + Register_UnityEngine_AndroidJNI_CallStaticShortMethod(); + + //System.Int16 UnityEngine.AndroidJNI::GetShortArrayElement(System.IntPtr,System.Int32) + void Register_UnityEngine_AndroidJNI_GetShortArrayElement(); + Register_UnityEngine_AndroidJNI_GetShortArrayElement(); + + //System.Int16 UnityEngine.AndroidJNI::GetShortField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetShortField(); + Register_UnityEngine_AndroidJNI_GetShortField(); + + //System.Int16 UnityEngine.AndroidJNI::GetStaticShortField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticShortField(); + Register_UnityEngine_AndroidJNI_GetStaticShortField(); + + //System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromShortArray(); + Register_UnityEngine_AndroidJNI_FromShortArray(); + + //System.Int32 UnityEngine.AndroidJNI::AttachCurrentThread() + void Register_UnityEngine_AndroidJNI_AttachCurrentThread(); + Register_UnityEngine_AndroidJNI_AttachCurrentThread(); + + //System.Int32 UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallIntMethod(); + Register_UnityEngine_AndroidJNI_CallIntMethod(); + + //System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticIntMethod(); + Register_UnityEngine_AndroidJNI_CallStaticIntMethod(); + + //System.Int32 UnityEngine.AndroidJNI::DetachCurrentThread() + void Register_UnityEngine_AndroidJNI_DetachCurrentThread(); + Register_UnityEngine_AndroidJNI_DetachCurrentThread(); + + //System.Int32 UnityEngine.AndroidJNI::EnsureLocalCapacity(System.Int32) + void Register_UnityEngine_AndroidJNI_EnsureLocalCapacity(); + Register_UnityEngine_AndroidJNI_EnsureLocalCapacity(); + + //System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetArrayLength(); + Register_UnityEngine_AndroidJNI_GetArrayLength(); + + //System.Int32 UnityEngine.AndroidJNI::GetIntArrayElement(System.IntPtr,System.Int32) + void Register_UnityEngine_AndroidJNI_GetIntArrayElement(); + Register_UnityEngine_AndroidJNI_GetIntArrayElement(); + + //System.Int32 UnityEngine.AndroidJNI::GetIntField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetIntField(); + Register_UnityEngine_AndroidJNI_GetIntField(); + + //System.Int32 UnityEngine.AndroidJNI::GetStaticIntField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticIntField(); + Register_UnityEngine_AndroidJNI_GetStaticIntField(); + + //System.Int32 UnityEngine.AndroidJNI::GetStringUTFLength(System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStringUTFLength(); + Register_UnityEngine_AndroidJNI_GetStringUTFLength(); + + //System.Int32 UnityEngine.AndroidJNI::GetVersion() + void Register_UnityEngine_AndroidJNI_GetVersion(); + Register_UnityEngine_AndroidJNI_GetVersion(); + + //System.Int32 UnityEngine.AndroidJNI::PushLocalFrame(System.Int32) + void Register_UnityEngine_AndroidJNI_PushLocalFrame(); + Register_UnityEngine_AndroidJNI_PushLocalFrame(); + + //System.Int32 UnityEngine.AndroidJNI::Throw(System.IntPtr) + void Register_UnityEngine_AndroidJNI_Throw(); + Register_UnityEngine_AndroidJNI_Throw(); + + //System.Int32 UnityEngine.AndroidJNI::ThrowNew(System.IntPtr,System.String) + void Register_UnityEngine_AndroidJNI_ThrowNew(); + Register_UnityEngine_AndroidJNI_ThrowNew(); + + //System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromIntArray(); + Register_UnityEngine_AndroidJNI_FromIntArray(); + + //System.Int64 UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallLongMethod(); + Register_UnityEngine_AndroidJNI_CallLongMethod(); + + //System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticLongMethod(); + Register_UnityEngine_AndroidJNI_CallStaticLongMethod(); + + //System.Int64 UnityEngine.AndroidJNI::GetLongArrayElement(System.IntPtr,System.Int32) + void Register_UnityEngine_AndroidJNI_GetLongArrayElement(); + Register_UnityEngine_AndroidJNI_GetLongArrayElement(); + + //System.Int64 UnityEngine.AndroidJNI::GetLongField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetLongField(); + Register_UnityEngine_AndroidJNI_GetLongField(); + + //System.Int64 UnityEngine.AndroidJNI::GetStaticLongField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticLongField(); + Register_UnityEngine_AndroidJNI_GetStaticLongField(); + + //System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromLongArray(); + Register_UnityEngine_AndroidJNI_FromLongArray(); + + //System.IntPtr[] UnityEngine.AndroidJNI::FromObjectArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromObjectArray(); + Register_UnityEngine_AndroidJNI_FromObjectArray(); + + //System.Single UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallFloatMethod(); + Register_UnityEngine_AndroidJNI_CallFloatMethod(); + + //System.Single UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticFloatMethod(); + Register_UnityEngine_AndroidJNI_CallStaticFloatMethod(); + + //System.Single UnityEngine.AndroidJNI::GetFloatArrayElement(System.IntPtr,System.Int32) + void Register_UnityEngine_AndroidJNI_GetFloatArrayElement(); + Register_UnityEngine_AndroidJNI_GetFloatArrayElement(); + + //System.Single UnityEngine.AndroidJNI::GetFloatField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetFloatField(); + Register_UnityEngine_AndroidJNI_GetFloatField(); + + //System.Single UnityEngine.AndroidJNI::GetStaticFloatField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticFloatField(); + Register_UnityEngine_AndroidJNI_GetStaticFloatField(); + + //System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromFloatArray(); + Register_UnityEngine_AndroidJNI_FromFloatArray(); + + //System.String UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticStringMethod(); + Register_UnityEngine_AndroidJNI_CallStaticStringMethod(); + + //System.String UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStringMethod(); + Register_UnityEngine_AndroidJNI_CallStringMethod(); + + //System.String UnityEngine.AndroidJNI::GetStaticStringField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticStringField(); + Register_UnityEngine_AndroidJNI_GetStaticStringField(); + + //System.String UnityEngine.AndroidJNI::GetStringField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStringField(); + Register_UnityEngine_AndroidJNI_GetStringField(); + + //System.String UnityEngine.AndroidJNI::GetStringUTFChars(System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStringUTFChars(); + Register_UnityEngine_AndroidJNI_GetStringUTFChars(); + + //System.Void UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticVoidMethod(); + Register_UnityEngine_AndroidJNI_CallStaticVoidMethod(); + + //System.Void UnityEngine.AndroidJNI::CallVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallVoidMethod(); + Register_UnityEngine_AndroidJNI_CallVoidMethod(); + + //System.Void UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr) + void Register_UnityEngine_AndroidJNI_DeleteGlobalRef(); + Register_UnityEngine_AndroidJNI_DeleteGlobalRef(); + + //System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr) + void Register_UnityEngine_AndroidJNI_DeleteLocalRef(); + Register_UnityEngine_AndroidJNI_DeleteLocalRef(); + + //System.Void UnityEngine.AndroidJNI::ExceptionClear() + void Register_UnityEngine_AndroidJNI_ExceptionClear(); + Register_UnityEngine_AndroidJNI_ExceptionClear(); + + //System.Void UnityEngine.AndroidJNI::ExceptionDescribe() + void Register_UnityEngine_AndroidJNI_ExceptionDescribe(); + Register_UnityEngine_AndroidJNI_ExceptionDescribe(); + + //System.Void UnityEngine.AndroidJNI::FatalError(System.String) + void Register_UnityEngine_AndroidJNI_FatalError(); + Register_UnityEngine_AndroidJNI_FatalError(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_AllocObject(System.IntPtr,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_AllocObject(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_AllocObject(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[],System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_CallObjectMethod(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_CallObjectMethod(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[],System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_CallStaticObjectMethod(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_CallStaticObjectMethod(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_ExceptionOccurred(System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ExceptionOccurred(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ExceptionOccurred(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_FindClass(System.String,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_FindClass(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_FindClass(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_FromReflectedField(System.IntPtr,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_FromReflectedField(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_FromReflectedField(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_FromReflectedMethod(System.IntPtr,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_FromReflectedMethod(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_FromReflectedMethod(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_GetFieldID(System.IntPtr,System.String,System.String,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetFieldID(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetFieldID(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_GetMethodID(System.IntPtr,System.String,System.String,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetMethodID(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetMethodID(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_GetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetObjectArrayElement(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetObjectArrayElement(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_GetObjectClass(System.IntPtr,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetObjectClass(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetObjectClass(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_GetObjectField(System.IntPtr,System.IntPtr,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetObjectField(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetObjectField(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_GetStaticFieldID(System.IntPtr,System.String,System.String,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetStaticFieldID(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetStaticFieldID(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_GetStaticMethodID(System.IntPtr,System.String,System.String,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetStaticMethodID(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetStaticMethodID(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_GetStaticObjectField(System.IntPtr,System.IntPtr,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetStaticObjectField(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetStaticObjectField(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_GetSuperclass(System.IntPtr,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetSuperclass(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_GetSuperclass(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewBooleanArray(System.Int32,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewBooleanArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewBooleanArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewByteArray(System.Int32,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewByteArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewByteArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewCharArray(System.Int32,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewCharArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewCharArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewDoubleArray(System.Int32,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewDoubleArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewDoubleArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewFloatArray(System.Int32,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewFloatArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewFloatArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewGlobalRef(System.IntPtr,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewGlobalRef(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewGlobalRef(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewIntArray(System.Int32,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewIntArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewIntArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewLocalRef(System.IntPtr,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewLocalRef(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewLocalRef(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewLongArray(System.Int32,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewLongArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewLongArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[],System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewObject(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewObject(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewObjectArray(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewObjectArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewObjectArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewShortArray(System.Int32,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewShortArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewShortArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_NewStringUTF(System.String,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewStringUTF(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_NewStringUTF(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_PopLocalFrame(System.IntPtr,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_PopLocalFrame(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_PopLocalFrame(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_ToBooleanArray(System.Boolean[],System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToBooleanArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToBooleanArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_ToByteArray(System.Byte[],System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToByteArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToByteArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_ToCharArray(System.Char[],System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToCharArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToCharArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_ToDoubleArray(System.Double[],System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToDoubleArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToDoubleArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_ToFloatArray(System.Single[],System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToFloatArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToFloatArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_ToIntArray(System.Int32[],System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToIntArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToIntArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_ToLongArray(System.Int64[],System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToLongArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToLongArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_ToObjectArray(System.IntPtr[],System.IntPtr,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToObjectArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToObjectArray(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_ToReflectedField(System.IntPtr,System.IntPtr,System.Boolean,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToReflectedField(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToReflectedField(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_ToReflectedMethod(System.IntPtr,System.IntPtr,System.Boolean,System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToReflectedMethod(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToReflectedMethod(); + + //System.Void UnityEngine.AndroidJNI::INTERNAL_CALL_ToShortArray(System.Int16[],System.IntPtr&) + void Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToShortArray(); + Register_UnityEngine_AndroidJNI_INTERNAL_CALL_ToShortArray(); + + //System.Void UnityEngine.AndroidJNI::SetBooleanArrayElement(System.IntPtr,System.Int32,System.Byte) + void Register_UnityEngine_AndroidJNI_SetBooleanArrayElement(); + Register_UnityEngine_AndroidJNI_SetBooleanArrayElement(); + + //System.Void UnityEngine.AndroidJNI::SetBooleanField(System.IntPtr,System.IntPtr,System.Boolean) + void Register_UnityEngine_AndroidJNI_SetBooleanField(); + Register_UnityEngine_AndroidJNI_SetBooleanField(); + + //System.Void UnityEngine.AndroidJNI::SetByteArrayElement(System.IntPtr,System.Int32,System.SByte) + void Register_UnityEngine_AndroidJNI_SetByteArrayElement(); + Register_UnityEngine_AndroidJNI_SetByteArrayElement(); + + //System.Void UnityEngine.AndroidJNI::SetByteField(System.IntPtr,System.IntPtr,System.Byte) + void Register_UnityEngine_AndroidJNI_SetByteField(); + Register_UnityEngine_AndroidJNI_SetByteField(); + + //System.Void UnityEngine.AndroidJNI::SetCharArrayElement(System.IntPtr,System.Int32,System.Char) + void Register_UnityEngine_AndroidJNI_SetCharArrayElement(); + Register_UnityEngine_AndroidJNI_SetCharArrayElement(); + + //System.Void UnityEngine.AndroidJNI::SetCharField(System.IntPtr,System.IntPtr,System.Char) + void Register_UnityEngine_AndroidJNI_SetCharField(); + Register_UnityEngine_AndroidJNI_SetCharField(); + + //System.Void UnityEngine.AndroidJNI::SetDoubleArrayElement(System.IntPtr,System.Int32,System.Double) + void Register_UnityEngine_AndroidJNI_SetDoubleArrayElement(); + Register_UnityEngine_AndroidJNI_SetDoubleArrayElement(); + + //System.Void UnityEngine.AndroidJNI::SetDoubleField(System.IntPtr,System.IntPtr,System.Double) + void Register_UnityEngine_AndroidJNI_SetDoubleField(); + Register_UnityEngine_AndroidJNI_SetDoubleField(); + + //System.Void UnityEngine.AndroidJNI::SetFloatArrayElement(System.IntPtr,System.Int32,System.Single) + void Register_UnityEngine_AndroidJNI_SetFloatArrayElement(); + Register_UnityEngine_AndroidJNI_SetFloatArrayElement(); + + //System.Void UnityEngine.AndroidJNI::SetFloatField(System.IntPtr,System.IntPtr,System.Single) + void Register_UnityEngine_AndroidJNI_SetFloatField(); + Register_UnityEngine_AndroidJNI_SetFloatField(); + + //System.Void UnityEngine.AndroidJNI::SetIntArrayElement(System.IntPtr,System.Int32,System.Int32) + void Register_UnityEngine_AndroidJNI_SetIntArrayElement(); + Register_UnityEngine_AndroidJNI_SetIntArrayElement(); + + //System.Void UnityEngine.AndroidJNI::SetIntField(System.IntPtr,System.IntPtr,System.Int32) + void Register_UnityEngine_AndroidJNI_SetIntField(); + Register_UnityEngine_AndroidJNI_SetIntField(); + + //System.Void UnityEngine.AndroidJNI::SetLongArrayElement(System.IntPtr,System.Int32,System.Int64) + void Register_UnityEngine_AndroidJNI_SetLongArrayElement(); + Register_UnityEngine_AndroidJNI_SetLongArrayElement(); + + //System.Void UnityEngine.AndroidJNI::SetLongField(System.IntPtr,System.IntPtr,System.Int64) + void Register_UnityEngine_AndroidJNI_SetLongField(); + Register_UnityEngine_AndroidJNI_SetLongField(); + + //System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr) + void Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); + Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); + + //System.Void UnityEngine.AndroidJNI::SetObjectField(System.IntPtr,System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_SetObjectField(); + Register_UnityEngine_AndroidJNI_SetObjectField(); + + //System.Void UnityEngine.AndroidJNI::SetShortArrayElement(System.IntPtr,System.Int32,System.Int16) + void Register_UnityEngine_AndroidJNI_SetShortArrayElement(); + Register_UnityEngine_AndroidJNI_SetShortArrayElement(); + + //System.Void UnityEngine.AndroidJNI::SetShortField(System.IntPtr,System.IntPtr,System.Int16) + void Register_UnityEngine_AndroidJNI_SetShortField(); + Register_UnityEngine_AndroidJNI_SetShortField(); + + //System.Void UnityEngine.AndroidJNI::SetStaticBooleanField(System.IntPtr,System.IntPtr,System.Boolean) + void Register_UnityEngine_AndroidJNI_SetStaticBooleanField(); + Register_UnityEngine_AndroidJNI_SetStaticBooleanField(); + + //System.Void UnityEngine.AndroidJNI::SetStaticByteField(System.IntPtr,System.IntPtr,System.Byte) + void Register_UnityEngine_AndroidJNI_SetStaticByteField(); + Register_UnityEngine_AndroidJNI_SetStaticByteField(); + + //System.Void UnityEngine.AndroidJNI::SetStaticCharField(System.IntPtr,System.IntPtr,System.Char) + void Register_UnityEngine_AndroidJNI_SetStaticCharField(); + Register_UnityEngine_AndroidJNI_SetStaticCharField(); + + //System.Void UnityEngine.AndroidJNI::SetStaticDoubleField(System.IntPtr,System.IntPtr,System.Double) + void Register_UnityEngine_AndroidJNI_SetStaticDoubleField(); + Register_UnityEngine_AndroidJNI_SetStaticDoubleField(); + + //System.Void UnityEngine.AndroidJNI::SetStaticFloatField(System.IntPtr,System.IntPtr,System.Single) + void Register_UnityEngine_AndroidJNI_SetStaticFloatField(); + Register_UnityEngine_AndroidJNI_SetStaticFloatField(); + + //System.Void UnityEngine.AndroidJNI::SetStaticIntField(System.IntPtr,System.IntPtr,System.Int32) + void Register_UnityEngine_AndroidJNI_SetStaticIntField(); + Register_UnityEngine_AndroidJNI_SetStaticIntField(); + + //System.Void UnityEngine.AndroidJNI::SetStaticLongField(System.IntPtr,System.IntPtr,System.Int64) + void Register_UnityEngine_AndroidJNI_SetStaticLongField(); + Register_UnityEngine_AndroidJNI_SetStaticLongField(); + + //System.Void UnityEngine.AndroidJNI::SetStaticObjectField(System.IntPtr,System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_SetStaticObjectField(); + Register_UnityEngine_AndroidJNI_SetStaticObjectField(); + + //System.Void UnityEngine.AndroidJNI::SetStaticShortField(System.IntPtr,System.IntPtr,System.Int16) + void Register_UnityEngine_AndroidJNI_SetStaticShortField(); + Register_UnityEngine_AndroidJNI_SetStaticShortField(); + + //System.Void UnityEngine.AndroidJNI::SetStaticStringField(System.IntPtr,System.IntPtr,System.String) + void Register_UnityEngine_AndroidJNI_SetStaticStringField(); + Register_UnityEngine_AndroidJNI_SetStaticStringField(); + + //System.Void UnityEngine.AndroidJNI::SetStringField(System.IntPtr,System.IntPtr,System.String) + void Register_UnityEngine_AndroidJNI_SetStringField(); + Register_UnityEngine_AndroidJNI_SetStringField(); + + //End Registrations for type : UnityEngine.AndroidJNI + + //Start Registrations for type : UnityEngine.AndroidJNIHelper + + //System.Boolean UnityEngine.AndroidJNIHelper::get_debug() + void Register_UnityEngine_AndroidJNIHelper_get_debug(); + Register_UnityEngine_AndroidJNIHelper_get_debug(); + + //System.Void UnityEngine.AndroidJNIHelper::INTERNAL_CALL_CreateJavaProxy(UnityEngine.AndroidJavaProxy,System.IntPtr&) + void Register_UnityEngine_AndroidJNIHelper_INTERNAL_CALL_CreateJavaProxy(); + Register_UnityEngine_AndroidJNIHelper_INTERNAL_CALL_CreateJavaProxy(); + + //System.Void UnityEngine.AndroidJNIHelper::set_debug(System.Boolean) + void Register_UnityEngine_AndroidJNIHelper_set_debug(); + Register_UnityEngine_AndroidJNIHelper_set_debug(); + + //End Registrations for type : UnityEngine.AndroidJNIHelper + + //Start Registrations for type : UnityEngine.Animation + + //System.Boolean UnityEngine.Animation::IsPlaying(System.String) + void Register_UnityEngine_Animation_IsPlaying(); + Register_UnityEngine_Animation_IsPlaying(); + + //System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode) + void Register_UnityEngine_Animation_Play(); + Register_UnityEngine_Animation_Play(); + + //System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode) + void Register_UnityEngine_Animation_PlayDefaultAnimation(); + Register_UnityEngine_Animation_PlayDefaultAnimation(); + + //System.Boolean UnityEngine.Animation::get_animateOnlyIfVisible() + void Register_UnityEngine_Animation_get_animateOnlyIfVisible(); + Register_UnityEngine_Animation_get_animateOnlyIfVisible(); + + //System.Boolean UnityEngine.Animation::get_animatePhysics() + void Register_UnityEngine_Animation_get_animatePhysics(); + Register_UnityEngine_Animation_get_animatePhysics(); + + //System.Boolean UnityEngine.Animation::get_isPlaying() + void Register_UnityEngine_Animation_get_isPlaying(); + Register_UnityEngine_Animation_get_isPlaying(); + + //System.Boolean UnityEngine.Animation::get_playAutomatically() + void Register_UnityEngine_Animation_get_playAutomatically(); + Register_UnityEngine_Animation_get_playAutomatically(); + + //System.Int32 UnityEngine.Animation::GetClipCount() + void Register_UnityEngine_Animation_GetClipCount(); + Register_UnityEngine_Animation_GetClipCount(); + + //System.Int32 UnityEngine.Animation::GetStateCount() + void Register_UnityEngine_Animation_GetStateCount(); + Register_UnityEngine_Animation_GetStateCount(); + + //System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean) + void Register_UnityEngine_Animation_AddClip(); + Register_UnityEngine_Animation_AddClip(); + + //System.Void UnityEngine.Animation::Blend(System.String,System.Single,System.Single) + void Register_UnityEngine_Animation_Blend(); + Register_UnityEngine_Animation_Blend(); + + //System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode) + void Register_UnityEngine_Animation_CrossFade(); + Register_UnityEngine_Animation_CrossFade(); + + //System.Void UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation) + void Register_UnityEngine_Animation_INTERNAL_CALL_Rewind(); + Register_UnityEngine_Animation_INTERNAL_CALL_Rewind(); + + //System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation) + void Register_UnityEngine_Animation_INTERNAL_CALL_Sample(); + Register_UnityEngine_Animation_INTERNAL_CALL_Sample(); + + //System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation) + void Register_UnityEngine_Animation_INTERNAL_CALL_Stop(); + Register_UnityEngine_Animation_INTERNAL_CALL_Stop(); + + //System.Void UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32) + void Register_UnityEngine_Animation_INTERNAL_CALL_SyncLayer(); + Register_UnityEngine_Animation_INTERNAL_CALL_SyncLayer(); + + //System.Void UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&) + void Register_UnityEngine_Animation_INTERNAL_get_localBounds(); + Register_UnityEngine_Animation_INTERNAL_get_localBounds(); + + //System.Void UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&) + void Register_UnityEngine_Animation_INTERNAL_set_localBounds(); + Register_UnityEngine_Animation_INTERNAL_set_localBounds(); + + //System.Void UnityEngine.Animation::Internal_RewindByName(System.String) + void Register_UnityEngine_Animation_Internal_RewindByName(); + Register_UnityEngine_Animation_Internal_RewindByName(); + + //System.Void UnityEngine.Animation::Internal_StopByName(System.String) + void Register_UnityEngine_Animation_Internal_StopByName(); + Register_UnityEngine_Animation_Internal_StopByName(); + + //System.Void UnityEngine.Animation::RemoveClip(UnityEngine.AnimationClip) + void Register_UnityEngine_Animation_RemoveClip(); + Register_UnityEngine_Animation_RemoveClip(); + + //System.Void UnityEngine.Animation::RemoveClip2(System.String) + void Register_UnityEngine_Animation_RemoveClip2(); + Register_UnityEngine_Animation_RemoveClip2(); + + //System.Void UnityEngine.Animation::set_animateOnlyIfVisible(System.Boolean) + void Register_UnityEngine_Animation_set_animateOnlyIfVisible(); + Register_UnityEngine_Animation_set_animateOnlyIfVisible(); + + //System.Void UnityEngine.Animation::set_animatePhysics(System.Boolean) + void Register_UnityEngine_Animation_set_animatePhysics(); + Register_UnityEngine_Animation_set_animatePhysics(); + + //System.Void UnityEngine.Animation::set_clip(UnityEngine.AnimationClip) + void Register_UnityEngine_Animation_set_clip(); + Register_UnityEngine_Animation_set_clip(); + + //System.Void UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType) + void Register_UnityEngine_Animation_set_cullingType(); + Register_UnityEngine_Animation_set_cullingType(); + + //System.Void UnityEngine.Animation::set_playAutomatically(System.Boolean) + void Register_UnityEngine_Animation_set_playAutomatically(); + Register_UnityEngine_Animation_set_playAutomatically(); + + //System.Void UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode) + void Register_UnityEngine_Animation_set_wrapMode(); + Register_UnityEngine_Animation_set_wrapMode(); + + //UnityEngine.AnimationClip UnityEngine.Animation::get_clip() + void Register_UnityEngine_Animation_get_clip(); + Register_UnityEngine_Animation_get_clip(); + + //UnityEngine.AnimationCullingType UnityEngine.Animation::get_cullingType() + void Register_UnityEngine_Animation_get_cullingType(); + Register_UnityEngine_Animation_get_cullingType(); + + //UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode) + void Register_UnityEngine_Animation_CrossFadeQueued(); + Register_UnityEngine_Animation_CrossFadeQueued(); + + //UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String) + void Register_UnityEngine_Animation_GetState(); + Register_UnityEngine_Animation_GetState(); + + //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32) + void Register_UnityEngine_Animation_GetStateAtIndex(); + Register_UnityEngine_Animation_GetStateAtIndex(); + + //UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode) + void Register_UnityEngine_Animation_PlayQueued(); + Register_UnityEngine_Animation_PlayQueued(); + + //UnityEngine.WrapMode UnityEngine.Animation::get_wrapMode() + void Register_UnityEngine_Animation_get_wrapMode(); + Register_UnityEngine_Animation_get_wrapMode(); + + //End Registrations for type : UnityEngine.Animation + + //Start Registrations for type : UnityEngine.AnimationClip + + //System.Array UnityEngine.AnimationClip::GetEventsInternal() + void Register_UnityEngine_AnimationClip_GetEventsInternal(); + Register_UnityEngine_AnimationClip_GetEventsInternal(); + + //System.Boolean UnityEngine.AnimationClip::get_empty() + void Register_UnityEngine_AnimationClip_get_empty(); + Register_UnityEngine_AnimationClip_get_empty(); + + //System.Boolean UnityEngine.AnimationClip::get_humanMotion() + void Register_UnityEngine_AnimationClip_get_humanMotion(); + Register_UnityEngine_AnimationClip_get_humanMotion(); + + //System.Boolean UnityEngine.AnimationClip::get_legacy() + void Register_UnityEngine_AnimationClip_get_legacy(); + Register_UnityEngine_AnimationClip_get_legacy(); + + //System.Single UnityEngine.AnimationClip::get_frameRate() + void Register_UnityEngine_AnimationClip_get_frameRate(); + Register_UnityEngine_AnimationClip_get_frameRate(); + + //System.Single UnityEngine.AnimationClip::get_length() + void Register_UnityEngine_AnimationClip_get_length(); + Register_UnityEngine_AnimationClip_get_length(); + + //System.Single UnityEngine.AnimationClip::get_startTime() + void Register_UnityEngine_AnimationClip_get_startTime(); + Register_UnityEngine_AnimationClip_get_startTime(); + + //System.Single UnityEngine.AnimationClip::get_stopTime() + void Register_UnityEngine_AnimationClip_get_stopTime(); + Register_UnityEngine_AnimationClip_get_stopTime(); + + //System.Void UnityEngine.AnimationClip::AddEventInternal(System.Object) + void Register_UnityEngine_AnimationClip_AddEventInternal(); + Register_UnityEngine_AnimationClip_AddEventInternal(); + + //System.Void UnityEngine.AnimationClip::INTERNAL_CALL_ClearCurves(UnityEngine.AnimationClip) + void Register_UnityEngine_AnimationClip_INTERNAL_CALL_ClearCurves(); + Register_UnityEngine_AnimationClip_INTERNAL_CALL_ClearCurves(); + + //System.Void UnityEngine.AnimationClip::INTERNAL_CALL_EnsureQuaternionContinuity(UnityEngine.AnimationClip) + void Register_UnityEngine_AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity(); + Register_UnityEngine_AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity(); + + //System.Void UnityEngine.AnimationClip::INTERNAL_get_localBounds(UnityEngine.Bounds&) + void Register_UnityEngine_AnimationClip_INTERNAL_get_localBounds(); + Register_UnityEngine_AnimationClip_INTERNAL_get_localBounds(); + + //System.Void UnityEngine.AnimationClip::INTERNAL_set_localBounds(UnityEngine.Bounds&) + void Register_UnityEngine_AnimationClip_INTERNAL_set_localBounds(); + Register_UnityEngine_AnimationClip_INTERNAL_set_localBounds(); + + //System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) + void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); + Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); + + //System.Void UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,System.Single) + void Register_UnityEngine_AnimationClip_SampleAnimation(); + Register_UnityEngine_AnimationClip_SampleAnimation(); + + //System.Void UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve) + void Register_UnityEngine_AnimationClip_SetCurve(); + Register_UnityEngine_AnimationClip_SetCurve(); + + //System.Void UnityEngine.AnimationClip::SetEventsInternal(System.Array) + void Register_UnityEngine_AnimationClip_SetEventsInternal(); + Register_UnityEngine_AnimationClip_SetEventsInternal(); + + //System.Void UnityEngine.AnimationClip::set_frameRate(System.Single) + void Register_UnityEngine_AnimationClip_set_frameRate(); + Register_UnityEngine_AnimationClip_set_frameRate(); + + //System.Void UnityEngine.AnimationClip::set_legacy(System.Boolean) + void Register_UnityEngine_AnimationClip_set_legacy(); + Register_UnityEngine_AnimationClip_set_legacy(); + + //System.Void UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode) + void Register_UnityEngine_AnimationClip_set_wrapMode(); + Register_UnityEngine_AnimationClip_set_wrapMode(); + + //UnityEngine.WrapMode UnityEngine.AnimationClip::get_wrapMode() + void Register_UnityEngine_AnimationClip_get_wrapMode(); + Register_UnityEngine_AnimationClip_get_wrapMode(); + + //End Registrations for type : UnityEngine.AnimationClip + + //Start Registrations for type : UnityEngine.AnimationCurve + + //System.Int32 UnityEngine.AnimationCurve::AddKey(System.Single,System.Single) + void Register_UnityEngine_AnimationCurve_AddKey(); + Register_UnityEngine_AnimationCurve_AddKey(); + + //System.Int32 UnityEngine.AnimationCurve::INTERNAL_CALL_AddKey_Internal(UnityEngine.AnimationCurve,UnityEngine.Keyframe&) + void Register_UnityEngine_AnimationCurve_INTERNAL_CALL_AddKey_Internal(); + Register_UnityEngine_AnimationCurve_INTERNAL_CALL_AddKey_Internal(); + + //System.Int32 UnityEngine.AnimationCurve::INTERNAL_CALL_MoveKey(UnityEngine.AnimationCurve,System.Int32,UnityEngine.Keyframe&) + void Register_UnityEngine_AnimationCurve_INTERNAL_CALL_MoveKey(); + Register_UnityEngine_AnimationCurve_INTERNAL_CALL_MoveKey(); + + //System.Int32 UnityEngine.AnimationCurve::get_length() + void Register_UnityEngine_AnimationCurve_get_length(); + Register_UnityEngine_AnimationCurve_get_length(); + + //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single) + void Register_UnityEngine_AnimationCurve_Evaluate(); + Register_UnityEngine_AnimationCurve_Evaluate(); + + //System.Void UnityEngine.AnimationCurve::Cleanup() + void Register_UnityEngine_AnimationCurve_Cleanup(); + Register_UnityEngine_AnimationCurve_Cleanup(); + + //System.Void UnityEngine.AnimationCurve::INTERNAL_CALL_GetKey_Internal(UnityEngine.AnimationCurve,System.Int32,UnityEngine.Keyframe&) + void Register_UnityEngine_AnimationCurve_INTERNAL_CALL_GetKey_Internal(); + Register_UnityEngine_AnimationCurve_INTERNAL_CALL_GetKey_Internal(); + + //System.Void UnityEngine.AnimationCurve::Init(UnityEngine.Keyframe[]) + void Register_UnityEngine_AnimationCurve_Init(); + Register_UnityEngine_AnimationCurve_Init(); + + //System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32) + void Register_UnityEngine_AnimationCurve_RemoveKey(); + Register_UnityEngine_AnimationCurve_RemoveKey(); + + //System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[]) + void Register_UnityEngine_AnimationCurve_SetKeys(); + Register_UnityEngine_AnimationCurve_SetKeys(); + + //System.Void UnityEngine.AnimationCurve::SmoothTangents(System.Int32,System.Single) + void Register_UnityEngine_AnimationCurve_SmoothTangents(); + Register_UnityEngine_AnimationCurve_SmoothTangents(); + + //System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode) + void Register_UnityEngine_AnimationCurve_set_postWrapMode(); + Register_UnityEngine_AnimationCurve_set_postWrapMode(); + + //System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode) + void Register_UnityEngine_AnimationCurve_set_preWrapMode(); + Register_UnityEngine_AnimationCurve_set_preWrapMode(); + + //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys() + void Register_UnityEngine_AnimationCurve_GetKeys(); + Register_UnityEngine_AnimationCurve_GetKeys(); + + //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_postWrapMode() + void Register_UnityEngine_AnimationCurve_get_postWrapMode(); + Register_UnityEngine_AnimationCurve_get_postWrapMode(); + + //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_preWrapMode() + void Register_UnityEngine_AnimationCurve_get_preWrapMode(); + Register_UnityEngine_AnimationCurve_get_preWrapMode(); + + //End Registrations for type : UnityEngine.AnimationCurve + + //Start Registrations for type : UnityEngine.AnimationState + + //System.Boolean UnityEngine.AnimationState::get_enabled() + void Register_UnityEngine_AnimationState_get_enabled(); + Register_UnityEngine_AnimationState_get_enabled(); + + //System.Int32 UnityEngine.AnimationState::get_layer() + void Register_UnityEngine_AnimationState_get_layer(); + Register_UnityEngine_AnimationState_get_layer(); + + //System.Single UnityEngine.AnimationState::get_length() + void Register_UnityEngine_AnimationState_get_length(); + Register_UnityEngine_AnimationState_get_length(); + + //System.Single UnityEngine.AnimationState::get_normalizedSpeed() + void Register_UnityEngine_AnimationState_get_normalizedSpeed(); + Register_UnityEngine_AnimationState_get_normalizedSpeed(); + + //System.Single UnityEngine.AnimationState::get_normalizedTime() + void Register_UnityEngine_AnimationState_get_normalizedTime(); + Register_UnityEngine_AnimationState_get_normalizedTime(); + + //System.Single UnityEngine.AnimationState::get_speed() + void Register_UnityEngine_AnimationState_get_speed(); + Register_UnityEngine_AnimationState_get_speed(); + + //System.Single UnityEngine.AnimationState::get_time() + void Register_UnityEngine_AnimationState_get_time(); + Register_UnityEngine_AnimationState_get_time(); + + //System.Single UnityEngine.AnimationState::get_weight() + void Register_UnityEngine_AnimationState_get_weight(); + Register_UnityEngine_AnimationState_get_weight(); + + //System.String UnityEngine.AnimationState::get_name() + void Register_UnityEngine_AnimationState_get_name(); + Register_UnityEngine_AnimationState_get_name(); + + //System.Void UnityEngine.AnimationState::AddMixingTransform(UnityEngine.Transform,System.Boolean) + void Register_UnityEngine_AnimationState_AddMixingTransform(); + Register_UnityEngine_AnimationState_AddMixingTransform(); + + //System.Void UnityEngine.AnimationState::RemoveMixingTransform(UnityEngine.Transform) + void Register_UnityEngine_AnimationState_RemoveMixingTransform(); + Register_UnityEngine_AnimationState_RemoveMixingTransform(); + + //System.Void UnityEngine.AnimationState::set_blendMode(UnityEngine.AnimationBlendMode) + void Register_UnityEngine_AnimationState_set_blendMode(); + Register_UnityEngine_AnimationState_set_blendMode(); + + //System.Void UnityEngine.AnimationState::set_enabled(System.Boolean) + void Register_UnityEngine_AnimationState_set_enabled(); + Register_UnityEngine_AnimationState_set_enabled(); + + //System.Void UnityEngine.AnimationState::set_layer(System.Int32) + void Register_UnityEngine_AnimationState_set_layer(); + Register_UnityEngine_AnimationState_set_layer(); + + //System.Void UnityEngine.AnimationState::set_name(System.String) + void Register_UnityEngine_AnimationState_set_name(); + Register_UnityEngine_AnimationState_set_name(); + + //System.Void UnityEngine.AnimationState::set_normalizedSpeed(System.Single) + void Register_UnityEngine_AnimationState_set_normalizedSpeed(); + Register_UnityEngine_AnimationState_set_normalizedSpeed(); + + //System.Void UnityEngine.AnimationState::set_normalizedTime(System.Single) + void Register_UnityEngine_AnimationState_set_normalizedTime(); + Register_UnityEngine_AnimationState_set_normalizedTime(); + + //System.Void UnityEngine.AnimationState::set_speed(System.Single) + void Register_UnityEngine_AnimationState_set_speed(); + Register_UnityEngine_AnimationState_set_speed(); + + //System.Void UnityEngine.AnimationState::set_time(System.Single) + void Register_UnityEngine_AnimationState_set_time(); + Register_UnityEngine_AnimationState_set_time(); + + //System.Void UnityEngine.AnimationState::set_weight(System.Single) + void Register_UnityEngine_AnimationState_set_weight(); + Register_UnityEngine_AnimationState_set_weight(); + + //System.Void UnityEngine.AnimationState::set_wrapMode(UnityEngine.WrapMode) + void Register_UnityEngine_AnimationState_set_wrapMode(); + Register_UnityEngine_AnimationState_set_wrapMode(); + + //UnityEngine.AnimationBlendMode UnityEngine.AnimationState::get_blendMode() + void Register_UnityEngine_AnimationState_get_blendMode(); + Register_UnityEngine_AnimationState_get_blendMode(); + + //UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip() + void Register_UnityEngine_AnimationState_get_clip(); + Register_UnityEngine_AnimationState_get_clip(); + + //UnityEngine.WrapMode UnityEngine.AnimationState::get_wrapMode() + void Register_UnityEngine_AnimationState_get_wrapMode(); + Register_UnityEngine_AnimationState_get_wrapMode(); + + //End Registrations for type : UnityEngine.AnimationState + + //Start Registrations for type : UnityEngine.Animator + + //System.Boolean UnityEngine.Animator::CheckIfInIKPassInternal() + void Register_UnityEngine_Animator_CheckIfInIKPassInternal(); + Register_UnityEngine_Animator_CheckIfInIKPassInternal(); + + //System.Boolean UnityEngine.Animator::GetBoolID(System.Int32) + void Register_UnityEngine_Animator_GetBoolID(); + Register_UnityEngine_Animator_GetBoolID(); + + //System.Boolean UnityEngine.Animator::GetBoolString(System.String) + void Register_UnityEngine_Animator_GetBoolString(); + Register_UnityEngine_Animator_GetBoolString(); + + //System.Boolean UnityEngine.Animator::HasState(System.Int32,System.Int32) + void Register_UnityEngine_Animator_HasState(); + Register_UnityEngine_Animator_HasState(); + + //System.Boolean UnityEngine.Animator::IsBoneTransform(UnityEngine.Transform) + void Register_UnityEngine_Animator_IsBoneTransform(); + Register_UnityEngine_Animator_IsBoneTransform(); + + //System.Boolean UnityEngine.Animator::IsControlled(UnityEngine.Transform) + void Register_UnityEngine_Animator_IsControlled(); + Register_UnityEngine_Animator_IsControlled(); + + //System.Boolean UnityEngine.Animator::IsInTransition(System.Int32) + void Register_UnityEngine_Animator_IsInTransition(); + Register_UnityEngine_Animator_IsInTransition(); + + //System.Boolean UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32) + void Register_UnityEngine_Animator_IsParameterControlledByCurveID(); + Register_UnityEngine_Animator_IsParameterControlledByCurveID(); + + //System.Boolean UnityEngine.Animator::IsParameterControlledByCurveString(System.String) + void Register_UnityEngine_Animator_IsParameterControlledByCurveString(); + Register_UnityEngine_Animator_IsParameterControlledByCurveString(); + + //System.Boolean UnityEngine.Animator::get_allowConstantClipSamplingOptimization() + void Register_UnityEngine_Animator_get_allowConstantClipSamplingOptimization(); + Register_UnityEngine_Animator_get_allowConstantClipSamplingOptimization(); + + //System.Boolean UnityEngine.Animator::get_applyRootMotion() + void Register_UnityEngine_Animator_get_applyRootMotion(); + Register_UnityEngine_Animator_get_applyRootMotion(); + + //System.Boolean UnityEngine.Animator::get_fireEvents() + void Register_UnityEngine_Animator_get_fireEvents(); + Register_UnityEngine_Animator_get_fireEvents(); + + //System.Boolean UnityEngine.Animator::get_hasBoundPlayables() + void Register_UnityEngine_Animator_get_hasBoundPlayables(); + Register_UnityEngine_Animator_get_hasBoundPlayables(); + + //System.Boolean UnityEngine.Animator::get_hasRootMotion() + void Register_UnityEngine_Animator_get_hasRootMotion(); + Register_UnityEngine_Animator_get_hasRootMotion(); + + //System.Boolean UnityEngine.Animator::get_hasTransformHierarchy() + void Register_UnityEngine_Animator_get_hasTransformHierarchy(); + Register_UnityEngine_Animator_get_hasTransformHierarchy(); + + //System.Boolean UnityEngine.Animator::get_isHuman() + void Register_UnityEngine_Animator_get_isHuman(); + Register_UnityEngine_Animator_get_isHuman(); + + //System.Boolean UnityEngine.Animator::get_isInitialized() + void Register_UnityEngine_Animator_get_isInitialized(); + Register_UnityEngine_Animator_get_isInitialized(); + + //System.Boolean UnityEngine.Animator::get_isMatchingTarget() + void Register_UnityEngine_Animator_get_isMatchingTarget(); + Register_UnityEngine_Animator_get_isMatchingTarget(); + + //System.Boolean UnityEngine.Animator::get_isOptimizable() + void Register_UnityEngine_Animator_get_isOptimizable(); + Register_UnityEngine_Animator_get_isOptimizable(); + + //System.Boolean UnityEngine.Animator::get_isRootPositionOrRotationControlledByCurves() + void Register_UnityEngine_Animator_get_isRootPositionOrRotationControlledByCurves(); + Register_UnityEngine_Animator_get_isRootPositionOrRotationControlledByCurves(); + + //System.Boolean UnityEngine.Animator::get_layersAffectMassCenter() + void Register_UnityEngine_Animator_get_layersAffectMassCenter(); + Register_UnityEngine_Animator_get_layersAffectMassCenter(); + + //System.Boolean UnityEngine.Animator::get_linearVelocityBlending() + void Register_UnityEngine_Animator_get_linearVelocityBlending(); + Register_UnityEngine_Animator_get_linearVelocityBlending(); + + //System.Boolean UnityEngine.Animator::get_logWarnings() + void Register_UnityEngine_Animator_get_logWarnings(); + Register_UnityEngine_Animator_get_logWarnings(); + + //System.Boolean UnityEngine.Animator::get_stabilizeFeet() + void Register_UnityEngine_Animator_get_stabilizeFeet(); + Register_UnityEngine_Animator_get_stabilizeFeet(); + + //System.Int32 UnityEngine.Animator::GetCurrentAnimatorClipInfoCount(System.Int32) + void Register_UnityEngine_Animator_GetCurrentAnimatorClipInfoCount(); + Register_UnityEngine_Animator_GetCurrentAnimatorClipInfoCount(); + + //System.Int32 UnityEngine.Animator::GetIntegerID(System.Int32) + void Register_UnityEngine_Animator_GetIntegerID(); + Register_UnityEngine_Animator_GetIntegerID(); + + //System.Int32 UnityEngine.Animator::GetIntegerString(System.String) + void Register_UnityEngine_Animator_GetIntegerString(); + Register_UnityEngine_Animator_GetIntegerString(); + + //System.Int32 UnityEngine.Animator::GetLayerIndex(System.String) + void Register_UnityEngine_Animator_GetLayerIndex(); + Register_UnityEngine_Animator_GetLayerIndex(); + + //System.Int32 UnityEngine.Animator::GetNextAnimatorClipInfoCount(System.Int32) + void Register_UnityEngine_Animator_GetNextAnimatorClipInfoCount(); + Register_UnityEngine_Animator_GetNextAnimatorClipInfoCount(); + + //System.Int32 UnityEngine.Animator::StringToHash(System.String) + void Register_UnityEngine_Animator_StringToHash(); + Register_UnityEngine_Animator_StringToHash(); + + //System.Int32 UnityEngine.Animator::get_layerCount() + void Register_UnityEngine_Animator_get_layerCount(); + Register_UnityEngine_Animator_get_layerCount(); + + //System.Int32 UnityEngine.Animator::get_parameterCount() + void Register_UnityEngine_Animator_get_parameterCount(); + Register_UnityEngine_Animator_get_parameterCount(); + + //System.Single UnityEngine.Animator::GetFloatID(System.Int32) + void Register_UnityEngine_Animator_GetFloatID(); + Register_UnityEngine_Animator_GetFloatID(); + + //System.Single UnityEngine.Animator::GetFloatString(System.String) + void Register_UnityEngine_Animator_GetFloatString(); + Register_UnityEngine_Animator_GetFloatString(); + + //System.Single UnityEngine.Animator::GetHintWeightPositionInternal(UnityEngine.AvatarIKHint) + void Register_UnityEngine_Animator_GetHintWeightPositionInternal(); + Register_UnityEngine_Animator_GetHintWeightPositionInternal(); + + //System.Single UnityEngine.Animator::GetIKPositionWeightInternal(UnityEngine.AvatarIKGoal) + void Register_UnityEngine_Animator_GetIKPositionWeightInternal(); + Register_UnityEngine_Animator_GetIKPositionWeightInternal(); + + //System.Single UnityEngine.Animator::GetIKRotationWeightInternal(UnityEngine.AvatarIKGoal) + void Register_UnityEngine_Animator_GetIKRotationWeightInternal(); + Register_UnityEngine_Animator_GetIKRotationWeightInternal(); + + //System.Single UnityEngine.Animator::GetLayerWeight(System.Int32) + void Register_UnityEngine_Animator_GetLayerWeight(); + Register_UnityEngine_Animator_GetLayerWeight(); + + //System.Single UnityEngine.Animator::get_feetPivotActive() + void Register_UnityEngine_Animator_get_feetPivotActive(); + Register_UnityEngine_Animator_get_feetPivotActive(); + + //System.Single UnityEngine.Animator::get_gravityWeight() + void Register_UnityEngine_Animator_get_gravityWeight(); + Register_UnityEngine_Animator_get_gravityWeight(); + + //System.Single UnityEngine.Animator::get_humanScale() + void Register_UnityEngine_Animator_get_humanScale(); + Register_UnityEngine_Animator_get_humanScale(); + + //System.Single UnityEngine.Animator::get_leftFeetBottomHeight() + void Register_UnityEngine_Animator_get_leftFeetBottomHeight(); + Register_UnityEngine_Animator_get_leftFeetBottomHeight(); + + //System.Single UnityEngine.Animator::get_pivotWeight() + void Register_UnityEngine_Animator_get_pivotWeight(); + Register_UnityEngine_Animator_get_pivotWeight(); + + //System.Single UnityEngine.Animator::get_playbackTime() + void Register_UnityEngine_Animator_get_playbackTime(); + Register_UnityEngine_Animator_get_playbackTime(); + + //System.Single UnityEngine.Animator::get_recorderStartTime() + void Register_UnityEngine_Animator_get_recorderStartTime(); + Register_UnityEngine_Animator_get_recorderStartTime(); + + //System.Single UnityEngine.Animator::get_recorderStopTime() + void Register_UnityEngine_Animator_get_recorderStopTime(); + Register_UnityEngine_Animator_get_recorderStopTime(); + + //System.Single UnityEngine.Animator::get_rightFeetBottomHeight() + void Register_UnityEngine_Animator_get_rightFeetBottomHeight(); + Register_UnityEngine_Animator_get_rightFeetBottomHeight(); + + //System.Single UnityEngine.Animator::get_speed() + void Register_UnityEngine_Animator_get_speed(); + Register_UnityEngine_Animator_get_speed(); + + //System.String UnityEngine.Animator::GetLayerName(System.Int32) + void Register_UnityEngine_Animator_GetLayerName(); + Register_UnityEngine_Animator_GetLayerName(); + + //System.String UnityEngine.Animator::GetStats() + void Register_UnityEngine_Animator_GetStats(); + Register_UnityEngine_Animator_GetStats(); + + //System.String UnityEngine.Animator::ResolveHash(System.Int32) + void Register_UnityEngine_Animator_ResolveHash(); + Register_UnityEngine_Animator_ResolveHash(); + + //System.Void UnityEngine.Animator::ApplyBuiltinRootMotion() + void Register_UnityEngine_Animator_ApplyBuiltinRootMotion(); + Register_UnityEngine_Animator_ApplyBuiltinRootMotion(); + + //System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single) + void Register_UnityEngine_Animator_CrossFade(); + Register_UnityEngine_Animator_CrossFade(); + + //System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single) + void Register_UnityEngine_Animator_CrossFadeInFixedTime(); + Register_UnityEngine_Animator_CrossFadeInFixedTime(); + + //System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object) + void Register_UnityEngine_Animator_GetAnimatorClipInfoInternal(); + Register_UnityEngine_Animator_GetAnimatorClipInfoInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyPositionInternal(); + Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyPositionInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&) + void Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyRotationInternal(); + Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyRotationInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_CALL_GetIKHintPositionInternal(); + Register_UnityEngine_Animator_INTERNAL_CALL_GetIKHintPositionInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_CALL_GetIKPositionInternal(); + Register_UnityEngine_Animator_INTERNAL_CALL_GetIKPositionInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) + void Register_UnityEngine_Animator_INTERNAL_CALL_GetIKRotationInternal(); + Register_UnityEngine_Animator_INTERNAL_CALL_GetIKRotationInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_MatchTarget(UnityEngine.Animator,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single) + void Register_UnityEngine_Animator_INTERNAL_CALL_MatchTarget(); + Register_UnityEngine_Animator_INTERNAL_CALL_MatchTarget(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyPositionInternal(); + Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyPositionInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&) + void Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyRotationInternal(); + Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyRotationInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_SetBoneLocalRotationInternal(UnityEngine.Animator,System.Int32,UnityEngine.Quaternion&) + void Register_UnityEngine_Animator_INTERNAL_CALL_SetBoneLocalRotationInternal(); + Register_UnityEngine_Animator_INTERNAL_CALL_SetBoneLocalRotationInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_CALL_SetIKHintPositionInternal(); + Register_UnityEngine_Animator_INTERNAL_CALL_SetIKHintPositionInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_CALL_SetIKPositionInternal(); + Register_UnityEngine_Animator_INTERNAL_CALL_SetIKPositionInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) + void Register_UnityEngine_Animator_INTERNAL_CALL_SetIKRotationInternal(); + Register_UnityEngine_Animator_INTERNAL_CALL_SetIKRotationInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_CALL_SetLookAtPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_CALL_SetLookAtPositionInternal(); + Register_UnityEngine_Animator_INTERNAL_CALL_SetLookAtPositionInternal(); + + //System.Void UnityEngine.Animator::INTERNAL_get_angularVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_get_angularVelocity(); + Register_UnityEngine_Animator_INTERNAL_get_angularVelocity(); + + //System.Void UnityEngine.Animator::INTERNAL_get_deltaPosition(UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_get_deltaPosition(); + Register_UnityEngine_Animator_INTERNAL_get_deltaPosition(); + + //System.Void UnityEngine.Animator::INTERNAL_get_deltaRotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Animator_INTERNAL_get_deltaRotation(); + Register_UnityEngine_Animator_INTERNAL_get_deltaRotation(); + + //System.Void UnityEngine.Animator::INTERNAL_get_pivotPosition(UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_get_pivotPosition(); + Register_UnityEngine_Animator_INTERNAL_get_pivotPosition(); + + //System.Void UnityEngine.Animator::INTERNAL_get_rootPosition(UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_get_rootPosition(); + Register_UnityEngine_Animator_INTERNAL_get_rootPosition(); + + //System.Void UnityEngine.Animator::INTERNAL_get_rootRotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Animator_INTERNAL_get_rootRotation(); + Register_UnityEngine_Animator_INTERNAL_get_rootRotation(); + + //System.Void UnityEngine.Animator::INTERNAL_get_targetPosition(UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_get_targetPosition(); + Register_UnityEngine_Animator_INTERNAL_get_targetPosition(); + + //System.Void UnityEngine.Animator::INTERNAL_get_targetRotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Animator_INTERNAL_get_targetRotation(); + Register_UnityEngine_Animator_INTERNAL_get_targetRotation(); + + //System.Void UnityEngine.Animator::INTERNAL_get_velocity(UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_get_velocity(); + Register_UnityEngine_Animator_INTERNAL_get_velocity(); + + //System.Void UnityEngine.Animator::INTERNAL_set_rootPosition(UnityEngine.Vector3&) + void Register_UnityEngine_Animator_INTERNAL_set_rootPosition(); + Register_UnityEngine_Animator_INTERNAL_set_rootPosition(); + + //System.Void UnityEngine.Animator::INTERNAL_set_rootRotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Animator_INTERNAL_set_rootRotation(); + Register_UnityEngine_Animator_INTERNAL_set_rootRotation(); + + //System.Void UnityEngine.Animator::InternalGetCurrentGraph(UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Animator_InternalGetCurrentGraph(); + Register_UnityEngine_Animator_InternalGetCurrentGraph(); + + //System.Void UnityEngine.Animator::InterruptMatchTarget(System.Boolean) + void Register_UnityEngine_Animator_InterruptMatchTarget(); + Register_UnityEngine_Animator_InterruptMatchTarget(); + + //System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single) + void Register_UnityEngine_Animator_Play(); + Register_UnityEngine_Animator_Play(); + + //System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single) + void Register_UnityEngine_Animator_PlayInFixedTime(); + Register_UnityEngine_Animator_PlayInFixedTime(); + + //System.Void UnityEngine.Animator::Rebind() + void Register_UnityEngine_Animator_Rebind(); + Register_UnityEngine_Animator_Rebind(); + + //System.Void UnityEngine.Animator::ResetTriggerID(System.Int32) + void Register_UnityEngine_Animator_ResetTriggerID(); + Register_UnityEngine_Animator_ResetTriggerID(); + + //System.Void UnityEngine.Animator::ResetTriggerString(System.String) + void Register_UnityEngine_Animator_ResetTriggerString(); + Register_UnityEngine_Animator_ResetTriggerString(); + + //System.Void UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean) + void Register_UnityEngine_Animator_SetBoolID(); + Register_UnityEngine_Animator_SetBoolID(); + + //System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean) + void Register_UnityEngine_Animator_SetBoolString(); + Register_UnityEngine_Animator_SetBoolString(); + + //System.Void UnityEngine.Animator::SetFloatID(System.Int32,System.Single) + void Register_UnityEngine_Animator_SetFloatID(); + Register_UnityEngine_Animator_SetFloatID(); + + //System.Void UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single) + void Register_UnityEngine_Animator_SetFloatIDDamp(); + Register_UnityEngine_Animator_SetFloatIDDamp(); + + //System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single) + void Register_UnityEngine_Animator_SetFloatString(); + Register_UnityEngine_Animator_SetFloatString(); + + //System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single) + void Register_UnityEngine_Animator_SetFloatStringDamp(); + Register_UnityEngine_Animator_SetFloatStringDamp(); + + //System.Void UnityEngine.Animator::SetIKHintPositionWeightInternal(UnityEngine.AvatarIKHint,System.Single) + void Register_UnityEngine_Animator_SetIKHintPositionWeightInternal(); + Register_UnityEngine_Animator_SetIKHintPositionWeightInternal(); + + //System.Void UnityEngine.Animator::SetIKPositionWeightInternal(UnityEngine.AvatarIKGoal,System.Single) + void Register_UnityEngine_Animator_SetIKPositionWeightInternal(); + Register_UnityEngine_Animator_SetIKPositionWeightInternal(); + + //System.Void UnityEngine.Animator::SetIKRotationWeightInternal(UnityEngine.AvatarIKGoal,System.Single) + void Register_UnityEngine_Animator_SetIKRotationWeightInternal(); + Register_UnityEngine_Animator_SetIKRotationWeightInternal(); + + //System.Void UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32) + void Register_UnityEngine_Animator_SetIntegerID(); + Register_UnityEngine_Animator_SetIntegerID(); + + //System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32) + void Register_UnityEngine_Animator_SetIntegerString(); + Register_UnityEngine_Animator_SetIntegerString(); + + //System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single) + void Register_UnityEngine_Animator_SetLayerWeight(); + Register_UnityEngine_Animator_SetLayerWeight(); + + //System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single) + void Register_UnityEngine_Animator_SetLookAtWeightInternal(); + Register_UnityEngine_Animator_SetLookAtWeightInternal(); + + //System.Void UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single) + void Register_UnityEngine_Animator_SetTarget(); + Register_UnityEngine_Animator_SetTarget(); + + //System.Void UnityEngine.Animator::SetTriggerID(System.Int32) + void Register_UnityEngine_Animator_SetTriggerID(); + Register_UnityEngine_Animator_SetTriggerID(); + + //System.Void UnityEngine.Animator::SetTriggerString(System.String) + void Register_UnityEngine_Animator_SetTriggerString(); + Register_UnityEngine_Animator_SetTriggerString(); + + //System.Void UnityEngine.Animator::StartPlayback() + void Register_UnityEngine_Animator_StartPlayback(); + Register_UnityEngine_Animator_StartPlayback(); + + //System.Void UnityEngine.Animator::StartRecording(System.Int32) + void Register_UnityEngine_Animator_StartRecording(); + Register_UnityEngine_Animator_StartRecording(); + + //System.Void UnityEngine.Animator::StopPlayback() + void Register_UnityEngine_Animator_StopPlayback(); + Register_UnityEngine_Animator_StopPlayback(); + + //System.Void UnityEngine.Animator::StopRecording() + void Register_UnityEngine_Animator_StopRecording(); + Register_UnityEngine_Animator_StopRecording(); + + //System.Void UnityEngine.Animator::Update(System.Single) + void Register_UnityEngine_Animator_Update(); + Register_UnityEngine_Animator_Update(); + + //System.Void UnityEngine.Animator::set_allowConstantClipSamplingOptimization(System.Boolean) + void Register_UnityEngine_Animator_set_allowConstantClipSamplingOptimization(); + Register_UnityEngine_Animator_set_allowConstantClipSamplingOptimization(); + + //System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean) + void Register_UnityEngine_Animator_set_applyRootMotion(); + Register_UnityEngine_Animator_set_applyRootMotion(); + + //System.Void UnityEngine.Animator::set_avatar(UnityEngine.Avatar) + void Register_UnityEngine_Animator_set_avatar(); + Register_UnityEngine_Animator_set_avatar(); + + //System.Void UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode) + void Register_UnityEngine_Animator_set_cullingMode(); + Register_UnityEngine_Animator_set_cullingMode(); + + //System.Void UnityEngine.Animator::set_feetPivotActive(System.Single) + void Register_UnityEngine_Animator_set_feetPivotActive(); + Register_UnityEngine_Animator_set_feetPivotActive(); + + //System.Void UnityEngine.Animator::set_fireEvents(System.Boolean) + void Register_UnityEngine_Animator_set_fireEvents(); + Register_UnityEngine_Animator_set_fireEvents(); + + //System.Void UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean) + void Register_UnityEngine_Animator_set_layersAffectMassCenter(); + Register_UnityEngine_Animator_set_layersAffectMassCenter(); + + //System.Void UnityEngine.Animator::set_linearVelocityBlending(System.Boolean) + void Register_UnityEngine_Animator_set_linearVelocityBlending(); + Register_UnityEngine_Animator_set_linearVelocityBlending(); + + //System.Void UnityEngine.Animator::set_logWarnings(System.Boolean) + void Register_UnityEngine_Animator_set_logWarnings(); + Register_UnityEngine_Animator_set_logWarnings(); + + //System.Void UnityEngine.Animator::set_playbackTime(System.Single) + void Register_UnityEngine_Animator_set_playbackTime(); + Register_UnityEngine_Animator_set_playbackTime(); + + //System.Void UnityEngine.Animator::set_recorderStartTime(System.Single) + void Register_UnityEngine_Animator_set_recorderStartTime(); + Register_UnityEngine_Animator_set_recorderStartTime(); + + //System.Void UnityEngine.Animator::set_recorderStopTime(System.Single) + void Register_UnityEngine_Animator_set_recorderStopTime(); + Register_UnityEngine_Animator_set_recorderStopTime(); + + //System.Void UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController) + void Register_UnityEngine_Animator_set_runtimeAnimatorController(); + Register_UnityEngine_Animator_set_runtimeAnimatorController(); + + //System.Void UnityEngine.Animator::set_speed(System.Single) + void Register_UnityEngine_Animator_set_speed(); + Register_UnityEngine_Animator_set_speed(); + + //System.Void UnityEngine.Animator::set_stabilizeFeet(System.Boolean) + void Register_UnityEngine_Animator_set_stabilizeFeet(); + Register_UnityEngine_Animator_set_stabilizeFeet(); + + //System.Void UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode) + void Register_UnityEngine_Animator_set_updateMode(); + Register_UnityEngine_Animator_set_updateMode(); + + //UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32) + void Register_UnityEngine_Animator_GetCurrentAnimatorClipInfo(); + Register_UnityEngine_Animator_GetCurrentAnimatorClipInfo(); + + //UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32) + void Register_UnityEngine_Animator_GetNextAnimatorClipInfo(); + Register_UnityEngine_Animator_GetNextAnimatorClipInfo(); + + //UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters() + void Register_UnityEngine_Animator_get_parameters(); + Register_UnityEngine_Animator_get_parameters(); + + //UnityEngine.AnimatorCullingMode UnityEngine.Animator::get_cullingMode() + void Register_UnityEngine_Animator_get_cullingMode(); + Register_UnityEngine_Animator_get_cullingMode(); + + //UnityEngine.AnimatorRecorderMode UnityEngine.Animator::get_recorderMode() + void Register_UnityEngine_Animator_get_recorderMode(); + Register_UnityEngine_Animator_get_recorderMode(); + + //UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetCurrentAnimatorStateInfo(System.Int32) + void Register_UnityEngine_Animator_GetCurrentAnimatorStateInfo(); + Register_UnityEngine_Animator_GetCurrentAnimatorStateInfo(); + + //UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetNextAnimatorStateInfo(System.Int32) + void Register_UnityEngine_Animator_GetNextAnimatorStateInfo(); + Register_UnityEngine_Animator_GetNextAnimatorStateInfo(); + + //UnityEngine.AnimatorTransitionInfo UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32) + void Register_UnityEngine_Animator_GetAnimatorTransitionInfo(); + Register_UnityEngine_Animator_GetAnimatorTransitionInfo(); + + //UnityEngine.AnimatorUpdateMode UnityEngine.Animator::get_updateMode() + void Register_UnityEngine_Animator_get_updateMode(); + Register_UnityEngine_Animator_get_updateMode(); + + //UnityEngine.Avatar UnityEngine.Animator::get_avatar() + void Register_UnityEngine_Animator_get_avatar(); + Register_UnityEngine_Animator_get_avatar(); + + //UnityEngine.RuntimeAnimatorController UnityEngine.Animator::get_runtimeAnimatorController() + void Register_UnityEngine_Animator_get_runtimeAnimatorController(); + Register_UnityEngine_Animator_get_runtimeAnimatorController(); + + //UnityEngine.ScriptableObject UnityEngine.Animator::GetBehaviour(System.Type) + void Register_UnityEngine_Animator_GetBehaviour(); + Register_UnityEngine_Animator_GetBehaviour(); + + //UnityEngine.ScriptableObject[] UnityEngine.Animator::GetBehaviours(System.Type) + void Register_UnityEngine_Animator_GetBehaviours(); + Register_UnityEngine_Animator_GetBehaviours(); + + //UnityEngine.Transform UnityEngine.Animator::GetBoneTransformInternal(System.Int32) + void Register_UnityEngine_Animator_GetBoneTransformInternal(); + Register_UnityEngine_Animator_GetBoneTransformInternal(); + + //UnityEngine.Transform UnityEngine.Animator::get_avatarRoot() + void Register_UnityEngine_Animator_get_avatarRoot(); + Register_UnityEngine_Animator_get_avatarRoot(); + + //End Registrations for type : UnityEngine.Animator + + //Start Registrations for type : UnityEngine.AnimatorClipInfo + + //UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::ClipInstanceToScriptingObject(System.Int32) + void Register_UnityEngine_AnimatorClipInfo_ClipInstanceToScriptingObject(); + Register_UnityEngine_AnimatorClipInfo_ClipInstanceToScriptingObject(); + + //End Registrations for type : UnityEngine.AnimatorClipInfo + + //Start Registrations for type : UnityEngine.AnimatorOverrideController + + //System.Int32 UnityEngine.AnimatorOverrideController::get_overridesCount() + void Register_UnityEngine_AnimatorOverrideController_get_overridesCount(); + Register_UnityEngine_AnimatorOverrideController_get_overridesCount(); + + //System.Void UnityEngine.AnimatorOverrideController::Internal_CreateAnimatorOverrideController(UnityEngine.AnimatorOverrideController,UnityEngine.RuntimeAnimatorController) + void Register_UnityEngine_AnimatorOverrideController_Internal_CreateAnimatorOverrideController(); + Register_UnityEngine_AnimatorOverrideController_Internal_CreateAnimatorOverrideController(); + + //System.Void UnityEngine.AnimatorOverrideController::Internal_SetClip(UnityEngine.AnimationClip,UnityEngine.AnimationClip,System.Boolean) + void Register_UnityEngine_AnimatorOverrideController_Internal_SetClip(); + Register_UnityEngine_AnimatorOverrideController_Internal_SetClip(); + + //System.Void UnityEngine.AnimatorOverrideController::Internal_SetClipByName(System.String,UnityEngine.AnimationClip) + void Register_UnityEngine_AnimatorOverrideController_Internal_SetClipByName(); + Register_UnityEngine_AnimatorOverrideController_Internal_SetClipByName(); + + //System.Void UnityEngine.AnimatorOverrideController::SendNotification() + void Register_UnityEngine_AnimatorOverrideController_SendNotification(); + Register_UnityEngine_AnimatorOverrideController_SendNotification(); + + //System.Void UnityEngine.AnimatorOverrideController::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController) + void Register_UnityEngine_AnimatorOverrideController_set_runtimeAnimatorController(); + Register_UnityEngine_AnimatorOverrideController_set_runtimeAnimatorController(); + + //UnityEngine.AnimationClip UnityEngine.AnimatorOverrideController::Internal_GetClip(UnityEngine.AnimationClip,System.Boolean) + void Register_UnityEngine_AnimatorOverrideController_Internal_GetClip(); + Register_UnityEngine_AnimatorOverrideController_Internal_GetClip(); + + //UnityEngine.AnimationClip UnityEngine.AnimatorOverrideController::Internal_GetClipByName(System.String,System.Boolean) + void Register_UnityEngine_AnimatorOverrideController_Internal_GetClipByName(); + Register_UnityEngine_AnimatorOverrideController_Internal_GetClipByName(); + + //UnityEngine.AnimationClip UnityEngine.AnimatorOverrideController::Internal_GetOriginalClip(System.Int32) + void Register_UnityEngine_AnimatorOverrideController_Internal_GetOriginalClip(); + Register_UnityEngine_AnimatorOverrideController_Internal_GetOriginalClip(); + + //UnityEngine.AnimationClip UnityEngine.AnimatorOverrideController::Internal_GetOverrideClip(UnityEngine.AnimationClip) + void Register_UnityEngine_AnimatorOverrideController_Internal_GetOverrideClip(); + Register_UnityEngine_AnimatorOverrideController_Internal_GetOverrideClip(); + + //UnityEngine.RuntimeAnimatorController UnityEngine.AnimatorOverrideController::get_runtimeAnimatorController() + void Register_UnityEngine_AnimatorOverrideController_get_runtimeAnimatorController(); + Register_UnityEngine_AnimatorOverrideController_get_runtimeAnimatorController(); + + //End Registrations for type : UnityEngine.AnimatorOverrideController + + //Start Registrations for type : UnityEngine.AnimatorUtility + + //System.Void UnityEngine.AnimatorUtility::DeoptimizeTransformHierarchy(UnityEngine.GameObject) + void Register_UnityEngine_AnimatorUtility_DeoptimizeTransformHierarchy(); + Register_UnityEngine_AnimatorUtility_DeoptimizeTransformHierarchy(); + + //System.Void UnityEngine.AnimatorUtility::OptimizeTransformHierarchy(UnityEngine.GameObject,System.String[]) + void Register_UnityEngine_AnimatorUtility_OptimizeTransformHierarchy(); + Register_UnityEngine_AnimatorUtility_OptimizeTransformHierarchy(); + + //End Registrations for type : UnityEngine.AnimatorUtility + + //Start Registrations for type : UnityEngine.Apple.ReplayKit.ReplayKit + + //System.Boolean UnityEngine.Apple.ReplayKit.ReplayKit::Discard() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_Discard(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_Discard(); + + //System.Boolean UnityEngine.Apple.ReplayKit.ReplayKit::Preview() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_Preview(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_Preview(); + + //System.Boolean UnityEngine.Apple.ReplayKit.ReplayKit::ShowCameraPreviewAt(System.Single,System.Single) + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_ShowCameraPreviewAt(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_ShowCameraPreviewAt(); + + //System.Boolean UnityEngine.Apple.ReplayKit.ReplayKit::StartRecording(System.Boolean,System.Boolean) + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_StartRecording(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_StartRecording(); + + //System.Boolean UnityEngine.Apple.ReplayKit.ReplayKit::StopRecording() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_StopRecording(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_StopRecording(); + + //System.Boolean UnityEngine.Apple.ReplayKit.ReplayKit::get_APIAvailable() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_APIAvailable(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_APIAvailable(); + + //System.Boolean UnityEngine.Apple.ReplayKit.ReplayKit::get_broadcastingAPIAvailable() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_broadcastingAPIAvailable(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_broadcastingAPIAvailable(); + + //System.Boolean UnityEngine.Apple.ReplayKit.ReplayKit::get_cameraEnabled() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_cameraEnabled(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_cameraEnabled(); + + //System.Boolean UnityEngine.Apple.ReplayKit.ReplayKit::get_isBroadcasting() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_isBroadcasting(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_isBroadcasting(); + + //System.Boolean UnityEngine.Apple.ReplayKit.ReplayKit::get_isRecording() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_isRecording(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_isRecording(); + + //System.Boolean UnityEngine.Apple.ReplayKit.ReplayKit::get_microphoneEnabled() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_microphoneEnabled(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_microphoneEnabled(); + + //System.Boolean UnityEngine.Apple.ReplayKit.ReplayKit::get_recordingAvailable() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_recordingAvailable(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_recordingAvailable(); + + //System.String UnityEngine.Apple.ReplayKit.ReplayKit::get_broadcastURL() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_broadcastURL(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_broadcastURL(); + + //System.String UnityEngine.Apple.ReplayKit.ReplayKit::get_lastError() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_lastError(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_get_lastError(); + + //System.Void UnityEngine.Apple.ReplayKit.ReplayKit::HideCameraPreview() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_HideCameraPreview(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_HideCameraPreview(); + + //System.Void UnityEngine.Apple.ReplayKit.ReplayKit::StartBroadcasting(UnityEngine.Apple.ReplayKit.ReplayKit/BroadcastStatusCallback,System.Boolean,System.Boolean) + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_StartBroadcasting(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_StartBroadcasting(); + + //System.Void UnityEngine.Apple.ReplayKit.ReplayKit::StopBroadcasting() + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_StopBroadcasting(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_StopBroadcasting(); + + //System.Void UnityEngine.Apple.ReplayKit.ReplayKit::set_cameraEnabled(System.Boolean) + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_set_cameraEnabled(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_set_cameraEnabled(); + + //System.Void UnityEngine.Apple.ReplayKit.ReplayKit::set_microphoneEnabled(System.Boolean) + void Register_UnityEngine_Apple_ReplayKit_ReplayKit_set_microphoneEnabled(); + Register_UnityEngine_Apple_ReplayKit_ReplayKit_set_microphoneEnabled(); + + //End Registrations for type : UnityEngine.Apple.ReplayKit.ReplayKit + + //Start Registrations for type : UnityEngine.Apple.TV.Remote + + //System.Boolean UnityEngine.Apple.TV.Remote::get_allowExitToHome() + void Register_UnityEngine_Apple_TV_Remote_get_allowExitToHome(); + Register_UnityEngine_Apple_TV_Remote_get_allowExitToHome(); + + //System.Boolean UnityEngine.Apple.TV.Remote::get_allowRemoteRotation() + void Register_UnityEngine_Apple_TV_Remote_get_allowRemoteRotation(); + Register_UnityEngine_Apple_TV_Remote_get_allowRemoteRotation(); + + //System.Boolean UnityEngine.Apple.TV.Remote::get_reportAbsoluteDpadValues() + void Register_UnityEngine_Apple_TV_Remote_get_reportAbsoluteDpadValues(); + Register_UnityEngine_Apple_TV_Remote_get_reportAbsoluteDpadValues(); + + //System.Boolean UnityEngine.Apple.TV.Remote::get_touchesEnabled() + void Register_UnityEngine_Apple_TV_Remote_get_touchesEnabled(); + Register_UnityEngine_Apple_TV_Remote_get_touchesEnabled(); + + //System.Void UnityEngine.Apple.TV.Remote::set_allowExitToHome(System.Boolean) + void Register_UnityEngine_Apple_TV_Remote_set_allowExitToHome(); + Register_UnityEngine_Apple_TV_Remote_set_allowExitToHome(); + + //System.Void UnityEngine.Apple.TV.Remote::set_allowRemoteRotation(System.Boolean) + void Register_UnityEngine_Apple_TV_Remote_set_allowRemoteRotation(); + Register_UnityEngine_Apple_TV_Remote_set_allowRemoteRotation(); + + //System.Void UnityEngine.Apple.TV.Remote::set_reportAbsoluteDpadValues(System.Boolean) + void Register_UnityEngine_Apple_TV_Remote_set_reportAbsoluteDpadValues(); + Register_UnityEngine_Apple_TV_Remote_set_reportAbsoluteDpadValues(); + + //System.Void UnityEngine.Apple.TV.Remote::set_touchesEnabled(System.Boolean) + void Register_UnityEngine_Apple_TV_Remote_set_touchesEnabled(); + Register_UnityEngine_Apple_TV_Remote_set_touchesEnabled(); + + //End Registrations for type : UnityEngine.Apple.TV.Remote + + //Start Registrations for type : UnityEngine.Application + + //System.Boolean UnityEngine.Application::CanStreamedLevelBeLoaded(System.Int32) + void Register_UnityEngine_Application_CanStreamedLevelBeLoaded(); + Register_UnityEngine_Application_CanStreamedLevelBeLoaded(); + + //System.Boolean UnityEngine.Application::CanStreamedLevelBeLoadedByName(System.String) + void Register_UnityEngine_Application_CanStreamedLevelBeLoadedByName(); + Register_UnityEngine_Application_CanStreamedLevelBeLoadedByName(); + + //System.Boolean UnityEngine.Application::HasARGV(System.String) + void Register_UnityEngine_Application_HasARGV(); + Register_UnityEngine_Application_HasARGV(); + + //System.Boolean UnityEngine.Application::HasAdvancedLicense() + void Register_UnityEngine_Application_HasAdvancedLicense(); + Register_UnityEngine_Application_HasAdvancedLicense(); + + //System.Boolean UnityEngine.Application::HasProLicense() + void Register_UnityEngine_Application_HasProLicense(); + Register_UnityEngine_Application_HasProLicense(); + + //System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization) + void Register_UnityEngine_Application_HasUserAuthorization(); + Register_UnityEngine_Application_HasUserAuthorization(); + + //System.Boolean UnityEngine.Application::RequestAdvertisingIdentifierAsync(UnityEngine.Application/AdvertisingIdentifierCallback) + void Register_UnityEngine_Application_RequestAdvertisingIdentifierAsync(); + Register_UnityEngine_Application_RequestAdvertisingIdentifierAsync(); + + //System.Boolean UnityEngine.Application::get_genuine() + void Register_UnityEngine_Application_get_genuine(); + Register_UnityEngine_Application_get_genuine(); + + //System.Boolean UnityEngine.Application::get_genuineCheckAvailable() + void Register_UnityEngine_Application_get_genuineCheckAvailable(); + Register_UnityEngine_Application_get_genuineCheckAvailable(); + + //System.Boolean UnityEngine.Application::get_isBatchmode() + void Register_UnityEngine_Application_get_isBatchmode(); + Register_UnityEngine_Application_get_isBatchmode(); + + //System.Boolean UnityEngine.Application::get_isEditor() + void Register_UnityEngine_Application_get_isEditor(); + Register_UnityEngine_Application_get_isEditor(); + + //System.Boolean UnityEngine.Application::get_isFocused() + void Register_UnityEngine_Application_get_isFocused(); + Register_UnityEngine_Application_get_isFocused(); + + //System.Boolean UnityEngine.Application::get_isHumanControllingUs() + void Register_UnityEngine_Application_get_isHumanControllingUs(); + Register_UnityEngine_Application_get_isHumanControllingUs(); + + //System.Boolean UnityEngine.Application::get_isLoadingLevel() + void Register_UnityEngine_Application_get_isLoadingLevel(); + Register_UnityEngine_Application_get_isLoadingLevel(); + + //System.Boolean UnityEngine.Application::get_isPlaying() + void Register_UnityEngine_Application_get_isPlaying(); + Register_UnityEngine_Application_get_isPlaying(); + + //System.Boolean UnityEngine.Application::get_isTestRun() + void Register_UnityEngine_Application_get_isTestRun(); + Register_UnityEngine_Application_get_isTestRun(); + + //System.Boolean UnityEngine.Application::get_isWebPlayer() + void Register_UnityEngine_Application_get_isWebPlayer(); + Register_UnityEngine_Application_get_isWebPlayer(); + + //System.Boolean UnityEngine.Application::get_runInBackground() + void Register_UnityEngine_Application_get_runInBackground(); + Register_UnityEngine_Application_get_runInBackground(); + + //System.Boolean UnityEngine.Application::get_submitAnalytics() + void Register_UnityEngine_Application_get_submitAnalytics(); + Register_UnityEngine_Application_get_submitAnalytics(); + + //System.Boolean UnityEngine.Application::get_webSecurityEnabled() + void Register_UnityEngine_Application_get_webSecurityEnabled(); + Register_UnityEngine_Application_get_webSecurityEnabled(); + + //System.Int32 UnityEngine.Application::get_streamedBytes() + void Register_UnityEngine_Application_get_streamedBytes(); + Register_UnityEngine_Application_get_streamedBytes(); + + //System.Int32 UnityEngine.Application::get_targetFrameRate() + void Register_UnityEngine_Application_get_targetFrameRate(); + Register_UnityEngine_Application_get_targetFrameRate(); + + //System.Single UnityEngine.Application::GetStreamProgressForLevel(System.Int32) + void Register_UnityEngine_Application_GetStreamProgressForLevel(); + Register_UnityEngine_Application_GetStreamProgressForLevel(); + + //System.Single UnityEngine.Application::GetStreamProgressForLevelByName(System.String) + void Register_UnityEngine_Application_GetStreamProgressForLevelByName(); + Register_UnityEngine_Application_GetStreamProgressForLevelByName(); + + //System.String UnityEngine.Application::GetValueForARGV(System.String) + void Register_UnityEngine_Application_GetValueForARGV(); + Register_UnityEngine_Application_GetValueForARGV(); + + //System.String UnityEngine.Application::get_absoluteURL() + void Register_UnityEngine_Application_get_absoluteURL(); + Register_UnityEngine_Application_get_absoluteURL(); + + //System.String UnityEngine.Application::get_buildGUID() + void Register_UnityEngine_Application_get_buildGUID(); + Register_UnityEngine_Application_get_buildGUID(); + + //System.String UnityEngine.Application::get_cloudProjectId() + void Register_UnityEngine_Application_get_cloudProjectId(); + Register_UnityEngine_Application_get_cloudProjectId(); + + //System.String UnityEngine.Application::get_companyName() + void Register_UnityEngine_Application_get_companyName(); + Register_UnityEngine_Application_get_companyName(); + + //System.String UnityEngine.Application::get_dataPath() + void Register_UnityEngine_Application_get_dataPath(); + Register_UnityEngine_Application_get_dataPath(); + + //System.String UnityEngine.Application::get_identifier() + void Register_UnityEngine_Application_get_identifier(); + Register_UnityEngine_Application_get_identifier(); + + //System.String UnityEngine.Application::get_installerName() + void Register_UnityEngine_Application_get_installerName(); + Register_UnityEngine_Application_get_installerName(); + + //System.String UnityEngine.Application::get_persistentDataPath() + void Register_UnityEngine_Application_get_persistentDataPath(); + Register_UnityEngine_Application_get_persistentDataPath(); + + //System.String UnityEngine.Application::get_productName() + void Register_UnityEngine_Application_get_productName(); + Register_UnityEngine_Application_get_productName(); + + //System.String UnityEngine.Application::get_srcValue() + void Register_UnityEngine_Application_get_srcValue(); + Register_UnityEngine_Application_get_srcValue(); + + //System.String UnityEngine.Application::get_streamingAssetsPath() + void Register_UnityEngine_Application_get_streamingAssetsPath(); + Register_UnityEngine_Application_get_streamingAssetsPath(); + + //System.String UnityEngine.Application::get_temporaryCachePath() + void Register_UnityEngine_Application_get_temporaryCachePath(); + Register_UnityEngine_Application_get_temporaryCachePath(); + + //System.String UnityEngine.Application::get_unityVersion() + void Register_UnityEngine_Application_get_unityVersion(); + Register_UnityEngine_Application_get_unityVersion(); + + //System.String UnityEngine.Application::get_version() + void Register_UnityEngine_Application_get_version(); + Register_UnityEngine_Application_get_version(); + + //System.String UnityEngine.Application::get_webSecurityHostUrl() + void Register_UnityEngine_Application_get_webSecurityHostUrl(); + Register_UnityEngine_Application_get_webSecurityHostUrl(); + + //System.String[] UnityEngine.Application::GetBuildTags() + void Register_UnityEngine_Application_GetBuildTags(); + Register_UnityEngine_Application_GetBuildTags(); + + //System.Void UnityEngine.Application::CancelQuit() + void Register_UnityEngine_Application_CancelQuit(); + Register_UnityEngine_Application_CancelQuit(); + + //System.Void UnityEngine.Application::CaptureScreenshot(System.String,System.Int32) + void Register_UnityEngine_Application_CaptureScreenshot(); + Register_UnityEngine_Application_CaptureScreenshot(); + + //System.Void UnityEngine.Application::DontDestroyOnLoad(UnityEngine.Object) + void Register_UnityEngine_Application_DontDestroyOnLoad(); + Register_UnityEngine_Application_DontDestroyOnLoad(); + + //System.Void UnityEngine.Application::ForceCrash(System.Int32) + void Register_UnityEngine_Application_ForceCrash(); + Register_UnityEngine_Application_ForceCrash(); + + //System.Void UnityEngine.Application::Internal_ExternalCall(System.String) + void Register_UnityEngine_Application_Internal_ExternalCall(); + Register_UnityEngine_Application_Internal_ExternalCall(); + + //System.Void UnityEngine.Application::OpenURL(System.String) + void Register_UnityEngine_Application_OpenURL(); + Register_UnityEngine_Application_OpenURL(); + + //System.Void UnityEngine.Application::Quit() + void Register_UnityEngine_Application_Quit(); + Register_UnityEngine_Application_Quit(); + + //System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean) + void Register_UnityEngine_Application_SetLogCallbackDefined(); + Register_UnityEngine_Application_SetLogCallbackDefined(); + + //System.Void UnityEngine.Application::SetStackTraceLogType(UnityEngine.LogType,UnityEngine.StackTraceLogType) + void Register_UnityEngine_Application_SetStackTraceLogType(); + Register_UnityEngine_Application_SetStackTraceLogType(); + + //System.Void UnityEngine.Application::Unload() + void Register_UnityEngine_Application_Unload(); + Register_UnityEngine_Application_Unload(); + + //System.Void UnityEngine.Application::set_backgroundLoadingPriority(UnityEngine.ThreadPriority) + void Register_UnityEngine_Application_set_backgroundLoadingPriority(); + Register_UnityEngine_Application_set_backgroundLoadingPriority(); + + //System.Void UnityEngine.Application::set_runInBackground(System.Boolean) + void Register_UnityEngine_Application_set_runInBackground(); + Register_UnityEngine_Application_set_runInBackground(); + + //System.Void UnityEngine.Application::set_stackTraceLogType(UnityEngine.StackTraceLogType) + void Register_UnityEngine_Application_set_stackTraceLogType(); + Register_UnityEngine_Application_set_stackTraceLogType(); + + //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32) + void Register_UnityEngine_Application_set_targetFrameRate(); + Register_UnityEngine_Application_set_targetFrameRate(); + + //UnityEngine.ApplicationInstallMode UnityEngine.Application::get_installMode() + void Register_UnityEngine_Application_get_installMode(); + Register_UnityEngine_Application_get_installMode(); + + //UnityEngine.ApplicationSandboxType UnityEngine.Application::get_sandboxType() + void Register_UnityEngine_Application_get_sandboxType(); + Register_UnityEngine_Application_get_sandboxType(); + + //UnityEngine.AsyncOperation UnityEngine.Application::RequestUserAuthorization(UnityEngine.UserAuthorization) + void Register_UnityEngine_Application_RequestUserAuthorization(); + Register_UnityEngine_Application_RequestUserAuthorization(); + + //UnityEngine.NetworkReachability UnityEngine.Application::get_internetReachability() + void Register_UnityEngine_Application_get_internetReachability(); + Register_UnityEngine_Application_get_internetReachability(); + + //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() + void Register_UnityEngine_Application_get_platform(); + Register_UnityEngine_Application_get_platform(); + + //UnityEngine.StackTraceLogType UnityEngine.Application::GetStackTraceLogType(UnityEngine.LogType) + void Register_UnityEngine_Application_GetStackTraceLogType(); + Register_UnityEngine_Application_GetStackTraceLogType(); + + //UnityEngine.StackTraceLogType UnityEngine.Application::get_stackTraceLogType() + void Register_UnityEngine_Application_get_stackTraceLogType(); + Register_UnityEngine_Application_get_stackTraceLogType(); + + //UnityEngine.SystemLanguage UnityEngine.Application::get_systemLanguage() + void Register_UnityEngine_Application_get_systemLanguage(); + Register_UnityEngine_Application_get_systemLanguage(); + + //UnityEngine.ThreadPriority UnityEngine.Application::get_backgroundLoadingPriority() + void Register_UnityEngine_Application_get_backgroundLoadingPriority(); + Register_UnityEngine_Application_get_backgroundLoadingPriority(); + + //End Registrations for type : UnityEngine.Application + + //Start Registrations for type : UnityEngine.AreaEffector2D + + //System.Boolean UnityEngine.AreaEffector2D::get_useGlobalAngle() + void Register_UnityEngine_AreaEffector2D_get_useGlobalAngle(); + Register_UnityEngine_AreaEffector2D_get_useGlobalAngle(); + + //System.Single UnityEngine.AreaEffector2D::get_angularDrag() + void Register_UnityEngine_AreaEffector2D_get_angularDrag(); + Register_UnityEngine_AreaEffector2D_get_angularDrag(); + + //System.Single UnityEngine.AreaEffector2D::get_drag() + void Register_UnityEngine_AreaEffector2D_get_drag(); + Register_UnityEngine_AreaEffector2D_get_drag(); + + //System.Single UnityEngine.AreaEffector2D::get_forceAngle() + void Register_UnityEngine_AreaEffector2D_get_forceAngle(); + Register_UnityEngine_AreaEffector2D_get_forceAngle(); + + //System.Single UnityEngine.AreaEffector2D::get_forceMagnitude() + void Register_UnityEngine_AreaEffector2D_get_forceMagnitude(); + Register_UnityEngine_AreaEffector2D_get_forceMagnitude(); + + //System.Single UnityEngine.AreaEffector2D::get_forceVariation() + void Register_UnityEngine_AreaEffector2D_get_forceVariation(); + Register_UnityEngine_AreaEffector2D_get_forceVariation(); + + //System.Void UnityEngine.AreaEffector2D::set_angularDrag(System.Single) + void Register_UnityEngine_AreaEffector2D_set_angularDrag(); + Register_UnityEngine_AreaEffector2D_set_angularDrag(); + + //System.Void UnityEngine.AreaEffector2D::set_drag(System.Single) + void Register_UnityEngine_AreaEffector2D_set_drag(); + Register_UnityEngine_AreaEffector2D_set_drag(); + + //System.Void UnityEngine.AreaEffector2D::set_forceAngle(System.Single) + void Register_UnityEngine_AreaEffector2D_set_forceAngle(); + Register_UnityEngine_AreaEffector2D_set_forceAngle(); + + //System.Void UnityEngine.AreaEffector2D::set_forceMagnitude(System.Single) + void Register_UnityEngine_AreaEffector2D_set_forceMagnitude(); + Register_UnityEngine_AreaEffector2D_set_forceMagnitude(); + + //System.Void UnityEngine.AreaEffector2D::set_forceTarget(UnityEngine.EffectorSelection2D) + void Register_UnityEngine_AreaEffector2D_set_forceTarget(); + Register_UnityEngine_AreaEffector2D_set_forceTarget(); + + //System.Void UnityEngine.AreaEffector2D::set_forceVariation(System.Single) + void Register_UnityEngine_AreaEffector2D_set_forceVariation(); + Register_UnityEngine_AreaEffector2D_set_forceVariation(); + + //System.Void UnityEngine.AreaEffector2D::set_useGlobalAngle(System.Boolean) + void Register_UnityEngine_AreaEffector2D_set_useGlobalAngle(); + Register_UnityEngine_AreaEffector2D_set_useGlobalAngle(); + + //UnityEngine.EffectorSelection2D UnityEngine.AreaEffector2D::get_forceTarget() + void Register_UnityEngine_AreaEffector2D_get_forceTarget(); + Register_UnityEngine_AreaEffector2D_get_forceTarget(); + + //End Registrations for type : UnityEngine.AreaEffector2D + + //Start Registrations for type : UnityEngine.AssetBundle + + //System.Boolean UnityEngine.AssetBundle::Contains(System.String) + void Register_UnityEngine_AssetBundle_Contains(); + Register_UnityEngine_AssetBundle_Contains(); + + //System.Boolean UnityEngine.AssetBundle::get_isStreamedSceneAssetBundle() + void Register_UnityEngine_AssetBundle_get_isStreamedSceneAssetBundle(); + Register_UnityEngine_AssetBundle_get_isStreamedSceneAssetBundle(); + + //System.String[] UnityEngine.AssetBundle::GetAllAssetNames() + void Register_UnityEngine_AssetBundle_GetAllAssetNames(); + Register_UnityEngine_AssetBundle_GetAllAssetNames(); + + //System.String[] UnityEngine.AssetBundle::GetAllScenePaths() + void Register_UnityEngine_AssetBundle_GetAllScenePaths(); + Register_UnityEngine_AssetBundle_GetAllScenePaths(); + + //System.Void UnityEngine.AssetBundle::Unload(System.Boolean) + void Register_UnityEngine_AssetBundle_Unload(); + Register_UnityEngine_AssetBundle_Unload(); + + //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile(System.String,System.UInt32,System.UInt64) + void Register_UnityEngine_AssetBundle_LoadFromFile(); + Register_UnityEngine_AssetBundle_LoadFromFile(); + + //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromMemory(System.Byte[],System.UInt32) + void Register_UnityEngine_AssetBundle_LoadFromMemory(); + Register_UnityEngine_AssetBundle_LoadFromMemory(); + + //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync(System.String,System.UInt32,System.UInt64) + void Register_UnityEngine_AssetBundle_LoadFromFileAsync(); + Register_UnityEngine_AssetBundle_LoadFromFileAsync(); + + //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync(System.Byte[],System.UInt32) + void Register_UnityEngine_AssetBundle_LoadFromMemoryAsync(); + Register_UnityEngine_AssetBundle_LoadFromMemoryAsync(); + + //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type) + void Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal(); + Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal(); + + //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type) + void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal(); + Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal(); + + //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAsync(System.String,System.Type) + void Register_UnityEngine_AssetBundle_LoadAsync(); + Register_UnityEngine_AssetBundle_LoadAsync(); + + //UnityEngine.Object UnityEngine.AssetBundle::Load(System.String,System.Type) + void Register_UnityEngine_AssetBundle_Load(); + Register_UnityEngine_AssetBundle_Load(); + + //UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type) + void Register_UnityEngine_AssetBundle_LoadAsset_Internal(); + Register_UnityEngine_AssetBundle_LoadAsset_Internal(); + + //UnityEngine.Object UnityEngine.AssetBundle::get_mainAsset() + void Register_UnityEngine_AssetBundle_get_mainAsset(); + Register_UnityEngine_AssetBundle_get_mainAsset(); + + //UnityEngine.Object[] UnityEngine.AssetBundle::LoadAll(System.Type) + void Register_UnityEngine_AssetBundle_LoadAll(); + Register_UnityEngine_AssetBundle_LoadAll(); + + //UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type) + void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(); + Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(); + + //End Registrations for type : UnityEngine.AssetBundle + + //Start Registrations for type : UnityEngine.AssetBundleCreateRequest + + //System.Void UnityEngine.AssetBundleCreateRequest::DisableCompatibilityChecks() + void Register_UnityEngine_AssetBundleCreateRequest_DisableCompatibilityChecks(); + Register_UnityEngine_AssetBundleCreateRequest_DisableCompatibilityChecks(); + + //UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle() + void Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle(); + Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle(); + + //End Registrations for type : UnityEngine.AssetBundleCreateRequest + + //Start Registrations for type : UnityEngine.AssetBundleManifest + + //System.String[] UnityEngine.AssetBundleManifest::GetAllAssetBundles() + void Register_UnityEngine_AssetBundleManifest_GetAllAssetBundles(); + Register_UnityEngine_AssetBundleManifest_GetAllAssetBundles(); + + //System.String[] UnityEngine.AssetBundleManifest::GetAllAssetBundlesWithVariant() + void Register_UnityEngine_AssetBundleManifest_GetAllAssetBundlesWithVariant(); + Register_UnityEngine_AssetBundleManifest_GetAllAssetBundlesWithVariant(); + + //System.String[] UnityEngine.AssetBundleManifest::GetAllDependencies(System.String) + void Register_UnityEngine_AssetBundleManifest_GetAllDependencies(); + Register_UnityEngine_AssetBundleManifest_GetAllDependencies(); + + //System.String[] UnityEngine.AssetBundleManifest::GetDirectDependencies(System.String) + void Register_UnityEngine_AssetBundleManifest_GetDirectDependencies(); + Register_UnityEngine_AssetBundleManifest_GetDirectDependencies(); + + //System.Void UnityEngine.AssetBundleManifest::INTERNAL_CALL_GetAssetBundleHash(UnityEngine.AssetBundleManifest,System.String,UnityEngine.Hash128&) + void Register_UnityEngine_AssetBundleManifest_INTERNAL_CALL_GetAssetBundleHash(); + Register_UnityEngine_AssetBundleManifest_INTERNAL_CALL_GetAssetBundleHash(); + + //End Registrations for type : UnityEngine.AssetBundleManifest + + //Start Registrations for type : UnityEngine.AssetBundleRequest + + //UnityEngine.Object UnityEngine.AssetBundleRequest::get_asset() + void Register_UnityEngine_AssetBundleRequest_get_asset(); + Register_UnityEngine_AssetBundleRequest_get_asset(); + + //UnityEngine.Object[] UnityEngine.AssetBundleRequest::get_allAssets() + void Register_UnityEngine_AssetBundleRequest_get_allAssets(); + Register_UnityEngine_AssetBundleRequest_get_allAssets(); + + //End Registrations for type : UnityEngine.AssetBundleRequest + + //Start Registrations for type : UnityEngine.AsyncOperation + + //System.Boolean UnityEngine.AsyncOperation::get_allowSceneActivation() + void Register_UnityEngine_AsyncOperation_get_allowSceneActivation(); + Register_UnityEngine_AsyncOperation_get_allowSceneActivation(); + + //System.Boolean UnityEngine.AsyncOperation::get_isDone() + void Register_UnityEngine_AsyncOperation_get_isDone(); + Register_UnityEngine_AsyncOperation_get_isDone(); + + //System.Int32 UnityEngine.AsyncOperation::get_priority() + void Register_UnityEngine_AsyncOperation_get_priority(); + Register_UnityEngine_AsyncOperation_get_priority(); + + //System.Single UnityEngine.AsyncOperation::get_progress() + void Register_UnityEngine_AsyncOperation_get_progress(); + Register_UnityEngine_AsyncOperation_get_progress(); + + //System.Void UnityEngine.AsyncOperation::InternalDestroy() + void Register_UnityEngine_AsyncOperation_InternalDestroy(); + Register_UnityEngine_AsyncOperation_InternalDestroy(); + + //System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean) + void Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); + Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); + + //System.Void UnityEngine.AsyncOperation::set_priority(System.Int32) + void Register_UnityEngine_AsyncOperation_set_priority(); + Register_UnityEngine_AsyncOperation_set_priority(); + + //End Registrations for type : UnityEngine.AsyncOperation + + //Start Registrations for type : UnityEngine.AtomicSafetyHandle + + //System.Void UnityEngine.AtomicSafetyHandle::BumpSecondaryVersion(UnityEngine.AtomicSafetyHandle&) + void Register_UnityEngine_AtomicSafetyHandle_BumpSecondaryVersion(); + Register_UnityEngine_AtomicSafetyHandle_BumpSecondaryVersion(); + + //System.Void UnityEngine.AtomicSafetyHandle::CheckDeallocateAndThrow_Injected(UnityEngine.AtomicSafetyHandle&) + void Register_UnityEngine_AtomicSafetyHandle_CheckDeallocateAndThrow_Injected(); + Register_UnityEngine_AtomicSafetyHandle_CheckDeallocateAndThrow_Injected(); + + //System.Void UnityEngine.AtomicSafetyHandle::CheckReadAndThrowNoEarlyOut_Injected(UnityEngine.AtomicSafetyHandle&) + void Register_UnityEngine_AtomicSafetyHandle_CheckReadAndThrowNoEarlyOut_Injected(); + Register_UnityEngine_AtomicSafetyHandle_CheckReadAndThrowNoEarlyOut_Injected(); + + //System.Void UnityEngine.AtomicSafetyHandle::CheckWriteAndThrowNoEarlyOut_Injected(UnityEngine.AtomicSafetyHandle&) + void Register_UnityEngine_AtomicSafetyHandle_CheckWriteAndThrowNoEarlyOut_Injected(); + Register_UnityEngine_AtomicSafetyHandle_CheckWriteAndThrowNoEarlyOut_Injected(); + + //System.Void UnityEngine.AtomicSafetyHandle::Create_Injected(UnityEngine.AtomicSafetyHandle&) + void Register_UnityEngine_AtomicSafetyHandle_Create_Injected(); + Register_UnityEngine_AtomicSafetyHandle_Create_Injected(); + + //System.Void UnityEngine.AtomicSafetyHandle::EnforceAllBufferJobsHaveCompletedAndRelease_Injected(UnityEngine.AtomicSafetyHandle&) + void Register_UnityEngine_AtomicSafetyHandle_EnforceAllBufferJobsHaveCompletedAndRelease_Injected(); + Register_UnityEngine_AtomicSafetyHandle_EnforceAllBufferJobsHaveCompletedAndRelease_Injected(); + + //System.Void UnityEngine.AtomicSafetyHandle::PrepareUndisposable(UnityEngine.AtomicSafetyHandle&) + void Register_UnityEngine_AtomicSafetyHandle_PrepareUndisposable(); + Register_UnityEngine_AtomicSafetyHandle_PrepareUndisposable(); + + //System.Void UnityEngine.AtomicSafetyHandle::Release_Injected(UnityEngine.AtomicSafetyHandle&) + void Register_UnityEngine_AtomicSafetyHandle_Release_Injected(); + Register_UnityEngine_AtomicSafetyHandle_Release_Injected(); + + //System.Void UnityEngine.AtomicSafetyHandle::UseSecondaryVersion(UnityEngine.AtomicSafetyHandle&) + void Register_UnityEngine_AtomicSafetyHandle_UseSecondaryVersion(); + Register_UnityEngine_AtomicSafetyHandle_UseSecondaryVersion(); + + //End Registrations for type : UnityEngine.AtomicSafetyHandle + + //Start Registrations for type : UnityEngine.Audio.AudioMixer + + //System.Boolean UnityEngine.Audio.AudioMixer::ClearFloat(System.String) + void Register_UnityEngine_Audio_AudioMixer_ClearFloat(); + Register_UnityEngine_Audio_AudioMixer_ClearFloat(); + + //System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&) + void Register_UnityEngine_Audio_AudioMixer_GetFloat(); + Register_UnityEngine_Audio_AudioMixer_GetFloat(); + + //System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single) + void Register_UnityEngine_Audio_AudioMixer_SetFloat(); + Register_UnityEngine_Audio_AudioMixer_SetFloat(); + + //System.Void UnityEngine.Audio.AudioMixer::TransitionToSnapshots(UnityEngine.Audio.AudioMixerSnapshot[],System.Single[],System.Single) + void Register_UnityEngine_Audio_AudioMixer_TransitionToSnapshots(); + Register_UnityEngine_Audio_AudioMixer_TransitionToSnapshots(); + + //System.Void UnityEngine.Audio.AudioMixer::set_outputAudioMixerGroup(UnityEngine.Audio.AudioMixerGroup) + void Register_UnityEngine_Audio_AudioMixer_set_outputAudioMixerGroup(); + Register_UnityEngine_Audio_AudioMixer_set_outputAudioMixerGroup(); + + //System.Void UnityEngine.Audio.AudioMixer::set_updateMode(UnityEngine.Audio.AudioMixerUpdateMode) + void Register_UnityEngine_Audio_AudioMixer_set_updateMode(); + Register_UnityEngine_Audio_AudioMixer_set_updateMode(); + + //UnityEngine.Audio.AudioMixerGroup UnityEngine.Audio.AudioMixer::get_outputAudioMixerGroup() + void Register_UnityEngine_Audio_AudioMixer_get_outputAudioMixerGroup(); + Register_UnityEngine_Audio_AudioMixer_get_outputAudioMixerGroup(); + + //UnityEngine.Audio.AudioMixerGroup[] UnityEngine.Audio.AudioMixer::FindMatchingGroups(System.String) + void Register_UnityEngine_Audio_AudioMixer_FindMatchingGroups(); + Register_UnityEngine_Audio_AudioMixer_FindMatchingGroups(); + + //UnityEngine.Audio.AudioMixerSnapshot UnityEngine.Audio.AudioMixer::FindSnapshot(System.String) + void Register_UnityEngine_Audio_AudioMixer_FindSnapshot(); + Register_UnityEngine_Audio_AudioMixer_FindSnapshot(); + + //UnityEngine.Audio.AudioMixerUpdateMode UnityEngine.Audio.AudioMixer::get_updateMode() + void Register_UnityEngine_Audio_AudioMixer_get_updateMode(); + Register_UnityEngine_Audio_AudioMixer_get_updateMode(); + + //End Registrations for type : UnityEngine.Audio.AudioMixer + + //Start Registrations for type : UnityEngine.Audio.AudioMixerGroup + + //UnityEngine.Audio.AudioMixer UnityEngine.Audio.AudioMixerGroup::get_audioMixer() + void Register_UnityEngine_Audio_AudioMixerGroup_get_audioMixer(); + Register_UnityEngine_Audio_AudioMixerGroup_get_audioMixer(); + + //End Registrations for type : UnityEngine.Audio.AudioMixerGroup + + //Start Registrations for type : UnityEngine.Audio.AudioMixerSnapshot + + //System.Void UnityEngine.Audio.AudioMixerSnapshot::TransitionTo(System.Single) + void Register_UnityEngine_Audio_AudioMixerSnapshot_TransitionTo(); + Register_UnityEngine_Audio_AudioMixerSnapshot_TransitionTo(); + + //UnityEngine.Audio.AudioMixer UnityEngine.Audio.AudioMixerSnapshot::get_audioMixer() + void Register_UnityEngine_Audio_AudioMixerSnapshot_get_audioMixer(); + Register_UnityEngine_Audio_AudioMixerSnapshot_get_audioMixer(); + + //End Registrations for type : UnityEngine.Audio.AudioMixerSnapshot + + //Start Registrations for type : UnityEngine.AudioChorusFilter + + //System.Single UnityEngine.AudioChorusFilter::get_delay() + void Register_UnityEngine_AudioChorusFilter_get_delay(); + Register_UnityEngine_AudioChorusFilter_get_delay(); + + //System.Single UnityEngine.AudioChorusFilter::get_depth() + void Register_UnityEngine_AudioChorusFilter_get_depth(); + Register_UnityEngine_AudioChorusFilter_get_depth(); + + //System.Single UnityEngine.AudioChorusFilter::get_dryMix() + void Register_UnityEngine_AudioChorusFilter_get_dryMix(); + Register_UnityEngine_AudioChorusFilter_get_dryMix(); + + //System.Single UnityEngine.AudioChorusFilter::get_feedback() + void Register_UnityEngine_AudioChorusFilter_get_feedback(); + Register_UnityEngine_AudioChorusFilter_get_feedback(); + + //System.Single UnityEngine.AudioChorusFilter::get_rate() + void Register_UnityEngine_AudioChorusFilter_get_rate(); + Register_UnityEngine_AudioChorusFilter_get_rate(); + + //System.Single UnityEngine.AudioChorusFilter::get_wetMix1() + void Register_UnityEngine_AudioChorusFilter_get_wetMix1(); + Register_UnityEngine_AudioChorusFilter_get_wetMix1(); + + //System.Single UnityEngine.AudioChorusFilter::get_wetMix2() + void Register_UnityEngine_AudioChorusFilter_get_wetMix2(); + Register_UnityEngine_AudioChorusFilter_get_wetMix2(); + + //System.Single UnityEngine.AudioChorusFilter::get_wetMix3() + void Register_UnityEngine_AudioChorusFilter_get_wetMix3(); + Register_UnityEngine_AudioChorusFilter_get_wetMix3(); + + //System.Void UnityEngine.AudioChorusFilter::set_delay(System.Single) + void Register_UnityEngine_AudioChorusFilter_set_delay(); + Register_UnityEngine_AudioChorusFilter_set_delay(); + + //System.Void UnityEngine.AudioChorusFilter::set_depth(System.Single) + void Register_UnityEngine_AudioChorusFilter_set_depth(); + Register_UnityEngine_AudioChorusFilter_set_depth(); + + //System.Void UnityEngine.AudioChorusFilter::set_dryMix(System.Single) + void Register_UnityEngine_AudioChorusFilter_set_dryMix(); + Register_UnityEngine_AudioChorusFilter_set_dryMix(); + + //System.Void UnityEngine.AudioChorusFilter::set_feedback(System.Single) + void Register_UnityEngine_AudioChorusFilter_set_feedback(); + Register_UnityEngine_AudioChorusFilter_set_feedback(); + + //System.Void UnityEngine.AudioChorusFilter::set_rate(System.Single) + void Register_UnityEngine_AudioChorusFilter_set_rate(); + Register_UnityEngine_AudioChorusFilter_set_rate(); + + //System.Void UnityEngine.AudioChorusFilter::set_wetMix1(System.Single) + void Register_UnityEngine_AudioChorusFilter_set_wetMix1(); + Register_UnityEngine_AudioChorusFilter_set_wetMix1(); + + //System.Void UnityEngine.AudioChorusFilter::set_wetMix2(System.Single) + void Register_UnityEngine_AudioChorusFilter_set_wetMix2(); + Register_UnityEngine_AudioChorusFilter_set_wetMix2(); + + //System.Void UnityEngine.AudioChorusFilter::set_wetMix3(System.Single) + void Register_UnityEngine_AudioChorusFilter_set_wetMix3(); + Register_UnityEngine_AudioChorusFilter_set_wetMix3(); + + //End Registrations for type : UnityEngine.AudioChorusFilter + + //Start Registrations for type : UnityEngine.AudioClip + + //System.Boolean UnityEngine.AudioClip::GetData(System.Single[],System.Int32) + void Register_UnityEngine_AudioClip_GetData(); + Register_UnityEngine_AudioClip_GetData(); + + //System.Boolean UnityEngine.AudioClip::LoadAudioData() + void Register_UnityEngine_AudioClip_LoadAudioData(); + Register_UnityEngine_AudioClip_LoadAudioData(); + + //System.Boolean UnityEngine.AudioClip::SetData(System.Single[],System.Int32) + void Register_UnityEngine_AudioClip_SetData(); + Register_UnityEngine_AudioClip_SetData(); + + //System.Boolean UnityEngine.AudioClip::UnloadAudioData() + void Register_UnityEngine_AudioClip_UnloadAudioData(); + Register_UnityEngine_AudioClip_UnloadAudioData(); + + //System.Boolean UnityEngine.AudioClip::get_isReadyToPlay() + void Register_UnityEngine_AudioClip_get_isReadyToPlay(); + Register_UnityEngine_AudioClip_get_isReadyToPlay(); + + //System.Boolean UnityEngine.AudioClip::get_loadInBackground() + void Register_UnityEngine_AudioClip_get_loadInBackground(); + Register_UnityEngine_AudioClip_get_loadInBackground(); + + //System.Boolean UnityEngine.AudioClip::get_preloadAudioData() + void Register_UnityEngine_AudioClip_get_preloadAudioData(); + Register_UnityEngine_AudioClip_get_preloadAudioData(); + + //System.Int32 UnityEngine.AudioClip::get_channels() + void Register_UnityEngine_AudioClip_get_channels(); + Register_UnityEngine_AudioClip_get_channels(); + + //System.Int32 UnityEngine.AudioClip::get_frequency() + void Register_UnityEngine_AudioClip_get_frequency(); + Register_UnityEngine_AudioClip_get_frequency(); + + //System.Int32 UnityEngine.AudioClip::get_samples() + void Register_UnityEngine_AudioClip_get_samples(); + Register_UnityEngine_AudioClip_get_samples(); + + //System.Single UnityEngine.AudioClip::get_length() + void Register_UnityEngine_AudioClip_get_length(); + Register_UnityEngine_AudioClip_get_length(); + + //System.Void UnityEngine.AudioClip::Init_Internal(System.String,System.Int32,System.Int32,System.Int32,System.Boolean) + void Register_UnityEngine_AudioClip_Init_Internal(); + Register_UnityEngine_AudioClip_Init_Internal(); + + //UnityEngine.AudioClip UnityEngine.AudioClip::Construct_Internal() + void Register_UnityEngine_AudioClip_Construct_Internal(); + Register_UnityEngine_AudioClip_Construct_Internal(); + + //UnityEngine.AudioClipLoadType UnityEngine.AudioClip::get_loadType() + void Register_UnityEngine_AudioClip_get_loadType(); + Register_UnityEngine_AudioClip_get_loadType(); + + //UnityEngine.AudioDataLoadState UnityEngine.AudioClip::get_loadState() + void Register_UnityEngine_AudioClip_get_loadState(); + Register_UnityEngine_AudioClip_get_loadState(); + + //End Registrations for type : UnityEngine.AudioClip + + //Start Registrations for type : UnityEngine.AudioDistortionFilter + + //System.Single UnityEngine.AudioDistortionFilter::get_distortionLevel() + void Register_UnityEngine_AudioDistortionFilter_get_distortionLevel(); + Register_UnityEngine_AudioDistortionFilter_get_distortionLevel(); + + //System.Void UnityEngine.AudioDistortionFilter::set_distortionLevel(System.Single) + void Register_UnityEngine_AudioDistortionFilter_set_distortionLevel(); + Register_UnityEngine_AudioDistortionFilter_set_distortionLevel(); + + //End Registrations for type : UnityEngine.AudioDistortionFilter + + //Start Registrations for type : UnityEngine.AudioEchoFilter + + //System.Single UnityEngine.AudioEchoFilter::get_decayRatio() + void Register_UnityEngine_AudioEchoFilter_get_decayRatio(); + Register_UnityEngine_AudioEchoFilter_get_decayRatio(); + + //System.Single UnityEngine.AudioEchoFilter::get_delay() + void Register_UnityEngine_AudioEchoFilter_get_delay(); + Register_UnityEngine_AudioEchoFilter_get_delay(); + + //System.Single UnityEngine.AudioEchoFilter::get_dryMix() + void Register_UnityEngine_AudioEchoFilter_get_dryMix(); + Register_UnityEngine_AudioEchoFilter_get_dryMix(); + + //System.Single UnityEngine.AudioEchoFilter::get_wetMix() + void Register_UnityEngine_AudioEchoFilter_get_wetMix(); + Register_UnityEngine_AudioEchoFilter_get_wetMix(); + + //System.Void UnityEngine.AudioEchoFilter::set_decayRatio(System.Single) + void Register_UnityEngine_AudioEchoFilter_set_decayRatio(); + Register_UnityEngine_AudioEchoFilter_set_decayRatio(); + + //System.Void UnityEngine.AudioEchoFilter::set_delay(System.Single) + void Register_UnityEngine_AudioEchoFilter_set_delay(); + Register_UnityEngine_AudioEchoFilter_set_delay(); + + //System.Void UnityEngine.AudioEchoFilter::set_dryMix(System.Single) + void Register_UnityEngine_AudioEchoFilter_set_dryMix(); + Register_UnityEngine_AudioEchoFilter_set_dryMix(); + + //System.Void UnityEngine.AudioEchoFilter::set_wetMix(System.Single) + void Register_UnityEngine_AudioEchoFilter_set_wetMix(); + Register_UnityEngine_AudioEchoFilter_set_wetMix(); + + //End Registrations for type : UnityEngine.AudioEchoFilter + + //Start Registrations for type : UnityEngine.AudioHighPassFilter + + //System.Single UnityEngine.AudioHighPassFilter::get_cutoffFrequency() + void Register_UnityEngine_AudioHighPassFilter_get_cutoffFrequency(); + Register_UnityEngine_AudioHighPassFilter_get_cutoffFrequency(); + + //System.Single UnityEngine.AudioHighPassFilter::get_highpassResonanceQ() + void Register_UnityEngine_AudioHighPassFilter_get_highpassResonanceQ(); + Register_UnityEngine_AudioHighPassFilter_get_highpassResonanceQ(); + + //System.Void UnityEngine.AudioHighPassFilter::set_cutoffFrequency(System.Single) + void Register_UnityEngine_AudioHighPassFilter_set_cutoffFrequency(); + Register_UnityEngine_AudioHighPassFilter_set_cutoffFrequency(); + + //System.Void UnityEngine.AudioHighPassFilter::set_highpassResonanceQ(System.Single) + void Register_UnityEngine_AudioHighPassFilter_set_highpassResonanceQ(); + Register_UnityEngine_AudioHighPassFilter_set_highpassResonanceQ(); + + //End Registrations for type : UnityEngine.AudioHighPassFilter + + //Start Registrations for type : UnityEngine.AudioListener + + //System.Boolean UnityEngine.AudioListener::get_pause() + void Register_UnityEngine_AudioListener_get_pause(); + Register_UnityEngine_AudioListener_get_pause(); + + //System.Single UnityEngine.AudioListener::get_volume() + void Register_UnityEngine_AudioListener_get_volume(); + Register_UnityEngine_AudioListener_get_volume(); + + //System.Void UnityEngine.AudioListener::GetOutputDataHelper(System.Single[],System.Int32) + void Register_UnityEngine_AudioListener_GetOutputDataHelper(); + Register_UnityEngine_AudioListener_GetOutputDataHelper(); + + //System.Void UnityEngine.AudioListener::GetSpectrumDataHelper(System.Single[],System.Int32,UnityEngine.FFTWindow) + void Register_UnityEngine_AudioListener_GetSpectrumDataHelper(); + Register_UnityEngine_AudioListener_GetSpectrumDataHelper(); + + //System.Void UnityEngine.AudioListener::set_pause(System.Boolean) + void Register_UnityEngine_AudioListener_set_pause(); + Register_UnityEngine_AudioListener_set_pause(); + + //System.Void UnityEngine.AudioListener::set_velocityUpdateMode(UnityEngine.AudioVelocityUpdateMode) + void Register_UnityEngine_AudioListener_set_velocityUpdateMode(); + Register_UnityEngine_AudioListener_set_velocityUpdateMode(); + + //System.Void UnityEngine.AudioListener::set_volume(System.Single) + void Register_UnityEngine_AudioListener_set_volume(); + Register_UnityEngine_AudioListener_set_volume(); + + //UnityEngine.AudioVelocityUpdateMode UnityEngine.AudioListener::get_velocityUpdateMode() + void Register_UnityEngine_AudioListener_get_velocityUpdateMode(); + Register_UnityEngine_AudioListener_get_velocityUpdateMode(); + + //End Registrations for type : UnityEngine.AudioListener + + //Start Registrations for type : UnityEngine.AudioLowPassFilter + + //System.Single UnityEngine.AudioLowPassFilter::get_cutoffFrequency() + void Register_UnityEngine_AudioLowPassFilter_get_cutoffFrequency(); + Register_UnityEngine_AudioLowPassFilter_get_cutoffFrequency(); + + //System.Single UnityEngine.AudioLowPassFilter::get_lowpassResonanceQ() + void Register_UnityEngine_AudioLowPassFilter_get_lowpassResonanceQ(); + Register_UnityEngine_AudioLowPassFilter_get_lowpassResonanceQ(); + + //System.Void UnityEngine.AudioLowPassFilter::set_customCutoffCurve(UnityEngine.AnimationCurve) + void Register_UnityEngine_AudioLowPassFilter_set_customCutoffCurve(); + Register_UnityEngine_AudioLowPassFilter_set_customCutoffCurve(); + + //System.Void UnityEngine.AudioLowPassFilter::set_cutoffFrequency(System.Single) + void Register_UnityEngine_AudioLowPassFilter_set_cutoffFrequency(); + Register_UnityEngine_AudioLowPassFilter_set_cutoffFrequency(); + + //System.Void UnityEngine.AudioLowPassFilter::set_lowpassResonanceQ(System.Single) + void Register_UnityEngine_AudioLowPassFilter_set_lowpassResonanceQ(); + Register_UnityEngine_AudioLowPassFilter_set_lowpassResonanceQ(); + + //UnityEngine.AnimationCurve UnityEngine.AudioLowPassFilter::get_customCutoffCurve() + void Register_UnityEngine_AudioLowPassFilter_get_customCutoffCurve(); + Register_UnityEngine_AudioLowPassFilter_get_customCutoffCurve(); + + //End Registrations for type : UnityEngine.AudioLowPassFilter + + //Start Registrations for type : UnityEngine.AudioReverbFilter + + //System.Single UnityEngine.AudioReverbFilter::get_decayHFRatio() + void Register_UnityEngine_AudioReverbFilter_get_decayHFRatio(); + Register_UnityEngine_AudioReverbFilter_get_decayHFRatio(); + + //System.Single UnityEngine.AudioReverbFilter::get_decayTime() + void Register_UnityEngine_AudioReverbFilter_get_decayTime(); + Register_UnityEngine_AudioReverbFilter_get_decayTime(); + + //System.Single UnityEngine.AudioReverbFilter::get_density() + void Register_UnityEngine_AudioReverbFilter_get_density(); + Register_UnityEngine_AudioReverbFilter_get_density(); + + //System.Single UnityEngine.AudioReverbFilter::get_diffusion() + void Register_UnityEngine_AudioReverbFilter_get_diffusion(); + Register_UnityEngine_AudioReverbFilter_get_diffusion(); + + //System.Single UnityEngine.AudioReverbFilter::get_dryLevel() + void Register_UnityEngine_AudioReverbFilter_get_dryLevel(); + Register_UnityEngine_AudioReverbFilter_get_dryLevel(); + + //System.Single UnityEngine.AudioReverbFilter::get_hfReference() + void Register_UnityEngine_AudioReverbFilter_get_hfReference(); + Register_UnityEngine_AudioReverbFilter_get_hfReference(); + + //System.Single UnityEngine.AudioReverbFilter::get_lfReference() + void Register_UnityEngine_AudioReverbFilter_get_lfReference(); + Register_UnityEngine_AudioReverbFilter_get_lfReference(); + + //System.Single UnityEngine.AudioReverbFilter::get_reflectionsDelay() + void Register_UnityEngine_AudioReverbFilter_get_reflectionsDelay(); + Register_UnityEngine_AudioReverbFilter_get_reflectionsDelay(); + + //System.Single UnityEngine.AudioReverbFilter::get_reflectionsLevel() + void Register_UnityEngine_AudioReverbFilter_get_reflectionsLevel(); + Register_UnityEngine_AudioReverbFilter_get_reflectionsLevel(); + + //System.Single UnityEngine.AudioReverbFilter::get_reverbDelay() + void Register_UnityEngine_AudioReverbFilter_get_reverbDelay(); + Register_UnityEngine_AudioReverbFilter_get_reverbDelay(); + + //System.Single UnityEngine.AudioReverbFilter::get_reverbLevel() + void Register_UnityEngine_AudioReverbFilter_get_reverbLevel(); + Register_UnityEngine_AudioReverbFilter_get_reverbLevel(); + + //System.Single UnityEngine.AudioReverbFilter::get_room() + void Register_UnityEngine_AudioReverbFilter_get_room(); + Register_UnityEngine_AudioReverbFilter_get_room(); + + //System.Single UnityEngine.AudioReverbFilter::get_roomHF() + void Register_UnityEngine_AudioReverbFilter_get_roomHF(); + Register_UnityEngine_AudioReverbFilter_get_roomHF(); + + //System.Single UnityEngine.AudioReverbFilter::get_roomLF() + void Register_UnityEngine_AudioReverbFilter_get_roomLF(); + Register_UnityEngine_AudioReverbFilter_get_roomLF(); + + //System.Void UnityEngine.AudioReverbFilter::set_decayHFRatio(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_decayHFRatio(); + Register_UnityEngine_AudioReverbFilter_set_decayHFRatio(); + + //System.Void UnityEngine.AudioReverbFilter::set_decayTime(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_decayTime(); + Register_UnityEngine_AudioReverbFilter_set_decayTime(); + + //System.Void UnityEngine.AudioReverbFilter::set_density(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_density(); + Register_UnityEngine_AudioReverbFilter_set_density(); + + //System.Void UnityEngine.AudioReverbFilter::set_diffusion(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_diffusion(); + Register_UnityEngine_AudioReverbFilter_set_diffusion(); + + //System.Void UnityEngine.AudioReverbFilter::set_dryLevel(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_dryLevel(); + Register_UnityEngine_AudioReverbFilter_set_dryLevel(); + + //System.Void UnityEngine.AudioReverbFilter::set_hfReference(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_hfReference(); + Register_UnityEngine_AudioReverbFilter_set_hfReference(); + + //System.Void UnityEngine.AudioReverbFilter::set_lfReference(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_lfReference(); + Register_UnityEngine_AudioReverbFilter_set_lfReference(); + + //System.Void UnityEngine.AudioReverbFilter::set_reflectionsDelay(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_reflectionsDelay(); + Register_UnityEngine_AudioReverbFilter_set_reflectionsDelay(); + + //System.Void UnityEngine.AudioReverbFilter::set_reflectionsLevel(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_reflectionsLevel(); + Register_UnityEngine_AudioReverbFilter_set_reflectionsLevel(); + + //System.Void UnityEngine.AudioReverbFilter::set_reverbDelay(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_reverbDelay(); + Register_UnityEngine_AudioReverbFilter_set_reverbDelay(); + + //System.Void UnityEngine.AudioReverbFilter::set_reverbLevel(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_reverbLevel(); + Register_UnityEngine_AudioReverbFilter_set_reverbLevel(); + + //System.Void UnityEngine.AudioReverbFilter::set_reverbPreset(UnityEngine.AudioReverbPreset) + void Register_UnityEngine_AudioReverbFilter_set_reverbPreset(); + Register_UnityEngine_AudioReverbFilter_set_reverbPreset(); + + //System.Void UnityEngine.AudioReverbFilter::set_room(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_room(); + Register_UnityEngine_AudioReverbFilter_set_room(); + + //System.Void UnityEngine.AudioReverbFilter::set_roomHF(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_roomHF(); + Register_UnityEngine_AudioReverbFilter_set_roomHF(); + + //System.Void UnityEngine.AudioReverbFilter::set_roomLF(System.Single) + void Register_UnityEngine_AudioReverbFilter_set_roomLF(); + Register_UnityEngine_AudioReverbFilter_set_roomLF(); + + //UnityEngine.AudioReverbPreset UnityEngine.AudioReverbFilter::get_reverbPreset() + void Register_UnityEngine_AudioReverbFilter_get_reverbPreset(); + Register_UnityEngine_AudioReverbFilter_get_reverbPreset(); + + //End Registrations for type : UnityEngine.AudioReverbFilter + + //Start Registrations for type : UnityEngine.AudioReverbZone + + //System.Int32 UnityEngine.AudioReverbZone::get_reflections() + void Register_UnityEngine_AudioReverbZone_get_reflections(); + Register_UnityEngine_AudioReverbZone_get_reflections(); + + //System.Int32 UnityEngine.AudioReverbZone::get_reverb() + void Register_UnityEngine_AudioReverbZone_get_reverb(); + Register_UnityEngine_AudioReverbZone_get_reverb(); + + //System.Int32 UnityEngine.AudioReverbZone::get_room() + void Register_UnityEngine_AudioReverbZone_get_room(); + Register_UnityEngine_AudioReverbZone_get_room(); + + //System.Int32 UnityEngine.AudioReverbZone::get_roomHF() + void Register_UnityEngine_AudioReverbZone_get_roomHF(); + Register_UnityEngine_AudioReverbZone_get_roomHF(); + + //System.Int32 UnityEngine.AudioReverbZone::get_roomLF() + void Register_UnityEngine_AudioReverbZone_get_roomLF(); + Register_UnityEngine_AudioReverbZone_get_roomLF(); + + //System.Single UnityEngine.AudioReverbZone::get_HFReference() + void Register_UnityEngine_AudioReverbZone_get_HFReference(); + Register_UnityEngine_AudioReverbZone_get_HFReference(); + + //System.Single UnityEngine.AudioReverbZone::get_LFReference() + void Register_UnityEngine_AudioReverbZone_get_LFReference(); + Register_UnityEngine_AudioReverbZone_get_LFReference(); + + //System.Single UnityEngine.AudioReverbZone::get_decayHFRatio() + void Register_UnityEngine_AudioReverbZone_get_decayHFRatio(); + Register_UnityEngine_AudioReverbZone_get_decayHFRatio(); + + //System.Single UnityEngine.AudioReverbZone::get_decayTime() + void Register_UnityEngine_AudioReverbZone_get_decayTime(); + Register_UnityEngine_AudioReverbZone_get_decayTime(); + + //System.Single UnityEngine.AudioReverbZone::get_density() + void Register_UnityEngine_AudioReverbZone_get_density(); + Register_UnityEngine_AudioReverbZone_get_density(); + + //System.Single UnityEngine.AudioReverbZone::get_diffusion() + void Register_UnityEngine_AudioReverbZone_get_diffusion(); + Register_UnityEngine_AudioReverbZone_get_diffusion(); + + //System.Single UnityEngine.AudioReverbZone::get_maxDistance() + void Register_UnityEngine_AudioReverbZone_get_maxDistance(); + Register_UnityEngine_AudioReverbZone_get_maxDistance(); + + //System.Single UnityEngine.AudioReverbZone::get_minDistance() + void Register_UnityEngine_AudioReverbZone_get_minDistance(); + Register_UnityEngine_AudioReverbZone_get_minDistance(); + + //System.Single UnityEngine.AudioReverbZone::get_reflectionsDelay() + void Register_UnityEngine_AudioReverbZone_get_reflectionsDelay(); + Register_UnityEngine_AudioReverbZone_get_reflectionsDelay(); + + //System.Single UnityEngine.AudioReverbZone::get_reverbDelay() + void Register_UnityEngine_AudioReverbZone_get_reverbDelay(); + Register_UnityEngine_AudioReverbZone_get_reverbDelay(); + + //System.Void UnityEngine.AudioReverbZone::set_HFReference(System.Single) + void Register_UnityEngine_AudioReverbZone_set_HFReference(); + Register_UnityEngine_AudioReverbZone_set_HFReference(); + + //System.Void UnityEngine.AudioReverbZone::set_LFReference(System.Single) + void Register_UnityEngine_AudioReverbZone_set_LFReference(); + Register_UnityEngine_AudioReverbZone_set_LFReference(); + + //System.Void UnityEngine.AudioReverbZone::set_decayHFRatio(System.Single) + void Register_UnityEngine_AudioReverbZone_set_decayHFRatio(); + Register_UnityEngine_AudioReverbZone_set_decayHFRatio(); + + //System.Void UnityEngine.AudioReverbZone::set_decayTime(System.Single) + void Register_UnityEngine_AudioReverbZone_set_decayTime(); + Register_UnityEngine_AudioReverbZone_set_decayTime(); + + //System.Void UnityEngine.AudioReverbZone::set_density(System.Single) + void Register_UnityEngine_AudioReverbZone_set_density(); + Register_UnityEngine_AudioReverbZone_set_density(); + + //System.Void UnityEngine.AudioReverbZone::set_diffusion(System.Single) + void Register_UnityEngine_AudioReverbZone_set_diffusion(); + Register_UnityEngine_AudioReverbZone_set_diffusion(); + + //System.Void UnityEngine.AudioReverbZone::set_maxDistance(System.Single) + void Register_UnityEngine_AudioReverbZone_set_maxDistance(); + Register_UnityEngine_AudioReverbZone_set_maxDistance(); + + //System.Void UnityEngine.AudioReverbZone::set_minDistance(System.Single) + void Register_UnityEngine_AudioReverbZone_set_minDistance(); + Register_UnityEngine_AudioReverbZone_set_minDistance(); + + //System.Void UnityEngine.AudioReverbZone::set_reflections(System.Int32) + void Register_UnityEngine_AudioReverbZone_set_reflections(); + Register_UnityEngine_AudioReverbZone_set_reflections(); + + //System.Void UnityEngine.AudioReverbZone::set_reflectionsDelay(System.Single) + void Register_UnityEngine_AudioReverbZone_set_reflectionsDelay(); + Register_UnityEngine_AudioReverbZone_set_reflectionsDelay(); + + //System.Void UnityEngine.AudioReverbZone::set_reverb(System.Int32) + void Register_UnityEngine_AudioReverbZone_set_reverb(); + Register_UnityEngine_AudioReverbZone_set_reverb(); + + //System.Void UnityEngine.AudioReverbZone::set_reverbDelay(System.Single) + void Register_UnityEngine_AudioReverbZone_set_reverbDelay(); + Register_UnityEngine_AudioReverbZone_set_reverbDelay(); + + //System.Void UnityEngine.AudioReverbZone::set_reverbPreset(UnityEngine.AudioReverbPreset) + void Register_UnityEngine_AudioReverbZone_set_reverbPreset(); + Register_UnityEngine_AudioReverbZone_set_reverbPreset(); + + //System.Void UnityEngine.AudioReverbZone::set_room(System.Int32) + void Register_UnityEngine_AudioReverbZone_set_room(); + Register_UnityEngine_AudioReverbZone_set_room(); + + //System.Void UnityEngine.AudioReverbZone::set_roomHF(System.Int32) + void Register_UnityEngine_AudioReverbZone_set_roomHF(); + Register_UnityEngine_AudioReverbZone_set_roomHF(); + + //System.Void UnityEngine.AudioReverbZone::set_roomLF(System.Int32) + void Register_UnityEngine_AudioReverbZone_set_roomLF(); + Register_UnityEngine_AudioReverbZone_set_roomLF(); + + //UnityEngine.AudioReverbPreset UnityEngine.AudioReverbZone::get_reverbPreset() + void Register_UnityEngine_AudioReverbZone_get_reverbPreset(); + Register_UnityEngine_AudioReverbZone_get_reverbPreset(); + + //End Registrations for type : UnityEngine.AudioReverbZone + + //Start Registrations for type : UnityEngine.AudioSettings + + //System.Boolean UnityEngine.AudioSettings::INTERNAL_CALL_Reset(UnityEngine.AudioConfiguration&) + void Register_UnityEngine_AudioSettings_INTERNAL_CALL_Reset(); + Register_UnityEngine_AudioSettings_INTERNAL_CALL_Reset(); + + //System.Boolean UnityEngine.AudioSettings::get_unityAudioDisabled() + void Register_UnityEngine_AudioSettings_get_unityAudioDisabled(); + Register_UnityEngine_AudioSettings_get_unityAudioDisabled(); + + //System.Double UnityEngine.AudioSettings::get_dspTime() + void Register_UnityEngine_AudioSettings_get_dspTime(); + Register_UnityEngine_AudioSettings_get_dspTime(); + + //System.Int32 UnityEngine.AudioSettings::get_outputSampleRate() + void Register_UnityEngine_AudioSettings_get_outputSampleRate(); + Register_UnityEngine_AudioSettings_get_outputSampleRate(); + + //System.Int32 UnityEngine.AudioSettings::get_profilerCaptureFlags() + void Register_UnityEngine_AudioSettings_get_profilerCaptureFlags(); + Register_UnityEngine_AudioSettings_get_profilerCaptureFlags(); + + //System.Void UnityEngine.AudioSettings::GetDSPBufferSize(System.Int32&,System.Int32&) + void Register_UnityEngine_AudioSettings_GetDSPBufferSize(); + Register_UnityEngine_AudioSettings_GetDSPBufferSize(); + + //System.Void UnityEngine.AudioSettings::INTERNAL_CALL_GetConfiguration(UnityEngine.AudioConfiguration&) + void Register_UnityEngine_AudioSettings_INTERNAL_CALL_GetConfiguration(); + Register_UnityEngine_AudioSettings_INTERNAL_CALL_GetConfiguration(); + + //System.Void UnityEngine.AudioSettings::SetDSPBufferSize(System.Int32,System.Int32) + void Register_UnityEngine_AudioSettings_SetDSPBufferSize(); + Register_UnityEngine_AudioSettings_SetDSPBufferSize(); + + //System.Void UnityEngine.AudioSettings::set_outputSampleRate(System.Int32) + void Register_UnityEngine_AudioSettings_set_outputSampleRate(); + Register_UnityEngine_AudioSettings_set_outputSampleRate(); + + //System.Void UnityEngine.AudioSettings::set_speakerMode(UnityEngine.AudioSpeakerMode) + void Register_UnityEngine_AudioSettings_set_speakerMode(); + Register_UnityEngine_AudioSettings_set_speakerMode(); + + //UnityEngine.AudioSpeakerMode UnityEngine.AudioSettings::get_driverCapabilities() + void Register_UnityEngine_AudioSettings_get_driverCapabilities(); + Register_UnityEngine_AudioSettings_get_driverCapabilities(); + + //UnityEngine.AudioSpeakerMode UnityEngine.AudioSettings::get_speakerMode() + void Register_UnityEngine_AudioSettings_get_speakerMode(); + Register_UnityEngine_AudioSettings_get_speakerMode(); + + //End Registrations for type : UnityEngine.AudioSettings + + //Start Registrations for type : UnityEngine.AudioSource + + //System.Boolean UnityEngine.AudioSource::GetSpatializerFloat(System.Int32,System.Single&) + void Register_UnityEngine_AudioSource_GetSpatializerFloat(); + Register_UnityEngine_AudioSource_GetSpatializerFloat(); + + //System.Boolean UnityEngine.AudioSource::SetSpatializerFloat(System.Int32,System.Single) + void Register_UnityEngine_AudioSource_SetSpatializerFloat(); + Register_UnityEngine_AudioSource_SetSpatializerFloat(); + + //System.Boolean UnityEngine.AudioSource::get_bypassEffects() + void Register_UnityEngine_AudioSource_get_bypassEffects(); + Register_UnityEngine_AudioSource_get_bypassEffects(); + + //System.Boolean UnityEngine.AudioSource::get_bypassListenerEffects() + void Register_UnityEngine_AudioSource_get_bypassListenerEffects(); + Register_UnityEngine_AudioSource_get_bypassListenerEffects(); + + //System.Boolean UnityEngine.AudioSource::get_bypassReverbZones() + void Register_UnityEngine_AudioSource_get_bypassReverbZones(); + Register_UnityEngine_AudioSource_get_bypassReverbZones(); + + //System.Boolean UnityEngine.AudioSource::get_ignoreListenerPause() + void Register_UnityEngine_AudioSource_get_ignoreListenerPause(); + Register_UnityEngine_AudioSource_get_ignoreListenerPause(); + + //System.Boolean UnityEngine.AudioSource::get_ignoreListenerVolume() + void Register_UnityEngine_AudioSource_get_ignoreListenerVolume(); + Register_UnityEngine_AudioSource_get_ignoreListenerVolume(); + + //System.Boolean UnityEngine.AudioSource::get_isPlaying() + void Register_UnityEngine_AudioSource_get_isPlaying(); + Register_UnityEngine_AudioSource_get_isPlaying(); + + //System.Boolean UnityEngine.AudioSource::get_isVirtual() + void Register_UnityEngine_AudioSource_get_isVirtual(); + Register_UnityEngine_AudioSource_get_isVirtual(); + + //System.Boolean UnityEngine.AudioSource::get_loop() + void Register_UnityEngine_AudioSource_get_loop(); + Register_UnityEngine_AudioSource_get_loop(); + + //System.Boolean UnityEngine.AudioSource::get_mute() + void Register_UnityEngine_AudioSource_get_mute(); + Register_UnityEngine_AudioSource_get_mute(); + + //System.Boolean UnityEngine.AudioSource::get_playOnAwake() + void Register_UnityEngine_AudioSource_get_playOnAwake(); + Register_UnityEngine_AudioSource_get_playOnAwake(); + + //System.Boolean UnityEngine.AudioSource::get_spatialize() + void Register_UnityEngine_AudioSource_get_spatialize(); + Register_UnityEngine_AudioSource_get_spatialize(); + + //System.Boolean UnityEngine.AudioSource::get_spatializePostEffects() + void Register_UnityEngine_AudioSource_get_spatializePostEffects(); + Register_UnityEngine_AudioSource_get_spatializePostEffects(); + + //System.Int32 UnityEngine.AudioSource::get_priority() + void Register_UnityEngine_AudioSource_get_priority(); + Register_UnityEngine_AudioSource_get_priority(); + + //System.Int32 UnityEngine.AudioSource::get_timeSamples() + void Register_UnityEngine_AudioSource_get_timeSamples(); + Register_UnityEngine_AudioSource_get_timeSamples(); + + //System.Single UnityEngine.AudioSource::get_dopplerLevel() + void Register_UnityEngine_AudioSource_get_dopplerLevel(); + Register_UnityEngine_AudioSource_get_dopplerLevel(); + + //System.Single UnityEngine.AudioSource::get_maxDistance() + void Register_UnityEngine_AudioSource_get_maxDistance(); + Register_UnityEngine_AudioSource_get_maxDistance(); + + //System.Single UnityEngine.AudioSource::get_maxVolume() + void Register_UnityEngine_AudioSource_get_maxVolume(); + Register_UnityEngine_AudioSource_get_maxVolume(); + + //System.Single UnityEngine.AudioSource::get_minDistance() + void Register_UnityEngine_AudioSource_get_minDistance(); + Register_UnityEngine_AudioSource_get_minDistance(); + + //System.Single UnityEngine.AudioSource::get_minVolume() + void Register_UnityEngine_AudioSource_get_minVolume(); + Register_UnityEngine_AudioSource_get_minVolume(); + + //System.Single UnityEngine.AudioSource::get_panStereo() + void Register_UnityEngine_AudioSource_get_panStereo(); + Register_UnityEngine_AudioSource_get_panStereo(); + + //System.Single UnityEngine.AudioSource::get_pitch() + void Register_UnityEngine_AudioSource_get_pitch(); + Register_UnityEngine_AudioSource_get_pitch(); + + //System.Single UnityEngine.AudioSource::get_reverbZoneMix() + void Register_UnityEngine_AudioSource_get_reverbZoneMix(); + Register_UnityEngine_AudioSource_get_reverbZoneMix(); + + //System.Single UnityEngine.AudioSource::get_rolloffFactor() + void Register_UnityEngine_AudioSource_get_rolloffFactor(); + Register_UnityEngine_AudioSource_get_rolloffFactor(); + + //System.Single UnityEngine.AudioSource::get_spatialBlend() + void Register_UnityEngine_AudioSource_get_spatialBlend(); + Register_UnityEngine_AudioSource_get_spatialBlend(); + + //System.Single UnityEngine.AudioSource::get_spread() + void Register_UnityEngine_AudioSource_get_spread(); + Register_UnityEngine_AudioSource_get_spread(); + + //System.Single UnityEngine.AudioSource::get_time() + void Register_UnityEngine_AudioSource_get_time(); + Register_UnityEngine_AudioSource_get_time(); + + //System.Single UnityEngine.AudioSource::get_volume() + void Register_UnityEngine_AudioSource_get_volume(); + Register_UnityEngine_AudioSource_get_volume(); + + //System.Void UnityEngine.AudioSource::GetOutputDataHelper(System.Single[],System.Int32) + void Register_UnityEngine_AudioSource_GetOutputDataHelper(); + Register_UnityEngine_AudioSource_GetOutputDataHelper(); + + //System.Void UnityEngine.AudioSource::GetSpectrumDataHelper(System.Single[],System.Int32,UnityEngine.FFTWindow) + void Register_UnityEngine_AudioSource_GetSpectrumDataHelper(); + Register_UnityEngine_AudioSource_GetSpectrumDataHelper(); + + //System.Void UnityEngine.AudioSource::INTERNAL_CALL_Pause(UnityEngine.AudioSource) + void Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause(); + Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause(); + + //System.Void UnityEngine.AudioSource::INTERNAL_CALL_UnPause(UnityEngine.AudioSource) + void Register_UnityEngine_AudioSource_INTERNAL_CALL_UnPause(); + Register_UnityEngine_AudioSource_INTERNAL_CALL_UnPause(); + + //System.Void UnityEngine.AudioSource::Play(System.UInt64) + void Register_UnityEngine_AudioSource_Play(); + Register_UnityEngine_AudioSource_Play(); + + //System.Void UnityEngine.AudioSource::PlayDelayed(System.Single) + void Register_UnityEngine_AudioSource_PlayDelayed(); + Register_UnityEngine_AudioSource_PlayDelayed(); + + //System.Void UnityEngine.AudioSource::PlayOneShot(UnityEngine.AudioClip,System.Single) + void Register_UnityEngine_AudioSource_PlayOneShot(); + Register_UnityEngine_AudioSource_PlayOneShot(); + + //System.Void UnityEngine.AudioSource::PlayScheduled(System.Double) + void Register_UnityEngine_AudioSource_PlayScheduled(); + Register_UnityEngine_AudioSource_PlayScheduled(); + + //System.Void UnityEngine.AudioSource::SetCustomCurve(UnityEngine.AudioSourceCurveType,UnityEngine.AnimationCurve) + void Register_UnityEngine_AudioSource_SetCustomCurve(); + Register_UnityEngine_AudioSource_SetCustomCurve(); + + //System.Void UnityEngine.AudioSource::SetScheduledEndTime(System.Double) + void Register_UnityEngine_AudioSource_SetScheduledEndTime(); + Register_UnityEngine_AudioSource_SetScheduledEndTime(); + + //System.Void UnityEngine.AudioSource::SetScheduledStartTime(System.Double) + void Register_UnityEngine_AudioSource_SetScheduledStartTime(); + Register_UnityEngine_AudioSource_SetScheduledStartTime(); + + //System.Void UnityEngine.AudioSource::Stop() + void Register_UnityEngine_AudioSource_Stop(); + Register_UnityEngine_AudioSource_Stop(); + + //System.Void UnityEngine.AudioSource::set_bypassEffects(System.Boolean) + void Register_UnityEngine_AudioSource_set_bypassEffects(); + Register_UnityEngine_AudioSource_set_bypassEffects(); + + //System.Void UnityEngine.AudioSource::set_bypassListenerEffects(System.Boolean) + void Register_UnityEngine_AudioSource_set_bypassListenerEffects(); + Register_UnityEngine_AudioSource_set_bypassListenerEffects(); + + //System.Void UnityEngine.AudioSource::set_bypassReverbZones(System.Boolean) + void Register_UnityEngine_AudioSource_set_bypassReverbZones(); + Register_UnityEngine_AudioSource_set_bypassReverbZones(); + + //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip) + void Register_UnityEngine_AudioSource_set_clip(); + Register_UnityEngine_AudioSource_set_clip(); + + //System.Void UnityEngine.AudioSource::set_dopplerLevel(System.Single) + void Register_UnityEngine_AudioSource_set_dopplerLevel(); + Register_UnityEngine_AudioSource_set_dopplerLevel(); + + //System.Void UnityEngine.AudioSource::set_ignoreListenerPause(System.Boolean) + void Register_UnityEngine_AudioSource_set_ignoreListenerPause(); + Register_UnityEngine_AudioSource_set_ignoreListenerPause(); + + //System.Void UnityEngine.AudioSource::set_ignoreListenerVolume(System.Boolean) + void Register_UnityEngine_AudioSource_set_ignoreListenerVolume(); + Register_UnityEngine_AudioSource_set_ignoreListenerVolume(); + + //System.Void UnityEngine.AudioSource::set_loop(System.Boolean) + void Register_UnityEngine_AudioSource_set_loop(); + Register_UnityEngine_AudioSource_set_loop(); + + //System.Void UnityEngine.AudioSource::set_maxDistance(System.Single) + void Register_UnityEngine_AudioSource_set_maxDistance(); + Register_UnityEngine_AudioSource_set_maxDistance(); + + //System.Void UnityEngine.AudioSource::set_maxVolume(System.Single) + void Register_UnityEngine_AudioSource_set_maxVolume(); + Register_UnityEngine_AudioSource_set_maxVolume(); + + //System.Void UnityEngine.AudioSource::set_minDistance(System.Single) + void Register_UnityEngine_AudioSource_set_minDistance(); + Register_UnityEngine_AudioSource_set_minDistance(); + + //System.Void UnityEngine.AudioSource::set_minVolume(System.Single) + void Register_UnityEngine_AudioSource_set_minVolume(); + Register_UnityEngine_AudioSource_set_minVolume(); + + //System.Void UnityEngine.AudioSource::set_mute(System.Boolean) + void Register_UnityEngine_AudioSource_set_mute(); + Register_UnityEngine_AudioSource_set_mute(); + + //System.Void UnityEngine.AudioSource::set_outputAudioMixerGroup(UnityEngine.Audio.AudioMixerGroup) + void Register_UnityEngine_AudioSource_set_outputAudioMixerGroup(); + Register_UnityEngine_AudioSource_set_outputAudioMixerGroup(); + + //System.Void UnityEngine.AudioSource::set_panStereo(System.Single) + void Register_UnityEngine_AudioSource_set_panStereo(); + Register_UnityEngine_AudioSource_set_panStereo(); + + //System.Void UnityEngine.AudioSource::set_pitch(System.Single) + void Register_UnityEngine_AudioSource_set_pitch(); + Register_UnityEngine_AudioSource_set_pitch(); + + //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean) + void Register_UnityEngine_AudioSource_set_playOnAwake(); + Register_UnityEngine_AudioSource_set_playOnAwake(); + + //System.Void UnityEngine.AudioSource::set_priority(System.Int32) + void Register_UnityEngine_AudioSource_set_priority(); + Register_UnityEngine_AudioSource_set_priority(); + + //System.Void UnityEngine.AudioSource::set_reverbZoneMix(System.Single) + void Register_UnityEngine_AudioSource_set_reverbZoneMix(); + Register_UnityEngine_AudioSource_set_reverbZoneMix(); + + //System.Void UnityEngine.AudioSource::set_rolloffFactor(System.Single) + void Register_UnityEngine_AudioSource_set_rolloffFactor(); + Register_UnityEngine_AudioSource_set_rolloffFactor(); + + //System.Void UnityEngine.AudioSource::set_rolloffMode(UnityEngine.AudioRolloffMode) + void Register_UnityEngine_AudioSource_set_rolloffMode(); + Register_UnityEngine_AudioSource_set_rolloffMode(); + + //System.Void UnityEngine.AudioSource::set_spatialBlend(System.Single) + void Register_UnityEngine_AudioSource_set_spatialBlend(); + Register_UnityEngine_AudioSource_set_spatialBlend(); + + //System.Void UnityEngine.AudioSource::set_spatialize(System.Boolean) + void Register_UnityEngine_AudioSource_set_spatialize(); + Register_UnityEngine_AudioSource_set_spatialize(); + + //System.Void UnityEngine.AudioSource::set_spatializePostEffects(System.Boolean) + void Register_UnityEngine_AudioSource_set_spatializePostEffects(); + Register_UnityEngine_AudioSource_set_spatializePostEffects(); + + //System.Void UnityEngine.AudioSource::set_spread(System.Single) + void Register_UnityEngine_AudioSource_set_spread(); + Register_UnityEngine_AudioSource_set_spread(); + + //System.Void UnityEngine.AudioSource::set_time(System.Single) + void Register_UnityEngine_AudioSource_set_time(); + Register_UnityEngine_AudioSource_set_time(); + + //System.Void UnityEngine.AudioSource::set_timeSamples(System.Int32) + void Register_UnityEngine_AudioSource_set_timeSamples(); + Register_UnityEngine_AudioSource_set_timeSamples(); + + //System.Void UnityEngine.AudioSource::set_velocityUpdateMode(UnityEngine.AudioVelocityUpdateMode) + void Register_UnityEngine_AudioSource_set_velocityUpdateMode(); + Register_UnityEngine_AudioSource_set_velocityUpdateMode(); + + //System.Void UnityEngine.AudioSource::set_volume(System.Single) + void Register_UnityEngine_AudioSource_set_volume(); + Register_UnityEngine_AudioSource_set_volume(); + + //UnityEngine.AnimationCurve UnityEngine.AudioSource::GetCustomCurve(UnityEngine.AudioSourceCurveType) + void Register_UnityEngine_AudioSource_GetCustomCurve(); + Register_UnityEngine_AudioSource_GetCustomCurve(); + + //UnityEngine.Audio.AudioMixerGroup UnityEngine.AudioSource::get_outputAudioMixerGroup() + void Register_UnityEngine_AudioSource_get_outputAudioMixerGroup(); + Register_UnityEngine_AudioSource_get_outputAudioMixerGroup(); + + //UnityEngine.AudioClip UnityEngine.AudioSource::get_clip() + void Register_UnityEngine_AudioSource_get_clip(); + Register_UnityEngine_AudioSource_get_clip(); + + //UnityEngine.AudioRolloffMode UnityEngine.AudioSource::get_rolloffMode() + void Register_UnityEngine_AudioSource_get_rolloffMode(); + Register_UnityEngine_AudioSource_get_rolloffMode(); + + //UnityEngine.AudioVelocityUpdateMode UnityEngine.AudioSource::get_velocityUpdateMode() + void Register_UnityEngine_AudioSource_get_velocityUpdateMode(); + Register_UnityEngine_AudioSource_get_velocityUpdateMode(); + + //End Registrations for type : UnityEngine.AudioSource + + //Start Registrations for type : UnityEngine.Avatar + + //System.Boolean UnityEngine.Avatar::get_isHuman() + void Register_UnityEngine_Avatar_get_isHuman(); + Register_UnityEngine_Avatar_get_isHuman(); + + //System.Boolean UnityEngine.Avatar::get_isValid() + void Register_UnityEngine_Avatar_get_isValid(); + Register_UnityEngine_Avatar_get_isValid(); + + //System.Single UnityEngine.Avatar::GetAxisLength(System.Int32) + void Register_UnityEngine_Avatar_GetAxisLength(); + Register_UnityEngine_Avatar_GetAxisLength(); + + //System.Void UnityEngine.Avatar::INTERNAL_CALL_GetLimitSign(UnityEngine.Avatar,System.Int32,UnityEngine.Vector3&) + void Register_UnityEngine_Avatar_INTERNAL_CALL_GetLimitSign(); + Register_UnityEngine_Avatar_INTERNAL_CALL_GetLimitSign(); + + //System.Void UnityEngine.Avatar::INTERNAL_CALL_GetPostRotation(UnityEngine.Avatar,System.Int32,UnityEngine.Quaternion&) + void Register_UnityEngine_Avatar_INTERNAL_CALL_GetPostRotation(); + Register_UnityEngine_Avatar_INTERNAL_CALL_GetPostRotation(); + + //System.Void UnityEngine.Avatar::INTERNAL_CALL_GetPreRotation(UnityEngine.Avatar,System.Int32,UnityEngine.Quaternion&) + void Register_UnityEngine_Avatar_INTERNAL_CALL_GetPreRotation(); + Register_UnityEngine_Avatar_INTERNAL_CALL_GetPreRotation(); + + //System.Void UnityEngine.Avatar::INTERNAL_CALL_GetZYPostQ(UnityEngine.Avatar,System.Int32,UnityEngine.Quaternion&,UnityEngine.Quaternion&,UnityEngine.Quaternion&) + void Register_UnityEngine_Avatar_INTERNAL_CALL_GetZYPostQ(); + Register_UnityEngine_Avatar_INTERNAL_CALL_GetZYPostQ(); + + //System.Void UnityEngine.Avatar::INTERNAL_CALL_GetZYRoll(UnityEngine.Avatar,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Avatar_INTERNAL_CALL_GetZYRoll(); + Register_UnityEngine_Avatar_INTERNAL_CALL_GetZYRoll(); + + //System.Void UnityEngine.Avatar::SetMuscleMinMax(System.Int32,System.Single,System.Single) + void Register_UnityEngine_Avatar_SetMuscleMinMax(); + Register_UnityEngine_Avatar_SetMuscleMinMax(); + + //System.Void UnityEngine.Avatar::SetParameter(System.Int32,System.Single) + void Register_UnityEngine_Avatar_SetParameter(); + Register_UnityEngine_Avatar_SetParameter(); + + //End Registrations for type : UnityEngine.Avatar + + //Start Registrations for type : UnityEngine.AvatarBuilder + + //UnityEngine.Avatar UnityEngine.AvatarBuilder::BuildGenericAvatar(UnityEngine.GameObject,System.String) + void Register_UnityEngine_AvatarBuilder_BuildGenericAvatar(); + Register_UnityEngine_AvatarBuilder_BuildGenericAvatar(); + + //UnityEngine.Avatar UnityEngine.AvatarBuilder::INTERNAL_CALL_BuildHumanAvatarMono(UnityEngine.GameObject,UnityEngine.HumanDescription&) + void Register_UnityEngine_AvatarBuilder_INTERNAL_CALL_BuildHumanAvatarMono(); + Register_UnityEngine_AvatarBuilder_INTERNAL_CALL_BuildHumanAvatarMono(); + + //End Registrations for type : UnityEngine.AvatarBuilder + + //Start Registrations for type : UnityEngine.AvatarMask + + //System.Boolean UnityEngine.AvatarMask::GetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPart) + void Register_UnityEngine_AvatarMask_GetHumanoidBodyPartActive(); + Register_UnityEngine_AvatarMask_GetHumanoidBodyPartActive(); + + //System.Boolean UnityEngine.AvatarMask::GetTransformActive(System.Int32) + void Register_UnityEngine_AvatarMask_GetTransformActive(); + Register_UnityEngine_AvatarMask_GetTransformActive(); + + //System.Boolean UnityEngine.AvatarMask::get_hasFeetIK() + void Register_UnityEngine_AvatarMask_get_hasFeetIK(); + Register_UnityEngine_AvatarMask_get_hasFeetIK(); + + //System.Int32 UnityEngine.AvatarMask::get_transformCount() + void Register_UnityEngine_AvatarMask_get_transformCount(); + Register_UnityEngine_AvatarMask_get_transformCount(); + + //System.String UnityEngine.AvatarMask::GetTransformPath(System.Int32) + void Register_UnityEngine_AvatarMask_GetTransformPath(); + Register_UnityEngine_AvatarMask_GetTransformPath(); + + //System.Void UnityEngine.AvatarMask::Internal_AddTransformPath(UnityEngine.Transform,System.Boolean) + void Register_UnityEngine_AvatarMask_Internal_AddTransformPath(); + Register_UnityEngine_AvatarMask_Internal_AddTransformPath(); + + //System.Void UnityEngine.AvatarMask::Internal_Create(UnityEngine.AvatarMask) + void Register_UnityEngine_AvatarMask_Internal_Create(); + Register_UnityEngine_AvatarMask_Internal_Create(); + + //System.Void UnityEngine.AvatarMask::Internal_RemoveTransformPath(UnityEngine.Transform,System.Boolean) + void Register_UnityEngine_AvatarMask_Internal_RemoveTransformPath(); + Register_UnityEngine_AvatarMask_Internal_RemoveTransformPath(); + + //System.Void UnityEngine.AvatarMask::SetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPart,System.Boolean) + void Register_UnityEngine_AvatarMask_SetHumanoidBodyPartActive(); + Register_UnityEngine_AvatarMask_SetHumanoidBodyPartActive(); + + //System.Void UnityEngine.AvatarMask::SetTransformActive(System.Int32,System.Boolean) + void Register_UnityEngine_AvatarMask_SetTransformActive(); + Register_UnityEngine_AvatarMask_SetTransformActive(); + + //System.Void UnityEngine.AvatarMask::SetTransformPath(System.Int32,System.String) + void Register_UnityEngine_AvatarMask_SetTransformPath(); + Register_UnityEngine_AvatarMask_SetTransformPath(); + + //System.Void UnityEngine.AvatarMask::set_transformCount(System.Int32) + void Register_UnityEngine_AvatarMask_set_transformCount(); + Register_UnityEngine_AvatarMask_set_transformCount(); + + //End Registrations for type : UnityEngine.AvatarMask + + //Start Registrations for type : UnityEngine.Behaviour + + //System.Boolean UnityEngine.Behaviour::get_enabled() + void Register_UnityEngine_Behaviour_get_enabled(); + Register_UnityEngine_Behaviour_get_enabled(); + + //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled() + void Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); + Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); + + //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean) + void Register_UnityEngine_Behaviour_set_enabled(); + Register_UnityEngine_Behaviour_set_enabled(); + + //End Registrations for type : UnityEngine.Behaviour + + //Start Registrations for type : UnityEngine.BillboardAsset + + //System.Int32 UnityEngine.BillboardAsset::get_imageCount() + void Register_UnityEngine_BillboardAsset_get_imageCount(); + Register_UnityEngine_BillboardAsset_get_imageCount(); + + //System.Int32 UnityEngine.BillboardAsset::get_indexCount() + void Register_UnityEngine_BillboardAsset_get_indexCount(); + Register_UnityEngine_BillboardAsset_get_indexCount(); + + //System.Int32 UnityEngine.BillboardAsset::get_vertexCount() + void Register_UnityEngine_BillboardAsset_get_vertexCount(); + Register_UnityEngine_BillboardAsset_get_vertexCount(); + + //System.Single UnityEngine.BillboardAsset::get_bottom() + void Register_UnityEngine_BillboardAsset_get_bottom(); + Register_UnityEngine_BillboardAsset_get_bottom(); + + //System.Single UnityEngine.BillboardAsset::get_height() + void Register_UnityEngine_BillboardAsset_get_height(); + Register_UnityEngine_BillboardAsset_get_height(); + + //System.Single UnityEngine.BillboardAsset::get_width() + void Register_UnityEngine_BillboardAsset_get_width(); + Register_UnityEngine_BillboardAsset_get_width(); + + //System.UInt16[] UnityEngine.BillboardAsset::GetIndices() + void Register_UnityEngine_BillboardAsset_GetIndices(); + Register_UnityEngine_BillboardAsset_GetIndices(); + + //System.Void UnityEngine.BillboardAsset::GetImageTexCoordsInternal(System.Object) + void Register_UnityEngine_BillboardAsset_GetImageTexCoordsInternal(); + Register_UnityEngine_BillboardAsset_GetImageTexCoordsInternal(); + + //System.Void UnityEngine.BillboardAsset::GetIndicesInternal(System.Object) + void Register_UnityEngine_BillboardAsset_GetIndicesInternal(); + Register_UnityEngine_BillboardAsset_GetIndicesInternal(); + + //System.Void UnityEngine.BillboardAsset::GetVerticesInternal(System.Object) + void Register_UnityEngine_BillboardAsset_GetVerticesInternal(); + Register_UnityEngine_BillboardAsset_GetVerticesInternal(); + + //System.Void UnityEngine.BillboardAsset::Internal_Create(UnityEngine.BillboardAsset) + void Register_UnityEngine_BillboardAsset_Internal_Create(); + Register_UnityEngine_BillboardAsset_Internal_Create(); + + //System.Void UnityEngine.BillboardAsset::MakeMaterialProperties(UnityEngine.MaterialPropertyBlock,UnityEngine.Camera) + void Register_UnityEngine_BillboardAsset_MakeMaterialProperties(); + Register_UnityEngine_BillboardAsset_MakeMaterialProperties(); + + //System.Void UnityEngine.BillboardAsset::SetImageTexCoords(UnityEngine.Vector4[]) + void Register_UnityEngine_BillboardAsset_SetImageTexCoords(); + Register_UnityEngine_BillboardAsset_SetImageTexCoords(); + + //System.Void UnityEngine.BillboardAsset::SetImageTexCoordsInternalList(System.Object) + void Register_UnityEngine_BillboardAsset_SetImageTexCoordsInternalList(); + Register_UnityEngine_BillboardAsset_SetImageTexCoordsInternalList(); + + //System.Void UnityEngine.BillboardAsset::SetIndices(System.UInt16[]) + void Register_UnityEngine_BillboardAsset_SetIndices(); + Register_UnityEngine_BillboardAsset_SetIndices(); + + //System.Void UnityEngine.BillboardAsset::SetIndicesInternalList(System.Object) + void Register_UnityEngine_BillboardAsset_SetIndicesInternalList(); + Register_UnityEngine_BillboardAsset_SetIndicesInternalList(); + + //System.Void UnityEngine.BillboardAsset::SetVertices(UnityEngine.Vector2[]) + void Register_UnityEngine_BillboardAsset_SetVertices(); + Register_UnityEngine_BillboardAsset_SetVertices(); + + //System.Void UnityEngine.BillboardAsset::SetVerticesInternalList(System.Object) + void Register_UnityEngine_BillboardAsset_SetVerticesInternalList(); + Register_UnityEngine_BillboardAsset_SetVerticesInternalList(); + + //System.Void UnityEngine.BillboardAsset::set_bottom(System.Single) + void Register_UnityEngine_BillboardAsset_set_bottom(); + Register_UnityEngine_BillboardAsset_set_bottom(); + + //System.Void UnityEngine.BillboardAsset::set_height(System.Single) + void Register_UnityEngine_BillboardAsset_set_height(); + Register_UnityEngine_BillboardAsset_set_height(); + + //System.Void UnityEngine.BillboardAsset::set_material(UnityEngine.Material) + void Register_UnityEngine_BillboardAsset_set_material(); + Register_UnityEngine_BillboardAsset_set_material(); + + //System.Void UnityEngine.BillboardAsset::set_width(System.Single) + void Register_UnityEngine_BillboardAsset_set_width(); + Register_UnityEngine_BillboardAsset_set_width(); + + //UnityEngine.Material UnityEngine.BillboardAsset::get_material() + void Register_UnityEngine_BillboardAsset_get_material(); + Register_UnityEngine_BillboardAsset_get_material(); + + //UnityEngine.Vector2[] UnityEngine.BillboardAsset::GetVertices() + void Register_UnityEngine_BillboardAsset_GetVertices(); + Register_UnityEngine_BillboardAsset_GetVertices(); + + //UnityEngine.Vector4[] UnityEngine.BillboardAsset::GetImageTexCoords() + void Register_UnityEngine_BillboardAsset_GetImageTexCoords(); + Register_UnityEngine_BillboardAsset_GetImageTexCoords(); + + //End Registrations for type : UnityEngine.BillboardAsset + + //Start Registrations for type : UnityEngine.BillboardRenderer + + //System.Void UnityEngine.BillboardRenderer::set_billboard(UnityEngine.BillboardAsset) + void Register_UnityEngine_BillboardRenderer_set_billboard(); + Register_UnityEngine_BillboardRenderer_set_billboard(); + + //UnityEngine.BillboardAsset UnityEngine.BillboardRenderer::get_billboard() + void Register_UnityEngine_BillboardRenderer_get_billboard(); + Register_UnityEngine_BillboardRenderer_get_billboard(); + + //End Registrations for type : UnityEngine.BillboardRenderer + + //Start Registrations for type : UnityEngine.BitStream + + //System.Boolean UnityEngine.BitStream::get_isReading() + void Register_UnityEngine_BitStream_get_isReading(); + Register_UnityEngine_BitStream_get_isReading(); + + //System.Boolean UnityEngine.BitStream::get_isWriting() + void Register_UnityEngine_BitStream_get_isWriting(); + Register_UnityEngine_BitStream_get_isWriting(); + + //System.Void UnityEngine.BitStream::INTERNAL_CALL_Serializen(UnityEngine.BitStream,UnityEngine.NetworkViewID&) + void Register_UnityEngine_BitStream_INTERNAL_CALL_Serializen(); + Register_UnityEngine_BitStream_INTERNAL_CALL_Serializen(); + + //System.Void UnityEngine.BitStream::INTERNAL_CALL_Serializeq(UnityEngine.BitStream,UnityEngine.Quaternion&,System.Single) + void Register_UnityEngine_BitStream_INTERNAL_CALL_Serializeq(); + Register_UnityEngine_BitStream_INTERNAL_CALL_Serializeq(); + + //System.Void UnityEngine.BitStream::INTERNAL_CALL_Serializev(UnityEngine.BitStream,UnityEngine.Vector3&,System.Single) + void Register_UnityEngine_BitStream_INTERNAL_CALL_Serializev(); + Register_UnityEngine_BitStream_INTERNAL_CALL_Serializev(); + + //System.Void UnityEngine.BitStream::Serialize(System.String&) + void Register_UnityEngine_BitStream_Serialize(); + Register_UnityEngine_BitStream_Serialize(); + + //System.Void UnityEngine.BitStream::Serializeb(System.Int32&) + void Register_UnityEngine_BitStream_Serializeb(); + Register_UnityEngine_BitStream_Serializeb(); + + //System.Void UnityEngine.BitStream::Serializec(System.Char&) + void Register_UnityEngine_BitStream_Serializec(); + Register_UnityEngine_BitStream_Serializec(); + + //System.Void UnityEngine.BitStream::Serializef(System.Single&,System.Single) + void Register_UnityEngine_BitStream_Serializef(); + Register_UnityEngine_BitStream_Serializef(); + + //System.Void UnityEngine.BitStream::Serializei(System.Int32&) + void Register_UnityEngine_BitStream_Serializei(); + Register_UnityEngine_BitStream_Serializei(); + + //System.Void UnityEngine.BitStream::Serializes(System.Int16&) + void Register_UnityEngine_BitStream_Serializes(); + Register_UnityEngine_BitStream_Serializes(); + + //End Registrations for type : UnityEngine.BitStream + + //Start Registrations for type : UnityEngine.Bounds + + //System.Boolean UnityEngine.Bounds::INTERNAL_CALL_Internal_Contains(UnityEngine.Bounds&,UnityEngine.Vector3&) + void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_Contains(); + Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_Contains(); + + //System.Boolean UnityEngine.Bounds::INTERNAL_CALL_Internal_IntersectRay(UnityEngine.Ray&,UnityEngine.Bounds&,System.Single&) + void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_IntersectRay(); + Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_IntersectRay(); + + //System.Single UnityEngine.Bounds::INTERNAL_CALL_Internal_SqrDistance(UnityEngine.Bounds&,UnityEngine.Vector3&) + void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_SqrDistance(); + Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_SqrDistance(); + + //System.Void UnityEngine.Bounds::INTERNAL_CALL_Internal_GetClosestPoint(UnityEngine.Bounds&,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_GetClosestPoint(); + Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_GetClosestPoint(); + + //End Registrations for type : UnityEngine.Bounds + + //Start Registrations for type : UnityEngine.BoxCollider + + //System.Void UnityEngine.BoxCollider::INTERNAL_get_center(UnityEngine.Vector3&) + void Register_UnityEngine_BoxCollider_INTERNAL_get_center(); + Register_UnityEngine_BoxCollider_INTERNAL_get_center(); + + //System.Void UnityEngine.BoxCollider::INTERNAL_get_size(UnityEngine.Vector3&) + void Register_UnityEngine_BoxCollider_INTERNAL_get_size(); + Register_UnityEngine_BoxCollider_INTERNAL_get_size(); + + //System.Void UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&) + void Register_UnityEngine_BoxCollider_INTERNAL_set_center(); + Register_UnityEngine_BoxCollider_INTERNAL_set_center(); + + //System.Void UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&) + void Register_UnityEngine_BoxCollider_INTERNAL_set_size(); + Register_UnityEngine_BoxCollider_INTERNAL_set_size(); + + //End Registrations for type : UnityEngine.BoxCollider + + //Start Registrations for type : UnityEngine.BoxCollider2D + + //System.Boolean UnityEngine.BoxCollider2D::get_autoTiling() + void Register_UnityEngine_BoxCollider2D_get_autoTiling(); + Register_UnityEngine_BoxCollider2D_get_autoTiling(); + + //System.Single UnityEngine.BoxCollider2D::get_edgeRadius() + void Register_UnityEngine_BoxCollider2D_get_edgeRadius(); + Register_UnityEngine_BoxCollider2D_get_edgeRadius(); + + //System.Void UnityEngine.BoxCollider2D::INTERNAL_get_size(UnityEngine.Vector2&) + void Register_UnityEngine_BoxCollider2D_INTERNAL_get_size(); + Register_UnityEngine_BoxCollider2D_INTERNAL_get_size(); + + //System.Void UnityEngine.BoxCollider2D::INTERNAL_set_size(UnityEngine.Vector2&) + void Register_UnityEngine_BoxCollider2D_INTERNAL_set_size(); + Register_UnityEngine_BoxCollider2D_INTERNAL_set_size(); + + //System.Void UnityEngine.BoxCollider2D::set_autoTiling(System.Boolean) + void Register_UnityEngine_BoxCollider2D_set_autoTiling(); + Register_UnityEngine_BoxCollider2D_set_autoTiling(); + + //System.Void UnityEngine.BoxCollider2D::set_edgeRadius(System.Single) + void Register_UnityEngine_BoxCollider2D_set_edgeRadius(); + Register_UnityEngine_BoxCollider2D_set_edgeRadius(); + + //End Registrations for type : UnityEngine.BoxCollider2D + + //Start Registrations for type : UnityEngine.BuoyancyEffector2D + + //System.Single UnityEngine.BuoyancyEffector2D::get_angularDrag() + void Register_UnityEngine_BuoyancyEffector2D_get_angularDrag(); + Register_UnityEngine_BuoyancyEffector2D_get_angularDrag(); + + //System.Single UnityEngine.BuoyancyEffector2D::get_density() + void Register_UnityEngine_BuoyancyEffector2D_get_density(); + Register_UnityEngine_BuoyancyEffector2D_get_density(); + + //System.Single UnityEngine.BuoyancyEffector2D::get_flowAngle() + void Register_UnityEngine_BuoyancyEffector2D_get_flowAngle(); + Register_UnityEngine_BuoyancyEffector2D_get_flowAngle(); + + //System.Single UnityEngine.BuoyancyEffector2D::get_flowMagnitude() + void Register_UnityEngine_BuoyancyEffector2D_get_flowMagnitude(); + Register_UnityEngine_BuoyancyEffector2D_get_flowMagnitude(); + + //System.Single UnityEngine.BuoyancyEffector2D::get_flowVariation() + void Register_UnityEngine_BuoyancyEffector2D_get_flowVariation(); + Register_UnityEngine_BuoyancyEffector2D_get_flowVariation(); + + //System.Single UnityEngine.BuoyancyEffector2D::get_linearDrag() + void Register_UnityEngine_BuoyancyEffector2D_get_linearDrag(); + Register_UnityEngine_BuoyancyEffector2D_get_linearDrag(); + + //System.Single UnityEngine.BuoyancyEffector2D::get_surfaceLevel() + void Register_UnityEngine_BuoyancyEffector2D_get_surfaceLevel(); + Register_UnityEngine_BuoyancyEffector2D_get_surfaceLevel(); + + //System.Void UnityEngine.BuoyancyEffector2D::set_angularDrag(System.Single) + void Register_UnityEngine_BuoyancyEffector2D_set_angularDrag(); + Register_UnityEngine_BuoyancyEffector2D_set_angularDrag(); + + //System.Void UnityEngine.BuoyancyEffector2D::set_density(System.Single) + void Register_UnityEngine_BuoyancyEffector2D_set_density(); + Register_UnityEngine_BuoyancyEffector2D_set_density(); + + //System.Void UnityEngine.BuoyancyEffector2D::set_flowAngle(System.Single) + void Register_UnityEngine_BuoyancyEffector2D_set_flowAngle(); + Register_UnityEngine_BuoyancyEffector2D_set_flowAngle(); + + //System.Void UnityEngine.BuoyancyEffector2D::set_flowMagnitude(System.Single) + void Register_UnityEngine_BuoyancyEffector2D_set_flowMagnitude(); + Register_UnityEngine_BuoyancyEffector2D_set_flowMagnitude(); + + //System.Void UnityEngine.BuoyancyEffector2D::set_flowVariation(System.Single) + void Register_UnityEngine_BuoyancyEffector2D_set_flowVariation(); + Register_UnityEngine_BuoyancyEffector2D_set_flowVariation(); + + //System.Void UnityEngine.BuoyancyEffector2D::set_linearDrag(System.Single) + void Register_UnityEngine_BuoyancyEffector2D_set_linearDrag(); + Register_UnityEngine_BuoyancyEffector2D_set_linearDrag(); + + //System.Void UnityEngine.BuoyancyEffector2D::set_surfaceLevel(System.Single) + void Register_UnityEngine_BuoyancyEffector2D_set_surfaceLevel(); + Register_UnityEngine_BuoyancyEffector2D_set_surfaceLevel(); + + //End Registrations for type : UnityEngine.BuoyancyEffector2D + + //Start Registrations for type : UnityEngine.Caching + + //System.Boolean UnityEngine.Caching::Authorize(System.String,System.String,System.Int64,System.Int32,System.String) + void Register_UnityEngine_Caching_Authorize(); + Register_UnityEngine_Caching_Authorize(); + + //System.Boolean UnityEngine.Caching::CleanCache() + void Register_UnityEngine_Caching_CleanCache(); + Register_UnityEngine_Caching_CleanCache(); + + //System.Boolean UnityEngine.Caching::CleanNamedCache(System.String) + void Register_UnityEngine_Caching_CleanNamedCache(); + Register_UnityEngine_Caching_CleanNamedCache(); + + //System.Boolean UnityEngine.Caching::DeleteFromCache(System.String) + void Register_UnityEngine_Caching_DeleteFromCache(); + Register_UnityEngine_Caching_DeleteFromCache(); + + //System.Boolean UnityEngine.Caching::INTERNAL_CALL_IsVersionCached(System.String,UnityEngine.Hash128&) + void Register_UnityEngine_Caching_INTERNAL_CALL_IsVersionCached(); + Register_UnityEngine_Caching_INTERNAL_CALL_IsVersionCached(); + + //System.Boolean UnityEngine.Caching::INTERNAL_CALL_MarkAsUsed(System.String,UnityEngine.Hash128&) + void Register_UnityEngine_Caching_INTERNAL_CALL_MarkAsUsed(); + Register_UnityEngine_Caching_INTERNAL_CALL_MarkAsUsed(); + + //System.Boolean UnityEngine.Caching::get_compressionEnabled() + void Register_UnityEngine_Caching_get_compressionEnabled(); + Register_UnityEngine_Caching_get_compressionEnabled(); + + //System.Boolean UnityEngine.Caching::get_enabled() + void Register_UnityEngine_Caching_get_enabled(); + Register_UnityEngine_Caching_get_enabled(); + + //System.Boolean UnityEngine.Caching::get_ready() + void Register_UnityEngine_Caching_get_ready(); + Register_UnityEngine_Caching_get_ready(); + + //System.Int32 UnityEngine.Caching::GetVersionFromCache(System.String) + void Register_UnityEngine_Caching_GetVersionFromCache(); + Register_UnityEngine_Caching_GetVersionFromCache(); + + //System.Int32 UnityEngine.Caching::get_expirationDelay() + void Register_UnityEngine_Caching_get_expirationDelay(); + Register_UnityEngine_Caching_get_expirationDelay(); + + //System.Int32 UnityEngine.Caching::get_spaceAvailable() + void Register_UnityEngine_Caching_get_spaceAvailable(); + Register_UnityEngine_Caching_get_spaceAvailable(); + + //System.Int32 UnityEngine.Caching::get_spaceUsed() + void Register_UnityEngine_Caching_get_spaceUsed(); + Register_UnityEngine_Caching_get_spaceUsed(); + + //System.Int64 UnityEngine.Caching::get_maximumAvailableDiskSpace() + void Register_UnityEngine_Caching_get_maximumAvailableDiskSpace(); + Register_UnityEngine_Caching_get_maximumAvailableDiskSpace(); + + //System.Int64 UnityEngine.Caching::get_spaceFree() + void Register_UnityEngine_Caching_get_spaceFree(); + Register_UnityEngine_Caching_get_spaceFree(); + + //System.Int64 UnityEngine.Caching::get_spaceOccupied() + void Register_UnityEngine_Caching_get_spaceOccupied(); + Register_UnityEngine_Caching_get_spaceOccupied(); + + //System.Void UnityEngine.Caching::INTERNAL_CALL_ResetNoBackupFlag(System.String,UnityEngine.Hash128&) + void Register_UnityEngine_Caching_INTERNAL_CALL_ResetNoBackupFlag(); + Register_UnityEngine_Caching_INTERNAL_CALL_ResetNoBackupFlag(); + + //System.Void UnityEngine.Caching::INTERNAL_CALL_SetNoBackupFlag(System.String,UnityEngine.Hash128&) + void Register_UnityEngine_Caching_INTERNAL_CALL_SetNoBackupFlag(); + Register_UnityEngine_Caching_INTERNAL_CALL_SetNoBackupFlag(); + + //System.Void UnityEngine.Caching::set_compressionEnabled(System.Boolean) + void Register_UnityEngine_Caching_set_compressionEnabled(); + Register_UnityEngine_Caching_set_compressionEnabled(); + + //System.Void UnityEngine.Caching::set_enabled(System.Boolean) + void Register_UnityEngine_Caching_set_enabled(); + Register_UnityEngine_Caching_set_enabled(); + + //System.Void UnityEngine.Caching::set_expirationDelay(System.Int32) + void Register_UnityEngine_Caching_set_expirationDelay(); + Register_UnityEngine_Caching_set_expirationDelay(); + + //System.Void UnityEngine.Caching::set_maximumAvailableDiskSpace(System.Int64) + void Register_UnityEngine_Caching_set_maximumAvailableDiskSpace(); + Register_UnityEngine_Caching_set_maximumAvailableDiskSpace(); + + //UnityEngine.CacheIndex[] UnityEngine.Caching::get_index() + void Register_UnityEngine_Caching_get_index(); + Register_UnityEngine_Caching_get_index(); + + //End Registrations for type : UnityEngine.Caching + + //Start Registrations for type : UnityEngine.Camera + + //System.Boolean UnityEngine.Camera::Internal_RenderToCubemapRT(UnityEngine.RenderTexture,System.Int32) + void Register_UnityEngine_Camera_Internal_RenderToCubemapRT(); + Register_UnityEngine_Camera_Internal_RenderToCubemapRT(); + + //System.Boolean UnityEngine.Camera::Internal_RenderToCubemapTexture(UnityEngine.Cubemap,System.Int32) + void Register_UnityEngine_Camera_Internal_RenderToCubemapTexture(); + Register_UnityEngine_Camera_Internal_RenderToCubemapTexture(); + + //System.Boolean UnityEngine.Camera::IsFiltered(UnityEngine.GameObject) + void Register_UnityEngine_Camera_IsFiltered(); + Register_UnityEngine_Camera_IsFiltered(); + + //System.Boolean UnityEngine.Camera::get_allowHDR() + void Register_UnityEngine_Camera_get_allowHDR(); + Register_UnityEngine_Camera_get_allowHDR(); + + //System.Boolean UnityEngine.Camera::get_allowMSAA() + void Register_UnityEngine_Camera_get_allowMSAA(); + Register_UnityEngine_Camera_get_allowMSAA(); + + //System.Boolean UnityEngine.Camera::get_clearStencilAfterLightingPass() + void Register_UnityEngine_Camera_get_clearStencilAfterLightingPass(); + Register_UnityEngine_Camera_get_clearStencilAfterLightingPass(); + + //System.Boolean UnityEngine.Camera::get_forceIntoRenderTexture() + void Register_UnityEngine_Camera_get_forceIntoRenderTexture(); + Register_UnityEngine_Camera_get_forceIntoRenderTexture(); + + //System.Boolean UnityEngine.Camera::get_hdr() + void Register_UnityEngine_Camera_get_hdr(); + Register_UnityEngine_Camera_get_hdr(); + + //System.Boolean UnityEngine.Camera::get_layerCullSpherical() + void Register_UnityEngine_Camera_get_layerCullSpherical(); + Register_UnityEngine_Camera_get_layerCullSpherical(); + + //System.Boolean UnityEngine.Camera::get_orthographic() + void Register_UnityEngine_Camera_get_orthographic(); + Register_UnityEngine_Camera_get_orthographic(); + + //System.Boolean UnityEngine.Camera::get_stereoEnabled() + void Register_UnityEngine_Camera_get_stereoEnabled(); + Register_UnityEngine_Camera_get_stereoEnabled(); + + //System.Boolean UnityEngine.Camera::get_stereoMirrorMode() + void Register_UnityEngine_Camera_get_stereoMirrorMode(); + Register_UnityEngine_Camera_get_stereoMirrorMode(); + + //System.Boolean UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering() + void Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering(); + Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering(); + + //System.Boolean UnityEngine.Camera::get_useOcclusionCulling() + void Register_UnityEngine_Camera_get_useOcclusionCulling(); + Register_UnityEngine_Camera_get_useOcclusionCulling(); + + //System.Int32 UnityEngine.Camera::GetAllCameras(UnityEngine.Camera[]) + void Register_UnityEngine_Camera_GetAllCameras(); + Register_UnityEngine_Camera_GetAllCameras(); + + //System.Int32 UnityEngine.Camera::get_PreviewCullingLayer() + void Register_UnityEngine_Camera_get_PreviewCullingLayer(); + Register_UnityEngine_Camera_get_PreviewCullingLayer(); + + //System.Int32 UnityEngine.Camera::get_allCamerasCount() + void Register_UnityEngine_Camera_get_allCamerasCount(); + Register_UnityEngine_Camera_get_allCamerasCount(); + + //System.Int32 UnityEngine.Camera::get_commandBufferCount() + void Register_UnityEngine_Camera_get_commandBufferCount(); + Register_UnityEngine_Camera_get_commandBufferCount(); + + //System.Int32 UnityEngine.Camera::get_cullingMask() + void Register_UnityEngine_Camera_get_cullingMask(); + Register_UnityEngine_Camera_get_cullingMask(); + + //System.Int32 UnityEngine.Camera::get_eventMask() + void Register_UnityEngine_Camera_get_eventMask(); + Register_UnityEngine_Camera_get_eventMask(); + + //System.Int32 UnityEngine.Camera::get_pixelHeight() + void Register_UnityEngine_Camera_get_pixelHeight(); + Register_UnityEngine_Camera_get_pixelHeight(); + + //System.Int32 UnityEngine.Camera::get_pixelWidth() + void Register_UnityEngine_Camera_get_pixelWidth(); + Register_UnityEngine_Camera_get_pixelWidth(); + + //System.Int32 UnityEngine.Camera::get_targetDisplay() + void Register_UnityEngine_Camera_get_targetDisplay(); + Register_UnityEngine_Camera_get_targetDisplay(); + + //System.Single UnityEngine.Camera::get_aspect() + void Register_UnityEngine_Camera_get_aspect(); + Register_UnityEngine_Camera_get_aspect(); + + //System.Single UnityEngine.Camera::get_depth() + void Register_UnityEngine_Camera_get_depth(); + Register_UnityEngine_Camera_get_depth(); + + //System.Single UnityEngine.Camera::get_farClipPlane() + void Register_UnityEngine_Camera_get_farClipPlane(); + Register_UnityEngine_Camera_get_farClipPlane(); + + //System.Single UnityEngine.Camera::get_fieldOfView() + void Register_UnityEngine_Camera_get_fieldOfView(); + Register_UnityEngine_Camera_get_fieldOfView(); + + //System.Single UnityEngine.Camera::get_nearClipPlane() + void Register_UnityEngine_Camera_get_nearClipPlane(); + Register_UnityEngine_Camera_get_nearClipPlane(); + + //System.Single UnityEngine.Camera::get_orthographicSize() + void Register_UnityEngine_Camera_get_orthographicSize(); + Register_UnityEngine_Camera_get_orthographicSize(); + + //System.Single UnityEngine.Camera::get_stereoConvergence() + void Register_UnityEngine_Camera_get_stereoConvergence(); + Register_UnityEngine_Camera_get_stereoConvergence(); + + //System.Single UnityEngine.Camera::get_stereoSeparation() + void Register_UnityEngine_Camera_get_stereoSeparation(); + Register_UnityEngine_Camera_get_stereoSeparation(); + + //System.Single[] UnityEngine.Camera::get_layerCullDistances() + void Register_UnityEngine_Camera_get_layerCullDistances(); + Register_UnityEngine_Camera_get_layerCullDistances(); + + //System.String[] UnityEngine.Camera::GetCameraBufferWarnings() + void Register_UnityEngine_Camera_GetCameraBufferWarnings(); + Register_UnityEngine_Camera_GetCameraBufferWarnings(); + + //System.Void UnityEngine.Camera::AddCommandBuffer(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) + void Register_UnityEngine_Camera_AddCommandBuffer(); + Register_UnityEngine_Camera_AddCommandBuffer(); + + //System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera) + void Register_UnityEngine_Camera_CopyFrom(); + Register_UnityEngine_Camera_CopyFrom(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_CalculateFrustumCornersInternal(UnityEngine.Camera,UnityEngine.Rect&,System.Single,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3[]) + void Register_UnityEngine_Camera_INTERNAL_CALL_CalculateFrustumCornersInternal(); + Register_UnityEngine_Camera_INTERNAL_CALL_CalculateFrustumCornersInternal(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_CalculateObliqueMatrix(UnityEngine.Camera,UnityEngine.Vector4&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_CALL_CalculateObliqueMatrix(); + Register_UnityEngine_Camera_INTERNAL_CALL_CalculateObliqueMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_GetStereoProjectionMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoProjectionMatrix(); + Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoProjectionMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_GetStereoViewMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoViewMatrix(); + Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoViewMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetAspect(UnityEngine.Camera) + void Register_UnityEngine_Camera_INTERNAL_CALL_ResetAspect(); + Register_UnityEngine_Camera_INTERNAL_CALL_ResetAspect(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetCullingMatrix(UnityEngine.Camera) + void Register_UnityEngine_Camera_INTERNAL_CALL_ResetCullingMatrix(); + Register_UnityEngine_Camera_INTERNAL_CALL_ResetCullingMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetFieldOfView(UnityEngine.Camera) + void Register_UnityEngine_Camera_INTERNAL_CALL_ResetFieldOfView(); + Register_UnityEngine_Camera_INTERNAL_CALL_ResetFieldOfView(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetProjectionMatrix(UnityEngine.Camera) + void Register_UnityEngine_Camera_INTERNAL_CALL_ResetProjectionMatrix(); + Register_UnityEngine_Camera_INTERNAL_CALL_ResetProjectionMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetReplacementShader(UnityEngine.Camera) + void Register_UnityEngine_Camera_INTERNAL_CALL_ResetReplacementShader(); + Register_UnityEngine_Camera_INTERNAL_CALL_ResetReplacementShader(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetWorldToCameraMatrix(UnityEngine.Camera) + void Register_UnityEngine_Camera_INTERNAL_CALL_ResetWorldToCameraMatrix(); + Register_UnityEngine_Camera_INTERNAL_CALL_ResetWorldToCameraMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenPointToRay(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Ray&) + void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay(); + Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenToViewportPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToViewportPoint(); + Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToViewportPoint(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenToWorldPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint(); + Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoProjectionMatrices(UnityEngine.Camera,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrices(); + Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrices(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoProjectionMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrix(); + Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoViewMatrices(UnityEngine.Camera,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrices(); + Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrices(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoViewMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrix(); + Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportPointToRay(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Ray&) + void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportPointToRay(); + Register_UnityEngine_Camera_INTERNAL_CALL_ViewportPointToRay(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportToScreenPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToScreenPoint(); + Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToScreenPoint(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportToWorldPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToWorldPoint(); + Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToWorldPoint(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_WorldToScreenPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint(); + Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint(); + + //System.Void UnityEngine.Camera::INTERNAL_CALL_WorldToViewportPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Camera_INTERNAL_CALL_WorldToViewportPoint(); + Register_UnityEngine_Camera_INTERNAL_CALL_WorldToViewportPoint(); + + //System.Void UnityEngine.Camera::INTERNAL_get_backgroundColor(UnityEngine.Color&) + void Register_UnityEngine_Camera_INTERNAL_get_backgroundColor(); + Register_UnityEngine_Camera_INTERNAL_get_backgroundColor(); + + //System.Void UnityEngine.Camera::INTERNAL_get_cameraToWorldMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_get_cameraToWorldMatrix(); + Register_UnityEngine_Camera_INTERNAL_get_cameraToWorldMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_get_cullingMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_get_cullingMatrix(); + Register_UnityEngine_Camera_INTERNAL_get_cullingMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_get_nonJitteredProjectionMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_get_nonJitteredProjectionMatrix(); + Register_UnityEngine_Camera_INTERNAL_get_nonJitteredProjectionMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_get_pixelRect(UnityEngine.Rect&) + void Register_UnityEngine_Camera_INTERNAL_get_pixelRect(); + Register_UnityEngine_Camera_INTERNAL_get_pixelRect(); + + //System.Void UnityEngine.Camera::INTERNAL_get_projectionMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_get_projectionMatrix(); + Register_UnityEngine_Camera_INTERNAL_get_projectionMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_get_rect(UnityEngine.Rect&) + void Register_UnityEngine_Camera_INTERNAL_get_rect(); + Register_UnityEngine_Camera_INTERNAL_get_rect(); + + //System.Void UnityEngine.Camera::INTERNAL_get_transparencySortAxis(UnityEngine.Vector3&) + void Register_UnityEngine_Camera_INTERNAL_get_transparencySortAxis(); + Register_UnityEngine_Camera_INTERNAL_get_transparencySortAxis(); + + //System.Void UnityEngine.Camera::INTERNAL_get_velocity(UnityEngine.Vector3&) + void Register_UnityEngine_Camera_INTERNAL_get_velocity(); + Register_UnityEngine_Camera_INTERNAL_get_velocity(); + + //System.Void UnityEngine.Camera::INTERNAL_get_worldToCameraMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_get_worldToCameraMatrix(); + Register_UnityEngine_Camera_INTERNAL_get_worldToCameraMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_set_backgroundColor(UnityEngine.Color&) + void Register_UnityEngine_Camera_INTERNAL_set_backgroundColor(); + Register_UnityEngine_Camera_INTERNAL_set_backgroundColor(); + + //System.Void UnityEngine.Camera::INTERNAL_set_cullingMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_set_cullingMatrix(); + Register_UnityEngine_Camera_INTERNAL_set_cullingMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_set_nonJitteredProjectionMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_set_nonJitteredProjectionMatrix(); + Register_UnityEngine_Camera_INTERNAL_set_nonJitteredProjectionMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_set_pixelRect(UnityEngine.Rect&) + void Register_UnityEngine_Camera_INTERNAL_set_pixelRect(); + Register_UnityEngine_Camera_INTERNAL_set_pixelRect(); + + //System.Void UnityEngine.Camera::INTERNAL_set_projectionMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_set_projectionMatrix(); + Register_UnityEngine_Camera_INTERNAL_set_projectionMatrix(); + + //System.Void UnityEngine.Camera::INTERNAL_set_rect(UnityEngine.Rect&) + void Register_UnityEngine_Camera_INTERNAL_set_rect(); + Register_UnityEngine_Camera_INTERNAL_set_rect(); + + //System.Void UnityEngine.Camera::INTERNAL_set_transparencySortAxis(UnityEngine.Vector3&) + void Register_UnityEngine_Camera_INTERNAL_set_transparencySortAxis(); + Register_UnityEngine_Camera_INTERNAL_set_transparencySortAxis(); + + //System.Void UnityEngine.Camera::INTERNAL_set_worldToCameraMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_INTERNAL_set_worldToCameraMatrix(); + Register_UnityEngine_Camera_INTERNAL_set_worldToCameraMatrix(); + + //System.Void UnityEngine.Camera::RemoveAllCommandBuffers() + void Register_UnityEngine_Camera_RemoveAllCommandBuffers(); + Register_UnityEngine_Camera_RemoveAllCommandBuffers(); + + //System.Void UnityEngine.Camera::RemoveCommandBuffer(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) + void Register_UnityEngine_Camera_RemoveCommandBuffer(); + Register_UnityEngine_Camera_RemoveCommandBuffer(); + + //System.Void UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent) + void Register_UnityEngine_Camera_RemoveCommandBuffers(); + Register_UnityEngine_Camera_RemoveCommandBuffers(); + + //System.Void UnityEngine.Camera::Render() + void Register_UnityEngine_Camera_Render(); + Register_UnityEngine_Camera_Render(); + + //System.Void UnityEngine.Camera::RenderDontRestore() + void Register_UnityEngine_Camera_RenderDontRestore(); + Register_UnityEngine_Camera_RenderDontRestore(); + + //System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String) + void Register_UnityEngine_Camera_RenderWithShader(); + Register_UnityEngine_Camera_RenderWithShader(); + + //System.Void UnityEngine.Camera::ResetStereoProjectionMatrices() + void Register_UnityEngine_Camera_ResetStereoProjectionMatrices(); + Register_UnityEngine_Camera_ResetStereoProjectionMatrices(); + + //System.Void UnityEngine.Camera::ResetStereoViewMatrices() + void Register_UnityEngine_Camera_ResetStereoViewMatrices(); + Register_UnityEngine_Camera_ResetStereoViewMatrices(); + + //System.Void UnityEngine.Camera::ResetTransparencySortSettings() + void Register_UnityEngine_Camera_ResetTransparencySortSettings(); + Register_UnityEngine_Camera_ResetTransparencySortSettings(); + + //System.Void UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String) + void Register_UnityEngine_Camera_SetReplacementShader(); + Register_UnityEngine_Camera_SetReplacementShader(); + + //System.Void UnityEngine.Camera::SetTargetBuffersImpl(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&) + void Register_UnityEngine_Camera_SetTargetBuffersImpl(); + Register_UnityEngine_Camera_SetTargetBuffersImpl(); + + //System.Void UnityEngine.Camera::SetTargetBuffersMRTImpl(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&) + void Register_UnityEngine_Camera_SetTargetBuffersMRTImpl(); + Register_UnityEngine_Camera_SetTargetBuffersMRTImpl(); + + //System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera) + void Register_UnityEngine_Camera_SetupCurrent(); + Register_UnityEngine_Camera_SetupCurrent(); + + //System.Void UnityEngine.Camera::set_allowHDR(System.Boolean) + void Register_UnityEngine_Camera_set_allowHDR(); + Register_UnityEngine_Camera_set_allowHDR(); + + //System.Void UnityEngine.Camera::set_allowMSAA(System.Boolean) + void Register_UnityEngine_Camera_set_allowMSAA(); + Register_UnityEngine_Camera_set_allowMSAA(); + + //System.Void UnityEngine.Camera::set_aspect(System.Single) + void Register_UnityEngine_Camera_set_aspect(); + Register_UnityEngine_Camera_set_aspect(); + + //System.Void UnityEngine.Camera::set_cameraType(UnityEngine.CameraType) + void Register_UnityEngine_Camera_set_cameraType(); + Register_UnityEngine_Camera_set_cameraType(); + + //System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags) + void Register_UnityEngine_Camera_set_clearFlags(); + Register_UnityEngine_Camera_set_clearFlags(); + + //System.Void UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean) + void Register_UnityEngine_Camera_set_clearStencilAfterLightingPass(); + Register_UnityEngine_Camera_set_clearStencilAfterLightingPass(); + + //System.Void UnityEngine.Camera::set_cullingMask(System.Int32) + void Register_UnityEngine_Camera_set_cullingMask(); + Register_UnityEngine_Camera_set_cullingMask(); + + //System.Void UnityEngine.Camera::set_depth(System.Single) + void Register_UnityEngine_Camera_set_depth(); + Register_UnityEngine_Camera_set_depth(); + + //System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode) + void Register_UnityEngine_Camera_set_depthTextureMode(); + Register_UnityEngine_Camera_set_depthTextureMode(); + + //System.Void UnityEngine.Camera::set_eventMask(System.Int32) + void Register_UnityEngine_Camera_set_eventMask(); + Register_UnityEngine_Camera_set_eventMask(); + + //System.Void UnityEngine.Camera::set_farClipPlane(System.Single) + void Register_UnityEngine_Camera_set_farClipPlane(); + Register_UnityEngine_Camera_set_farClipPlane(); + + //System.Void UnityEngine.Camera::set_fieldOfView(System.Single) + void Register_UnityEngine_Camera_set_fieldOfView(); + Register_UnityEngine_Camera_set_fieldOfView(); + + //System.Void UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean) + void Register_UnityEngine_Camera_set_forceIntoRenderTexture(); + Register_UnityEngine_Camera_set_forceIntoRenderTexture(); + + //System.Void UnityEngine.Camera::set_hdr(System.Boolean) + void Register_UnityEngine_Camera_set_hdr(); + Register_UnityEngine_Camera_set_hdr(); + + //System.Void UnityEngine.Camera::set_layerCullDistances(System.Single[]) + void Register_UnityEngine_Camera_set_layerCullDistances(); + Register_UnityEngine_Camera_set_layerCullDistances(); + + //System.Void UnityEngine.Camera::set_layerCullSpherical(System.Boolean) + void Register_UnityEngine_Camera_set_layerCullSpherical(); + Register_UnityEngine_Camera_set_layerCullSpherical(); + + //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single) + void Register_UnityEngine_Camera_set_nearClipPlane(); + Register_UnityEngine_Camera_set_nearClipPlane(); + + //System.Void UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode) + void Register_UnityEngine_Camera_set_opaqueSortMode(); + Register_UnityEngine_Camera_set_opaqueSortMode(); + + //System.Void UnityEngine.Camera::set_orthographic(System.Boolean) + void Register_UnityEngine_Camera_set_orthographic(); + Register_UnityEngine_Camera_set_orthographic(); + + //System.Void UnityEngine.Camera::set_orthographicSize(System.Single) + void Register_UnityEngine_Camera_set_orthographicSize(); + Register_UnityEngine_Camera_set_orthographicSize(); + + //System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath) + void Register_UnityEngine_Camera_set_renderingPath(); + Register_UnityEngine_Camera_set_renderingPath(); + + //System.Void UnityEngine.Camera::set_stereoConvergence(System.Single) + void Register_UnityEngine_Camera_set_stereoConvergence(); + Register_UnityEngine_Camera_set_stereoConvergence(); + + //System.Void UnityEngine.Camera::set_stereoMirrorMode(System.Boolean) + void Register_UnityEngine_Camera_set_stereoMirrorMode(); + Register_UnityEngine_Camera_set_stereoMirrorMode(); + + //System.Void UnityEngine.Camera::set_stereoSeparation(System.Single) + void Register_UnityEngine_Camera_set_stereoSeparation(); + Register_UnityEngine_Camera_set_stereoSeparation(); + + //System.Void UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask) + void Register_UnityEngine_Camera_set_stereoTargetEye(); + Register_UnityEngine_Camera_set_stereoTargetEye(); + + //System.Void UnityEngine.Camera::set_targetDisplay(System.Int32) + void Register_UnityEngine_Camera_set_targetDisplay(); + Register_UnityEngine_Camera_set_targetDisplay(); + + //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture) + void Register_UnityEngine_Camera_set_targetTexture(); + Register_UnityEngine_Camera_set_targetTexture(); + + //System.Void UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode) + void Register_UnityEngine_Camera_set_transparencySortMode(); + Register_UnityEngine_Camera_set_transparencySortMode(); + + //System.Void UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean) + void Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(); + Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(); + + //System.Void UnityEngine.Camera::set_useOcclusionCulling(System.Boolean) + void Register_UnityEngine_Camera_set_useOcclusionCulling(); + Register_UnityEngine_Camera_set_useOcclusionCulling(); + + //UnityEngine.Camera UnityEngine.Camera::get_current() + void Register_UnityEngine_Camera_get_current(); + Register_UnityEngine_Camera_get_current(); + + //UnityEngine.Camera UnityEngine.Camera::get_main() + void Register_UnityEngine_Camera_get_main(); + Register_UnityEngine_Camera_get_main(); + + //UnityEngine.Camera/MonoOrStereoscopicEye UnityEngine.Camera::get_stereoActiveEye() + void Register_UnityEngine_Camera_get_stereoActiveEye(); + Register_UnityEngine_Camera_get_stereoActiveEye(); + + //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags() + void Register_UnityEngine_Camera_get_clearFlags(); + Register_UnityEngine_Camera_get_clearFlags(); + + //UnityEngine.CameraType UnityEngine.Camera::get_cameraType() + void Register_UnityEngine_Camera_get_cameraType(); + Register_UnityEngine_Camera_get_cameraType(); + + //UnityEngine.Camera[] UnityEngine.Camera::get_allCameras() + void Register_UnityEngine_Camera_get_allCameras(); + Register_UnityEngine_Camera_get_allCameras(); + + //UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode() + void Register_UnityEngine_Camera_get_depthTextureMode(); + Register_UnityEngine_Camera_get_depthTextureMode(); + + //UnityEngine.GameObject UnityEngine.Camera::INTERNAL_CALL_RaycastTry(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) + void Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry(); + Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry(); + + //UnityEngine.GameObject UnityEngine.Camera::INTERNAL_CALL_RaycastTry2D(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) + void Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry2D(); + Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry2D(); + + //UnityEngine.Matrix4x4[] UnityEngine.Camera::GetStereoProjectionMatrices() + void Register_UnityEngine_Camera_GetStereoProjectionMatrices(); + Register_UnityEngine_Camera_GetStereoProjectionMatrices(); + + //UnityEngine.Matrix4x4[] UnityEngine.Camera::GetStereoViewMatrices() + void Register_UnityEngine_Camera_GetStereoViewMatrices(); + Register_UnityEngine_Camera_GetStereoViewMatrices(); + + //UnityEngine.RenderTexture UnityEngine.Camera::get_activeTexture() + void Register_UnityEngine_Camera_get_activeTexture(); + Register_UnityEngine_Camera_get_activeTexture(); + + //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture() + void Register_UnityEngine_Camera_get_targetTexture(); + Register_UnityEngine_Camera_get_targetTexture(); + + //UnityEngine.Rendering.CommandBuffer[] UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent) + void Register_UnityEngine_Camera_GetCommandBuffers(); + Register_UnityEngine_Camera_GetCommandBuffers(); + + //UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode() + void Register_UnityEngine_Camera_get_opaqueSortMode(); + Register_UnityEngine_Camera_get_opaqueSortMode(); + + //UnityEngine.RenderingPath UnityEngine.Camera::get_actualRenderingPath() + void Register_UnityEngine_Camera_get_actualRenderingPath(); + Register_UnityEngine_Camera_get_actualRenderingPath(); + + //UnityEngine.RenderingPath UnityEngine.Camera::get_renderingPath() + void Register_UnityEngine_Camera_get_renderingPath(); + Register_UnityEngine_Camera_get_renderingPath(); + + //UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye() + void Register_UnityEngine_Camera_get_stereoTargetEye(); + Register_UnityEngine_Camera_get_stereoTargetEye(); + + //UnityEngine.TransparencySortMode UnityEngine.Camera::get_transparencySortMode() + void Register_UnityEngine_Camera_get_transparencySortMode(); + Register_UnityEngine_Camera_get_transparencySortMode(); + + //End Registrations for type : UnityEngine.Camera + + //Start Registrations for type : UnityEngine.Canvas + + //System.Boolean UnityEngine.Canvas::get_isRootCanvas() + void Register_UnityEngine_Canvas_get_isRootCanvas(); + Register_UnityEngine_Canvas_get_isRootCanvas(); + + //System.Boolean UnityEngine.Canvas::get_overridePixelPerfect() + void Register_UnityEngine_Canvas_get_overridePixelPerfect(); + Register_UnityEngine_Canvas_get_overridePixelPerfect(); + + //System.Boolean UnityEngine.Canvas::get_overrideSorting() + void Register_UnityEngine_Canvas_get_overrideSorting(); + Register_UnityEngine_Canvas_get_overrideSorting(); + + //System.Boolean UnityEngine.Canvas::get_pixelPerfect() + void Register_UnityEngine_Canvas_get_pixelPerfect(); + Register_UnityEngine_Canvas_get_pixelPerfect(); + + //System.Int32 UnityEngine.Canvas::get_cachedSortingLayerValue() + void Register_UnityEngine_Canvas_get_cachedSortingLayerValue(); + Register_UnityEngine_Canvas_get_cachedSortingLayerValue(); + + //System.Int32 UnityEngine.Canvas::get_renderOrder() + void Register_UnityEngine_Canvas_get_renderOrder(); + Register_UnityEngine_Canvas_get_renderOrder(); + + //System.Int32 UnityEngine.Canvas::get_sortingGridNormalizedSize() + void Register_UnityEngine_Canvas_get_sortingGridNormalizedSize(); + Register_UnityEngine_Canvas_get_sortingGridNormalizedSize(); + + //System.Int32 UnityEngine.Canvas::get_sortingLayerID() + void Register_UnityEngine_Canvas_get_sortingLayerID(); + Register_UnityEngine_Canvas_get_sortingLayerID(); + + //System.Int32 UnityEngine.Canvas::get_sortingOrder() + void Register_UnityEngine_Canvas_get_sortingOrder(); + Register_UnityEngine_Canvas_get_sortingOrder(); + + //System.Int32 UnityEngine.Canvas::get_targetDisplay() + void Register_UnityEngine_Canvas_get_targetDisplay(); + Register_UnityEngine_Canvas_get_targetDisplay(); + + //System.Single UnityEngine.Canvas::get_normalizedSortingGridSize() + void Register_UnityEngine_Canvas_get_normalizedSortingGridSize(); + Register_UnityEngine_Canvas_get_normalizedSortingGridSize(); + + //System.Single UnityEngine.Canvas::get_planeDistance() + void Register_UnityEngine_Canvas_get_planeDistance(); + Register_UnityEngine_Canvas_get_planeDistance(); + + //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit() + void Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); + Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); + + //System.Single UnityEngine.Canvas::get_scaleFactor() + void Register_UnityEngine_Canvas_get_scaleFactor(); + Register_UnityEngine_Canvas_get_scaleFactor(); + + //System.String UnityEngine.Canvas::get_sortingLayerName() + void Register_UnityEngine_Canvas_get_sortingLayerName(); + Register_UnityEngine_Canvas_get_sortingLayerName(); + + //System.Void UnityEngine.Canvas::INTERNAL_get_pixelRect(UnityEngine.Rect&) + void Register_UnityEngine_Canvas_INTERNAL_get_pixelRect(); + Register_UnityEngine_Canvas_INTERNAL_get_pixelRect(); + + //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels) + void Register_UnityEngine_Canvas_set_additionalShaderChannels(); + Register_UnityEngine_Canvas_set_additionalShaderChannels(); + + //System.Void UnityEngine.Canvas::set_normalizedSortingGridSize(System.Single) + void Register_UnityEngine_Canvas_set_normalizedSortingGridSize(); + Register_UnityEngine_Canvas_set_normalizedSortingGridSize(); + + //System.Void UnityEngine.Canvas::set_overridePixelPerfect(System.Boolean) + void Register_UnityEngine_Canvas_set_overridePixelPerfect(); + Register_UnityEngine_Canvas_set_overridePixelPerfect(); + + //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean) + void Register_UnityEngine_Canvas_set_overrideSorting(); + Register_UnityEngine_Canvas_set_overrideSorting(); + + //System.Void UnityEngine.Canvas::set_pixelPerfect(System.Boolean) + void Register_UnityEngine_Canvas_set_pixelPerfect(); + Register_UnityEngine_Canvas_set_pixelPerfect(); + + //System.Void UnityEngine.Canvas::set_planeDistance(System.Single) + void Register_UnityEngine_Canvas_set_planeDistance(); + Register_UnityEngine_Canvas_set_planeDistance(); + + //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single) + void Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); + Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); + + //System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode) + void Register_UnityEngine_Canvas_set_renderMode(); + Register_UnityEngine_Canvas_set_renderMode(); + + //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single) + void Register_UnityEngine_Canvas_set_scaleFactor(); + Register_UnityEngine_Canvas_set_scaleFactor(); + + //System.Void UnityEngine.Canvas::set_sortingGridNormalizedSize(System.Int32) + void Register_UnityEngine_Canvas_set_sortingGridNormalizedSize(); + Register_UnityEngine_Canvas_set_sortingGridNormalizedSize(); + + //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32) + void Register_UnityEngine_Canvas_set_sortingLayerID(); + Register_UnityEngine_Canvas_set_sortingLayerID(); + + //System.Void UnityEngine.Canvas::set_sortingLayerName(System.String) + void Register_UnityEngine_Canvas_set_sortingLayerName(); + Register_UnityEngine_Canvas_set_sortingLayerName(); + + //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32) + void Register_UnityEngine_Canvas_set_sortingOrder(); + Register_UnityEngine_Canvas_set_sortingOrder(); + + //System.Void UnityEngine.Canvas::set_targetDisplay(System.Int32) + void Register_UnityEngine_Canvas_set_targetDisplay(); + Register_UnityEngine_Canvas_set_targetDisplay(); + + //System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera) + void Register_UnityEngine_Canvas_set_worldCamera(); + Register_UnityEngine_Canvas_set_worldCamera(); + + //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels() + void Register_UnityEngine_Canvas_get_additionalShaderChannels(); + Register_UnityEngine_Canvas_get_additionalShaderChannels(); + + //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera() + void Register_UnityEngine_Canvas_get_worldCamera(); + Register_UnityEngine_Canvas_get_worldCamera(); + + //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas() + void Register_UnityEngine_Canvas_get_rootCanvas(); + Register_UnityEngine_Canvas_get_rootCanvas(); + + //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial() + void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); + Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); + + //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasTextMaterial() + void Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial(); + Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial(); + + //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() + void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); + Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); + + //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode() + void Register_UnityEngine_Canvas_get_renderMode(); + Register_UnityEngine_Canvas_get_renderMode(); + + //End Registrations for type : UnityEngine.Canvas + + //Start Registrations for type : UnityEngine.CanvasGroup + + //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts() + void Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); + Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); + + //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups() + void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); + Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); + + //System.Boolean UnityEngine.CanvasGroup::get_interactable() + void Register_UnityEngine_CanvasGroup_get_interactable(); + Register_UnityEngine_CanvasGroup_get_interactable(); + + //System.Single UnityEngine.CanvasGroup::get_alpha() + void Register_UnityEngine_CanvasGroup_get_alpha(); + Register_UnityEngine_CanvasGroup_get_alpha(); + + //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single) + void Register_UnityEngine_CanvasGroup_set_alpha(); + Register_UnityEngine_CanvasGroup_set_alpha(); + + //System.Void UnityEngine.CanvasGroup::set_blocksRaycasts(System.Boolean) + void Register_UnityEngine_CanvasGroup_set_blocksRaycasts(); + Register_UnityEngine_CanvasGroup_set_blocksRaycasts(); + + //System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups(System.Boolean) + void Register_UnityEngine_CanvasGroup_set_ignoreParentGroups(); + Register_UnityEngine_CanvasGroup_set_ignoreParentGroups(); + + //System.Void UnityEngine.CanvasGroup::set_interactable(System.Boolean) + void Register_UnityEngine_CanvasGroup_set_interactable(); + Register_UnityEngine_CanvasGroup_set_interactable(); + + //End Registrations for type : UnityEngine.CanvasGroup + + //Start Registrations for type : UnityEngine.CanvasRenderer + + //System.Boolean UnityEngine.CanvasRenderer::get_cull() + void Register_UnityEngine_CanvasRenderer_get_cull(); + Register_UnityEngine_CanvasRenderer_get_cull(); + + //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved() + void Register_UnityEngine_CanvasRenderer_get_hasMoved(); + Register_UnityEngine_CanvasRenderer_get_hasMoved(); + + //System.Boolean UnityEngine.CanvasRenderer::get_hasPopInstruction() + void Register_UnityEngine_CanvasRenderer_get_hasPopInstruction(); + Register_UnityEngine_CanvasRenderer_get_hasPopInstruction(); + + //System.Boolean UnityEngine.CanvasRenderer::get_hasRectClipping() + void Register_UnityEngine_CanvasRenderer_get_hasRectClipping(); + Register_UnityEngine_CanvasRenderer_get_hasRectClipping(); + + //System.Boolean UnityEngine.CanvasRenderer::get_isMask() + void Register_UnityEngine_CanvasRenderer_get_isMask(); + Register_UnityEngine_CanvasRenderer_get_isMask(); + + //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth() + void Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); + Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); + + //System.Int32 UnityEngine.CanvasRenderer::get_materialCount() + void Register_UnityEngine_CanvasRenderer_get_materialCount(); + Register_UnityEngine_CanvasRenderer_get_materialCount(); + + //System.Int32 UnityEngine.CanvasRenderer::get_popMaterialCount() + void Register_UnityEngine_CanvasRenderer_get_popMaterialCount(); + Register_UnityEngine_CanvasRenderer_get_popMaterialCount(); + + //System.Int32 UnityEngine.CanvasRenderer::get_relativeDepth() + void Register_UnityEngine_CanvasRenderer_get_relativeDepth(); + Register_UnityEngine_CanvasRenderer_get_relativeDepth(); + + //System.Single UnityEngine.CanvasRenderer::GetAlpha() + void Register_UnityEngine_CanvasRenderer_GetAlpha(); + Register_UnityEngine_CanvasRenderer_GetAlpha(); + + //System.Void UnityEngine.CanvasRenderer::Clear() + void Register_UnityEngine_CanvasRenderer_Clear(); + Register_UnityEngine_CanvasRenderer_Clear(); + + //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) + void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); + Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); + + //System.Void UnityEngine.CanvasRenderer::DisableRectClipping() + void Register_UnityEngine_CanvasRenderer_DisableRectClipping(); + Register_UnityEngine_CanvasRenderer_DisableRectClipping(); + + //System.Void UnityEngine.CanvasRenderer::INTERNAL_CALL_EnableRectClipping(UnityEngine.CanvasRenderer,UnityEngine.Rect&) + void Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_EnableRectClipping(); + Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_EnableRectClipping(); + + //System.Void UnityEngine.CanvasRenderer::INTERNAL_CALL_GetColor(UnityEngine.CanvasRenderer,UnityEngine.Color&) + void Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_GetColor(); + Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_GetColor(); + + //System.Void UnityEngine.CanvasRenderer::INTERNAL_CALL_SetColor(UnityEngine.CanvasRenderer,UnityEngine.Color&) + void Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_SetColor(); + Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_SetColor(); + + //System.Void UnityEngine.CanvasRenderer::SetAlpha(System.Single) + void Register_UnityEngine_CanvasRenderer_SetAlpha(); + Register_UnityEngine_CanvasRenderer_SetAlpha(); + + //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) + void Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); + Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); + + //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32) + void Register_UnityEngine_CanvasRenderer_SetMaterial(); + Register_UnityEngine_CanvasRenderer_SetMaterial(); + + //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh) + void Register_UnityEngine_CanvasRenderer_SetMesh(); + Register_UnityEngine_CanvasRenderer_SetMesh(); + + //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32) + void Register_UnityEngine_CanvasRenderer_SetPopMaterial(); + Register_UnityEngine_CanvasRenderer_SetPopMaterial(); + + //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture) + void Register_UnityEngine_CanvasRenderer_SetTexture(); + Register_UnityEngine_CanvasRenderer_SetTexture(); + + //System.Void UnityEngine.CanvasRenderer::SplitIndiciesStreamsInternal(System.Object,System.Object) + void Register_UnityEngine_CanvasRenderer_SplitIndiciesStreamsInternal(); + Register_UnityEngine_CanvasRenderer_SplitIndiciesStreamsInternal(); + + //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) + void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); + Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); + + //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean) + void Register_UnityEngine_CanvasRenderer_set_cull(); + Register_UnityEngine_CanvasRenderer_set_cull(); + + //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean) + void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); + Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); + + //System.Void UnityEngine.CanvasRenderer::set_isMask(System.Boolean) + void Register_UnityEngine_CanvasRenderer_set_isMask(); + Register_UnityEngine_CanvasRenderer_set_isMask(); + + //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32) + void Register_UnityEngine_CanvasRenderer_set_materialCount(); + Register_UnityEngine_CanvasRenderer_set_materialCount(); + + //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32) + void Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); + Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); + + //UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32) + void Register_UnityEngine_CanvasRenderer_GetMaterial(); + Register_UnityEngine_CanvasRenderer_GetMaterial(); + + //UnityEngine.Material UnityEngine.CanvasRenderer::GetPopMaterial(System.Int32) + void Register_UnityEngine_CanvasRenderer_GetPopMaterial(); + Register_UnityEngine_CanvasRenderer_GetPopMaterial(); + + //End Registrations for type : UnityEngine.CanvasRenderer + + //Start Registrations for type : UnityEngine.CapsuleCollider + + //System.Int32 UnityEngine.CapsuleCollider::get_direction() + void Register_UnityEngine_CapsuleCollider_get_direction(); + Register_UnityEngine_CapsuleCollider_get_direction(); + + //System.Single UnityEngine.CapsuleCollider::get_height() + void Register_UnityEngine_CapsuleCollider_get_height(); + Register_UnityEngine_CapsuleCollider_get_height(); + + //System.Single UnityEngine.CapsuleCollider::get_radius() + void Register_UnityEngine_CapsuleCollider_get_radius(); + Register_UnityEngine_CapsuleCollider_get_radius(); + + //System.Void UnityEngine.CapsuleCollider::INTERNAL_get_center(UnityEngine.Vector3&) + void Register_UnityEngine_CapsuleCollider_INTERNAL_get_center(); + Register_UnityEngine_CapsuleCollider_INTERNAL_get_center(); + + //System.Void UnityEngine.CapsuleCollider::INTERNAL_set_center(UnityEngine.Vector3&) + void Register_UnityEngine_CapsuleCollider_INTERNAL_set_center(); + Register_UnityEngine_CapsuleCollider_INTERNAL_set_center(); + + //System.Void UnityEngine.CapsuleCollider::set_direction(System.Int32) + void Register_UnityEngine_CapsuleCollider_set_direction(); + Register_UnityEngine_CapsuleCollider_set_direction(); + + //System.Void UnityEngine.CapsuleCollider::set_height(System.Single) + void Register_UnityEngine_CapsuleCollider_set_height(); + Register_UnityEngine_CapsuleCollider_set_height(); + + //System.Void UnityEngine.CapsuleCollider::set_radius(System.Single) + void Register_UnityEngine_CapsuleCollider_set_radius(); + Register_UnityEngine_CapsuleCollider_set_radius(); + + //End Registrations for type : UnityEngine.CapsuleCollider + + //Start Registrations for type : UnityEngine.CapsuleCollider2D + + //System.Void UnityEngine.CapsuleCollider2D::INTERNAL_get_size(UnityEngine.Vector2&) + void Register_UnityEngine_CapsuleCollider2D_INTERNAL_get_size(); + Register_UnityEngine_CapsuleCollider2D_INTERNAL_get_size(); + + //System.Void UnityEngine.CapsuleCollider2D::INTERNAL_set_size(UnityEngine.Vector2&) + void Register_UnityEngine_CapsuleCollider2D_INTERNAL_set_size(); + Register_UnityEngine_CapsuleCollider2D_INTERNAL_set_size(); + + //System.Void UnityEngine.CapsuleCollider2D::set_direction(UnityEngine.CapsuleDirection2D) + void Register_UnityEngine_CapsuleCollider2D_set_direction(); + Register_UnityEngine_CapsuleCollider2D_set_direction(); + + //UnityEngine.CapsuleDirection2D UnityEngine.CapsuleCollider2D::get_direction() + void Register_UnityEngine_CapsuleCollider2D_get_direction(); + Register_UnityEngine_CapsuleCollider2D_get_direction(); + + //End Registrations for type : UnityEngine.CapsuleCollider2D + + //Start Registrations for type : UnityEngine.CharacterController + + //System.Boolean UnityEngine.CharacterController::INTERNAL_CALL_SimpleMove(UnityEngine.CharacterController,UnityEngine.Vector3&) + void Register_UnityEngine_CharacterController_INTERNAL_CALL_SimpleMove(); + Register_UnityEngine_CharacterController_INTERNAL_CALL_SimpleMove(); + + //System.Boolean UnityEngine.CharacterController::get_detectCollisions() + void Register_UnityEngine_CharacterController_get_detectCollisions(); + Register_UnityEngine_CharacterController_get_detectCollisions(); + + //System.Boolean UnityEngine.CharacterController::get_enableOverlapRecovery() + void Register_UnityEngine_CharacterController_get_enableOverlapRecovery(); + Register_UnityEngine_CharacterController_get_enableOverlapRecovery(); + + //System.Boolean UnityEngine.CharacterController::get_isGrounded() + void Register_UnityEngine_CharacterController_get_isGrounded(); + Register_UnityEngine_CharacterController_get_isGrounded(); + + //System.Single UnityEngine.CharacterController::get_height() + void Register_UnityEngine_CharacterController_get_height(); + Register_UnityEngine_CharacterController_get_height(); + + //System.Single UnityEngine.CharacterController::get_minMoveDistance() + void Register_UnityEngine_CharacterController_get_minMoveDistance(); + Register_UnityEngine_CharacterController_get_minMoveDistance(); + + //System.Single UnityEngine.CharacterController::get_radius() + void Register_UnityEngine_CharacterController_get_radius(); + Register_UnityEngine_CharacterController_get_radius(); + + //System.Single UnityEngine.CharacterController::get_skinWidth() + void Register_UnityEngine_CharacterController_get_skinWidth(); + Register_UnityEngine_CharacterController_get_skinWidth(); + + //System.Single UnityEngine.CharacterController::get_slopeLimit() + void Register_UnityEngine_CharacterController_get_slopeLimit(); + Register_UnityEngine_CharacterController_get_slopeLimit(); + + //System.Single UnityEngine.CharacterController::get_stepOffset() + void Register_UnityEngine_CharacterController_get_stepOffset(); + Register_UnityEngine_CharacterController_get_stepOffset(); + + //System.Void UnityEngine.CharacterController::INTERNAL_get_center(UnityEngine.Vector3&) + void Register_UnityEngine_CharacterController_INTERNAL_get_center(); + Register_UnityEngine_CharacterController_INTERNAL_get_center(); + + //System.Void UnityEngine.CharacterController::INTERNAL_get_velocity(UnityEngine.Vector3&) + void Register_UnityEngine_CharacterController_INTERNAL_get_velocity(); + Register_UnityEngine_CharacterController_INTERNAL_get_velocity(); + + //System.Void UnityEngine.CharacterController::INTERNAL_set_center(UnityEngine.Vector3&) + void Register_UnityEngine_CharacterController_INTERNAL_set_center(); + Register_UnityEngine_CharacterController_INTERNAL_set_center(); + + //System.Void UnityEngine.CharacterController::set_detectCollisions(System.Boolean) + void Register_UnityEngine_CharacterController_set_detectCollisions(); + Register_UnityEngine_CharacterController_set_detectCollisions(); + + //System.Void UnityEngine.CharacterController::set_enableOverlapRecovery(System.Boolean) + void Register_UnityEngine_CharacterController_set_enableOverlapRecovery(); + Register_UnityEngine_CharacterController_set_enableOverlapRecovery(); + + //System.Void UnityEngine.CharacterController::set_height(System.Single) + void Register_UnityEngine_CharacterController_set_height(); + Register_UnityEngine_CharacterController_set_height(); + + //System.Void UnityEngine.CharacterController::set_minMoveDistance(System.Single) + void Register_UnityEngine_CharacterController_set_minMoveDistance(); + Register_UnityEngine_CharacterController_set_minMoveDistance(); + + //System.Void UnityEngine.CharacterController::set_radius(System.Single) + void Register_UnityEngine_CharacterController_set_radius(); + Register_UnityEngine_CharacterController_set_radius(); + + //System.Void UnityEngine.CharacterController::set_skinWidth(System.Single) + void Register_UnityEngine_CharacterController_set_skinWidth(); + Register_UnityEngine_CharacterController_set_skinWidth(); + + //System.Void UnityEngine.CharacterController::set_slopeLimit(System.Single) + void Register_UnityEngine_CharacterController_set_slopeLimit(); + Register_UnityEngine_CharacterController_set_slopeLimit(); + + //System.Void UnityEngine.CharacterController::set_stepOffset(System.Single) + void Register_UnityEngine_CharacterController_set_stepOffset(); + Register_UnityEngine_CharacterController_set_stepOffset(); + + //UnityEngine.CollisionFlags UnityEngine.CharacterController::INTERNAL_CALL_Move(UnityEngine.CharacterController,UnityEngine.Vector3&) + void Register_UnityEngine_CharacterController_INTERNAL_CALL_Move(); + Register_UnityEngine_CharacterController_INTERNAL_CALL_Move(); + + //UnityEngine.CollisionFlags UnityEngine.CharacterController::get_collisionFlags() + void Register_UnityEngine_CharacterController_get_collisionFlags(); + Register_UnityEngine_CharacterController_get_collisionFlags(); + + //End Registrations for type : UnityEngine.CharacterController + + //Start Registrations for type : UnityEngine.CharacterJoint + + //System.Boolean UnityEngine.CharacterJoint::get_enableProjection() + void Register_UnityEngine_CharacterJoint_get_enableProjection(); + Register_UnityEngine_CharacterJoint_get_enableProjection(); + + //System.Single UnityEngine.CharacterJoint::get_projectionAngle() + void Register_UnityEngine_CharacterJoint_get_projectionAngle(); + Register_UnityEngine_CharacterJoint_get_projectionAngle(); + + //System.Single UnityEngine.CharacterJoint::get_projectionDistance() + void Register_UnityEngine_CharacterJoint_get_projectionDistance(); + Register_UnityEngine_CharacterJoint_get_projectionDistance(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_get_highTwistLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_CharacterJoint_INTERNAL_get_highTwistLimit(); + Register_UnityEngine_CharacterJoint_INTERNAL_get_highTwistLimit(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_get_lowTwistLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_CharacterJoint_INTERNAL_get_lowTwistLimit(); + Register_UnityEngine_CharacterJoint_INTERNAL_get_lowTwistLimit(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_get_swing1Limit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_CharacterJoint_INTERNAL_get_swing1Limit(); + Register_UnityEngine_CharacterJoint_INTERNAL_get_swing1Limit(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_get_swing2Limit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_CharacterJoint_INTERNAL_get_swing2Limit(); + Register_UnityEngine_CharacterJoint_INTERNAL_get_swing2Limit(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_get_swingAxis(UnityEngine.Vector3&) + void Register_UnityEngine_CharacterJoint_INTERNAL_get_swingAxis(); + Register_UnityEngine_CharacterJoint_INTERNAL_get_swingAxis(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_get_swingLimitSpring(UnityEngine.SoftJointLimitSpring&) + void Register_UnityEngine_CharacterJoint_INTERNAL_get_swingLimitSpring(); + Register_UnityEngine_CharacterJoint_INTERNAL_get_swingLimitSpring(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_get_twistLimitSpring(UnityEngine.SoftJointLimitSpring&) + void Register_UnityEngine_CharacterJoint_INTERNAL_get_twistLimitSpring(); + Register_UnityEngine_CharacterJoint_INTERNAL_get_twistLimitSpring(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_set_highTwistLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_CharacterJoint_INTERNAL_set_highTwistLimit(); + Register_UnityEngine_CharacterJoint_INTERNAL_set_highTwistLimit(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_set_lowTwistLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_CharacterJoint_INTERNAL_set_lowTwistLimit(); + Register_UnityEngine_CharacterJoint_INTERNAL_set_lowTwistLimit(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_set_swing1Limit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_CharacterJoint_INTERNAL_set_swing1Limit(); + Register_UnityEngine_CharacterJoint_INTERNAL_set_swing1Limit(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_set_swing2Limit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_CharacterJoint_INTERNAL_set_swing2Limit(); + Register_UnityEngine_CharacterJoint_INTERNAL_set_swing2Limit(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_set_swingAxis(UnityEngine.Vector3&) + void Register_UnityEngine_CharacterJoint_INTERNAL_set_swingAxis(); + Register_UnityEngine_CharacterJoint_INTERNAL_set_swingAxis(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_set_swingLimitSpring(UnityEngine.SoftJointLimitSpring&) + void Register_UnityEngine_CharacterJoint_INTERNAL_set_swingLimitSpring(); + Register_UnityEngine_CharacterJoint_INTERNAL_set_swingLimitSpring(); + + //System.Void UnityEngine.CharacterJoint::INTERNAL_set_twistLimitSpring(UnityEngine.SoftJointLimitSpring&) + void Register_UnityEngine_CharacterJoint_INTERNAL_set_twistLimitSpring(); + Register_UnityEngine_CharacterJoint_INTERNAL_set_twistLimitSpring(); + + //System.Void UnityEngine.CharacterJoint::set_enableProjection(System.Boolean) + void Register_UnityEngine_CharacterJoint_set_enableProjection(); + Register_UnityEngine_CharacterJoint_set_enableProjection(); + + //System.Void UnityEngine.CharacterJoint::set_projectionAngle(System.Single) + void Register_UnityEngine_CharacterJoint_set_projectionAngle(); + Register_UnityEngine_CharacterJoint_set_projectionAngle(); + + //System.Void UnityEngine.CharacterJoint::set_projectionDistance(System.Single) + void Register_UnityEngine_CharacterJoint_set_projectionDistance(); + Register_UnityEngine_CharacterJoint_set_projectionDistance(); + + //End Registrations for type : UnityEngine.CharacterJoint + + //Start Registrations for type : UnityEngine.CircleCollider2D + + //System.Single UnityEngine.CircleCollider2D::get_radius() + void Register_UnityEngine_CircleCollider2D_get_radius(); + Register_UnityEngine_CircleCollider2D_get_radius(); + + //System.Void UnityEngine.CircleCollider2D::set_radius(System.Single) + void Register_UnityEngine_CircleCollider2D_set_radius(); + Register_UnityEngine_CircleCollider2D_set_radius(); + + //End Registrations for type : UnityEngine.CircleCollider2D + + //Start Registrations for type : UnityEngine.Cloth + + //System.Boolean UnityEngine.Cloth::get_enabled() + void Register_UnityEngine_Cloth_get_enabled(); + Register_UnityEngine_Cloth_get_enabled(); + + //System.Boolean UnityEngine.Cloth::get_selfCollision() + void Register_UnityEngine_Cloth_get_selfCollision(); + Register_UnityEngine_Cloth_get_selfCollision(); + + //System.Boolean UnityEngine.Cloth::get_solverFrequency() + void Register_UnityEngine_Cloth_get_solverFrequency(); + Register_UnityEngine_Cloth_get_solverFrequency(); + + //System.Boolean UnityEngine.Cloth::get_useGravity() + void Register_UnityEngine_Cloth_get_useGravity(); + Register_UnityEngine_Cloth_get_useGravity(); + + //System.Single UnityEngine.Cloth::get_bendingStiffness() + void Register_UnityEngine_Cloth_get_bendingStiffness(); + Register_UnityEngine_Cloth_get_bendingStiffness(); + + //System.Single UnityEngine.Cloth::get_collisionMassScale() + void Register_UnityEngine_Cloth_get_collisionMassScale(); + Register_UnityEngine_Cloth_get_collisionMassScale(); + + //System.Single UnityEngine.Cloth::get_damping() + void Register_UnityEngine_Cloth_get_damping(); + Register_UnityEngine_Cloth_get_damping(); + + //System.Single UnityEngine.Cloth::get_friction() + void Register_UnityEngine_Cloth_get_friction(); + Register_UnityEngine_Cloth_get_friction(); + + //System.Single UnityEngine.Cloth::get_sleepThreshold() + void Register_UnityEngine_Cloth_get_sleepThreshold(); + Register_UnityEngine_Cloth_get_sleepThreshold(); + + //System.Single UnityEngine.Cloth::get_stretchingStiffness() + void Register_UnityEngine_Cloth_get_stretchingStiffness(); + Register_UnityEngine_Cloth_get_stretchingStiffness(); + + //System.Single UnityEngine.Cloth::get_useContinuousCollision() + void Register_UnityEngine_Cloth_get_useContinuousCollision(); + Register_UnityEngine_Cloth_get_useContinuousCollision(); + + //System.Single UnityEngine.Cloth::get_useVirtualParticles() + void Register_UnityEngine_Cloth_get_useVirtualParticles(); + Register_UnityEngine_Cloth_get_useVirtualParticles(); + + //System.Single UnityEngine.Cloth::get_worldAccelerationScale() + void Register_UnityEngine_Cloth_get_worldAccelerationScale(); + Register_UnityEngine_Cloth_get_worldAccelerationScale(); + + //System.Single UnityEngine.Cloth::get_worldVelocityScale() + void Register_UnityEngine_Cloth_get_worldVelocityScale(); + Register_UnityEngine_Cloth_get_worldVelocityScale(); + + //System.Void UnityEngine.Cloth::INTERNAL_CALL_ClearTransformMotion(UnityEngine.Cloth) + void Register_UnityEngine_Cloth_INTERNAL_CALL_ClearTransformMotion(); + Register_UnityEngine_Cloth_INTERNAL_CALL_ClearTransformMotion(); + + //System.Void UnityEngine.Cloth::INTERNAL_get_externalAcceleration(UnityEngine.Vector3&) + void Register_UnityEngine_Cloth_INTERNAL_get_externalAcceleration(); + Register_UnityEngine_Cloth_INTERNAL_get_externalAcceleration(); + + //System.Void UnityEngine.Cloth::INTERNAL_get_randomAcceleration(UnityEngine.Vector3&) + void Register_UnityEngine_Cloth_INTERNAL_get_randomAcceleration(); + Register_UnityEngine_Cloth_INTERNAL_get_randomAcceleration(); + + //System.Void UnityEngine.Cloth::INTERNAL_set_externalAcceleration(UnityEngine.Vector3&) + void Register_UnityEngine_Cloth_INTERNAL_set_externalAcceleration(); + Register_UnityEngine_Cloth_INTERNAL_set_externalAcceleration(); + + //System.Void UnityEngine.Cloth::INTERNAL_set_randomAcceleration(UnityEngine.Vector3&) + void Register_UnityEngine_Cloth_INTERNAL_set_randomAcceleration(); + Register_UnityEngine_Cloth_INTERNAL_set_randomAcceleration(); + + //System.Void UnityEngine.Cloth::SetEnabledFading(System.Boolean,System.Single) + void Register_UnityEngine_Cloth_SetEnabledFading(); + Register_UnityEngine_Cloth_SetEnabledFading(); + + //System.Void UnityEngine.Cloth::set_bendingStiffness(System.Single) + void Register_UnityEngine_Cloth_set_bendingStiffness(); + Register_UnityEngine_Cloth_set_bendingStiffness(); + + //System.Void UnityEngine.Cloth::set_capsuleColliders(UnityEngine.CapsuleCollider[]) + void Register_UnityEngine_Cloth_set_capsuleColliders(); + Register_UnityEngine_Cloth_set_capsuleColliders(); + + //System.Void UnityEngine.Cloth::set_coefficients(UnityEngine.ClothSkinningCoefficient[]) + void Register_UnityEngine_Cloth_set_coefficients(); + Register_UnityEngine_Cloth_set_coefficients(); + + //System.Void UnityEngine.Cloth::set_collisionMassScale(System.Single) + void Register_UnityEngine_Cloth_set_collisionMassScale(); + Register_UnityEngine_Cloth_set_collisionMassScale(); + + //System.Void UnityEngine.Cloth::set_damping(System.Single) + void Register_UnityEngine_Cloth_set_damping(); + Register_UnityEngine_Cloth_set_damping(); + + //System.Void UnityEngine.Cloth::set_enabled(System.Boolean) + void Register_UnityEngine_Cloth_set_enabled(); + Register_UnityEngine_Cloth_set_enabled(); + + //System.Void UnityEngine.Cloth::set_friction(System.Single) + void Register_UnityEngine_Cloth_set_friction(); + Register_UnityEngine_Cloth_set_friction(); + + //System.Void UnityEngine.Cloth::set_selfCollision(System.Boolean) + void Register_UnityEngine_Cloth_set_selfCollision(); + Register_UnityEngine_Cloth_set_selfCollision(); + + //System.Void UnityEngine.Cloth::set_sleepThreshold(System.Single) + void Register_UnityEngine_Cloth_set_sleepThreshold(); + Register_UnityEngine_Cloth_set_sleepThreshold(); + + //System.Void UnityEngine.Cloth::set_solverFrequency(System.Boolean) + void Register_UnityEngine_Cloth_set_solverFrequency(); + Register_UnityEngine_Cloth_set_solverFrequency(); + + //System.Void UnityEngine.Cloth::set_sphereColliders(UnityEngine.ClothSphereColliderPair[]) + void Register_UnityEngine_Cloth_set_sphereColliders(); + Register_UnityEngine_Cloth_set_sphereColliders(); + + //System.Void UnityEngine.Cloth::set_stretchingStiffness(System.Single) + void Register_UnityEngine_Cloth_set_stretchingStiffness(); + Register_UnityEngine_Cloth_set_stretchingStiffness(); + + //System.Void UnityEngine.Cloth::set_useContinuousCollision(System.Single) + void Register_UnityEngine_Cloth_set_useContinuousCollision(); + Register_UnityEngine_Cloth_set_useContinuousCollision(); + + //System.Void UnityEngine.Cloth::set_useGravity(System.Boolean) + void Register_UnityEngine_Cloth_set_useGravity(); + Register_UnityEngine_Cloth_set_useGravity(); + + //System.Void UnityEngine.Cloth::set_useVirtualParticles(System.Single) + void Register_UnityEngine_Cloth_set_useVirtualParticles(); + Register_UnityEngine_Cloth_set_useVirtualParticles(); + + //System.Void UnityEngine.Cloth::set_worldAccelerationScale(System.Single) + void Register_UnityEngine_Cloth_set_worldAccelerationScale(); + Register_UnityEngine_Cloth_set_worldAccelerationScale(); + + //System.Void UnityEngine.Cloth::set_worldVelocityScale(System.Single) + void Register_UnityEngine_Cloth_set_worldVelocityScale(); + Register_UnityEngine_Cloth_set_worldVelocityScale(); + + //UnityEngine.CapsuleCollider[] UnityEngine.Cloth::get_capsuleColliders() + void Register_UnityEngine_Cloth_get_capsuleColliders(); + Register_UnityEngine_Cloth_get_capsuleColliders(); + + //UnityEngine.ClothSkinningCoefficient[] UnityEngine.Cloth::get_coefficients() + void Register_UnityEngine_Cloth_get_coefficients(); + Register_UnityEngine_Cloth_get_coefficients(); + + //UnityEngine.ClothSphereColliderPair[] UnityEngine.Cloth::get_sphereColliders() + void Register_UnityEngine_Cloth_get_sphereColliders(); + Register_UnityEngine_Cloth_get_sphereColliders(); + + //UnityEngine.Vector3[] UnityEngine.Cloth::get_normals() + void Register_UnityEngine_Cloth_get_normals(); + Register_UnityEngine_Cloth_get_normals(); + + //UnityEngine.Vector3[] UnityEngine.Cloth::get_vertices() + void Register_UnityEngine_Cloth_get_vertices(); + Register_UnityEngine_Cloth_get_vertices(); + + //End Registrations for type : UnityEngine.Cloth + + //Start Registrations for type : UnityEngine.Collider + + //System.Boolean UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single) + void Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast(); + Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast(); + + //System.Boolean UnityEngine.Collider::get_enabled() + void Register_UnityEngine_Collider_get_enabled(); + Register_UnityEngine_Collider_get_enabled(); + + //System.Boolean UnityEngine.Collider::get_isTrigger() + void Register_UnityEngine_Collider_get_isTrigger(); + Register_UnityEngine_Collider_get_isTrigger(); + + //System.Single UnityEngine.Collider::get_contactOffset() + void Register_UnityEngine_Collider_get_contactOffset(); + Register_UnityEngine_Collider_get_contactOffset(); + + //System.Void UnityEngine.Collider::INTERNAL_CALL_ClosestPoint(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Collider_INTERNAL_CALL_ClosestPoint(); + Register_UnityEngine_Collider_INTERNAL_CALL_ClosestPoint(); + + //System.Void UnityEngine.Collider::INTERNAL_CALL_ClosestPointOnBounds(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Collider_INTERNAL_CALL_ClosestPointOnBounds(); + Register_UnityEngine_Collider_INTERNAL_CALL_ClosestPointOnBounds(); + + //System.Void UnityEngine.Collider::INTERNAL_get_bounds(UnityEngine.Bounds&) + void Register_UnityEngine_Collider_INTERNAL_get_bounds(); + Register_UnityEngine_Collider_INTERNAL_get_bounds(); + + //System.Void UnityEngine.Collider::set_contactOffset(System.Single) + void Register_UnityEngine_Collider_set_contactOffset(); + Register_UnityEngine_Collider_set_contactOffset(); + + //System.Void UnityEngine.Collider::set_enabled(System.Boolean) + void Register_UnityEngine_Collider_set_enabled(); + Register_UnityEngine_Collider_set_enabled(); + + //System.Void UnityEngine.Collider::set_isTrigger(System.Boolean) + void Register_UnityEngine_Collider_set_isTrigger(); + Register_UnityEngine_Collider_set_isTrigger(); + + //System.Void UnityEngine.Collider::set_material(UnityEngine.PhysicMaterial) + void Register_UnityEngine_Collider_set_material(); + Register_UnityEngine_Collider_set_material(); + + //System.Void UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial) + void Register_UnityEngine_Collider_set_sharedMaterial(); + Register_UnityEngine_Collider_set_sharedMaterial(); + + //UnityEngine.PhysicMaterial UnityEngine.Collider::get_material() + void Register_UnityEngine_Collider_get_material(); + Register_UnityEngine_Collider_get_material(); + + //UnityEngine.PhysicMaterial UnityEngine.Collider::get_sharedMaterial() + void Register_UnityEngine_Collider_get_sharedMaterial(); + Register_UnityEngine_Collider_get_sharedMaterial(); + + //UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() + void Register_UnityEngine_Collider_get_attachedRigidbody(); + Register_UnityEngine_Collider_get_attachedRigidbody(); + + //End Registrations for type : UnityEngine.Collider + + //Start Registrations for type : UnityEngine.Collider2D + + //System.Boolean UnityEngine.Collider2D::INTERNAL_CALL_Internal_IsTouching(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Collider2D_INTERNAL_CALL_Internal_IsTouching(); + Register_UnityEngine_Collider2D_INTERNAL_CALL_Internal_IsTouching(); + + //System.Boolean UnityEngine.Collider2D::INTERNAL_CALL_IsTouching(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Collider2D_INTERNAL_CALL_IsTouching(); + Register_UnityEngine_Collider2D_INTERNAL_CALL_IsTouching(); + + //System.Boolean UnityEngine.Collider2D::INTERNAL_CALL_OverlapPoint(UnityEngine.Collider2D,UnityEngine.Vector2&) + void Register_UnityEngine_Collider2D_INTERNAL_CALL_OverlapPoint(); + Register_UnityEngine_Collider2D_INTERNAL_CALL_OverlapPoint(); + + //System.Boolean UnityEngine.Collider2D::IsTouching(UnityEngine.Collider2D) + void Register_UnityEngine_Collider2D_IsTouching(); + Register_UnityEngine_Collider2D_IsTouching(); + + //System.Boolean UnityEngine.Collider2D::IsTouchingLayers(System.Int32) + void Register_UnityEngine_Collider2D_IsTouchingLayers(); + Register_UnityEngine_Collider2D_IsTouchingLayers(); + + //System.Boolean UnityEngine.Collider2D::get_compositeCapable() + void Register_UnityEngine_Collider2D_get_compositeCapable(); + Register_UnityEngine_Collider2D_get_compositeCapable(); + + //System.Boolean UnityEngine.Collider2D::get_isTrigger() + void Register_UnityEngine_Collider2D_get_isTrigger(); + Register_UnityEngine_Collider2D_get_isTrigger(); + + //System.Boolean UnityEngine.Collider2D::get_usedByComposite() + void Register_UnityEngine_Collider2D_get_usedByComposite(); + Register_UnityEngine_Collider2D_get_usedByComposite(); + + //System.Boolean UnityEngine.Collider2D::get_usedByEffector() + void Register_UnityEngine_Collider2D_get_usedByEffector(); + Register_UnityEngine_Collider2D_get_usedByEffector(); + + //System.Int32 UnityEngine.Collider2D::INTERNAL_CALL_Internal_Cast(UnityEngine.Collider2D,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,System.Single,System.Boolean,UnityEngine.RaycastHit2D[]) + void Register_UnityEngine_Collider2D_INTERNAL_CALL_Internal_Cast(); + Register_UnityEngine_Collider2D_INTERNAL_CALL_Internal_Cast(); + + //System.Int32 UnityEngine.Collider2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider2D,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) + void Register_UnityEngine_Collider2D_INTERNAL_CALL_Internal_Raycast(); + Register_UnityEngine_Collider2D_INTERNAL_CALL_Internal_Raycast(); + + //System.Int32 UnityEngine.Collider2D::get_shapeCount() + void Register_UnityEngine_Collider2D_get_shapeCount(); + Register_UnityEngine_Collider2D_get_shapeCount(); + + //System.Single UnityEngine.Collider2D::get_bounciness() + void Register_UnityEngine_Collider2D_get_bounciness(); + Register_UnityEngine_Collider2D_get_bounciness(); + + //System.Single UnityEngine.Collider2D::get_density() + void Register_UnityEngine_Collider2D_get_density(); + Register_UnityEngine_Collider2D_get_density(); + + //System.Single UnityEngine.Collider2D::get_friction() + void Register_UnityEngine_Collider2D_get_friction(); + Register_UnityEngine_Collider2D_get_friction(); + + //System.Void UnityEngine.Collider2D::INTERNAL_get_bounds(UnityEngine.Bounds&) + void Register_UnityEngine_Collider2D_INTERNAL_get_bounds(); + Register_UnityEngine_Collider2D_INTERNAL_get_bounds(); + + //System.Void UnityEngine.Collider2D::INTERNAL_get_offset(UnityEngine.Vector2&) + void Register_UnityEngine_Collider2D_INTERNAL_get_offset(); + Register_UnityEngine_Collider2D_INTERNAL_get_offset(); + + //System.Void UnityEngine.Collider2D::INTERNAL_set_offset(UnityEngine.Vector2&) + void Register_UnityEngine_Collider2D_INTERNAL_set_offset(); + Register_UnityEngine_Collider2D_INTERNAL_set_offset(); + + //System.Void UnityEngine.Collider2D::set_density(System.Single) + void Register_UnityEngine_Collider2D_set_density(); + Register_UnityEngine_Collider2D_set_density(); + + //System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean) + void Register_UnityEngine_Collider2D_set_isTrigger(); + Register_UnityEngine_Collider2D_set_isTrigger(); + + //System.Void UnityEngine.Collider2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D) + void Register_UnityEngine_Collider2D_set_sharedMaterial(); + Register_UnityEngine_Collider2D_set_sharedMaterial(); + + //System.Void UnityEngine.Collider2D::set_usedByComposite(System.Boolean) + void Register_UnityEngine_Collider2D_set_usedByComposite(); + Register_UnityEngine_Collider2D_set_usedByComposite(); + + //System.Void UnityEngine.Collider2D::set_usedByEffector(System.Boolean) + void Register_UnityEngine_Collider2D_set_usedByEffector(); + Register_UnityEngine_Collider2D_set_usedByEffector(); + + //UnityEngine.ColliderErrorState2D UnityEngine.Collider2D::get_errorState() + void Register_UnityEngine_Collider2D_get_errorState(); + Register_UnityEngine_Collider2D_get_errorState(); + + //UnityEngine.CompositeCollider2D UnityEngine.Collider2D::get_composite() + void Register_UnityEngine_Collider2D_get_composite(); + Register_UnityEngine_Collider2D_get_composite(); + + //UnityEngine.PhysicsMaterial2D UnityEngine.Collider2D::get_sharedMaterial() + void Register_UnityEngine_Collider2D_get_sharedMaterial(); + Register_UnityEngine_Collider2D_get_sharedMaterial(); + + //UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody() + void Register_UnityEngine_Collider2D_get_attachedRigidbody(); + Register_UnityEngine_Collider2D_get_attachedRigidbody(); + + //End Registrations for type : UnityEngine.Collider2D + + //Start Registrations for type : UnityEngine.ColorUtility + + //System.Boolean UnityEngine.ColorUtility::DoTryParseHtmlColor(System.String,UnityEngine.Color32&) + void Register_UnityEngine_ColorUtility_DoTryParseHtmlColor(); + Register_UnityEngine_ColorUtility_DoTryParseHtmlColor(); + + //End Registrations for type : UnityEngine.ColorUtility + + //Start Registrations for type : UnityEngine.CombineInstanceHelper + + //UnityEngine.Mesh UnityEngine.CombineInstanceHelper::GetMesh(System.Int32) + void Register_UnityEngine_CombineInstanceHelper_GetMesh(); + Register_UnityEngine_CombineInstanceHelper_GetMesh(); + + //End Registrations for type : UnityEngine.CombineInstanceHelper + + //Start Registrations for type : UnityEngine.Compass + + //System.Boolean UnityEngine.Compass::get_enabled() + void Register_UnityEngine_Compass_get_enabled(); + Register_UnityEngine_Compass_get_enabled(); + + //System.Double UnityEngine.Compass::get_timestamp() + void Register_UnityEngine_Compass_get_timestamp(); + Register_UnityEngine_Compass_get_timestamp(); + + //System.Single UnityEngine.Compass::get_headingAccuracy() + void Register_UnityEngine_Compass_get_headingAccuracy(); + Register_UnityEngine_Compass_get_headingAccuracy(); + + //System.Single UnityEngine.Compass::get_magneticHeading() + void Register_UnityEngine_Compass_get_magneticHeading(); + Register_UnityEngine_Compass_get_magneticHeading(); + + //System.Single UnityEngine.Compass::get_trueHeading() + void Register_UnityEngine_Compass_get_trueHeading(); + Register_UnityEngine_Compass_get_trueHeading(); + + //System.Void UnityEngine.Compass::INTERNAL_get_rawVector(UnityEngine.Vector3&) + void Register_UnityEngine_Compass_INTERNAL_get_rawVector(); + Register_UnityEngine_Compass_INTERNAL_get_rawVector(); + + //System.Void UnityEngine.Compass::set_enabled(System.Boolean) + void Register_UnityEngine_Compass_set_enabled(); + Register_UnityEngine_Compass_set_enabled(); + + //End Registrations for type : UnityEngine.Compass + + //Start Registrations for type : UnityEngine.Component + + //System.Boolean UnityEngine.Component::CompareTag(System.String) + void Register_UnityEngine_Component_CompareTag(); + Register_UnityEngine_Component_CompareTag(); + + //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) + void Register_UnityEngine_Component_BroadcastMessage(); + Register_UnityEngine_Component_BroadcastMessage(); + + //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr) + void Register_UnityEngine_Component_GetComponentFastPath(); + Register_UnityEngine_Component_GetComponentFastPath(); + + //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object) + void Register_UnityEngine_Component_GetComponentsForListInternal(); + Register_UnityEngine_Component_GetComponentsForListInternal(); + + //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) + void Register_UnityEngine_Component_SendMessage(); + Register_UnityEngine_Component_SendMessage(); + + //System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) + void Register_UnityEngine_Component_SendMessageUpwards(); + Register_UnityEngine_Component_SendMessageUpwards(); + + //UnityEngine.Component UnityEngine.Component::GetComponent(System.String) + void Register_UnityEngine_Component_GetComponent(); + Register_UnityEngine_Component_GetComponent(); + + //UnityEngine.GameObject UnityEngine.Component::get_gameObject() + void Register_UnityEngine_Component_get_gameObject(); + Register_UnityEngine_Component_get_gameObject(); + + //UnityEngine.Transform UnityEngine.Component::get_transform() + void Register_UnityEngine_Component_get_transform(); + Register_UnityEngine_Component_get_transform(); + + //End Registrations for type : UnityEngine.Component + + //Start Registrations for type : UnityEngine.CompositeCollider2D + + //System.Int32 UnityEngine.CompositeCollider2D::Internal_GetPath(System.Int32,UnityEngine.Vector2[]) + void Register_UnityEngine_CompositeCollider2D_Internal_GetPath(); + Register_UnityEngine_CompositeCollider2D_Internal_GetPath(); + + //System.Int32 UnityEngine.CompositeCollider2D::Internal_GetPathPointCount(System.Int32) + void Register_UnityEngine_CompositeCollider2D_Internal_GetPathPointCount(); + Register_UnityEngine_CompositeCollider2D_Internal_GetPathPointCount(); + + //System.Int32 UnityEngine.CompositeCollider2D::get_pathCount() + void Register_UnityEngine_CompositeCollider2D_get_pathCount(); + Register_UnityEngine_CompositeCollider2D_get_pathCount(); + + //System.Int32 UnityEngine.CompositeCollider2D::get_pointCount() + void Register_UnityEngine_CompositeCollider2D_get_pointCount(); + Register_UnityEngine_CompositeCollider2D_get_pointCount(); + + //System.Single UnityEngine.CompositeCollider2D::get_edgeRadius() + void Register_UnityEngine_CompositeCollider2D_get_edgeRadius(); + Register_UnityEngine_CompositeCollider2D_get_edgeRadius(); + + //System.Single UnityEngine.CompositeCollider2D::get_vertexDistance() + void Register_UnityEngine_CompositeCollider2D_get_vertexDistance(); + Register_UnityEngine_CompositeCollider2D_get_vertexDistance(); + + //System.Void UnityEngine.CompositeCollider2D::INTERNAL_CALL_GenerateGeometry(UnityEngine.CompositeCollider2D) + void Register_UnityEngine_CompositeCollider2D_INTERNAL_CALL_GenerateGeometry(); + Register_UnityEngine_CompositeCollider2D_INTERNAL_CALL_GenerateGeometry(); + + //System.Void UnityEngine.CompositeCollider2D::set_edgeRadius(System.Single) + void Register_UnityEngine_CompositeCollider2D_set_edgeRadius(); + Register_UnityEngine_CompositeCollider2D_set_edgeRadius(); + + //System.Void UnityEngine.CompositeCollider2D::set_generationType(UnityEngine.CompositeCollider2D/GenerationType) + void Register_UnityEngine_CompositeCollider2D_set_generationType(); + Register_UnityEngine_CompositeCollider2D_set_generationType(); + + //System.Void UnityEngine.CompositeCollider2D::set_geometryType(UnityEngine.CompositeCollider2D/GeometryType) + void Register_UnityEngine_CompositeCollider2D_set_geometryType(); + Register_UnityEngine_CompositeCollider2D_set_geometryType(); + + //System.Void UnityEngine.CompositeCollider2D::set_vertexDistance(System.Single) + void Register_UnityEngine_CompositeCollider2D_set_vertexDistance(); + Register_UnityEngine_CompositeCollider2D_set_vertexDistance(); + + //UnityEngine.CompositeCollider2D/GenerationType UnityEngine.CompositeCollider2D::get_generationType() + void Register_UnityEngine_CompositeCollider2D_get_generationType(); + Register_UnityEngine_CompositeCollider2D_get_generationType(); + + //UnityEngine.CompositeCollider2D/GeometryType UnityEngine.CompositeCollider2D::get_geometryType() + void Register_UnityEngine_CompositeCollider2D_get_geometryType(); + Register_UnityEngine_CompositeCollider2D_get_geometryType(); + + //End Registrations for type : UnityEngine.CompositeCollider2D + + //Start Registrations for type : UnityEngine.ComputeBuffer + + //System.Int32 UnityEngine.ComputeBuffer::get_count() + void Register_UnityEngine_ComputeBuffer_get_count(); + Register_UnityEngine_ComputeBuffer_get_count(); + + //System.Int32 UnityEngine.ComputeBuffer::get_stride() + void Register_UnityEngine_ComputeBuffer_get_stride(); + Register_UnityEngine_ComputeBuffer_get_stride(); + + //System.Void UnityEngine.ComputeBuffer::CopyCount(UnityEngine.ComputeBuffer,UnityEngine.ComputeBuffer,System.Int32) + void Register_UnityEngine_ComputeBuffer_CopyCount(); + Register_UnityEngine_ComputeBuffer_CopyCount(); + + //System.Void UnityEngine.ComputeBuffer::DestroyBuffer(UnityEngine.ComputeBuffer) + void Register_UnityEngine_ComputeBuffer_DestroyBuffer(); + Register_UnityEngine_ComputeBuffer_DestroyBuffer(); + + //System.Void UnityEngine.ComputeBuffer::INTERNAL_CALL_GetNativeBufferPtr(UnityEngine.ComputeBuffer,System.IntPtr&) + void Register_UnityEngine_ComputeBuffer_INTERNAL_CALL_GetNativeBufferPtr(); + Register_UnityEngine_ComputeBuffer_INTERNAL_CALL_GetNativeBufferPtr(); + + //System.Void UnityEngine.ComputeBuffer::InitBuffer(UnityEngine.ComputeBuffer,System.Int32,System.Int32,UnityEngine.ComputeBufferType) + void Register_UnityEngine_ComputeBuffer_InitBuffer(); + Register_UnityEngine_ComputeBuffer_InitBuffer(); + + //System.Void UnityEngine.ComputeBuffer::InternalGetData(System.Array,System.Int32) + void Register_UnityEngine_ComputeBuffer_InternalGetData(); + Register_UnityEngine_ComputeBuffer_InternalGetData(); + + //System.Void UnityEngine.ComputeBuffer::InternalSetData(System.Array,System.Int32) + void Register_UnityEngine_ComputeBuffer_InternalSetData(); + Register_UnityEngine_ComputeBuffer_InternalSetData(); + + //System.Void UnityEngine.ComputeBuffer::SetCounterValue(System.UInt32) + void Register_UnityEngine_ComputeBuffer_SetCounterValue(); + Register_UnityEngine_ComputeBuffer_SetCounterValue(); + + //End Registrations for type : UnityEngine.ComputeBuffer + + //Start Registrations for type : UnityEngine.ComputeShader + + //System.Boolean UnityEngine.ComputeShader::HasKernel(System.String) + void Register_UnityEngine_ComputeShader_HasKernel(); + Register_UnityEngine_ComputeShader_HasKernel(); + + //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String) + void Register_UnityEngine_ComputeShader_FindKernel(); + Register_UnityEngine_ComputeShader_FindKernel(); + + //System.Void UnityEngine.ComputeShader::Dispatch(System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_ComputeShader_Dispatch(); + Register_UnityEngine_ComputeShader_Dispatch(); + + //System.Void UnityEngine.ComputeShader::GetKernelThreadGroupSizes(System.Int32,System.UInt32&,System.UInt32&,System.UInt32&) + void Register_UnityEngine_ComputeShader_GetKernelThreadGroupSizes(); + Register_UnityEngine_ComputeShader_GetKernelThreadGroupSizes(); + + //System.Void UnityEngine.ComputeShader::INTERNAL_CALL_SetVector(UnityEngine.ComputeShader,System.Int32,UnityEngine.Vector4&) + void Register_UnityEngine_ComputeShader_INTERNAL_CALL_SetVector(); + Register_UnityEngine_ComputeShader_INTERNAL_CALL_SetVector(); + + //System.Void UnityEngine.ComputeShader::Internal_DispatchIndirect(System.Int32,UnityEngine.ComputeBuffer,System.UInt32) + void Register_UnityEngine_ComputeShader_Internal_DispatchIndirect(); + Register_UnityEngine_ComputeShader_Internal_DispatchIndirect(); + + //System.Void UnityEngine.ComputeShader::Internal_SetFloats(System.Int32,System.Single[]) + void Register_UnityEngine_ComputeShader_Internal_SetFloats(); + Register_UnityEngine_ComputeShader_Internal_SetFloats(); + + //System.Void UnityEngine.ComputeShader::Internal_SetInts(System.Int32,System.Int32[]) + void Register_UnityEngine_ComputeShader_Internal_SetInts(); + Register_UnityEngine_ComputeShader_Internal_SetInts(); + + //System.Void UnityEngine.ComputeShader::SetBuffer(System.Int32,System.Int32,UnityEngine.ComputeBuffer) + void Register_UnityEngine_ComputeShader_SetBuffer(); + Register_UnityEngine_ComputeShader_SetBuffer(); + + //System.Void UnityEngine.ComputeShader::SetFloat(System.Int32,System.Single) + void Register_UnityEngine_ComputeShader_SetFloat(); + Register_UnityEngine_ComputeShader_SetFloat(); + + //System.Void UnityEngine.ComputeShader::SetInt(System.Int32,System.Int32) + void Register_UnityEngine_ComputeShader_SetInt(); + Register_UnityEngine_ComputeShader_SetInt(); + + //System.Void UnityEngine.ComputeShader::SetTexture(System.Int32,System.Int32,UnityEngine.Texture) + void Register_UnityEngine_ComputeShader_SetTexture(); + Register_UnityEngine_ComputeShader_SetTexture(); + + //System.Void UnityEngine.ComputeShader::SetTextureFromGlobal(System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_ComputeShader_SetTextureFromGlobal(); + Register_UnityEngine_ComputeShader_SetTextureFromGlobal(); + + //End Registrations for type : UnityEngine.ComputeShader + + //Start Registrations for type : UnityEngine.ConfigurableJoint + + //System.Boolean UnityEngine.ConfigurableJoint::get_configuredInWorldSpace() + void Register_UnityEngine_ConfigurableJoint_get_configuredInWorldSpace(); + Register_UnityEngine_ConfigurableJoint_get_configuredInWorldSpace(); + + //System.Boolean UnityEngine.ConfigurableJoint::get_swapBodies() + void Register_UnityEngine_ConfigurableJoint_get_swapBodies(); + Register_UnityEngine_ConfigurableJoint_get_swapBodies(); + + //System.Single UnityEngine.ConfigurableJoint::get_projectionAngle() + void Register_UnityEngine_ConfigurableJoint_get_projectionAngle(); + Register_UnityEngine_ConfigurableJoint_get_projectionAngle(); + + //System.Single UnityEngine.ConfigurableJoint::get_projectionDistance() + void Register_UnityEngine_ConfigurableJoint_get_projectionDistance(); + Register_UnityEngine_ConfigurableJoint_get_projectionDistance(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_angularXDrive(UnityEngine.JointDrive&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_angularXDrive(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_angularXDrive(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_angularXLimitSpring(UnityEngine.SoftJointLimitSpring&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_angularXLimitSpring(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_angularXLimitSpring(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_angularYLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_angularYLimit(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_angularYLimit(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_angularYZDrive(UnityEngine.JointDrive&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_angularYZDrive(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_angularYZDrive(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_angularYZLimitSpring(UnityEngine.SoftJointLimitSpring&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_angularYZLimitSpring(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_angularYZLimitSpring(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_angularZLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_angularZLimit(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_angularZLimit(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_highAngularXLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_highAngularXLimit(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_highAngularXLimit(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_linearLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_linearLimit(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_linearLimit(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_linearLimitSpring(UnityEngine.SoftJointLimitSpring&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_linearLimitSpring(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_linearLimitSpring(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_lowAngularXLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_lowAngularXLimit(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_lowAngularXLimit(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_secondaryAxis(UnityEngine.Vector3&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_secondaryAxis(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_secondaryAxis(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_slerpDrive(UnityEngine.JointDrive&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_slerpDrive(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_slerpDrive(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_targetAngularVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_targetAngularVelocity(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_targetAngularVelocity(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_targetPosition(UnityEngine.Vector3&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_targetPosition(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_targetPosition(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_targetRotation(UnityEngine.Quaternion&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_targetRotation(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_targetRotation(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_targetVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_targetVelocity(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_targetVelocity(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_xDrive(UnityEngine.JointDrive&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_xDrive(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_xDrive(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_yDrive(UnityEngine.JointDrive&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_yDrive(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_yDrive(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_get_zDrive(UnityEngine.JointDrive&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_get_zDrive(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_get_zDrive(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_angularXDrive(UnityEngine.JointDrive&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_angularXDrive(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_angularXDrive(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_angularXLimitSpring(UnityEngine.SoftJointLimitSpring&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_angularXLimitSpring(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_angularXLimitSpring(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_angularYLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_angularYLimit(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_angularYLimit(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_angularYZDrive(UnityEngine.JointDrive&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_angularYZDrive(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_angularYZDrive(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_angularYZLimitSpring(UnityEngine.SoftJointLimitSpring&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_angularYZLimitSpring(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_angularYZLimitSpring(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_angularZLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_angularZLimit(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_angularZLimit(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_highAngularXLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_highAngularXLimit(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_highAngularXLimit(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_linearLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_linearLimit(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_linearLimit(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_linearLimitSpring(UnityEngine.SoftJointLimitSpring&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_linearLimitSpring(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_linearLimitSpring(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_lowAngularXLimit(UnityEngine.SoftJointLimit&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_lowAngularXLimit(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_lowAngularXLimit(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_secondaryAxis(UnityEngine.Vector3&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_secondaryAxis(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_secondaryAxis(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_slerpDrive(UnityEngine.JointDrive&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_slerpDrive(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_slerpDrive(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_targetAngularVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_targetAngularVelocity(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_targetAngularVelocity(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_targetPosition(UnityEngine.Vector3&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_targetPosition(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_targetPosition(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_targetRotation(UnityEngine.Quaternion&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_targetRotation(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_targetRotation(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_targetVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_targetVelocity(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_targetVelocity(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_xDrive(UnityEngine.JointDrive&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_xDrive(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_xDrive(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_yDrive(UnityEngine.JointDrive&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_yDrive(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_yDrive(); + + //System.Void UnityEngine.ConfigurableJoint::INTERNAL_set_zDrive(UnityEngine.JointDrive&) + void Register_UnityEngine_ConfigurableJoint_INTERNAL_set_zDrive(); + Register_UnityEngine_ConfigurableJoint_INTERNAL_set_zDrive(); + + //System.Void UnityEngine.ConfigurableJoint::set_angularXMotion(UnityEngine.ConfigurableJointMotion) + void Register_UnityEngine_ConfigurableJoint_set_angularXMotion(); + Register_UnityEngine_ConfigurableJoint_set_angularXMotion(); + + //System.Void UnityEngine.ConfigurableJoint::set_angularYMotion(UnityEngine.ConfigurableJointMotion) + void Register_UnityEngine_ConfigurableJoint_set_angularYMotion(); + Register_UnityEngine_ConfigurableJoint_set_angularYMotion(); + + //System.Void UnityEngine.ConfigurableJoint::set_angularZMotion(UnityEngine.ConfigurableJointMotion) + void Register_UnityEngine_ConfigurableJoint_set_angularZMotion(); + Register_UnityEngine_ConfigurableJoint_set_angularZMotion(); + + //System.Void UnityEngine.ConfigurableJoint::set_configuredInWorldSpace(System.Boolean) + void Register_UnityEngine_ConfigurableJoint_set_configuredInWorldSpace(); + Register_UnityEngine_ConfigurableJoint_set_configuredInWorldSpace(); + + //System.Void UnityEngine.ConfigurableJoint::set_projectionAngle(System.Single) + void Register_UnityEngine_ConfigurableJoint_set_projectionAngle(); + Register_UnityEngine_ConfigurableJoint_set_projectionAngle(); + + //System.Void UnityEngine.ConfigurableJoint::set_projectionDistance(System.Single) + void Register_UnityEngine_ConfigurableJoint_set_projectionDistance(); + Register_UnityEngine_ConfigurableJoint_set_projectionDistance(); + + //System.Void UnityEngine.ConfigurableJoint::set_projectionMode(UnityEngine.JointProjectionMode) + void Register_UnityEngine_ConfigurableJoint_set_projectionMode(); + Register_UnityEngine_ConfigurableJoint_set_projectionMode(); + + //System.Void UnityEngine.ConfigurableJoint::set_rotationDriveMode(UnityEngine.RotationDriveMode) + void Register_UnityEngine_ConfigurableJoint_set_rotationDriveMode(); + Register_UnityEngine_ConfigurableJoint_set_rotationDriveMode(); + + //System.Void UnityEngine.ConfigurableJoint::set_swapBodies(System.Boolean) + void Register_UnityEngine_ConfigurableJoint_set_swapBodies(); + Register_UnityEngine_ConfigurableJoint_set_swapBodies(); + + //System.Void UnityEngine.ConfigurableJoint::set_xMotion(UnityEngine.ConfigurableJointMotion) + void Register_UnityEngine_ConfigurableJoint_set_xMotion(); + Register_UnityEngine_ConfigurableJoint_set_xMotion(); + + //System.Void UnityEngine.ConfigurableJoint::set_yMotion(UnityEngine.ConfigurableJointMotion) + void Register_UnityEngine_ConfigurableJoint_set_yMotion(); + Register_UnityEngine_ConfigurableJoint_set_yMotion(); + + //System.Void UnityEngine.ConfigurableJoint::set_zMotion(UnityEngine.ConfigurableJointMotion) + void Register_UnityEngine_ConfigurableJoint_set_zMotion(); + Register_UnityEngine_ConfigurableJoint_set_zMotion(); + + //UnityEngine.ConfigurableJointMotion UnityEngine.ConfigurableJoint::get_angularXMotion() + void Register_UnityEngine_ConfigurableJoint_get_angularXMotion(); + Register_UnityEngine_ConfigurableJoint_get_angularXMotion(); + + //UnityEngine.ConfigurableJointMotion UnityEngine.ConfigurableJoint::get_angularYMotion() + void Register_UnityEngine_ConfigurableJoint_get_angularYMotion(); + Register_UnityEngine_ConfigurableJoint_get_angularYMotion(); + + //UnityEngine.ConfigurableJointMotion UnityEngine.ConfigurableJoint::get_angularZMotion() + void Register_UnityEngine_ConfigurableJoint_get_angularZMotion(); + Register_UnityEngine_ConfigurableJoint_get_angularZMotion(); + + //UnityEngine.ConfigurableJointMotion UnityEngine.ConfigurableJoint::get_xMotion() + void Register_UnityEngine_ConfigurableJoint_get_xMotion(); + Register_UnityEngine_ConfigurableJoint_get_xMotion(); + + //UnityEngine.ConfigurableJointMotion UnityEngine.ConfigurableJoint::get_yMotion() + void Register_UnityEngine_ConfigurableJoint_get_yMotion(); + Register_UnityEngine_ConfigurableJoint_get_yMotion(); + + //UnityEngine.ConfigurableJointMotion UnityEngine.ConfigurableJoint::get_zMotion() + void Register_UnityEngine_ConfigurableJoint_get_zMotion(); + Register_UnityEngine_ConfigurableJoint_get_zMotion(); + + //UnityEngine.JointProjectionMode UnityEngine.ConfigurableJoint::get_projectionMode() + void Register_UnityEngine_ConfigurableJoint_get_projectionMode(); + Register_UnityEngine_ConfigurableJoint_get_projectionMode(); + + //UnityEngine.RotationDriveMode UnityEngine.ConfigurableJoint::get_rotationDriveMode() + void Register_UnityEngine_ConfigurableJoint_get_rotationDriveMode(); + Register_UnityEngine_ConfigurableJoint_get_rotationDriveMode(); + + //End Registrations for type : UnityEngine.ConfigurableJoint + + //Start Registrations for type : UnityEngine.Connect.UnityAdsSettings + + //System.Boolean UnityEngine.Connect.UnityAdsSettings::IsPlatformEnabled(UnityEngine.RuntimePlatform) + void Register_UnityEngine_Connect_UnityAdsSettings_IsPlatformEnabled(); + Register_UnityEngine_Connect_UnityAdsSettings_IsPlatformEnabled(); + + //System.Boolean UnityEngine.Connect.UnityAdsSettings::get_enabled() + void Register_UnityEngine_Connect_UnityAdsSettings_get_enabled(); + Register_UnityEngine_Connect_UnityAdsSettings_get_enabled(); + + //System.Boolean UnityEngine.Connect.UnityAdsSettings::get_initializeOnStartup() + void Register_UnityEngine_Connect_UnityAdsSettings_get_initializeOnStartup(); + Register_UnityEngine_Connect_UnityAdsSettings_get_initializeOnStartup(); + + //System.Boolean UnityEngine.Connect.UnityAdsSettings::get_testMode() + void Register_UnityEngine_Connect_UnityAdsSettings_get_testMode(); + Register_UnityEngine_Connect_UnityAdsSettings_get_testMode(); + + //System.String UnityEngine.Connect.UnityAdsSettings::GetGameId(UnityEngine.RuntimePlatform) + void Register_UnityEngine_Connect_UnityAdsSettings_GetGameId(); + Register_UnityEngine_Connect_UnityAdsSettings_GetGameId(); + + //System.Void UnityEngine.Connect.UnityAdsSettings::SetGameId(UnityEngine.RuntimePlatform,System.String) + void Register_UnityEngine_Connect_UnityAdsSettings_SetGameId(); + Register_UnityEngine_Connect_UnityAdsSettings_SetGameId(); + + //System.Void UnityEngine.Connect.UnityAdsSettings::SetPlatformEnabled(UnityEngine.RuntimePlatform,System.Boolean) + void Register_UnityEngine_Connect_UnityAdsSettings_SetPlatformEnabled(); + Register_UnityEngine_Connect_UnityAdsSettings_SetPlatformEnabled(); + + //System.Void UnityEngine.Connect.UnityAdsSettings::set_enabled(System.Boolean) + void Register_UnityEngine_Connect_UnityAdsSettings_set_enabled(); + Register_UnityEngine_Connect_UnityAdsSettings_set_enabled(); + + //System.Void UnityEngine.Connect.UnityAdsSettings::set_initializeOnStartup(System.Boolean) + void Register_UnityEngine_Connect_UnityAdsSettings_set_initializeOnStartup(); + Register_UnityEngine_Connect_UnityAdsSettings_set_initializeOnStartup(); + + //System.Void UnityEngine.Connect.UnityAdsSettings::set_testMode(System.Boolean) + void Register_UnityEngine_Connect_UnityAdsSettings_set_testMode(); + Register_UnityEngine_Connect_UnityAdsSettings_set_testMode(); + + //End Registrations for type : UnityEngine.Connect.UnityAdsSettings + + //Start Registrations for type : UnityEngine.Connect.UnityConnectSettings + + //System.Boolean UnityEngine.Connect.UnityConnectSettings::get_enabled() + void Register_UnityEngine_Connect_UnityConnectSettings_get_enabled(); + Register_UnityEngine_Connect_UnityConnectSettings_get_enabled(); + + //System.Boolean UnityEngine.Connect.UnityConnectSettings::get_testMode() + void Register_UnityEngine_Connect_UnityConnectSettings_get_testMode(); + Register_UnityEngine_Connect_UnityConnectSettings_get_testMode(); + + //System.Int32 UnityEngine.Connect.UnityConnectSettings::get_testInitMode() + void Register_UnityEngine_Connect_UnityConnectSettings_get_testInitMode(); + Register_UnityEngine_Connect_UnityConnectSettings_get_testInitMode(); + + //System.String UnityEngine.Connect.UnityConnectSettings::get_testConfigUrl() + void Register_UnityEngine_Connect_UnityConnectSettings_get_testConfigUrl(); + Register_UnityEngine_Connect_UnityConnectSettings_get_testConfigUrl(); + + //System.String UnityEngine.Connect.UnityConnectSettings::get_testEventUrl() + void Register_UnityEngine_Connect_UnityConnectSettings_get_testEventUrl(); + Register_UnityEngine_Connect_UnityConnectSettings_get_testEventUrl(); + + //System.Void UnityEngine.Connect.UnityConnectSettings::set_enabled(System.Boolean) + void Register_UnityEngine_Connect_UnityConnectSettings_set_enabled(); + Register_UnityEngine_Connect_UnityConnectSettings_set_enabled(); + + //System.Void UnityEngine.Connect.UnityConnectSettings::set_testConfigUrl(System.String) + void Register_UnityEngine_Connect_UnityConnectSettings_set_testConfigUrl(); + Register_UnityEngine_Connect_UnityConnectSettings_set_testConfigUrl(); + + //System.Void UnityEngine.Connect.UnityConnectSettings::set_testEventUrl(System.String) + void Register_UnityEngine_Connect_UnityConnectSettings_set_testEventUrl(); + Register_UnityEngine_Connect_UnityConnectSettings_set_testEventUrl(); + + //System.Void UnityEngine.Connect.UnityConnectSettings::set_testInitMode(System.Int32) + void Register_UnityEngine_Connect_UnityConnectSettings_set_testInitMode(); + Register_UnityEngine_Connect_UnityConnectSettings_set_testInitMode(); + + //System.Void UnityEngine.Connect.UnityConnectSettings::set_testMode(System.Boolean) + void Register_UnityEngine_Connect_UnityConnectSettings_set_testMode(); + Register_UnityEngine_Connect_UnityConnectSettings_set_testMode(); + + //End Registrations for type : UnityEngine.Connect.UnityConnectSettings + + //Start Registrations for type : UnityEngine.ConstantForce + + //System.Void UnityEngine.ConstantForce::INTERNAL_get_force(UnityEngine.Vector3&) + void Register_UnityEngine_ConstantForce_INTERNAL_get_force(); + Register_UnityEngine_ConstantForce_INTERNAL_get_force(); + + //System.Void UnityEngine.ConstantForce::INTERNAL_get_relativeForce(UnityEngine.Vector3&) + void Register_UnityEngine_ConstantForce_INTERNAL_get_relativeForce(); + Register_UnityEngine_ConstantForce_INTERNAL_get_relativeForce(); + + //System.Void UnityEngine.ConstantForce::INTERNAL_get_relativeTorque(UnityEngine.Vector3&) + void Register_UnityEngine_ConstantForce_INTERNAL_get_relativeTorque(); + Register_UnityEngine_ConstantForce_INTERNAL_get_relativeTorque(); + + //System.Void UnityEngine.ConstantForce::INTERNAL_get_torque(UnityEngine.Vector3&) + void Register_UnityEngine_ConstantForce_INTERNAL_get_torque(); + Register_UnityEngine_ConstantForce_INTERNAL_get_torque(); + + //System.Void UnityEngine.ConstantForce::INTERNAL_set_force(UnityEngine.Vector3&) + void Register_UnityEngine_ConstantForce_INTERNAL_set_force(); + Register_UnityEngine_ConstantForce_INTERNAL_set_force(); + + //System.Void UnityEngine.ConstantForce::INTERNAL_set_relativeForce(UnityEngine.Vector3&) + void Register_UnityEngine_ConstantForce_INTERNAL_set_relativeForce(); + Register_UnityEngine_ConstantForce_INTERNAL_set_relativeForce(); + + //System.Void UnityEngine.ConstantForce::INTERNAL_set_relativeTorque(UnityEngine.Vector3&) + void Register_UnityEngine_ConstantForce_INTERNAL_set_relativeTorque(); + Register_UnityEngine_ConstantForce_INTERNAL_set_relativeTorque(); + + //System.Void UnityEngine.ConstantForce::INTERNAL_set_torque(UnityEngine.Vector3&) + void Register_UnityEngine_ConstantForce_INTERNAL_set_torque(); + Register_UnityEngine_ConstantForce_INTERNAL_set_torque(); + + //End Registrations for type : UnityEngine.ConstantForce + + //Start Registrations for type : UnityEngine.ConstantForce2D + + //System.Single UnityEngine.ConstantForce2D::get_torque() + void Register_UnityEngine_ConstantForce2D_get_torque(); + Register_UnityEngine_ConstantForce2D_get_torque(); + + //System.Void UnityEngine.ConstantForce2D::INTERNAL_get_force(UnityEngine.Vector2&) + void Register_UnityEngine_ConstantForce2D_INTERNAL_get_force(); + Register_UnityEngine_ConstantForce2D_INTERNAL_get_force(); + + //System.Void UnityEngine.ConstantForce2D::INTERNAL_get_relativeForce(UnityEngine.Vector2&) + void Register_UnityEngine_ConstantForce2D_INTERNAL_get_relativeForce(); + Register_UnityEngine_ConstantForce2D_INTERNAL_get_relativeForce(); + + //System.Void UnityEngine.ConstantForce2D::INTERNAL_set_force(UnityEngine.Vector2&) + void Register_UnityEngine_ConstantForce2D_INTERNAL_set_force(); + Register_UnityEngine_ConstantForce2D_INTERNAL_set_force(); + + //System.Void UnityEngine.ConstantForce2D::INTERNAL_set_relativeForce(UnityEngine.Vector2&) + void Register_UnityEngine_ConstantForce2D_INTERNAL_set_relativeForce(); + Register_UnityEngine_ConstantForce2D_INTERNAL_set_relativeForce(); + + //System.Void UnityEngine.ConstantForce2D::set_torque(System.Single) + void Register_UnityEngine_ConstantForce2D_set_torque(); + Register_UnityEngine_ConstantForce2D_set_torque(); + + //End Registrations for type : UnityEngine.ConstantForce2D + + //Start Registrations for type : UnityEngine.ContactPoint + + //UnityEngine.Collider UnityEngine.ContactPoint::ColliderFromInstanceId(System.Int32) + void Register_UnityEngine_ContactPoint_ColliderFromInstanceId(); + Register_UnityEngine_ContactPoint_ColliderFromInstanceId(); + + //End Registrations for type : UnityEngine.ContactPoint + + //Start Registrations for type : UnityEngine.Coroutine + + //System.Void UnityEngine.Coroutine::ReleaseCoroutine() + void Register_UnityEngine_Coroutine_ReleaseCoroutine(); + Register_UnityEngine_Coroutine_ReleaseCoroutine(); + + //End Registrations for type : UnityEngine.Coroutine + + //Start Registrations for type : UnityEngine.CrashReport + + //System.Boolean UnityEngine.CrashReport::RemoveReport(System.String) + void Register_UnityEngine_CrashReport_RemoveReport(); + Register_UnityEngine_CrashReport_RemoveReport(); + + //System.String UnityEngine.CrashReport::GetReportData(System.String,System.Double&) + void Register_UnityEngine_CrashReport_GetReportData(); + Register_UnityEngine_CrashReport_GetReportData(); + + //System.String[] UnityEngine.CrashReport::GetReports() + void Register_UnityEngine_CrashReport_GetReports(); + Register_UnityEngine_CrashReport_GetReports(); + + //End Registrations for type : UnityEngine.CrashReport + + //Start Registrations for type : UnityEngine.CrashReportHandler.CrashReportHandler + + //System.Boolean UnityEngine.CrashReportHandler.CrashReportHandler::get_enableCaptureExceptions() + void Register_UnityEngine_CrashReportHandler_CrashReportHandler_get_enableCaptureExceptions(); + Register_UnityEngine_CrashReportHandler_CrashReportHandler_get_enableCaptureExceptions(); + + //System.Void UnityEngine.CrashReportHandler.CrashReportHandler::set_enableCaptureExceptions(System.Boolean) + void Register_UnityEngine_CrashReportHandler_CrashReportHandler_set_enableCaptureExceptions(); + Register_UnityEngine_CrashReportHandler_CrashReportHandler_set_enableCaptureExceptions(); + + //End Registrations for type : UnityEngine.CrashReportHandler.CrashReportHandler + + //Start Registrations for type : UnityEngine.Cubemap + + //System.Int32 UnityEngine.Cubemap::get_mipmapCount() + void Register_UnityEngine_Cubemap_get_mipmapCount(); + Register_UnityEngine_Cubemap_get_mipmapCount(); + + //System.Void UnityEngine.Cubemap::Apply(System.Boolean,System.Boolean) + void Register_UnityEngine_Cubemap_Apply(); + Register_UnityEngine_Cubemap_Apply(); + + //System.Void UnityEngine.Cubemap::INTERNAL_CALL_GetPixel(UnityEngine.Cubemap,UnityEngine.CubemapFace,System.Int32,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Cubemap_INTERNAL_CALL_GetPixel(); + Register_UnityEngine_Cubemap_INTERNAL_CALL_GetPixel(); + + //System.Void UnityEngine.Cubemap::INTERNAL_CALL_SetPixel(UnityEngine.Cubemap,UnityEngine.CubemapFace,System.Int32,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Cubemap_INTERNAL_CALL_SetPixel(); + Register_UnityEngine_Cubemap_INTERNAL_CALL_SetPixel(); + + //System.Void UnityEngine.Cubemap::Internal_Create(UnityEngine.Cubemap,System.Int32,UnityEngine.TextureFormat,System.Boolean) + void Register_UnityEngine_Cubemap_Internal_Create(); + Register_UnityEngine_Cubemap_Internal_Create(); + + //System.Void UnityEngine.Cubemap::SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace,System.Int32) + void Register_UnityEngine_Cubemap_SetPixels(); + Register_UnityEngine_Cubemap_SetPixels(); + + //System.Void UnityEngine.Cubemap::SmoothEdges(System.Int32) + void Register_UnityEngine_Cubemap_SmoothEdges(); + Register_UnityEngine_Cubemap_SmoothEdges(); + + //UnityEngine.Color[] UnityEngine.Cubemap::GetPixels(UnityEngine.CubemapFace,System.Int32) + void Register_UnityEngine_Cubemap_GetPixels(); + Register_UnityEngine_Cubemap_GetPixels(); + + //UnityEngine.TextureFormat UnityEngine.Cubemap::get_format() + void Register_UnityEngine_Cubemap_get_format(); + Register_UnityEngine_Cubemap_get_format(); + + //End Registrations for type : UnityEngine.Cubemap + + //Start Registrations for type : UnityEngine.CubemapArray + + //System.Int32 UnityEngine.CubemapArray::get_cubemapCount() + void Register_UnityEngine_CubemapArray_get_cubemapCount(); + Register_UnityEngine_CubemapArray_get_cubemapCount(); + + //System.Void UnityEngine.CubemapArray::Apply(System.Boolean,System.Boolean) + void Register_UnityEngine_CubemapArray_Apply(); + Register_UnityEngine_CubemapArray_Apply(); + + //System.Void UnityEngine.CubemapArray::Internal_Create(UnityEngine.CubemapArray,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean) + void Register_UnityEngine_CubemapArray_Internal_Create(); + Register_UnityEngine_CubemapArray_Internal_Create(); + + //System.Void UnityEngine.CubemapArray::SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace,System.Int32,System.Int32) + void Register_UnityEngine_CubemapArray_SetPixels(); + Register_UnityEngine_CubemapArray_SetPixels(); + + //System.Void UnityEngine.CubemapArray::SetPixels32(UnityEngine.Color32[],UnityEngine.CubemapFace,System.Int32,System.Int32) + void Register_UnityEngine_CubemapArray_SetPixels32(); + Register_UnityEngine_CubemapArray_SetPixels32(); + + //UnityEngine.Color32[] UnityEngine.CubemapArray::GetPixels32(UnityEngine.CubemapFace,System.Int32,System.Int32) + void Register_UnityEngine_CubemapArray_GetPixels32(); + Register_UnityEngine_CubemapArray_GetPixels32(); + + //UnityEngine.Color[] UnityEngine.CubemapArray::GetPixels(UnityEngine.CubemapFace,System.Int32,System.Int32) + void Register_UnityEngine_CubemapArray_GetPixels(); + Register_UnityEngine_CubemapArray_GetPixels(); + + //UnityEngine.TextureFormat UnityEngine.CubemapArray::get_format() + void Register_UnityEngine_CubemapArray_get_format(); + Register_UnityEngine_CubemapArray_get_format(); + + //End Registrations for type : UnityEngine.CubemapArray + + //Start Registrations for type : UnityEngine.CullingGroup + + //System.Boolean UnityEngine.CullingGroup::IsVisible(System.Int32) + void Register_UnityEngine_CullingGroup_IsVisible(); + Register_UnityEngine_CullingGroup_IsVisible(); + + //System.Boolean UnityEngine.CullingGroup::get_enabled() + void Register_UnityEngine_CullingGroup_get_enabled(); + Register_UnityEngine_CullingGroup_get_enabled(); + + //System.Int32 UnityEngine.CullingGroup::GetDistance(System.Int32) + void Register_UnityEngine_CullingGroup_GetDistance(); + Register_UnityEngine_CullingGroup_GetDistance(); + + //System.Int32 UnityEngine.CullingGroup::QueryIndices(System.Boolean,System.Int32,UnityEngine.CullingQueryOptions,System.Int32[],System.Int32) + void Register_UnityEngine_CullingGroup_QueryIndices(); + Register_UnityEngine_CullingGroup_QueryIndices(); + + //System.Void UnityEngine.CullingGroup::Dispose() + void Register_UnityEngine_CullingGroup_Dispose(); + Register_UnityEngine_CullingGroup_Dispose(); + + //System.Void UnityEngine.CullingGroup::EraseSwapBack(System.Int32) + void Register_UnityEngine_CullingGroup_EraseSwapBack(); + Register_UnityEngine_CullingGroup_EraseSwapBack(); + + //System.Void UnityEngine.CullingGroup::FinalizerFailure() + void Register_UnityEngine_CullingGroup_FinalizerFailure(); + Register_UnityEngine_CullingGroup_FinalizerFailure(); + + //System.Void UnityEngine.CullingGroup::INTERNAL_CALL_SetDistanceReferencePoint(UnityEngine.CullingGroup,UnityEngine.Vector3&) + void Register_UnityEngine_CullingGroup_INTERNAL_CALL_SetDistanceReferencePoint(); + Register_UnityEngine_CullingGroup_INTERNAL_CALL_SetDistanceReferencePoint(); + + //System.Void UnityEngine.CullingGroup::Init() + void Register_UnityEngine_CullingGroup_Init(); + Register_UnityEngine_CullingGroup_Init(); + + //System.Void UnityEngine.CullingGroup::SetBoundingDistances(System.Single[]) + void Register_UnityEngine_CullingGroup_SetBoundingDistances(); + Register_UnityEngine_CullingGroup_SetBoundingDistances(); + + //System.Void UnityEngine.CullingGroup::SetBoundingSphereCount(System.Int32) + void Register_UnityEngine_CullingGroup_SetBoundingSphereCount(); + Register_UnityEngine_CullingGroup_SetBoundingSphereCount(); + + //System.Void UnityEngine.CullingGroup::SetBoundingSpheres(UnityEngine.BoundingSphere[]) + void Register_UnityEngine_CullingGroup_SetBoundingSpheres(); + Register_UnityEngine_CullingGroup_SetBoundingSpheres(); + + //System.Void UnityEngine.CullingGroup::SetDistanceReferencePoint(UnityEngine.Transform) + void Register_UnityEngine_CullingGroup_SetDistanceReferencePoint(); + Register_UnityEngine_CullingGroup_SetDistanceReferencePoint(); + + //System.Void UnityEngine.CullingGroup::set_enabled(System.Boolean) + void Register_UnityEngine_CullingGroup_set_enabled(); + Register_UnityEngine_CullingGroup_set_enabled(); + + //System.Void UnityEngine.CullingGroup::set_targetCamera(UnityEngine.Camera) + void Register_UnityEngine_CullingGroup_set_targetCamera(); + Register_UnityEngine_CullingGroup_set_targetCamera(); + + //UnityEngine.Camera UnityEngine.CullingGroup::get_targetCamera() + void Register_UnityEngine_CullingGroup_get_targetCamera(); + Register_UnityEngine_CullingGroup_get_targetCamera(); + + //End Registrations for type : UnityEngine.CullingGroup + + //Start Registrations for type : UnityEngine.Cursor + + //System.Boolean UnityEngine.Cursor::get_visible() + void Register_UnityEngine_Cursor_get_visible(); + Register_UnityEngine_Cursor_get_visible(); + + //System.Void UnityEngine.Cursor::INTERNAL_CALL_SetCursor(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode) + void Register_UnityEngine_Cursor_INTERNAL_CALL_SetCursor(); + Register_UnityEngine_Cursor_INTERNAL_CALL_SetCursor(); + + //System.Void UnityEngine.Cursor::set_lockState(UnityEngine.CursorLockMode) + void Register_UnityEngine_Cursor_set_lockState(); + Register_UnityEngine_Cursor_set_lockState(); + + //System.Void UnityEngine.Cursor::set_visible(System.Boolean) + void Register_UnityEngine_Cursor_set_visible(); + Register_UnityEngine_Cursor_set_visible(); + + //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState() + void Register_UnityEngine_Cursor_get_lockState(); + Register_UnityEngine_Cursor_get_lockState(); + + //End Registrations for type : UnityEngine.Cursor + + //Start Registrations for type : UnityEngine.Debug + + //System.Boolean UnityEngine.Debug::get_developerConsoleVisible() + void Register_UnityEngine_Debug_get_developerConsoleVisible(); + Register_UnityEngine_Debug_get_developerConsoleVisible(); + + //System.Boolean UnityEngine.Debug::get_isDebugBuild() + void Register_UnityEngine_Debug_get_isDebugBuild(); + Register_UnityEngine_Debug_get_isDebugBuild(); + + //System.Void UnityEngine.Debug::Break() + void Register_UnityEngine_Debug_Break(); + Register_UnityEngine_Debug_Break(); + + //System.Void UnityEngine.Debug::ClearDeveloperConsole() + void Register_UnityEngine_Debug_ClearDeveloperConsole(); + Register_UnityEngine_Debug_ClearDeveloperConsole(); + + //System.Void UnityEngine.Debug::DebugBreak() + void Register_UnityEngine_Debug_DebugBreak(); + Register_UnityEngine_Debug_DebugBreak(); + + //System.Void UnityEngine.Debug::GetDiagnosticSwitches(System.Collections.Generic.List`1) + void Register_UnityEngine_Debug_GetDiagnosticSwitches(); + Register_UnityEngine_Debug_GetDiagnosticSwitches(); + + //System.Void UnityEngine.Debug::INTERNAL_CALL_DrawLine(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean) + void Register_UnityEngine_Debug_INTERNAL_CALL_DrawLine(); + Register_UnityEngine_Debug_INTERNAL_CALL_DrawLine(); + + //System.Void UnityEngine.Debug::OpenConsoleFile() + void Register_UnityEngine_Debug_OpenConsoleFile(); + Register_UnityEngine_Debug_OpenConsoleFile(); + + //System.Void UnityEngine.Debug::SetDiagnosticSwitch(System.String,System.Object,System.Boolean) + void Register_UnityEngine_Debug_SetDiagnosticSwitch(); + Register_UnityEngine_Debug_SetDiagnosticSwitch(); + + //System.Void UnityEngine.Debug::set_developerConsoleVisible(System.Boolean) + void Register_UnityEngine_Debug_set_developerConsoleVisible(); + Register_UnityEngine_Debug_set_developerConsoleVisible(); + + //End Registrations for type : UnityEngine.Debug + + //Start Registrations for type : UnityEngine.DebugLogHandler + + //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,System.String,UnityEngine.Object) + void Register_UnityEngine_DebugLogHandler_Internal_Log(); + Register_UnityEngine_DebugLogHandler_Internal_Log(); + + //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object) + void Register_UnityEngine_DebugLogHandler_Internal_LogException(); + Register_UnityEngine_DebugLogHandler_Internal_LogException(); + + //End Registrations for type : UnityEngine.DebugLogHandler + + //Start Registrations for type : UnityEngine.Diagnostics.PlayerConnection + + //System.Boolean UnityEngine.Diagnostics.PlayerConnection::get_connected() + void Register_UnityEngine_Diagnostics_PlayerConnection_get_connected(); + Register_UnityEngine_Diagnostics_PlayerConnection_get_connected(); + + //System.Void UnityEngine.Diagnostics.PlayerConnection::SendFile(System.String,System.Byte[]) + void Register_UnityEngine_Diagnostics_PlayerConnection_SendFile(); + Register_UnityEngine_Diagnostics_PlayerConnection_SendFile(); + + //End Registrations for type : UnityEngine.Diagnostics.PlayerConnection + + //Start Registrations for type : UnityEngine.Display + + //System.Boolean UnityEngine.Display::GetActiveImp(System.IntPtr) + void Register_UnityEngine_Display_GetActiveImp(); + Register_UnityEngine_Display_GetActiveImp(); + + //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) + void Register_UnityEngine_Display_RelativeMouseAtImpl(); + Register_UnityEngine_Display_RelativeMouseAtImpl(); + + //System.Void UnityEngine.Display::ActivateDisplayImpl(System.IntPtr,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Display_ActivateDisplayImpl(); + Register_UnityEngine_Display_ActivateDisplayImpl(); + + //System.Void UnityEngine.Display::GetRenderingBuffersImpl(System.IntPtr,UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&) + void Register_UnityEngine_Display_GetRenderingBuffersImpl(); + Register_UnityEngine_Display_GetRenderingBuffersImpl(); + + //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&) + void Register_UnityEngine_Display_GetRenderingExtImpl(); + Register_UnityEngine_Display_GetRenderingExtImpl(); + + //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) + void Register_UnityEngine_Display_GetSystemExtImpl(); + Register_UnityEngine_Display_GetSystemExtImpl(); + + //System.Void UnityEngine.Display::SetParamsImpl(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Display_SetParamsImpl(); + Register_UnityEngine_Display_SetParamsImpl(); + + //System.Void UnityEngine.Display::SetRenderingResolutionImpl(System.IntPtr,System.Int32,System.Int32) + void Register_UnityEngine_Display_SetRenderingResolutionImpl(); + Register_UnityEngine_Display_SetRenderingResolutionImpl(); + + //End Registrations for type : UnityEngine.Display + + //Start Registrations for type : UnityEngine.DistanceJoint2D + + //System.Boolean UnityEngine.DistanceJoint2D::get_autoConfigureDistance() + void Register_UnityEngine_DistanceJoint2D_get_autoConfigureDistance(); + Register_UnityEngine_DistanceJoint2D_get_autoConfigureDistance(); + + //System.Boolean UnityEngine.DistanceJoint2D::get_maxDistanceOnly() + void Register_UnityEngine_DistanceJoint2D_get_maxDistanceOnly(); + Register_UnityEngine_DistanceJoint2D_get_maxDistanceOnly(); + + //System.Single UnityEngine.DistanceJoint2D::get_distance() + void Register_UnityEngine_DistanceJoint2D_get_distance(); + Register_UnityEngine_DistanceJoint2D_get_distance(); + + //System.Void UnityEngine.DistanceJoint2D::set_autoConfigureDistance(System.Boolean) + void Register_UnityEngine_DistanceJoint2D_set_autoConfigureDistance(); + Register_UnityEngine_DistanceJoint2D_set_autoConfigureDistance(); + + //System.Void UnityEngine.DistanceJoint2D::set_distance(System.Single) + void Register_UnityEngine_DistanceJoint2D_set_distance(); + Register_UnityEngine_DistanceJoint2D_set_distance(); + + //System.Void UnityEngine.DistanceJoint2D::set_maxDistanceOnly(System.Boolean) + void Register_UnityEngine_DistanceJoint2D_set_maxDistanceOnly(); + Register_UnityEngine_DistanceJoint2D_set_maxDistanceOnly(); + + //End Registrations for type : UnityEngine.DistanceJoint2D + + //Start Registrations for type : UnityEngine.DrivenRectTransformTracker + + //System.Boolean UnityEngine.DrivenRectTransformTracker::CanRecordModifications() + void Register_UnityEngine_DrivenRectTransformTracker_CanRecordModifications(); + Register_UnityEngine_DrivenRectTransformTracker_CanRecordModifications(); + + //End Registrations for type : UnityEngine.DrivenRectTransformTracker + + //Start Registrations for type : UnityEngine.DynamicGI + + //System.Boolean UnityEngine.DynamicGI::get_synchronousMode() + void Register_UnityEngine_DynamicGI_get_synchronousMode(); + Register_UnityEngine_DynamicGI_get_synchronousMode(); + + //System.Single UnityEngine.DynamicGI::get_indirectScale() + void Register_UnityEngine_DynamicGI_get_indirectScale(); + Register_UnityEngine_DynamicGI_get_indirectScale(); + + //System.Single UnityEngine.DynamicGI::get_updateThreshold() + void Register_UnityEngine_DynamicGI_get_updateThreshold(); + Register_UnityEngine_DynamicGI_get_updateThreshold(); + + //System.Void UnityEngine.DynamicGI::INTERNAL_CALL_SetEmissive(UnityEngine.Renderer,UnityEngine.Color&) + void Register_UnityEngine_DynamicGI_INTERNAL_CALL_SetEmissive(); + Register_UnityEngine_DynamicGI_INTERNAL_CALL_SetEmissive(); + + //System.Void UnityEngine.DynamicGI::UpdateEnvironment() + void Register_UnityEngine_DynamicGI_UpdateEnvironment(); + Register_UnityEngine_DynamicGI_UpdateEnvironment(); + + //System.Void UnityEngine.DynamicGI::set_indirectScale(System.Single) + void Register_UnityEngine_DynamicGI_set_indirectScale(); + Register_UnityEngine_DynamicGI_set_indirectScale(); + + //System.Void UnityEngine.DynamicGI::set_synchronousMode(System.Boolean) + void Register_UnityEngine_DynamicGI_set_synchronousMode(); + Register_UnityEngine_DynamicGI_set_synchronousMode(); + + //System.Void UnityEngine.DynamicGI::set_updateThreshold(System.Single) + void Register_UnityEngine_DynamicGI_set_updateThreshold(); + Register_UnityEngine_DynamicGI_set_updateThreshold(); + + //End Registrations for type : UnityEngine.DynamicGI + + //Start Registrations for type : UnityEngine.EdgeCollider2D + + //System.Int32 UnityEngine.EdgeCollider2D::get_edgeCount() + void Register_UnityEngine_EdgeCollider2D_get_edgeCount(); + Register_UnityEngine_EdgeCollider2D_get_edgeCount(); + + //System.Int32 UnityEngine.EdgeCollider2D::get_pointCount() + void Register_UnityEngine_EdgeCollider2D_get_pointCount(); + Register_UnityEngine_EdgeCollider2D_get_pointCount(); + + //System.Single UnityEngine.EdgeCollider2D::get_edgeRadius() + void Register_UnityEngine_EdgeCollider2D_get_edgeRadius(); + Register_UnityEngine_EdgeCollider2D_get_edgeRadius(); + + //System.Void UnityEngine.EdgeCollider2D::Reset() + void Register_UnityEngine_EdgeCollider2D_Reset(); + Register_UnityEngine_EdgeCollider2D_Reset(); + + //System.Void UnityEngine.EdgeCollider2D::set_edgeRadius(System.Single) + void Register_UnityEngine_EdgeCollider2D_set_edgeRadius(); + Register_UnityEngine_EdgeCollider2D_set_edgeRadius(); + + //System.Void UnityEngine.EdgeCollider2D::set_points(UnityEngine.Vector2[]) + void Register_UnityEngine_EdgeCollider2D_set_points(); + Register_UnityEngine_EdgeCollider2D_set_points(); + + //UnityEngine.Vector2[] UnityEngine.EdgeCollider2D::get_points() + void Register_UnityEngine_EdgeCollider2D_get_points(); + Register_UnityEngine_EdgeCollider2D_get_points(); + + //End Registrations for type : UnityEngine.EdgeCollider2D + + //Start Registrations for type : UnityEngine.Effector2D + + //System.Boolean UnityEngine.Effector2D::get_designedForNonTrigger() + void Register_UnityEngine_Effector2D_get_designedForNonTrigger(); + Register_UnityEngine_Effector2D_get_designedForNonTrigger(); + + //System.Boolean UnityEngine.Effector2D::get_designedForTrigger() + void Register_UnityEngine_Effector2D_get_designedForTrigger(); + Register_UnityEngine_Effector2D_get_designedForTrigger(); + + //System.Boolean UnityEngine.Effector2D::get_requiresCollider() + void Register_UnityEngine_Effector2D_get_requiresCollider(); + Register_UnityEngine_Effector2D_get_requiresCollider(); + + //System.Boolean UnityEngine.Effector2D::get_useColliderMask() + void Register_UnityEngine_Effector2D_get_useColliderMask(); + Register_UnityEngine_Effector2D_get_useColliderMask(); + + //System.Int32 UnityEngine.Effector2D::get_colliderMask() + void Register_UnityEngine_Effector2D_get_colliderMask(); + Register_UnityEngine_Effector2D_get_colliderMask(); + + //System.Void UnityEngine.Effector2D::set_colliderMask(System.Int32) + void Register_UnityEngine_Effector2D_set_colliderMask(); + Register_UnityEngine_Effector2D_set_colliderMask(); + + //System.Void UnityEngine.Effector2D::set_useColliderMask(System.Boolean) + void Register_UnityEngine_Effector2D_set_useColliderMask(); + Register_UnityEngine_Effector2D_set_useColliderMask(); + + //End Registrations for type : UnityEngine.Effector2D + + //Start Registrations for type : UnityEngine.Event + + //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event) + void Register_UnityEngine_Event_PopEvent(); + Register_UnityEngine_Event_PopEvent(); + + //System.Char UnityEngine.Event::get_character() + void Register_UnityEngine_Event_get_character(); + Register_UnityEngine_Event_get_character(); + + //System.Int32 UnityEngine.Event::GetEventCount() + void Register_UnityEngine_Event_GetEventCount(); + Register_UnityEngine_Event_GetEventCount(); + + //System.Int32 UnityEngine.Event::get_button() + void Register_UnityEngine_Event_get_button(); + Register_UnityEngine_Event_get_button(); + + //System.Int32 UnityEngine.Event::get_clickCount() + void Register_UnityEngine_Event_get_clickCount(); + Register_UnityEngine_Event_get_clickCount(); + + //System.Int32 UnityEngine.Event::get_displayIndex() + void Register_UnityEngine_Event_get_displayIndex(); + Register_UnityEngine_Event_get_displayIndex(); + + //System.Single UnityEngine.Event::get_pressure() + void Register_UnityEngine_Event_get_pressure(); + Register_UnityEngine_Event_get_pressure(); + + //System.String UnityEngine.Event::get_commandName() + void Register_UnityEngine_Event_get_commandName(); + Register_UnityEngine_Event_get_commandName(); + + //System.Void UnityEngine.Event::Cleanup() + void Register_UnityEngine_Event_Cleanup(); + Register_UnityEngine_Event_Cleanup(); + + //System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr) + void Register_UnityEngine_Event_CopyFromPtr(); + Register_UnityEngine_Event_CopyFromPtr(); + + //System.Void UnityEngine.Event::INTERNAL_CALL_Internal_SetMouseDelta(UnityEngine.Event,UnityEngine.Vector2&) + void Register_UnityEngine_Event_INTERNAL_CALL_Internal_SetMouseDelta(); + Register_UnityEngine_Event_INTERNAL_CALL_Internal_SetMouseDelta(); + + //System.Void UnityEngine.Event::INTERNAL_CALL_Internal_SetMousePosition(UnityEngine.Event,UnityEngine.Vector2&) + void Register_UnityEngine_Event_INTERNAL_CALL_Internal_SetMousePosition(); + Register_UnityEngine_Event_INTERNAL_CALL_Internal_SetMousePosition(); + + //System.Void UnityEngine.Event::Init(System.Int32) + void Register_UnityEngine_Event_Init(); + Register_UnityEngine_Event_Init(); + + //System.Void UnityEngine.Event::InitCopy(UnityEngine.Event) + void Register_UnityEngine_Event_InitCopy(); + Register_UnityEngine_Event_InitCopy(); + + //System.Void UnityEngine.Event::InitPtr(System.IntPtr) + void Register_UnityEngine_Event_InitPtr(); + Register_UnityEngine_Event_InitPtr(); + + //System.Void UnityEngine.Event::Internal_GetMouseDelta(UnityEngine.Vector2&) + void Register_UnityEngine_Event_Internal_GetMouseDelta(); + Register_UnityEngine_Event_Internal_GetMouseDelta(); + + //System.Void UnityEngine.Event::Internal_GetMousePosition(UnityEngine.Vector2&) + void Register_UnityEngine_Event_Internal_GetMousePosition(); + Register_UnityEngine_Event_Internal_GetMousePosition(); + + //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) + void Register_UnityEngine_Event_Internal_SetNativeEvent(); + Register_UnityEngine_Event_Internal_SetNativeEvent(); + + //System.Void UnityEngine.Event::Internal_Use() + void Register_UnityEngine_Event_Internal_Use(); + Register_UnityEngine_Event_Internal_Use(); + + //System.Void UnityEngine.Event::set_button(System.Int32) + void Register_UnityEngine_Event_set_button(); + Register_UnityEngine_Event_set_button(); + + //System.Void UnityEngine.Event::set_character(System.Char) + void Register_UnityEngine_Event_set_character(); + Register_UnityEngine_Event_set_character(); + + //System.Void UnityEngine.Event::set_clickCount(System.Int32) + void Register_UnityEngine_Event_set_clickCount(); + Register_UnityEngine_Event_set_clickCount(); + + //System.Void UnityEngine.Event::set_commandName(System.String) + void Register_UnityEngine_Event_set_commandName(); + Register_UnityEngine_Event_set_commandName(); + + //System.Void UnityEngine.Event::set_displayIndex(System.Int32) + void Register_UnityEngine_Event_set_displayIndex(); + Register_UnityEngine_Event_set_displayIndex(); + + //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode) + void Register_UnityEngine_Event_set_keyCode(); + Register_UnityEngine_Event_set_keyCode(); + + //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers) + void Register_UnityEngine_Event_set_modifiers(); + Register_UnityEngine_Event_set_modifiers(); + + //System.Void UnityEngine.Event::set_pressure(System.Single) + void Register_UnityEngine_Event_set_pressure(); + Register_UnityEngine_Event_set_pressure(); + + //System.Void UnityEngine.Event::set_type(UnityEngine.EventType) + void Register_UnityEngine_Event_set_type(); + Register_UnityEngine_Event_set_type(); + + //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers() + void Register_UnityEngine_Event_get_modifiers(); + Register_UnityEngine_Event_get_modifiers(); + + //UnityEngine.EventType UnityEngine.Event::GetTypeForControl(System.Int32) + void Register_UnityEngine_Event_GetTypeForControl(); + Register_UnityEngine_Event_GetTypeForControl(); + + //UnityEngine.EventType UnityEngine.Event::get_rawType() + void Register_UnityEngine_Event_get_rawType(); + Register_UnityEngine_Event_get_rawType(); + + //UnityEngine.EventType UnityEngine.Event::get_type() + void Register_UnityEngine_Event_get_type(); + Register_UnityEngine_Event_get_type(); + + //UnityEngine.KeyCode UnityEngine.Event::get_keyCode() + void Register_UnityEngine_Event_get_keyCode(); + Register_UnityEngine_Event_get_keyCode(); + + //End Registrations for type : UnityEngine.Event + + //Start Registrations for type : UnityEngine.Experimental.Director.AnimationClipPlayable + + //System.Boolean UnityEngine.Experimental.Director.AnimationClipPlayable::INTERNAL_CALL_GetApplyFootIK(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_GetApplyFootIK(); + Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_GetApplyFootIK(); + + //System.Boolean UnityEngine.Experimental.Director.AnimationClipPlayable::INTERNAL_CALL_GetRemoveStartOffset(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_GetRemoveStartOffset(); + Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_GetRemoveStartOffset(); + + //System.Single UnityEngine.Experimental.Director.AnimationClipPlayable::INTERNAL_CALL_GetSpeed(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_GetSpeed(); + Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_GetSpeed(); + + //System.Void UnityEngine.Experimental.Director.AnimationClipPlayable::INTERNAL_CALL_SetApplyFootIK(UnityEngine.Experimental.Director.PlayableHandle&,System.Boolean) + void Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_SetApplyFootIK(); + Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_SetApplyFootIK(); + + //System.Void UnityEngine.Experimental.Director.AnimationClipPlayable::INTERNAL_CALL_SetRemoveStartOffset(UnityEngine.Experimental.Director.PlayableHandle&,System.Boolean) + void Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_SetRemoveStartOffset(); + Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_SetRemoveStartOffset(); + + //System.Void UnityEngine.Experimental.Director.AnimationClipPlayable::INTERNAL_CALL_SetSpeed(UnityEngine.Experimental.Director.PlayableHandle&,System.Single) + void Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_SetSpeed(); + Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_SetSpeed(); + + //UnityEngine.AnimationClip UnityEngine.Experimental.Director.AnimationClipPlayable::INTERNAL_CALL_GetAnimationClip(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_GetAnimationClip(); + Register_UnityEngine_Experimental_Director_AnimationClipPlayable_INTERNAL_CALL_GetAnimationClip(); + + //End Registrations for type : UnityEngine.Experimental.Director.AnimationClipPlayable + + //Start Registrations for type : UnityEngine.Experimental.Director.AnimationOffsetPlayable + + //System.Void UnityEngine.Experimental.Director.AnimationOffsetPlayable::INTERNAL_CALL_GetPosition(UnityEngine.Experimental.Director.PlayableHandle&,UnityEngine.Vector3&) + void Register_UnityEngine_Experimental_Director_AnimationOffsetPlayable_INTERNAL_CALL_GetPosition(); + Register_UnityEngine_Experimental_Director_AnimationOffsetPlayable_INTERNAL_CALL_GetPosition(); + + //System.Void UnityEngine.Experimental.Director.AnimationOffsetPlayable::INTERNAL_CALL_GetRotation(UnityEngine.Experimental.Director.PlayableHandle&,UnityEngine.Quaternion&) + void Register_UnityEngine_Experimental_Director_AnimationOffsetPlayable_INTERNAL_CALL_GetRotation(); + Register_UnityEngine_Experimental_Director_AnimationOffsetPlayable_INTERNAL_CALL_GetRotation(); + + //System.Void UnityEngine.Experimental.Director.AnimationOffsetPlayable::INTERNAL_CALL_SetPosition(UnityEngine.Experimental.Director.PlayableHandle&,UnityEngine.Vector3&) + void Register_UnityEngine_Experimental_Director_AnimationOffsetPlayable_INTERNAL_CALL_SetPosition(); + Register_UnityEngine_Experimental_Director_AnimationOffsetPlayable_INTERNAL_CALL_SetPosition(); + + //System.Void UnityEngine.Experimental.Director.AnimationOffsetPlayable::INTERNAL_CALL_SetRotation(UnityEngine.Experimental.Director.PlayableHandle&,UnityEngine.Quaternion&) + void Register_UnityEngine_Experimental_Director_AnimationOffsetPlayable_INTERNAL_CALL_SetRotation(); + Register_UnityEngine_Experimental_Director_AnimationOffsetPlayable_INTERNAL_CALL_SetRotation(); + + //End Registrations for type : UnityEngine.Experimental.Director.AnimationOffsetPlayable + + //Start Registrations for type : UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions + + //System.Boolean UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions::INTERNAL_CALL_InternalCreateAnimationClipPlayable(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_INTERNAL_CALL_InternalCreateAnimationClipPlayable(); + Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_INTERNAL_CALL_InternalCreateAnimationClipPlayable(); + + //System.Boolean UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions::INTERNAL_CALL_InternalCreateAnimationLayerMixerPlayable(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_INTERNAL_CALL_InternalCreateAnimationLayerMixerPlayable(); + Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_INTERNAL_CALL_InternalCreateAnimationLayerMixerPlayable(); + + //System.Boolean UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions::INTERNAL_CALL_InternalCreateAnimationMixerPlayable(UnityEngine.Experimental.Director.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_INTERNAL_CALL_InternalCreateAnimationMixerPlayable(); + Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_INTERNAL_CALL_InternalCreateAnimationMixerPlayable(); + + //System.Boolean UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions::INTERNAL_CALL_InternalCreateAnimationMotionXToDeltaPlayable(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_INTERNAL_CALL_InternalCreateAnimationMotionXToDeltaPlayable(); + Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_INTERNAL_CALL_InternalCreateAnimationMotionXToDeltaPlayable(); + + //System.Boolean UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions::INTERNAL_CALL_InternalCreateAnimationOffsetPlayable(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_INTERNAL_CALL_InternalCreateAnimationOffsetPlayable(); + Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_INTERNAL_CALL_InternalCreateAnimationOffsetPlayable(); + + //System.Boolean UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions::INTERNAL_CALL_InternalCreateAnimatorControllerPlayable(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.RuntimeAnimatorController,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_INTERNAL_CALL_InternalCreateAnimatorControllerPlayable(); + Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_INTERNAL_CALL_InternalCreateAnimatorControllerPlayable(); + + //System.Boolean UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Experimental.Director.PlayableGraph&,System.String,UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput(); + Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput(); + + //System.Boolean UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions::InternalGetAnimationOutput(UnityEngine.Experimental.Director.PlayableGraph&,System.Int32,UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_InternalGetAnimationOutput(); + Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_InternalGetAnimationOutput(); + + //System.Int32 UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions::InternalAnimationOutputCount(UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_InternalAnimationOutputCount(); + Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_InternalAnimationOutputCount(); + + //System.Void UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions::InternalDestroyOutput(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_InternalDestroyOutput(); + Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_InternalDestroyOutput(); + + //System.Void UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions::InternalSyncUpdateAndTimeMode(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Animator) + void Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_InternalSyncUpdateAndTimeMode(); + Register_UnityEngine_Experimental_Director_AnimationPlayableGraphExtensions_InternalSyncUpdateAndTimeMode(); + + //End Registrations for type : UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions + + //Start Registrations for type : UnityEngine.Experimental.Director.AnimationPlayableOutput + + //System.Void UnityEngine.Experimental.Director.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Experimental.Director.PlayableOutput&,UnityEngine.Animator) + void Register_UnityEngine_Experimental_Director_AnimationPlayableOutput_InternalSetTarget(); + Register_UnityEngine_Experimental_Director_AnimationPlayableOutput_InternalSetTarget(); + + //UnityEngine.Animator UnityEngine.Experimental.Director.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_AnimationPlayableOutput_InternalGetTarget(); + Register_UnityEngine_Experimental_Director_AnimationPlayableOutput_InternalGetTarget(); + + //End Registrations for type : UnityEngine.Experimental.Director.AnimationPlayableOutput + + //Start Registrations for type : UnityEngine.Experimental.Director.AnimatorControllerPlayable + + //System.Boolean UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetBoolID(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetBoolID(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetBoolID(); + + //System.Boolean UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetBoolString(UnityEngine.Experimental.Director.PlayableHandle&,System.String) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetBoolString(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetBoolString(); + + //System.Boolean UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_HasStateInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_HasStateInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_HasStateInternal(); + + //System.Boolean UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_IsInTransitionInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_IsInTransitionInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_IsInTransitionInternal(); + + //System.Boolean UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_IsParameterControlledByCurveID(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_IsParameterControlledByCurveID(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_IsParameterControlledByCurveID(); + + //System.Boolean UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_IsParameterControlledByCurveString(UnityEngine.Experimental.Director.PlayableHandle&,System.String) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_IsParameterControlledByCurveString(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_IsParameterControlledByCurveString(); + + //System.Int32 UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetAnimatorClipInfoCountInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,System.Boolean) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetAnimatorClipInfoCountInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetAnimatorClipInfoCountInternal(); + + //System.Int32 UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetIntegerID(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetIntegerID(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetIntegerID(); + + //System.Int32 UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetIntegerString(UnityEngine.Experimental.Director.PlayableHandle&,System.String) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetIntegerString(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetIntegerString(); + + //System.Int32 UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetLayerCountInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetLayerCountInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetLayerCountInternal(); + + //System.Int32 UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetLayerIndexInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.String) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetLayerIndexInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetLayerIndexInternal(); + + //System.Int32 UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetParameterCountInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetParameterCountInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetParameterCountInternal(); + + //System.Int32 UnityEngine.Experimental.Director.AnimatorControllerPlayable::StringToHash(System.String) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_StringToHash(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_StringToHash(); + + //System.Single UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetFloatID(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetFloatID(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetFloatID(); + + //System.Single UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetFloatString(UnityEngine.Experimental.Director.PlayableHandle&,System.String) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetFloatString(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetFloatString(); + + //System.Single UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetLayerWeightInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetLayerWeightInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetLayerWeightInternal(); + + //System.String UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetLayerNameInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetLayerNameInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetLayerNameInternal(); + + //System.String UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_ResolveHashInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_ResolveHashInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_ResolveHashInternal(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_CrossFadeInFixedTimeInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,System.Single,System.Int32,System.Single) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_CrossFadeInFixedTimeInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_CrossFadeInFixedTimeInternal(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_CrossFadeInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,System.Single,System.Int32,System.Single) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_CrossFadeInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_CrossFadeInternal(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetAnimatorClipInfoInternal(UnityEngine.Experimental.Director.AnimatorControllerPlayable,UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,System.Boolean,System.Object) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetAnimatorClipInfoInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetAnimatorClipInfoInternal(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_PlayInFixedTimeInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,System.Int32,System.Single) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_PlayInFixedTimeInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_PlayInFixedTimeInternal(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_PlayInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,System.Int32,System.Single) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_PlayInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_PlayInternal(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_ResetTriggerID(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_ResetTriggerID(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_ResetTriggerID(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_ResetTriggerString(UnityEngine.Experimental.Director.PlayableHandle&,System.String) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_ResetTriggerString(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_ResetTriggerString(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_SetBoolID(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,System.Boolean) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetBoolID(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetBoolID(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_SetBoolString(UnityEngine.Experimental.Director.PlayableHandle&,System.String,System.Boolean) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetBoolString(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetBoolString(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_SetFloatID(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,System.Single) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetFloatID(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetFloatID(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_SetFloatString(UnityEngine.Experimental.Director.PlayableHandle&,System.String,System.Single) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetFloatString(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetFloatString(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_SetIntegerID(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetIntegerID(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetIntegerID(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_SetIntegerString(UnityEngine.Experimental.Director.PlayableHandle&,System.String,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetIntegerString(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetIntegerString(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_SetLayerWeightInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,System.Single) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetLayerWeightInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetLayerWeightInternal(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_SetTriggerID(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetTriggerID(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetTriggerID(); + + //System.Void UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_SetTriggerString(UnityEngine.Experimental.Director.PlayableHandle&,System.String) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetTriggerString(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_SetTriggerString(); + + //UnityEngine.AnimatorClipInfo[] UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetCurrentAnimatorClipInfoInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetCurrentAnimatorClipInfoInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetCurrentAnimatorClipInfoInternal(); + + //UnityEngine.AnimatorClipInfo[] UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetNextAnimatorClipInfoInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetNextAnimatorClipInfoInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetNextAnimatorClipInfoInternal(); + + //UnityEngine.AnimatorControllerParameter[] UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetParametersArrayInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetParametersArrayInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetParametersArrayInternal(); + + //UnityEngine.AnimatorStateInfo UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetCurrentAnimatorStateInfoInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetCurrentAnimatorStateInfoInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetCurrentAnimatorStateInfoInternal(); + + //UnityEngine.AnimatorStateInfo UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetNextAnimatorStateInfoInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetNextAnimatorStateInfoInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetNextAnimatorStateInfoInternal(); + + //UnityEngine.AnimatorTransitionInfo UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetAnimatorTransitionInfoInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetAnimatorTransitionInfoInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetAnimatorTransitionInfoInternal(); + + //UnityEngine.RuntimeAnimatorController UnityEngine.Experimental.Director.AnimatorControllerPlayable::INTERNAL_CALL_GetAnimatorControllerInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetAnimatorControllerInternal(); + Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_INTERNAL_CALL_GetAnimatorControllerInternal(); + + //End Registrations for type : UnityEngine.Experimental.Director.AnimatorControllerPlayable + + //Start Registrations for type : UnityEngine.Experimental.Director.AudioPlayableGraphExtensions + + //System.Boolean UnityEngine.Experimental.Director.AudioPlayableGraphExtensions::InternalGetAudioOutput(UnityEngine.Experimental.Director.PlayableGraph&,System.Int32,UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_AudioPlayableGraphExtensions_InternalGetAudioOutput(); + Register_UnityEngine_Experimental_Director_AudioPlayableGraphExtensions_InternalGetAudioOutput(); + + //System.Int32 UnityEngine.Experimental.Director.AudioPlayableGraphExtensions::internalAudioOutputCount(UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Experimental_Director_AudioPlayableGraphExtensions_internalAudioOutputCount(); + Register_UnityEngine_Experimental_Director_AudioPlayableGraphExtensions_internalAudioOutputCount(); + + //End Registrations for type : UnityEngine.Experimental.Director.AudioPlayableGraphExtensions + + //Start Registrations for type : UnityEngine.Experimental.Director.PlayableGraph + + //System.Boolean UnityEngine.Experimental.Director.PlayableGraph::INTERNAL_CALL_ConnectInternal(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_ConnectInternal(); + Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_ConnectInternal(); + + //System.Boolean UnityEngine.Experimental.Director.PlayableGraph::INTERNAL_CALL_InternalCreatePlayable(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_InternalCreatePlayable(); + Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_InternalCreatePlayable(); + + //System.Boolean UnityEngine.Experimental.Director.PlayableGraph::InternalCreateScriptOutput(UnityEngine.Experimental.Director.PlayableGraph&,System.String,UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_InternalCreateScriptOutput(); + Register_UnityEngine_Experimental_Director_PlayableGraph_InternalCreateScriptOutput(); + + //System.Boolean UnityEngine.Experimental.Director.PlayableGraph::InternalGetScriptOutput(UnityEngine.Experimental.Director.PlayableGraph&,System.Int32,UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_InternalGetScriptOutput(); + Register_UnityEngine_Experimental_Director_PlayableGraph_InternalGetScriptOutput(); + + //System.Boolean UnityEngine.Experimental.Director.PlayableGraph::InternalIsDone(UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_InternalIsDone(); + Register_UnityEngine_Experimental_Director_PlayableGraph_InternalIsDone(); + + //System.Boolean UnityEngine.Experimental.Director.PlayableGraph::IsValidInternal(UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_IsValidInternal(); + Register_UnityEngine_Experimental_Director_PlayableGraph_IsValidInternal(); + + //System.Int32 UnityEngine.Experimental.Director.PlayableGraph::InternalPlayableCount(UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_InternalPlayableCount(); + Register_UnityEngine_Experimental_Director_PlayableGraph_InternalPlayableCount(); + + //System.Int32 UnityEngine.Experimental.Director.PlayableGraph::InternalRootPlayableCount(UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_InternalRootPlayableCount(); + Register_UnityEngine_Experimental_Director_PlayableGraph_InternalRootPlayableCount(); + + //System.Int32 UnityEngine.Experimental.Director.PlayableGraph::internalScriptOutputCount(UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_internalScriptOutputCount(); + Register_UnityEngine_Experimental_Director_PlayableGraph_internalScriptOutputCount(); + + //System.Object UnityEngine.Experimental.Director.PlayableGraph::INTERNAL_CALL_InternalCreateScriptPlayable(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableHandle&,System.Type) + void Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_InternalCreateScriptPlayable(); + Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_InternalCreateScriptPlayable(); + + //System.Void UnityEngine.Experimental.Director.PlayableGraph::DestroyInternal(UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_DestroyInternal(); + Register_UnityEngine_Experimental_Director_PlayableGraph_DestroyInternal(); + + //System.Void UnityEngine.Experimental.Director.PlayableGraph::INTERNAL_CALL_DisconnectInternal(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_DisconnectInternal(); + Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_DisconnectInternal(); + + //System.Void UnityEngine.Experimental.Director.PlayableGraph::INTERNAL_CALL_InternalDestroyPlayable(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_InternalDestroyPlayable(); + Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_InternalDestroyPlayable(); + + //System.Void UnityEngine.Experimental.Director.PlayableGraph::INTERNAL_CALL_InternalDestroySubgraph(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_InternalDestroySubgraph(); + Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_InternalDestroySubgraph(); + + //System.Void UnityEngine.Experimental.Director.PlayableGraph::INTERNAL_CALL_InternalGetRootPlayable(System.Int32,UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_InternalGetRootPlayable(); + Register_UnityEngine_Experimental_Director_PlayableGraph_INTERNAL_CALL_InternalGetRootPlayable(); + + //System.Void UnityEngine.Experimental.Director.PlayableGraph::InternalCreate(UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_InternalCreate(); + Register_UnityEngine_Experimental_Director_PlayableGraph_InternalCreate(); + + //System.Void UnityEngine.Experimental.Director.PlayableGraph::InternalDestroyOutput(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_InternalDestroyOutput(); + Register_UnityEngine_Experimental_Director_PlayableGraph_InternalDestroyOutput(); + + //System.Void UnityEngine.Experimental.Director.PlayableGraph::InternalEvaluate(UnityEngine.Experimental.Director.PlayableGraph&,System.Single) + void Register_UnityEngine_Experimental_Director_PlayableGraph_InternalEvaluate(); + Register_UnityEngine_Experimental_Director_PlayableGraph_InternalEvaluate(); + + //System.Void UnityEngine.Experimental.Director.PlayableGraph::InternalPlay(UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_InternalPlay(); + Register_UnityEngine_Experimental_Director_PlayableGraph_InternalPlay(); + + //System.Void UnityEngine.Experimental.Director.PlayableGraph::InternalStop(UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Experimental_Director_PlayableGraph_InternalStop(); + Register_UnityEngine_Experimental_Director_PlayableGraph_InternalStop(); + + //End Registrations for type : UnityEngine.Experimental.Director.PlayableGraph + + //Start Registrations for type : UnityEngine.Experimental.Director.PlayableHandle + + //System.Boolean UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_CanChangeInputsInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_CanChangeInputsInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_CanChangeInputsInternal(); + + //System.Boolean UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_CanDestroyInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_CanDestroyInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_CanDestroyInternal(); + + //System.Boolean UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_CanSetWeightsInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_CanSetWeightsInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_CanSetWeightsInternal(); + + //System.Boolean UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_InternalGetDone(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_InternalGetDone(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_InternalGetDone(); + + //System.Boolean UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_IsValidInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_IsValidInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_IsValidInternal(); + + //System.Double UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetDurationInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetDurationInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetDurationInternal(); + + //System.Double UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetSpeedInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetSpeedInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetSpeedInternal(); + + //System.Double UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetTimeInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetTimeInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetTimeInternal(); + + //System.Int32 UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetInputCountInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetInputCountInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetInputCountInternal(); + + //System.Int32 UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetOutputCountInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetOutputCountInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetOutputCountInternal(); + + //System.Object UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetScriptInstance(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetScriptInstance(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetScriptInstance(); + + //System.Single UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetInputWeightFromIndexInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetInputWeightFromIndexInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetInputWeightFromIndexInternal(); + + //System.Type UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetPlayableTypeOf(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetPlayableTypeOf(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetPlayableTypeOf(); + + //System.Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetGraphInternal(UnityEngine.Experimental.Director.PlayableHandle&,UnityEngine.Experimental.Director.PlayableGraph&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetGraphInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetGraphInternal(); + + //System.Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetInputInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetInputInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetInputInternal(); + + //System.Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetOutputInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetOutputInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetOutputInternal(); + + //System.Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_InternalSetDone(UnityEngine.Experimental.Director.PlayableHandle&,System.Boolean) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_InternalSetDone(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_InternalSetDone(); + + //System.Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetDurationInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Double) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetDurationInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetDurationInternal(); + + //System.Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetInputCountInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetInputCountInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetInputCountInternal(); + + //System.Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetInputWeightFromIndexInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32,System.Single) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetInputWeightFromIndexInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetInputWeightFromIndexInternal(); + + //System.Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetOutputCountInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Int32) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetOutputCountInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetOutputCountInternal(); + + //System.Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetPlayStateInternal(UnityEngine.Experimental.Director.PlayableHandle&,UnityEngine.Experimental.Director.PlayState) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetPlayStateInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetPlayStateInternal(); + + //System.Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetScriptInstance(UnityEngine.Experimental.Director.PlayableHandle&,System.Object) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetScriptInstance(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetScriptInstance(); + + //System.Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetSpeedInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Double) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetSpeedInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetSpeedInternal(); + + //System.Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetTimeInternal(UnityEngine.Experimental.Director.PlayableHandle&,System.Double) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetTimeInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_SetTimeInternal(); + + //UnityEngine.Experimental.Director.PlayState UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetPlayStateInternal(UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetPlayStateInternal(); + Register_UnityEngine_Experimental_Director_PlayableHandle_INTERNAL_CALL_GetPlayStateInternal(); + + //End Registrations for type : UnityEngine.Experimental.Director.PlayableHandle + + //Start Registrations for type : UnityEngine.Experimental.Director.PlayableOutput + + //System.Boolean UnityEngine.Experimental.Director.PlayableOutput::IsValidInternal(UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_PlayableOutput_IsValidInternal(); + Register_UnityEngine_Experimental_Director_PlayableOutput_IsValidInternal(); + + //System.Int32 UnityEngine.Experimental.Director.PlayableOutput::InternalGetSourceInputPort(UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_PlayableOutput_InternalGetSourceInputPort(); + Register_UnityEngine_Experimental_Director_PlayableOutput_InternalGetSourceInputPort(); + + //System.Single UnityEngine.Experimental.Director.PlayableOutput::InternalGetWeight(UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_PlayableOutput_InternalGetWeight(); + Register_UnityEngine_Experimental_Director_PlayableOutput_InternalGetWeight(); + + //System.Void UnityEngine.Experimental.Director.PlayableOutput::INTERNAL_CALL_InternalGetSourcePlayable(UnityEngine.Experimental.Director.PlayableOutput&,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableOutput_INTERNAL_CALL_InternalGetSourcePlayable(); + Register_UnityEngine_Experimental_Director_PlayableOutput_INTERNAL_CALL_InternalGetSourcePlayable(); + + //System.Void UnityEngine.Experimental.Director.PlayableOutput::INTERNAL_CALL_InternalSetSourcePlayable(UnityEngine.Experimental.Director.PlayableOutput&,UnityEngine.Experimental.Director.PlayableHandle&) + void Register_UnityEngine_Experimental_Director_PlayableOutput_INTERNAL_CALL_InternalSetSourcePlayable(); + Register_UnityEngine_Experimental_Director_PlayableOutput_INTERNAL_CALL_InternalSetSourcePlayable(); + + //System.Void UnityEngine.Experimental.Director.PlayableOutput::InternalSetSourceInputPort(UnityEngine.Experimental.Director.PlayableOutput&,System.Int32) + void Register_UnityEngine_Experimental_Director_PlayableOutput_InternalSetSourceInputPort(); + Register_UnityEngine_Experimental_Director_PlayableOutput_InternalSetSourceInputPort(); + + //System.Void UnityEngine.Experimental.Director.PlayableOutput::InternalSetWeight(UnityEngine.Experimental.Director.PlayableOutput&,System.Single) + void Register_UnityEngine_Experimental_Director_PlayableOutput_InternalSetWeight(); + Register_UnityEngine_Experimental_Director_PlayableOutput_InternalSetWeight(); + + //System.Void UnityEngine.Experimental.Director.PlayableOutput::SetInternalReferenceObject(UnityEngine.Experimental.Director.PlayableOutput&,UnityEngine.Object) + void Register_UnityEngine_Experimental_Director_PlayableOutput_SetInternalReferenceObject(); + Register_UnityEngine_Experimental_Director_PlayableOutput_SetInternalReferenceObject(); + + //System.Void UnityEngine.Experimental.Director.PlayableOutput::SetInternalUserData(UnityEngine.Experimental.Director.PlayableOutput&,UnityEngine.Object) + void Register_UnityEngine_Experimental_Director_PlayableOutput_SetInternalUserData(); + Register_UnityEngine_Experimental_Director_PlayableOutput_SetInternalUserData(); + + //UnityEngine.Object UnityEngine.Experimental.Director.PlayableOutput::GetInternalReferenceObject(UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_PlayableOutput_GetInternalReferenceObject(); + Register_UnityEngine_Experimental_Director_PlayableOutput_GetInternalReferenceObject(); + + //UnityEngine.Object UnityEngine.Experimental.Director.PlayableOutput::GetInternalUserData(UnityEngine.Experimental.Director.PlayableOutput&) + void Register_UnityEngine_Experimental_Director_PlayableOutput_GetInternalUserData(); + Register_UnityEngine_Experimental_Director_PlayableOutput_GetInternalUserData(); + + //End Registrations for type : UnityEngine.Experimental.Director.PlayableOutput + + //Start Registrations for type : UnityEngine.Experimental.Rendering.CullResults + + //System.Boolean UnityEngine.Experimental.Rendering.CullResults::ComputePointShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Experimental.Rendering.ShadowSplitData&) + void Register_UnityEngine_Experimental_Rendering_CullResults_ComputePointShadowMatricesAndCullingPrimitives(); + Register_UnityEngine_Experimental_Rendering_CullResults_ComputePointShadowMatricesAndCullingPrimitives(); + + //System.Boolean UnityEngine.Experimental.Rendering.CullResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Experimental.Rendering.ShadowSplitData&) + void Register_UnityEngine_Experimental_Rendering_CullResults_ComputeSpotShadowMatricesAndCullingPrimitives(); + Register_UnityEngine_Experimental_Rendering_CullResults_ComputeSpotShadowMatricesAndCullingPrimitives(); + + //System.Boolean UnityEngine.Experimental.Rendering.CullResults::GetCullingParameters_Internal(UnityEngine.Camera,UnityEngine.Experimental.Rendering.CullingParameters&,System.Int32) + void Register_UnityEngine_Experimental_Rendering_CullResults_GetCullingParameters_Internal(); + Register_UnityEngine_Experimental_Rendering_CullResults_GetCullingParameters_Internal(); + + //System.Boolean UnityEngine.Experimental.Rendering.CullResults::GetShadowCasterBounds(System.IntPtr,System.Int32,UnityEngine.Bounds&) + void Register_UnityEngine_Experimental_Rendering_CullResults_GetShadowCasterBounds(); + Register_UnityEngine_Experimental_Rendering_CullResults_GetShadowCasterBounds(); + + //System.Boolean UnityEngine.Experimental.Rendering.CullResults::INTERNAL_CALL_ComputeDirectionalShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3&,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Experimental.Rendering.ShadowSplitData&) + void Register_UnityEngine_Experimental_Rendering_CullResults_INTERNAL_CALL_ComputeDirectionalShadowMatricesAndCullingPrimitives(); + Register_UnityEngine_Experimental_Rendering_CullResults_INTERNAL_CALL_ComputeDirectionalShadowMatricesAndCullingPrimitives(); + + //System.Int32 UnityEngine.Experimental.Rendering.CullResults::GetLightIndicesCount(System.IntPtr) + void Register_UnityEngine_Experimental_Rendering_CullResults_GetLightIndicesCount(); + Register_UnityEngine_Experimental_Rendering_CullResults_GetLightIndicesCount(); + + //System.Void UnityEngine.Experimental.Rendering.CullResults::FillLightIndices(System.IntPtr,UnityEngine.ComputeBuffer) + void Register_UnityEngine_Experimental_Rendering_CullResults_FillLightIndices(); + Register_UnityEngine_Experimental_Rendering_CullResults_FillLightIndices(); + + //System.Void UnityEngine.Experimental.Rendering.CullResults::INTERNAL_CALL_Internal_Cull(UnityEngine.Experimental.Rendering.CullingParameters&,UnityEngine.Experimental.Rendering.ScriptableRenderContext&,UnityEngine.Experimental.Rendering.CullResults&) + void Register_UnityEngine_Experimental_Rendering_CullResults_INTERNAL_CALL_Internal_Cull(); + Register_UnityEngine_Experimental_Rendering_CullResults_INTERNAL_CALL_Internal_Cull(); + + //End Registrations for type : UnityEngine.Experimental.Rendering.CullResults + + //Start Registrations for type : UnityEngine.Experimental.Rendering.DrawRendererSettings + + //System.Void UnityEngine.Experimental.Rendering.DrawRendererSettings::InitializeSortSettings(UnityEngine.Camera,UnityEngine.Experimental.Rendering.DrawRendererSortSettings&) + void Register_UnityEngine_Experimental_Rendering_DrawRendererSettings_InitializeSortSettings(); + Register_UnityEngine_Experimental_Rendering_DrawRendererSettings_InitializeSortSettings(); + + //End Registrations for type : UnityEngine.Experimental.Rendering.DrawRendererSettings + + //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRenderContext + + //System.Void UnityEngine.Experimental.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Experimental.Rendering.DrawRendererSettings&) + void Register_UnityEngine_Experimental_Rendering_ScriptableRenderContext_DrawRenderers(); + Register_UnityEngine_Experimental_Rendering_ScriptableRenderContext_DrawRenderers(); + + //System.Void UnityEngine.Experimental.Rendering.ScriptableRenderContext::DrawShadows(UnityEngine.Experimental.Rendering.DrawShadowsSettings&) + void Register_UnityEngine_Experimental_Rendering_ScriptableRenderContext_DrawShadows(); + Register_UnityEngine_Experimental_Rendering_ScriptableRenderContext_DrawShadows(); + + //System.Void UnityEngine.Experimental.Rendering.ScriptableRenderContext::DrawSkybox(UnityEngine.Camera) + void Register_UnityEngine_Experimental_Rendering_ScriptableRenderContext_DrawSkybox(); + Register_UnityEngine_Experimental_Rendering_ScriptableRenderContext_DrawSkybox(); + + //System.Void UnityEngine.Experimental.Rendering.ScriptableRenderContext::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) + void Register_UnityEngine_Experimental_Rendering_ScriptableRenderContext_ExecuteCommandBuffer(); + Register_UnityEngine_Experimental_Rendering_ScriptableRenderContext_ExecuteCommandBuffer(); + + //System.Void UnityEngine.Experimental.Rendering.ScriptableRenderContext::SetupCameraProperties(UnityEngine.Camera) + void Register_UnityEngine_Experimental_Rendering_ScriptableRenderContext_SetupCameraProperties(); + Register_UnityEngine_Experimental_Rendering_ScriptableRenderContext_SetupCameraProperties(); + + //System.Void UnityEngine.Experimental.Rendering.ScriptableRenderContext::Submit() + void Register_UnityEngine_Experimental_Rendering_ScriptableRenderContext_Submit(); + Register_UnityEngine_Experimental_Rendering_ScriptableRenderContext_Submit(); + + //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRenderContext + + //Start Registrations for type : UnityEngine.Experimental.Rendering.ShaderPassName + + //System.Int32 UnityEngine.Experimental.Rendering.ShaderPassName::Init(System.String) + void Register_UnityEngine_Experimental_Rendering_ShaderPassName_Init(); + Register_UnityEngine_Experimental_Rendering_ShaderPassName_Init(); + + //End Registrations for type : UnityEngine.Experimental.Rendering.ShaderPassName + + //Start Registrations for type : UnityEngine.Experimental.Rendering.VisibleLight + + //UnityEngine.Light UnityEngine.Experimental.Rendering.VisibleLight::GetLightObject(System.Int32) + void Register_UnityEngine_Experimental_Rendering_VisibleLight_GetLightObject(); + Register_UnityEngine_Experimental_Rendering_VisibleLight_GetLightObject(); + + //End Registrations for type : UnityEngine.Experimental.Rendering.VisibleLight + + //Start Registrations for type : UnityEngine.Experimental.Rendering.VisibleReflectionProbe + + //UnityEngine.ReflectionProbe UnityEngine.Experimental.Rendering.VisibleReflectionProbe::GetReflectionProbeObject(System.Int32) + void Register_UnityEngine_Experimental_Rendering_VisibleReflectionProbe_GetReflectionProbeObject(); + Register_UnityEngine_Experimental_Rendering_VisibleReflectionProbe_GetReflectionProbeObject(); + + //UnityEngine.Texture UnityEngine.Experimental.Rendering.VisibleReflectionProbe::GetTextureObject(System.Int32) + void Register_UnityEngine_Experimental_Rendering_VisibleReflectionProbe_GetTextureObject(); + Register_UnityEngine_Experimental_Rendering_VisibleReflectionProbe_GetTextureObject(); + + //End Registrations for type : UnityEngine.Experimental.Rendering.VisibleReflectionProbe + + //Start Registrations for type : UnityEngine.ExposedPropertyResolver + + //UnityEngine.Object UnityEngine.ExposedPropertyResolver::INTERNAL_CALL_ResolveReferenceInternal(System.IntPtr,UnityEngine.PropertyName&,System.Boolean&) + void Register_UnityEngine_ExposedPropertyResolver_INTERNAL_CALL_ResolveReferenceInternal(); + Register_UnityEngine_ExposedPropertyResolver_INTERNAL_CALL_ResolveReferenceInternal(); + + //End Registrations for type : UnityEngine.ExposedPropertyResolver + + //Start Registrations for type : UnityEngine.FixedJoint2D + + //System.Single UnityEngine.FixedJoint2D::get_dampingRatio() + void Register_UnityEngine_FixedJoint2D_get_dampingRatio(); + Register_UnityEngine_FixedJoint2D_get_dampingRatio(); + + //System.Single UnityEngine.FixedJoint2D::get_frequency() + void Register_UnityEngine_FixedJoint2D_get_frequency(); + Register_UnityEngine_FixedJoint2D_get_frequency(); + + //System.Single UnityEngine.FixedJoint2D::get_referenceAngle() + void Register_UnityEngine_FixedJoint2D_get_referenceAngle(); + Register_UnityEngine_FixedJoint2D_get_referenceAngle(); + + //System.Void UnityEngine.FixedJoint2D::set_dampingRatio(System.Single) + void Register_UnityEngine_FixedJoint2D_set_dampingRatio(); + Register_UnityEngine_FixedJoint2D_set_dampingRatio(); + + //System.Void UnityEngine.FixedJoint2D::set_frequency(System.Single) + void Register_UnityEngine_FixedJoint2D_set_frequency(); + Register_UnityEngine_FixedJoint2D_set_frequency(); + + //End Registrations for type : UnityEngine.FixedJoint2D + + //Start Registrations for type : UnityEngine.Font + + //System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle) + void Register_UnityEngine_Font_GetCharacterInfo(); + Register_UnityEngine_Font_GetCharacterInfo(); + + //System.Boolean UnityEngine.Font::HasCharacter(System.Char) + void Register_UnityEngine_Font_HasCharacter(); + Register_UnityEngine_Font_HasCharacter(); + + //System.Boolean UnityEngine.Font::get_dynamic() + void Register_UnityEngine_Font_get_dynamic(); + Register_UnityEngine_Font_get_dynamic(); + + //System.Int32 UnityEngine.Font::get_ascent() + void Register_UnityEngine_Font_get_ascent(); + Register_UnityEngine_Font_get_ascent(); + + //System.Int32 UnityEngine.Font::get_fontSize() + void Register_UnityEngine_Font_get_fontSize(); + Register_UnityEngine_Font_get_fontSize(); + + //System.Int32 UnityEngine.Font::get_lineHeight() + void Register_UnityEngine_Font_get_lineHeight(); + Register_UnityEngine_Font_get_lineHeight(); + + //System.String[] UnityEngine.Font::GetOSInstalledFontNames() + void Register_UnityEngine_Font_GetOSInstalledFontNames(); + Register_UnityEngine_Font_GetOSInstalledFontNames(); + + //System.String[] UnityEngine.Font::get_fontNames() + void Register_UnityEngine_Font_get_fontNames(); + Register_UnityEngine_Font_get_fontNames(); + + //System.Void UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32) + void Register_UnityEngine_Font_Internal_CreateDynamicFont(); + Register_UnityEngine_Font_Internal_CreateDynamicFont(); + + //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String) + void Register_UnityEngine_Font_Internal_CreateFont(); + Register_UnityEngine_Font_Internal_CreateFont(); + + //System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle) + void Register_UnityEngine_Font_RequestCharactersInTexture(); + Register_UnityEngine_Font_RequestCharactersInTexture(); + + //System.Void UnityEngine.Font::set_characterInfo(UnityEngine.CharacterInfo[]) + void Register_UnityEngine_Font_set_characterInfo(); + Register_UnityEngine_Font_set_characterInfo(); + + //System.Void UnityEngine.Font::set_fontNames(System.String[]) + void Register_UnityEngine_Font_set_fontNames(); + Register_UnityEngine_Font_set_fontNames(); + + //System.Void UnityEngine.Font::set_material(UnityEngine.Material) + void Register_UnityEngine_Font_set_material(); + Register_UnityEngine_Font_set_material(); + + //UnityEngine.CharacterInfo[] UnityEngine.Font::get_characterInfo() + void Register_UnityEngine_Font_get_characterInfo(); + Register_UnityEngine_Font_get_characterInfo(); + + //UnityEngine.Material UnityEngine.Font::get_material() + void Register_UnityEngine_Font_get_material(); + Register_UnityEngine_Font_get_material(); + + //End Registrations for type : UnityEngine.Font + + //Start Registrations for type : UnityEngine.FrictionJoint2D + + //System.Single UnityEngine.FrictionJoint2D::get_maxForce() + void Register_UnityEngine_FrictionJoint2D_get_maxForce(); + Register_UnityEngine_FrictionJoint2D_get_maxForce(); + + //System.Single UnityEngine.FrictionJoint2D::get_maxTorque() + void Register_UnityEngine_FrictionJoint2D_get_maxTorque(); + Register_UnityEngine_FrictionJoint2D_get_maxTorque(); + + //System.Void UnityEngine.FrictionJoint2D::set_maxForce(System.Single) + void Register_UnityEngine_FrictionJoint2D_set_maxForce(); + Register_UnityEngine_FrictionJoint2D_set_maxForce(); + + //System.Void UnityEngine.FrictionJoint2D::set_maxTorque(System.Single) + void Register_UnityEngine_FrictionJoint2D_set_maxTorque(); + Register_UnityEngine_FrictionJoint2D_set_maxTorque(); + + //End Registrations for type : UnityEngine.FrictionJoint2D + + //Start Registrations for type : UnityEngine.GameObject + + //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) + void Register_UnityEngine_GameObject_GetComponentsInternal(); + Register_UnityEngine_GameObject_GetComponentsInternal(); + + //System.Boolean UnityEngine.GameObject::CompareTag(System.String) + void Register_UnityEngine_GameObject_CompareTag(); + Register_UnityEngine_GameObject_CompareTag(); + + //System.Boolean UnityEngine.GameObject::get_active() + void Register_UnityEngine_GameObject_get_active(); + Register_UnityEngine_GameObject_get_active(); + + //System.Boolean UnityEngine.GameObject::get_activeInHierarchy() + void Register_UnityEngine_GameObject_get_activeInHierarchy(); + Register_UnityEngine_GameObject_get_activeInHierarchy(); + + //System.Boolean UnityEngine.GameObject::get_activeSelf() + void Register_UnityEngine_GameObject_get_activeSelf(); + Register_UnityEngine_GameObject_get_activeSelf(); + + //System.Boolean UnityEngine.GameObject::get_isStatic() + void Register_UnityEngine_GameObject_get_isStatic(); + Register_UnityEngine_GameObject_get_isStatic(); + + //System.Boolean UnityEngine.GameObject::get_isStaticBatchable() + void Register_UnityEngine_GameObject_get_isStaticBatchable(); + Register_UnityEngine_GameObject_get_isStaticBatchable(); + + //System.Int32 UnityEngine.GameObject::get_layer() + void Register_UnityEngine_GameObject_get_layer(); + Register_UnityEngine_GameObject_get_layer(); + + //System.String UnityEngine.GameObject::get_tag() + void Register_UnityEngine_GameObject_get_tag(); + Register_UnityEngine_GameObject_get_tag(); + + //System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) + void Register_UnityEngine_GameObject_BroadcastMessage(); + Register_UnityEngine_GameObject_BroadcastMessage(); + + //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr) + void Register_UnityEngine_GameObject_GetComponentFastPath(); + Register_UnityEngine_GameObject_GetComponentFastPath(); + + //System.Void UnityEngine.GameObject::INTERNAL_get_scene(UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_GameObject_INTERNAL_get_scene(); + Register_UnityEngine_GameObject_INTERNAL_get_scene(); + + //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String) + void Register_UnityEngine_GameObject_Internal_CreateGameObject(); + Register_UnityEngine_GameObject_Internal_CreateGameObject(); + + //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) + void Register_UnityEngine_GameObject_SendMessage(); + Register_UnityEngine_GameObject_SendMessage(); + + //System.Void UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) + void Register_UnityEngine_GameObject_SendMessageUpwards(); + Register_UnityEngine_GameObject_SendMessageUpwards(); + + //System.Void UnityEngine.GameObject::SetActive(System.Boolean) + void Register_UnityEngine_GameObject_SetActive(); + Register_UnityEngine_GameObject_SetActive(); + + //System.Void UnityEngine.GameObject::SetActiveRecursively(System.Boolean) + void Register_UnityEngine_GameObject_SetActiveRecursively(); + Register_UnityEngine_GameObject_SetActiveRecursively(); + + //System.Void UnityEngine.GameObject::set_active(System.Boolean) + void Register_UnityEngine_GameObject_set_active(); + Register_UnityEngine_GameObject_set_active(); + + //System.Void UnityEngine.GameObject::set_isStatic(System.Boolean) + void Register_UnityEngine_GameObject_set_isStatic(); + Register_UnityEngine_GameObject_set_isStatic(); + + //System.Void UnityEngine.GameObject::set_layer(System.Int32) + void Register_UnityEngine_GameObject_set_layer(); + Register_UnityEngine_GameObject_set_layer(); + + //System.Void UnityEngine.GameObject::set_tag(System.String) + void Register_UnityEngine_GameObject_set_tag(); + Register_UnityEngine_GameObject_set_tag(); + + //UnityEngine.Component UnityEngine.GameObject::AddComponentInternal(System.String) + void Register_UnityEngine_GameObject_AddComponentInternal(); + Register_UnityEngine_GameObject_AddComponentInternal(); + + //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type) + void Register_UnityEngine_GameObject_GetComponent(); + Register_UnityEngine_GameObject_GetComponent(); + + //UnityEngine.Component UnityEngine.GameObject::GetComponentByName(System.String) + void Register_UnityEngine_GameObject_GetComponentByName(); + Register_UnityEngine_GameObject_GetComponentByName(); + + //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean) + void Register_UnityEngine_GameObject_GetComponentInChildren(); + Register_UnityEngine_GameObject_GetComponentInChildren(); + + //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type) + void Register_UnityEngine_GameObject_GetComponentInParent(); + Register_UnityEngine_GameObject_GetComponentInParent(); + + //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type) + void Register_UnityEngine_GameObject_Internal_AddComponentWithType(); + Register_UnityEngine_GameObject_Internal_AddComponentWithType(); + + //UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType) + void Register_UnityEngine_GameObject_CreatePrimitive(); + Register_UnityEngine_GameObject_CreatePrimitive(); + + //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String) + void Register_UnityEngine_GameObject_Find(); + Register_UnityEngine_GameObject_Find(); + + //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String) + void Register_UnityEngine_GameObject_FindGameObjectWithTag(); + Register_UnityEngine_GameObject_FindGameObjectWithTag(); + + //UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String) + void Register_UnityEngine_GameObject_FindGameObjectsWithTag(); + Register_UnityEngine_GameObject_FindGameObjectsWithTag(); + + //UnityEngine.Transform UnityEngine.GameObject::get_transform() + void Register_UnityEngine_GameObject_get_transform(); + Register_UnityEngine_GameObject_get_transform(); + + //End Registrations for type : UnityEngine.GameObject + + //Start Registrations for type : UnityEngine.GeometryUtility + + //System.Boolean UnityEngine.GeometryUtility::INTERNAL_CALL_TestPlanesAABB(UnityEngine.Plane[],UnityEngine.Bounds&) + void Register_UnityEngine_GeometryUtility_INTERNAL_CALL_TestPlanesAABB(); + Register_UnityEngine_GeometryUtility_INTERNAL_CALL_TestPlanesAABB(); + + //System.Void UnityEngine.GeometryUtility::INTERNAL_CALL_Internal_CalculateBounds(UnityEngine.Vector3[],UnityEngine.Matrix4x4&,UnityEngine.Bounds&) + void Register_UnityEngine_GeometryUtility_INTERNAL_CALL_Internal_CalculateBounds(); + Register_UnityEngine_GeometryUtility_INTERNAL_CALL_Internal_CalculateBounds(); + + //System.Void UnityEngine.GeometryUtility::INTERNAL_CALL_Internal_ExtractPlanes(UnityEngine.Plane[],UnityEngine.Matrix4x4&) + void Register_UnityEngine_GeometryUtility_INTERNAL_CALL_Internal_ExtractPlanes(); + Register_UnityEngine_GeometryUtility_INTERNAL_CALL_Internal_ExtractPlanes(); + + //End Registrations for type : UnityEngine.GeometryUtility + + //Start Registrations for type : UnityEngine.Gizmos + + //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawCube(UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawCube(); + Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawCube(); + + //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawFrustum(UnityEngine.Vector3&,System.Single,System.Single,System.Single,System.Single) + void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawFrustum(); + Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawFrustum(); + + //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawGUITexture(UnityEngine.Rect&,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Material) + void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawGUITexture(); + Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawGUITexture(); + + //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawIcon(UnityEngine.Vector3&,System.String,System.Boolean) + void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawIcon(); + Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawIcon(); + + //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawLine(UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine(); + Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine(); + + //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawMesh(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&) + void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawMesh(); + Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawMesh(); + + //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawSphere(UnityEngine.Vector3&,System.Single) + void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawSphere(); + Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawSphere(); + + //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawWireCube(UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireCube(); + Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireCube(); + + //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawWireMesh(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&) + void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireMesh(); + Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireMesh(); + + //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawWireSphere(UnityEngine.Vector3&,System.Single) + void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireSphere(); + Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireSphere(); + + //System.Void UnityEngine.Gizmos::INTERNAL_get_color(UnityEngine.Color&) + void Register_UnityEngine_Gizmos_INTERNAL_get_color(); + Register_UnityEngine_Gizmos_INTERNAL_get_color(); + + //System.Void UnityEngine.Gizmos::INTERNAL_get_matrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Gizmos_INTERNAL_get_matrix(); + Register_UnityEngine_Gizmos_INTERNAL_get_matrix(); + + //System.Void UnityEngine.Gizmos::INTERNAL_set_color(UnityEngine.Color&) + void Register_UnityEngine_Gizmos_INTERNAL_set_color(); + Register_UnityEngine_Gizmos_INTERNAL_set_color(); + + //System.Void UnityEngine.Gizmos::INTERNAL_set_matrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Gizmos_INTERNAL_set_matrix(); + Register_UnityEngine_Gizmos_INTERNAL_set_matrix(); + + //End Registrations for type : UnityEngine.Gizmos + + //Start Registrations for type : UnityEngine.GL + + //System.Boolean UnityEngine.GL::get_invertCulling() + void Register_UnityEngine_GL_get_invertCulling(); + Register_UnityEngine_GL_get_invertCulling(); + + //System.Boolean UnityEngine.GL::get_sRGBWrite() + void Register_UnityEngine_GL_get_sRGBWrite(); + Register_UnityEngine_GL_get_sRGBWrite(); + + //System.Boolean UnityEngine.GL::get_wireframe() + void Register_UnityEngine_GL_get_wireframe(); + Register_UnityEngine_GL_get_wireframe(); + + //System.Void UnityEngine.GL::BeginInternal(System.Int32) + void Register_UnityEngine_GL_BeginInternal(); + Register_UnityEngine_GL_BeginInternal(); + + //System.Void UnityEngine.GL::ClearWithSkybox(System.Boolean,UnityEngine.Camera) + void Register_UnityEngine_GL_ClearWithSkybox(); + Register_UnityEngine_GL_ClearWithSkybox(); + + //System.Void UnityEngine.GL::End() + void Register_UnityEngine_GL_End(); + Register_UnityEngine_GL_End(); + + //System.Void UnityEngine.GL::Flush() + void Register_UnityEngine_GL_Flush(); + Register_UnityEngine_GL_Flush(); + + //System.Void UnityEngine.GL::INTERNAL_CALL_Color(UnityEngine.Color&) + void Register_UnityEngine_GL_INTERNAL_CALL_Color(); + Register_UnityEngine_GL_INTERNAL_CALL_Color(); + + //System.Void UnityEngine.GL::INTERNAL_CALL_GetGPUProjectionMatrix(UnityEngine.Matrix4x4&,System.Boolean,UnityEngine.Matrix4x4&) + void Register_UnityEngine_GL_INTERNAL_CALL_GetGPUProjectionMatrix(); + Register_UnityEngine_GL_INTERNAL_CALL_GetGPUProjectionMatrix(); + + //System.Void UnityEngine.GL::INTERNAL_CALL_Internal_Clear(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single) + void Register_UnityEngine_GL_INTERNAL_CALL_Internal_Clear(); + Register_UnityEngine_GL_INTERNAL_CALL_Internal_Clear(); + + //System.Void UnityEngine.GL::INTERNAL_CALL_LoadProjectionMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_GL_INTERNAL_CALL_LoadProjectionMatrix(); + Register_UnityEngine_GL_INTERNAL_CALL_LoadProjectionMatrix(); + + //System.Void UnityEngine.GL::INTERNAL_CALL_MultMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_GL_INTERNAL_CALL_MultMatrix(); + Register_UnityEngine_GL_INTERNAL_CALL_MultMatrix(); + + //System.Void UnityEngine.GL::INTERNAL_CALL_MultiTexCoord(System.Int32,UnityEngine.Vector3&) + void Register_UnityEngine_GL_INTERNAL_CALL_MultiTexCoord(); + Register_UnityEngine_GL_INTERNAL_CALL_MultiTexCoord(); + + //System.Void UnityEngine.GL::INTERNAL_CALL_TexCoord(UnityEngine.Vector3&) + void Register_UnityEngine_GL_INTERNAL_CALL_TexCoord(); + Register_UnityEngine_GL_INTERNAL_CALL_TexCoord(); + + //System.Void UnityEngine.GL::INTERNAL_CALL_Vertex(UnityEngine.Vector3&) + void Register_UnityEngine_GL_INTERNAL_CALL_Vertex(); + Register_UnityEngine_GL_INTERNAL_CALL_Vertex(); + + //System.Void UnityEngine.GL::INTERNAL_CALL_Viewport(UnityEngine.Rect&) + void Register_UnityEngine_GL_INTERNAL_CALL_Viewport(); + Register_UnityEngine_GL_INTERNAL_CALL_Viewport(); + + //System.Void UnityEngine.GL::INTERNAL_get_modelview(UnityEngine.Matrix4x4&) + void Register_UnityEngine_GL_INTERNAL_get_modelview(); + Register_UnityEngine_GL_INTERNAL_get_modelview(); + + //System.Void UnityEngine.GL::INTERNAL_set_modelview(UnityEngine.Matrix4x4&) + void Register_UnityEngine_GL_INTERNAL_set_modelview(); + Register_UnityEngine_GL_INTERNAL_set_modelview(); + + //System.Void UnityEngine.GL::InvalidateState() + void Register_UnityEngine_GL_InvalidateState(); + Register_UnityEngine_GL_InvalidateState(); + + //System.Void UnityEngine.GL::IssuePluginEvent(System.Int32) + void Register_UnityEngine_GL_IssuePluginEvent(); + Register_UnityEngine_GL_IssuePluginEvent(); + + //System.Void UnityEngine.GL::IssuePluginEventInternal(System.IntPtr,System.Int32) + void Register_UnityEngine_GL_IssuePluginEventInternal(); + Register_UnityEngine_GL_IssuePluginEventInternal(); + + //System.Void UnityEngine.GL::LoadIdentity() + void Register_UnityEngine_GL_LoadIdentity(); + Register_UnityEngine_GL_LoadIdentity(); + + //System.Void UnityEngine.GL::LoadOrtho() + void Register_UnityEngine_GL_LoadOrtho(); + Register_UnityEngine_GL_LoadOrtho(); + + //System.Void UnityEngine.GL::LoadPixelMatrix() + void Register_UnityEngine_GL_LoadPixelMatrix(); + Register_UnityEngine_GL_LoadPixelMatrix(); + + //System.Void UnityEngine.GL::LoadPixelMatrixArgs(System.Single,System.Single,System.Single,System.Single) + void Register_UnityEngine_GL_LoadPixelMatrixArgs(); + Register_UnityEngine_GL_LoadPixelMatrixArgs(); + + //System.Void UnityEngine.GL::MultiTexCoord2(System.Int32,System.Single,System.Single) + void Register_UnityEngine_GL_MultiTexCoord2(); + Register_UnityEngine_GL_MultiTexCoord2(); + + //System.Void UnityEngine.GL::MultiTexCoord3(System.Int32,System.Single,System.Single,System.Single) + void Register_UnityEngine_GL_MultiTexCoord3(); + Register_UnityEngine_GL_MultiTexCoord3(); + + //System.Void UnityEngine.GL::PopMatrix() + void Register_UnityEngine_GL_PopMatrix(); + Register_UnityEngine_GL_PopMatrix(); + + //System.Void UnityEngine.GL::PushMatrix() + void Register_UnityEngine_GL_PushMatrix(); + Register_UnityEngine_GL_PushMatrix(); + + //System.Void UnityEngine.GL::RenderTargetBarrier() + void Register_UnityEngine_GL_RenderTargetBarrier(); + Register_UnityEngine_GL_RenderTargetBarrier(); + + //System.Void UnityEngine.GL::SetRevertBackfacing(System.Boolean) + void Register_UnityEngine_GL_SetRevertBackfacing(); + Register_UnityEngine_GL_SetRevertBackfacing(); + + //System.Void UnityEngine.GL::TexCoord2(System.Single,System.Single) + void Register_UnityEngine_GL_TexCoord2(); + Register_UnityEngine_GL_TexCoord2(); + + //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single) + void Register_UnityEngine_GL_TexCoord3(); + Register_UnityEngine_GL_TexCoord3(); + + //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single) + void Register_UnityEngine_GL_Vertex3(); + Register_UnityEngine_GL_Vertex3(); + + //System.Void UnityEngine.GL::set_invertCulling(System.Boolean) + void Register_UnityEngine_GL_set_invertCulling(); + Register_UnityEngine_GL_set_invertCulling(); + + //System.Void UnityEngine.GL::set_sRGBWrite(System.Boolean) + void Register_UnityEngine_GL_set_sRGBWrite(); + Register_UnityEngine_GL_set_sRGBWrite(); + + //System.Void UnityEngine.GL::set_wireframe(System.Boolean) + void Register_UnityEngine_GL_set_wireframe(); + Register_UnityEngine_GL_set_wireframe(); + + //End Registrations for type : UnityEngine.GL + + //Start Registrations for type : UnityEngine.Gradient + + //System.Void UnityEngine.Gradient::Cleanup() + void Register_UnityEngine_Gradient_Cleanup(); + Register_UnityEngine_Gradient_Cleanup(); + + //System.Void UnityEngine.Gradient::INTERNAL_CALL_Evaluate(UnityEngine.Gradient,System.Single,UnityEngine.Color&) + void Register_UnityEngine_Gradient_INTERNAL_CALL_Evaluate(); + Register_UnityEngine_Gradient_INTERNAL_CALL_Evaluate(); + + //System.Void UnityEngine.Gradient::Init() + void Register_UnityEngine_Gradient_Init(); + Register_UnityEngine_Gradient_Init(); + + //System.Void UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[],UnityEngine.GradientAlphaKey[]) + void Register_UnityEngine_Gradient_SetKeys(); + Register_UnityEngine_Gradient_SetKeys(); + + //System.Void UnityEngine.Gradient::set_alphaKeys(UnityEngine.GradientAlphaKey[]) + void Register_UnityEngine_Gradient_set_alphaKeys(); + Register_UnityEngine_Gradient_set_alphaKeys(); + + //System.Void UnityEngine.Gradient::set_colorKeys(UnityEngine.GradientColorKey[]) + void Register_UnityEngine_Gradient_set_colorKeys(); + Register_UnityEngine_Gradient_set_colorKeys(); + + //System.Void UnityEngine.Gradient::set_mode(UnityEngine.GradientMode) + void Register_UnityEngine_Gradient_set_mode(); + Register_UnityEngine_Gradient_set_mode(); + + //UnityEngine.GradientAlphaKey[] UnityEngine.Gradient::get_alphaKeys() + void Register_UnityEngine_Gradient_get_alphaKeys(); + Register_UnityEngine_Gradient_get_alphaKeys(); + + //UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys() + void Register_UnityEngine_Gradient_get_colorKeys(); + Register_UnityEngine_Gradient_get_colorKeys(); + + //UnityEngine.GradientMode UnityEngine.Gradient::get_mode() + void Register_UnityEngine_Gradient_get_mode(); + Register_UnityEngine_Gradient_get_mode(); + + //End Registrations for type : UnityEngine.Gradient + + //Start Registrations for type : UnityEngine.Graphics + + //System.Array UnityEngine.Graphics::ExtractArrayFromList(System.Object) + void Register_UnityEngine_Graphics_ExtractArrayFromList(); + Register_UnityEngine_Graphics_ExtractArrayFromList(); + + //System.Boolean UnityEngine.Graphics::ConvertTexture_Full(UnityEngine.Texture,UnityEngine.Texture) + void Register_UnityEngine_Graphics_ConvertTexture_Full(); + Register_UnityEngine_Graphics_ConvertTexture_Full(); + + //System.Boolean UnityEngine.Graphics::ConvertTexture_Slice(UnityEngine.Texture,System.Int32,UnityEngine.Texture,System.Int32) + void Register_UnityEngine_Graphics_ConvertTexture_Slice(); + Register_UnityEngine_Graphics_ConvertTexture_Slice(); + + //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount() + void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); + Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); + + //System.Void UnityEngine.Graphics::Blit(UnityEngine.Texture,UnityEngine.RenderTexture) + void Register_UnityEngine_Graphics_Blit(); + Register_UnityEngine_Graphics_Blit(); + + //System.Void UnityEngine.Graphics::ClearRandomWriteTargets() + void Register_UnityEngine_Graphics_ClearRandomWriteTargets(); + Register_UnityEngine_Graphics_ClearRandomWriteTargets(); + + //System.Void UnityEngine.Graphics::CopyTexture_Full(UnityEngine.Texture,UnityEngine.Texture) + void Register_UnityEngine_Graphics_CopyTexture_Full(); + Register_UnityEngine_Graphics_CopyTexture_Full(); + + //System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Graphics_CopyTexture_Region(); + Register_UnityEngine_Graphics_CopyTexture_Region(); + + //System.Void UnityEngine.Graphics::CopyTexture_Slice(UnityEngine.Texture,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32) + void Register_UnityEngine_Graphics_CopyTexture_Slice(); + Register_UnityEngine_Graphics_CopyTexture_Slice(); + + //System.Void UnityEngine.Graphics::CopyTexture_Slice_AllMips(UnityEngine.Texture,System.Int32,UnityEngine.Texture,System.Int32) + void Register_UnityEngine_Graphics_CopyTexture_Slice_AllMips(); + Register_UnityEngine_Graphics_CopyTexture_Slice_AllMips(); + + //System.Void UnityEngine.Graphics::DrawProcedural(UnityEngine.MeshTopology,System.Int32,System.Int32) + void Register_UnityEngine_Graphics_DrawProcedural(); + Register_UnityEngine_Graphics_DrawProcedural(); + + //System.Void UnityEngine.Graphics::DrawProceduralIndirect(UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32) + void Register_UnityEngine_Graphics_DrawProceduralIndirect(); + Register_UnityEngine_Graphics_DrawProceduralIndirect(); + + //System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) + void Register_UnityEngine_Graphics_ExecuteCommandBuffer(); + Register_UnityEngine_Graphics_ExecuteCommandBuffer(); + + //System.Void UnityEngine.Graphics::GetActiveColorBuffer(UnityEngine.RenderBuffer&) + void Register_UnityEngine_Graphics_GetActiveColorBuffer(); + Register_UnityEngine_Graphics_GetActiveColorBuffer(); + + //System.Void UnityEngine.Graphics::GetActiveDepthBuffer(UnityEngine.RenderBuffer&) + void Register_UnityEngine_Graphics_GetActiveDepthBuffer(); + Register_UnityEngine_Graphics_GetActiveDepthBuffer(); + + //System.Void UnityEngine.Graphics::INTERNAL_CALL_Internal_DrawMeshInstancedIndirect(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera) + void Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_DrawMeshInstancedIndirect(); + Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_DrawMeshInstancedIndirect(); + + //System.Void UnityEngine.Graphics::INTERNAL_CALL_Internal_DrawMeshNow1(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_DrawMeshNow1(); + Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_DrawMeshNow1(); + + //System.Void UnityEngine.Graphics::INTERNAL_CALL_Internal_DrawMeshNow2(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_DrawMeshNow2(); + Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_DrawMeshNow2(); + + //System.Void UnityEngine.Graphics::Internal_BlitMaterial(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean) + void Register_UnityEngine_Graphics_Internal_BlitMaterial(); + Register_UnityEngine_Graphics_Internal_BlitMaterial(); + + //System.Void UnityEngine.Graphics::Internal_BlitMultiTap(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[]) + void Register_UnityEngine_Graphics_Internal_BlitMultiTap(); + Register_UnityEngine_Graphics_Internal_BlitMultiTap(); + + //System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera) + void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced(); + Register_UnityEngine_Graphics_Internal_DrawMeshInstanced(); + + //System.Void UnityEngine.Graphics::Internal_DrawMeshMatrix(UnityEngine.Internal_DrawMeshMatrixArguments&,UnityEngine.MaterialPropertyBlock,UnityEngine.Material,UnityEngine.Mesh,UnityEngine.Camera) + void Register_UnityEngine_Graphics_Internal_DrawMeshMatrix(); + Register_UnityEngine_Graphics_Internal_DrawMeshMatrix(); + + //System.Void UnityEngine.Graphics::Internal_DrawTexture(UnityEngine.Internal_DrawTextureArguments&) + void Register_UnityEngine_Graphics_Internal_DrawTexture(); + Register_UnityEngine_Graphics_Internal_DrawTexture(); + + //System.Void UnityEngine.Graphics::Internal_SetMRTFullSetup(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) + void Register_UnityEngine_Graphics_Internal_SetMRTFullSetup(); + Register_UnityEngine_Graphics_Internal_SetMRTFullSetup(); + + //System.Void UnityEngine.Graphics::Internal_SetMRTSimple(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32) + void Register_UnityEngine_Graphics_Internal_SetMRTSimple(); + Register_UnityEngine_Graphics_Internal_SetMRTSimple(); + + //System.Void UnityEngine.Graphics::Internal_SetNullRT() + void Register_UnityEngine_Graphics_Internal_SetNullRT(); + Register_UnityEngine_Graphics_Internal_SetNullRT(); + + //System.Void UnityEngine.Graphics::Internal_SetRTSimple(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32) + void Register_UnityEngine_Graphics_Internal_SetRTSimple(); + Register_UnityEngine_Graphics_Internal_SetRTSimple(); + + //System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Boolean) + void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer(); + Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer(); + + //System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetRT(System.Int32,UnityEngine.RenderTexture) + void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetRT(); + Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetRT(); + + //System.Void UnityEngine.Graphics::SetupVertexLights(UnityEngine.Light[]) + void Register_UnityEngine_Graphics_SetupVertexLights(); + Register_UnityEngine_Graphics_SetupVertexLights(); + + //System.Void UnityEngine.Graphics::set_activeTier(UnityEngine.Rendering.GraphicsTier) + void Register_UnityEngine_Graphics_set_activeTier(); + Register_UnityEngine_Graphics_set_activeTier(); + + //UnityEngine.Rendering.GraphicsTier UnityEngine.Graphics::get_activeTier() + void Register_UnityEngine_Graphics_get_activeTier(); + Register_UnityEngine_Graphics_get_activeTier(); + + //End Registrations for type : UnityEngine.Graphics + + //Start Registrations for type : UnityEngine.GUI + + //System.Boolean UnityEngine.GUI::INTERNAL_CALL_DoButton(UnityEngine.Rect&,UnityEngine.GUIContent,System.IntPtr) + void Register_UnityEngine_GUI_INTERNAL_CALL_DoButton(); + Register_UnityEngine_GUI_INTERNAL_CALL_DoButton(); + + //System.Boolean UnityEngine.GUI::INTERNAL_CALL_DoToggle(UnityEngine.Rect&,System.Int32,System.Boolean,UnityEngine.GUIContent,System.IntPtr) + void Register_UnityEngine_GUI_INTERNAL_CALL_DoToggle(); + Register_UnityEngine_GUI_INTERNAL_CALL_DoToggle(); + + //System.Boolean UnityEngine.GUI::get_changed() + void Register_UnityEngine_GUI_get_changed(); + Register_UnityEngine_GUI_get_changed(); + + //System.Boolean UnityEngine.GUI::get_enabled() + void Register_UnityEngine_GUI_get_enabled(); + Register_UnityEngine_GUI_get_enabled(); + + //System.Boolean UnityEngine.GUI::get_usePageScrollbars() + void Register_UnityEngine_GUI_get_usePageScrollbars(); + Register_UnityEngine_GUI_get_usePageScrollbars(); + + //System.Int32 UnityEngine.GUI::get_depth() + void Register_UnityEngine_GUI_get_depth(); + Register_UnityEngine_GUI_get_depth(); + + //System.String UnityEngine.GUI::GetNameOfFocusedControl() + void Register_UnityEngine_GUI_GetNameOfFocusedControl(); + Register_UnityEngine_GUI_GetNameOfFocusedControl(); + + //System.String UnityEngine.GUI::Internal_GetMouseTooltip() + void Register_UnityEngine_GUI_Internal_GetMouseTooltip(); + Register_UnityEngine_GUI_Internal_GetMouseTooltip(); + + //System.String UnityEngine.GUI::Internal_GetTooltip() + void Register_UnityEngine_GUI_Internal_GetTooltip(); + Register_UnityEngine_GUI_Internal_GetTooltip(); + + //System.Void UnityEngine.GUI::BringWindowToBack(System.Int32) + void Register_UnityEngine_GUI_BringWindowToBack(); + Register_UnityEngine_GUI_BringWindowToBack(); + + //System.Void UnityEngine.GUI::BringWindowToFront(System.Int32) + void Register_UnityEngine_GUI_BringWindowToFront(); + Register_UnityEngine_GUI_BringWindowToFront(); + + //System.Void UnityEngine.GUI::FocusControl(System.String) + void Register_UnityEngine_GUI_FocusControl(); + Register_UnityEngine_GUI_FocusControl(); + + //System.Void UnityEngine.GUI::FocusWindow(System.Int32) + void Register_UnityEngine_GUI_FocusWindow(); + Register_UnityEngine_GUI_FocusWindow(); + + //System.Void UnityEngine.GUI::INTERNAL_CALL_DoLabel(UnityEngine.Rect&,UnityEngine.GUIContent,System.IntPtr) + void Register_UnityEngine_GUI_INTERNAL_CALL_DoLabel(); + Register_UnityEngine_GUI_INTERNAL_CALL_DoLabel(); + + //System.Void UnityEngine.GUI::INTERNAL_CALL_DragWindow(UnityEngine.Rect&) + void Register_UnityEngine_GUI_INTERNAL_CALL_DragWindow(); + Register_UnityEngine_GUI_INTERNAL_CALL_DragWindow(); + + //System.Void UnityEngine.GUI::INTERNAL_CALL_Internal_DoModalWindow(System.Int32,System.Int32,UnityEngine.Rect&,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUISkin,UnityEngine.Rect&) + void Register_UnityEngine_GUI_INTERNAL_CALL_Internal_DoModalWindow(); + Register_UnityEngine_GUI_INTERNAL_CALL_Internal_DoModalWindow(); + + //System.Void UnityEngine.GUI::INTERNAL_CALL_Internal_DoWindow(System.Int32,System.Int32,UnityEngine.Rect&,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUISkin,System.Boolean,UnityEngine.Rect&) + void Register_UnityEngine_GUI_INTERNAL_CALL_Internal_DoWindow(); + Register_UnityEngine_GUI_INTERNAL_CALL_Internal_DoWindow(); + + //System.Void UnityEngine.GUI::INTERNAL_get_backgroundColor(UnityEngine.Color&) + void Register_UnityEngine_GUI_INTERNAL_get_backgroundColor(); + Register_UnityEngine_GUI_INTERNAL_get_backgroundColor(); + + //System.Void UnityEngine.GUI::INTERNAL_get_color(UnityEngine.Color&) + void Register_UnityEngine_GUI_INTERNAL_get_color(); + Register_UnityEngine_GUI_INTERNAL_get_color(); + + //System.Void UnityEngine.GUI::INTERNAL_get_contentColor(UnityEngine.Color&) + void Register_UnityEngine_GUI_INTERNAL_get_contentColor(); + Register_UnityEngine_GUI_INTERNAL_get_contentColor(); + + //System.Void UnityEngine.GUI::INTERNAL_set_backgroundColor(UnityEngine.Color&) + void Register_UnityEngine_GUI_INTERNAL_set_backgroundColor(); + Register_UnityEngine_GUI_INTERNAL_set_backgroundColor(); + + //System.Void UnityEngine.GUI::INTERNAL_set_color(UnityEngine.Color&) + void Register_UnityEngine_GUI_INTERNAL_set_color(); + Register_UnityEngine_GUI_INTERNAL_set_color(); + + //System.Void UnityEngine.GUI::INTERNAL_set_contentColor(UnityEngine.Color&) + void Register_UnityEngine_GUI_INTERNAL_set_contentColor(); + Register_UnityEngine_GUI_INTERNAL_set_contentColor(); + + //System.Void UnityEngine.GUI::InitializeGUIClipTexture() + void Register_UnityEngine_GUI_InitializeGUIClipTexture(); + Register_UnityEngine_GUI_InitializeGUIClipTexture(); + + //System.Void UnityEngine.GUI::InternalRepaintEditorWindow() + void Register_UnityEngine_GUI_InternalRepaintEditorWindow(); + Register_UnityEngine_GUI_InternalRepaintEditorWindow(); + + //System.Void UnityEngine.GUI::Internal_BeginWindows() + void Register_UnityEngine_GUI_Internal_BeginWindows(); + Register_UnityEngine_GUI_Internal_BeginWindows(); + + //System.Void UnityEngine.GUI::Internal_EndWindows() + void Register_UnityEngine_GUI_Internal_EndWindows(); + Register_UnityEngine_GUI_Internal_EndWindows(); + + //System.Void UnityEngine.GUI::Internal_SetTooltip(System.String) + void Register_UnityEngine_GUI_Internal_SetTooltip(); + Register_UnityEngine_GUI_Internal_SetTooltip(); + + //System.Void UnityEngine.GUI::SetNextControlName(System.String) + void Register_UnityEngine_GUI_SetNextControlName(); + Register_UnityEngine_GUI_SetNextControlName(); + + //System.Void UnityEngine.GUI::UnfocusWindow() + void Register_UnityEngine_GUI_UnfocusWindow(); + Register_UnityEngine_GUI_UnfocusWindow(); + + //System.Void UnityEngine.GUI::set_changed(System.Boolean) + void Register_UnityEngine_GUI_set_changed(); + Register_UnityEngine_GUI_set_changed(); + + //System.Void UnityEngine.GUI::set_depth(System.Int32) + void Register_UnityEngine_GUI_set_depth(); + Register_UnityEngine_GUI_set_depth(); + + //System.Void UnityEngine.GUI::set_enabled(System.Boolean) + void Register_UnityEngine_GUI_set_enabled(); + Register_UnityEngine_GUI_set_enabled(); + + //UnityEngine.Material UnityEngine.GUI::get_blendMaterial() + void Register_UnityEngine_GUI_get_blendMaterial(); + Register_UnityEngine_GUI_get_blendMaterial(); + + //UnityEngine.Material UnityEngine.GUI::get_blitMaterial() + void Register_UnityEngine_GUI_get_blitMaterial(); + Register_UnityEngine_GUI_get_blitMaterial(); + + //End Registrations for type : UnityEngine.GUI + + //Start Registrations for type : UnityEngine.GUIClip + + //System.Boolean UnityEngine.GUIClip::get_enabled() + void Register_UnityEngine_GUIClip_get_enabled(); + Register_UnityEngine_GUIClip_get_enabled(); + + //System.Void UnityEngine.GUIClip::INTERNAL_CALL_Clip_Vector2(UnityEngine.Vector2&) + void Register_UnityEngine_GUIClip_INTERNAL_CALL_Clip_Vector2(); + Register_UnityEngine_GUIClip_INTERNAL_CALL_Clip_Vector2(); + + //System.Void UnityEngine.GUIClip::INTERNAL_CALL_GetMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_GUIClip_INTERNAL_CALL_GetMatrix(); + Register_UnityEngine_GUIClip_INTERNAL_CALL_GetMatrix(); + + //System.Void UnityEngine.GUIClip::INTERNAL_CALL_GetTopRect(UnityEngine.Rect&) + void Register_UnityEngine_GUIClip_INTERNAL_CALL_GetTopRect(); + Register_UnityEngine_GUIClip_INTERNAL_CALL_GetTopRect(); + + //System.Void UnityEngine.GUIClip::INTERNAL_CALL_Internal_Clip_Rect(UnityEngine.Rect&) + void Register_UnityEngine_GUIClip_INTERNAL_CALL_Internal_Clip_Rect(); + Register_UnityEngine_GUIClip_INTERNAL_CALL_Internal_Clip_Rect(); + + //System.Void UnityEngine.GUIClip::INTERNAL_CALL_Internal_Push(UnityEngine.Rect&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Boolean) + void Register_UnityEngine_GUIClip_INTERNAL_CALL_Internal_Push(); + Register_UnityEngine_GUIClip_INTERNAL_CALL_Internal_Push(); + + //System.Void UnityEngine.GUIClip::INTERNAL_CALL_SetMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_GUIClip_INTERNAL_CALL_SetMatrix(); + Register_UnityEngine_GUIClip_INTERNAL_CALL_SetMatrix(); + + //System.Void UnityEngine.GUIClip::INTERNAL_CALL_SetTransform(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&) + void Register_UnityEngine_GUIClip_INTERNAL_CALL_SetTransform(); + Register_UnityEngine_GUIClip_INTERNAL_CALL_SetTransform(); + + //System.Void UnityEngine.GUIClip::INTERNAL_CALL_Unclip_Rect(UnityEngine.Rect&) + void Register_UnityEngine_GUIClip_INTERNAL_CALL_Unclip_Rect(); + Register_UnityEngine_GUIClip_INTERNAL_CALL_Unclip_Rect(); + + //System.Void UnityEngine.GUIClip::INTERNAL_CALL_Unclip_Vector2(UnityEngine.Vector2&) + void Register_UnityEngine_GUIClip_INTERNAL_CALL_Unclip_Vector2(); + Register_UnityEngine_GUIClip_INTERNAL_CALL_Unclip_Vector2(); + + //System.Void UnityEngine.GUIClip::INTERNAL_get_topmostRect(UnityEngine.Rect&) + void Register_UnityEngine_GUIClip_INTERNAL_get_topmostRect(); + Register_UnityEngine_GUIClip_INTERNAL_get_topmostRect(); + + //System.Void UnityEngine.GUIClip::INTERNAL_get_visibleRect(UnityEngine.Rect&) + void Register_UnityEngine_GUIClip_INTERNAL_get_visibleRect(); + Register_UnityEngine_GUIClip_INTERNAL_get_visibleRect(); + + //System.Void UnityEngine.GUIClip::Internal_GetAbsoluteMousePosition(UnityEngine.Vector2&) + void Register_UnityEngine_GUIClip_Internal_GetAbsoluteMousePosition(); + Register_UnityEngine_GUIClip_Internal_GetAbsoluteMousePosition(); + + //System.Void UnityEngine.GUIClip::Internal_Pop() + void Register_UnityEngine_GUIClip_Internal_Pop(); + Register_UnityEngine_GUIClip_Internal_Pop(); + + //System.Void UnityEngine.GUIClip::Reapply() + void Register_UnityEngine_GUIClip_Reapply(); + Register_UnityEngine_GUIClip_Reapply(); + + //End Registrations for type : UnityEngine.GUIClip + + //Start Registrations for type : UnityEngine.GUIElement + + //System.Boolean UnityEngine.GUIElement::INTERNAL_CALL_HitTest(UnityEngine.GUIElement,UnityEngine.Vector3&,UnityEngine.Camera) + void Register_UnityEngine_GUIElement_INTERNAL_CALL_HitTest(); + Register_UnityEngine_GUIElement_INTERNAL_CALL_HitTest(); + + //System.Void UnityEngine.GUIElement::INTERNAL_CALL_GetScreenRect(UnityEngine.GUIElement,UnityEngine.Camera,UnityEngine.Rect&) + void Register_UnityEngine_GUIElement_INTERNAL_CALL_GetScreenRect(); + Register_UnityEngine_GUIElement_INTERNAL_CALL_GetScreenRect(); + + //End Registrations for type : UnityEngine.GUIElement + + //Start Registrations for type : UnityEngine.GUILayer + + //UnityEngine.GUIElement UnityEngine.GUILayer::INTERNAL_CALL_HitTest(UnityEngine.GUILayer,UnityEngine.Vector3&) + void Register_UnityEngine_GUILayer_INTERNAL_CALL_HitTest(); + Register_UnityEngine_GUILayer_INTERNAL_CALL_HitTest(); + + //End Registrations for type : UnityEngine.GUILayer + + //Start Registrations for type : UnityEngine.GUILayoutUtility + + //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_GetWindowsBounds(UnityEngine.Rect&) + void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_GetWindowsBounds(); + Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_GetWindowsBounds(); + + //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_Internal_GetWindowRect(System.Int32,UnityEngine.Rect&) + void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_GetWindowRect(); + Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_GetWindowRect(); + + //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_Internal_MoveWindow(System.Int32,UnityEngine.Rect&) + void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_MoveWindow(); + Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_MoveWindow(); + + //End Registrations for type : UnityEngine.GUILayoutUtility + + //Start Registrations for type : UnityEngine.GUISettings + + //System.Single UnityEngine.GUISettings::Internal_GetCursorFlashSpeed() + void Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed(); + Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed(); + + //End Registrations for type : UnityEngine.GUISettings + + //Start Registrations for type : UnityEngine.GUIStyle + + //System.Boolean UnityEngine.GUIStyle::get_richText() + void Register_UnityEngine_GUIStyle_get_richText(); + Register_UnityEngine_GUIStyle_get_richText(); + + //System.Boolean UnityEngine.GUIStyle::get_stretchHeight() + void Register_UnityEngine_GUIStyle_get_stretchHeight(); + Register_UnityEngine_GUIStyle_get_stretchHeight(); + + //System.Boolean UnityEngine.GUIStyle::get_stretchWidth() + void Register_UnityEngine_GUIStyle_get_stretchWidth(); + Register_UnityEngine_GUIStyle_get_stretchWidth(); + + //System.Boolean UnityEngine.GUIStyle::get_wordWrap() + void Register_UnityEngine_GUIStyle_get_wordWrap(); + Register_UnityEngine_GUIStyle_get_wordWrap(); + + //System.Int32 UnityEngine.GUIStyle::INTERNAL_CALL_Internal_GetCursorStringIndex(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&) + void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorStringIndex(); + Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorStringIndex(); + + //System.Int32 UnityEngine.GUIStyle::Internal_GetNumCharactersThatFitWithinWidth(System.IntPtr,System.String,System.Single) + void Register_UnityEngine_GUIStyle_Internal_GetNumCharactersThatFitWithinWidth(); + Register_UnityEngine_GUIStyle_Internal_GetNumCharactersThatFitWithinWidth(); + + //System.Int32 UnityEngine.GUIStyle::get_fontSize() + void Register_UnityEngine_GUIStyle_get_fontSize(); + Register_UnityEngine_GUIStyle_get_fontSize(); + + //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(System.IntPtr,UnityEngine.GUIContent,System.Single) + void Register_UnityEngine_GUIStyle_Internal_CalcHeight(); + Register_UnityEngine_GUIStyle_Internal_CalcHeight(); + + //System.Single UnityEngine.GUIStyle::Internal_GetCursorFlashOffset() + void Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset(); + Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset(); + + //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr) + void Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); + Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); + + //System.Single UnityEngine.GUIStyle::get_fixedHeight() + void Register_UnityEngine_GUIStyle_get_fixedHeight(); + Register_UnityEngine_GUIStyle_get_fixedHeight(); + + //System.Single UnityEngine.GUIStyle::get_fixedWidth() + void Register_UnityEngine_GUIStyle_get_fixedWidth(); + Register_UnityEngine_GUIStyle_get_fixedWidth(); + + //System.String UnityEngine.GUIStyle::get_name() + void Register_UnityEngine_GUIStyle_get_name(); + Register_UnityEngine_GUIStyle_get_name(); + + //System.Void UnityEngine.GUIStyle::AssignRectOffset(System.Int32,System.IntPtr) + void Register_UnityEngine_GUIStyle_AssignRectOffset(); + Register_UnityEngine_GUIStyle_AssignRectOffset(); + + //System.Void UnityEngine.GUIStyle::AssignStyleState(System.Int32,System.IntPtr) + void Register_UnityEngine_GUIStyle_AssignStyleState(); + Register_UnityEngine_GUIStyle_AssignStyleState(); + + //System.Void UnityEngine.GUIStyle::Cleanup() + void Register_UnityEngine_GUIStyle_Cleanup(); + Register_UnityEngine_GUIStyle_Cleanup(); + + //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_GetRectOffsetPtr(UnityEngine.GUIStyle,System.Int32,System.IntPtr&) + void Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetRectOffsetPtr(); + Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetRectOffsetPtr(); + + //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_GetStyleStatePtr(UnityEngine.GUIStyle,System.Int32,System.IntPtr&) + void Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetStyleStatePtr(); + Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetStyleStatePtr(); + + //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_CalcSizeWithConstraints(System.IntPtr,UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&) + void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_CalcSizeWithConstraints(); + Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_CalcSizeWithConstraints(); + + //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_Draw2(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean) + void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_Draw2(); + Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_Draw2(); + + //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_DrawCursor(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_DrawCursor(); + Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_DrawCursor(); + + //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_DrawPrefixLabel(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean) + void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_DrawPrefixLabel(); + Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_DrawPrefixLabel(); + + //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_GetCursorPixelPosition(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&) + void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorPixelPosition(); + Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorPixelPosition(); + + //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_SetMouseTooltip(UnityEngine.GUIStyle,System.String,UnityEngine.Rect&) + void Register_UnityEngine_GUIStyle_INTERNAL_CALL_SetMouseTooltip(); + Register_UnityEngine_GUIStyle_INTERNAL_CALL_SetMouseTooltip(); + + //System.Void UnityEngine.GUIStyle::INTERNAL_get_Internal_clipOffset(UnityEngine.Vector2&) + void Register_UnityEngine_GUIStyle_INTERNAL_get_Internal_clipOffset(); + Register_UnityEngine_GUIStyle_INTERNAL_get_Internal_clipOffset(); + + //System.Void UnityEngine.GUIStyle::INTERNAL_get_contentOffset(UnityEngine.Vector2&) + void Register_UnityEngine_GUIStyle_INTERNAL_get_contentOffset(); + Register_UnityEngine_GUIStyle_INTERNAL_get_contentOffset(); + + //System.Void UnityEngine.GUIStyle::INTERNAL_set_Internal_clipOffset(UnityEngine.Vector2&) + void Register_UnityEngine_GUIStyle_INTERNAL_set_Internal_clipOffset(); + Register_UnityEngine_GUIStyle_INTERNAL_set_Internal_clipOffset(); + + //System.Void UnityEngine.GUIStyle::INTERNAL_set_contentOffset(UnityEngine.Vector2&) + void Register_UnityEngine_GUIStyle_INTERNAL_set_contentOffset(); + Register_UnityEngine_GUIStyle_INTERNAL_set_contentOffset(); + + //System.Void UnityEngine.GUIStyle::Init() + void Register_UnityEngine_GUIStyle_Init(); + Register_UnityEngine_GUIStyle_Init(); + + //System.Void UnityEngine.GUIStyle::InitCopy(UnityEngine.GUIStyle) + void Register_UnityEngine_GUIStyle_InitCopy(); + Register_UnityEngine_GUIStyle_InitCopy(); + + //System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth(System.IntPtr,UnityEngine.GUIContent,System.Single&,System.Single&) + void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth(); + Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth(); + + //System.Void UnityEngine.GUIStyle::Internal_CalcSize(System.IntPtr,UnityEngine.GUIContent,UnityEngine.Vector2&) + void Register_UnityEngine_GUIStyle_Internal_CalcSize(); + Register_UnityEngine_GUIStyle_Internal_CalcSize(); + + //System.Void UnityEngine.GUIStyle::Internal_Draw(UnityEngine.GUIContent,UnityEngine.Internal_DrawArguments&) + void Register_UnityEngine_GUIStyle_Internal_Draw(); + Register_UnityEngine_GUIStyle_Internal_Draw(); + + //System.Void UnityEngine.GUIStyle::Internal_DrawWithTextSelection(UnityEngine.GUIContent,UnityEngine.Internal_DrawWithTextSelectionArguments&) + void Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection(); + Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection(); + + //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font) + void Register_UnityEngine_GUIStyle_SetDefaultFont(); + Register_UnityEngine_GUIStyle_SetDefaultFont(); + + //System.Void UnityEngine.GUIStyle::SetFontInternal(UnityEngine.Font) + void Register_UnityEngine_GUIStyle_SetFontInternal(); + Register_UnityEngine_GUIStyle_SetFontInternal(); + + //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor) + void Register_UnityEngine_GUIStyle_set_alignment(); + Register_UnityEngine_GUIStyle_set_alignment(); + + //System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping) + void Register_UnityEngine_GUIStyle_set_clipping(); + Register_UnityEngine_GUIStyle_set_clipping(); + + //System.Void UnityEngine.GUIStyle::set_fixedHeight(System.Single) + void Register_UnityEngine_GUIStyle_set_fixedHeight(); + Register_UnityEngine_GUIStyle_set_fixedHeight(); + + //System.Void UnityEngine.GUIStyle::set_fixedWidth(System.Single) + void Register_UnityEngine_GUIStyle_set_fixedWidth(); + Register_UnityEngine_GUIStyle_set_fixedWidth(); + + //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32) + void Register_UnityEngine_GUIStyle_set_fontSize(); + Register_UnityEngine_GUIStyle_set_fontSize(); + + //System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle) + void Register_UnityEngine_GUIStyle_set_fontStyle(); + Register_UnityEngine_GUIStyle_set_fontStyle(); + + //System.Void UnityEngine.GUIStyle::set_imagePosition(UnityEngine.ImagePosition) + void Register_UnityEngine_GUIStyle_set_imagePosition(); + Register_UnityEngine_GUIStyle_set_imagePosition(); + + //System.Void UnityEngine.GUIStyle::set_name(System.String) + void Register_UnityEngine_GUIStyle_set_name(); + Register_UnityEngine_GUIStyle_set_name(); + + //System.Void UnityEngine.GUIStyle::set_richText(System.Boolean) + void Register_UnityEngine_GUIStyle_set_richText(); + Register_UnityEngine_GUIStyle_set_richText(); + + //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean) + void Register_UnityEngine_GUIStyle_set_stretchHeight(); + Register_UnityEngine_GUIStyle_set_stretchHeight(); + + //System.Void UnityEngine.GUIStyle::set_stretchWidth(System.Boolean) + void Register_UnityEngine_GUIStyle_set_stretchWidth(); + Register_UnityEngine_GUIStyle_set_stretchWidth(); + + //System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean) + void Register_UnityEngine_GUIStyle_set_wordWrap(); + Register_UnityEngine_GUIStyle_set_wordWrap(); + + //UnityEngine.Font UnityEngine.GUIStyle::GetFontInternal() + void Register_UnityEngine_GUIStyle_GetFontInternal(); + Register_UnityEngine_GUIStyle_GetFontInternal(); + + //UnityEngine.Font UnityEngine.GUIStyle::GetFontInternalDuringLoadingThread() + void Register_UnityEngine_GUIStyle_GetFontInternalDuringLoadingThread(); + Register_UnityEngine_GUIStyle_GetFontInternalDuringLoadingThread(); + + //UnityEngine.FontStyle UnityEngine.GUIStyle::get_fontStyle() + void Register_UnityEngine_GUIStyle_get_fontStyle(); + Register_UnityEngine_GUIStyle_get_fontStyle(); + + //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition() + void Register_UnityEngine_GUIStyle_get_imagePosition(); + Register_UnityEngine_GUIStyle_get_imagePosition(); + + //UnityEngine.TextAnchor UnityEngine.GUIStyle::get_alignment() + void Register_UnityEngine_GUIStyle_get_alignment(); + Register_UnityEngine_GUIStyle_get_alignment(); + + //UnityEngine.TextClipping UnityEngine.GUIStyle::get_clipping() + void Register_UnityEngine_GUIStyle_get_clipping(); + Register_UnityEngine_GUIStyle_get_clipping(); + + //End Registrations for type : UnityEngine.GUIStyle + + //Start Registrations for type : UnityEngine.GUIStyleState + + //System.Void UnityEngine.GUIStyleState::Cleanup() + void Register_UnityEngine_GUIStyleState_Cleanup(); + Register_UnityEngine_GUIStyleState_Cleanup(); + + //System.Void UnityEngine.GUIStyleState::INTERNAL_get_textColor(UnityEngine.Color&) + void Register_UnityEngine_GUIStyleState_INTERNAL_get_textColor(); + Register_UnityEngine_GUIStyleState_INTERNAL_get_textColor(); + + //System.Void UnityEngine.GUIStyleState::INTERNAL_set_textColor(UnityEngine.Color&) + void Register_UnityEngine_GUIStyleState_INTERNAL_set_textColor(); + Register_UnityEngine_GUIStyleState_INTERNAL_set_textColor(); + + //System.Void UnityEngine.GUIStyleState::Init() + void Register_UnityEngine_GUIStyleState_Init(); + Register_UnityEngine_GUIStyleState_Init(); + + //System.Void UnityEngine.GUIStyleState::SetBackgroundInternal(UnityEngine.Texture2D) + void Register_UnityEngine_GUIStyleState_SetBackgroundInternal(); + Register_UnityEngine_GUIStyleState_SetBackgroundInternal(); + + //UnityEngine.Texture2D UnityEngine.GUIStyleState::GetBackgroundInternal() + void Register_UnityEngine_GUIStyleState_GetBackgroundInternal(); + Register_UnityEngine_GUIStyleState_GetBackgroundInternal(); + + //UnityEngine.Texture2D UnityEngine.GUIStyleState::GetBackgroundInternalFromDeserialization() + void Register_UnityEngine_GUIStyleState_GetBackgroundInternalFromDeserialization(); + Register_UnityEngine_GUIStyleState_GetBackgroundInternalFromDeserialization(); + + //End Registrations for type : UnityEngine.GUIStyleState + + //Start Registrations for type : UnityEngine.GUIText + + //System.Boolean UnityEngine.GUIText::get_richText() + void Register_UnityEngine_GUIText_get_richText(); + Register_UnityEngine_GUIText_get_richText(); + + //System.Int32 UnityEngine.GUIText::get_fontSize() + void Register_UnityEngine_GUIText_get_fontSize(); + Register_UnityEngine_GUIText_get_fontSize(); + + //System.Single UnityEngine.GUIText::get_lineSpacing() + void Register_UnityEngine_GUIText_get_lineSpacing(); + Register_UnityEngine_GUIText_get_lineSpacing(); + + //System.Single UnityEngine.GUIText::get_tabSize() + void Register_UnityEngine_GUIText_get_tabSize(); + Register_UnityEngine_GUIText_get_tabSize(); + + //System.String UnityEngine.GUIText::get_text() + void Register_UnityEngine_GUIText_get_text(); + Register_UnityEngine_GUIText_get_text(); + + //System.Void UnityEngine.GUIText::INTERNAL_CALL_Internal_SetPixelOffset(UnityEngine.GUIText,UnityEngine.Vector2&) + void Register_UnityEngine_GUIText_INTERNAL_CALL_Internal_SetPixelOffset(); + Register_UnityEngine_GUIText_INTERNAL_CALL_Internal_SetPixelOffset(); + + //System.Void UnityEngine.GUIText::INTERNAL_get_color(UnityEngine.Color&) + void Register_UnityEngine_GUIText_INTERNAL_get_color(); + Register_UnityEngine_GUIText_INTERNAL_get_color(); + + //System.Void UnityEngine.GUIText::INTERNAL_set_color(UnityEngine.Color&) + void Register_UnityEngine_GUIText_INTERNAL_set_color(); + Register_UnityEngine_GUIText_INTERNAL_set_color(); + + //System.Void UnityEngine.GUIText::Internal_GetPixelOffset(UnityEngine.Vector2&) + void Register_UnityEngine_GUIText_Internal_GetPixelOffset(); + Register_UnityEngine_GUIText_Internal_GetPixelOffset(); + + //System.Void UnityEngine.GUIText::set_alignment(UnityEngine.TextAlignment) + void Register_UnityEngine_GUIText_set_alignment(); + Register_UnityEngine_GUIText_set_alignment(); + + //System.Void UnityEngine.GUIText::set_anchor(UnityEngine.TextAnchor) + void Register_UnityEngine_GUIText_set_anchor(); + Register_UnityEngine_GUIText_set_anchor(); + + //System.Void UnityEngine.GUIText::set_font(UnityEngine.Font) + void Register_UnityEngine_GUIText_set_font(); + Register_UnityEngine_GUIText_set_font(); + + //System.Void UnityEngine.GUIText::set_fontSize(System.Int32) + void Register_UnityEngine_GUIText_set_fontSize(); + Register_UnityEngine_GUIText_set_fontSize(); + + //System.Void UnityEngine.GUIText::set_fontStyle(UnityEngine.FontStyle) + void Register_UnityEngine_GUIText_set_fontStyle(); + Register_UnityEngine_GUIText_set_fontStyle(); + + //System.Void UnityEngine.GUIText::set_lineSpacing(System.Single) + void Register_UnityEngine_GUIText_set_lineSpacing(); + Register_UnityEngine_GUIText_set_lineSpacing(); + + //System.Void UnityEngine.GUIText::set_material(UnityEngine.Material) + void Register_UnityEngine_GUIText_set_material(); + Register_UnityEngine_GUIText_set_material(); + + //System.Void UnityEngine.GUIText::set_richText(System.Boolean) + void Register_UnityEngine_GUIText_set_richText(); + Register_UnityEngine_GUIText_set_richText(); + + //System.Void UnityEngine.GUIText::set_tabSize(System.Single) + void Register_UnityEngine_GUIText_set_tabSize(); + Register_UnityEngine_GUIText_set_tabSize(); + + //System.Void UnityEngine.GUIText::set_text(System.String) + void Register_UnityEngine_GUIText_set_text(); + Register_UnityEngine_GUIText_set_text(); + + //UnityEngine.Font UnityEngine.GUIText::get_font() + void Register_UnityEngine_GUIText_get_font(); + Register_UnityEngine_GUIText_get_font(); + + //UnityEngine.FontStyle UnityEngine.GUIText::get_fontStyle() + void Register_UnityEngine_GUIText_get_fontStyle(); + Register_UnityEngine_GUIText_get_fontStyle(); + + //UnityEngine.Material UnityEngine.GUIText::get_material() + void Register_UnityEngine_GUIText_get_material(); + Register_UnityEngine_GUIText_get_material(); + + //UnityEngine.TextAlignment UnityEngine.GUIText::get_alignment() + void Register_UnityEngine_GUIText_get_alignment(); + Register_UnityEngine_GUIText_get_alignment(); + + //UnityEngine.TextAnchor UnityEngine.GUIText::get_anchor() + void Register_UnityEngine_GUIText_get_anchor(); + Register_UnityEngine_GUIText_get_anchor(); + + //End Registrations for type : UnityEngine.GUIText + + //Start Registrations for type : UnityEngine.GUITexture + + //System.Void UnityEngine.GUITexture::INTERNAL_get_color(UnityEngine.Color&) + void Register_UnityEngine_GUITexture_INTERNAL_get_color(); + Register_UnityEngine_GUITexture_INTERNAL_get_color(); + + //System.Void UnityEngine.GUITexture::INTERNAL_get_pixelInset(UnityEngine.Rect&) + void Register_UnityEngine_GUITexture_INTERNAL_get_pixelInset(); + Register_UnityEngine_GUITexture_INTERNAL_get_pixelInset(); + + //System.Void UnityEngine.GUITexture::INTERNAL_set_color(UnityEngine.Color&) + void Register_UnityEngine_GUITexture_INTERNAL_set_color(); + Register_UnityEngine_GUITexture_INTERNAL_set_color(); + + //System.Void UnityEngine.GUITexture::INTERNAL_set_pixelInset(UnityEngine.Rect&) + void Register_UnityEngine_GUITexture_INTERNAL_set_pixelInset(); + Register_UnityEngine_GUITexture_INTERNAL_set_pixelInset(); + + //System.Void UnityEngine.GUITexture::set_border(UnityEngine.RectOffset) + void Register_UnityEngine_GUITexture_set_border(); + Register_UnityEngine_GUITexture_set_border(); + + //System.Void UnityEngine.GUITexture::set_texture(UnityEngine.Texture) + void Register_UnityEngine_GUITexture_set_texture(); + Register_UnityEngine_GUITexture_set_texture(); + + //UnityEngine.RectOffset UnityEngine.GUITexture::get_border() + void Register_UnityEngine_GUITexture_get_border(); + Register_UnityEngine_GUITexture_get_border(); + + //UnityEngine.Texture UnityEngine.GUITexture::get_texture() + void Register_UnityEngine_GUITexture_get_texture(); + Register_UnityEngine_GUITexture_get_texture(); + + //End Registrations for type : UnityEngine.GUITexture + + //Start Registrations for type : UnityEngine.GUIUtility + + //System.Boolean UnityEngine.GUIUtility::GetChanged() + void Register_UnityEngine_GUIUtility_GetChanged(); + Register_UnityEngine_GUIUtility_GetChanged(); + + //System.Boolean UnityEngine.GUIUtility::get_hasModalWindow() + void Register_UnityEngine_GUIUtility_get_hasModalWindow(); + Register_UnityEngine_GUIUtility_get_hasModalWindow(); + + //System.Boolean UnityEngine.GUIUtility::get_mouseUsed() + void Register_UnityEngine_GUIUtility_get_mouseUsed(); + Register_UnityEngine_GUIUtility_get_mouseUsed(); + + //System.Boolean UnityEngine.GUIUtility::get_textFieldInput() + void Register_UnityEngine_GUIUtility_get_textFieldInput(); + Register_UnityEngine_GUIUtility_get_textFieldInput(); + + //System.Int32 UnityEngine.GUIUtility::GetControlID(System.Int32,UnityEngine.FocusType) + void Register_UnityEngine_GUIUtility_GetControlID(); + Register_UnityEngine_GUIUtility_GetControlID(); + + //System.Int32 UnityEngine.GUIUtility::GetPermanentControlID() + void Register_UnityEngine_GUIUtility_GetPermanentControlID(); + Register_UnityEngine_GUIUtility_GetPermanentControlID(); + + //System.Int32 UnityEngine.GUIUtility::INTERNAL_CALL_Internal_GetNextControlID2(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&) + void Register_UnityEngine_GUIUtility_INTERNAL_CALL_Internal_GetNextControlID2(); + Register_UnityEngine_GUIUtility_INTERNAL_CALL_Internal_GetNextControlID2(); + + //System.Int32 UnityEngine.GUIUtility::Internal_GetGUIDepth() + void Register_UnityEngine_GUIUtility_Internal_GetGUIDepth(); + Register_UnityEngine_GUIUtility_Internal_GetGUIDepth(); + + //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl() + void Register_UnityEngine_GUIUtility_Internal_GetHotControl(); + Register_UnityEngine_GUIUtility_Internal_GetHotControl(); + + //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl() + void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); + Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); + + //System.Single UnityEngine.GUIUtility::Internal_GetPixelsPerPoint() + void Register_UnityEngine_GUIUtility_Internal_GetPixelsPerPoint(); + Register_UnityEngine_GUIUtility_Internal_GetPixelsPerPoint(); + + //System.String UnityEngine.GUIUtility::get_systemCopyBuffer() + void Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); + Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); + + //System.Void UnityEngine.GUIUtility::Internal_BeginContainer(System.Int32) + void Register_UnityEngine_GUIUtility_Internal_BeginContainer(); + Register_UnityEngine_GUIUtility_Internal_BeginContainer(); + + //System.Void UnityEngine.GUIUtility::Internal_EndContainer() + void Register_UnityEngine_GUIUtility_Internal_EndContainer(); + Register_UnityEngine_GUIUtility_Internal_EndContainer(); + + //System.Void UnityEngine.GUIUtility::Internal_ExitGUI() + void Register_UnityEngine_GUIUtility_Internal_ExitGUI(); + Register_UnityEngine_GUIUtility_Internal_ExitGUI(); + + //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32) + void Register_UnityEngine_GUIUtility_Internal_SetHotControl(); + Register_UnityEngine_GUIUtility_Internal_SetHotControl(); + + //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32) + void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); + Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); + + //System.Void UnityEngine.GUIUtility::SetChanged(System.Boolean) + void Register_UnityEngine_GUIUtility_SetChanged(); + Register_UnityEngine_GUIUtility_SetChanged(); + + //System.Void UnityEngine.GUIUtility::SetDidGUIWindowsEatLastEvent(System.Boolean) + void Register_UnityEngine_GUIUtility_SetDidGUIWindowsEatLastEvent(); + Register_UnityEngine_GUIUtility_SetDidGUIWindowsEatLastEvent(); + + //System.Void UnityEngine.GUIUtility::UpdateUndoName() + void Register_UnityEngine_GUIUtility_UpdateUndoName(); + Register_UnityEngine_GUIUtility_UpdateUndoName(); + + //System.Void UnityEngine.GUIUtility::set_mouseUsed(System.Boolean) + void Register_UnityEngine_GUIUtility_set_mouseUsed(); + Register_UnityEngine_GUIUtility_set_mouseUsed(); + + //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String) + void Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); + Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); + + //System.Void UnityEngine.GUIUtility::set_textFieldInput(System.Boolean) + void Register_UnityEngine_GUIUtility_set_textFieldInput(); + Register_UnityEngine_GUIUtility_set_textFieldInput(); + + //UnityEngine.GUISkin UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) + void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); + Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); + + //UnityEngine.Object UnityEngine.GUIUtility::Internal_GetBuiltinSkin(System.Int32) + void Register_UnityEngine_GUIUtility_Internal_GetBuiltinSkin(); + Register_UnityEngine_GUIUtility_Internal_GetBuiltinSkin(); + + //End Registrations for type : UnityEngine.GUIUtility + + //Start Registrations for type : UnityEngine.Gyroscope + + //System.Boolean UnityEngine.Gyroscope::getEnabled_Internal(System.Int32) + void Register_UnityEngine_Gyroscope_getEnabled_Internal(); + Register_UnityEngine_Gyroscope_getEnabled_Internal(); + + //System.Single UnityEngine.Gyroscope::getUpdateInterval_Internal(System.Int32) + void Register_UnityEngine_Gyroscope_getUpdateInterval_Internal(); + Register_UnityEngine_Gyroscope_getUpdateInterval_Internal(); + + //System.Void UnityEngine.Gyroscope::INTERNAL_CALL_attitude_Internal(System.Int32,UnityEngine.Quaternion&) + void Register_UnityEngine_Gyroscope_INTERNAL_CALL_attitude_Internal(); + Register_UnityEngine_Gyroscope_INTERNAL_CALL_attitude_Internal(); + + //System.Void UnityEngine.Gyroscope::INTERNAL_CALL_gravity_Internal(System.Int32,UnityEngine.Vector3&) + void Register_UnityEngine_Gyroscope_INTERNAL_CALL_gravity_Internal(); + Register_UnityEngine_Gyroscope_INTERNAL_CALL_gravity_Internal(); + + //System.Void UnityEngine.Gyroscope::INTERNAL_CALL_rotationRateUnbiased_Internal(System.Int32,UnityEngine.Vector3&) + void Register_UnityEngine_Gyroscope_INTERNAL_CALL_rotationRateUnbiased_Internal(); + Register_UnityEngine_Gyroscope_INTERNAL_CALL_rotationRateUnbiased_Internal(); + + //System.Void UnityEngine.Gyroscope::INTERNAL_CALL_rotationRate_Internal(System.Int32,UnityEngine.Vector3&) + void Register_UnityEngine_Gyroscope_INTERNAL_CALL_rotationRate_Internal(); + Register_UnityEngine_Gyroscope_INTERNAL_CALL_rotationRate_Internal(); + + //System.Void UnityEngine.Gyroscope::INTERNAL_CALL_userAcceleration_Internal(System.Int32,UnityEngine.Vector3&) + void Register_UnityEngine_Gyroscope_INTERNAL_CALL_userAcceleration_Internal(); + Register_UnityEngine_Gyroscope_INTERNAL_CALL_userAcceleration_Internal(); + + //System.Void UnityEngine.Gyroscope::setEnabled_Internal(System.Int32,System.Boolean) + void Register_UnityEngine_Gyroscope_setEnabled_Internal(); + Register_UnityEngine_Gyroscope_setEnabled_Internal(); + + //System.Void UnityEngine.Gyroscope::setUpdateInterval_Internal(System.Int32,System.Single) + void Register_UnityEngine_Gyroscope_setUpdateInterval_Internal(); + Register_UnityEngine_Gyroscope_setUpdateInterval_Internal(); + + //End Registrations for type : UnityEngine.Gyroscope + + //Start Registrations for type : UnityEngine.Handheld + + //System.Boolean UnityEngine.Handheld::INTERNAL_CALL_PlayFullScreenMovie(System.String,UnityEngine.Color&,UnityEngine.FullScreenMovieControlMode,UnityEngine.FullScreenMovieScalingMode) + void Register_UnityEngine_Handheld_INTERNAL_CALL_PlayFullScreenMovie(); + Register_UnityEngine_Handheld_INTERNAL_CALL_PlayFullScreenMovie(); + + //System.Boolean UnityEngine.Handheld::get_use32BitDisplayBuffer() + void Register_UnityEngine_Handheld_get_use32BitDisplayBuffer(); + Register_UnityEngine_Handheld_get_use32BitDisplayBuffer(); + + //System.Int32 UnityEngine.Handheld::GetActivityIndicatorStyle() + void Register_UnityEngine_Handheld_GetActivityIndicatorStyle(); + Register_UnityEngine_Handheld_GetActivityIndicatorStyle(); + + //System.Void UnityEngine.Handheld::ClearShaderCache() + void Register_UnityEngine_Handheld_ClearShaderCache(); + Register_UnityEngine_Handheld_ClearShaderCache(); + + //System.Void UnityEngine.Handheld::SetActivityIndicatorStyleImpl(System.Int32) + void Register_UnityEngine_Handheld_SetActivityIndicatorStyleImpl(); + Register_UnityEngine_Handheld_SetActivityIndicatorStyleImpl(); + + //System.Void UnityEngine.Handheld::StartActivityIndicator() + void Register_UnityEngine_Handheld_StartActivityIndicator(); + Register_UnityEngine_Handheld_StartActivityIndicator(); + + //System.Void UnityEngine.Handheld::StopActivityIndicator() + void Register_UnityEngine_Handheld_StopActivityIndicator(); + Register_UnityEngine_Handheld_StopActivityIndicator(); + + //System.Void UnityEngine.Handheld::Vibrate() + void Register_UnityEngine_Handheld_Vibrate(); + Register_UnityEngine_Handheld_Vibrate(); + + //System.Void UnityEngine.Handheld::set_use32BitDisplayBuffer(System.Boolean) + void Register_UnityEngine_Handheld_set_use32BitDisplayBuffer(); + Register_UnityEngine_Handheld_set_use32BitDisplayBuffer(); + + //End Registrations for type : UnityEngine.Handheld + + //Start Registrations for type : UnityEngine.Hash128 + + //System.String UnityEngine.Hash128::Internal_Hash128ToString(System.UInt32,System.UInt32,System.UInt32,System.UInt32) + void Register_UnityEngine_Hash128_Internal_Hash128ToString(); + Register_UnityEngine_Hash128_Internal_Hash128ToString(); + + //System.Void UnityEngine.Hash128::INTERNAL_CALL_Parse(System.String,UnityEngine.Hash128&) + void Register_UnityEngine_Hash128_INTERNAL_CALL_Parse(); + Register_UnityEngine_Hash128_INTERNAL_CALL_Parse(); + + //End Registrations for type : UnityEngine.Hash128 + + //Start Registrations for type : UnityEngine.HingeJoint + + //System.Boolean UnityEngine.HingeJoint::get_useLimits() + void Register_UnityEngine_HingeJoint_get_useLimits(); + Register_UnityEngine_HingeJoint_get_useLimits(); + + //System.Boolean UnityEngine.HingeJoint::get_useMotor() + void Register_UnityEngine_HingeJoint_get_useMotor(); + Register_UnityEngine_HingeJoint_get_useMotor(); + + //System.Boolean UnityEngine.HingeJoint::get_useSpring() + void Register_UnityEngine_HingeJoint_get_useSpring(); + Register_UnityEngine_HingeJoint_get_useSpring(); + + //System.Single UnityEngine.HingeJoint::get_angle() + void Register_UnityEngine_HingeJoint_get_angle(); + Register_UnityEngine_HingeJoint_get_angle(); + + //System.Single UnityEngine.HingeJoint::get_velocity() + void Register_UnityEngine_HingeJoint_get_velocity(); + Register_UnityEngine_HingeJoint_get_velocity(); + + //System.Void UnityEngine.HingeJoint::INTERNAL_get_limits(UnityEngine.JointLimits&) + void Register_UnityEngine_HingeJoint_INTERNAL_get_limits(); + Register_UnityEngine_HingeJoint_INTERNAL_get_limits(); + + //System.Void UnityEngine.HingeJoint::INTERNAL_get_motor(UnityEngine.JointMotor&) + void Register_UnityEngine_HingeJoint_INTERNAL_get_motor(); + Register_UnityEngine_HingeJoint_INTERNAL_get_motor(); + + //System.Void UnityEngine.HingeJoint::INTERNAL_get_spring(UnityEngine.JointSpring&) + void Register_UnityEngine_HingeJoint_INTERNAL_get_spring(); + Register_UnityEngine_HingeJoint_INTERNAL_get_spring(); + + //System.Void UnityEngine.HingeJoint::INTERNAL_set_limits(UnityEngine.JointLimits&) + void Register_UnityEngine_HingeJoint_INTERNAL_set_limits(); + Register_UnityEngine_HingeJoint_INTERNAL_set_limits(); + + //System.Void UnityEngine.HingeJoint::INTERNAL_set_motor(UnityEngine.JointMotor&) + void Register_UnityEngine_HingeJoint_INTERNAL_set_motor(); + Register_UnityEngine_HingeJoint_INTERNAL_set_motor(); + + //System.Void UnityEngine.HingeJoint::INTERNAL_set_spring(UnityEngine.JointSpring&) + void Register_UnityEngine_HingeJoint_INTERNAL_set_spring(); + Register_UnityEngine_HingeJoint_INTERNAL_set_spring(); + + //System.Void UnityEngine.HingeJoint::set_useLimits(System.Boolean) + void Register_UnityEngine_HingeJoint_set_useLimits(); + Register_UnityEngine_HingeJoint_set_useLimits(); + + //System.Void UnityEngine.HingeJoint::set_useMotor(System.Boolean) + void Register_UnityEngine_HingeJoint_set_useMotor(); + Register_UnityEngine_HingeJoint_set_useMotor(); + + //System.Void UnityEngine.HingeJoint::set_useSpring(System.Boolean) + void Register_UnityEngine_HingeJoint_set_useSpring(); + Register_UnityEngine_HingeJoint_set_useSpring(); + + //End Registrations for type : UnityEngine.HingeJoint + + //Start Registrations for type : UnityEngine.HingeJoint2D + + //System.Boolean UnityEngine.HingeJoint2D::get_useLimits() + void Register_UnityEngine_HingeJoint2D_get_useLimits(); + Register_UnityEngine_HingeJoint2D_get_useLimits(); + + //System.Boolean UnityEngine.HingeJoint2D::get_useMotor() + void Register_UnityEngine_HingeJoint2D_get_useMotor(); + Register_UnityEngine_HingeJoint2D_get_useMotor(); + + //System.Single UnityEngine.HingeJoint2D::INTERNAL_CALL_GetMotorTorque(UnityEngine.HingeJoint2D,System.Single) + void Register_UnityEngine_HingeJoint2D_INTERNAL_CALL_GetMotorTorque(); + Register_UnityEngine_HingeJoint2D_INTERNAL_CALL_GetMotorTorque(); + + //System.Single UnityEngine.HingeJoint2D::get_jointAngle() + void Register_UnityEngine_HingeJoint2D_get_jointAngle(); + Register_UnityEngine_HingeJoint2D_get_jointAngle(); + + //System.Single UnityEngine.HingeJoint2D::get_jointSpeed() + void Register_UnityEngine_HingeJoint2D_get_jointSpeed(); + Register_UnityEngine_HingeJoint2D_get_jointSpeed(); + + //System.Single UnityEngine.HingeJoint2D::get_referenceAngle() + void Register_UnityEngine_HingeJoint2D_get_referenceAngle(); + Register_UnityEngine_HingeJoint2D_get_referenceAngle(); + + //System.Void UnityEngine.HingeJoint2D::INTERNAL_get_limits(UnityEngine.JointAngleLimits2D&) + void Register_UnityEngine_HingeJoint2D_INTERNAL_get_limits(); + Register_UnityEngine_HingeJoint2D_INTERNAL_get_limits(); + + //System.Void UnityEngine.HingeJoint2D::INTERNAL_get_motor(UnityEngine.JointMotor2D&) + void Register_UnityEngine_HingeJoint2D_INTERNAL_get_motor(); + Register_UnityEngine_HingeJoint2D_INTERNAL_get_motor(); + + //System.Void UnityEngine.HingeJoint2D::INTERNAL_set_limits(UnityEngine.JointAngleLimits2D&) + void Register_UnityEngine_HingeJoint2D_INTERNAL_set_limits(); + Register_UnityEngine_HingeJoint2D_INTERNAL_set_limits(); + + //System.Void UnityEngine.HingeJoint2D::INTERNAL_set_motor(UnityEngine.JointMotor2D&) + void Register_UnityEngine_HingeJoint2D_INTERNAL_set_motor(); + Register_UnityEngine_HingeJoint2D_INTERNAL_set_motor(); + + //System.Void UnityEngine.HingeJoint2D::set_useLimits(System.Boolean) + void Register_UnityEngine_HingeJoint2D_set_useLimits(); + Register_UnityEngine_HingeJoint2D_set_useLimits(); + + //System.Void UnityEngine.HingeJoint2D::set_useMotor(System.Boolean) + void Register_UnityEngine_HingeJoint2D_set_useMotor(); + Register_UnityEngine_HingeJoint2D_set_useMotor(); + + //UnityEngine.JointLimitState2D UnityEngine.HingeJoint2D::get_limitState() + void Register_UnityEngine_HingeJoint2D_get_limitState(); + Register_UnityEngine_HingeJoint2D_get_limitState(); + + //End Registrations for type : UnityEngine.HingeJoint2D + + //Start Registrations for type : UnityEngine.HumanPoseHandler + + //System.Boolean UnityEngine.HumanPoseHandler::INTERNAL_CALL_Internal_GetHumanPose(UnityEngine.HumanPoseHandler,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single[]) + void Register_UnityEngine_HumanPoseHandler_INTERNAL_CALL_Internal_GetHumanPose(); + Register_UnityEngine_HumanPoseHandler_INTERNAL_CALL_Internal_GetHumanPose(); + + //System.Boolean UnityEngine.HumanPoseHandler::INTERNAL_CALL_Internal_SetHumanPose(UnityEngine.HumanPoseHandler,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single[]) + void Register_UnityEngine_HumanPoseHandler_INTERNAL_CALL_Internal_SetHumanPose(); + Register_UnityEngine_HumanPoseHandler_INTERNAL_CALL_Internal_SetHumanPose(); + + //System.Void UnityEngine.HumanPoseHandler::Dispose() + void Register_UnityEngine_HumanPoseHandler_Dispose(); + Register_UnityEngine_HumanPoseHandler_Dispose(); + + //System.Void UnityEngine.HumanPoseHandler::Internal_HumanPoseHandler(UnityEngine.Avatar,UnityEngine.Transform) + void Register_UnityEngine_HumanPoseHandler_Internal_HumanPoseHandler(); + Register_UnityEngine_HumanPoseHandler_Internal_HumanPoseHandler(); + + //End Registrations for type : UnityEngine.HumanPoseHandler + + //Start Registrations for type : UnityEngine.HumanTrait + + //System.Boolean UnityEngine.HumanTrait::HasCollider(UnityEngine.Avatar,System.Int32) + void Register_UnityEngine_HumanTrait_HasCollider(); + Register_UnityEngine_HumanTrait_HasCollider(); + + //System.Boolean UnityEngine.HumanTrait::RequiredBone(System.Int32) + void Register_UnityEngine_HumanTrait_RequiredBone(); + Register_UnityEngine_HumanTrait_RequiredBone(); + + //System.Int32 UnityEngine.HumanTrait::BoneFromMuscle(System.Int32) + void Register_UnityEngine_HumanTrait_BoneFromMuscle(); + Register_UnityEngine_HumanTrait_BoneFromMuscle(); + + //System.Int32 UnityEngine.HumanTrait::GetParentBone(System.Int32) + void Register_UnityEngine_HumanTrait_GetParentBone(); + Register_UnityEngine_HumanTrait_GetParentBone(); + + //System.Int32 UnityEngine.HumanTrait::MuscleFromBone(System.Int32,System.Int32) + void Register_UnityEngine_HumanTrait_MuscleFromBone(); + Register_UnityEngine_HumanTrait_MuscleFromBone(); + + //System.Int32 UnityEngine.HumanTrait::get_BoneCount() + void Register_UnityEngine_HumanTrait_get_BoneCount(); + Register_UnityEngine_HumanTrait_get_BoneCount(); + + //System.Int32 UnityEngine.HumanTrait::get_MuscleCount() + void Register_UnityEngine_HumanTrait_get_MuscleCount(); + Register_UnityEngine_HumanTrait_get_MuscleCount(); + + //System.Int32 UnityEngine.HumanTrait::get_RequiredBoneCount() + void Register_UnityEngine_HumanTrait_get_RequiredBoneCount(); + Register_UnityEngine_HumanTrait_get_RequiredBoneCount(); + + //System.Single UnityEngine.HumanTrait::GetMuscleDefaultMax(System.Int32) + void Register_UnityEngine_HumanTrait_GetMuscleDefaultMax(); + Register_UnityEngine_HumanTrait_GetMuscleDefaultMax(); + + //System.Single UnityEngine.HumanTrait::GetMuscleDefaultMin(System.Int32) + void Register_UnityEngine_HumanTrait_GetMuscleDefaultMin(); + Register_UnityEngine_HumanTrait_GetMuscleDefaultMin(); + + //System.String[] UnityEngine.HumanTrait::get_BoneName() + void Register_UnityEngine_HumanTrait_get_BoneName(); + Register_UnityEngine_HumanTrait_get_BoneName(); + + //System.String[] UnityEngine.HumanTrait::get_MuscleName() + void Register_UnityEngine_HumanTrait_get_MuscleName(); + Register_UnityEngine_HumanTrait_get_MuscleName(); + + //End Registrations for type : UnityEngine.HumanTrait + + //Start Registrations for type : UnityEngine.Input + + //System.Boolean UnityEngine.Input::GetButton(System.String) + void Register_UnityEngine_Input_GetButton(); + Register_UnityEngine_Input_GetButton(); + + //System.Boolean UnityEngine.Input::GetButtonDown(System.String) + void Register_UnityEngine_Input_GetButtonDown(); + Register_UnityEngine_Input_GetButtonDown(); + + //System.Boolean UnityEngine.Input::GetButtonUp(System.String) + void Register_UnityEngine_Input_GetButtonUp(); + Register_UnityEngine_Input_GetButtonUp(); + + //System.Boolean UnityEngine.Input::GetKeyDownInt(System.Int32) + void Register_UnityEngine_Input_GetKeyDownInt(); + Register_UnityEngine_Input_GetKeyDownInt(); + + //System.Boolean UnityEngine.Input::GetKeyDownString(System.String) + void Register_UnityEngine_Input_GetKeyDownString(); + Register_UnityEngine_Input_GetKeyDownString(); + + //System.Boolean UnityEngine.Input::GetKeyInt(System.Int32) + void Register_UnityEngine_Input_GetKeyInt(); + Register_UnityEngine_Input_GetKeyInt(); + + //System.Boolean UnityEngine.Input::GetKeyString(System.String) + void Register_UnityEngine_Input_GetKeyString(); + Register_UnityEngine_Input_GetKeyString(); + + //System.Boolean UnityEngine.Input::GetKeyUpInt(System.Int32) + void Register_UnityEngine_Input_GetKeyUpInt(); + Register_UnityEngine_Input_GetKeyUpInt(); + + //System.Boolean UnityEngine.Input::GetKeyUpString(System.String) + void Register_UnityEngine_Input_GetKeyUpString(); + Register_UnityEngine_Input_GetKeyUpString(); + + //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) + void Register_UnityEngine_Input_GetMouseButton(); + Register_UnityEngine_Input_GetMouseButton(); + + //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) + void Register_UnityEngine_Input_GetMouseButtonDown(); + Register_UnityEngine_Input_GetMouseButtonDown(); + + //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32) + void Register_UnityEngine_Input_GetMouseButtonUp(); + Register_UnityEngine_Input_GetMouseButtonUp(); + + //System.Boolean UnityEngine.Input::get_anyKey() + void Register_UnityEngine_Input_get_anyKey(); + Register_UnityEngine_Input_get_anyKey(); + + //System.Boolean UnityEngine.Input::get_anyKeyDown() + void Register_UnityEngine_Input_get_anyKeyDown(); + Register_UnityEngine_Input_get_anyKeyDown(); + + //System.Boolean UnityEngine.Input::get_backButtonLeavesApp() + void Register_UnityEngine_Input_get_backButtonLeavesApp(); + Register_UnityEngine_Input_get_backButtonLeavesApp(); + + //System.Boolean UnityEngine.Input::get_compensateSensors() + void Register_UnityEngine_Input_get_compensateSensors(); + Register_UnityEngine_Input_get_compensateSensors(); + + //System.Boolean UnityEngine.Input::get_eatKeyPressOnTextFieldFocus() + void Register_UnityEngine_Input_get_eatKeyPressOnTextFieldFocus(); + Register_UnityEngine_Input_get_eatKeyPressOnTextFieldFocus(); + + //System.Boolean UnityEngine.Input::get_imeIsSelected() + void Register_UnityEngine_Input_get_imeIsSelected(); + Register_UnityEngine_Input_get_imeIsSelected(); + + //System.Boolean UnityEngine.Input::get_isGyroAvailable() + void Register_UnityEngine_Input_get_isGyroAvailable(); + Register_UnityEngine_Input_get_isGyroAvailable(); + + //System.Boolean UnityEngine.Input::get_mousePresent() + void Register_UnityEngine_Input_get_mousePresent(); + Register_UnityEngine_Input_get_mousePresent(); + + //System.Boolean UnityEngine.Input::get_multiTouchEnabled() + void Register_UnityEngine_Input_get_multiTouchEnabled(); + Register_UnityEngine_Input_get_multiTouchEnabled(); + + //System.Boolean UnityEngine.Input::get_simulateMouseWithTouches() + void Register_UnityEngine_Input_get_simulateMouseWithTouches(); + Register_UnityEngine_Input_get_simulateMouseWithTouches(); + + //System.Boolean UnityEngine.Input::get_stylusTouchSupported() + void Register_UnityEngine_Input_get_stylusTouchSupported(); + Register_UnityEngine_Input_get_stylusTouchSupported(); + + //System.Boolean UnityEngine.Input::get_touchPressureSupported() + void Register_UnityEngine_Input_get_touchPressureSupported(); + Register_UnityEngine_Input_get_touchPressureSupported(); + + //System.Boolean UnityEngine.Input::get_touchSupported() + void Register_UnityEngine_Input_get_touchSupported(); + Register_UnityEngine_Input_get_touchSupported(); + + //System.Int32 UnityEngine.Input::get_accelerationEventCount() + void Register_UnityEngine_Input_get_accelerationEventCount(); + Register_UnityEngine_Input_get_accelerationEventCount(); + + //System.Int32 UnityEngine.Input::get_touchCount() + void Register_UnityEngine_Input_get_touchCount(); + Register_UnityEngine_Input_get_touchCount(); + + //System.Int32 UnityEngine.Input::mainGyroIndex_Internal() + void Register_UnityEngine_Input_mainGyroIndex_Internal(); + Register_UnityEngine_Input_mainGyroIndex_Internal(); + + //System.Single UnityEngine.Input::GetAxis(System.String) + void Register_UnityEngine_Input_GetAxis(); + Register_UnityEngine_Input_GetAxis(); + + //System.Single UnityEngine.Input::GetAxisRaw(System.String) + void Register_UnityEngine_Input_GetAxisRaw(); + Register_UnityEngine_Input_GetAxisRaw(); + + //System.String UnityEngine.Input::get_compositionString() + void Register_UnityEngine_Input_get_compositionString(); + Register_UnityEngine_Input_get_compositionString(); + + //System.String UnityEngine.Input::get_inputString() + void Register_UnityEngine_Input_get_inputString(); + Register_UnityEngine_Input_get_inputString(); + + //System.String[] UnityEngine.Input::GetJoystickNames() + void Register_UnityEngine_Input_GetJoystickNames(); + Register_UnityEngine_Input_GetJoystickNames(); + + //System.Void UnityEngine.Input::INTERNAL_CALL_GetAccelerationEvent(System.Int32,UnityEngine.AccelerationEvent&) + void Register_UnityEngine_Input_INTERNAL_CALL_GetAccelerationEvent(); + Register_UnityEngine_Input_INTERNAL_CALL_GetAccelerationEvent(); + + //System.Void UnityEngine.Input::INTERNAL_CALL_GetTouch(System.Int32,UnityEngine.Touch&) + void Register_UnityEngine_Input_INTERNAL_CALL_GetTouch(); + Register_UnityEngine_Input_INTERNAL_CALL_GetTouch(); + + //System.Void UnityEngine.Input::INTERNAL_get_acceleration(UnityEngine.Vector3&) + void Register_UnityEngine_Input_INTERNAL_get_acceleration(); + Register_UnityEngine_Input_INTERNAL_get_acceleration(); + + //System.Void UnityEngine.Input::INTERNAL_get_compositionCursorPos(UnityEngine.Vector2&) + void Register_UnityEngine_Input_INTERNAL_get_compositionCursorPos(); + Register_UnityEngine_Input_INTERNAL_get_compositionCursorPos(); + + //System.Void UnityEngine.Input::INTERNAL_get_mousePosition(UnityEngine.Vector3&) + void Register_UnityEngine_Input_INTERNAL_get_mousePosition(); + Register_UnityEngine_Input_INTERNAL_get_mousePosition(); + + //System.Void UnityEngine.Input::INTERNAL_get_mouseScrollDelta(UnityEngine.Vector2&) + void Register_UnityEngine_Input_INTERNAL_get_mouseScrollDelta(); + Register_UnityEngine_Input_INTERNAL_get_mouseScrollDelta(); + + //System.Void UnityEngine.Input::INTERNAL_set_compositionCursorPos(UnityEngine.Vector2&) + void Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos(); + Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos(); + + //System.Void UnityEngine.Input::ResetInputAxes() + void Register_UnityEngine_Input_ResetInputAxes(); + Register_UnityEngine_Input_ResetInputAxes(); + + //System.Void UnityEngine.Input::set_backButtonLeavesApp(System.Boolean) + void Register_UnityEngine_Input_set_backButtonLeavesApp(); + Register_UnityEngine_Input_set_backButtonLeavesApp(); + + //System.Void UnityEngine.Input::set_compensateSensors(System.Boolean) + void Register_UnityEngine_Input_set_compensateSensors(); + Register_UnityEngine_Input_set_compensateSensors(); + + //System.Void UnityEngine.Input::set_eatKeyPressOnTextFieldFocus(System.Boolean) + void Register_UnityEngine_Input_set_eatKeyPressOnTextFieldFocus(); + Register_UnityEngine_Input_set_eatKeyPressOnTextFieldFocus(); + + //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) + void Register_UnityEngine_Input_set_imeCompositionMode(); + Register_UnityEngine_Input_set_imeCompositionMode(); + + //System.Void UnityEngine.Input::set_multiTouchEnabled(System.Boolean) + void Register_UnityEngine_Input_set_multiTouchEnabled(); + Register_UnityEngine_Input_set_multiTouchEnabled(); + + //System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean) + void Register_UnityEngine_Input_set_simulateMouseWithTouches(); + Register_UnityEngine_Input_set_simulateMouseWithTouches(); + + //UnityEngine.DeviceOrientation UnityEngine.Input::get_deviceOrientation() + void Register_UnityEngine_Input_get_deviceOrientation(); + Register_UnityEngine_Input_get_deviceOrientation(); + + //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode() + void Register_UnityEngine_Input_get_imeCompositionMode(); + Register_UnityEngine_Input_get_imeCompositionMode(); + + //End Registrations for type : UnityEngine.Input + + //Start Registrations for type : UnityEngine.Internal.VR.VRTestMock + + //System.Void UnityEngine.Internal.VR.VRTestMock::AddController(System.String) + void Register_UnityEngine_Internal_VR_VRTestMock_AddController(); + Register_UnityEngine_Internal_VR_VRTestMock_AddController(); + + //System.Void UnityEngine.Internal.VR.VRTestMock::AddTrackedDevice(System.String) + void Register_UnityEngine_Internal_VR_VRTestMock_AddTrackedDevice(); + Register_UnityEngine_Internal_VR_VRTestMock_AddTrackedDevice(); + + //System.Void UnityEngine.Internal.VR.VRTestMock::INTERNAL_CALL_UpdateLeftEye(UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Internal_VR_VRTestMock_INTERNAL_CALL_UpdateLeftEye(); + Register_UnityEngine_Internal_VR_VRTestMock_INTERNAL_CALL_UpdateLeftEye(); + + //System.Void UnityEngine.Internal.VR.VRTestMock::INTERNAL_CALL_UpdateLeftHand(UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Internal_VR_VRTestMock_INTERNAL_CALL_UpdateLeftHand(); + Register_UnityEngine_Internal_VR_VRTestMock_INTERNAL_CALL_UpdateLeftHand(); + + //System.Void UnityEngine.Internal.VR.VRTestMock::INTERNAL_CALL_UpdateRightEye(UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Internal_VR_VRTestMock_INTERNAL_CALL_UpdateRightEye(); + Register_UnityEngine_Internal_VR_VRTestMock_INTERNAL_CALL_UpdateRightEye(); + + //System.Void UnityEngine.Internal.VR.VRTestMock::INTERNAL_CALL_UpdateRightHand(UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Internal_VR_VRTestMock_INTERNAL_CALL_UpdateRightHand(); + Register_UnityEngine_Internal_VR_VRTestMock_INTERNAL_CALL_UpdateRightHand(); + + //System.Void UnityEngine.Internal.VR.VRTestMock::INTERNAL_CALL_UpdateTrackedDevice(System.String,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Internal_VR_VRTestMock_INTERNAL_CALL_UpdateTrackedDevice(); + Register_UnityEngine_Internal_VR_VRTestMock_INTERNAL_CALL_UpdateTrackedDevice(); + + //System.Void UnityEngine.Internal.VR.VRTestMock::Reset() + void Register_UnityEngine_Internal_VR_VRTestMock_Reset(); + Register_UnityEngine_Internal_VR_VRTestMock_Reset(); + + //System.Void UnityEngine.Internal.VR.VRTestMock::UpdateControllerAxis(System.String,System.Int32,System.Single) + void Register_UnityEngine_Internal_VR_VRTestMock_UpdateControllerAxis(); + Register_UnityEngine_Internal_VR_VRTestMock_UpdateControllerAxis(); + + //System.Void UnityEngine.Internal.VR.VRTestMock::UpdateControllerButton(System.String,System.Int32,System.Boolean) + void Register_UnityEngine_Internal_VR_VRTestMock_UpdateControllerButton(); + Register_UnityEngine_Internal_VR_VRTestMock_UpdateControllerButton(); + + //End Registrations for type : UnityEngine.Internal.VR.VRTestMock + + //Start Registrations for type : UnityEngine.iOS.Device + + //System.Boolean UnityEngine.iOS.Device::get_advertisingTrackingEnabled() + void Register_UnityEngine_iOS_Device_get_advertisingTrackingEnabled(); + Register_UnityEngine_iOS_Device_get_advertisingTrackingEnabled(); + + //System.String UnityEngine.iOS.Device::GetAdvertisingIdentifier() + void Register_UnityEngine_iOS_Device_GetAdvertisingIdentifier(); + Register_UnityEngine_iOS_Device_GetAdvertisingIdentifier(); + + //System.String UnityEngine.iOS.Device::get_systemVersion() + void Register_UnityEngine_iOS_Device_get_systemVersion(); + Register_UnityEngine_iOS_Device_get_systemVersion(); + + //System.String UnityEngine.iOS.Device::get_vendorIdentifier() + void Register_UnityEngine_iOS_Device_get_vendorIdentifier(); + Register_UnityEngine_iOS_Device_get_vendorIdentifier(); + + //System.Void UnityEngine.iOS.Device::ResetNoBackupFlag(System.String) + void Register_UnityEngine_iOS_Device_ResetNoBackupFlag(); + Register_UnityEngine_iOS_Device_ResetNoBackupFlag(); + + //System.Void UnityEngine.iOS.Device::SetNoBackupFlag(System.String) + void Register_UnityEngine_iOS_Device_SetNoBackupFlag(); + Register_UnityEngine_iOS_Device_SetNoBackupFlag(); + + //UnityEngine.iOS.DeviceGeneration UnityEngine.iOS.Device::get_generation() + void Register_UnityEngine_iOS_Device_get_generation(); + Register_UnityEngine_iOS_Device_get_generation(); + + //End Registrations for type : UnityEngine.iOS.Device + + //Start Registrations for type : UnityEngine.iOS.LocalNotification + + //System.Boolean UnityEngine.iOS.LocalNotification::get_hasAction() + void Register_UnityEngine_iOS_LocalNotification_get_hasAction(); + Register_UnityEngine_iOS_LocalNotification_get_hasAction(); + + //System.Collections.IDictionary UnityEngine.iOS.LocalNotification::get_userInfo() + void Register_UnityEngine_iOS_LocalNotification_get_userInfo(); + Register_UnityEngine_iOS_LocalNotification_get_userInfo(); + + //System.Double UnityEngine.iOS.LocalNotification::GetFireDate() + void Register_UnityEngine_iOS_LocalNotification_GetFireDate(); + Register_UnityEngine_iOS_LocalNotification_GetFireDate(); + + //System.Int32 UnityEngine.iOS.LocalNotification::get_applicationIconBadgeNumber() + void Register_UnityEngine_iOS_LocalNotification_get_applicationIconBadgeNumber(); + Register_UnityEngine_iOS_LocalNotification_get_applicationIconBadgeNumber(); + + //System.String UnityEngine.iOS.LocalNotification::get_alertAction() + void Register_UnityEngine_iOS_LocalNotification_get_alertAction(); + Register_UnityEngine_iOS_LocalNotification_get_alertAction(); + + //System.String UnityEngine.iOS.LocalNotification::get_alertBody() + void Register_UnityEngine_iOS_LocalNotification_get_alertBody(); + Register_UnityEngine_iOS_LocalNotification_get_alertBody(); + + //System.String UnityEngine.iOS.LocalNotification::get_alertLaunchImage() + void Register_UnityEngine_iOS_LocalNotification_get_alertLaunchImage(); + Register_UnityEngine_iOS_LocalNotification_get_alertLaunchImage(); + + //System.String UnityEngine.iOS.LocalNotification::get_defaultSoundName() + void Register_UnityEngine_iOS_LocalNotification_get_defaultSoundName(); + Register_UnityEngine_iOS_LocalNotification_get_defaultSoundName(); + + //System.String UnityEngine.iOS.LocalNotification::get_soundName() + void Register_UnityEngine_iOS_LocalNotification_get_soundName(); + Register_UnityEngine_iOS_LocalNotification_get_soundName(); + + //System.String UnityEngine.iOS.LocalNotification::get_timeZone() + void Register_UnityEngine_iOS_LocalNotification_get_timeZone(); + Register_UnityEngine_iOS_LocalNotification_get_timeZone(); + + //System.Void UnityEngine.iOS.LocalNotification::Destroy() + void Register_UnityEngine_iOS_LocalNotification_Destroy(); + Register_UnityEngine_iOS_LocalNotification_Destroy(); + + //System.Void UnityEngine.iOS.LocalNotification::InitWrapper() + void Register_UnityEngine_iOS_LocalNotification_InitWrapper(); + Register_UnityEngine_iOS_LocalNotification_InitWrapper(); + + //System.Void UnityEngine.iOS.LocalNotification::SetFireDate(System.Double) + void Register_UnityEngine_iOS_LocalNotification_SetFireDate(); + Register_UnityEngine_iOS_LocalNotification_SetFireDate(); + + //System.Void UnityEngine.iOS.LocalNotification::set_alertAction(System.String) + void Register_UnityEngine_iOS_LocalNotification_set_alertAction(); + Register_UnityEngine_iOS_LocalNotification_set_alertAction(); + + //System.Void UnityEngine.iOS.LocalNotification::set_alertBody(System.String) + void Register_UnityEngine_iOS_LocalNotification_set_alertBody(); + Register_UnityEngine_iOS_LocalNotification_set_alertBody(); + + //System.Void UnityEngine.iOS.LocalNotification::set_alertLaunchImage(System.String) + void Register_UnityEngine_iOS_LocalNotification_set_alertLaunchImage(); + Register_UnityEngine_iOS_LocalNotification_set_alertLaunchImage(); + + //System.Void UnityEngine.iOS.LocalNotification::set_applicationIconBadgeNumber(System.Int32) + void Register_UnityEngine_iOS_LocalNotification_set_applicationIconBadgeNumber(); + Register_UnityEngine_iOS_LocalNotification_set_applicationIconBadgeNumber(); + + //System.Void UnityEngine.iOS.LocalNotification::set_hasAction(System.Boolean) + void Register_UnityEngine_iOS_LocalNotification_set_hasAction(); + Register_UnityEngine_iOS_LocalNotification_set_hasAction(); + + //System.Void UnityEngine.iOS.LocalNotification::set_repeatCalendar(UnityEngine.iOS.CalendarIdentifier) + void Register_UnityEngine_iOS_LocalNotification_set_repeatCalendar(); + Register_UnityEngine_iOS_LocalNotification_set_repeatCalendar(); + + //System.Void UnityEngine.iOS.LocalNotification::set_repeatInterval(UnityEngine.iOS.CalendarUnit) + void Register_UnityEngine_iOS_LocalNotification_set_repeatInterval(); + Register_UnityEngine_iOS_LocalNotification_set_repeatInterval(); + + //System.Void UnityEngine.iOS.LocalNotification::set_soundName(System.String) + void Register_UnityEngine_iOS_LocalNotification_set_soundName(); + Register_UnityEngine_iOS_LocalNotification_set_soundName(); + + //System.Void UnityEngine.iOS.LocalNotification::set_timeZone(System.String) + void Register_UnityEngine_iOS_LocalNotification_set_timeZone(); + Register_UnityEngine_iOS_LocalNotification_set_timeZone(); + + //System.Void UnityEngine.iOS.LocalNotification::set_userInfo(System.Collections.IDictionary) + void Register_UnityEngine_iOS_LocalNotification_set_userInfo(); + Register_UnityEngine_iOS_LocalNotification_set_userInfo(); + + //UnityEngine.iOS.CalendarIdentifier UnityEngine.iOS.LocalNotification::get_repeatCalendar() + void Register_UnityEngine_iOS_LocalNotification_get_repeatCalendar(); + Register_UnityEngine_iOS_LocalNotification_get_repeatCalendar(); + + //UnityEngine.iOS.CalendarUnit UnityEngine.iOS.LocalNotification::get_repeatInterval() + void Register_UnityEngine_iOS_LocalNotification_get_repeatInterval(); + Register_UnityEngine_iOS_LocalNotification_get_repeatInterval(); + + //End Registrations for type : UnityEngine.iOS.LocalNotification + + //Start Registrations for type : UnityEngine.iOS.NotificationServices + + //System.Byte[] UnityEngine.iOS.NotificationServices::get_deviceToken() + void Register_UnityEngine_iOS_NotificationServices_get_deviceToken(); + Register_UnityEngine_iOS_NotificationServices_get_deviceToken(); + + //System.Int32 UnityEngine.iOS.NotificationServices::get_localNotificationCount() + void Register_UnityEngine_iOS_NotificationServices_get_localNotificationCount(); + Register_UnityEngine_iOS_NotificationServices_get_localNotificationCount(); + + //System.Int32 UnityEngine.iOS.NotificationServices::get_remoteNotificationCount() + void Register_UnityEngine_iOS_NotificationServices_get_remoteNotificationCount(); + Register_UnityEngine_iOS_NotificationServices_get_remoteNotificationCount(); + + //System.String UnityEngine.iOS.NotificationServices::get_registrationError() + void Register_UnityEngine_iOS_NotificationServices_get_registrationError(); + Register_UnityEngine_iOS_NotificationServices_get_registrationError(); + + //System.Void UnityEngine.iOS.NotificationServices::CancelAllLocalNotifications() + void Register_UnityEngine_iOS_NotificationServices_CancelAllLocalNotifications(); + Register_UnityEngine_iOS_NotificationServices_CancelAllLocalNotifications(); + + //System.Void UnityEngine.iOS.NotificationServices::CancelLocalNotification(UnityEngine.iOS.LocalNotification) + void Register_UnityEngine_iOS_NotificationServices_CancelLocalNotification(); + Register_UnityEngine_iOS_NotificationServices_CancelLocalNotification(); + + //System.Void UnityEngine.iOS.NotificationServices::ClearLocalNotifications() + void Register_UnityEngine_iOS_NotificationServices_ClearLocalNotifications(); + Register_UnityEngine_iOS_NotificationServices_ClearLocalNotifications(); + + //System.Void UnityEngine.iOS.NotificationServices::ClearRemoteNotifications() + void Register_UnityEngine_iOS_NotificationServices_ClearRemoteNotifications(); + Register_UnityEngine_iOS_NotificationServices_ClearRemoteNotifications(); + + //System.Void UnityEngine.iOS.NotificationServices::PresentLocalNotificationNow(UnityEngine.iOS.LocalNotification) + void Register_UnityEngine_iOS_NotificationServices_PresentLocalNotificationNow(); + Register_UnityEngine_iOS_NotificationServices_PresentLocalNotificationNow(); + + //System.Void UnityEngine.iOS.NotificationServices::RegisterForNotifications(UnityEngine.iOS.NotificationType,System.Boolean) + void Register_UnityEngine_iOS_NotificationServices_RegisterForNotifications(); + Register_UnityEngine_iOS_NotificationServices_RegisterForNotifications(); + + //System.Void UnityEngine.iOS.NotificationServices::ScheduleLocalNotification(UnityEngine.iOS.LocalNotification) + void Register_UnityEngine_iOS_NotificationServices_ScheduleLocalNotification(); + Register_UnityEngine_iOS_NotificationServices_ScheduleLocalNotification(); + + //System.Void UnityEngine.iOS.NotificationServices::UnregisterForRemoteNotifications() + void Register_UnityEngine_iOS_NotificationServices_UnregisterForRemoteNotifications(); + Register_UnityEngine_iOS_NotificationServices_UnregisterForRemoteNotifications(); + + //UnityEngine.iOS.LocalNotification UnityEngine.iOS.NotificationServices::GetLocalNotification(System.Int32) + void Register_UnityEngine_iOS_NotificationServices_GetLocalNotification(); + Register_UnityEngine_iOS_NotificationServices_GetLocalNotification(); + + //UnityEngine.iOS.LocalNotification[] UnityEngine.iOS.NotificationServices::get_scheduledLocalNotifications() + void Register_UnityEngine_iOS_NotificationServices_get_scheduledLocalNotifications(); + Register_UnityEngine_iOS_NotificationServices_get_scheduledLocalNotifications(); + + //UnityEngine.iOS.NotificationType UnityEngine.iOS.NotificationServices::get_enabledNotificationTypes() + void Register_UnityEngine_iOS_NotificationServices_get_enabledNotificationTypes(); + Register_UnityEngine_iOS_NotificationServices_get_enabledNotificationTypes(); + + //UnityEngine.iOS.RemoteNotification UnityEngine.iOS.NotificationServices::GetRemoteNotification(System.Int32) + void Register_UnityEngine_iOS_NotificationServices_GetRemoteNotification(); + Register_UnityEngine_iOS_NotificationServices_GetRemoteNotification(); + + //End Registrations for type : UnityEngine.iOS.NotificationServices + + //Start Registrations for type : UnityEngine.iOS.OnDemandResources + + //System.Boolean UnityEngine.iOS.OnDemandResources::get_enabled() + void Register_UnityEngine_iOS_OnDemandResources_get_enabled(); + Register_UnityEngine_iOS_OnDemandResources_get_enabled(); + + //UnityEngine.iOS.OnDemandResourcesRequest UnityEngine.iOS.OnDemandResources::PreloadAsyncInternal(System.String[]) + void Register_UnityEngine_iOS_OnDemandResources_PreloadAsyncInternal(); + Register_UnityEngine_iOS_OnDemandResources_PreloadAsyncInternal(); + + //End Registrations for type : UnityEngine.iOS.OnDemandResources + + //Start Registrations for type : UnityEngine.iOS.OnDemandResourcesRequest + + //System.Single UnityEngine.iOS.OnDemandResourcesRequest::get_loadingPriority() + void Register_UnityEngine_iOS_OnDemandResourcesRequest_get_loadingPriority(); + Register_UnityEngine_iOS_OnDemandResourcesRequest_get_loadingPriority(); + + //System.String UnityEngine.iOS.OnDemandResourcesRequest::GetResourcePath(System.String) + void Register_UnityEngine_iOS_OnDemandResourcesRequest_GetResourcePath(); + Register_UnityEngine_iOS_OnDemandResourcesRequest_GetResourcePath(); + + //System.String UnityEngine.iOS.OnDemandResourcesRequest::get_error() + void Register_UnityEngine_iOS_OnDemandResourcesRequest_get_error(); + Register_UnityEngine_iOS_OnDemandResourcesRequest_get_error(); + + //System.Void UnityEngine.iOS.OnDemandResourcesRequest::Dispose() + void Register_UnityEngine_iOS_OnDemandResourcesRequest_Dispose(); + Register_UnityEngine_iOS_OnDemandResourcesRequest_Dispose(); + + //System.Void UnityEngine.iOS.OnDemandResourcesRequest::set_loadingPriority(System.Single) + void Register_UnityEngine_iOS_OnDemandResourcesRequest_set_loadingPriority(); + Register_UnityEngine_iOS_OnDemandResourcesRequest_set_loadingPriority(); + + //End Registrations for type : UnityEngine.iOS.OnDemandResourcesRequest + + //Start Registrations for type : UnityEngine.iOS.RemoteNotification + + //System.Boolean UnityEngine.iOS.RemoteNotification::get_hasAction() + void Register_UnityEngine_iOS_RemoteNotification_get_hasAction(); + Register_UnityEngine_iOS_RemoteNotification_get_hasAction(); + + //System.Collections.IDictionary UnityEngine.iOS.RemoteNotification::get_userInfo() + void Register_UnityEngine_iOS_RemoteNotification_get_userInfo(); + Register_UnityEngine_iOS_RemoteNotification_get_userInfo(); + + //System.Int32 UnityEngine.iOS.RemoteNotification::get_applicationIconBadgeNumber() + void Register_UnityEngine_iOS_RemoteNotification_get_applicationIconBadgeNumber(); + Register_UnityEngine_iOS_RemoteNotification_get_applicationIconBadgeNumber(); + + //System.String UnityEngine.iOS.RemoteNotification::get_alertBody() + void Register_UnityEngine_iOS_RemoteNotification_get_alertBody(); + Register_UnityEngine_iOS_RemoteNotification_get_alertBody(); + + //System.String UnityEngine.iOS.RemoteNotification::get_soundName() + void Register_UnityEngine_iOS_RemoteNotification_get_soundName(); + Register_UnityEngine_iOS_RemoteNotification_get_soundName(); + + //System.Void UnityEngine.iOS.RemoteNotification::Destroy() + void Register_UnityEngine_iOS_RemoteNotification_Destroy(); + Register_UnityEngine_iOS_RemoteNotification_Destroy(); + + //End Registrations for type : UnityEngine.iOS.RemoteNotification + + //Start Registrations for type : UnityEngine.Joint + + //System.Boolean UnityEngine.Joint::get_autoConfigureConnectedAnchor() + void Register_UnityEngine_Joint_get_autoConfigureConnectedAnchor(); + Register_UnityEngine_Joint_get_autoConfigureConnectedAnchor(); + + //System.Boolean UnityEngine.Joint::get_enableCollision() + void Register_UnityEngine_Joint_get_enableCollision(); + Register_UnityEngine_Joint_get_enableCollision(); + + //System.Boolean UnityEngine.Joint::get_enablePreprocessing() + void Register_UnityEngine_Joint_get_enablePreprocessing(); + Register_UnityEngine_Joint_get_enablePreprocessing(); + + //System.Single UnityEngine.Joint::get_breakForce() + void Register_UnityEngine_Joint_get_breakForce(); + Register_UnityEngine_Joint_get_breakForce(); + + //System.Single UnityEngine.Joint::get_breakTorque() + void Register_UnityEngine_Joint_get_breakTorque(); + Register_UnityEngine_Joint_get_breakTorque(); + + //System.Void UnityEngine.Joint::INTERNAL_get_anchor(UnityEngine.Vector3&) + void Register_UnityEngine_Joint_INTERNAL_get_anchor(); + Register_UnityEngine_Joint_INTERNAL_get_anchor(); + + //System.Void UnityEngine.Joint::INTERNAL_get_axis(UnityEngine.Vector3&) + void Register_UnityEngine_Joint_INTERNAL_get_axis(); + Register_UnityEngine_Joint_INTERNAL_get_axis(); + + //System.Void UnityEngine.Joint::INTERNAL_get_connectedAnchor(UnityEngine.Vector3&) + void Register_UnityEngine_Joint_INTERNAL_get_connectedAnchor(); + Register_UnityEngine_Joint_INTERNAL_get_connectedAnchor(); + + //System.Void UnityEngine.Joint::INTERNAL_get_currentForce(UnityEngine.Vector3&) + void Register_UnityEngine_Joint_INTERNAL_get_currentForce(); + Register_UnityEngine_Joint_INTERNAL_get_currentForce(); + + //System.Void UnityEngine.Joint::INTERNAL_get_currentTorque(UnityEngine.Vector3&) + void Register_UnityEngine_Joint_INTERNAL_get_currentTorque(); + Register_UnityEngine_Joint_INTERNAL_get_currentTorque(); + + //System.Void UnityEngine.Joint::INTERNAL_set_anchor(UnityEngine.Vector3&) + void Register_UnityEngine_Joint_INTERNAL_set_anchor(); + Register_UnityEngine_Joint_INTERNAL_set_anchor(); + + //System.Void UnityEngine.Joint::INTERNAL_set_axis(UnityEngine.Vector3&) + void Register_UnityEngine_Joint_INTERNAL_set_axis(); + Register_UnityEngine_Joint_INTERNAL_set_axis(); + + //System.Void UnityEngine.Joint::INTERNAL_set_connectedAnchor(UnityEngine.Vector3&) + void Register_UnityEngine_Joint_INTERNAL_set_connectedAnchor(); + Register_UnityEngine_Joint_INTERNAL_set_connectedAnchor(); + + //System.Void UnityEngine.Joint::set_autoConfigureConnectedAnchor(System.Boolean) + void Register_UnityEngine_Joint_set_autoConfigureConnectedAnchor(); + Register_UnityEngine_Joint_set_autoConfigureConnectedAnchor(); + + //System.Void UnityEngine.Joint::set_breakForce(System.Single) + void Register_UnityEngine_Joint_set_breakForce(); + Register_UnityEngine_Joint_set_breakForce(); + + //System.Void UnityEngine.Joint::set_breakTorque(System.Single) + void Register_UnityEngine_Joint_set_breakTorque(); + Register_UnityEngine_Joint_set_breakTorque(); + + //System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody) + void Register_UnityEngine_Joint_set_connectedBody(); + Register_UnityEngine_Joint_set_connectedBody(); + + //System.Void UnityEngine.Joint::set_enableCollision(System.Boolean) + void Register_UnityEngine_Joint_set_enableCollision(); + Register_UnityEngine_Joint_set_enableCollision(); + + //System.Void UnityEngine.Joint::set_enablePreprocessing(System.Boolean) + void Register_UnityEngine_Joint_set_enablePreprocessing(); + Register_UnityEngine_Joint_set_enablePreprocessing(); + + //UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody() + void Register_UnityEngine_Joint_get_connectedBody(); + Register_UnityEngine_Joint_get_connectedBody(); + + //End Registrations for type : UnityEngine.Joint + + //Start Registrations for type : UnityEngine.Joint2D + + //System.Boolean UnityEngine.Joint2D::get_enableCollision() + void Register_UnityEngine_Joint2D_get_enableCollision(); + Register_UnityEngine_Joint2D_get_enableCollision(); + + //System.Single UnityEngine.Joint2D::INTERNAL_CALL_GetReactionTorque(UnityEngine.Joint2D,System.Single) + void Register_UnityEngine_Joint2D_INTERNAL_CALL_GetReactionTorque(); + Register_UnityEngine_Joint2D_INTERNAL_CALL_GetReactionTorque(); + + //System.Single UnityEngine.Joint2D::get_breakForce() + void Register_UnityEngine_Joint2D_get_breakForce(); + Register_UnityEngine_Joint2D_get_breakForce(); + + //System.Single UnityEngine.Joint2D::get_breakTorque() + void Register_UnityEngine_Joint2D_get_breakTorque(); + Register_UnityEngine_Joint2D_get_breakTorque(); + + //System.Void UnityEngine.Joint2D::Internal_GetReactionForce(UnityEngine.Joint2D,System.Single,UnityEngine.Vector2&) + void Register_UnityEngine_Joint2D_Internal_GetReactionForce(); + Register_UnityEngine_Joint2D_Internal_GetReactionForce(); + + //System.Void UnityEngine.Joint2D::set_breakForce(System.Single) + void Register_UnityEngine_Joint2D_set_breakForce(); + Register_UnityEngine_Joint2D_set_breakForce(); + + //System.Void UnityEngine.Joint2D::set_breakTorque(System.Single) + void Register_UnityEngine_Joint2D_set_breakTorque(); + Register_UnityEngine_Joint2D_set_breakTorque(); + + //System.Void UnityEngine.Joint2D::set_connectedBody(UnityEngine.Rigidbody2D) + void Register_UnityEngine_Joint2D_set_connectedBody(); + Register_UnityEngine_Joint2D_set_connectedBody(); + + //System.Void UnityEngine.Joint2D::set_enableCollision(System.Boolean) + void Register_UnityEngine_Joint2D_set_enableCollision(); + Register_UnityEngine_Joint2D_set_enableCollision(); + + //UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody() + void Register_UnityEngine_Joint2D_get_connectedBody(); + Register_UnityEngine_Joint2D_get_connectedBody(); + + //End Registrations for type : UnityEngine.Joint2D + + //Start Registrations for type : UnityEngine.JsonUtility + + //System.Object UnityEngine.JsonUtility::FromJson(System.String,System.Type) + void Register_UnityEngine_JsonUtility_FromJson(); + Register_UnityEngine_JsonUtility_FromJson(); + + //System.String UnityEngine.JsonUtility::ToJson(System.Object,System.Boolean) + void Register_UnityEngine_JsonUtility_ToJson(); + Register_UnityEngine_JsonUtility_ToJson(); + + //System.Void UnityEngine.JsonUtility::FromJsonOverwrite(System.String,System.Object) + void Register_UnityEngine_JsonUtility_FromJsonOverwrite(); + Register_UnityEngine_JsonUtility_FromJsonOverwrite(); + + //End Registrations for type : UnityEngine.JsonUtility + + //Start Registrations for type : UnityEngine.LayerMask + + //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String) + void Register_UnityEngine_LayerMask_NameToLayer(); + Register_UnityEngine_LayerMask_NameToLayer(); + + //System.String UnityEngine.LayerMask::LayerToName(System.Int32) + void Register_UnityEngine_LayerMask_LayerToName(); + Register_UnityEngine_LayerMask_LayerToName(); + + //End Registrations for type : UnityEngine.LayerMask + + //Start Registrations for type : UnityEngine.LensFlare + + //System.Single UnityEngine.LensFlare::get_brightness() + void Register_UnityEngine_LensFlare_get_brightness(); + Register_UnityEngine_LensFlare_get_brightness(); + + //System.Single UnityEngine.LensFlare::get_fadeSpeed() + void Register_UnityEngine_LensFlare_get_fadeSpeed(); + Register_UnityEngine_LensFlare_get_fadeSpeed(); + + //System.Void UnityEngine.LensFlare::INTERNAL_get_color(UnityEngine.Color&) + void Register_UnityEngine_LensFlare_INTERNAL_get_color(); + Register_UnityEngine_LensFlare_INTERNAL_get_color(); + + //System.Void UnityEngine.LensFlare::INTERNAL_set_color(UnityEngine.Color&) + void Register_UnityEngine_LensFlare_INTERNAL_set_color(); + Register_UnityEngine_LensFlare_INTERNAL_set_color(); + + //System.Void UnityEngine.LensFlare::set_brightness(System.Single) + void Register_UnityEngine_LensFlare_set_brightness(); + Register_UnityEngine_LensFlare_set_brightness(); + + //System.Void UnityEngine.LensFlare::set_fadeSpeed(System.Single) + void Register_UnityEngine_LensFlare_set_fadeSpeed(); + Register_UnityEngine_LensFlare_set_fadeSpeed(); + + //System.Void UnityEngine.LensFlare::set_flare(UnityEngine.Flare) + void Register_UnityEngine_LensFlare_set_flare(); + Register_UnityEngine_LensFlare_set_flare(); + + //UnityEngine.Flare UnityEngine.LensFlare::get_flare() + void Register_UnityEngine_LensFlare_get_flare(); + Register_UnityEngine_LensFlare_get_flare(); + + //End Registrations for type : UnityEngine.LensFlare + + //Start Registrations for type : UnityEngine.Light + + //System.Boolean UnityEngine.Light::get_alreadyLightmapped() + void Register_UnityEngine_Light_get_alreadyLightmapped(); + Register_UnityEngine_Light_get_alreadyLightmapped(); + + //System.Boolean UnityEngine.Light::get_isBaked() + void Register_UnityEngine_Light_get_isBaked(); + Register_UnityEngine_Light_get_isBaked(); + + //System.Int32 UnityEngine.Light::get_commandBufferCount() + void Register_UnityEngine_Light_get_commandBufferCount(); + Register_UnityEngine_Light_get_commandBufferCount(); + + //System.Int32 UnityEngine.Light::get_cullingMask() + void Register_UnityEngine_Light_get_cullingMask(); + Register_UnityEngine_Light_get_cullingMask(); + + //System.Int32 UnityEngine.Light::get_pixelLightCount() + void Register_UnityEngine_Light_get_pixelLightCount(); + Register_UnityEngine_Light_get_pixelLightCount(); + + //System.Int32 UnityEngine.Light::get_shadowCustomResolution() + void Register_UnityEngine_Light_get_shadowCustomResolution(); + Register_UnityEngine_Light_get_shadowCustomResolution(); + + //System.Single UnityEngine.Light::get_bounceIntensity() + void Register_UnityEngine_Light_get_bounceIntensity(); + Register_UnityEngine_Light_get_bounceIntensity(); + + //System.Single UnityEngine.Light::get_colorTemperature() + void Register_UnityEngine_Light_get_colorTemperature(); + Register_UnityEngine_Light_get_colorTemperature(); + + //System.Single UnityEngine.Light::get_cookieSize() + void Register_UnityEngine_Light_get_cookieSize(); + Register_UnityEngine_Light_get_cookieSize(); + + //System.Single UnityEngine.Light::get_intensity() + void Register_UnityEngine_Light_get_intensity(); + Register_UnityEngine_Light_get_intensity(); + + //System.Single UnityEngine.Light::get_range() + void Register_UnityEngine_Light_get_range(); + Register_UnityEngine_Light_get_range(); + + //System.Single UnityEngine.Light::get_shadowBias() + void Register_UnityEngine_Light_get_shadowBias(); + Register_UnityEngine_Light_get_shadowBias(); + + //System.Single UnityEngine.Light::get_shadowNearPlane() + void Register_UnityEngine_Light_get_shadowNearPlane(); + Register_UnityEngine_Light_get_shadowNearPlane(); + + //System.Single UnityEngine.Light::get_shadowNormalBias() + void Register_UnityEngine_Light_get_shadowNormalBias(); + Register_UnityEngine_Light_get_shadowNormalBias(); + + //System.Single UnityEngine.Light::get_shadowSoftness() + void Register_UnityEngine_Light_get_shadowSoftness(); + Register_UnityEngine_Light_get_shadowSoftness(); + + //System.Single UnityEngine.Light::get_shadowSoftnessFade() + void Register_UnityEngine_Light_get_shadowSoftnessFade(); + Register_UnityEngine_Light_get_shadowSoftnessFade(); + + //System.Single UnityEngine.Light::get_shadowStrength() + void Register_UnityEngine_Light_get_shadowStrength(); + Register_UnityEngine_Light_get_shadowStrength(); + + //System.Single UnityEngine.Light::get_spotAngle() + void Register_UnityEngine_Light_get_spotAngle(); + Register_UnityEngine_Light_get_spotAngle(); + + //System.Void UnityEngine.Light::AddCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ShadowMapPass) + void Register_UnityEngine_Light_AddCommandBuffer(); + Register_UnityEngine_Light_AddCommandBuffer(); + + //System.Void UnityEngine.Light::INTERNAL_get_color(UnityEngine.Color&) + void Register_UnityEngine_Light_INTERNAL_get_color(); + Register_UnityEngine_Light_INTERNAL_get_color(); + + //System.Void UnityEngine.Light::INTERNAL_set_color(UnityEngine.Color&) + void Register_UnityEngine_Light_INTERNAL_set_color(); + Register_UnityEngine_Light_INTERNAL_set_color(); + + //System.Void UnityEngine.Light::RemoveAllCommandBuffers() + void Register_UnityEngine_Light_RemoveAllCommandBuffers(); + Register_UnityEngine_Light_RemoveAllCommandBuffers(); + + //System.Void UnityEngine.Light::RemoveCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer) + void Register_UnityEngine_Light_RemoveCommandBuffer(); + Register_UnityEngine_Light_RemoveCommandBuffer(); + + //System.Void UnityEngine.Light::RemoveCommandBuffers(UnityEngine.Rendering.LightEvent) + void Register_UnityEngine_Light_RemoveCommandBuffers(); + Register_UnityEngine_Light_RemoveCommandBuffers(); + + //System.Void UnityEngine.Light::set_alreadyLightmapped(System.Boolean) + void Register_UnityEngine_Light_set_alreadyLightmapped(); + Register_UnityEngine_Light_set_alreadyLightmapped(); + + //System.Void UnityEngine.Light::set_bounceIntensity(System.Single) + void Register_UnityEngine_Light_set_bounceIntensity(); + Register_UnityEngine_Light_set_bounceIntensity(); + + //System.Void UnityEngine.Light::set_colorTemperature(System.Single) + void Register_UnityEngine_Light_set_colorTemperature(); + Register_UnityEngine_Light_set_colorTemperature(); + + //System.Void UnityEngine.Light::set_cookie(UnityEngine.Texture) + void Register_UnityEngine_Light_set_cookie(); + Register_UnityEngine_Light_set_cookie(); + + //System.Void UnityEngine.Light::set_cookieSize(System.Single) + void Register_UnityEngine_Light_set_cookieSize(); + Register_UnityEngine_Light_set_cookieSize(); + + //System.Void UnityEngine.Light::set_cullingMask(System.Int32) + void Register_UnityEngine_Light_set_cullingMask(); + Register_UnityEngine_Light_set_cullingMask(); + + //System.Void UnityEngine.Light::set_flare(UnityEngine.Flare) + void Register_UnityEngine_Light_set_flare(); + Register_UnityEngine_Light_set_flare(); + + //System.Void UnityEngine.Light::set_intensity(System.Single) + void Register_UnityEngine_Light_set_intensity(); + Register_UnityEngine_Light_set_intensity(); + + //System.Void UnityEngine.Light::set_pixelLightCount(System.Int32) + void Register_UnityEngine_Light_set_pixelLightCount(); + Register_UnityEngine_Light_set_pixelLightCount(); + + //System.Void UnityEngine.Light::set_range(System.Single) + void Register_UnityEngine_Light_set_range(); + Register_UnityEngine_Light_set_range(); + + //System.Void UnityEngine.Light::set_renderMode(UnityEngine.LightRenderMode) + void Register_UnityEngine_Light_set_renderMode(); + Register_UnityEngine_Light_set_renderMode(); + + //System.Void UnityEngine.Light::set_shadowBias(System.Single) + void Register_UnityEngine_Light_set_shadowBias(); + Register_UnityEngine_Light_set_shadowBias(); + + //System.Void UnityEngine.Light::set_shadowCustomResolution(System.Int32) + void Register_UnityEngine_Light_set_shadowCustomResolution(); + Register_UnityEngine_Light_set_shadowCustomResolution(); + + //System.Void UnityEngine.Light::set_shadowNearPlane(System.Single) + void Register_UnityEngine_Light_set_shadowNearPlane(); + Register_UnityEngine_Light_set_shadowNearPlane(); + + //System.Void UnityEngine.Light::set_shadowNormalBias(System.Single) + void Register_UnityEngine_Light_set_shadowNormalBias(); + Register_UnityEngine_Light_set_shadowNormalBias(); + + //System.Void UnityEngine.Light::set_shadowResolution(UnityEngine.Rendering.LightShadowResolution) + void Register_UnityEngine_Light_set_shadowResolution(); + Register_UnityEngine_Light_set_shadowResolution(); + + //System.Void UnityEngine.Light::set_shadowSoftness(System.Single) + void Register_UnityEngine_Light_set_shadowSoftness(); + Register_UnityEngine_Light_set_shadowSoftness(); + + //System.Void UnityEngine.Light::set_shadowSoftnessFade(System.Single) + void Register_UnityEngine_Light_set_shadowSoftnessFade(); + Register_UnityEngine_Light_set_shadowSoftnessFade(); + + //System.Void UnityEngine.Light::set_shadowStrength(System.Single) + void Register_UnityEngine_Light_set_shadowStrength(); + Register_UnityEngine_Light_set_shadowStrength(); + + //System.Void UnityEngine.Light::set_shadows(UnityEngine.LightShadows) + void Register_UnityEngine_Light_set_shadows(); + Register_UnityEngine_Light_set_shadows(); + + //System.Void UnityEngine.Light::set_spotAngle(System.Single) + void Register_UnityEngine_Light_set_spotAngle(); + Register_UnityEngine_Light_set_spotAngle(); + + //System.Void UnityEngine.Light::set_type(UnityEngine.LightType) + void Register_UnityEngine_Light_set_type(); + Register_UnityEngine_Light_set_type(); + + //UnityEngine.Flare UnityEngine.Light::get_flare() + void Register_UnityEngine_Light_get_flare(); + Register_UnityEngine_Light_get_flare(); + + //UnityEngine.LightRenderMode UnityEngine.Light::get_renderMode() + void Register_UnityEngine_Light_get_renderMode(); + Register_UnityEngine_Light_get_renderMode(); + + //UnityEngine.LightShadows UnityEngine.Light::get_shadows() + void Register_UnityEngine_Light_get_shadows(); + Register_UnityEngine_Light_get_shadows(); + + //UnityEngine.LightType UnityEngine.Light::get_type() + void Register_UnityEngine_Light_get_type(); + Register_UnityEngine_Light_get_type(); + + //UnityEngine.Light[] UnityEngine.Light::GetLights(UnityEngine.LightType,System.Int32) + void Register_UnityEngine_Light_GetLights(); + Register_UnityEngine_Light_GetLights(); + + //UnityEngine.Rendering.CommandBuffer[] UnityEngine.Light::GetCommandBuffers(UnityEngine.Rendering.LightEvent) + void Register_UnityEngine_Light_GetCommandBuffers(); + Register_UnityEngine_Light_GetCommandBuffers(); + + //UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution() + void Register_UnityEngine_Light_get_shadowResolution(); + Register_UnityEngine_Light_get_shadowResolution(); + + //UnityEngine.Texture UnityEngine.Light::get_cookie() + void Register_UnityEngine_Light_get_cookie(); + Register_UnityEngine_Light_get_cookie(); + + //End Registrations for type : UnityEngine.Light + + //Start Registrations for type : UnityEngine.LightmapSettings + + //System.Void UnityEngine.LightmapSettings::Reset() + void Register_UnityEngine_LightmapSettings_Reset(); + Register_UnityEngine_LightmapSettings_Reset(); + + //System.Void UnityEngine.LightmapSettings::set_lightProbes(UnityEngine.LightProbes) + void Register_UnityEngine_LightmapSettings_set_lightProbes(); + Register_UnityEngine_LightmapSettings_set_lightProbes(); + + //System.Void UnityEngine.LightmapSettings::set_lightmaps(UnityEngine.LightmapData[]) + void Register_UnityEngine_LightmapSettings_set_lightmaps(); + Register_UnityEngine_LightmapSettings_set_lightmaps(); + + //System.Void UnityEngine.LightmapSettings::set_lightmapsMode(UnityEngine.LightmapsMode) + void Register_UnityEngine_LightmapSettings_set_lightmapsMode(); + Register_UnityEngine_LightmapSettings_set_lightmapsMode(); + + //UnityEngine.LightProbes UnityEngine.LightmapSettings::get_lightProbes() + void Register_UnityEngine_LightmapSettings_get_lightProbes(); + Register_UnityEngine_LightmapSettings_get_lightProbes(); + + //UnityEngine.LightmapData[] UnityEngine.LightmapSettings::get_lightmaps() + void Register_UnityEngine_LightmapSettings_get_lightmaps(); + Register_UnityEngine_LightmapSettings_get_lightmaps(); + + //UnityEngine.LightmapsMode UnityEngine.LightmapSettings::get_lightmapsMode() + void Register_UnityEngine_LightmapSettings_get_lightmapsMode(); + Register_UnityEngine_LightmapSettings_get_lightmapsMode(); + + //End Registrations for type : UnityEngine.LightmapSettings + + //Start Registrations for type : UnityEngine.LightProbeGroup + + //System.Void UnityEngine.LightProbeGroup::set_probePositions(UnityEngine.Vector3[]) + void Register_UnityEngine_LightProbeGroup_set_probePositions(); + Register_UnityEngine_LightProbeGroup_set_probePositions(); + + //UnityEngine.Vector3[] UnityEngine.LightProbeGroup::get_probePositions() + void Register_UnityEngine_LightProbeGroup_get_probePositions(); + Register_UnityEngine_LightProbeGroup_get_probePositions(); + + //End Registrations for type : UnityEngine.LightProbeGroup + + //Start Registrations for type : UnityEngine.LightProbeProxyVolume + + //System.Boolean UnityEngine.LightProbeProxyVolume::get_isFeatureSupported() + void Register_UnityEngine_LightProbeProxyVolume_get_isFeatureSupported(); + Register_UnityEngine_LightProbeProxyVolume_get_isFeatureSupported(); + + //System.Int32 UnityEngine.LightProbeProxyVolume::get_gridResolutionX() + void Register_UnityEngine_LightProbeProxyVolume_get_gridResolutionX(); + Register_UnityEngine_LightProbeProxyVolume_get_gridResolutionX(); + + //System.Int32 UnityEngine.LightProbeProxyVolume::get_gridResolutionY() + void Register_UnityEngine_LightProbeProxyVolume_get_gridResolutionY(); + Register_UnityEngine_LightProbeProxyVolume_get_gridResolutionY(); + + //System.Int32 UnityEngine.LightProbeProxyVolume::get_gridResolutionZ() + void Register_UnityEngine_LightProbeProxyVolume_get_gridResolutionZ(); + Register_UnityEngine_LightProbeProxyVolume_get_gridResolutionZ(); + + //System.Single UnityEngine.LightProbeProxyVolume::get_probeDensity() + void Register_UnityEngine_LightProbeProxyVolume_get_probeDensity(); + Register_UnityEngine_LightProbeProxyVolume_get_probeDensity(); + + //System.Void UnityEngine.LightProbeProxyVolume::INTERNAL_get_boundsGlobal(UnityEngine.Bounds&) + void Register_UnityEngine_LightProbeProxyVolume_INTERNAL_get_boundsGlobal(); + Register_UnityEngine_LightProbeProxyVolume_INTERNAL_get_boundsGlobal(); + + //System.Void UnityEngine.LightProbeProxyVolume::INTERNAL_get_originCustom(UnityEngine.Vector3&) + void Register_UnityEngine_LightProbeProxyVolume_INTERNAL_get_originCustom(); + Register_UnityEngine_LightProbeProxyVolume_INTERNAL_get_originCustom(); + + //System.Void UnityEngine.LightProbeProxyVolume::INTERNAL_get_sizeCustom(UnityEngine.Vector3&) + void Register_UnityEngine_LightProbeProxyVolume_INTERNAL_get_sizeCustom(); + Register_UnityEngine_LightProbeProxyVolume_INTERNAL_get_sizeCustom(); + + //System.Void UnityEngine.LightProbeProxyVolume::INTERNAL_set_originCustom(UnityEngine.Vector3&) + void Register_UnityEngine_LightProbeProxyVolume_INTERNAL_set_originCustom(); + Register_UnityEngine_LightProbeProxyVolume_INTERNAL_set_originCustom(); + + //System.Void UnityEngine.LightProbeProxyVolume::INTERNAL_set_sizeCustom(UnityEngine.Vector3&) + void Register_UnityEngine_LightProbeProxyVolume_INTERNAL_set_sizeCustom(); + Register_UnityEngine_LightProbeProxyVolume_INTERNAL_set_sizeCustom(); + + //System.Void UnityEngine.LightProbeProxyVolume::Update() + void Register_UnityEngine_LightProbeProxyVolume_Update(); + Register_UnityEngine_LightProbeProxyVolume_Update(); + + //System.Void UnityEngine.LightProbeProxyVolume::set_boundingBoxMode(UnityEngine.LightProbeProxyVolume/BoundingBoxMode) + void Register_UnityEngine_LightProbeProxyVolume_set_boundingBoxMode(); + Register_UnityEngine_LightProbeProxyVolume_set_boundingBoxMode(); + + //System.Void UnityEngine.LightProbeProxyVolume::set_gridResolutionX(System.Int32) + void Register_UnityEngine_LightProbeProxyVolume_set_gridResolutionX(); + Register_UnityEngine_LightProbeProxyVolume_set_gridResolutionX(); + + //System.Void UnityEngine.LightProbeProxyVolume::set_gridResolutionY(System.Int32) + void Register_UnityEngine_LightProbeProxyVolume_set_gridResolutionY(); + Register_UnityEngine_LightProbeProxyVolume_set_gridResolutionY(); + + //System.Void UnityEngine.LightProbeProxyVolume::set_gridResolutionZ(System.Int32) + void Register_UnityEngine_LightProbeProxyVolume_set_gridResolutionZ(); + Register_UnityEngine_LightProbeProxyVolume_set_gridResolutionZ(); + + //System.Void UnityEngine.LightProbeProxyVolume::set_probeDensity(System.Single) + void Register_UnityEngine_LightProbeProxyVolume_set_probeDensity(); + Register_UnityEngine_LightProbeProxyVolume_set_probeDensity(); + + //System.Void UnityEngine.LightProbeProxyVolume::set_probePositionMode(UnityEngine.LightProbeProxyVolume/ProbePositionMode) + void Register_UnityEngine_LightProbeProxyVolume_set_probePositionMode(); + Register_UnityEngine_LightProbeProxyVolume_set_probePositionMode(); + + //System.Void UnityEngine.LightProbeProxyVolume::set_refreshMode(UnityEngine.LightProbeProxyVolume/RefreshMode) + void Register_UnityEngine_LightProbeProxyVolume_set_refreshMode(); + Register_UnityEngine_LightProbeProxyVolume_set_refreshMode(); + + //System.Void UnityEngine.LightProbeProxyVolume::set_resolutionMode(UnityEngine.LightProbeProxyVolume/ResolutionMode) + void Register_UnityEngine_LightProbeProxyVolume_set_resolutionMode(); + Register_UnityEngine_LightProbeProxyVolume_set_resolutionMode(); + + //UnityEngine.LightProbeProxyVolume/BoundingBoxMode UnityEngine.LightProbeProxyVolume::get_boundingBoxMode() + void Register_UnityEngine_LightProbeProxyVolume_get_boundingBoxMode(); + Register_UnityEngine_LightProbeProxyVolume_get_boundingBoxMode(); + + //UnityEngine.LightProbeProxyVolume/ProbePositionMode UnityEngine.LightProbeProxyVolume::get_probePositionMode() + void Register_UnityEngine_LightProbeProxyVolume_get_probePositionMode(); + Register_UnityEngine_LightProbeProxyVolume_get_probePositionMode(); + + //UnityEngine.LightProbeProxyVolume/RefreshMode UnityEngine.LightProbeProxyVolume::get_refreshMode() + void Register_UnityEngine_LightProbeProxyVolume_get_refreshMode(); + Register_UnityEngine_LightProbeProxyVolume_get_refreshMode(); + + //UnityEngine.LightProbeProxyVolume/ResolutionMode UnityEngine.LightProbeProxyVolume::get_resolutionMode() + void Register_UnityEngine_LightProbeProxyVolume_get_resolutionMode(); + Register_UnityEngine_LightProbeProxyVolume_get_resolutionMode(); + + //End Registrations for type : UnityEngine.LightProbeProxyVolume + + //Start Registrations for type : UnityEngine.LightProbes + + //System.Int32 UnityEngine.LightProbes::get_cellCount() + void Register_UnityEngine_LightProbes_get_cellCount(); + Register_UnityEngine_LightProbes_get_cellCount(); + + //System.Int32 UnityEngine.LightProbes::get_count() + void Register_UnityEngine_LightProbes_get_count(); + Register_UnityEngine_LightProbes_get_count(); + + //System.Void UnityEngine.LightProbes::INTERNAL_CALL_GetInterpolatedProbe(UnityEngine.Vector3&,UnityEngine.Renderer,UnityEngine.Rendering.SphericalHarmonicsL2&) + void Register_UnityEngine_LightProbes_INTERNAL_CALL_GetInterpolatedProbe(); + Register_UnityEngine_LightProbes_INTERNAL_CALL_GetInterpolatedProbe(); + + //System.Void UnityEngine.LightProbes::set_bakedProbes(UnityEngine.Rendering.SphericalHarmonicsL2[]) + void Register_UnityEngine_LightProbes_set_bakedProbes(); + Register_UnityEngine_LightProbes_set_bakedProbes(); + + //UnityEngine.Rendering.SphericalHarmonicsL2[] UnityEngine.LightProbes::get_bakedProbes() + void Register_UnityEngine_LightProbes_get_bakedProbes(); + Register_UnityEngine_LightProbes_get_bakedProbes(); + + //UnityEngine.Vector3[] UnityEngine.LightProbes::get_positions() + void Register_UnityEngine_LightProbes_get_positions(); + Register_UnityEngine_LightProbes_get_positions(); + + //End Registrations for type : UnityEngine.LightProbes + + //Start Registrations for type : UnityEngine.LineRenderer + + //System.Boolean UnityEngine.LineRenderer::get_loop() + void Register_UnityEngine_LineRenderer_get_loop(); + Register_UnityEngine_LineRenderer_get_loop(); + + //System.Boolean UnityEngine.LineRenderer::get_useWorldSpace() + void Register_UnityEngine_LineRenderer_get_useWorldSpace(); + Register_UnityEngine_LineRenderer_get_useWorldSpace(); + + //System.Int32 UnityEngine.LineRenderer::GetPositions(UnityEngine.Vector3[]) + void Register_UnityEngine_LineRenderer_GetPositions(); + Register_UnityEngine_LineRenderer_GetPositions(); + + //System.Int32 UnityEngine.LineRenderer::get_numCapVertices() + void Register_UnityEngine_LineRenderer_get_numCapVertices(); + Register_UnityEngine_LineRenderer_get_numCapVertices(); + + //System.Int32 UnityEngine.LineRenderer::get_numCornerVertices() + void Register_UnityEngine_LineRenderer_get_numCornerVertices(); + Register_UnityEngine_LineRenderer_get_numCornerVertices(); + + //System.Int32 UnityEngine.LineRenderer::get_numPositions() + void Register_UnityEngine_LineRenderer_get_numPositions(); + Register_UnityEngine_LineRenderer_get_numPositions(); + + //System.Int32 UnityEngine.LineRenderer::get_positionCount() + void Register_UnityEngine_LineRenderer_get_positionCount(); + Register_UnityEngine_LineRenderer_get_positionCount(); + + //System.Single UnityEngine.LineRenderer::get_endWidth() + void Register_UnityEngine_LineRenderer_get_endWidth(); + Register_UnityEngine_LineRenderer_get_endWidth(); + + //System.Single UnityEngine.LineRenderer::get_startWidth() + void Register_UnityEngine_LineRenderer_get_startWidth(); + Register_UnityEngine_LineRenderer_get_startWidth(); + + //System.Single UnityEngine.LineRenderer::get_widthMultiplier() + void Register_UnityEngine_LineRenderer_get_widthMultiplier(); + Register_UnityEngine_LineRenderer_get_widthMultiplier(); + + //System.Void UnityEngine.LineRenderer::INTERNAL_CALL_GetPosition(UnityEngine.LineRenderer,System.Int32,UnityEngine.Vector3&) + void Register_UnityEngine_LineRenderer_INTERNAL_CALL_GetPosition(); + Register_UnityEngine_LineRenderer_INTERNAL_CALL_GetPosition(); + + //System.Void UnityEngine.LineRenderer::INTERNAL_CALL_SetPosition(UnityEngine.LineRenderer,System.Int32,UnityEngine.Vector3&) + void Register_UnityEngine_LineRenderer_INTERNAL_CALL_SetPosition(); + Register_UnityEngine_LineRenderer_INTERNAL_CALL_SetPosition(); + + //System.Void UnityEngine.LineRenderer::INTERNAL_get_endColor(UnityEngine.Color&) + void Register_UnityEngine_LineRenderer_INTERNAL_get_endColor(); + Register_UnityEngine_LineRenderer_INTERNAL_get_endColor(); + + //System.Void UnityEngine.LineRenderer::INTERNAL_get_startColor(UnityEngine.Color&) + void Register_UnityEngine_LineRenderer_INTERNAL_get_startColor(); + Register_UnityEngine_LineRenderer_INTERNAL_get_startColor(); + + //System.Void UnityEngine.LineRenderer::INTERNAL_set_endColor(UnityEngine.Color&) + void Register_UnityEngine_LineRenderer_INTERNAL_set_endColor(); + Register_UnityEngine_LineRenderer_INTERNAL_set_endColor(); + + //System.Void UnityEngine.LineRenderer::INTERNAL_set_startColor(UnityEngine.Color&) + void Register_UnityEngine_LineRenderer_INTERNAL_set_startColor(); + Register_UnityEngine_LineRenderer_INTERNAL_set_startColor(); + + //System.Void UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[]) + void Register_UnityEngine_LineRenderer_SetPositions(); + Register_UnityEngine_LineRenderer_SetPositions(); + + //System.Void UnityEngine.LineRenderer::set_alignment(UnityEngine.LineAlignment) + void Register_UnityEngine_LineRenderer_set_alignment(); + Register_UnityEngine_LineRenderer_set_alignment(); + + //System.Void UnityEngine.LineRenderer::set_colorGradient(UnityEngine.Gradient) + void Register_UnityEngine_LineRenderer_set_colorGradient(); + Register_UnityEngine_LineRenderer_set_colorGradient(); + + //System.Void UnityEngine.LineRenderer::set_endWidth(System.Single) + void Register_UnityEngine_LineRenderer_set_endWidth(); + Register_UnityEngine_LineRenderer_set_endWidth(); + + //System.Void UnityEngine.LineRenderer::set_loop(System.Boolean) + void Register_UnityEngine_LineRenderer_set_loop(); + Register_UnityEngine_LineRenderer_set_loop(); + + //System.Void UnityEngine.LineRenderer::set_numCapVertices(System.Int32) + void Register_UnityEngine_LineRenderer_set_numCapVertices(); + Register_UnityEngine_LineRenderer_set_numCapVertices(); + + //System.Void UnityEngine.LineRenderer::set_numCornerVertices(System.Int32) + void Register_UnityEngine_LineRenderer_set_numCornerVertices(); + Register_UnityEngine_LineRenderer_set_numCornerVertices(); + + //System.Void UnityEngine.LineRenderer::set_numPositions(System.Int32) + void Register_UnityEngine_LineRenderer_set_numPositions(); + Register_UnityEngine_LineRenderer_set_numPositions(); + + //System.Void UnityEngine.LineRenderer::set_positionCount(System.Int32) + void Register_UnityEngine_LineRenderer_set_positionCount(); + Register_UnityEngine_LineRenderer_set_positionCount(); + + //System.Void UnityEngine.LineRenderer::set_startWidth(System.Single) + void Register_UnityEngine_LineRenderer_set_startWidth(); + Register_UnityEngine_LineRenderer_set_startWidth(); + + //System.Void UnityEngine.LineRenderer::set_textureMode(UnityEngine.LineTextureMode) + void Register_UnityEngine_LineRenderer_set_textureMode(); + Register_UnityEngine_LineRenderer_set_textureMode(); + + //System.Void UnityEngine.LineRenderer::set_useWorldSpace(System.Boolean) + void Register_UnityEngine_LineRenderer_set_useWorldSpace(); + Register_UnityEngine_LineRenderer_set_useWorldSpace(); + + //System.Void UnityEngine.LineRenderer::set_widthCurve(UnityEngine.AnimationCurve) + void Register_UnityEngine_LineRenderer_set_widthCurve(); + Register_UnityEngine_LineRenderer_set_widthCurve(); + + //System.Void UnityEngine.LineRenderer::set_widthMultiplier(System.Single) + void Register_UnityEngine_LineRenderer_set_widthMultiplier(); + Register_UnityEngine_LineRenderer_set_widthMultiplier(); + + //UnityEngine.AnimationCurve UnityEngine.LineRenderer::get_widthCurve() + void Register_UnityEngine_LineRenderer_get_widthCurve(); + Register_UnityEngine_LineRenderer_get_widthCurve(); + + //UnityEngine.Gradient UnityEngine.LineRenderer::get_colorGradient() + void Register_UnityEngine_LineRenderer_get_colorGradient(); + Register_UnityEngine_LineRenderer_get_colorGradient(); + + //UnityEngine.LineAlignment UnityEngine.LineRenderer::get_alignment() + void Register_UnityEngine_LineRenderer_get_alignment(); + Register_UnityEngine_LineRenderer_get_alignment(); + + //UnityEngine.LineTextureMode UnityEngine.LineRenderer::get_textureMode() + void Register_UnityEngine_LineRenderer_get_textureMode(); + Register_UnityEngine_LineRenderer_get_textureMode(); + + //End Registrations for type : UnityEngine.LineRenderer + + //Start Registrations for type : UnityEngine.LocationService + + //System.Boolean UnityEngine.LocationService::get_isEnabledByUser() + void Register_UnityEngine_LocationService_get_isEnabledByUser(); + Register_UnityEngine_LocationService_get_isEnabledByUser(); + + //System.Void UnityEngine.LocationService::Start(System.Single,System.Single) + void Register_UnityEngine_LocationService_Start(); + Register_UnityEngine_LocationService_Start(); + + //System.Void UnityEngine.LocationService::Stop() + void Register_UnityEngine_LocationService_Stop(); + Register_UnityEngine_LocationService_Stop(); + + //UnityEngine.LocationInfo UnityEngine.LocationService::get_lastData() + void Register_UnityEngine_LocationService_get_lastData(); + Register_UnityEngine_LocationService_get_lastData(); + + //UnityEngine.LocationServiceStatus UnityEngine.LocationService::get_status() + void Register_UnityEngine_LocationService_get_status(); + Register_UnityEngine_LocationService_get_status(); + + //End Registrations for type : UnityEngine.LocationService + + //Start Registrations for type : UnityEngine.LODGroup + + //System.Boolean UnityEngine.LODGroup::get_animateCrossFading() + void Register_UnityEngine_LODGroup_get_animateCrossFading(); + Register_UnityEngine_LODGroup_get_animateCrossFading(); + + //System.Boolean UnityEngine.LODGroup::get_enabled() + void Register_UnityEngine_LODGroup_get_enabled(); + Register_UnityEngine_LODGroup_get_enabled(); + + //System.Int32 UnityEngine.LODGroup::get_lodCount() + void Register_UnityEngine_LODGroup_get_lodCount(); + Register_UnityEngine_LODGroup_get_lodCount(); + + //System.Single UnityEngine.LODGroup::get_crossFadeAnimationDuration() + void Register_UnityEngine_LODGroup_get_crossFadeAnimationDuration(); + Register_UnityEngine_LODGroup_get_crossFadeAnimationDuration(); + + //System.Single UnityEngine.LODGroup::get_size() + void Register_UnityEngine_LODGroup_get_size(); + Register_UnityEngine_LODGroup_get_size(); + + //System.Void UnityEngine.LODGroup::ForceLOD(System.Int32) + void Register_UnityEngine_LODGroup_ForceLOD(); + Register_UnityEngine_LODGroup_ForceLOD(); + + //System.Void UnityEngine.LODGroup::INTERNAL_get_localReferencePoint(UnityEngine.Vector3&) + void Register_UnityEngine_LODGroup_INTERNAL_get_localReferencePoint(); + Register_UnityEngine_LODGroup_INTERNAL_get_localReferencePoint(); + + //System.Void UnityEngine.LODGroup::INTERNAL_set_localReferencePoint(UnityEngine.Vector3&) + void Register_UnityEngine_LODGroup_INTERNAL_set_localReferencePoint(); + Register_UnityEngine_LODGroup_INTERNAL_set_localReferencePoint(); + + //System.Void UnityEngine.LODGroup::RecalculateBounds() + void Register_UnityEngine_LODGroup_RecalculateBounds(); + Register_UnityEngine_LODGroup_RecalculateBounds(); + + //System.Void UnityEngine.LODGroup::SetLODs(UnityEngine.LOD[]) + void Register_UnityEngine_LODGroup_SetLODs(); + Register_UnityEngine_LODGroup_SetLODs(); + + //System.Void UnityEngine.LODGroup::set_animateCrossFading(System.Boolean) + void Register_UnityEngine_LODGroup_set_animateCrossFading(); + Register_UnityEngine_LODGroup_set_animateCrossFading(); + + //System.Void UnityEngine.LODGroup::set_crossFadeAnimationDuration(System.Single) + void Register_UnityEngine_LODGroup_set_crossFadeAnimationDuration(); + Register_UnityEngine_LODGroup_set_crossFadeAnimationDuration(); + + //System.Void UnityEngine.LODGroup::set_enabled(System.Boolean) + void Register_UnityEngine_LODGroup_set_enabled(); + Register_UnityEngine_LODGroup_set_enabled(); + + //System.Void UnityEngine.LODGroup::set_fadeMode(UnityEngine.LODFadeMode) + void Register_UnityEngine_LODGroup_set_fadeMode(); + Register_UnityEngine_LODGroup_set_fadeMode(); + + //System.Void UnityEngine.LODGroup::set_size(System.Single) + void Register_UnityEngine_LODGroup_set_size(); + Register_UnityEngine_LODGroup_set_size(); + + //UnityEngine.LODFadeMode UnityEngine.LODGroup::get_fadeMode() + void Register_UnityEngine_LODGroup_get_fadeMode(); + Register_UnityEngine_LODGroup_get_fadeMode(); + + //UnityEngine.LOD[] UnityEngine.LODGroup::GetLODs() + void Register_UnityEngine_LODGroup_GetLODs(); + Register_UnityEngine_LODGroup_GetLODs(); + + //End Registrations for type : UnityEngine.LODGroup + + //Start Registrations for type : UnityEngine.MasterServer + + //System.Boolean UnityEngine.MasterServer::get_dedicatedServer() + void Register_UnityEngine_MasterServer_get_dedicatedServer(); + Register_UnityEngine_MasterServer_get_dedicatedServer(); + + //System.Int32 UnityEngine.MasterServer::get_port() + void Register_UnityEngine_MasterServer_get_port(); + Register_UnityEngine_MasterServer_get_port(); + + //System.Int32 UnityEngine.MasterServer::get_updateRate() + void Register_UnityEngine_MasterServer_get_updateRate(); + Register_UnityEngine_MasterServer_get_updateRate(); + + //System.String UnityEngine.MasterServer::get_ipAddress() + void Register_UnityEngine_MasterServer_get_ipAddress(); + Register_UnityEngine_MasterServer_get_ipAddress(); + + //System.Void UnityEngine.MasterServer::ClearHostList() + void Register_UnityEngine_MasterServer_ClearHostList(); + Register_UnityEngine_MasterServer_ClearHostList(); + + //System.Void UnityEngine.MasterServer::RegisterHost(System.String,System.String,System.String) + void Register_UnityEngine_MasterServer_RegisterHost(); + Register_UnityEngine_MasterServer_RegisterHost(); + + //System.Void UnityEngine.MasterServer::RequestHostList(System.String) + void Register_UnityEngine_MasterServer_RequestHostList(); + Register_UnityEngine_MasterServer_RequestHostList(); + + //System.Void UnityEngine.MasterServer::UnregisterHost() + void Register_UnityEngine_MasterServer_UnregisterHost(); + Register_UnityEngine_MasterServer_UnregisterHost(); + + //System.Void UnityEngine.MasterServer::set_dedicatedServer(System.Boolean) + void Register_UnityEngine_MasterServer_set_dedicatedServer(); + Register_UnityEngine_MasterServer_set_dedicatedServer(); + + //System.Void UnityEngine.MasterServer::set_ipAddress(System.String) + void Register_UnityEngine_MasterServer_set_ipAddress(); + Register_UnityEngine_MasterServer_set_ipAddress(); + + //System.Void UnityEngine.MasterServer::set_port(System.Int32) + void Register_UnityEngine_MasterServer_set_port(); + Register_UnityEngine_MasterServer_set_port(); + + //System.Void UnityEngine.MasterServer::set_updateRate(System.Int32) + void Register_UnityEngine_MasterServer_set_updateRate(); + Register_UnityEngine_MasterServer_set_updateRate(); + + //UnityEngine.HostData[] UnityEngine.MasterServer::PollHostList() + void Register_UnityEngine_MasterServer_PollHostList(); + Register_UnityEngine_MasterServer_PollHostList(); + + //End Registrations for type : UnityEngine.MasterServer + + //Start Registrations for type : UnityEngine.Material + + //System.Array UnityEngine.Material::ExtractArrayFromList(System.Object) + void Register_UnityEngine_Material_ExtractArrayFromList(); + Register_UnityEngine_Material_ExtractArrayFromList(); + + //System.Boolean UnityEngine.Material::GetShaderPassEnabled(System.String) + void Register_UnityEngine_Material_GetShaderPassEnabled(); + Register_UnityEngine_Material_GetShaderPassEnabled(); + + //System.Boolean UnityEngine.Material::HasProperty(System.Int32) + void Register_UnityEngine_Material_HasProperty(); + Register_UnityEngine_Material_HasProperty(); + + //System.Boolean UnityEngine.Material::IsKeywordEnabled(System.String) + void Register_UnityEngine_Material_IsKeywordEnabled(); + Register_UnityEngine_Material_IsKeywordEnabled(); + + //System.Boolean UnityEngine.Material::SetPass(System.Int32) + void Register_UnityEngine_Material_SetPass(); + Register_UnityEngine_Material_SetPass(); + + //System.Boolean UnityEngine.Material::get_enableInstancing() + void Register_UnityEngine_Material_get_enableInstancing(); + Register_UnityEngine_Material_get_enableInstancing(); + + //System.Int32 UnityEngine.Material::FindPass(System.String) + void Register_UnityEngine_Material_FindPass(); + Register_UnityEngine_Material_FindPass(); + + //System.Int32 UnityEngine.Material::GetIntImpl(System.Int32) + void Register_UnityEngine_Material_GetIntImpl(); + Register_UnityEngine_Material_GetIntImpl(); + + //System.Int32 UnityEngine.Material::get_passCount() + void Register_UnityEngine_Material_get_passCount(); + Register_UnityEngine_Material_get_passCount(); + + //System.Int32 UnityEngine.Material::get_renderQueue() + void Register_UnityEngine_Material_get_renderQueue(); + Register_UnityEngine_Material_get_renderQueue(); + + //System.Single UnityEngine.Material::GetFloatImpl(System.Int32) + void Register_UnityEngine_Material_GetFloatImpl(); + Register_UnityEngine_Material_GetFloatImpl(); + + //System.Single[] UnityEngine.Material::GetFloatArrayImpl(System.Int32) + void Register_UnityEngine_Material_GetFloatArrayImpl(); + Register_UnityEngine_Material_GetFloatArrayImpl(); + + //System.String UnityEngine.Material::GetPassName(System.Int32) + void Register_UnityEngine_Material_GetPassName(); + Register_UnityEngine_Material_GetPassName(); + + //System.String UnityEngine.Material::GetTag(System.String,System.Boolean,System.String) + void Register_UnityEngine_Material_GetTag(); + Register_UnityEngine_Material_GetTag(); + + //System.String[] UnityEngine.Material::get_shaderKeywords() + void Register_UnityEngine_Material_get_shaderKeywords(); + Register_UnityEngine_Material_get_shaderKeywords(); + + //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material) + void Register_UnityEngine_Material_CopyPropertiesFromMaterial(); + Register_UnityEngine_Material_CopyPropertiesFromMaterial(); + + //System.Void UnityEngine.Material::DisableKeyword(System.String) + void Register_UnityEngine_Material_DisableKeyword(); + Register_UnityEngine_Material_DisableKeyword(); + + //System.Void UnityEngine.Material::EnableKeyword(System.String) + void Register_UnityEngine_Material_EnableKeyword(); + Register_UnityEngine_Material_EnableKeyword(); + + //System.Void UnityEngine.Material::GetColorArrayImplList(System.Int32,System.Object) + void Register_UnityEngine_Material_GetColorArrayImplList(); + Register_UnityEngine_Material_GetColorArrayImplList(); + + //System.Void UnityEngine.Material::GetFloatArrayImplList(System.Int32,System.Object) + void Register_UnityEngine_Material_GetFloatArrayImplList(); + Register_UnityEngine_Material_GetFloatArrayImplList(); + + //System.Void UnityEngine.Material::GetMatrixArrayImplList(System.Int32,System.Object) + void Register_UnityEngine_Material_GetMatrixArrayImplList(); + Register_UnityEngine_Material_GetMatrixArrayImplList(); + + //System.Void UnityEngine.Material::GetVectorArrayImplList(System.Int32,System.Object) + void Register_UnityEngine_Material_GetVectorArrayImplList(); + Register_UnityEngine_Material_GetVectorArrayImplList(); + + //System.Void UnityEngine.Material::INTERNAL_CALL_GetColorImpl(UnityEngine.Material,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Material_INTERNAL_CALL_GetColorImpl(); + Register_UnityEngine_Material_INTERNAL_CALL_GetColorImpl(); + + //System.Void UnityEngine.Material::INTERNAL_CALL_GetMatrixImpl(UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Material_INTERNAL_CALL_GetMatrixImpl(); + Register_UnityEngine_Material_INTERNAL_CALL_GetMatrixImpl(); + + //System.Void UnityEngine.Material::INTERNAL_CALL_GetTextureScaleAndOffsetImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&) + void Register_UnityEngine_Material_INTERNAL_CALL_GetTextureScaleAndOffsetImpl(); + Register_UnityEngine_Material_INTERNAL_CALL_GetTextureScaleAndOffsetImpl(); + + //System.Void UnityEngine.Material::INTERNAL_CALL_GetVectorImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&) + void Register_UnityEngine_Material_INTERNAL_CALL_GetVectorImpl(); + Register_UnityEngine_Material_INTERNAL_CALL_GetVectorImpl(); + + //System.Void UnityEngine.Material::INTERNAL_CALL_SetColorImpl(UnityEngine.Material,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Material_INTERNAL_CALL_SetColorImpl(); + Register_UnityEngine_Material_INTERNAL_CALL_SetColorImpl(); + + //System.Void UnityEngine.Material::INTERNAL_CALL_SetMatrixImpl(UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Material_INTERNAL_CALL_SetMatrixImpl(); + Register_UnityEngine_Material_INTERNAL_CALL_SetMatrixImpl(); + + //System.Void UnityEngine.Material::INTERNAL_CALL_SetTextureOffsetImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector2&) + void Register_UnityEngine_Material_INTERNAL_CALL_SetTextureOffsetImpl(); + Register_UnityEngine_Material_INTERNAL_CALL_SetTextureOffsetImpl(); + + //System.Void UnityEngine.Material::INTERNAL_CALL_SetTextureScaleImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector2&) + void Register_UnityEngine_Material_INTERNAL_CALL_SetTextureScaleImpl(); + Register_UnityEngine_Material_INTERNAL_CALL_SetTextureScaleImpl(); + + //System.Void UnityEngine.Material::INTERNAL_CALL_SetVectorImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&) + void Register_UnityEngine_Material_INTERNAL_CALL_SetVectorImpl(); + Register_UnityEngine_Material_INTERNAL_CALL_SetVectorImpl(); + + //System.Void UnityEngine.Material::Internal_CreateWithMaterial(UnityEngine.Material,UnityEngine.Material) + void Register_UnityEngine_Material_Internal_CreateWithMaterial(); + Register_UnityEngine_Material_Internal_CreateWithMaterial(); + + //System.Void UnityEngine.Material::Internal_CreateWithShader(UnityEngine.Material,UnityEngine.Shader) + void Register_UnityEngine_Material_Internal_CreateWithShader(); + Register_UnityEngine_Material_Internal_CreateWithShader(); + + //System.Void UnityEngine.Material::Internal_CreateWithString(UnityEngine.Material,System.String) + void Register_UnityEngine_Material_Internal_CreateWithString(); + Register_UnityEngine_Material_Internal_CreateWithString(); + + //System.Void UnityEngine.Material::Lerp(UnityEngine.Material,UnityEngine.Material,System.Single) + void Register_UnityEngine_Material_Lerp(); + Register_UnityEngine_Material_Lerp(); + + //System.Void UnityEngine.Material::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer) + void Register_UnityEngine_Material_SetBufferImpl(); + Register_UnityEngine_Material_SetBufferImpl(); + + //System.Void UnityEngine.Material::SetColorArrayImpl(System.Int32,UnityEngine.Color[]) + void Register_UnityEngine_Material_SetColorArrayImpl(); + Register_UnityEngine_Material_SetColorArrayImpl(); + + //System.Void UnityEngine.Material::SetColorArrayImplList(System.Int32,System.Object) + void Register_UnityEngine_Material_SetColorArrayImplList(); + Register_UnityEngine_Material_SetColorArrayImplList(); + + //System.Void UnityEngine.Material::SetFloatArrayImpl(System.Int32,System.Single[]) + void Register_UnityEngine_Material_SetFloatArrayImpl(); + Register_UnityEngine_Material_SetFloatArrayImpl(); + + //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single) + void Register_UnityEngine_Material_SetFloatImpl(); + Register_UnityEngine_Material_SetFloatImpl(); + + //System.Void UnityEngine.Material::SetIntImpl(System.Int32,System.Int32) + void Register_UnityEngine_Material_SetIntImpl(); + Register_UnityEngine_Material_SetIntImpl(); + + //System.Void UnityEngine.Material::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[]) + void Register_UnityEngine_Material_SetMatrixArrayImpl(); + Register_UnityEngine_Material_SetMatrixArrayImpl(); + + //System.Void UnityEngine.Material::SetOverrideTag(System.String,System.String) + void Register_UnityEngine_Material_SetOverrideTag(); + Register_UnityEngine_Material_SetOverrideTag(); + + //System.Void UnityEngine.Material::SetShaderPassEnabled(System.String,System.Boolean) + void Register_UnityEngine_Material_SetShaderPassEnabled(); + Register_UnityEngine_Material_SetShaderPassEnabled(); + + //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture) + void Register_UnityEngine_Material_SetTextureImpl(); + Register_UnityEngine_Material_SetTextureImpl(); + + //System.Void UnityEngine.Material::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[]) + void Register_UnityEngine_Material_SetVectorArrayImpl(); + Register_UnityEngine_Material_SetVectorArrayImpl(); + + //System.Void UnityEngine.Material::set_enableInstancing(System.Boolean) + void Register_UnityEngine_Material_set_enableInstancing(); + Register_UnityEngine_Material_set_enableInstancing(); + + //System.Void UnityEngine.Material::set_globalIlluminationFlags(UnityEngine.MaterialGlobalIlluminationFlags) + void Register_UnityEngine_Material_set_globalIlluminationFlags(); + Register_UnityEngine_Material_set_globalIlluminationFlags(); + + //System.Void UnityEngine.Material::set_renderQueue(System.Int32) + void Register_UnityEngine_Material_set_renderQueue(); + Register_UnityEngine_Material_set_renderQueue(); + + //System.Void UnityEngine.Material::set_shader(UnityEngine.Shader) + void Register_UnityEngine_Material_set_shader(); + Register_UnityEngine_Material_set_shader(); + + //System.Void UnityEngine.Material::set_shaderKeywords(System.String[]) + void Register_UnityEngine_Material_set_shaderKeywords(); + Register_UnityEngine_Material_set_shaderKeywords(); + + //UnityEngine.Color[] UnityEngine.Material::GetColorArrayImpl(System.Int32) + void Register_UnityEngine_Material_GetColorArrayImpl(); + Register_UnityEngine_Material_GetColorArrayImpl(); + + //UnityEngine.MaterialGlobalIlluminationFlags UnityEngine.Material::get_globalIlluminationFlags() + void Register_UnityEngine_Material_get_globalIlluminationFlags(); + Register_UnityEngine_Material_get_globalIlluminationFlags(); + + //UnityEngine.Matrix4x4[] UnityEngine.Material::GetMatrixArrayImpl(System.Int32) + void Register_UnityEngine_Material_GetMatrixArrayImpl(); + Register_UnityEngine_Material_GetMatrixArrayImpl(); + + //UnityEngine.Shader UnityEngine.Material::get_shader() + void Register_UnityEngine_Material_get_shader(); + Register_UnityEngine_Material_get_shader(); + + //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32) + void Register_UnityEngine_Material_GetTextureImpl(); + Register_UnityEngine_Material_GetTextureImpl(); + + //UnityEngine.Vector4[] UnityEngine.Material::GetVectorArrayImpl(System.Int32) + void Register_UnityEngine_Material_GetVectorArrayImpl(); + Register_UnityEngine_Material_GetVectorArrayImpl(); + + //End Registrations for type : UnityEngine.Material + + //Start Registrations for type : UnityEngine.MaterialPropertyBlock + + //System.Array UnityEngine.MaterialPropertyBlock::ExtractArrayFromList(System.Object) + void Register_UnityEngine_MaterialPropertyBlock_ExtractArrayFromList(); + Register_UnityEngine_MaterialPropertyBlock_ExtractArrayFromList(); + + //System.Boolean UnityEngine.MaterialPropertyBlock::get_isEmpty() + void Register_UnityEngine_MaterialPropertyBlock_get_isEmpty(); + Register_UnityEngine_MaterialPropertyBlock_get_isEmpty(); + + //System.Single UnityEngine.MaterialPropertyBlock::GetFloatImpl(System.Int32) + void Register_UnityEngine_MaterialPropertyBlock_GetFloatImpl(); + Register_UnityEngine_MaterialPropertyBlock_GetFloatImpl(); + + //System.Single[] UnityEngine.MaterialPropertyBlock::GetFloatArrayImpl(System.Int32) + void Register_UnityEngine_MaterialPropertyBlock_GetFloatArrayImpl(); + Register_UnityEngine_MaterialPropertyBlock_GetFloatArrayImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::Clear() + void Register_UnityEngine_MaterialPropertyBlock_Clear(); + Register_UnityEngine_MaterialPropertyBlock_Clear(); + + //System.Void UnityEngine.MaterialPropertyBlock::DestroyBlock() + void Register_UnityEngine_MaterialPropertyBlock_DestroyBlock(); + Register_UnityEngine_MaterialPropertyBlock_DestroyBlock(); + + //System.Void UnityEngine.MaterialPropertyBlock::GetFloatArrayImplList(System.Int32,System.Object) + void Register_UnityEngine_MaterialPropertyBlock_GetFloatArrayImplList(); + Register_UnityEngine_MaterialPropertyBlock_GetFloatArrayImplList(); + + //System.Void UnityEngine.MaterialPropertyBlock::GetMatrixArrayImplList(System.Int32,System.Object) + void Register_UnityEngine_MaterialPropertyBlock_GetMatrixArrayImplList(); + Register_UnityEngine_MaterialPropertyBlock_GetMatrixArrayImplList(); + + //System.Void UnityEngine.MaterialPropertyBlock::GetVectorArrayImplList(System.Int32,System.Object) + void Register_UnityEngine_MaterialPropertyBlock_GetVectorArrayImplList(); + Register_UnityEngine_MaterialPropertyBlock_GetVectorArrayImplList(); + + //System.Void UnityEngine.MaterialPropertyBlock::INTERNAL_CALL_GetMatrixImpl(UnityEngine.MaterialPropertyBlock,System.Int32,UnityEngine.Matrix4x4&) + void Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_GetMatrixImpl(); + Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_GetMatrixImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::INTERNAL_CALL_GetVectorImpl(UnityEngine.MaterialPropertyBlock,System.Int32,UnityEngine.Vector4&) + void Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_GetVectorImpl(); + Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_GetVectorImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::INTERNAL_CALL_SetColorImpl(UnityEngine.MaterialPropertyBlock,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_SetColorImpl(); + Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_SetColorImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::INTERNAL_CALL_SetMatrixImpl(UnityEngine.MaterialPropertyBlock,System.Int32,UnityEngine.Matrix4x4&) + void Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_SetMatrixImpl(); + Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_SetMatrixImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::INTERNAL_CALL_SetVectorImpl(UnityEngine.MaterialPropertyBlock,System.Int32,UnityEngine.Vector4&) + void Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_SetVectorImpl(); + Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_SetVectorImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::InitBlock() + void Register_UnityEngine_MaterialPropertyBlock_InitBlock(); + Register_UnityEngine_MaterialPropertyBlock_InitBlock(); + + //System.Void UnityEngine.MaterialPropertyBlock::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer) + void Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl(); + Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::SetFloatArrayImpl(System.Int32,System.Single[]) + void Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl(); + Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single) + void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl(); + Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[]) + void Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl(); + Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture) + void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl(); + Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[]) + void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(); + Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(); + + //UnityEngine.Matrix4x4[] UnityEngine.MaterialPropertyBlock::GetMatrixArrayImpl(System.Int32) + void Register_UnityEngine_MaterialPropertyBlock_GetMatrixArrayImpl(); + Register_UnityEngine_MaterialPropertyBlock_GetMatrixArrayImpl(); + + //UnityEngine.Texture UnityEngine.MaterialPropertyBlock::GetTextureImpl(System.Int32) + void Register_UnityEngine_MaterialPropertyBlock_GetTextureImpl(); + Register_UnityEngine_MaterialPropertyBlock_GetTextureImpl(); + + //UnityEngine.Vector4[] UnityEngine.MaterialPropertyBlock::GetVectorArrayImpl(System.Int32) + void Register_UnityEngine_MaterialPropertyBlock_GetVectorArrayImpl(); + Register_UnityEngine_MaterialPropertyBlock_GetVectorArrayImpl(); + + //End Registrations for type : UnityEngine.MaterialPropertyBlock + + //Start Registrations for type : UnityEngine.Mathf + + //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32) + void Register_UnityEngine_Mathf_IsPowerOfTwo(); + Register_UnityEngine_Mathf_IsPowerOfTwo(); + + //System.Int32 UnityEngine.Mathf::ClosestPowerOfTwo(System.Int32) + void Register_UnityEngine_Mathf_ClosestPowerOfTwo(); + Register_UnityEngine_Mathf_ClosestPowerOfTwo(); + + //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32) + void Register_UnityEngine_Mathf_NextPowerOfTwo(); + Register_UnityEngine_Mathf_NextPowerOfTwo(); + + //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) + void Register_UnityEngine_Mathf_GammaToLinearSpace(); + Register_UnityEngine_Mathf_GammaToLinearSpace(); + + //System.Single UnityEngine.Mathf::HalfToFloat(System.UInt16) + void Register_UnityEngine_Mathf_HalfToFloat(); + Register_UnityEngine_Mathf_HalfToFloat(); + + //System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single) + void Register_UnityEngine_Mathf_LinearToGammaSpace(); + Register_UnityEngine_Mathf_LinearToGammaSpace(); + + //System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single) + void Register_UnityEngine_Mathf_PerlinNoise(); + Register_UnityEngine_Mathf_PerlinNoise(); + + //System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single) + void Register_UnityEngine_Mathf_FloatToHalf(); + Register_UnityEngine_Mathf_FloatToHalf(); + + //System.Void UnityEngine.Mathf::INTERNAL_CALL_CorrelatedColorTemperatureToRGB(System.Single,UnityEngine.Color&) + void Register_UnityEngine_Mathf_INTERNAL_CALL_CorrelatedColorTemperatureToRGB(); + Register_UnityEngine_Mathf_INTERNAL_CALL_CorrelatedColorTemperatureToRGB(); + + //End Registrations for type : UnityEngine.Mathf + + //Start Registrations for type : UnityEngine.Matrix4x4 + + //System.Boolean UnityEngine.Matrix4x4::INTERNAL_CALL_Invert(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Invert(); + Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Invert(); + + //System.Boolean UnityEngine.Matrix4x4::get_isIdentity() + void Register_UnityEngine_Matrix4x4_get_isIdentity(); + Register_UnityEngine_Matrix4x4_get_isIdentity(); + + //System.Single UnityEngine.Matrix4x4::INTERNAL_CALL_Determinant(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Determinant(); + Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Determinant(); + + //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_Inverse(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Inverse(); + Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Inverse(); + + //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_LookAt(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_LookAt(); + Register_UnityEngine_Matrix4x4_INTERNAL_CALL_LookAt(); + + //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_Ortho(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Ortho(); + Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Ortho(); + + //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_Perspective(System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Perspective(); + Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Perspective(); + + //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_TRS(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS(); + Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS(); + + //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_Transpose(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Transpose(); + Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Transpose(); + + //End Registrations for type : UnityEngine.Matrix4x4 + + //Start Registrations for type : UnityEngine.Mesh + + //System.Array UnityEngine.Mesh::ExtractArrayFromList(System.Object) + void Register_UnityEngine_Mesh_ExtractArrayFromList(); + Register_UnityEngine_Mesh_ExtractArrayFromList(); + + //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32) + void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); + Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); + + //System.Boolean UnityEngine.Mesh::HasChannel(UnityEngine.Mesh/InternalShaderChannel) + void Register_UnityEngine_Mesh_HasChannel(); + Register_UnityEngine_Mesh_HasChannel(); + + //System.Boolean UnityEngine.Mesh::get_canAccess() + void Register_UnityEngine_Mesh_get_canAccess(); + Register_UnityEngine_Mesh_get_canAccess(); + + //System.Boolean UnityEngine.Mesh::get_isReadable() + void Register_UnityEngine_Mesh_get_isReadable(); + Register_UnityEngine_Mesh_get_isReadable(); + + //System.Int32 UnityEngine.Mesh::GetBindposeCount() + void Register_UnityEngine_Mesh_GetBindposeCount(); + Register_UnityEngine_Mesh_GetBindposeCount(); + + //System.Int32 UnityEngine.Mesh::GetBlendShapeFrameCount(System.Int32) + void Register_UnityEngine_Mesh_GetBlendShapeFrameCount(); + Register_UnityEngine_Mesh_GetBlendShapeFrameCount(); + + //System.Int32 UnityEngine.Mesh::GetBlendShapeIndex(System.String) + void Register_UnityEngine_Mesh_GetBlendShapeIndex(); + Register_UnityEngine_Mesh_GetBlendShapeIndex(); + + //System.Int32 UnityEngine.Mesh::get_blendShapeCount() + void Register_UnityEngine_Mesh_get_blendShapeCount(); + Register_UnityEngine_Mesh_get_blendShapeCount(); + + //System.Int32 UnityEngine.Mesh::get_subMeshCount() + void Register_UnityEngine_Mesh_get_subMeshCount(); + Register_UnityEngine_Mesh_get_subMeshCount(); + + //System.Int32 UnityEngine.Mesh::get_vertexBufferCount() + void Register_UnityEngine_Mesh_get_vertexBufferCount(); + Register_UnityEngine_Mesh_get_vertexBufferCount(); + + //System.Int32 UnityEngine.Mesh::get_vertexCount() + void Register_UnityEngine_Mesh_get_vertexCount(); + Register_UnityEngine_Mesh_get_vertexCount(); + + //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32) + void Register_UnityEngine_Mesh_GetIndicesImpl(); + Register_UnityEngine_Mesh_GetIndicesImpl(); + + //System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32) + void Register_UnityEngine_Mesh_GetTrianglesImpl(); + Register_UnityEngine_Mesh_GetTrianglesImpl(); + + //System.Single UnityEngine.Mesh::GetBlendShapeFrameWeight(System.Int32,System.Int32) + void Register_UnityEngine_Mesh_GetBlendShapeFrameWeight(); + Register_UnityEngine_Mesh_GetBlendShapeFrameWeight(); + + //System.String UnityEngine.Mesh::GetBlendShapeName(System.Int32) + void Register_UnityEngine_Mesh_GetBlendShapeName(); + Register_UnityEngine_Mesh_GetBlendShapeName(); + + //System.UInt32 UnityEngine.Mesh::GetIndexCount(System.Int32) + void Register_UnityEngine_Mesh_GetIndexCount(); + Register_UnityEngine_Mesh_GetIndexCount(); + + //System.UInt32 UnityEngine.Mesh::GetIndexStart(System.Int32) + void Register_UnityEngine_Mesh_GetIndexStart(); + Register_UnityEngine_Mesh_GetIndexStart(); + + //System.Void UnityEngine.Mesh::AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[]) + void Register_UnityEngine_Mesh_AddBlendShapeFrame(); + Register_UnityEngine_Mesh_AddBlendShapeFrame(); + + //System.Void UnityEngine.Mesh::Clear(System.Boolean) + void Register_UnityEngine_Mesh_Clear(); + Register_UnityEngine_Mesh_Clear(); + + //System.Void UnityEngine.Mesh::ClearBlendShapes() + void Register_UnityEngine_Mesh_ClearBlendShapes(); + Register_UnityEngine_Mesh_ClearBlendShapes(); + + //System.Void UnityEngine.Mesh::CombineMeshes(UnityEngine.CombineInstance[],System.Boolean,System.Boolean,System.Boolean) + void Register_UnityEngine_Mesh_CombineMeshes(); + Register_UnityEngine_Mesh_CombineMeshes(); + + //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32,System.Array) + void Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); + Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); + + //System.Void UnityEngine.Mesh::GetBindposesNonAllocImpl(System.Object) + void Register_UnityEngine_Mesh_GetBindposesNonAllocImpl(); + Register_UnityEngine_Mesh_GetBindposesNonAllocImpl(); + + //System.Void UnityEngine.Mesh::GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[]) + void Register_UnityEngine_Mesh_GetBlendShapeFrameVertices(); + Register_UnityEngine_Mesh_GetBlendShapeFrameVertices(); + + //System.Void UnityEngine.Mesh::GetBoneWeightsNonAllocImpl(System.Object) + void Register_UnityEngine_Mesh_GetBoneWeightsNonAllocImpl(); + Register_UnityEngine_Mesh_GetBoneWeightsNonAllocImpl(); + + //System.Void UnityEngine.Mesh::GetIndicesNonAllocImpl(System.Object,System.Int32) + void Register_UnityEngine_Mesh_GetIndicesNonAllocImpl(); + Register_UnityEngine_Mesh_GetIndicesNonAllocImpl(); + + //System.Void UnityEngine.Mesh::GetTrianglesNonAllocImpl(System.Object,System.Int32) + void Register_UnityEngine_Mesh_GetTrianglesNonAllocImpl(); + Register_UnityEngine_Mesh_GetTrianglesNonAllocImpl(); + + //System.Void UnityEngine.Mesh::INTERNAL_CALL_GetNativeIndexBufferPtr(UnityEngine.Mesh,System.IntPtr&) + void Register_UnityEngine_Mesh_INTERNAL_CALL_GetNativeIndexBufferPtr(); + Register_UnityEngine_Mesh_INTERNAL_CALL_GetNativeIndexBufferPtr(); + + //System.Void UnityEngine.Mesh::INTERNAL_CALL_GetNativeVertexBufferPtr(UnityEngine.Mesh,System.Int32,System.IntPtr&) + void Register_UnityEngine_Mesh_INTERNAL_CALL_GetNativeVertexBufferPtr(); + Register_UnityEngine_Mesh_INTERNAL_CALL_GetNativeVertexBufferPtr(); + + //System.Void UnityEngine.Mesh::INTERNAL_get_bounds(UnityEngine.Bounds&) + void Register_UnityEngine_Mesh_INTERNAL_get_bounds(); + Register_UnityEngine_Mesh_INTERNAL_get_bounds(); + + //System.Void UnityEngine.Mesh::INTERNAL_set_bounds(UnityEngine.Bounds&) + void Register_UnityEngine_Mesh_INTERNAL_set_bounds(); + Register_UnityEngine_Mesh_INTERNAL_set_bounds(); + + //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) + void Register_UnityEngine_Mesh_Internal_Create(); + Register_UnityEngine_Mesh_Internal_Create(); + + //System.Void UnityEngine.Mesh::MarkDynamic() + void Register_UnityEngine_Mesh_MarkDynamic(); + Register_UnityEngine_Mesh_MarkDynamic(); + + //System.Void UnityEngine.Mesh::Optimize() + void Register_UnityEngine_Mesh_Optimize(); + Register_UnityEngine_Mesh_Optimize(); + + //System.Void UnityEngine.Mesh::PrintErrorBadSubmeshIndexIndices() + void Register_UnityEngine_Mesh_PrintErrorBadSubmeshIndexIndices(); + Register_UnityEngine_Mesh_PrintErrorBadSubmeshIndexIndices(); + + //System.Void UnityEngine.Mesh::PrintErrorBadSubmeshIndexTriangles() + void Register_UnityEngine_Mesh_PrintErrorBadSubmeshIndexTriangles(); + Register_UnityEngine_Mesh_PrintErrorBadSubmeshIndexTriangles(); + + //System.Void UnityEngine.Mesh::PrintErrorCantAccessMesh(UnityEngine.Mesh/InternalShaderChannel) + void Register_UnityEngine_Mesh_PrintErrorCantAccessMesh(); + Register_UnityEngine_Mesh_PrintErrorCantAccessMesh(); + + //System.Void UnityEngine.Mesh::PrintErrorCantAccessMeshForIndices() + void Register_UnityEngine_Mesh_PrintErrorCantAccessMeshForIndices(); + Register_UnityEngine_Mesh_PrintErrorCantAccessMeshForIndices(); + + //System.Void UnityEngine.Mesh::RecalculateBounds() + void Register_UnityEngine_Mesh_RecalculateBounds(); + Register_UnityEngine_Mesh_RecalculateBounds(); + + //System.Void UnityEngine.Mesh::RecalculateNormals() + void Register_UnityEngine_Mesh_RecalculateNormals(); + Register_UnityEngine_Mesh_RecalculateNormals(); + + //System.Void UnityEngine.Mesh::RecalculateTangents() + void Register_UnityEngine_Mesh_RecalculateTangents(); + Register_UnityEngine_Mesh_RecalculateTangents(); + + //System.Void UnityEngine.Mesh::ResizeList(System.Object,System.Int32) + void Register_UnityEngine_Mesh_ResizeList(); + Register_UnityEngine_Mesh_ResizeList(); + + //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32,System.Array,System.Int32) + void Register_UnityEngine_Mesh_SetArrayForChannelImpl(); + Register_UnityEngine_Mesh_SetArrayForChannelImpl(); + + //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,System.Array,System.Int32,System.Boolean) + void Register_UnityEngine_Mesh_SetIndicesImpl(); + Register_UnityEngine_Mesh_SetIndicesImpl(); + + //System.Void UnityEngine.Mesh::SetTrianglesImpl(System.Int32,System.Array,System.Int32,System.Boolean) + void Register_UnityEngine_Mesh_SetTrianglesImpl(); + Register_UnityEngine_Mesh_SetTrianglesImpl(); + + //System.Void UnityEngine.Mesh::UploadMeshData(System.Boolean) + void Register_UnityEngine_Mesh_UploadMeshData(); + Register_UnityEngine_Mesh_UploadMeshData(); + + //System.Void UnityEngine.Mesh::set_bindposes(UnityEngine.Matrix4x4[]) + void Register_UnityEngine_Mesh_set_bindposes(); + Register_UnityEngine_Mesh_set_bindposes(); + + //System.Void UnityEngine.Mesh::set_boneWeights(UnityEngine.BoneWeight[]) + void Register_UnityEngine_Mesh_set_boneWeights(); + Register_UnityEngine_Mesh_set_boneWeights(); + + //System.Void UnityEngine.Mesh::set_subMeshCount(System.Int32) + void Register_UnityEngine_Mesh_set_subMeshCount(); + Register_UnityEngine_Mesh_set_subMeshCount(); + + //UnityEngine.BoneWeight[] UnityEngine.Mesh::get_boneWeights() + void Register_UnityEngine_Mesh_get_boneWeights(); + Register_UnityEngine_Mesh_get_boneWeights(); + + //UnityEngine.Matrix4x4[] UnityEngine.Mesh::get_bindposes() + void Register_UnityEngine_Mesh_get_bindposes(); + Register_UnityEngine_Mesh_get_bindposes(); + + //UnityEngine.MeshTopology UnityEngine.Mesh::GetTopology(System.Int32) + void Register_UnityEngine_Mesh_GetTopology(); + Register_UnityEngine_Mesh_GetTopology(); + + //End Registrations for type : UnityEngine.Mesh + + //Start Registrations for type : UnityEngine.MeshCollider + + //System.Boolean UnityEngine.MeshCollider::get_convex() + void Register_UnityEngine_MeshCollider_get_convex(); + Register_UnityEngine_MeshCollider_get_convex(); + + //System.Boolean UnityEngine.MeshCollider::get_inflateMesh() + void Register_UnityEngine_MeshCollider_get_inflateMesh(); + Register_UnityEngine_MeshCollider_get_inflateMesh(); + + //System.Single UnityEngine.MeshCollider::get_skinWidth() + void Register_UnityEngine_MeshCollider_get_skinWidth(); + Register_UnityEngine_MeshCollider_get_skinWidth(); + + //System.Void UnityEngine.MeshCollider::set_convex(System.Boolean) + void Register_UnityEngine_MeshCollider_set_convex(); + Register_UnityEngine_MeshCollider_set_convex(); + + //System.Void UnityEngine.MeshCollider::set_inflateMesh(System.Boolean) + void Register_UnityEngine_MeshCollider_set_inflateMesh(); + Register_UnityEngine_MeshCollider_set_inflateMesh(); + + //System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) + void Register_UnityEngine_MeshCollider_set_sharedMesh(); + Register_UnityEngine_MeshCollider_set_sharedMesh(); + + //System.Void UnityEngine.MeshCollider::set_skinWidth(System.Single) + void Register_UnityEngine_MeshCollider_set_skinWidth(); + Register_UnityEngine_MeshCollider_set_skinWidth(); + + //UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh() + void Register_UnityEngine_MeshCollider_get_sharedMesh(); + Register_UnityEngine_MeshCollider_get_sharedMesh(); + + //End Registrations for type : UnityEngine.MeshCollider + + //Start Registrations for type : UnityEngine.MeshFilter + + //System.Void UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh) + void Register_UnityEngine_MeshFilter_set_mesh(); + Register_UnityEngine_MeshFilter_set_mesh(); + + //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh) + void Register_UnityEngine_MeshFilter_set_sharedMesh(); + Register_UnityEngine_MeshFilter_set_sharedMesh(); + + //UnityEngine.Mesh UnityEngine.MeshFilter::get_mesh() + void Register_UnityEngine_MeshFilter_get_mesh(); + Register_UnityEngine_MeshFilter_get_mesh(); + + //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh() + void Register_UnityEngine_MeshFilter_get_sharedMesh(); + Register_UnityEngine_MeshFilter_get_sharedMesh(); + + //End Registrations for type : UnityEngine.MeshFilter + + //Start Registrations for type : UnityEngine.MeshRenderer + + //System.Void UnityEngine.MeshRenderer::set_additionalVertexStreams(UnityEngine.Mesh) + void Register_UnityEngine_MeshRenderer_set_additionalVertexStreams(); + Register_UnityEngine_MeshRenderer_set_additionalVertexStreams(); + + //UnityEngine.Mesh UnityEngine.MeshRenderer::get_additionalVertexStreams() + void Register_UnityEngine_MeshRenderer_get_additionalVertexStreams(); + Register_UnityEngine_MeshRenderer_get_additionalVertexStreams(); + + //End Registrations for type : UnityEngine.MeshRenderer + + //Start Registrations for type : UnityEngine.Microphone + + //System.Boolean UnityEngine.Microphone::IsRecording(System.String) + void Register_UnityEngine_Microphone_IsRecording(); + Register_UnityEngine_Microphone_IsRecording(); + + //System.Int32 UnityEngine.Microphone::GetPosition(System.String) + void Register_UnityEngine_Microphone_GetPosition(); + Register_UnityEngine_Microphone_GetPosition(); + + //System.String[] UnityEngine.Microphone::get_devices() + void Register_UnityEngine_Microphone_get_devices(); + Register_UnityEngine_Microphone_get_devices(); + + //System.Void UnityEngine.Microphone::End(System.String) + void Register_UnityEngine_Microphone_End(); + Register_UnityEngine_Microphone_End(); + + //System.Void UnityEngine.Microphone::GetDeviceCaps(System.String,System.Int32&,System.Int32&) + void Register_UnityEngine_Microphone_GetDeviceCaps(); + Register_UnityEngine_Microphone_GetDeviceCaps(); + + //UnityEngine.AudioClip UnityEngine.Microphone::Start(System.String,System.Boolean,System.Int32,System.Int32) + void Register_UnityEngine_Microphone_Start(); + Register_UnityEngine_Microphone_Start(); + + //End Registrations for type : UnityEngine.Microphone + + //Start Registrations for type : UnityEngine.MonoBehaviour + + //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll() + void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); + Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); + + //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(System.String) + void Register_UnityEngine_MonoBehaviour_IsInvoking(); + Register_UnityEngine_MonoBehaviour_IsInvoking(); + + //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout() + void Register_UnityEngine_MonoBehaviour_get_useGUILayout(); + Register_UnityEngine_MonoBehaviour_get_useGUILayout(); + + //System.Void UnityEngine.MonoBehaviour::.ctor() + void Register_UnityEngine_MonoBehaviour__ctor(); + Register_UnityEngine_MonoBehaviour__ctor(); + + //System.Void UnityEngine.MonoBehaviour::CancelInvoke(System.String) + void Register_UnityEngine_MonoBehaviour_CancelInvoke(); + Register_UnityEngine_MonoBehaviour_CancelInvoke(); + + //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll() + void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); + Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); + + //System.Void UnityEngine.MonoBehaviour::Invoke(System.String,System.Single) + void Register_UnityEngine_MonoBehaviour_Invoke(); + Register_UnityEngine_MonoBehaviour_Invoke(); + + //System.Void UnityEngine.MonoBehaviour::InvokeRepeating(System.String,System.Single,System.Single) + void Register_UnityEngine_MonoBehaviour_InvokeRepeating(); + Register_UnityEngine_MonoBehaviour_InvokeRepeating(); + + //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines() + void Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); + Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); + + //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String) + void Register_UnityEngine_MonoBehaviour_StopCoroutine(); + Register_UnityEngine_MonoBehaviour_StopCoroutine(); + + //System.Void UnityEngine.MonoBehaviour::StopCoroutineViaEnumerator_Auto(System.Collections.IEnumerator) + void Register_UnityEngine_MonoBehaviour_StopCoroutineViaEnumerator_Auto(); + Register_UnityEngine_MonoBehaviour_StopCoroutineViaEnumerator_Auto(); + + //System.Void UnityEngine.MonoBehaviour::StopCoroutine_Auto(UnityEngine.Coroutine) + void Register_UnityEngine_MonoBehaviour_StopCoroutine_Auto(); + Register_UnityEngine_MonoBehaviour_StopCoroutine_Auto(); + + //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean) + void Register_UnityEngine_MonoBehaviour_set_useGUILayout(); + Register_UnityEngine_MonoBehaviour_set_useGUILayout(); + + //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.String,System.Object) + void Register_UnityEngine_MonoBehaviour_StartCoroutine(); + Register_UnityEngine_MonoBehaviour_StartCoroutine(); + + //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine_Auto_Internal(System.Collections.IEnumerator) + void Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto_Internal(); + Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto_Internal(); + + //End Registrations for type : UnityEngine.MonoBehaviour + + //Start Registrations for type : UnityEngine.Motion + + //System.Boolean UnityEngine.Motion::ValidateIfRetargetable(System.Boolean) + void Register_UnityEngine_Motion_ValidateIfRetargetable(); + Register_UnityEngine_Motion_ValidateIfRetargetable(); + + //System.Boolean UnityEngine.Motion::get_isAnimatorMotion() + void Register_UnityEngine_Motion_get_isAnimatorMotion(); + Register_UnityEngine_Motion_get_isAnimatorMotion(); + + //System.Boolean UnityEngine.Motion::get_isHumanMotion() + void Register_UnityEngine_Motion_get_isHumanMotion(); + Register_UnityEngine_Motion_get_isHumanMotion(); + + //System.Boolean UnityEngine.Motion::get_isLooping() + void Register_UnityEngine_Motion_get_isLooping(); + Register_UnityEngine_Motion_get_isLooping(); + + //System.Boolean UnityEngine.Motion::get_legacy() + void Register_UnityEngine_Motion_get_legacy(); + Register_UnityEngine_Motion_get_legacy(); + + //System.Single UnityEngine.Motion::get_apparentSpeed() + void Register_UnityEngine_Motion_get_apparentSpeed(); + Register_UnityEngine_Motion_get_apparentSpeed(); + + //System.Single UnityEngine.Motion::get_averageAngularSpeed() + void Register_UnityEngine_Motion_get_averageAngularSpeed(); + Register_UnityEngine_Motion_get_averageAngularSpeed(); + + //System.Single UnityEngine.Motion::get_averageDuration() + void Register_UnityEngine_Motion_get_averageDuration(); + Register_UnityEngine_Motion_get_averageDuration(); + + //System.Void UnityEngine.Motion::INTERNAL_get_averageSpeed(UnityEngine.Vector3&) + void Register_UnityEngine_Motion_INTERNAL_get_averageSpeed(); + Register_UnityEngine_Motion_INTERNAL_get_averageSpeed(); + + //End Registrations for type : UnityEngine.Motion + + //Start Registrations for type : UnityEngine.Network + + //System.Boolean UnityEngine.Network::HavePublicAddress() + void Register_UnityEngine_Network_HavePublicAddress(); + Register_UnityEngine_Network_HavePublicAddress(); + + //System.Boolean UnityEngine.Network::get_isClient() + void Register_UnityEngine_Network_get_isClient(); + Register_UnityEngine_Network_get_isClient(); + + //System.Boolean UnityEngine.Network::get_isMessageQueueRunning() + void Register_UnityEngine_Network_get_isMessageQueueRunning(); + Register_UnityEngine_Network_get_isMessageQueueRunning(); + + //System.Boolean UnityEngine.Network::get_isServer() + void Register_UnityEngine_Network_get_isServer(); + Register_UnityEngine_Network_get_isServer(); + + //System.Boolean UnityEngine.Network::get_useNat() + void Register_UnityEngine_Network_get_useNat(); + Register_UnityEngine_Network_get_useNat(); + + //System.Boolean UnityEngine.Network::get_useProxy() + void Register_UnityEngine_Network_get_useProxy(); + Register_UnityEngine_Network_get_useProxy(); + + //System.Int32 UnityEngine.Network::INTERNAL_CALL_GetAveragePing(UnityEngine.NetworkPlayer&) + void Register_UnityEngine_Network_INTERNAL_CALL_GetAveragePing(); + Register_UnityEngine_Network_INTERNAL_CALL_GetAveragePing(); + + //System.Int32 UnityEngine.Network::INTERNAL_CALL_GetLastPing(UnityEngine.NetworkPlayer&) + void Register_UnityEngine_Network_INTERNAL_CALL_GetLastPing(); + Register_UnityEngine_Network_INTERNAL_CALL_GetLastPing(); + + //System.Int32 UnityEngine.Network::Internal_GetPlayer() + void Register_UnityEngine_Network_Internal_GetPlayer(); + Register_UnityEngine_Network_Internal_GetPlayer(); + + //System.Int32 UnityEngine.Network::get_connectionTesterPort() + void Register_UnityEngine_Network_get_connectionTesterPort(); + Register_UnityEngine_Network_get_connectionTesterPort(); + + //System.Int32 UnityEngine.Network::get_maxConnections() + void Register_UnityEngine_Network_get_maxConnections(); + Register_UnityEngine_Network_get_maxConnections(); + + //System.Int32 UnityEngine.Network::get_minimumAllocatableViewIDs() + void Register_UnityEngine_Network_get_minimumAllocatableViewIDs(); + Register_UnityEngine_Network_get_minimumAllocatableViewIDs(); + + //System.Int32 UnityEngine.Network::get_natFacilitatorPort() + void Register_UnityEngine_Network_get_natFacilitatorPort(); + Register_UnityEngine_Network_get_natFacilitatorPort(); + + //System.Int32 UnityEngine.Network::get_proxyPort() + void Register_UnityEngine_Network_get_proxyPort(); + Register_UnityEngine_Network_get_proxyPort(); + + //System.Single UnityEngine.Network::get_sendRate() + void Register_UnityEngine_Network_get_sendRate(); + Register_UnityEngine_Network_get_sendRate(); + + //System.String UnityEngine.Network::get_connectionTesterIP() + void Register_UnityEngine_Network_get_connectionTesterIP(); + Register_UnityEngine_Network_get_connectionTesterIP(); + + //System.String UnityEngine.Network::get_incomingPassword() + void Register_UnityEngine_Network_get_incomingPassword(); + Register_UnityEngine_Network_get_incomingPassword(); + + //System.String UnityEngine.Network::get_natFacilitatorIP() + void Register_UnityEngine_Network_get_natFacilitatorIP(); + Register_UnityEngine_Network_get_natFacilitatorIP(); + + //System.String UnityEngine.Network::get_proxyIP() + void Register_UnityEngine_Network_get_proxyIP(); + Register_UnityEngine_Network_get_proxyIP(); + + //System.String UnityEngine.Network::get_proxyPassword() + void Register_UnityEngine_Network_get_proxyPassword(); + Register_UnityEngine_Network_get_proxyPassword(); + + //System.Void UnityEngine.Network::Disconnect(System.Int32) + void Register_UnityEngine_Network_Disconnect(); + Register_UnityEngine_Network_Disconnect(); + + //System.Void UnityEngine.Network::INTERNAL_CALL_CloseConnection(UnityEngine.NetworkPlayer&,System.Boolean) + void Register_UnityEngine_Network_INTERNAL_CALL_CloseConnection(); + Register_UnityEngine_Network_INTERNAL_CALL_CloseConnection(); + + //System.Void UnityEngine.Network::INTERNAL_CALL_Destroy(UnityEngine.NetworkViewID&) + void Register_UnityEngine_Network_INTERNAL_CALL_Destroy(); + Register_UnityEngine_Network_INTERNAL_CALL_Destroy(); + + //System.Void UnityEngine.Network::INTERNAL_CALL_DestroyPlayerObjects(UnityEngine.NetworkPlayer&) + void Register_UnityEngine_Network_INTERNAL_CALL_DestroyPlayerObjects(); + Register_UnityEngine_Network_INTERNAL_CALL_DestroyPlayerObjects(); + + //System.Void UnityEngine.Network::INTERNAL_CALL_Internal_RemoveRPCs(UnityEngine.NetworkPlayer&,UnityEngine.NetworkViewID&,System.UInt32) + void Register_UnityEngine_Network_INTERNAL_CALL_Internal_RemoveRPCs(); + Register_UnityEngine_Network_INTERNAL_CALL_Internal_RemoveRPCs(); + + //System.Void UnityEngine.Network::INTERNAL_CALL_Internal_SetSendingSpecific(UnityEngine.NetworkPlayer&,System.Int32,System.Boolean) + void Register_UnityEngine_Network_INTERNAL_CALL_Internal_SetSendingSpecific(); + Register_UnityEngine_Network_INTERNAL_CALL_Internal_SetSendingSpecific(); + + //System.Void UnityEngine.Network::INTERNAL_CALL_SetReceivingEnabled(UnityEngine.NetworkPlayer&,System.Int32,System.Boolean) + void Register_UnityEngine_Network_INTERNAL_CALL_SetReceivingEnabled(); + Register_UnityEngine_Network_INTERNAL_CALL_SetReceivingEnabled(); + + //System.Void UnityEngine.Network::InitializeSecurity() + void Register_UnityEngine_Network_InitializeSecurity(); + Register_UnityEngine_Network_InitializeSecurity(); + + //System.Void UnityEngine.Network::Internal_AllocateViewID(UnityEngine.NetworkViewID&) + void Register_UnityEngine_Network_Internal_AllocateViewID(); + Register_UnityEngine_Network_Internal_AllocateViewID(); + + //System.Void UnityEngine.Network::Internal_GetTime(System.Double&) + void Register_UnityEngine_Network_Internal_GetTime(); + Register_UnityEngine_Network_Internal_GetTime(); + + //System.Void UnityEngine.Network::Internal_SetSendingGlobal(System.Int32,System.Boolean) + void Register_UnityEngine_Network_Internal_SetSendingGlobal(); + Register_UnityEngine_Network_Internal_SetSendingGlobal(); + + //System.Void UnityEngine.Network::SetLevelPrefix(System.Int32) + void Register_UnityEngine_Network_SetLevelPrefix(); + Register_UnityEngine_Network_SetLevelPrefix(); + + //System.Void UnityEngine.Network::set_connectionTesterIP(System.String) + void Register_UnityEngine_Network_set_connectionTesterIP(); + Register_UnityEngine_Network_set_connectionTesterIP(); + + //System.Void UnityEngine.Network::set_connectionTesterPort(System.Int32) + void Register_UnityEngine_Network_set_connectionTesterPort(); + Register_UnityEngine_Network_set_connectionTesterPort(); + + //System.Void UnityEngine.Network::set_incomingPassword(System.String) + void Register_UnityEngine_Network_set_incomingPassword(); + Register_UnityEngine_Network_set_incomingPassword(); + + //System.Void UnityEngine.Network::set_isMessageQueueRunning(System.Boolean) + void Register_UnityEngine_Network_set_isMessageQueueRunning(); + Register_UnityEngine_Network_set_isMessageQueueRunning(); + + //System.Void UnityEngine.Network::set_logLevel(UnityEngine.NetworkLogLevel) + void Register_UnityEngine_Network_set_logLevel(); + Register_UnityEngine_Network_set_logLevel(); + + //System.Void UnityEngine.Network::set_maxConnections(System.Int32) + void Register_UnityEngine_Network_set_maxConnections(); + Register_UnityEngine_Network_set_maxConnections(); + + //System.Void UnityEngine.Network::set_minimumAllocatableViewIDs(System.Int32) + void Register_UnityEngine_Network_set_minimumAllocatableViewIDs(); + Register_UnityEngine_Network_set_minimumAllocatableViewIDs(); + + //System.Void UnityEngine.Network::set_natFacilitatorIP(System.String) + void Register_UnityEngine_Network_set_natFacilitatorIP(); + Register_UnityEngine_Network_set_natFacilitatorIP(); + + //System.Void UnityEngine.Network::set_natFacilitatorPort(System.Int32) + void Register_UnityEngine_Network_set_natFacilitatorPort(); + Register_UnityEngine_Network_set_natFacilitatorPort(); + + //System.Void UnityEngine.Network::set_proxyIP(System.String) + void Register_UnityEngine_Network_set_proxyIP(); + Register_UnityEngine_Network_set_proxyIP(); + + //System.Void UnityEngine.Network::set_proxyPassword(System.String) + void Register_UnityEngine_Network_set_proxyPassword(); + Register_UnityEngine_Network_set_proxyPassword(); + + //System.Void UnityEngine.Network::set_proxyPort(System.Int32) + void Register_UnityEngine_Network_set_proxyPort(); + Register_UnityEngine_Network_set_proxyPort(); + + //System.Void UnityEngine.Network::set_sendRate(System.Single) + void Register_UnityEngine_Network_set_sendRate(); + Register_UnityEngine_Network_set_sendRate(); + + //System.Void UnityEngine.Network::set_useNat(System.Boolean) + void Register_UnityEngine_Network_set_useNat(); + Register_UnityEngine_Network_set_useNat(); + + //System.Void UnityEngine.Network::set_useProxy(System.Boolean) + void Register_UnityEngine_Network_set_useProxy(); + Register_UnityEngine_Network_set_useProxy(); + + //UnityEngine.ConnectionTesterStatus UnityEngine.Network::TestConnection(System.Boolean) + void Register_UnityEngine_Network_TestConnection(); + Register_UnityEngine_Network_TestConnection(); + + //UnityEngine.ConnectionTesterStatus UnityEngine.Network::TestConnectionNAT(System.Boolean) + void Register_UnityEngine_Network_TestConnectionNAT(); + Register_UnityEngine_Network_TestConnectionNAT(); + + //UnityEngine.NetworkConnectionError UnityEngine.Network::InitializeServer(System.Int32,System.Int32,System.Boolean) + void Register_UnityEngine_Network_InitializeServer(); + Register_UnityEngine_Network_InitializeServer(); + + //UnityEngine.NetworkConnectionError UnityEngine.Network::Internal_ConnectToGuid(System.String,System.String) + void Register_UnityEngine_Network_Internal_ConnectToGuid(); + Register_UnityEngine_Network_Internal_ConnectToGuid(); + + //UnityEngine.NetworkConnectionError UnityEngine.Network::Internal_ConnectToIPs(System.String[],System.Int32,System.Int32,System.String) + void Register_UnityEngine_Network_Internal_ConnectToIPs(); + Register_UnityEngine_Network_Internal_ConnectToIPs(); + + //UnityEngine.NetworkConnectionError UnityEngine.Network::Internal_ConnectToSingleIP(System.String,System.Int32,System.Int32,System.String) + void Register_UnityEngine_Network_Internal_ConnectToSingleIP(); + Register_UnityEngine_Network_Internal_ConnectToSingleIP(); + + //UnityEngine.NetworkConnectionError UnityEngine.Network::Internal_InitializeServerDeprecated(System.Int32,System.Int32) + void Register_UnityEngine_Network_Internal_InitializeServerDeprecated(); + Register_UnityEngine_Network_Internal_InitializeServerDeprecated(); + + //UnityEngine.NetworkLogLevel UnityEngine.Network::get_logLevel() + void Register_UnityEngine_Network_get_logLevel(); + Register_UnityEngine_Network_get_logLevel(); + + //UnityEngine.NetworkPeerType UnityEngine.Network::get_peerType() + void Register_UnityEngine_Network_get_peerType(); + Register_UnityEngine_Network_get_peerType(); + + //UnityEngine.NetworkPlayer[] UnityEngine.Network::get_connections() + void Register_UnityEngine_Network_get_connections(); + Register_UnityEngine_Network_get_connections(); + + //UnityEngine.Object UnityEngine.Network::INTERNAL_CALL_Instantiate(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32) + void Register_UnityEngine_Network_INTERNAL_CALL_Instantiate(); + Register_UnityEngine_Network_INTERNAL_CALL_Instantiate(); + + //End Registrations for type : UnityEngine.Network + + //Start Registrations for type : UnityEngine.Networking.ConnectionConfigInternal + + //System.Byte UnityEngine.Networking.ConnectionConfigInternal::AddChannel(UnityEngine.Networking.QosType) + void Register_UnityEngine_Networking_ConnectionConfigInternal_AddChannel(); + Register_UnityEngine_Networking_ConnectionConfigInternal_AddChannel(); + + //System.Int32 UnityEngine.Networking.ConnectionConfigInternal::InitSSLCAFilePath(System.String) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitSSLCAFilePath(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitSSLCAFilePath(); + + //System.Int32 UnityEngine.Networking.ConnectionConfigInternal::InitSSLCertFilePath(System.String) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitSSLCertFilePath(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitSSLCertFilePath(); + + //System.Int32 UnityEngine.Networking.ConnectionConfigInternal::InitSSLPrivateKeyFilePath(System.String) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitSSLPrivateKeyFilePath(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitSSLPrivateKeyFilePath(); + + //System.Int32 UnityEngine.Networking.ConnectionConfigInternal::get_ChannelSize() + void Register_UnityEngine_Networking_ConnectionConfigInternal_get_ChannelSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_get_ChannelSize(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::Dispose() + void Register_UnityEngine_Networking_ConnectionConfigInternal_Dispose(); + Register_UnityEngine_Networking_ConnectionConfigInternal_Dispose(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitAckDelay(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitAckDelay(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitAckDelay(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitAcksType(System.Int32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitAcksType(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitAcksType(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitAllCostTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitAllCostTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitAllCostTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitBandwidthPeakFactor(System.Single) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitBandwidthPeakFactor(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitBandwidthPeakFactor(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitConnectTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitConnectTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitConnectTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitDisconnectTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitDisconnectTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitDisconnectTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitFragmentSize(System.UInt16) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitFragmentSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitFragmentSize(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitInitialBandwidth(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitInitialBandwidth(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitInitialBandwidth(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitMaxCombinedReliableMessageCount(System.UInt16) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitMaxCombinedReliableMessageCount(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitMaxCombinedReliableMessageCount(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitMaxCombinedReliableMessageSize(System.UInt16) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitMaxCombinedReliableMessageSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitMaxCombinedReliableMessageSize(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitMaxConnectionAttempt(System.Byte) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitMaxConnectionAttempt(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitMaxConnectionAttempt(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitMaxSentMessageQueueSize(System.UInt16) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitMaxSentMessageQueueSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitMaxSentMessageQueueSize(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitMinUpdateTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitMinUpdateTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitMinUpdateTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitNetworkDropThreshold(System.Byte) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitNetworkDropThreshold(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitNetworkDropThreshold(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitOverflowDropThreshold(System.Byte) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitOverflowDropThreshold(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitOverflowDropThreshold(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitPacketSize(System.UInt16) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitPacketSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitPacketSize(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitPingTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitPingTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitPingTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitReducedPingTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitReducedPingTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitReducedPingTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitResendTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitResendTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitResendTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitSendDelay(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitSendDelay(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitSendDelay(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitUdpSocketReceiveBufferMaxSize(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitUdpSocketReceiveBufferMaxSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitUdpSocketReceiveBufferMaxSize(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitUsePlatformSpecificProtocols(System.Boolean) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitUsePlatformSpecificProtocols(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitUsePlatformSpecificProtocols(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitWebSocketReceiveBufferMaxSize(System.UInt16) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitWebSocketReceiveBufferMaxSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitWebSocketReceiveBufferMaxSize(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InitWrapper() + void Register_UnityEngine_Networking_ConnectionConfigInternal_InitWrapper(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InitWrapper(); + + //UnityEngine.Networking.QosType UnityEngine.Networking.ConnectionConfigInternal::GetChannel(System.Int32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_GetChannel(); + Register_UnityEngine_Networking_ConnectionConfigInternal_GetChannel(); + + //End Registrations for type : UnityEngine.Networking.ConnectionConfigInternal + + //Start Registrations for type : UnityEngine.Networking.ConnectionSimulatorConfig + + //System.Void UnityEngine.Networking.ConnectionSimulatorConfig::.ctor(System.Int32,System.Int32,System.Int32,System.Int32,System.Single) + void Register_UnityEngine_Networking_ConnectionSimulatorConfig__ctor(); + Register_UnityEngine_Networking_ConnectionSimulatorConfig__ctor(); + + //System.Void UnityEngine.Networking.ConnectionSimulatorConfig::Dispose() + void Register_UnityEngine_Networking_ConnectionSimulatorConfig_Dispose(); + Register_UnityEngine_Networking_ConnectionSimulatorConfig_Dispose(); + + //End Registrations for type : UnityEngine.Networking.ConnectionSimulatorConfig + + //Start Registrations for type : UnityEngine.Networking.DownloadHandler + + //System.Boolean UnityEngine.Networking.DownloadHandler::get_isDone() + void Register_UnityEngine_Networking_DownloadHandler_get_isDone(); + Register_UnityEngine_Networking_DownloadHandler_get_isDone(); + + //System.Void UnityEngine.Networking.DownloadHandler::INTERNAL_CALL_InternalCreateAssetBundle(UnityEngine.Networking.DownloadHandler,System.String,UnityEngine.Hash128&,System.UInt32) + void Register_UnityEngine_Networking_DownloadHandler_INTERNAL_CALL_InternalCreateAssetBundle(); + Register_UnityEngine_Networking_DownloadHandler_INTERNAL_CALL_InternalCreateAssetBundle(); + + //System.Void UnityEngine.Networking.DownloadHandler::InternalCreateAssetBundle(System.String,System.UInt32) + void Register_UnityEngine_Networking_DownloadHandler_InternalCreateAssetBundle(); + Register_UnityEngine_Networking_DownloadHandler_InternalCreateAssetBundle(); + + //System.Void UnityEngine.Networking.DownloadHandler::InternalCreateBuffer() + void Register_UnityEngine_Networking_DownloadHandler_InternalCreateBuffer(); + Register_UnityEngine_Networking_DownloadHandler_InternalCreateBuffer(); + + //System.Void UnityEngine.Networking.DownloadHandler::InternalCreateScript() + void Register_UnityEngine_Networking_DownloadHandler_InternalCreateScript(); + Register_UnityEngine_Networking_DownloadHandler_InternalCreateScript(); + + //System.Void UnityEngine.Networking.DownloadHandler::InternalCreateTexture(System.Boolean) + void Register_UnityEngine_Networking_DownloadHandler_InternalCreateTexture(); + Register_UnityEngine_Networking_DownloadHandler_InternalCreateTexture(); + + //System.Void UnityEngine.Networking.DownloadHandler::InternalDestroy() + void Register_UnityEngine_Networking_DownloadHandler_InternalDestroy(); + Register_UnityEngine_Networking_DownloadHandler_InternalDestroy(); + + //End Registrations for type : UnityEngine.Networking.DownloadHandler + + //Start Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle + + //UnityEngine.AssetBundle UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle() + void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle(); + Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle(); + + //End Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle + + //Start Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip + + //System.Byte[] UnityEngine.Networking.DownloadHandlerAudioClip::InternalGetData() + void Register_UnityEngine_Networking_DownloadHandlerAudioClip_InternalGetData(); + Register_UnityEngine_Networking_DownloadHandlerAudioClip_InternalGetData(); + + //System.Void UnityEngine.Networking.DownloadHandlerAudioClip::InternalCreateAudioClip(System.String,UnityEngine.AudioType) + void Register_UnityEngine_Networking_DownloadHandlerAudioClip_InternalCreateAudioClip(); + Register_UnityEngine_Networking_DownloadHandlerAudioClip_InternalCreateAudioClip(); + + //UnityEngine.AudioClip UnityEngine.Networking.DownloadHandlerAudioClip::get_audioClip() + void Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip(); + Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip(); + + //End Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip + + //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer + + //System.Byte[] UnityEngine.Networking.DownloadHandlerBuffer::InternalGetData() + void Register_UnityEngine_Networking_DownloadHandlerBuffer_InternalGetData(); + Register_UnityEngine_Networking_DownloadHandlerBuffer_InternalGetData(); + + //System.String UnityEngine.Networking.DownloadHandlerBuffer::InternalGetText() + void Register_UnityEngine_Networking_DownloadHandlerBuffer_InternalGetText(); + Register_UnityEngine_Networking_DownloadHandlerBuffer_InternalGetText(); + + //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer + + //Start Registrations for type : UnityEngine.Networking.DownloadHandlerScript + + //System.Void UnityEngine.Networking.DownloadHandlerScript::InternalSetPreallocatedBuffer(System.Byte[]) + void Register_UnityEngine_Networking_DownloadHandlerScript_InternalSetPreallocatedBuffer(); + Register_UnityEngine_Networking_DownloadHandlerScript_InternalSetPreallocatedBuffer(); + + //End Registrations for type : UnityEngine.Networking.DownloadHandlerScript + + //Start Registrations for type : UnityEngine.Networking.DownloadHandlerTexture + + //System.Byte[] UnityEngine.Networking.DownloadHandlerTexture::InternalGetData() + void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetData(); + Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetData(); + + //UnityEngine.Texture2D UnityEngine.Networking.DownloadHandlerTexture::InternalGetTextureNative() + void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative(); + Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative(); + + //End Registrations for type : UnityEngine.Networking.DownloadHandlerTexture + + //Start Registrations for type : UnityEngine.Networking.GlobalConfigInternal + + //System.Void UnityEngine.Networking.GlobalConfigInternal::Dispose() + void Register_UnityEngine_Networking_GlobalConfigInternal_Dispose(); + Register_UnityEngine_Networking_GlobalConfigInternal_Dispose(); + + //System.Void UnityEngine.Networking.GlobalConfigInternal::InitMaxHosts(System.UInt16) + void Register_UnityEngine_Networking_GlobalConfigInternal_InitMaxHosts(); + Register_UnityEngine_Networking_GlobalConfigInternal_InitMaxHosts(); + + //System.Void UnityEngine.Networking.GlobalConfigInternal::InitMaxNetSimulatorTimeout(System.UInt32) + void Register_UnityEngine_Networking_GlobalConfigInternal_InitMaxNetSimulatorTimeout(); + Register_UnityEngine_Networking_GlobalConfigInternal_InitMaxNetSimulatorTimeout(); + + //System.Void UnityEngine.Networking.GlobalConfigInternal::InitMaxPacketSize(System.UInt16) + void Register_UnityEngine_Networking_GlobalConfigInternal_InitMaxPacketSize(); + Register_UnityEngine_Networking_GlobalConfigInternal_InitMaxPacketSize(); + + //System.Void UnityEngine.Networking.GlobalConfigInternal::InitMaxTimerTimeout(System.UInt32) + void Register_UnityEngine_Networking_GlobalConfigInternal_InitMaxTimerTimeout(); + Register_UnityEngine_Networking_GlobalConfigInternal_InitMaxTimerTimeout(); + + //System.Void UnityEngine.Networking.GlobalConfigInternal::InitMinNetSimulatorTimeout(System.UInt32) + void Register_UnityEngine_Networking_GlobalConfigInternal_InitMinNetSimulatorTimeout(); + Register_UnityEngine_Networking_GlobalConfigInternal_InitMinNetSimulatorTimeout(); + + //System.Void UnityEngine.Networking.GlobalConfigInternal::InitMinTimerTimeout(System.UInt32) + void Register_UnityEngine_Networking_GlobalConfigInternal_InitMinTimerTimeout(); + Register_UnityEngine_Networking_GlobalConfigInternal_InitMinTimerTimeout(); + + //System.Void UnityEngine.Networking.GlobalConfigInternal::InitReactorMaximumReceivedMessages(System.UInt16) + void Register_UnityEngine_Networking_GlobalConfigInternal_InitReactorMaximumReceivedMessages(); + Register_UnityEngine_Networking_GlobalConfigInternal_InitReactorMaximumReceivedMessages(); + + //System.Void UnityEngine.Networking.GlobalConfigInternal::InitReactorMaximumSentMessages(System.UInt16) + void Register_UnityEngine_Networking_GlobalConfigInternal_InitReactorMaximumSentMessages(); + Register_UnityEngine_Networking_GlobalConfigInternal_InitReactorMaximumSentMessages(); + + //System.Void UnityEngine.Networking.GlobalConfigInternal::InitReactorModel(System.Byte) + void Register_UnityEngine_Networking_GlobalConfigInternal_InitReactorModel(); + Register_UnityEngine_Networking_GlobalConfigInternal_InitReactorModel(); + + //System.Void UnityEngine.Networking.GlobalConfigInternal::InitThreadAwakeTimeout(System.UInt32) + void Register_UnityEngine_Networking_GlobalConfigInternal_InitThreadAwakeTimeout(); + Register_UnityEngine_Networking_GlobalConfigInternal_InitThreadAwakeTimeout(); + + //System.Void UnityEngine.Networking.GlobalConfigInternal::InitThreadPoolSize(System.Byte) + void Register_UnityEngine_Networking_GlobalConfigInternal_InitThreadPoolSize(); + Register_UnityEngine_Networking_GlobalConfigInternal_InitThreadPoolSize(); + + //System.Void UnityEngine.Networking.GlobalConfigInternal::InitWrapper() + void Register_UnityEngine_Networking_GlobalConfigInternal_InitWrapper(); + Register_UnityEngine_Networking_GlobalConfigInternal_InitWrapper(); + + //End Registrations for type : UnityEngine.Networking.GlobalConfigInternal + + //Start Registrations for type : UnityEngine.Networking.HostTopologyInternal + + //System.Int32 UnityEngine.Networking.HostTopologyInternal::AddSpecialConnectionConfigWrapper(UnityEngine.Networking.ConnectionConfigInternal) + void Register_UnityEngine_Networking_HostTopologyInternal_AddSpecialConnectionConfigWrapper(); + Register_UnityEngine_Networking_HostTopologyInternal_AddSpecialConnectionConfigWrapper(); + + //System.Void UnityEngine.Networking.HostTopologyInternal::Dispose() + void Register_UnityEngine_Networking_HostTopologyInternal_Dispose(); + Register_UnityEngine_Networking_HostTopologyInternal_Dispose(); + + //System.Void UnityEngine.Networking.HostTopologyInternal::InitMessagePoolSizeGrowthFactor(System.Single) + void Register_UnityEngine_Networking_HostTopologyInternal_InitMessagePoolSizeGrowthFactor(); + Register_UnityEngine_Networking_HostTopologyInternal_InitMessagePoolSizeGrowthFactor(); + + //System.Void UnityEngine.Networking.HostTopologyInternal::InitReceivedPoolSize(System.UInt16) + void Register_UnityEngine_Networking_HostTopologyInternal_InitReceivedPoolSize(); + Register_UnityEngine_Networking_HostTopologyInternal_InitReceivedPoolSize(); + + //System.Void UnityEngine.Networking.HostTopologyInternal::InitSentMessagePoolSize(System.UInt16) + void Register_UnityEngine_Networking_HostTopologyInternal_InitSentMessagePoolSize(); + Register_UnityEngine_Networking_HostTopologyInternal_InitSentMessagePoolSize(); + + //System.Void UnityEngine.Networking.HostTopologyInternal::InitWrapper(UnityEngine.Networking.ConnectionConfigInternal,System.Int32) + void Register_UnityEngine_Networking_HostTopologyInternal_InitWrapper(); + Register_UnityEngine_Networking_HostTopologyInternal_InitWrapper(); + + //End Registrations for type : UnityEngine.Networking.HostTopologyInternal + + //Start Registrations for type : UnityEngine.Networking.NetworkTransport + + //System.Boolean UnityEngine.Networking.NetworkTransport::Disconnect(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_Disconnect(); + Register_UnityEngine_Networking_NetworkTransport_Disconnect(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::FinishSendMulticast(System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_FinishSendMulticast(); + Register_UnityEngine_Networking_NetworkTransport_FinishSendMulticast(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::IsBroadcastDiscoveryRunning() + void Register_UnityEngine_Networking_NetworkTransport_IsBroadcastDiscoveryRunning(); + Register_UnityEngine_Networking_NetworkTransport_IsBroadcastDiscoveryRunning(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::NotifyConnectionSendable(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_NotifyConnectionSendable(); + Register_UnityEngine_Networking_NetworkTransport_NotifyConnectionSendable(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::QueueMessageForSendingWrapper(System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_QueueMessageForSendingWrapper(); + Register_UnityEngine_Networking_NetworkTransport_QueueMessageForSendingWrapper(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::RemoveHost(System.Int32) + void Register_UnityEngine_Networking_NetworkTransport_RemoveHost(); + Register_UnityEngine_Networking_NetworkTransport_RemoveHost(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::SendMulticast(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_SendMulticast(); + Register_UnityEngine_Networking_NetworkTransport_SendMulticast(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::SendQueuedMessages(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_SendQueuedMessages(); + Register_UnityEngine_Networking_NetworkTransport_SendQueuedMessages(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::SendWrapper(System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_SendWrapper(); + Register_UnityEngine_Networking_NetworkTransport_SendWrapper(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::StartBroadcastDiscoveryWithData(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_StartBroadcastDiscoveryWithData(); + Register_UnityEngine_Networking_NetworkTransport_StartBroadcastDiscoveryWithData(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::StartBroadcastDiscoveryWithoutData(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_StartBroadcastDiscoveryWithoutData(); + Register_UnityEngine_Networking_NetworkTransport_StartBroadcastDiscoveryWithoutData(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::StartSendMulticast(System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_StartSendMulticast(); + Register_UnityEngine_Networking_NetworkTransport_StartSendMulticast(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::get_IsStarted() + void Register_UnityEngine_Networking_NetworkTransport_get_IsStarted(); + Register_UnityEngine_Networking_NetworkTransport_get_IsStarted(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::AddHostWrapper(UnityEngine.Networking.HostTopologyInternal,System.String,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Networking_NetworkTransport_AddHostWrapper(); + Register_UnityEngine_Networking_NetworkTransport_AddHostWrapper(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::AddHostWrapperWithoutIp(UnityEngine.Networking.HostTopologyInternal,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Networking_NetworkTransport_AddHostWrapperWithoutIp(); + Register_UnityEngine_Networking_NetworkTransport_AddHostWrapperWithoutIp(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::AddWsHostWrapper(UnityEngine.Networking.HostTopologyInternal,System.String,System.Int32) + void Register_UnityEngine_Networking_NetworkTransport_AddWsHostWrapper(); + Register_UnityEngine_Networking_NetworkTransport_AddWsHostWrapper(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::AddWsHostWrapperWithoutIp(UnityEngine.Networking.HostTopologyInternal,System.Int32) + void Register_UnityEngine_Networking_NetworkTransport_AddWsHostWrapperWithoutIp(); + Register_UnityEngine_Networking_NetworkTransport_AddWsHostWrapperWithoutIp(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::Connect(System.Int32,System.String,System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_Connect(); + Register_UnityEngine_Networking_NetworkTransport_Connect(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::ConnectToNetworkPeer(System.Int32,System.String,System.Int32,System.Int32,System.Int32,UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.SourceID,UnityEngine.Networking.Types.NodeID,System.Int32,System.Single,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_ConnectToNetworkPeer(); + Register_UnityEngine_Networking_NetworkTransport_ConnectToNetworkPeer(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::ConnectWithSimulator(System.Int32,System.String,System.Int32,System.Int32,System.Byte&,UnityEngine.Networking.ConnectionSimulatorConfig) + void Register_UnityEngine_Networking_NetworkTransport_ConnectWithSimulator(); + Register_UnityEngine_Networking_NetworkTransport_ConnectWithSimulator(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetAckBufferCount(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetAckBufferCount(); + Register_UnityEngine_Networking_NetworkTransport_GetAckBufferCount(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetCurrentIncomingMessageAmount() + void Register_UnityEngine_Networking_NetworkTransport_GetCurrentIncomingMessageAmount(); + Register_UnityEngine_Networking_NetworkTransport_GetCurrentIncomingMessageAmount(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetCurrentOutgoingMessageAmount() + void Register_UnityEngine_Networking_NetworkTransport_GetCurrentOutgoingMessageAmount(); + Register_UnityEngine_Networking_NetworkTransport_GetCurrentOutgoingMessageAmount(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetCurrentRTT(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetCurrentRTT(); + Register_UnityEngine_Networking_NetworkTransport_GetCurrentRTT(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetCurrentRtt(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetCurrentRtt(); + Register_UnityEngine_Networking_NetworkTransport_GetCurrentRtt(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetIncomingMessageQueueSize(System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetIncomingMessageQueueSize(); + Register_UnityEngine_Networking_NetworkTransport_GetIncomingMessageQueueSize(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetIncomingPacketCount(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetIncomingPacketCount(); + Register_UnityEngine_Networking_NetworkTransport_GetIncomingPacketCount(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetIncomingPacketCountForAllHosts() + void Register_UnityEngine_Networking_NetworkTransport_GetIncomingPacketCountForAllHosts(); + Register_UnityEngine_Networking_NetworkTransport_GetIncomingPacketCountForAllHosts(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetIncomingPacketDropCountForAllHosts() + void Register_UnityEngine_Networking_NetworkTransport_GetIncomingPacketDropCountForAllHosts(); + Register_UnityEngine_Networking_NetworkTransport_GetIncomingPacketDropCountForAllHosts(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetIncomingPacketLossCount(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetIncomingPacketLossCount(); + Register_UnityEngine_Networking_NetworkTransport_GetIncomingPacketLossCount(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetMaxAllowedBandwidth(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetMaxAllowedBandwidth(); + Register_UnityEngine_Networking_NetworkTransport_GetMaxAllowedBandwidth(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetMaxPacketSize() + void Register_UnityEngine_Networking_NetworkTransport_GetMaxPacketSize(); + Register_UnityEngine_Networking_NetworkTransport_GetMaxPacketSize(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetNetIOTimeuS() + void Register_UnityEngine_Networking_NetworkTransport_GetNetIOTimeuS(); + Register_UnityEngine_Networking_NetworkTransport_GetNetIOTimeuS(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetNetworkLostPacketNum(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetNetworkLostPacketNum(); + Register_UnityEngine_Networking_NetworkTransport_GetNetworkLostPacketNum(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetNetworkTimestamp() + void Register_UnityEngine_Networking_NetworkTransport_GetNetworkTimestamp(); + Register_UnityEngine_Networking_NetworkTransport_GetNetworkTimestamp(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetNextSceneId() + void Register_UnityEngine_Networking_NetworkTransport_GetNextSceneId(); + Register_UnityEngine_Networking_NetworkTransport_GetNextSceneId(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingFullBytesCount() + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingFullBytesCount(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingFullBytesCount(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingFullBytesCountForConnection(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingFullBytesCountForConnection(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingFullBytesCountForConnection(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingFullBytesCountForHost(System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingFullBytesCountForHost(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingFullBytesCountForHost(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingMessageCount() + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingMessageCount(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingMessageCount(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingMessageCountForConnection(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingMessageCountForConnection(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingMessageCountForConnection(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingMessageCountForHost(System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingMessageCountForHost(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingMessageCountForHost(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingMessageQueueSize(System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingMessageQueueSize(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingMessageQueueSize(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingPacketCount() + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingPacketCount(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingPacketCount(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingPacketCountForConnection(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingPacketCountForConnection(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingPacketCountForConnection(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingPacketCountForHost(System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingPacketCountForHost(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingPacketCountForHost(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingPacketNetworkLossPercent(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingPacketNetworkLossPercent(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingPacketNetworkLossPercent(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingPacketOverflowLossPercent(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingPacketOverflowLossPercent(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingPacketOverflowLossPercent(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingSystemBytesCount() + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingSystemBytesCount(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingSystemBytesCount(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingSystemBytesCountForConnection(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingSystemBytesCountForConnection(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingSystemBytesCountForConnection(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingSystemBytesCountForHost(System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingSystemBytesCountForHost(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingSystemBytesCountForHost(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingUserBytesCount() + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingUserBytesCount(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingUserBytesCount(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingUserBytesCountForConnection(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingUserBytesCountForConnection(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingUserBytesCountForConnection(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetOutgoingUserBytesCountForHost(System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetOutgoingUserBytesCountForHost(); + Register_UnityEngine_Networking_NetworkTransport_GetOutgoingUserBytesCountForHost(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetPacketReceivedRate(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetPacketReceivedRate(); + Register_UnityEngine_Networking_NetworkTransport_GetPacketReceivedRate(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetPacketSentRate(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetPacketSentRate(); + Register_UnityEngine_Networking_NetworkTransport_GetPacketSentRate(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetRemoteDelayTimeMS(System.Int32,System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetRemoteDelayTimeMS(); + Register_UnityEngine_Networking_NetworkTransport_GetRemoteDelayTimeMS(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetRemotePacketReceivedRate(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetRemotePacketReceivedRate(); + Register_UnityEngine_Networking_NetworkTransport_GetRemotePacketReceivedRate(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::Internal_ConnectEndPoint(System.Int32,System.IntPtr,System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_Internal_ConnectEndPoint(); + Register_UnityEngine_Networking_NetworkTransport_Internal_ConnectEndPoint(); + + //System.String UnityEngine.Networking.NetworkTransport::GetAssetId(UnityEngine.GameObject) + void Register_UnityEngine_Networking_NetworkTransport_GetAssetId(); + Register_UnityEngine_Networking_NetworkTransport_GetAssetId(); + + //System.String UnityEngine.Networking.NetworkTransport::GetBroadcastConnectionInfo(System.Int32,System.Int32&,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetBroadcastConnectionInfo(); + Register_UnityEngine_Networking_NetworkTransport_GetBroadcastConnectionInfo(); + + //System.String UnityEngine.Networking.NetworkTransport::GetConnectionInfo(System.Int32,System.Int32,System.Int32&,System.UInt64&,System.UInt16&,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetConnectionInfo(); + Register_UnityEngine_Networking_NetworkTransport_GetConnectionInfo(); + + //System.Void UnityEngine.Networking.NetworkTransport::AddSceneId(System.Int32) + void Register_UnityEngine_Networking_NetworkTransport_AddSceneId(); + Register_UnityEngine_Networking_NetworkTransport_AddSceneId(); + + //System.Void UnityEngine.Networking.NetworkTransport::ConnectAsNetworkHost(System.Int32,System.String,System.Int32,UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.SourceID,UnityEngine.Networking.Types.NodeID,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_ConnectAsNetworkHost(); + Register_UnityEngine_Networking_NetworkTransport_ConnectAsNetworkHost(); + + //System.Void UnityEngine.Networking.NetworkTransport::DisconnectNetworkHost(System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_DisconnectNetworkHost(); + Register_UnityEngine_Networking_NetworkTransport_DisconnectNetworkHost(); + + //System.Void UnityEngine.Networking.NetworkTransport::GetBroadcastConnectionMessage(System.Int32,System.Byte[],System.Int32,System.Int32&,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetBroadcastConnectionMessage(); + Register_UnityEngine_Networking_NetworkTransport_GetBroadcastConnectionMessage(); + + //System.Void UnityEngine.Networking.NetworkTransport::InitWithNoParameters() + void Register_UnityEngine_Networking_NetworkTransport_InitWithNoParameters(); + Register_UnityEngine_Networking_NetworkTransport_InitWithNoParameters(); + + //System.Void UnityEngine.Networking.NetworkTransport::InitWithParameters(UnityEngine.Networking.GlobalConfigInternal) + void Register_UnityEngine_Networking_NetworkTransport_InitWithParameters(); + Register_UnityEngine_Networking_NetworkTransport_InitWithParameters(); + + //System.Void UnityEngine.Networking.NetworkTransport::SetBroadcastCredentials(System.Int32,System.Int32,System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_SetBroadcastCredentials(); + Register_UnityEngine_Networking_NetworkTransport_SetBroadcastCredentials(); + + //System.Void UnityEngine.Networking.NetworkTransport::SetPacketStat(System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Networking_NetworkTransport_SetPacketStat(); + Register_UnityEngine_Networking_NetworkTransport_SetPacketStat(); + + //System.Void UnityEngine.Networking.NetworkTransport::Shutdown() + void Register_UnityEngine_Networking_NetworkTransport_Shutdown(); + Register_UnityEngine_Networking_NetworkTransport_Shutdown(); + + //System.Void UnityEngine.Networking.NetworkTransport::StopBroadcastDiscovery() + void Register_UnityEngine_Networking_NetworkTransport_StopBroadcastDiscovery(); + Register_UnityEngine_Networking_NetworkTransport_StopBroadcastDiscovery(); + + //UnityEngine.Networking.NetworkEventType UnityEngine.Networking.NetworkTransport::Receive(System.Int32&,System.Int32&,System.Int32&,System.Byte[],System.Int32,System.Int32&,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_Receive(); + Register_UnityEngine_Networking_NetworkTransport_Receive(); + + //UnityEngine.Networking.NetworkEventType UnityEngine.Networking.NetworkTransport::ReceiveFromHost(System.Int32,System.Int32&,System.Int32&,System.Byte[],System.Int32,System.Int32&,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_ReceiveFromHost(); + Register_UnityEngine_Networking_NetworkTransport_ReceiveFromHost(); + + //UnityEngine.Networking.NetworkEventType UnityEngine.Networking.NetworkTransport::ReceiveRelayEventFromHost(System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_ReceiveRelayEventFromHost(); + Register_UnityEngine_Networking_NetworkTransport_ReceiveRelayEventFromHost(); + + //End Registrations for type : UnityEngine.Networking.NetworkTransport + + //Start Registrations for type : UnityEngine.Networking.UnityWebRequest + + //System.Boolean UnityEngine.Networking.UnityWebRequest::get_chunkedTransfer() + void Register_UnityEngine_Networking_UnityWebRequest_get_chunkedTransfer(); + Register_UnityEngine_Networking_UnityWebRequest_get_chunkedTransfer(); + + //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isDone() + void Register_UnityEngine_Networking_UnityWebRequest_get_isDone(); + Register_UnityEngine_Networking_UnityWebRequest_get_isDone(); + + //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isError() + void Register_UnityEngine_Networking_UnityWebRequest_get_isError(); + Register_UnityEngine_Networking_UnityWebRequest_get_isError(); + + //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable() + void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); + Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); + + //System.Boolean UnityEngine.Networking.UnityWebRequest::get_useHttpContinue() + void Register_UnityEngine_Networking_UnityWebRequest_get_useHttpContinue(); + Register_UnityEngine_Networking_UnityWebRequest_get_useHttpContinue(); + + //System.Int32 UnityEngine.Networking.UnityWebRequest::InternalGetError() + void Register_UnityEngine_Networking_UnityWebRequest_InternalGetError(); + Register_UnityEngine_Networking_UnityWebRequest_InternalGetError(); + + //System.Int32 UnityEngine.Networking.UnityWebRequest::InternalGetMethod() + void Register_UnityEngine_Networking_UnityWebRequest_InternalGetMethod(); + Register_UnityEngine_Networking_UnityWebRequest_InternalGetMethod(); + + //System.Int32 UnityEngine.Networking.UnityWebRequest::get_redirectLimit() + void Register_UnityEngine_Networking_UnityWebRequest_get_redirectLimit(); + Register_UnityEngine_Networking_UnityWebRequest_get_redirectLimit(); + + //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode() + void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); + Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); + + //System.Single UnityEngine.Networking.UnityWebRequest::get_downloadProgress() + void Register_UnityEngine_Networking_UnityWebRequest_get_downloadProgress(); + Register_UnityEngine_Networking_UnityWebRequest_get_downloadProgress(); + + //System.Single UnityEngine.Networking.UnityWebRequest::get_uploadProgress() + void Register_UnityEngine_Networking_UnityWebRequest_get_uploadProgress(); + Register_UnityEngine_Networking_UnityWebRequest_get_uploadProgress(); + + //System.String UnityEngine.Networking.UnityWebRequest::GetRequestHeader(System.String) + void Register_UnityEngine_Networking_UnityWebRequest_GetRequestHeader(); + Register_UnityEngine_Networking_UnityWebRequest_GetRequestHeader(); + + //System.String UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String) + void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader(); + Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader(); + + //System.String UnityEngine.Networking.UnityWebRequest::InternalGetCustomMethod() + void Register_UnityEngine_Networking_UnityWebRequest_InternalGetCustomMethod(); + Register_UnityEngine_Networking_UnityWebRequest_InternalGetCustomMethod(); + + //System.String UnityEngine.Networking.UnityWebRequest::InternalGetUrl() + void Register_UnityEngine_Networking_UnityWebRequest_InternalGetUrl(); + Register_UnityEngine_Networking_UnityWebRequest_InternalGetUrl(); + + //System.String UnityEngine.Networking.UnityWebRequest::get_error() + void Register_UnityEngine_Networking_UnityWebRequest_get_error(); + Register_UnityEngine_Networking_UnityWebRequest_get_error(); + + //System.String[] UnityEngine.Networking.UnityWebRequest::InternalGetResponseHeaderKeys() + void Register_UnityEngine_Networking_UnityWebRequest_InternalGetResponseHeaderKeys(); + Register_UnityEngine_Networking_UnityWebRequest_InternalGetResponseHeaderKeys(); + + //System.UInt64 UnityEngine.Networking.UnityWebRequest::get_downloadedBytes() + void Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes(); + Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes(); + + //System.UInt64 UnityEngine.Networking.UnityWebRequest::get_uploadedBytes() + void Register_UnityEngine_Networking_UnityWebRequest_get_uploadedBytes(); + Register_UnityEngine_Networking_UnityWebRequest_get_uploadedBytes(); + + //System.Void UnityEngine.Networking.UnityWebRequest::InternalAbort() + void Register_UnityEngine_Networking_UnityWebRequest_InternalAbort(); + Register_UnityEngine_Networking_UnityWebRequest_InternalAbort(); + + //System.Void UnityEngine.Networking.UnityWebRequest::InternalCreate() + void Register_UnityEngine_Networking_UnityWebRequest_InternalCreate(); + Register_UnityEngine_Networking_UnityWebRequest_InternalCreate(); + + //System.Void UnityEngine.Networking.UnityWebRequest::InternalDestroy() + void Register_UnityEngine_Networking_UnityWebRequest_InternalDestroy(); + Register_UnityEngine_Networking_UnityWebRequest_InternalDestroy(); + + //System.Void UnityEngine.Networking.UnityWebRequest::InternalSetCustomMethod(System.String) + void Register_UnityEngine_Networking_UnityWebRequest_InternalSetCustomMethod(); + Register_UnityEngine_Networking_UnityWebRequest_InternalSetCustomMethod(); + + //System.Void UnityEngine.Networking.UnityWebRequest::InternalSetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod) + void Register_UnityEngine_Networking_UnityWebRequest_InternalSetMethod(); + Register_UnityEngine_Networking_UnityWebRequest_InternalSetMethod(); + + //System.Void UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String) + void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); + Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); + + //System.Void UnityEngine.Networking.UnityWebRequest::InternalSetUrl(System.String) + void Register_UnityEngine_Networking_UnityWebRequest_InternalSetUrl(); + Register_UnityEngine_Networking_UnityWebRequest_InternalSetUrl(); + + //System.Void UnityEngine.Networking.UnityWebRequest::set_chunkedTransfer(System.Boolean) + void Register_UnityEngine_Networking_UnityWebRequest_set_chunkedTransfer(); + Register_UnityEngine_Networking_UnityWebRequest_set_chunkedTransfer(); + + //System.Void UnityEngine.Networking.UnityWebRequest::set_downloadHandler(UnityEngine.Networking.DownloadHandler) + void Register_UnityEngine_Networking_UnityWebRequest_set_downloadHandler(); + Register_UnityEngine_Networking_UnityWebRequest_set_downloadHandler(); + + //System.Void UnityEngine.Networking.UnityWebRequest::set_redirectLimit(System.Int32) + void Register_UnityEngine_Networking_UnityWebRequest_set_redirectLimit(); + Register_UnityEngine_Networking_UnityWebRequest_set_redirectLimit(); + + //System.Void UnityEngine.Networking.UnityWebRequest::set_uploadHandler(UnityEngine.Networking.UploadHandler) + void Register_UnityEngine_Networking_UnityWebRequest_set_uploadHandler(); + Register_UnityEngine_Networking_UnityWebRequest_set_uploadHandler(); + + //System.Void UnityEngine.Networking.UnityWebRequest::set_useHttpContinue(System.Boolean) + void Register_UnityEngine_Networking_UnityWebRequest_set_useHttpContinue(); + Register_UnityEngine_Networking_UnityWebRequest_set_useHttpContinue(); + + //UnityEngine.AsyncOperation UnityEngine.Networking.UnityWebRequest::InternalBegin() + void Register_UnityEngine_Networking_UnityWebRequest_InternalBegin(); + Register_UnityEngine_Networking_UnityWebRequest_InternalBegin(); + + //UnityEngine.Networking.DownloadHandler UnityEngine.Networking.UnityWebRequest::get_downloadHandler() + void Register_UnityEngine_Networking_UnityWebRequest_get_downloadHandler(); + Register_UnityEngine_Networking_UnityWebRequest_get_downloadHandler(); + + //UnityEngine.Networking.UploadHandler UnityEngine.Networking.UnityWebRequest::get_uploadHandler() + void Register_UnityEngine_Networking_UnityWebRequest_get_uploadHandler(); + Register_UnityEngine_Networking_UnityWebRequest_get_uploadHandler(); + + //End Registrations for type : UnityEngine.Networking.UnityWebRequest + + //Start Registrations for type : UnityEngine.Networking.UploadHandler + + //System.Void UnityEngine.Networking.UploadHandler::InternalCreateRaw(System.Byte[]) + void Register_UnityEngine_Networking_UploadHandler_InternalCreateRaw(); + Register_UnityEngine_Networking_UploadHandler_InternalCreateRaw(); + + //System.Void UnityEngine.Networking.UploadHandler::InternalDestroy() + void Register_UnityEngine_Networking_UploadHandler_InternalDestroy(); + Register_UnityEngine_Networking_UploadHandler_InternalDestroy(); + + //End Registrations for type : UnityEngine.Networking.UploadHandler + + //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw + + //System.Byte[] UnityEngine.Networking.UploadHandlerRaw::InternalGetData() + void Register_UnityEngine_Networking_UploadHandlerRaw_InternalGetData(); + Register_UnityEngine_Networking_UploadHandlerRaw_InternalGetData(); + + //System.Single UnityEngine.Networking.UploadHandlerRaw::InternalGetProgress() + void Register_UnityEngine_Networking_UploadHandlerRaw_InternalGetProgress(); + Register_UnityEngine_Networking_UploadHandlerRaw_InternalGetProgress(); + + //System.String UnityEngine.Networking.UploadHandlerRaw::InternalGetContentType() + void Register_UnityEngine_Networking_UploadHandlerRaw_InternalGetContentType(); + Register_UnityEngine_Networking_UploadHandlerRaw_InternalGetContentType(); + + //System.Void UnityEngine.Networking.UploadHandlerRaw::InternalSetContentType(System.String) + void Register_UnityEngine_Networking_UploadHandlerRaw_InternalSetContentType(); + Register_UnityEngine_Networking_UploadHandlerRaw_InternalSetContentType(); + + //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw + + //Start Registrations for type : UnityEngine.NetworkMessageInfo + + //UnityEngine.NetworkView UnityEngine.NetworkMessageInfo::NullNetworkView() + void Register_UnityEngine_NetworkMessageInfo_NullNetworkView(); + Register_UnityEngine_NetworkMessageInfo_NullNetworkView(); + + //End Registrations for type : UnityEngine.NetworkMessageInfo + + //Start Registrations for type : UnityEngine.NetworkPlayer + + //System.Int32 UnityEngine.NetworkPlayer::Internal_GetExternalPort() + void Register_UnityEngine_NetworkPlayer_Internal_GetExternalPort(); + Register_UnityEngine_NetworkPlayer_Internal_GetExternalPort(); + + //System.Int32 UnityEngine.NetworkPlayer::Internal_GetLocalPort() + void Register_UnityEngine_NetworkPlayer_Internal_GetLocalPort(); + Register_UnityEngine_NetworkPlayer_Internal_GetLocalPort(); + + //System.Int32 UnityEngine.NetworkPlayer::Internal_GetPlayerIndex() + void Register_UnityEngine_NetworkPlayer_Internal_GetPlayerIndex(); + Register_UnityEngine_NetworkPlayer_Internal_GetPlayerIndex(); + + //System.Int32 UnityEngine.NetworkPlayer::Internal_GetPort(System.Int32) + void Register_UnityEngine_NetworkPlayer_Internal_GetPort(); + Register_UnityEngine_NetworkPlayer_Internal_GetPort(); + + //System.String UnityEngine.NetworkPlayer::Internal_GetExternalIP() + void Register_UnityEngine_NetworkPlayer_Internal_GetExternalIP(); + Register_UnityEngine_NetworkPlayer_Internal_GetExternalIP(); + + //System.String UnityEngine.NetworkPlayer::Internal_GetGUID(System.Int32) + void Register_UnityEngine_NetworkPlayer_Internal_GetGUID(); + Register_UnityEngine_NetworkPlayer_Internal_GetGUID(); + + //System.String UnityEngine.NetworkPlayer::Internal_GetIPAddress(System.Int32) + void Register_UnityEngine_NetworkPlayer_Internal_GetIPAddress(); + Register_UnityEngine_NetworkPlayer_Internal_GetIPAddress(); + + //System.String UnityEngine.NetworkPlayer::Internal_GetLocalGUID() + void Register_UnityEngine_NetworkPlayer_Internal_GetLocalGUID(); + Register_UnityEngine_NetworkPlayer_Internal_GetLocalGUID(); + + //System.String UnityEngine.NetworkPlayer::Internal_GetLocalIP() + void Register_UnityEngine_NetworkPlayer_Internal_GetLocalIP(); + Register_UnityEngine_NetworkPlayer_Internal_GetLocalIP(); + + //End Registrations for type : UnityEngine.NetworkPlayer + + //Start Registrations for type : UnityEngine.NetworkView + + //System.Boolean UnityEngine.NetworkView::INTERNAL_CALL_SetScope(UnityEngine.NetworkView,UnityEngine.NetworkPlayer&,System.Boolean) + void Register_UnityEngine_NetworkView_INTERNAL_CALL_SetScope(); + Register_UnityEngine_NetworkView_INTERNAL_CALL_SetScope(); + + //System.Int32 UnityEngine.NetworkView::get_group() + void Register_UnityEngine_NetworkView_get_group(); + Register_UnityEngine_NetworkView_get_group(); + + //System.Void UnityEngine.NetworkView::INTERNAL_CALL_Internal_RPC_Target(UnityEngine.NetworkView,System.String,UnityEngine.NetworkPlayer&,System.Object[]) + void Register_UnityEngine_NetworkView_INTERNAL_CALL_Internal_RPC_Target(); + Register_UnityEngine_NetworkView_INTERNAL_CALL_Internal_RPC_Target(); + + //System.Void UnityEngine.NetworkView::INTERNAL_CALL_Internal_SetViewID(UnityEngine.NetworkView,UnityEngine.NetworkViewID&) + void Register_UnityEngine_NetworkView_INTERNAL_CALL_Internal_SetViewID(); + Register_UnityEngine_NetworkView_INTERNAL_CALL_Internal_SetViewID(); + + //System.Void UnityEngine.NetworkView::Internal_GetViewID(UnityEngine.NetworkViewID&) + void Register_UnityEngine_NetworkView_Internal_GetViewID(); + Register_UnityEngine_NetworkView_Internal_GetViewID(); + + //System.Void UnityEngine.NetworkView::Internal_RPC(UnityEngine.NetworkView,System.String,UnityEngine.RPCMode,System.Object[]) + void Register_UnityEngine_NetworkView_Internal_RPC(); + Register_UnityEngine_NetworkView_Internal_RPC(); + + //System.Void UnityEngine.NetworkView::set_group(System.Int32) + void Register_UnityEngine_NetworkView_set_group(); + Register_UnityEngine_NetworkView_set_group(); + + //System.Void UnityEngine.NetworkView::set_observed(UnityEngine.Component) + void Register_UnityEngine_NetworkView_set_observed(); + Register_UnityEngine_NetworkView_set_observed(); + + //System.Void UnityEngine.NetworkView::set_stateSynchronization(UnityEngine.NetworkStateSynchronization) + void Register_UnityEngine_NetworkView_set_stateSynchronization(); + Register_UnityEngine_NetworkView_set_stateSynchronization(); + + //UnityEngine.Component UnityEngine.NetworkView::get_observed() + void Register_UnityEngine_NetworkView_get_observed(); + Register_UnityEngine_NetworkView_get_observed(); + + //UnityEngine.NetworkStateSynchronization UnityEngine.NetworkView::get_stateSynchronization() + void Register_UnityEngine_NetworkView_get_stateSynchronization(); + Register_UnityEngine_NetworkView_get_stateSynchronization(); + + //UnityEngine.NetworkView UnityEngine.NetworkView::INTERNAL_CALL_Find(UnityEngine.NetworkViewID&) + void Register_UnityEngine_NetworkView_INTERNAL_CALL_Find(); + Register_UnityEngine_NetworkView_INTERNAL_CALL_Find(); + + //End Registrations for type : UnityEngine.NetworkView + + //Start Registrations for type : UnityEngine.NetworkViewID + + //System.Boolean UnityEngine.NetworkViewID::INTERNAL_CALL_Internal_Compare(UnityEngine.NetworkViewID&,UnityEngine.NetworkViewID&) + void Register_UnityEngine_NetworkViewID_INTERNAL_CALL_Internal_Compare(); + Register_UnityEngine_NetworkViewID_INTERNAL_CALL_Internal_Compare(); + + //System.Boolean UnityEngine.NetworkViewID::INTERNAL_CALL_Internal_IsMine(UnityEngine.NetworkViewID&) + void Register_UnityEngine_NetworkViewID_INTERNAL_CALL_Internal_IsMine(); + Register_UnityEngine_NetworkViewID_INTERNAL_CALL_Internal_IsMine(); + + //System.String UnityEngine.NetworkViewID::INTERNAL_CALL_Internal_GetString(UnityEngine.NetworkViewID&) + void Register_UnityEngine_NetworkViewID_INTERNAL_CALL_Internal_GetString(); + Register_UnityEngine_NetworkViewID_INTERNAL_CALL_Internal_GetString(); + + //System.Void UnityEngine.NetworkViewID::INTERNAL_CALL_Internal_GetOwner(UnityEngine.NetworkViewID&,UnityEngine.NetworkPlayer&) + void Register_UnityEngine_NetworkViewID_INTERNAL_CALL_Internal_GetOwner(); + Register_UnityEngine_NetworkViewID_INTERNAL_CALL_Internal_GetOwner(); + + //System.Void UnityEngine.NetworkViewID::INTERNAL_get_unassigned(UnityEngine.NetworkViewID&) + void Register_UnityEngine_NetworkViewID_INTERNAL_get_unassigned(); + Register_UnityEngine_NetworkViewID_INTERNAL_get_unassigned(); + + //End Registrations for type : UnityEngine.NetworkViewID + + //Start Registrations for type : UnityEngine.Object + + //System.Boolean UnityEngine.Object::DoesObjectWithInstanceIDExist(System.Int32) + void Register_UnityEngine_Object_DoesObjectWithInstanceIDExist(); + Register_UnityEngine_Object_DoesObjectWithInstanceIDExist(); + + //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() + void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); + Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); + + //System.String UnityEngine.Object::ToString() + void Register_UnityEngine_Object_ToString(); + Register_UnityEngine_Object_ToString(); + + //System.String UnityEngine.Object::get_name() + void Register_UnityEngine_Object_get_name(); + Register_UnityEngine_Object_get_name(); + + //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) + void Register_UnityEngine_Object_Destroy(); + Register_UnityEngine_Object_Destroy(); + + //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) + void Register_UnityEngine_Object_DestroyImmediate(); + Register_UnityEngine_Object_DestroyImmediate(); + + //System.Void UnityEngine.Object::DestroyObject(UnityEngine.Object,System.Single) + void Register_UnityEngine_Object_DestroyObject(); + Register_UnityEngine_Object_DestroyObject(); + + //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object) + void Register_UnityEngine_Object_DontDestroyOnLoad(); + Register_UnityEngine_Object_DontDestroyOnLoad(); + + //System.Void UnityEngine.Object::EnsureRunningOnMainThread() + void Register_UnityEngine_Object_EnsureRunningOnMainThread(); + Register_UnityEngine_Object_EnsureRunningOnMainThread(); + + //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) + void Register_UnityEngine_Object_set_hideFlags(); + Register_UnityEngine_Object_set_hideFlags(); + + //System.Void UnityEngine.Object::set_name(System.String) + void Register_UnityEngine_Object_set_name(); + Register_UnityEngine_Object_set_name(); + + //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags() + void Register_UnityEngine_Object_get_hideFlags(); + Register_UnityEngine_Object_get_hideFlags(); + + //UnityEngine.Object UnityEngine.Object::INTERNAL_CALL_Internal_InstantiateSingle(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingle(); + Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingle(); + + //UnityEngine.Object UnityEngine.Object::INTERNAL_CALL_Internal_InstantiateSingleWithParent(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingleWithParent(); + Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingleWithParent(); + + //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) + void Register_UnityEngine_Object_Internal_CloneSingle(); + Register_UnityEngine_Object_Internal_CloneSingle(); + + //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) + void Register_UnityEngine_Object_Internal_CloneSingleWithParent(); + Register_UnityEngine_Object_Internal_CloneSingleWithParent(); + + //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type) + void Register_UnityEngine_Object_FindObjectsOfType(); + Register_UnityEngine_Object_FindObjectsOfType(); + + //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type) + void Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets(); + Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets(); + + //UnityEngine.Object[] UnityEngine.Object::FindSceneObjectsOfType(System.Type) + void Register_UnityEngine_Object_FindSceneObjectsOfType(); + Register_UnityEngine_Object_FindSceneObjectsOfType(); + + //End Registrations for type : UnityEngine.Object + + //Start Registrations for type : UnityEngine.OcclusionArea + + //System.Void UnityEngine.OcclusionArea::INTERNAL_get_center(UnityEngine.Vector3&) + void Register_UnityEngine_OcclusionArea_INTERNAL_get_center(); + Register_UnityEngine_OcclusionArea_INTERNAL_get_center(); + + //System.Void UnityEngine.OcclusionArea::INTERNAL_get_size(UnityEngine.Vector3&) + void Register_UnityEngine_OcclusionArea_INTERNAL_get_size(); + Register_UnityEngine_OcclusionArea_INTERNAL_get_size(); + + //System.Void UnityEngine.OcclusionArea::INTERNAL_set_center(UnityEngine.Vector3&) + void Register_UnityEngine_OcclusionArea_INTERNAL_set_center(); + Register_UnityEngine_OcclusionArea_INTERNAL_set_center(); + + //System.Void UnityEngine.OcclusionArea::INTERNAL_set_size(UnityEngine.Vector3&) + void Register_UnityEngine_OcclusionArea_INTERNAL_set_size(); + Register_UnityEngine_OcclusionArea_INTERNAL_set_size(); + + //End Registrations for type : UnityEngine.OcclusionArea + + //Start Registrations for type : UnityEngine.OcclusionPortal + + //System.Boolean UnityEngine.OcclusionPortal::get_open() + void Register_UnityEngine_OcclusionPortal_get_open(); + Register_UnityEngine_OcclusionPortal_get_open(); + + //System.Void UnityEngine.OcclusionPortal::set_open(System.Boolean) + void Register_UnityEngine_OcclusionPortal_set_open(); + Register_UnityEngine_OcclusionPortal_set_open(); + + //End Registrations for type : UnityEngine.OcclusionPortal + + //Start Registrations for type : UnityEngine.ParticleAnimator + + //System.Boolean UnityEngine.ParticleAnimator::get_autodestruct() + void Register_UnityEngine_ParticleAnimator_get_autodestruct(); + Register_UnityEngine_ParticleAnimator_get_autodestruct(); + + //System.Boolean UnityEngine.ParticleAnimator::get_doesAnimateColor() + void Register_UnityEngine_ParticleAnimator_get_doesAnimateColor(); + Register_UnityEngine_ParticleAnimator_get_doesAnimateColor(); + + //System.Single UnityEngine.ParticleAnimator::get_damping() + void Register_UnityEngine_ParticleAnimator_get_damping(); + Register_UnityEngine_ParticleAnimator_get_damping(); + + //System.Single UnityEngine.ParticleAnimator::get_sizeGrow() + void Register_UnityEngine_ParticleAnimator_get_sizeGrow(); + Register_UnityEngine_ParticleAnimator_get_sizeGrow(); + + //System.Void UnityEngine.ParticleAnimator::INTERNAL_get_force(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleAnimator_INTERNAL_get_force(); + Register_UnityEngine_ParticleAnimator_INTERNAL_get_force(); + + //System.Void UnityEngine.ParticleAnimator::INTERNAL_get_localRotationAxis(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleAnimator_INTERNAL_get_localRotationAxis(); + Register_UnityEngine_ParticleAnimator_INTERNAL_get_localRotationAxis(); + + //System.Void UnityEngine.ParticleAnimator::INTERNAL_get_rndForce(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleAnimator_INTERNAL_get_rndForce(); + Register_UnityEngine_ParticleAnimator_INTERNAL_get_rndForce(); + + //System.Void UnityEngine.ParticleAnimator::INTERNAL_get_worldRotationAxis(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleAnimator_INTERNAL_get_worldRotationAxis(); + Register_UnityEngine_ParticleAnimator_INTERNAL_get_worldRotationAxis(); + + //System.Void UnityEngine.ParticleAnimator::INTERNAL_set_force(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleAnimator_INTERNAL_set_force(); + Register_UnityEngine_ParticleAnimator_INTERNAL_set_force(); + + //System.Void UnityEngine.ParticleAnimator::INTERNAL_set_localRotationAxis(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleAnimator_INTERNAL_set_localRotationAxis(); + Register_UnityEngine_ParticleAnimator_INTERNAL_set_localRotationAxis(); + + //System.Void UnityEngine.ParticleAnimator::INTERNAL_set_rndForce(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleAnimator_INTERNAL_set_rndForce(); + Register_UnityEngine_ParticleAnimator_INTERNAL_set_rndForce(); + + //System.Void UnityEngine.ParticleAnimator::INTERNAL_set_worldRotationAxis(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleAnimator_INTERNAL_set_worldRotationAxis(); + Register_UnityEngine_ParticleAnimator_INTERNAL_set_worldRotationAxis(); + + //System.Void UnityEngine.ParticleAnimator::set_autodestruct(System.Boolean) + void Register_UnityEngine_ParticleAnimator_set_autodestruct(); + Register_UnityEngine_ParticleAnimator_set_autodestruct(); + + //System.Void UnityEngine.ParticleAnimator::set_colorAnimation(UnityEngine.Color[]) + void Register_UnityEngine_ParticleAnimator_set_colorAnimation(); + Register_UnityEngine_ParticleAnimator_set_colorAnimation(); + + //System.Void UnityEngine.ParticleAnimator::set_damping(System.Single) + void Register_UnityEngine_ParticleAnimator_set_damping(); + Register_UnityEngine_ParticleAnimator_set_damping(); + + //System.Void UnityEngine.ParticleAnimator::set_doesAnimateColor(System.Boolean) + void Register_UnityEngine_ParticleAnimator_set_doesAnimateColor(); + Register_UnityEngine_ParticleAnimator_set_doesAnimateColor(); + + //System.Void UnityEngine.ParticleAnimator::set_sizeGrow(System.Single) + void Register_UnityEngine_ParticleAnimator_set_sizeGrow(); + Register_UnityEngine_ParticleAnimator_set_sizeGrow(); + + //UnityEngine.Color[] UnityEngine.ParticleAnimator::get_colorAnimation() + void Register_UnityEngine_ParticleAnimator_get_colorAnimation(); + Register_UnityEngine_ParticleAnimator_get_colorAnimation(); + + //End Registrations for type : UnityEngine.ParticleAnimator + + //Start Registrations for type : UnityEngine.ParticleCollisionEvent + + //UnityEngine.Component UnityEngine.ParticleCollisionEvent::InstanceIDToColliderComponent(System.Int32) + void Register_UnityEngine_ParticleCollisionEvent_InstanceIDToColliderComponent(); + Register_UnityEngine_ParticleCollisionEvent_InstanceIDToColliderComponent(); + + //End Registrations for type : UnityEngine.ParticleCollisionEvent + + //Start Registrations for type : UnityEngine.ParticleEmitter + + //System.Boolean UnityEngine.ParticleEmitter::get_emit() + void Register_UnityEngine_ParticleEmitter_get_emit(); + Register_UnityEngine_ParticleEmitter_get_emit(); + + //System.Boolean UnityEngine.ParticleEmitter::get_enabled() + void Register_UnityEngine_ParticleEmitter_get_enabled(); + Register_UnityEngine_ParticleEmitter_get_enabled(); + + //System.Boolean UnityEngine.ParticleEmitter::get_rndRotation() + void Register_UnityEngine_ParticleEmitter_get_rndRotation(); + Register_UnityEngine_ParticleEmitter_get_rndRotation(); + + //System.Boolean UnityEngine.ParticleEmitter::get_useWorldSpace() + void Register_UnityEngine_ParticleEmitter_get_useWorldSpace(); + Register_UnityEngine_ParticleEmitter_get_useWorldSpace(); + + //System.Int32 UnityEngine.ParticleEmitter::get_particleCount() + void Register_UnityEngine_ParticleEmitter_get_particleCount(); + Register_UnityEngine_ParticleEmitter_get_particleCount(); + + //System.Single UnityEngine.ParticleEmitter::get_angularVelocity() + void Register_UnityEngine_ParticleEmitter_get_angularVelocity(); + Register_UnityEngine_ParticleEmitter_get_angularVelocity(); + + //System.Single UnityEngine.ParticleEmitter::get_emitterVelocityScale() + void Register_UnityEngine_ParticleEmitter_get_emitterVelocityScale(); + Register_UnityEngine_ParticleEmitter_get_emitterVelocityScale(); + + //System.Single UnityEngine.ParticleEmitter::get_maxEmission() + void Register_UnityEngine_ParticleEmitter_get_maxEmission(); + Register_UnityEngine_ParticleEmitter_get_maxEmission(); + + //System.Single UnityEngine.ParticleEmitter::get_maxEnergy() + void Register_UnityEngine_ParticleEmitter_get_maxEnergy(); + Register_UnityEngine_ParticleEmitter_get_maxEnergy(); + + //System.Single UnityEngine.ParticleEmitter::get_maxSize() + void Register_UnityEngine_ParticleEmitter_get_maxSize(); + Register_UnityEngine_ParticleEmitter_get_maxSize(); + + //System.Single UnityEngine.ParticleEmitter::get_minEmission() + void Register_UnityEngine_ParticleEmitter_get_minEmission(); + Register_UnityEngine_ParticleEmitter_get_minEmission(); + + //System.Single UnityEngine.ParticleEmitter::get_minEnergy() + void Register_UnityEngine_ParticleEmitter_get_minEnergy(); + Register_UnityEngine_ParticleEmitter_get_minEnergy(); + + //System.Single UnityEngine.ParticleEmitter::get_minSize() + void Register_UnityEngine_ParticleEmitter_get_minSize(); + Register_UnityEngine_ParticleEmitter_get_minSize(); + + //System.Single UnityEngine.ParticleEmitter::get_rndAngularVelocity() + void Register_UnityEngine_ParticleEmitter_get_rndAngularVelocity(); + Register_UnityEngine_ParticleEmitter_get_rndAngularVelocity(); + + //System.Void UnityEngine.ParticleEmitter::Emit2(System.Int32) + void Register_UnityEngine_ParticleEmitter_Emit2(); + Register_UnityEngine_ParticleEmitter_Emit2(); + + //System.Void UnityEngine.ParticleEmitter::Emit3(UnityEngine.InternalEmitParticleArguments&) + void Register_UnityEngine_ParticleEmitter_Emit3(); + Register_UnityEngine_ParticleEmitter_Emit3(); + + //System.Void UnityEngine.ParticleEmitter::INTERNAL_CALL_ClearParticles(UnityEngine.ParticleEmitter) + void Register_UnityEngine_ParticleEmitter_INTERNAL_CALL_ClearParticles(); + Register_UnityEngine_ParticleEmitter_INTERNAL_CALL_ClearParticles(); + + //System.Void UnityEngine.ParticleEmitter::INTERNAL_get_localVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleEmitter_INTERNAL_get_localVelocity(); + Register_UnityEngine_ParticleEmitter_INTERNAL_get_localVelocity(); + + //System.Void UnityEngine.ParticleEmitter::INTERNAL_get_rndVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleEmitter_INTERNAL_get_rndVelocity(); + Register_UnityEngine_ParticleEmitter_INTERNAL_get_rndVelocity(); + + //System.Void UnityEngine.ParticleEmitter::INTERNAL_get_worldVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleEmitter_INTERNAL_get_worldVelocity(); + Register_UnityEngine_ParticleEmitter_INTERNAL_get_worldVelocity(); + + //System.Void UnityEngine.ParticleEmitter::INTERNAL_set_localVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleEmitter_INTERNAL_set_localVelocity(); + Register_UnityEngine_ParticleEmitter_INTERNAL_set_localVelocity(); + + //System.Void UnityEngine.ParticleEmitter::INTERNAL_set_rndVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleEmitter_INTERNAL_set_rndVelocity(); + Register_UnityEngine_ParticleEmitter_INTERNAL_set_rndVelocity(); + + //System.Void UnityEngine.ParticleEmitter::INTERNAL_set_worldVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleEmitter_INTERNAL_set_worldVelocity(); + Register_UnityEngine_ParticleEmitter_INTERNAL_set_worldVelocity(); + + //System.Void UnityEngine.ParticleEmitter::Simulate(System.Single) + void Register_UnityEngine_ParticleEmitter_Simulate(); + Register_UnityEngine_ParticleEmitter_Simulate(); + + //System.Void UnityEngine.ParticleEmitter::set_angularVelocity(System.Single) + void Register_UnityEngine_ParticleEmitter_set_angularVelocity(); + Register_UnityEngine_ParticleEmitter_set_angularVelocity(); + + //System.Void UnityEngine.ParticleEmitter::set_emit(System.Boolean) + void Register_UnityEngine_ParticleEmitter_set_emit(); + Register_UnityEngine_ParticleEmitter_set_emit(); + + //System.Void UnityEngine.ParticleEmitter::set_emitterVelocityScale(System.Single) + void Register_UnityEngine_ParticleEmitter_set_emitterVelocityScale(); + Register_UnityEngine_ParticleEmitter_set_emitterVelocityScale(); + + //System.Void UnityEngine.ParticleEmitter::set_enabled(System.Boolean) + void Register_UnityEngine_ParticleEmitter_set_enabled(); + Register_UnityEngine_ParticleEmitter_set_enabled(); + + //System.Void UnityEngine.ParticleEmitter::set_maxEmission(System.Single) + void Register_UnityEngine_ParticleEmitter_set_maxEmission(); + Register_UnityEngine_ParticleEmitter_set_maxEmission(); + + //System.Void UnityEngine.ParticleEmitter::set_maxEnergy(System.Single) + void Register_UnityEngine_ParticleEmitter_set_maxEnergy(); + Register_UnityEngine_ParticleEmitter_set_maxEnergy(); + + //System.Void UnityEngine.ParticleEmitter::set_maxSize(System.Single) + void Register_UnityEngine_ParticleEmitter_set_maxSize(); + Register_UnityEngine_ParticleEmitter_set_maxSize(); + + //System.Void UnityEngine.ParticleEmitter::set_minEmission(System.Single) + void Register_UnityEngine_ParticleEmitter_set_minEmission(); + Register_UnityEngine_ParticleEmitter_set_minEmission(); + + //System.Void UnityEngine.ParticleEmitter::set_minEnergy(System.Single) + void Register_UnityEngine_ParticleEmitter_set_minEnergy(); + Register_UnityEngine_ParticleEmitter_set_minEnergy(); + + //System.Void UnityEngine.ParticleEmitter::set_minSize(System.Single) + void Register_UnityEngine_ParticleEmitter_set_minSize(); + Register_UnityEngine_ParticleEmitter_set_minSize(); + + //System.Void UnityEngine.ParticleEmitter::set_particles(UnityEngine.Particle[]) + void Register_UnityEngine_ParticleEmitter_set_particles(); + Register_UnityEngine_ParticleEmitter_set_particles(); + + //System.Void UnityEngine.ParticleEmitter::set_rndAngularVelocity(System.Single) + void Register_UnityEngine_ParticleEmitter_set_rndAngularVelocity(); + Register_UnityEngine_ParticleEmitter_set_rndAngularVelocity(); + + //System.Void UnityEngine.ParticleEmitter::set_rndRotation(System.Boolean) + void Register_UnityEngine_ParticleEmitter_set_rndRotation(); + Register_UnityEngine_ParticleEmitter_set_rndRotation(); + + //System.Void UnityEngine.ParticleEmitter::set_useWorldSpace(System.Boolean) + void Register_UnityEngine_ParticleEmitter_set_useWorldSpace(); + Register_UnityEngine_ParticleEmitter_set_useWorldSpace(); + + //UnityEngine.Particle[] UnityEngine.ParticleEmitter::get_particles() + void Register_UnityEngine_ParticleEmitter_get_particles(); + Register_UnityEngine_ParticleEmitter_get_particles(); + + //End Registrations for type : UnityEngine.ParticleEmitter + + //Start Registrations for type : UnityEngine.ParticleRenderer + + //System.Int32 UnityEngine.ParticleRenderer::get_uvAnimationXTile() + void Register_UnityEngine_ParticleRenderer_get_uvAnimationXTile(); + Register_UnityEngine_ParticleRenderer_get_uvAnimationXTile(); + + //System.Int32 UnityEngine.ParticleRenderer::get_uvAnimationYTile() + void Register_UnityEngine_ParticleRenderer_get_uvAnimationYTile(); + Register_UnityEngine_ParticleRenderer_get_uvAnimationYTile(); + + //System.Single UnityEngine.ParticleRenderer::get_cameraVelocityScale() + void Register_UnityEngine_ParticleRenderer_get_cameraVelocityScale(); + Register_UnityEngine_ParticleRenderer_get_cameraVelocityScale(); + + //System.Single UnityEngine.ParticleRenderer::get_lengthScale() + void Register_UnityEngine_ParticleRenderer_get_lengthScale(); + Register_UnityEngine_ParticleRenderer_get_lengthScale(); + + //System.Single UnityEngine.ParticleRenderer::get_maxParticleSize() + void Register_UnityEngine_ParticleRenderer_get_maxParticleSize(); + Register_UnityEngine_ParticleRenderer_get_maxParticleSize(); + + //System.Single UnityEngine.ParticleRenderer::get_uvAnimationCycles() + void Register_UnityEngine_ParticleRenderer_get_uvAnimationCycles(); + Register_UnityEngine_ParticleRenderer_get_uvAnimationCycles(); + + //System.Single UnityEngine.ParticleRenderer::get_velocityScale() + void Register_UnityEngine_ParticleRenderer_get_velocityScale(); + Register_UnityEngine_ParticleRenderer_get_velocityScale(); + + //System.Void UnityEngine.ParticleRenderer::set_cameraVelocityScale(System.Single) + void Register_UnityEngine_ParticleRenderer_set_cameraVelocityScale(); + Register_UnityEngine_ParticleRenderer_set_cameraVelocityScale(); + + //System.Void UnityEngine.ParticleRenderer::set_lengthScale(System.Single) + void Register_UnityEngine_ParticleRenderer_set_lengthScale(); + Register_UnityEngine_ParticleRenderer_set_lengthScale(); + + //System.Void UnityEngine.ParticleRenderer::set_maxParticleSize(System.Single) + void Register_UnityEngine_ParticleRenderer_set_maxParticleSize(); + Register_UnityEngine_ParticleRenderer_set_maxParticleSize(); + + //System.Void UnityEngine.ParticleRenderer::set_particleRenderMode(UnityEngine.ParticleRenderMode) + void Register_UnityEngine_ParticleRenderer_set_particleRenderMode(); + Register_UnityEngine_ParticleRenderer_set_particleRenderMode(); + + //System.Void UnityEngine.ParticleRenderer::set_uvAnimationCycles(System.Single) + void Register_UnityEngine_ParticleRenderer_set_uvAnimationCycles(); + Register_UnityEngine_ParticleRenderer_set_uvAnimationCycles(); + + //System.Void UnityEngine.ParticleRenderer::set_uvAnimationXTile(System.Int32) + void Register_UnityEngine_ParticleRenderer_set_uvAnimationXTile(); + Register_UnityEngine_ParticleRenderer_set_uvAnimationXTile(); + + //System.Void UnityEngine.ParticleRenderer::set_uvAnimationYTile(System.Int32) + void Register_UnityEngine_ParticleRenderer_set_uvAnimationYTile(); + Register_UnityEngine_ParticleRenderer_set_uvAnimationYTile(); + + //System.Void UnityEngine.ParticleRenderer::set_uvTiles(UnityEngine.Rect[]) + void Register_UnityEngine_ParticleRenderer_set_uvTiles(); + Register_UnityEngine_ParticleRenderer_set_uvTiles(); + + //System.Void UnityEngine.ParticleRenderer::set_velocityScale(System.Single) + void Register_UnityEngine_ParticleRenderer_set_velocityScale(); + Register_UnityEngine_ParticleRenderer_set_velocityScale(); + + //UnityEngine.ParticleRenderMode UnityEngine.ParticleRenderer::get_particleRenderMode() + void Register_UnityEngine_ParticleRenderer_get_particleRenderMode(); + Register_UnityEngine_ParticleRenderer_get_particleRenderMode(); + + //UnityEngine.Rect[] UnityEngine.ParticleRenderer::get_uvTiles() + void Register_UnityEngine_ParticleRenderer_get_uvTiles(); + Register_UnityEngine_ParticleRenderer_get_uvTiles(); + + //End Registrations for type : UnityEngine.ParticleRenderer + + //Start Registrations for type : UnityEngine.ParticleSystem + + //System.Boolean UnityEngine.ParticleSystem::Internal_Clear(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_Internal_Clear(); + Register_UnityEngine_ParticleSystem_Internal_Clear(); + + //System.Boolean UnityEngine.ParticleSystem::Internal_IsAlive(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_Internal_IsAlive(); + Register_UnityEngine_ParticleSystem_Internal_IsAlive(); + + //System.Boolean UnityEngine.ParticleSystem::Internal_Pause(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_Internal_Pause(); + Register_UnityEngine_ParticleSystem_Internal_Pause(); + + //System.Boolean UnityEngine.ParticleSystem::Internal_Play(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_Internal_Play(); + Register_UnityEngine_ParticleSystem_Internal_Play(); + + //System.Boolean UnityEngine.ParticleSystem::Internal_Simulate(UnityEngine.ParticleSystem,System.Single,System.Boolean,System.Boolean) + void Register_UnityEngine_ParticleSystem_Internal_Simulate(); + Register_UnityEngine_ParticleSystem_Internal_Simulate(); + + //System.Boolean UnityEngine.ParticleSystem::Internal_Stop(UnityEngine.ParticleSystem,UnityEngine.ParticleSystemStopBehavior) + void Register_UnityEngine_ParticleSystem_Internal_Stop(); + Register_UnityEngine_ParticleSystem_Internal_Stop(); + + //System.Boolean UnityEngine.ParticleSystem::get_isEmitting() + void Register_UnityEngine_ParticleSystem_get_isEmitting(); + Register_UnityEngine_ParticleSystem_get_isEmitting(); + + //System.Boolean UnityEngine.ParticleSystem::get_isPaused() + void Register_UnityEngine_ParticleSystem_get_isPaused(); + Register_UnityEngine_ParticleSystem_get_isPaused(); + + //System.Boolean UnityEngine.ParticleSystem::get_isPlaying() + void Register_UnityEngine_ParticleSystem_get_isPlaying(); + Register_UnityEngine_ParticleSystem_get_isPlaying(); + + //System.Boolean UnityEngine.ParticleSystem::get_isStopped() + void Register_UnityEngine_ParticleSystem_get_isStopped(); + Register_UnityEngine_ParticleSystem_get_isStopped(); + + //System.Boolean UnityEngine.ParticleSystem::get_loop() + void Register_UnityEngine_ParticleSystem_get_loop(); + Register_UnityEngine_ParticleSystem_get_loop(); + + //System.Boolean UnityEngine.ParticleSystem::get_playOnAwake() + void Register_UnityEngine_ParticleSystem_get_playOnAwake(); + Register_UnityEngine_ParticleSystem_get_playOnAwake(); + + //System.Boolean UnityEngine.ParticleSystem::get_useAutoRandomSeed() + void Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed(); + Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed(); + + //System.Int32 UnityEngine.ParticleSystem::GetCustomParticleDataInternal(System.Object,System.Int32) + void Register_UnityEngine_ParticleSystem_GetCustomParticleDataInternal(); + Register_UnityEngine_ParticleSystem_GetCustomParticleDataInternal(); + + //System.Int32 UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[]) + void Register_UnityEngine_ParticleSystem_GetParticles(); + Register_UnityEngine_ParticleSystem_GetParticles(); + + //System.Int32 UnityEngine.ParticleSystem::get_maxParticles() + void Register_UnityEngine_ParticleSystem_get_maxParticles(); + Register_UnityEngine_ParticleSystem_get_maxParticles(); + + //System.Int32 UnityEngine.ParticleSystem::get_particleCount() + void Register_UnityEngine_ParticleSystem_get_particleCount(); + Register_UnityEngine_ParticleSystem_get_particleCount(); + + //System.Single UnityEngine.ParticleSystem::get_duration() + void Register_UnityEngine_ParticleSystem_get_duration(); + Register_UnityEngine_ParticleSystem_get_duration(); + + //System.Single UnityEngine.ParticleSystem::get_gravityModifier() + void Register_UnityEngine_ParticleSystem_get_gravityModifier(); + Register_UnityEngine_ParticleSystem_get_gravityModifier(); + + //System.Single UnityEngine.ParticleSystem::get_playbackSpeed() + void Register_UnityEngine_ParticleSystem_get_playbackSpeed(); + Register_UnityEngine_ParticleSystem_get_playbackSpeed(); + + //System.Single UnityEngine.ParticleSystem::get_startDelay() + void Register_UnityEngine_ParticleSystem_get_startDelay(); + Register_UnityEngine_ParticleSystem_get_startDelay(); + + //System.Single UnityEngine.ParticleSystem::get_startLifetime() + void Register_UnityEngine_ParticleSystem_get_startLifetime(); + Register_UnityEngine_ParticleSystem_get_startLifetime(); + + //System.Single UnityEngine.ParticleSystem::get_startRotation() + void Register_UnityEngine_ParticleSystem_get_startRotation(); + Register_UnityEngine_ParticleSystem_get_startRotation(); + + //System.Single UnityEngine.ParticleSystem::get_startSize() + void Register_UnityEngine_ParticleSystem_get_startSize(); + Register_UnityEngine_ParticleSystem_get_startSize(); + + //System.Single UnityEngine.ParticleSystem::get_startSpeed() + void Register_UnityEngine_ParticleSystem_get_startSpeed(); + Register_UnityEngine_ParticleSystem_get_startSpeed(); + + //System.Single UnityEngine.ParticleSystem::get_time() + void Register_UnityEngine_ParticleSystem_get_time(); + Register_UnityEngine_ParticleSystem_get_time(); + + //System.UInt32 UnityEngine.ParticleSystem::get_randomSeed() + void Register_UnityEngine_ParticleSystem_get_randomSeed(); + Register_UnityEngine_ParticleSystem_get_randomSeed(); + + //System.Void UnityEngine.ParticleSystem::INTERNAL_CALL_Emit(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_INTERNAL_CALL_Emit(); + Register_UnityEngine_ParticleSystem_INTERNAL_CALL_Emit(); + + //System.Void UnityEngine.ParticleSystem::INTERNAL_get_startColor(UnityEngine.Color&) + void Register_UnityEngine_ParticleSystem_INTERNAL_get_startColor(); + Register_UnityEngine_ParticleSystem_INTERNAL_get_startColor(); + + //System.Void UnityEngine.ParticleSystem::INTERNAL_get_startRotation3D(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleSystem_INTERNAL_get_startRotation3D(); + Register_UnityEngine_ParticleSystem_INTERNAL_get_startRotation3D(); + + //System.Void UnityEngine.ParticleSystem::INTERNAL_set_startColor(UnityEngine.Color&) + void Register_UnityEngine_ParticleSystem_INTERNAL_set_startColor(); + Register_UnityEngine_ParticleSystem_INTERNAL_set_startColor(); + + //System.Void UnityEngine.ParticleSystem::INTERNAL_set_startRotation3D(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleSystem_INTERNAL_set_startRotation3D(); + Register_UnityEngine_ParticleSystem_INTERNAL_set_startRotation3D(); + + //System.Void UnityEngine.ParticleSystem::Internal_Emit(UnityEngine.ParticleSystem/EmitParams&,System.Int32) + void Register_UnityEngine_ParticleSystem_Internal_Emit(); + Register_UnityEngine_ParticleSystem_Internal_Emit(); + + //System.Void UnityEngine.ParticleSystem::Internal_EmitOld(UnityEngine.ParticleSystem/Particle&) + void Register_UnityEngine_ParticleSystem_Internal_EmitOld(); + Register_UnityEngine_ParticleSystem_Internal_EmitOld(); + + //System.Void UnityEngine.ParticleSystem::SetCustomParticleDataInternal(System.Object,System.Int32) + void Register_UnityEngine_ParticleSystem_SetCustomParticleDataInternal(); + Register_UnityEngine_ParticleSystem_SetCustomParticleDataInternal(); + + //System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32) + void Register_UnityEngine_ParticleSystem_SetParticles(); + Register_UnityEngine_ParticleSystem_SetParticles(); + + //System.Void UnityEngine.ParticleSystem::set_gravityModifier(System.Single) + void Register_UnityEngine_ParticleSystem_set_gravityModifier(); + Register_UnityEngine_ParticleSystem_set_gravityModifier(); + + //System.Void UnityEngine.ParticleSystem::set_loop(System.Boolean) + void Register_UnityEngine_ParticleSystem_set_loop(); + Register_UnityEngine_ParticleSystem_set_loop(); + + //System.Void UnityEngine.ParticleSystem::set_maxParticles(System.Int32) + void Register_UnityEngine_ParticleSystem_set_maxParticles(); + Register_UnityEngine_ParticleSystem_set_maxParticles(); + + //System.Void UnityEngine.ParticleSystem::set_playOnAwake(System.Boolean) + void Register_UnityEngine_ParticleSystem_set_playOnAwake(); + Register_UnityEngine_ParticleSystem_set_playOnAwake(); + + //System.Void UnityEngine.ParticleSystem::set_playbackSpeed(System.Single) + void Register_UnityEngine_ParticleSystem_set_playbackSpeed(); + Register_UnityEngine_ParticleSystem_set_playbackSpeed(); + + //System.Void UnityEngine.ParticleSystem::set_randomSeed(System.UInt32) + void Register_UnityEngine_ParticleSystem_set_randomSeed(); + Register_UnityEngine_ParticleSystem_set_randomSeed(); + + //System.Void UnityEngine.ParticleSystem::set_scalingMode(UnityEngine.ParticleSystemScalingMode) + void Register_UnityEngine_ParticleSystem_set_scalingMode(); + Register_UnityEngine_ParticleSystem_set_scalingMode(); + + //System.Void UnityEngine.ParticleSystem::set_simulationSpace(UnityEngine.ParticleSystemSimulationSpace) + void Register_UnityEngine_ParticleSystem_set_simulationSpace(); + Register_UnityEngine_ParticleSystem_set_simulationSpace(); + + //System.Void UnityEngine.ParticleSystem::set_startDelay(System.Single) + void Register_UnityEngine_ParticleSystem_set_startDelay(); + Register_UnityEngine_ParticleSystem_set_startDelay(); + + //System.Void UnityEngine.ParticleSystem::set_startLifetime(System.Single) + void Register_UnityEngine_ParticleSystem_set_startLifetime(); + Register_UnityEngine_ParticleSystem_set_startLifetime(); + + //System.Void UnityEngine.ParticleSystem::set_startRotation(System.Single) + void Register_UnityEngine_ParticleSystem_set_startRotation(); + Register_UnityEngine_ParticleSystem_set_startRotation(); + + //System.Void UnityEngine.ParticleSystem::set_startSize(System.Single) + void Register_UnityEngine_ParticleSystem_set_startSize(); + Register_UnityEngine_ParticleSystem_set_startSize(); + + //System.Void UnityEngine.ParticleSystem::set_startSpeed(System.Single) + void Register_UnityEngine_ParticleSystem_set_startSpeed(); + Register_UnityEngine_ParticleSystem_set_startSpeed(); + + //System.Void UnityEngine.ParticleSystem::set_time(System.Single) + void Register_UnityEngine_ParticleSystem_set_time(); + Register_UnityEngine_ParticleSystem_set_time(); + + //System.Void UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean) + void Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed(); + Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed(); + + //UnityEngine.ParticleSystemScalingMode UnityEngine.ParticleSystem::get_scalingMode() + void Register_UnityEngine_ParticleSystem_get_scalingMode(); + Register_UnityEngine_ParticleSystem_get_scalingMode(); + + //UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem::get_simulationSpace() + void Register_UnityEngine_ParticleSystem_get_simulationSpace(); + Register_UnityEngine_ParticleSystem_get_simulationSpace(); + + //End Registrations for type : UnityEngine.ParticleSystem + + //Start Registrations for type : UnityEngine.ParticleSystem/CollisionModule + + //System.Boolean UnityEngine.ParticleSystem/CollisionModule::GetEnableDynamicColliders(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetEnableDynamicColliders(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetEnableDynamicColliders(); + + //System.Boolean UnityEngine.ParticleSystem/CollisionModule::GetEnableInteriorCollisions(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetEnableInteriorCollisions(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetEnableInteriorCollisions(); + + //System.Boolean UnityEngine.ParticleSystem/CollisionModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/CollisionModule::GetUsesCollisionMessages(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetUsesCollisionMessages(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetUsesCollisionMessages(); + + //System.Int32 UnityEngine.ParticleSystem/CollisionModule::GetCollidesWith(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetCollidesWith(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetCollidesWith(); + + //System.Int32 UnityEngine.ParticleSystem/CollisionModule::GetMaxCollisionShapes(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetMaxCollisionShapes(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetMaxCollisionShapes(); + + //System.Int32 UnityEngine.ParticleSystem/CollisionModule::GetMaxPlaneCount(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetMaxPlaneCount(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetMaxPlaneCount(); + + //System.Int32 UnityEngine.ParticleSystem/CollisionModule::GetMode(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetMode(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetMode(); + + //System.Int32 UnityEngine.ParticleSystem/CollisionModule::GetQuality(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetQuality(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetQuality(); + + //System.Int32 UnityEngine.ParticleSystem/CollisionModule::GetType(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetType(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetType(); + + //System.Single UnityEngine.ParticleSystem/CollisionModule::GetBounceMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetBounceMultiplier(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetBounceMultiplier(); + + //System.Single UnityEngine.ParticleSystem/CollisionModule::GetDampenMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetDampenMultiplier(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetDampenMultiplier(); + + //System.Single UnityEngine.ParticleSystem/CollisionModule::GetLifetimeLossMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetLifetimeLossMultiplier(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetLifetimeLossMultiplier(); + + //System.Single UnityEngine.ParticleSystem/CollisionModule::GetMaxKillSpeed(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetMaxKillSpeed(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetMaxKillSpeed(); + + //System.Single UnityEngine.ParticleSystem/CollisionModule::GetMinKillSpeed(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetMinKillSpeed(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetMinKillSpeed(); + + //System.Single UnityEngine.ParticleSystem/CollisionModule::GetRadiusScale(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetRadiusScale(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetRadiusScale(); + + //System.Single UnityEngine.ParticleSystem/CollisionModule::GetVoxelSize(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetVoxelSize(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetVoxelSize(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::GetBounce(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetBounce(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetBounce(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::GetDampen(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetDampen(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetDampen(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::GetLifetimeLoss(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetLifetimeLoss(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetLifetimeLoss(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetBounce(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetBounce(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetBounce(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetBounceMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetBounceMultiplier(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetBounceMultiplier(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetCollidesWith(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetCollidesWith(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetCollidesWith(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetDampen(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetDampen(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetDampen(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetDampenMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetDampenMultiplier(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetDampenMultiplier(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetEnableDynamicColliders(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetEnableDynamicColliders(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetEnableDynamicColliders(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetEnableInteriorCollisions(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetEnableInteriorCollisions(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetEnableInteriorCollisions(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetLifetimeLoss(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetLifetimeLoss(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetLifetimeLoss(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetLifetimeLossMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetLifetimeLossMultiplier(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetLifetimeLossMultiplier(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetMaxCollisionShapes(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetMaxCollisionShapes(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetMaxCollisionShapes(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetMaxKillSpeed(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetMaxKillSpeed(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetMaxKillSpeed(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetMinKillSpeed(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetMinKillSpeed(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetMinKillSpeed(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetMode(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetMode(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetMode(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetPlane(UnityEngine.ParticleSystem,System.Int32,UnityEngine.Transform) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetPlane(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetPlane(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetQuality(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetQuality(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetQuality(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetRadiusScale(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetRadiusScale(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetRadiusScale(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetType(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetType(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetType(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetUsesCollisionMessages(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetUsesCollisionMessages(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetUsesCollisionMessages(); + + //System.Void UnityEngine.ParticleSystem/CollisionModule::SetVoxelSize(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_CollisionModule_SetVoxelSize(); + Register_UnityEngine_ParticleSystem_CollisionModule_SetVoxelSize(); + + //UnityEngine.Transform UnityEngine.ParticleSystem/CollisionModule::GetPlane(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_CollisionModule_GetPlane(); + Register_UnityEngine_ParticleSystem_CollisionModule_GetPlane(); + + //End Registrations for type : UnityEngine.ParticleSystem/CollisionModule + + //Start Registrations for type : UnityEngine.ParticleSystem/ColorBySpeedModule + + //System.Boolean UnityEngine.ParticleSystem/ColorBySpeedModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_ColorBySpeedModule_GetEnabled(); + + //System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::GetColor(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_GetColor(); + Register_UnityEngine_ParticleSystem_ColorBySpeedModule_GetColor(); + + //System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::INTERNAL_CALL_GetRange(UnityEngine.ParticleSystem,UnityEngine.Vector2&) + void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_INTERNAL_CALL_GetRange(); + Register_UnityEngine_ParticleSystem_ColorBySpeedModule_INTERNAL_CALL_GetRange(); + + //System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::INTERNAL_CALL_SetRange(UnityEngine.ParticleSystem,UnityEngine.Vector2&) + void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_INTERNAL_CALL_SetRange(); + Register_UnityEngine_ParticleSystem_ColorBySpeedModule_INTERNAL_CALL_SetRange(); + + //System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::SetColor(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_SetColor(); + Register_UnityEngine_ParticleSystem_ColorBySpeedModule_SetColor(); + + //System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_ColorBySpeedModule_SetEnabled(); + + //End Registrations for type : UnityEngine.ParticleSystem/ColorBySpeedModule + + //Start Registrations for type : UnityEngine.ParticleSystem/ColorOverLifetimeModule + + //System.Boolean UnityEngine.ParticleSystem/ColorOverLifetimeModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_GetEnabled(); + + //System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::GetColor(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_GetColor(); + Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_GetColor(); + + //System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::SetColor(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_SetColor(); + Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_SetColor(); + + //System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_SetEnabled(); + + //End Registrations for type : UnityEngine.ParticleSystem/ColorOverLifetimeModule + + //Start Registrations for type : UnityEngine.ParticleSystem/CustomDataModule + + //System.Boolean UnityEngine.ParticleSystem/CustomDataModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_CustomDataModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_CustomDataModule_GetEnabled(); + + //System.Int32 UnityEngine.ParticleSystem/CustomDataModule::GetMode(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_CustomDataModule_GetMode(); + Register_UnityEngine_ParticleSystem_CustomDataModule_GetMode(); + + //System.Int32 UnityEngine.ParticleSystem/CustomDataModule::GetVectorComponentCount(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_CustomDataModule_GetVectorComponentCount(); + Register_UnityEngine_ParticleSystem_CustomDataModule_GetVectorComponentCount(); + + //System.Void UnityEngine.ParticleSystem/CustomDataModule::GetColor(UnityEngine.ParticleSystem,System.Int32,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_CustomDataModule_GetColor(); + Register_UnityEngine_ParticleSystem_CustomDataModule_GetColor(); + + //System.Void UnityEngine.ParticleSystem/CustomDataModule::GetVector(UnityEngine.ParticleSystem,System.Int32,System.Int32,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_CustomDataModule_GetVector(); + Register_UnityEngine_ParticleSystem_CustomDataModule_GetVector(); + + //System.Void UnityEngine.ParticleSystem/CustomDataModule::SetColor(UnityEngine.ParticleSystem,System.Int32,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_CustomDataModule_SetColor(); + Register_UnityEngine_ParticleSystem_CustomDataModule_SetColor(); + + //System.Void UnityEngine.ParticleSystem/CustomDataModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_CustomDataModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_CustomDataModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/CustomDataModule::SetMode(UnityEngine.ParticleSystem,System.Int32,System.Int32) + void Register_UnityEngine_ParticleSystem_CustomDataModule_SetMode(); + Register_UnityEngine_ParticleSystem_CustomDataModule_SetMode(); + + //System.Void UnityEngine.ParticleSystem/CustomDataModule::SetVector(UnityEngine.ParticleSystem,System.Int32,System.Int32,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_CustomDataModule_SetVector(); + Register_UnityEngine_ParticleSystem_CustomDataModule_SetVector(); + + //System.Void UnityEngine.ParticleSystem/CustomDataModule::SetVectorComponentCount(UnityEngine.ParticleSystem,System.Int32,System.Int32) + void Register_UnityEngine_ParticleSystem_CustomDataModule_SetVectorComponentCount(); + Register_UnityEngine_ParticleSystem_CustomDataModule_SetVectorComponentCount(); + + //End Registrations for type : UnityEngine.ParticleSystem/CustomDataModule + + //Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule + + //System.Boolean UnityEngine.ParticleSystem/EmissionModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_EmissionModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_EmissionModule_GetEnabled(); + + //System.Int32 UnityEngine.ParticleSystem/EmissionModule::GetBurstCount(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_EmissionModule_GetBurstCount(); + Register_UnityEngine_ParticleSystem_EmissionModule_GetBurstCount(); + + //System.Int32 UnityEngine.ParticleSystem/EmissionModule::GetBursts(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/Burst[]) + void Register_UnityEngine_ParticleSystem_EmissionModule_GetBursts(); + Register_UnityEngine_ParticleSystem_EmissionModule_GetBursts(); + + //System.Single UnityEngine.ParticleSystem/EmissionModule::GetRateOverDistanceMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverDistanceMultiplier(); + Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverDistanceMultiplier(); + + //System.Single UnityEngine.ParticleSystem/EmissionModule::GetRateOverTimeMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTimeMultiplier(); + Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTimeMultiplier(); + + //System.Void UnityEngine.ParticleSystem/EmissionModule::GetRateOverDistance(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverDistance(); + Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverDistance(); + + //System.Void UnityEngine.ParticleSystem/EmissionModule::GetRateOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTime(); + Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTime(); + + //System.Void UnityEngine.ParticleSystem/EmissionModule::SetBursts(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/Burst[],System.Int32) + void Register_UnityEngine_ParticleSystem_EmissionModule_SetBursts(); + Register_UnityEngine_ParticleSystem_EmissionModule_SetBursts(); + + //System.Void UnityEngine.ParticleSystem/EmissionModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_EmissionModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_EmissionModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/EmissionModule::SetRateOverDistance(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverDistance(); + Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverDistance(); + + //System.Void UnityEngine.ParticleSystem/EmissionModule::SetRateOverDistanceMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverDistanceMultiplier(); + Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverDistanceMultiplier(); + + //System.Void UnityEngine.ParticleSystem/EmissionModule::SetRateOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTime(); + Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTime(); + + //System.Void UnityEngine.ParticleSystem/EmissionModule::SetRateOverTimeMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTimeMultiplier(); + Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTimeMultiplier(); + + //End Registrations for type : UnityEngine.ParticleSystem/EmissionModule + + //Start Registrations for type : UnityEngine.ParticleSystem/ExternalForcesModule + + //System.Boolean UnityEngine.ParticleSystem/ExternalForcesModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ExternalForcesModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_ExternalForcesModule_GetEnabled(); + + //System.Single UnityEngine.ParticleSystem/ExternalForcesModule::GetMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ExternalForcesModule_GetMultiplier(); + Register_UnityEngine_ParticleSystem_ExternalForcesModule_GetMultiplier(); + + //System.Void UnityEngine.ParticleSystem/ExternalForcesModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_ExternalForcesModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_ExternalForcesModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/ExternalForcesModule::SetMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ExternalForcesModule_SetMultiplier(); + Register_UnityEngine_ParticleSystem_ExternalForcesModule_SetMultiplier(); + + //End Registrations for type : UnityEngine.ParticleSystem/ExternalForcesModule + + //Start Registrations for type : UnityEngine.ParticleSystem/ForceOverLifetimeModule + + //System.Boolean UnityEngine.ParticleSystem/ForceOverLifetimeModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/ForceOverLifetimeModule::GetRandomized(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetRandomized(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetRandomized(); + + //System.Boolean UnityEngine.ParticleSystem/ForceOverLifetimeModule::GetWorldSpace(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetWorldSpace(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetWorldSpace(); + + //System.Single UnityEngine.ParticleSystem/ForceOverLifetimeModule::GetXMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetXMultiplier(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetXMultiplier(); + + //System.Single UnityEngine.ParticleSystem/ForceOverLifetimeModule::GetYMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetYMultiplier(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetYMultiplier(); + + //System.Single UnityEngine.ParticleSystem/ForceOverLifetimeModule::GetZMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetZMultiplier(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetZMultiplier(); + + //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::GetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetX(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetX(); + + //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::GetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetY(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetY(); + + //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::GetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetZ(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_GetZ(); + + //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::SetRandomized(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetRandomized(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetRandomized(); + + //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::SetWorldSpace(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetWorldSpace(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetWorldSpace(); + + //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::SetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetX(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetX(); + + //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::SetXMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetXMultiplier(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetXMultiplier(); + + //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::SetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetY(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetY(); + + //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::SetYMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetYMultiplier(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetYMultiplier(); + + //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::SetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetZ(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetZ(); + + //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::SetZMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetZMultiplier(); + Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_SetZMultiplier(); + + //End Registrations for type : UnityEngine.ParticleSystem/ForceOverLifetimeModule + + //Start Registrations for type : UnityEngine.ParticleSystem/InheritVelocityModule + + //System.Boolean UnityEngine.ParticleSystem/InheritVelocityModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_InheritVelocityModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_InheritVelocityModule_GetEnabled(); + + //System.Int32 UnityEngine.ParticleSystem/InheritVelocityModule::GetMode(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_InheritVelocityModule_GetMode(); + Register_UnityEngine_ParticleSystem_InheritVelocityModule_GetMode(); + + //System.Single UnityEngine.ParticleSystem/InheritVelocityModule::GetCurveMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_InheritVelocityModule_GetCurveMultiplier(); + Register_UnityEngine_ParticleSystem_InheritVelocityModule_GetCurveMultiplier(); + + //System.Void UnityEngine.ParticleSystem/InheritVelocityModule::GetCurve(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_InheritVelocityModule_GetCurve(); + Register_UnityEngine_ParticleSystem_InheritVelocityModule_GetCurve(); + + //System.Void UnityEngine.ParticleSystem/InheritVelocityModule::SetCurve(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_InheritVelocityModule_SetCurve(); + Register_UnityEngine_ParticleSystem_InheritVelocityModule_SetCurve(); + + //System.Void UnityEngine.ParticleSystem/InheritVelocityModule::SetCurveMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_InheritVelocityModule_SetCurveMultiplier(); + Register_UnityEngine_ParticleSystem_InheritVelocityModule_SetCurveMultiplier(); + + //System.Void UnityEngine.ParticleSystem/InheritVelocityModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_InheritVelocityModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_InheritVelocityModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/InheritVelocityModule::SetMode(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_InheritVelocityModule_SetMode(); + Register_UnityEngine_ParticleSystem_InheritVelocityModule_SetMode(); + + //End Registrations for type : UnityEngine.ParticleSystem/InheritVelocityModule + + //Start Registrations for type : UnityEngine.ParticleSystem/LightsModule + + //System.Boolean UnityEngine.ParticleSystem/LightsModule::GetAlphaAffectsIntensity(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LightsModule_GetAlphaAffectsIntensity(); + Register_UnityEngine_ParticleSystem_LightsModule_GetAlphaAffectsIntensity(); + + //System.Boolean UnityEngine.ParticleSystem/LightsModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LightsModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_LightsModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/LightsModule::GetSizeAffectsRange(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LightsModule_GetSizeAffectsRange(); + Register_UnityEngine_ParticleSystem_LightsModule_GetSizeAffectsRange(); + + //System.Boolean UnityEngine.ParticleSystem/LightsModule::GetUseParticleColor(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LightsModule_GetUseParticleColor(); + Register_UnityEngine_ParticleSystem_LightsModule_GetUseParticleColor(); + + //System.Boolean UnityEngine.ParticleSystem/LightsModule::GetUseRandomDistribution(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LightsModule_GetUseRandomDistribution(); + Register_UnityEngine_ParticleSystem_LightsModule_GetUseRandomDistribution(); + + //System.Int32 UnityEngine.ParticleSystem/LightsModule::GetMaxLights(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LightsModule_GetMaxLights(); + Register_UnityEngine_ParticleSystem_LightsModule_GetMaxLights(); + + //System.Single UnityEngine.ParticleSystem/LightsModule::GetIntensityMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LightsModule_GetIntensityMultiplier(); + Register_UnityEngine_ParticleSystem_LightsModule_GetIntensityMultiplier(); + + //System.Single UnityEngine.ParticleSystem/LightsModule::GetRangeMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LightsModule_GetRangeMultiplier(); + Register_UnityEngine_ParticleSystem_LightsModule_GetRangeMultiplier(); + + //System.Single UnityEngine.ParticleSystem/LightsModule::GetRatio(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LightsModule_GetRatio(); + Register_UnityEngine_ParticleSystem_LightsModule_GetRatio(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::GetIntensity(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_LightsModule_GetIntensity(); + Register_UnityEngine_ParticleSystem_LightsModule_GetIntensity(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::GetRange(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_LightsModule_GetRange(); + Register_UnityEngine_ParticleSystem_LightsModule_GetRange(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::SetAlphaAffectsIntensity(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_LightsModule_SetAlphaAffectsIntensity(); + Register_UnityEngine_ParticleSystem_LightsModule_SetAlphaAffectsIntensity(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_LightsModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_LightsModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::SetIntensity(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_LightsModule_SetIntensity(); + Register_UnityEngine_ParticleSystem_LightsModule_SetIntensity(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::SetIntensityMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_LightsModule_SetIntensityMultiplier(); + Register_UnityEngine_ParticleSystem_LightsModule_SetIntensityMultiplier(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::SetLightPrefab(UnityEngine.ParticleSystem,UnityEngine.Light) + void Register_UnityEngine_ParticleSystem_LightsModule_SetLightPrefab(); + Register_UnityEngine_ParticleSystem_LightsModule_SetLightPrefab(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::SetMaxLights(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_LightsModule_SetMaxLights(); + Register_UnityEngine_ParticleSystem_LightsModule_SetMaxLights(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::SetRange(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_LightsModule_SetRange(); + Register_UnityEngine_ParticleSystem_LightsModule_SetRange(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::SetRangeMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_LightsModule_SetRangeMultiplier(); + Register_UnityEngine_ParticleSystem_LightsModule_SetRangeMultiplier(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::SetRatio(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_LightsModule_SetRatio(); + Register_UnityEngine_ParticleSystem_LightsModule_SetRatio(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::SetSizeAffectsRange(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_LightsModule_SetSizeAffectsRange(); + Register_UnityEngine_ParticleSystem_LightsModule_SetSizeAffectsRange(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::SetUseParticleColor(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_LightsModule_SetUseParticleColor(); + Register_UnityEngine_ParticleSystem_LightsModule_SetUseParticleColor(); + + //System.Void UnityEngine.ParticleSystem/LightsModule::SetUseRandomDistribution(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_LightsModule_SetUseRandomDistribution(); + Register_UnityEngine_ParticleSystem_LightsModule_SetUseRandomDistribution(); + + //UnityEngine.Light UnityEngine.ParticleSystem/LightsModule::GetLightPrefab(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LightsModule_GetLightPrefab(); + Register_UnityEngine_ParticleSystem_LightsModule_GetLightPrefab(); + + //End Registrations for type : UnityEngine.ParticleSystem/LightsModule + + //Start Registrations for type : UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule + + //System.Boolean UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::GetSeparateAxes(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetSeparateAxes(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetSeparateAxes(); + + //System.Boolean UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::GetWorldSpace(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetWorldSpace(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetWorldSpace(); + + //System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::GetDampen(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetDampen(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetDampen(); + + //System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::GetMagnitudeMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetMagnitudeMultiplier(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetMagnitudeMultiplier(); + + //System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::GetXMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetXMultiplier(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetXMultiplier(); + + //System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::GetYMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetYMultiplier(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetYMultiplier(); + + //System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::GetZMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetZMultiplier(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetZMultiplier(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::GetMagnitude(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetMagnitude(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetMagnitude(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::GetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetX(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetX(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::GetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetY(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetY(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::GetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetZ(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_GetZ(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::SetDampen(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetDampen(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetDampen(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::SetMagnitude(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetMagnitude(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetMagnitude(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::SetMagnitudeMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetMagnitudeMultiplier(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetMagnitudeMultiplier(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::SetSeparateAxes(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetSeparateAxes(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetSeparateAxes(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::SetWorldSpace(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetWorldSpace(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetWorldSpace(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::SetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetX(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetX(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::SetXMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetXMultiplier(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetXMultiplier(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::SetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetY(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetY(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::SetYMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetYMultiplier(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetYMultiplier(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::SetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetZ(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetZ(); + + //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::SetZMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetZMultiplier(); + Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_SetZMultiplier(); + + //End Registrations for type : UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule + + //Start Registrations for type : UnityEngine.ParticleSystem/MainModule + + //System.Boolean UnityEngine.ParticleSystem/MainModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_MainModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/MainModule::GetLoop(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetLoop(); + Register_UnityEngine_ParticleSystem_MainModule_GetLoop(); + + //System.Boolean UnityEngine.ParticleSystem/MainModule::GetPlayOnAwake(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetPlayOnAwake(); + Register_UnityEngine_ParticleSystem_MainModule_GetPlayOnAwake(); + + //System.Boolean UnityEngine.ParticleSystem/MainModule::GetPrewarm(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetPrewarm(); + Register_UnityEngine_ParticleSystem_MainModule_GetPrewarm(); + + //System.Boolean UnityEngine.ParticleSystem/MainModule::GetStartRotation3D(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartRotation3D(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartRotation3D(); + + //System.Boolean UnityEngine.ParticleSystem/MainModule::GetStartSize3D(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartSize3D(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartSize3D(); + + //System.Int32 UnityEngine.ParticleSystem/MainModule::GetMaxParticles(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetMaxParticles(); + Register_UnityEngine_ParticleSystem_MainModule_GetMaxParticles(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetDuration(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetDuration(); + Register_UnityEngine_ParticleSystem_MainModule_GetDuration(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetGravityModifierMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetGravityModifierMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_GetGravityModifierMultiplier(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetRandomizeRotationDirection(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetRandomizeRotationDirection(); + Register_UnityEngine_ParticleSystem_MainModule_GetRandomizeRotationDirection(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetSimulationSpeed(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetSimulationSpeed(); + Register_UnityEngine_ParticleSystem_MainModule_GetSimulationSpeed(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetStartDelayMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartDelayMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartDelayMultiplier(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetStartLifetimeMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetimeMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetimeMultiplier(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetStartRotationXMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartRotationXMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartRotationXMultiplier(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetStartRotationYMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartRotationYMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartRotationYMultiplier(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetStartRotationZMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartRotationZMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartRotationZMultiplier(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetStartSizeXMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartSizeXMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartSizeXMultiplier(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetStartSizeYMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartSizeYMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartSizeYMultiplier(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetStartSizeZMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartSizeZMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartSizeZMultiplier(); + + //System.Single UnityEngine.ParticleSystem/MainModule::GetStartSpeedMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartSpeedMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartSpeedMultiplier(); + + //System.Void UnityEngine.ParticleSystem/MainModule::GetGravityModifier(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_GetGravityModifier(); + Register_UnityEngine_ParticleSystem_MainModule_GetGravityModifier(); + + //System.Void UnityEngine.ParticleSystem/MainModule::GetStartColor(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartColor(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartColor(); + + //System.Void UnityEngine.ParticleSystem/MainModule::GetStartDelay(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartDelay(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartDelay(); + + //System.Void UnityEngine.ParticleSystem/MainModule::GetStartLifetime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetime(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetime(); + + //System.Void UnityEngine.ParticleSystem/MainModule::GetStartRotationX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartRotationX(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartRotationX(); + + //System.Void UnityEngine.ParticleSystem/MainModule::GetStartRotationY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartRotationY(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartRotationY(); + + //System.Void UnityEngine.ParticleSystem/MainModule::GetStartRotationZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartRotationZ(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartRotationZ(); + + //System.Void UnityEngine.ParticleSystem/MainModule::GetStartSizeX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartSizeX(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartSizeX(); + + //System.Void UnityEngine.ParticleSystem/MainModule::GetStartSizeY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartSizeY(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartSizeY(); + + //System.Void UnityEngine.ParticleSystem/MainModule::GetStartSizeZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartSizeZ(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartSizeZ(); + + //System.Void UnityEngine.ParticleSystem/MainModule::GetStartSpeed(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_GetStartSpeed(); + Register_UnityEngine_ParticleSystem_MainModule_GetStartSpeed(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetCustomSimulationSpace(UnityEngine.ParticleSystem,UnityEngine.Transform) + void Register_UnityEngine_ParticleSystem_MainModule_SetCustomSimulationSpace(); + Register_UnityEngine_ParticleSystem_MainModule_SetCustomSimulationSpace(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetDuration(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetDuration(); + Register_UnityEngine_ParticleSystem_MainModule_SetDuration(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_MainModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_MainModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetGravityModifier(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_SetGravityModifier(); + Register_UnityEngine_ParticleSystem_MainModule_SetGravityModifier(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetGravityModifierMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetGravityModifierMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_SetGravityModifierMultiplier(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetLoop(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_MainModule_SetLoop(); + Register_UnityEngine_ParticleSystem_MainModule_SetLoop(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetMaxParticles(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_MainModule_SetMaxParticles(); + Register_UnityEngine_ParticleSystem_MainModule_SetMaxParticles(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetPlayOnAwake(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_MainModule_SetPlayOnAwake(); + Register_UnityEngine_ParticleSystem_MainModule_SetPlayOnAwake(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetPrewarm(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_MainModule_SetPrewarm(); + Register_UnityEngine_ParticleSystem_MainModule_SetPrewarm(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetRandomizeRotationDirection(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetRandomizeRotationDirection(); + Register_UnityEngine_ParticleSystem_MainModule_SetRandomizeRotationDirection(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetScalingMode(UnityEngine.ParticleSystem,UnityEngine.ParticleSystemScalingMode) + void Register_UnityEngine_ParticleSystem_MainModule_SetScalingMode(); + Register_UnityEngine_ParticleSystem_MainModule_SetScalingMode(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetSimulationSpace(UnityEngine.ParticleSystem,UnityEngine.ParticleSystemSimulationSpace) + void Register_UnityEngine_ParticleSystem_MainModule_SetSimulationSpace(); + Register_UnityEngine_ParticleSystem_MainModule_SetSimulationSpace(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetSimulationSpeed(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetSimulationSpeed(); + Register_UnityEngine_ParticleSystem_MainModule_SetSimulationSpeed(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartColor(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartColor(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartColor(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartDelay(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartDelay(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartDelay(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartDelayMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartDelayMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartDelayMultiplier(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartLifetime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartLifetime(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartLifetime(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartLifetimeMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartLifetimeMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartLifetimeMultiplier(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartRotation3D(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartRotation3D(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartRotation3D(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartRotationX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartRotationX(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartRotationX(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartRotationXMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartRotationXMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartRotationXMultiplier(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartRotationY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartRotationY(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartRotationY(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartRotationYMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartRotationYMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartRotationYMultiplier(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartRotationZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartRotationZ(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartRotationZ(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartRotationZMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartRotationZMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartRotationZMultiplier(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartSize3D(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartSize3D(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartSize3D(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartSizeX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartSizeX(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartSizeX(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartSizeXMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartSizeXMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartSizeXMultiplier(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartSizeY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartSizeY(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartSizeY(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartSizeYMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartSizeYMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartSizeYMultiplier(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartSizeZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartSizeZ(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartSizeZ(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartSizeZMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartSizeZMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartSizeZMultiplier(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartSpeed(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartSpeed(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartSpeed(); + + //System.Void UnityEngine.ParticleSystem/MainModule::SetStartSpeedMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_MainModule_SetStartSpeedMultiplier(); + Register_UnityEngine_ParticleSystem_MainModule_SetStartSpeedMultiplier(); + + //UnityEngine.ParticleSystemScalingMode UnityEngine.ParticleSystem/MainModule::GetScalingMode(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetScalingMode(); + Register_UnityEngine_ParticleSystem_MainModule_GetScalingMode(); + + //UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/MainModule::GetSimulationSpace(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetSimulationSpace(); + Register_UnityEngine_ParticleSystem_MainModule_GetSimulationSpace(); + + //UnityEngine.Transform UnityEngine.ParticleSystem/MainModule::GetCustomSimulationSpace(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_MainModule_GetCustomSimulationSpace(); + Register_UnityEngine_ParticleSystem_MainModule_GetCustomSimulationSpace(); + + //End Registrations for type : UnityEngine.ParticleSystem/MainModule + + //Start Registrations for type : UnityEngine.ParticleSystem/NoiseModule + + //System.Boolean UnityEngine.ParticleSystem/NoiseModule::GetDamping(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetDamping(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetDamping(); + + //System.Boolean UnityEngine.ParticleSystem/NoiseModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/NoiseModule::GetRemapEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapEnabled(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/NoiseModule::GetSeparateAxes(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetSeparateAxes(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetSeparateAxes(); + + //System.Int32 UnityEngine.ParticleSystem/NoiseModule::GetOctaveCount(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetOctaveCount(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetOctaveCount(); + + //System.Int32 UnityEngine.ParticleSystem/NoiseModule::GetQuality(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetQuality(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetQuality(); + + //System.Single UnityEngine.ParticleSystem/NoiseModule::GetFrequency(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetFrequency(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetFrequency(); + + //System.Single UnityEngine.ParticleSystem/NoiseModule::GetOctaveMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetOctaveMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetOctaveMultiplier(); + + //System.Single UnityEngine.ParticleSystem/NoiseModule::GetOctaveScale(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetOctaveScale(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetOctaveScale(); + + //System.Single UnityEngine.ParticleSystem/NoiseModule::GetRemapXMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapXMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapXMultiplier(); + + //System.Single UnityEngine.ParticleSystem/NoiseModule::GetRemapYMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapYMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapYMultiplier(); + + //System.Single UnityEngine.ParticleSystem/NoiseModule::GetRemapZMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapZMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapZMultiplier(); + + //System.Single UnityEngine.ParticleSystem/NoiseModule::GetScrollSpeedMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetScrollSpeedMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetScrollSpeedMultiplier(); + + //System.Single UnityEngine.ParticleSystem/NoiseModule::GetStrengthXMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetStrengthXMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetStrengthXMultiplier(); + + //System.Single UnityEngine.ParticleSystem/NoiseModule::GetStrengthYMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetStrengthYMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetStrengthYMultiplier(); + + //System.Single UnityEngine.ParticleSystem/NoiseModule::GetStrengthZMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetStrengthZMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetStrengthZMultiplier(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::GetRemapX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapX(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapX(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::GetRemapY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapY(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapY(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::GetRemapZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapZ(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetRemapZ(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::GetScrollSpeed(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetScrollSpeed(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetScrollSpeed(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::GetStrengthX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetStrengthX(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetStrengthX(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::GetStrengthY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetStrengthY(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetStrengthY(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::GetStrengthZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_GetStrengthZ(); + Register_UnityEngine_ParticleSystem_NoiseModule_GetStrengthZ(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetDamping(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetDamping(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetDamping(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetFrequency(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetFrequency(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetFrequency(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetOctaveCount(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetOctaveCount(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetOctaveCount(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetOctaveMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetOctaveMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetOctaveMultiplier(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetOctaveScale(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetOctaveScale(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetOctaveScale(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetQuality(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetQuality(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetQuality(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetRemapEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapEnabled(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapEnabled(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetRemapX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapX(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapX(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetRemapXMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapXMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapXMultiplier(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetRemapY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapY(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapY(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetRemapYMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapYMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapYMultiplier(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetRemapZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapZ(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapZ(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetRemapZMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapZMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetRemapZMultiplier(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetScrollSpeed(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetScrollSpeed(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetScrollSpeed(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetScrollSpeedMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetScrollSpeedMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetScrollSpeedMultiplier(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetSeparateAxes(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetSeparateAxes(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetSeparateAxes(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetStrengthX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetStrengthX(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetStrengthX(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetStrengthXMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetStrengthXMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetStrengthXMultiplier(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetStrengthY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetStrengthY(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetStrengthY(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetStrengthYMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetStrengthYMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetStrengthYMultiplier(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetStrengthZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetStrengthZ(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetStrengthZ(); + + //System.Void UnityEngine.ParticleSystem/NoiseModule::SetStrengthZMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_NoiseModule_SetStrengthZMultiplier(); + Register_UnityEngine_ParticleSystem_NoiseModule_SetStrengthZMultiplier(); + + //End Registrations for type : UnityEngine.ParticleSystem/NoiseModule + + //Start Registrations for type : UnityEngine.ParticleSystem/Particle + + //System.Single UnityEngine.ParticleSystem/Particle::GetCurrentSize(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/Particle&) + void Register_UnityEngine_ParticleSystem_Particle_GetCurrentSize(); + Register_UnityEngine_ParticleSystem_Particle_GetCurrentSize(); + + //System.Void UnityEngine.ParticleSystem/Particle::INTERNAL_CALL_GetCurrentColor(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/Particle&,UnityEngine.Color32&) + void Register_UnityEngine_ParticleSystem_Particle_INTERNAL_CALL_GetCurrentColor(); + Register_UnityEngine_ParticleSystem_Particle_INTERNAL_CALL_GetCurrentColor(); + + //System.Void UnityEngine.ParticleSystem/Particle::INTERNAL_CALL_GetCurrentSize3D(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/Particle&,UnityEngine.Vector3&) + void Register_UnityEngine_ParticleSystem_Particle_INTERNAL_CALL_GetCurrentSize3D(); + Register_UnityEngine_ParticleSystem_Particle_INTERNAL_CALL_GetCurrentSize3D(); + + //End Registrations for type : UnityEngine.ParticleSystem/Particle + + //Start Registrations for type : UnityEngine.ParticleSystem/RotationBySpeedModule + + //System.Boolean UnityEngine.ParticleSystem/RotationBySpeedModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/RotationBySpeedModule::GetSeparateAxes(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetSeparateAxes(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetSeparateAxes(); + + //System.Single UnityEngine.ParticleSystem/RotationBySpeedModule::GetXMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetXMultiplier(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetXMultiplier(); + + //System.Single UnityEngine.ParticleSystem/RotationBySpeedModule::GetYMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetYMultiplier(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetYMultiplier(); + + //System.Single UnityEngine.ParticleSystem/RotationBySpeedModule::GetZMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetZMultiplier(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetZMultiplier(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::GetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetX(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetX(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::GetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetY(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetY(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::GetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetZ(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_GetZ(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::INTERNAL_CALL_GetRange(UnityEngine.ParticleSystem,UnityEngine.Vector2&) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_INTERNAL_CALL_GetRange(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_INTERNAL_CALL_GetRange(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::INTERNAL_CALL_SetRange(UnityEngine.ParticleSystem,UnityEngine.Vector2&) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_INTERNAL_CALL_SetRange(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_INTERNAL_CALL_SetRange(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::SetSeparateAxes(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetSeparateAxes(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetSeparateAxes(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::SetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetX(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetX(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::SetXMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetXMultiplier(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetXMultiplier(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::SetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetY(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetY(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::SetYMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetYMultiplier(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetYMultiplier(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::SetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetZ(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetZ(); + + //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::SetZMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetZMultiplier(); + Register_UnityEngine_ParticleSystem_RotationBySpeedModule_SetZMultiplier(); + + //End Registrations for type : UnityEngine.ParticleSystem/RotationBySpeedModule + + //Start Registrations for type : UnityEngine.ParticleSystem/RotationOverLifetimeModule + + //System.Boolean UnityEngine.ParticleSystem/RotationOverLifetimeModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/RotationOverLifetimeModule::GetSeparateAxes(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetSeparateAxes(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetSeparateAxes(); + + //System.Single UnityEngine.ParticleSystem/RotationOverLifetimeModule::GetXMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetXMultiplier(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetXMultiplier(); + + //System.Single UnityEngine.ParticleSystem/RotationOverLifetimeModule::GetYMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetYMultiplier(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetYMultiplier(); + + //System.Single UnityEngine.ParticleSystem/RotationOverLifetimeModule::GetZMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetZMultiplier(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetZMultiplier(); + + //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::GetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetX(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetX(); + + //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::GetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetY(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetY(); + + //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::GetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetZ(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_GetZ(); + + //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::SetSeparateAxes(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetSeparateAxes(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetSeparateAxes(); + + //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::SetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetX(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetX(); + + //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::SetXMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetXMultiplier(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetXMultiplier(); + + //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::SetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetY(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetY(); + + //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::SetYMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetYMultiplier(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetYMultiplier(); + + //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::SetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetZ(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetZ(); + + //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::SetZMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetZMultiplier(); + Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_SetZMultiplier(); + + //End Registrations for type : UnityEngine.ParticleSystem/RotationOverLifetimeModule + + //Start Registrations for type : UnityEngine.ParticleSystem/ShapeModule + + //System.Boolean UnityEngine.ParticleSystem/ShapeModule::GetAlignToDirection(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetAlignToDirection(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetAlignToDirection(); + + //System.Boolean UnityEngine.ParticleSystem/ShapeModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/ShapeModule::GetUseMeshColors(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetUseMeshColors(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetUseMeshColors(); + + //System.Boolean UnityEngine.ParticleSystem/ShapeModule::GetUseMeshMaterialIndex(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetUseMeshMaterialIndex(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetUseMeshMaterialIndex(); + + //System.Int32 UnityEngine.ParticleSystem/ShapeModule::GetArcMode(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetArcMode(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetArcMode(); + + //System.Int32 UnityEngine.ParticleSystem/ShapeModule::GetMeshMaterialIndex(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetMeshMaterialIndex(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetMeshMaterialIndex(); + + //System.Int32 UnityEngine.ParticleSystem/ShapeModule::GetMeshShapeType(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetMeshShapeType(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetMeshShapeType(); + + //System.Int32 UnityEngine.ParticleSystem/ShapeModule::GetRadiusMode(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetRadiusMode(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetRadiusMode(); + + //System.Int32 UnityEngine.ParticleSystem/ShapeModule::GetShapeType(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetShapeType(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetShapeType(); + + //System.Single UnityEngine.ParticleSystem/ShapeModule::GetAngle(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetAngle(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetAngle(); + + //System.Single UnityEngine.ParticleSystem/ShapeModule::GetArc(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetArc(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetArc(); + + //System.Single UnityEngine.ParticleSystem/ShapeModule::GetArcSpeedMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetArcSpeedMultiplier(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetArcSpeedMultiplier(); + + //System.Single UnityEngine.ParticleSystem/ShapeModule::GetArcSpread(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetArcSpread(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetArcSpread(); + + //System.Single UnityEngine.ParticleSystem/ShapeModule::GetLength(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetLength(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetLength(); + + //System.Single UnityEngine.ParticleSystem/ShapeModule::GetMeshScale(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetMeshScale(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetMeshScale(); + + //System.Single UnityEngine.ParticleSystem/ShapeModule::GetNormalOffset(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetNormalOffset(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetNormalOffset(); + + //System.Single UnityEngine.ParticleSystem/ShapeModule::GetRadius(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetRadius(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetRadius(); + + //System.Single UnityEngine.ParticleSystem/ShapeModule::GetRadiusSpeedMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetRadiusSpeedMultiplier(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetRadiusSpeedMultiplier(); + + //System.Single UnityEngine.ParticleSystem/ShapeModule::GetRadiusSpread(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetRadiusSpread(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetRadiusSpread(); + + //System.Single UnityEngine.ParticleSystem/ShapeModule::GetRandomDirectionAmount(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetRandomDirectionAmount(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetRandomDirectionAmount(); + + //System.Single UnityEngine.ParticleSystem/ShapeModule::GetSphericalDirectionAmount(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetSphericalDirectionAmount(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetSphericalDirectionAmount(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::GetArcSpeed(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetArcSpeed(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetArcSpeed(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::GetRadiusSpeed(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetRadiusSpeed(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetRadiusSpeed(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::INTERNAL_CALL_GetBox(UnityEngine.ParticleSystem,UnityEngine.Vector3&) + void Register_UnityEngine_ParticleSystem_ShapeModule_INTERNAL_CALL_GetBox(); + Register_UnityEngine_ParticleSystem_ShapeModule_INTERNAL_CALL_GetBox(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::INTERNAL_CALL_SetBox(UnityEngine.ParticleSystem,UnityEngine.Vector3&) + void Register_UnityEngine_ParticleSystem_ShapeModule_INTERNAL_CALL_SetBox(); + Register_UnityEngine_ParticleSystem_ShapeModule_INTERNAL_CALL_SetBox(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetAlignToDirection(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetAlignToDirection(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetAlignToDirection(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetAngle(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetAngle(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetAngle(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetArc(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetArc(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetArc(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetArcMode(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetArcMode(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetArcMode(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetArcSpeed(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetArcSpeed(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetArcSpeed(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetArcSpeedMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetArcSpeedMultiplier(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetArcSpeedMultiplier(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetArcSpread(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetArcSpread(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetArcSpread(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetLength(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetLength(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetLength(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetMesh(UnityEngine.ParticleSystem,UnityEngine.Mesh) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetMesh(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetMesh(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetMeshMaterialIndex(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetMeshMaterialIndex(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetMeshMaterialIndex(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetMeshRenderer(UnityEngine.ParticleSystem,UnityEngine.MeshRenderer) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetMeshRenderer(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetMeshRenderer(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetMeshScale(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetMeshScale(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetMeshScale(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetMeshShapeType(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetMeshShapeType(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetMeshShapeType(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetNormalOffset(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetNormalOffset(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetNormalOffset(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetRadius(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetRadius(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetRadius(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetRadiusMode(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetRadiusMode(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetRadiusMode(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetRadiusSpeed(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetRadiusSpeed(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetRadiusSpeed(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetRadiusSpeedMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetRadiusSpeedMultiplier(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetRadiusSpeedMultiplier(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetRadiusSpread(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetRadiusSpread(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetRadiusSpread(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetRandomDirectionAmount(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetRandomDirectionAmount(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetRandomDirectionAmount(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetShapeType(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetShapeType(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetShapeType(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetSkinnedMeshRenderer(UnityEngine.ParticleSystem,UnityEngine.SkinnedMeshRenderer) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetSkinnedMeshRenderer(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetSkinnedMeshRenderer(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetSphericalDirectionAmount(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetSphericalDirectionAmount(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetSphericalDirectionAmount(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetUseMeshColors(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetUseMeshColors(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetUseMeshColors(); + + //System.Void UnityEngine.ParticleSystem/ShapeModule::SetUseMeshMaterialIndex(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_ShapeModule_SetUseMeshMaterialIndex(); + Register_UnityEngine_ParticleSystem_ShapeModule_SetUseMeshMaterialIndex(); + + //UnityEngine.Mesh UnityEngine.ParticleSystem/ShapeModule::GetMesh(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetMesh(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetMesh(); + + //UnityEngine.MeshRenderer UnityEngine.ParticleSystem/ShapeModule::GetMeshRenderer(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetMeshRenderer(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetMeshRenderer(); + + //UnityEngine.SkinnedMeshRenderer UnityEngine.ParticleSystem/ShapeModule::GetSkinnedMeshRenderer(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_ShapeModule_GetSkinnedMeshRenderer(); + Register_UnityEngine_ParticleSystem_ShapeModule_GetSkinnedMeshRenderer(); + + //End Registrations for type : UnityEngine.ParticleSystem/ShapeModule + + //Start Registrations for type : UnityEngine.ParticleSystem/SizeBySpeedModule + + //System.Boolean UnityEngine.ParticleSystem/SizeBySpeedModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/SizeBySpeedModule::GetSeparateAxes(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetSeparateAxes(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetSeparateAxes(); + + //System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::GetXMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetXMultiplier(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetXMultiplier(); + + //System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::GetYMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetYMultiplier(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetYMultiplier(); + + //System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::GetZMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetZMultiplier(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetZMultiplier(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::GetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetX(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetX(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::GetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetY(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetY(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::GetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetZ(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_GetZ(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::INTERNAL_CALL_GetRange(UnityEngine.ParticleSystem,UnityEngine.Vector2&) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_INTERNAL_CALL_GetRange(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_INTERNAL_CALL_GetRange(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::INTERNAL_CALL_SetRange(UnityEngine.ParticleSystem,UnityEngine.Vector2&) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_INTERNAL_CALL_SetRange(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_INTERNAL_CALL_SetRange(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::SetSeparateAxes(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetSeparateAxes(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetSeparateAxes(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::SetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetX(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetX(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::SetXMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetXMultiplier(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetXMultiplier(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::SetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetY(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetY(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::SetYMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetYMultiplier(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetYMultiplier(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::SetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetZ(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetZ(); + + //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::SetZMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetZMultiplier(); + Register_UnityEngine_ParticleSystem_SizeBySpeedModule_SetZMultiplier(); + + //End Registrations for type : UnityEngine.ParticleSystem/SizeBySpeedModule + + //Start Registrations for type : UnityEngine.ParticleSystem/SizeOverLifetimeModule + + //System.Boolean UnityEngine.ParticleSystem/SizeOverLifetimeModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/SizeOverLifetimeModule::GetSeparateAxes(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetSeparateAxes(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetSeparateAxes(); + + //System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::GetXMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetXMultiplier(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetXMultiplier(); + + //System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::GetYMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetYMultiplier(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetYMultiplier(); + + //System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::GetZMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetZMultiplier(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetZMultiplier(); + + //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::GetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetX(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetX(); + + //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::GetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetY(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetY(); + + //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::GetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetZ(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_GetZ(); + + //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::SetSeparateAxes(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetSeparateAxes(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetSeparateAxes(); + + //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::SetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetX(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetX(); + + //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::SetXMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetXMultiplier(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetXMultiplier(); + + //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::SetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetY(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetY(); + + //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::SetYMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetYMultiplier(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetYMultiplier(); + + //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::SetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetZ(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetZ(); + + //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::SetZMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetZMultiplier(); + Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_SetZMultiplier(); + + //End Registrations for type : UnityEngine.ParticleSystem/SizeOverLifetimeModule + + //Start Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule + + //System.Boolean UnityEngine.ParticleSystem/SubEmittersModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_GetEnabled(); + + //System.Int32 UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterProperties(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterProperties(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterProperties(); + + //System.Int32 UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterType(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterType(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterType(); + + //System.Int32 UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmittersCount(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmittersCount(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmittersCount(); + + //System.Void UnityEngine.ParticleSystem/SubEmittersModule::AddSubEmitter(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem,System.Int32,System.Int32) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_AddSubEmitter(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_AddSubEmitter(); + + //System.Void UnityEngine.ParticleSystem/SubEmittersModule::RemoveSubEmitter(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_RemoveSubEmitter(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_RemoveSubEmitter(); + + //System.Void UnityEngine.ParticleSystem/SubEmittersModule::SetBirth(UnityEngine.ParticleSystem,System.Int32,UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_SetBirth(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_SetBirth(); + + //System.Void UnityEngine.ParticleSystem/SubEmittersModule::SetCollision(UnityEngine.ParticleSystem,System.Int32,UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_SetCollision(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_SetCollision(); + + //System.Void UnityEngine.ParticleSystem/SubEmittersModule::SetDeath(UnityEngine.ParticleSystem,System.Int32,UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_SetDeath(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_SetDeath(); + + //System.Void UnityEngine.ParticleSystem/SubEmittersModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/SubEmittersModule::SetSubEmitterProperties(UnityEngine.ParticleSystem,System.Int32,System.Int32) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_SetSubEmitterProperties(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_SetSubEmitterProperties(); + + //System.Void UnityEngine.ParticleSystem/SubEmittersModule::SetSubEmitterSystem(UnityEngine.ParticleSystem,System.Int32,UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_SetSubEmitterSystem(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_SetSubEmitterSystem(); + + //System.Void UnityEngine.ParticleSystem/SubEmittersModule::SetSubEmitterType(UnityEngine.ParticleSystem,System.Int32,System.Int32) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_SetSubEmitterType(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_SetSubEmitterType(); + + //UnityEngine.ParticleSystem UnityEngine.ParticleSystem/SubEmittersModule::GetBirth(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetBirth(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_GetBirth(); + + //UnityEngine.ParticleSystem UnityEngine.ParticleSystem/SubEmittersModule::GetCollision(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetCollision(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_GetCollision(); + + //UnityEngine.ParticleSystem UnityEngine.ParticleSystem/SubEmittersModule::GetDeath(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetDeath(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_GetDeath(); + + //UnityEngine.ParticleSystem UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterSystem(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem(); + Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem(); + + //End Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule + + //Start Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule + + //System.Boolean UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetUseRandomRow(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetUseRandomRow(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetUseRandomRow(); + + //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetAnimationType(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetAnimationType(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetAnimationType(); + + //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetCycleCount(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetCycleCount(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetCycleCount(); + + //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetNumTilesX(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesX(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesX(); + + //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetNumTilesY(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesY(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesY(); + + //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetRowIndex(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetRowIndex(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetRowIndex(); + + //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetUVChannelMask(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetUVChannelMask(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetUVChannelMask(); + + //System.Single UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetFlipU(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFlipU(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFlipU(); + + //System.Single UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetFlipV(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFlipV(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFlipV(); + + //System.Single UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetFrameOverTimeMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFrameOverTimeMultiplier(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFrameOverTimeMultiplier(); + + //System.Single UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetStartFrameMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetStartFrameMultiplier(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetStartFrameMultiplier(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetFrameOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFrameOverTime(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFrameOverTime(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetStartFrame(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetStartFrame(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetStartFrame(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetAnimationType(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetAnimationType(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetAnimationType(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetCycleCount(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetCycleCount(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetCycleCount(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetFlipU(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetFlipU(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetFlipU(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetFlipV(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetFlipV(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetFlipV(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetFrameOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetFrameOverTime(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetFrameOverTime(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetFrameOverTimeMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetFrameOverTimeMultiplier(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetFrameOverTimeMultiplier(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetNumTilesX(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetNumTilesX(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetNumTilesX(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetNumTilesY(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetNumTilesY(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetNumTilesY(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetRowIndex(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetRowIndex(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetRowIndex(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetStartFrame(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetStartFrame(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetStartFrame(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetStartFrameMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetStartFrameMultiplier(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetStartFrameMultiplier(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetUVChannelMask(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetUVChannelMask(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetUVChannelMask(); + + //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::SetUseRandomRow(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetUseRandomRow(); + Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_SetUseRandomRow(); + + //End Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule + + //Start Registrations for type : UnityEngine.ParticleSystem/TrailModule + + //System.Boolean UnityEngine.ParticleSystem/TrailModule::GetDieWithParticles(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TrailModule_GetDieWithParticles(); + Register_UnityEngine_ParticleSystem_TrailModule_GetDieWithParticles(); + + //System.Boolean UnityEngine.ParticleSystem/TrailModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TrailModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_TrailModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/TrailModule::GetInheritParticleColor(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TrailModule_GetInheritParticleColor(); + Register_UnityEngine_ParticleSystem_TrailModule_GetInheritParticleColor(); + + //System.Boolean UnityEngine.ParticleSystem/TrailModule::GetSizeAffectsLifetime(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TrailModule_GetSizeAffectsLifetime(); + Register_UnityEngine_ParticleSystem_TrailModule_GetSizeAffectsLifetime(); + + //System.Boolean UnityEngine.ParticleSystem/TrailModule::GetSizeAffectsWidth(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TrailModule_GetSizeAffectsWidth(); + Register_UnityEngine_ParticleSystem_TrailModule_GetSizeAffectsWidth(); + + //System.Boolean UnityEngine.ParticleSystem/TrailModule::GetWorldSpace(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TrailModule_GetWorldSpace(); + Register_UnityEngine_ParticleSystem_TrailModule_GetWorldSpace(); + + //System.Int32 UnityEngine.ParticleSystem/TrailModule::GetTextureMode(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TrailModule_GetTextureMode(); + Register_UnityEngine_ParticleSystem_TrailModule_GetTextureMode(); + + //System.Single UnityEngine.ParticleSystem/TrailModule::GetLifetimeMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TrailModule_GetLifetimeMultiplier(); + Register_UnityEngine_ParticleSystem_TrailModule_GetLifetimeMultiplier(); + + //System.Single UnityEngine.ParticleSystem/TrailModule::GetMinVertexDistance(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TrailModule_GetMinVertexDistance(); + Register_UnityEngine_ParticleSystem_TrailModule_GetMinVertexDistance(); + + //System.Single UnityEngine.ParticleSystem/TrailModule::GetRatio(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TrailModule_GetRatio(); + Register_UnityEngine_ParticleSystem_TrailModule_GetRatio(); + + //System.Single UnityEngine.ParticleSystem/TrailModule::GetWidthOverTrailMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TrailModule_GetWidthOverTrailMultiplier(); + Register_UnityEngine_ParticleSystem_TrailModule_GetWidthOverTrailMultiplier(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::GetColorOverLifetime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_TrailModule_GetColorOverLifetime(); + Register_UnityEngine_ParticleSystem_TrailModule_GetColorOverLifetime(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::GetColorOverTrail(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_TrailModule_GetColorOverTrail(); + Register_UnityEngine_ParticleSystem_TrailModule_GetColorOverTrail(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::GetLifetime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_TrailModule_GetLifetime(); + Register_UnityEngine_ParticleSystem_TrailModule_GetLifetime(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::GetWidthOverTrail(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_TrailModule_GetWidthOverTrail(); + Register_UnityEngine_ParticleSystem_TrailModule_GetWidthOverTrail(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetColorOverLifetime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_TrailModule_SetColorOverLifetime(); + Register_UnityEngine_ParticleSystem_TrailModule_SetColorOverLifetime(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetColorOverTrail(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_TrailModule_SetColorOverTrail(); + Register_UnityEngine_ParticleSystem_TrailModule_SetColorOverTrail(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetDieWithParticles(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_TrailModule_SetDieWithParticles(); + Register_UnityEngine_ParticleSystem_TrailModule_SetDieWithParticles(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_TrailModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_TrailModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetInheritParticleColor(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_TrailModule_SetInheritParticleColor(); + Register_UnityEngine_ParticleSystem_TrailModule_SetInheritParticleColor(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetLifetime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_TrailModule_SetLifetime(); + Register_UnityEngine_ParticleSystem_TrailModule_SetLifetime(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetLifetimeMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_TrailModule_SetLifetimeMultiplier(); + Register_UnityEngine_ParticleSystem_TrailModule_SetLifetimeMultiplier(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetMinVertexDistance(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_TrailModule_SetMinVertexDistance(); + Register_UnityEngine_ParticleSystem_TrailModule_SetMinVertexDistance(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetRatio(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_TrailModule_SetRatio(); + Register_UnityEngine_ParticleSystem_TrailModule_SetRatio(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetSizeAffectsLifetime(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_TrailModule_SetSizeAffectsLifetime(); + Register_UnityEngine_ParticleSystem_TrailModule_SetSizeAffectsLifetime(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetSizeAffectsWidth(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_TrailModule_SetSizeAffectsWidth(); + Register_UnityEngine_ParticleSystem_TrailModule_SetSizeAffectsWidth(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetTextureMode(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_TrailModule_SetTextureMode(); + Register_UnityEngine_ParticleSystem_TrailModule_SetTextureMode(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetWidthOverTrail(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_TrailModule_SetWidthOverTrail(); + Register_UnityEngine_ParticleSystem_TrailModule_SetWidthOverTrail(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetWidthOverTrailMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_TrailModule_SetWidthOverTrailMultiplier(); + Register_UnityEngine_ParticleSystem_TrailModule_SetWidthOverTrailMultiplier(); + + //System.Void UnityEngine.ParticleSystem/TrailModule::SetWorldSpace(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_TrailModule_SetWorldSpace(); + Register_UnityEngine_ParticleSystem_TrailModule_SetWorldSpace(); + + //End Registrations for type : UnityEngine.ParticleSystem/TrailModule + + //Start Registrations for type : UnityEngine.ParticleSystem/TriggerModule + + //System.Boolean UnityEngine.ParticleSystem/TriggerModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TriggerModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_TriggerModule_GetEnabled(); + + //System.Int32 UnityEngine.ParticleSystem/TriggerModule::GetEnter(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TriggerModule_GetEnter(); + Register_UnityEngine_ParticleSystem_TriggerModule_GetEnter(); + + //System.Int32 UnityEngine.ParticleSystem/TriggerModule::GetExit(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TriggerModule_GetExit(); + Register_UnityEngine_ParticleSystem_TriggerModule_GetExit(); + + //System.Int32 UnityEngine.ParticleSystem/TriggerModule::GetInside(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TriggerModule_GetInside(); + Register_UnityEngine_ParticleSystem_TriggerModule_GetInside(); + + //System.Int32 UnityEngine.ParticleSystem/TriggerModule::GetMaxColliderCount(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TriggerModule_GetMaxColliderCount(); + Register_UnityEngine_ParticleSystem_TriggerModule_GetMaxColliderCount(); + + //System.Int32 UnityEngine.ParticleSystem/TriggerModule::GetOutside(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TriggerModule_GetOutside(); + Register_UnityEngine_ParticleSystem_TriggerModule_GetOutside(); + + //System.Single UnityEngine.ParticleSystem/TriggerModule::GetRadiusScale(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_TriggerModule_GetRadiusScale(); + Register_UnityEngine_ParticleSystem_TriggerModule_GetRadiusScale(); + + //System.Void UnityEngine.ParticleSystem/TriggerModule::SetCollider(UnityEngine.ParticleSystem,System.Int32,UnityEngine.Component) + void Register_UnityEngine_ParticleSystem_TriggerModule_SetCollider(); + Register_UnityEngine_ParticleSystem_TriggerModule_SetCollider(); + + //System.Void UnityEngine.ParticleSystem/TriggerModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_TriggerModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_TriggerModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/TriggerModule::SetEnter(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_TriggerModule_SetEnter(); + Register_UnityEngine_ParticleSystem_TriggerModule_SetEnter(); + + //System.Void UnityEngine.ParticleSystem/TriggerModule::SetExit(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_TriggerModule_SetExit(); + Register_UnityEngine_ParticleSystem_TriggerModule_SetExit(); + + //System.Void UnityEngine.ParticleSystem/TriggerModule::SetInside(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_TriggerModule_SetInside(); + Register_UnityEngine_ParticleSystem_TriggerModule_SetInside(); + + //System.Void UnityEngine.ParticleSystem/TriggerModule::SetOutside(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_TriggerModule_SetOutside(); + Register_UnityEngine_ParticleSystem_TriggerModule_SetOutside(); + + //System.Void UnityEngine.ParticleSystem/TriggerModule::SetRadiusScale(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_TriggerModule_SetRadiusScale(); + Register_UnityEngine_ParticleSystem_TriggerModule_SetRadiusScale(); + + //UnityEngine.Component UnityEngine.ParticleSystem/TriggerModule::GetCollider(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystem_TriggerModule_GetCollider(); + Register_UnityEngine_ParticleSystem_TriggerModule_GetCollider(); + + //End Registrations for type : UnityEngine.ParticleSystem/TriggerModule + + //Start Registrations for type : UnityEngine.ParticleSystem/VelocityOverLifetimeModule + + //System.Boolean UnityEngine.ParticleSystem/VelocityOverLifetimeModule::GetEnabled(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetEnabled(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetEnabled(); + + //System.Boolean UnityEngine.ParticleSystem/VelocityOverLifetimeModule::GetWorldSpace(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetWorldSpace(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetWorldSpace(); + + //System.Single UnityEngine.ParticleSystem/VelocityOverLifetimeModule::GetXMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetXMultiplier(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetXMultiplier(); + + //System.Single UnityEngine.ParticleSystem/VelocityOverLifetimeModule::GetYMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetYMultiplier(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetYMultiplier(); + + //System.Single UnityEngine.ParticleSystem/VelocityOverLifetimeModule::GetZMultiplier(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetZMultiplier(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetZMultiplier(); + + //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::GetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetX(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetX(); + + //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::GetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetY(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetY(); + + //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::GetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetZ(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_GetZ(); + + //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetEnabled(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetEnabled(); + + //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::SetWorldSpace(UnityEngine.ParticleSystem,System.Boolean) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetWorldSpace(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetWorldSpace(); + + //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::SetX(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetX(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetX(); + + //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::SetXMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetXMultiplier(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetXMultiplier(); + + //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::SetY(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetY(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetY(); + + //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::SetYMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetYMultiplier(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetYMultiplier(); + + //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::SetZ(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetZ(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetZ(); + + //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::SetZMultiplier(UnityEngine.ParticleSystem,System.Single) + void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetZMultiplier(); + Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_SetZMultiplier(); + + //End Registrations for type : UnityEngine.ParticleSystem/VelocityOverLifetimeModule + + //Start Registrations for type : UnityEngine.ParticleSystemExtensionsImpl + + //System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,System.Object) + void Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents(); + Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents(); + + //System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetCollisionEventsDeprecated(UnityEngine.ParticleSystem,UnityEngine.GameObject,UnityEngine.ParticleCollisionEvent[]) + void Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEventsDeprecated(); + Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEventsDeprecated(); + + //System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetSafeCollisionEventSize(UnityEngine.ParticleSystem) + void Register_UnityEngine_ParticleSystemExtensionsImpl_GetSafeCollisionEventSize(); + Register_UnityEngine_ParticleSystemExtensionsImpl_GetSafeCollisionEventSize(); + + //System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetSafeTriggerParticlesSize(UnityEngine.ParticleSystem,System.Int32) + void Register_UnityEngine_ParticleSystemExtensionsImpl_GetSafeTriggerParticlesSize(); + Register_UnityEngine_ParticleSystemExtensionsImpl_GetSafeTriggerParticlesSize(); + + //System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetTriggerParticles(UnityEngine.ParticleSystem,System.Int32,System.Object) + void Register_UnityEngine_ParticleSystemExtensionsImpl_GetTriggerParticles(); + Register_UnityEngine_ParticleSystemExtensionsImpl_GetTriggerParticles(); + + //System.Void UnityEngine.ParticleSystemExtensionsImpl::SetTriggerParticles(UnityEngine.ParticleSystem,System.Int32,System.Object,System.Int32,System.Int32) + void Register_UnityEngine_ParticleSystemExtensionsImpl_SetTriggerParticles(); + Register_UnityEngine_ParticleSystemExtensionsImpl_SetTriggerParticles(); + + //End Registrations for type : UnityEngine.ParticleSystemExtensionsImpl + + //Start Registrations for type : UnityEngine.ParticleSystemRenderer + + //System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[]) + void Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); + Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); + + //System.Int32 UnityEngine.ParticleSystemRenderer::Internal_GetMeshCount() + void Register_UnityEngine_ParticleSystemRenderer_Internal_GetMeshCount(); + Register_UnityEngine_ParticleSystemRenderer_Internal_GetMeshCount(); + + //System.Int32 UnityEngine.ParticleSystemRenderer::get_activeVertexStreamsCount() + void Register_UnityEngine_ParticleSystemRenderer_get_activeVertexStreamsCount(); + Register_UnityEngine_ParticleSystemRenderer_get_activeVertexStreamsCount(); + + //System.Single UnityEngine.ParticleSystemRenderer::get_cameraVelocityScale() + void Register_UnityEngine_ParticleSystemRenderer_get_cameraVelocityScale(); + Register_UnityEngine_ParticleSystemRenderer_get_cameraVelocityScale(); + + //System.Single UnityEngine.ParticleSystemRenderer::get_lengthScale() + void Register_UnityEngine_ParticleSystemRenderer_get_lengthScale(); + Register_UnityEngine_ParticleSystemRenderer_get_lengthScale(); + + //System.Single UnityEngine.ParticleSystemRenderer::get_maxParticleSize() + void Register_UnityEngine_ParticleSystemRenderer_get_maxParticleSize(); + Register_UnityEngine_ParticleSystemRenderer_get_maxParticleSize(); + + //System.Single UnityEngine.ParticleSystemRenderer::get_minParticleSize() + void Register_UnityEngine_ParticleSystemRenderer_get_minParticleSize(); + Register_UnityEngine_ParticleSystemRenderer_get_minParticleSize(); + + //System.Single UnityEngine.ParticleSystemRenderer::get_normalDirection() + void Register_UnityEngine_ParticleSystemRenderer_get_normalDirection(); + Register_UnityEngine_ParticleSystemRenderer_get_normalDirection(); + + //System.Single UnityEngine.ParticleSystemRenderer::get_sortingFudge() + void Register_UnityEngine_ParticleSystemRenderer_get_sortingFudge(); + Register_UnityEngine_ParticleSystemRenderer_get_sortingFudge(); + + //System.Single UnityEngine.ParticleSystemRenderer::get_velocityScale() + void Register_UnityEngine_ParticleSystemRenderer_get_velocityScale(); + Register_UnityEngine_ParticleSystemRenderer_get_velocityScale(); + + //System.Void UnityEngine.ParticleSystemRenderer::GetActiveVertexStreamsInternal(System.Object) + void Register_UnityEngine_ParticleSystemRenderer_GetActiveVertexStreamsInternal(); + Register_UnityEngine_ParticleSystemRenderer_GetActiveVertexStreamsInternal(); + + //System.Void UnityEngine.ParticleSystemRenderer::INTERNAL_get_pivot(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleSystemRenderer_INTERNAL_get_pivot(); + Register_UnityEngine_ParticleSystemRenderer_INTERNAL_get_pivot(); + + //System.Void UnityEngine.ParticleSystemRenderer::INTERNAL_set_pivot(UnityEngine.Vector3&) + void Register_UnityEngine_ParticleSystemRenderer_INTERNAL_set_pivot(); + Register_UnityEngine_ParticleSystemRenderer_INTERNAL_set_pivot(); + + //System.Void UnityEngine.ParticleSystemRenderer::SetActiveVertexStreamsInternal(System.Object) + void Register_UnityEngine_ParticleSystemRenderer_SetActiveVertexStreamsInternal(); + Register_UnityEngine_ParticleSystemRenderer_SetActiveVertexStreamsInternal(); + + //System.Void UnityEngine.ParticleSystemRenderer::SetMeshes(UnityEngine.Mesh[],System.Int32) + void Register_UnityEngine_ParticleSystemRenderer_SetMeshes(); + Register_UnityEngine_ParticleSystemRenderer_SetMeshes(); + + //System.Void UnityEngine.ParticleSystemRenderer::set_alignment(UnityEngine.ParticleSystemRenderSpace) + void Register_UnityEngine_ParticleSystemRenderer_set_alignment(); + Register_UnityEngine_ParticleSystemRenderer_set_alignment(); + + //System.Void UnityEngine.ParticleSystemRenderer::set_cameraVelocityScale(System.Single) + void Register_UnityEngine_ParticleSystemRenderer_set_cameraVelocityScale(); + Register_UnityEngine_ParticleSystemRenderer_set_cameraVelocityScale(); + + //System.Void UnityEngine.ParticleSystemRenderer::set_lengthScale(System.Single) + void Register_UnityEngine_ParticleSystemRenderer_set_lengthScale(); + Register_UnityEngine_ParticleSystemRenderer_set_lengthScale(); + + //System.Void UnityEngine.ParticleSystemRenderer::set_maxParticleSize(System.Single) + void Register_UnityEngine_ParticleSystemRenderer_set_maxParticleSize(); + Register_UnityEngine_ParticleSystemRenderer_set_maxParticleSize(); + + //System.Void UnityEngine.ParticleSystemRenderer::set_mesh(UnityEngine.Mesh) + void Register_UnityEngine_ParticleSystemRenderer_set_mesh(); + Register_UnityEngine_ParticleSystemRenderer_set_mesh(); + + //System.Void UnityEngine.ParticleSystemRenderer::set_minParticleSize(System.Single) + void Register_UnityEngine_ParticleSystemRenderer_set_minParticleSize(); + Register_UnityEngine_ParticleSystemRenderer_set_minParticleSize(); + + //System.Void UnityEngine.ParticleSystemRenderer::set_normalDirection(System.Single) + void Register_UnityEngine_ParticleSystemRenderer_set_normalDirection(); + Register_UnityEngine_ParticleSystemRenderer_set_normalDirection(); + + //System.Void UnityEngine.ParticleSystemRenderer::set_renderMode(UnityEngine.ParticleSystemRenderMode) + void Register_UnityEngine_ParticleSystemRenderer_set_renderMode(); + Register_UnityEngine_ParticleSystemRenderer_set_renderMode(); + + //System.Void UnityEngine.ParticleSystemRenderer::set_sortMode(UnityEngine.ParticleSystemSortMode) + void Register_UnityEngine_ParticleSystemRenderer_set_sortMode(); + Register_UnityEngine_ParticleSystemRenderer_set_sortMode(); + + //System.Void UnityEngine.ParticleSystemRenderer::set_sortingFudge(System.Single) + void Register_UnityEngine_ParticleSystemRenderer_set_sortingFudge(); + Register_UnityEngine_ParticleSystemRenderer_set_sortingFudge(); + + //System.Void UnityEngine.ParticleSystemRenderer::set_trailMaterial(UnityEngine.Material) + void Register_UnityEngine_ParticleSystemRenderer_set_trailMaterial(); + Register_UnityEngine_ParticleSystemRenderer_set_trailMaterial(); + + //System.Void UnityEngine.ParticleSystemRenderer::set_velocityScale(System.Single) + void Register_UnityEngine_ParticleSystemRenderer_set_velocityScale(); + Register_UnityEngine_ParticleSystemRenderer_set_velocityScale(); + + //UnityEngine.Material UnityEngine.ParticleSystemRenderer::get_trailMaterial() + void Register_UnityEngine_ParticleSystemRenderer_get_trailMaterial(); + Register_UnityEngine_ParticleSystemRenderer_get_trailMaterial(); + + //UnityEngine.Mesh UnityEngine.ParticleSystemRenderer::get_mesh() + void Register_UnityEngine_ParticleSystemRenderer_get_mesh(); + Register_UnityEngine_ParticleSystemRenderer_get_mesh(); + + //UnityEngine.ParticleSystemRenderMode UnityEngine.ParticleSystemRenderer::get_renderMode() + void Register_UnityEngine_ParticleSystemRenderer_get_renderMode(); + Register_UnityEngine_ParticleSystemRenderer_get_renderMode(); + + //UnityEngine.ParticleSystemRenderSpace UnityEngine.ParticleSystemRenderer::get_alignment() + void Register_UnityEngine_ParticleSystemRenderer_get_alignment(); + Register_UnityEngine_ParticleSystemRenderer_get_alignment(); + + //UnityEngine.ParticleSystemSortMode UnityEngine.ParticleSystemRenderer::get_sortMode() + void Register_UnityEngine_ParticleSystemRenderer_get_sortMode(); + Register_UnityEngine_ParticleSystemRenderer_get_sortMode(); + + //End Registrations for type : UnityEngine.ParticleSystemRenderer + + //Start Registrations for type : UnityEngine.PhysicMaterial + + //System.Single UnityEngine.PhysicMaterial::get_bounciness() + void Register_UnityEngine_PhysicMaterial_get_bounciness(); + Register_UnityEngine_PhysicMaterial_get_bounciness(); + + //System.Single UnityEngine.PhysicMaterial::get_dynamicFriction() + void Register_UnityEngine_PhysicMaterial_get_dynamicFriction(); + Register_UnityEngine_PhysicMaterial_get_dynamicFriction(); + + //System.Single UnityEngine.PhysicMaterial::get_dynamicFriction2() + void Register_UnityEngine_PhysicMaterial_get_dynamicFriction2(); + Register_UnityEngine_PhysicMaterial_get_dynamicFriction2(); + + //System.Single UnityEngine.PhysicMaterial::get_staticFriction() + void Register_UnityEngine_PhysicMaterial_get_staticFriction(); + Register_UnityEngine_PhysicMaterial_get_staticFriction(); + + //System.Single UnityEngine.PhysicMaterial::get_staticFriction2() + void Register_UnityEngine_PhysicMaterial_get_staticFriction2(); + Register_UnityEngine_PhysicMaterial_get_staticFriction2(); + + //System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String) + void Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial(); + Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial(); + + //System.Void UnityEngine.PhysicMaterial::set_bounceCombine(UnityEngine.PhysicMaterialCombine) + void Register_UnityEngine_PhysicMaterial_set_bounceCombine(); + Register_UnityEngine_PhysicMaterial_set_bounceCombine(); + + //System.Void UnityEngine.PhysicMaterial::set_bounciness(System.Single) + void Register_UnityEngine_PhysicMaterial_set_bounciness(); + Register_UnityEngine_PhysicMaterial_set_bounciness(); + + //System.Void UnityEngine.PhysicMaterial::set_dynamicFriction(System.Single) + void Register_UnityEngine_PhysicMaterial_set_dynamicFriction(); + Register_UnityEngine_PhysicMaterial_set_dynamicFriction(); + + //System.Void UnityEngine.PhysicMaterial::set_dynamicFriction2(System.Single) + void Register_UnityEngine_PhysicMaterial_set_dynamicFriction2(); + Register_UnityEngine_PhysicMaterial_set_dynamicFriction2(); + + //System.Void UnityEngine.PhysicMaterial::set_frictionCombine(UnityEngine.PhysicMaterialCombine) + void Register_UnityEngine_PhysicMaterial_set_frictionCombine(); + Register_UnityEngine_PhysicMaterial_set_frictionCombine(); + + //System.Void UnityEngine.PhysicMaterial::set_staticFriction(System.Single) + void Register_UnityEngine_PhysicMaterial_set_staticFriction(); + Register_UnityEngine_PhysicMaterial_set_staticFriction(); + + //System.Void UnityEngine.PhysicMaterial::set_staticFriction2(System.Single) + void Register_UnityEngine_PhysicMaterial_set_staticFriction2(); + Register_UnityEngine_PhysicMaterial_set_staticFriction2(); + + //UnityEngine.PhysicMaterialCombine UnityEngine.PhysicMaterial::get_bounceCombine() + void Register_UnityEngine_PhysicMaterial_get_bounceCombine(); + Register_UnityEngine_PhysicMaterial_get_bounceCombine(); + + //UnityEngine.PhysicMaterialCombine UnityEngine.PhysicMaterial::get_frictionCombine() + void Register_UnityEngine_PhysicMaterial_get_frictionCombine(); + Register_UnityEngine_PhysicMaterial_get_frictionCombine(); + + //End Registrations for type : UnityEngine.PhysicMaterial + + //Start Registrations for type : UnityEngine.Physics + + //System.Boolean UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32) + void Register_UnityEngine_Physics_GetIgnoreLayerCollision(); + Register_UnityEngine_Physics_GetIgnoreLayerCollision(); + + //System.Boolean UnityEngine.Physics::INTERNAL_CALL_CheckBox(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_CheckBox(); + Register_UnityEngine_Physics_INTERNAL_CALL_CheckBox(); + + //System.Boolean UnityEngine.Physics::INTERNAL_CALL_CheckCapsule(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_CheckCapsule(); + Register_UnityEngine_Physics_INTERNAL_CALL_CheckCapsule(); + + //System.Boolean UnityEngine.Physics::INTERNAL_CALL_CheckSphere(UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_CheckSphere(); + Register_UnityEngine_Physics_INTERNAL_CALL_CheckSphere(); + + //System.Boolean UnityEngine.Physics::INTERNAL_CALL_ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) + void Register_UnityEngine_Physics_INTERNAL_CALL_ComputePenetration(); + Register_UnityEngine_Physics_INTERNAL_CALL_ComputePenetration(); + + //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_BoxCast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_BoxCast(); + Register_UnityEngine_Physics_INTERNAL_CALL_Internal_BoxCast(); + + //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_CapsuleCast(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_CapsuleCast(); + Register_UnityEngine_Physics_INTERNAL_CALL_Internal_CapsuleCast(); + + //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast(); + Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast(); + + //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_RaycastTest(); + Register_UnityEngine_Physics_INTERNAL_CALL_Internal_RaycastTest(); + + //System.Boolean UnityEngine.Physics::get_queriesHitBackfaces() + void Register_UnityEngine_Physics_get_queriesHitBackfaces(); + Register_UnityEngine_Physics_get_queriesHitBackfaces(); + + //System.Boolean UnityEngine.Physics::get_queriesHitTriggers() + void Register_UnityEngine_Physics_get_queriesHitTriggers(); + Register_UnityEngine_Physics_get_queriesHitTriggers(); + + //System.Int32 UnityEngine.Physics::INTERNAL_CALL_BoxCastNonAlloc(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit[],UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_BoxCastNonAlloc(); + Register_UnityEngine_Physics_INTERNAL_CALL_BoxCastNonAlloc(); + + //System.Int32 UnityEngine.Physics::INTERNAL_CALL_CapsuleCastNonAlloc(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_CapsuleCastNonAlloc(); + Register_UnityEngine_Physics_INTERNAL_CALL_CapsuleCastNonAlloc(); + + //System.Int32 UnityEngine.Physics::INTERNAL_CALL_OverlapBoxNonAlloc(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_OverlapBoxNonAlloc(); + Register_UnityEngine_Physics_INTERNAL_CALL_OverlapBoxNonAlloc(); + + //System.Int32 UnityEngine.Physics::INTERNAL_CALL_OverlapCapsuleNonAlloc(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_OverlapCapsuleNonAlloc(); + Register_UnityEngine_Physics_INTERNAL_CALL_OverlapCapsuleNonAlloc(); + + //System.Int32 UnityEngine.Physics::INTERNAL_CALL_OverlapSphereNonAlloc(UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_OverlapSphereNonAlloc(); + Register_UnityEngine_Physics_INTERNAL_CALL_OverlapSphereNonAlloc(); + + //System.Int32 UnityEngine.Physics::INTERNAL_CALL_RaycastNonAlloc(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_RaycastNonAlloc(); + Register_UnityEngine_Physics_INTERNAL_CALL_RaycastNonAlloc(); + + //System.Int32 UnityEngine.Physics::get_defaultSolverIterations() + void Register_UnityEngine_Physics_get_defaultSolverIterations(); + Register_UnityEngine_Physics_get_defaultSolverIterations(); + + //System.Int32 UnityEngine.Physics::get_defaultSolverVelocityIterations() + void Register_UnityEngine_Physics_get_defaultSolverVelocityIterations(); + Register_UnityEngine_Physics_get_defaultSolverVelocityIterations(); + + //System.Single UnityEngine.Physics::get_bounceThreshold() + void Register_UnityEngine_Physics_get_bounceThreshold(); + Register_UnityEngine_Physics_get_bounceThreshold(); + + //System.Single UnityEngine.Physics::get_defaultContactOffset() + void Register_UnityEngine_Physics_get_defaultContactOffset(); + Register_UnityEngine_Physics_get_defaultContactOffset(); + + //System.Single UnityEngine.Physics::get_maxAngularVelocity() + void Register_UnityEngine_Physics_get_maxAngularVelocity(); + Register_UnityEngine_Physics_get_maxAngularVelocity(); + + //System.Single UnityEngine.Physics::get_minPenetrationForPenalty() + void Register_UnityEngine_Physics_get_minPenetrationForPenalty(); + Register_UnityEngine_Physics_get_minPenetrationForPenalty(); + + //System.Single UnityEngine.Physics::get_penetrationPenaltyForce() + void Register_UnityEngine_Physics_get_penetrationPenaltyForce(); + Register_UnityEngine_Physics_get_penetrationPenaltyForce(); + + //System.Single UnityEngine.Physics::get_sleepAngularVelocity() + void Register_UnityEngine_Physics_get_sleepAngularVelocity(); + Register_UnityEngine_Physics_get_sleepAngularVelocity(); + + //System.Single UnityEngine.Physics::get_sleepThreshold() + void Register_UnityEngine_Physics_get_sleepThreshold(); + Register_UnityEngine_Physics_get_sleepThreshold(); + + //System.Single UnityEngine.Physics::get_sleepVelocity() + void Register_UnityEngine_Physics_get_sleepVelocity(); + Register_UnityEngine_Physics_get_sleepVelocity(); + + //System.Void UnityEngine.Physics::INTERNAL_CALL_ClosestPoint(UnityEngine.Vector3&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&) + void Register_UnityEngine_Physics_INTERNAL_CALL_ClosestPoint(); + Register_UnityEngine_Physics_INTERNAL_CALL_ClosestPoint(); + + //System.Void UnityEngine.Physics::INTERNAL_get_gravity(UnityEngine.Vector3&) + void Register_UnityEngine_Physics_INTERNAL_get_gravity(); + Register_UnityEngine_Physics_INTERNAL_get_gravity(); + + //System.Void UnityEngine.Physics::INTERNAL_set_gravity(UnityEngine.Vector3&) + void Register_UnityEngine_Physics_INTERNAL_set_gravity(); + Register_UnityEngine_Physics_INTERNAL_set_gravity(); + + //System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) + void Register_UnityEngine_Physics_IgnoreCollision(); + Register_UnityEngine_Physics_IgnoreCollision(); + + //System.Void UnityEngine.Physics::IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean) + void Register_UnityEngine_Physics_IgnoreLayerCollision(); + Register_UnityEngine_Physics_IgnoreLayerCollision(); + + //System.Void UnityEngine.Physics::set_bounceThreshold(System.Single) + void Register_UnityEngine_Physics_set_bounceThreshold(); + Register_UnityEngine_Physics_set_bounceThreshold(); + + //System.Void UnityEngine.Physics::set_defaultContactOffset(System.Single) + void Register_UnityEngine_Physics_set_defaultContactOffset(); + Register_UnityEngine_Physics_set_defaultContactOffset(); + + //System.Void UnityEngine.Physics::set_defaultSolverIterations(System.Int32) + void Register_UnityEngine_Physics_set_defaultSolverIterations(); + Register_UnityEngine_Physics_set_defaultSolverIterations(); + + //System.Void UnityEngine.Physics::set_defaultSolverVelocityIterations(System.Int32) + void Register_UnityEngine_Physics_set_defaultSolverVelocityIterations(); + Register_UnityEngine_Physics_set_defaultSolverVelocityIterations(); + + //System.Void UnityEngine.Physics::set_maxAngularVelocity(System.Single) + void Register_UnityEngine_Physics_set_maxAngularVelocity(); + Register_UnityEngine_Physics_set_maxAngularVelocity(); + + //System.Void UnityEngine.Physics::set_minPenetrationForPenalty(System.Single) + void Register_UnityEngine_Physics_set_minPenetrationForPenalty(); + Register_UnityEngine_Physics_set_minPenetrationForPenalty(); + + //System.Void UnityEngine.Physics::set_penetrationPenaltyForce(System.Single) + void Register_UnityEngine_Physics_set_penetrationPenaltyForce(); + Register_UnityEngine_Physics_set_penetrationPenaltyForce(); + + //System.Void UnityEngine.Physics::set_queriesHitBackfaces(System.Boolean) + void Register_UnityEngine_Physics_set_queriesHitBackfaces(); + Register_UnityEngine_Physics_set_queriesHitBackfaces(); + + //System.Void UnityEngine.Physics::set_queriesHitTriggers(System.Boolean) + void Register_UnityEngine_Physics_set_queriesHitTriggers(); + Register_UnityEngine_Physics_set_queriesHitTriggers(); + + //System.Void UnityEngine.Physics::set_sleepAngularVelocity(System.Single) + void Register_UnityEngine_Physics_set_sleepAngularVelocity(); + Register_UnityEngine_Physics_set_sleepAngularVelocity(); + + //System.Void UnityEngine.Physics::set_sleepThreshold(System.Single) + void Register_UnityEngine_Physics_set_sleepThreshold(); + Register_UnityEngine_Physics_set_sleepThreshold(); + + //System.Void UnityEngine.Physics::set_sleepVelocity(System.Single) + void Register_UnityEngine_Physics_set_sleepVelocity(); + Register_UnityEngine_Physics_set_sleepVelocity(); + + //UnityEngine.Collider[] UnityEngine.Physics::INTERNAL_CALL_OverlapBox(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_OverlapBox(); + Register_UnityEngine_Physics_INTERNAL_CALL_OverlapBox(); + + //UnityEngine.Collider[] UnityEngine.Physics::INTERNAL_CALL_OverlapCapsule(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_OverlapCapsule(); + Register_UnityEngine_Physics_INTERNAL_CALL_OverlapCapsule(); + + //UnityEngine.Collider[] UnityEngine.Physics::INTERNAL_CALL_OverlapSphere(UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_OverlapSphere(); + Register_UnityEngine_Physics_INTERNAL_CALL_OverlapSphere(); + + //UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_BoxCastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_BoxCastAll(); + Register_UnityEngine_Physics_INTERNAL_CALL_BoxCastAll(); + + //UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_CapsuleCastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_CapsuleCastAll(); + Register_UnityEngine_Physics_INTERNAL_CALL_CapsuleCastAll(); + + //UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll(); + Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll(); + + //End Registrations for type : UnityEngine.Physics + + //Start Registrations for type : UnityEngine.Physics2D + + //System.Boolean UnityEngine.Physics2D::GetIgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D) + void Register_UnityEngine_Physics2D_GetIgnoreCollision(); + Register_UnityEngine_Physics2D_GetIgnoreCollision(); + + //System.Boolean UnityEngine.Physics2D::GetIgnoreLayerCollision(System.Int32,System.Int32) + void Register_UnityEngine_Physics2D_GetIgnoreLayerCollision(); + Register_UnityEngine_Physics2D_GetIgnoreLayerCollision(); + + //System.Boolean UnityEngine.Physics2D::INTERNAL_CALL_Internal_IsTouching(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_IsTouching(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_IsTouching(); + + //System.Boolean UnityEngine.Physics2D::INTERNAL_CALL_IsTouching(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_IsTouching(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_IsTouching(); + + //System.Boolean UnityEngine.Physics2D::IsTouching(UnityEngine.Collider2D,UnityEngine.Collider2D) + void Register_UnityEngine_Physics2D_IsTouching(); + Register_UnityEngine_Physics2D_IsTouching(); + + //System.Boolean UnityEngine.Physics2D::IsTouchingLayers(UnityEngine.Collider2D,System.Int32) + void Register_UnityEngine_Physics2D_IsTouchingLayers(); + Register_UnityEngine_Physics2D_IsTouchingLayers(); + + //System.Boolean UnityEngine.Physics2D::get_alwaysShowColliders() + void Register_UnityEngine_Physics2D_get_alwaysShowColliders(); + Register_UnityEngine_Physics2D_get_alwaysShowColliders(); + + //System.Boolean UnityEngine.Physics2D::get_callbacksOnDisable() + void Register_UnityEngine_Physics2D_get_callbacksOnDisable(); + Register_UnityEngine_Physics2D_get_callbacksOnDisable(); + + //System.Boolean UnityEngine.Physics2D::get_changeStopsCallbacks() + void Register_UnityEngine_Physics2D_get_changeStopsCallbacks(); + Register_UnityEngine_Physics2D_get_changeStopsCallbacks(); + + //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() + void Register_UnityEngine_Physics2D_get_queriesHitTriggers(); + Register_UnityEngine_Physics2D_get_queriesHitTriggers(); + + //System.Boolean UnityEngine.Physics2D::get_queriesStartInColliders() + void Register_UnityEngine_Physics2D_get_queriesStartInColliders(); + Register_UnityEngine_Physics2D_get_queriesStartInColliders(); + + //System.Boolean UnityEngine.Physics2D::get_showColliderAABB() + void Register_UnityEngine_Physics2D_get_showColliderAABB(); + Register_UnityEngine_Physics2D_get_showColliderAABB(); + + //System.Boolean UnityEngine.Physics2D::get_showColliderContacts() + void Register_UnityEngine_Physics2D_get_showColliderContacts(); + Register_UnityEngine_Physics2D_get_showColliderContacts(); + + //System.Boolean UnityEngine.Physics2D::get_showColliderSleep() + void Register_UnityEngine_Physics2D_get_showColliderSleep(); + Register_UnityEngine_Physics2D_get_showColliderSleep(); + + //System.Int32 UnityEngine.Physics2D::GetLayerCollisionMask(System.Int32) + void Register_UnityEngine_Physics2D_GetLayerCollisionMask(); + Register_UnityEngine_Physics2D_GetLayerCollisionMask(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_GetColliderContacts(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,UnityEngine.ContactPoint2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_GetColliderContacts(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_GetColliderContacts(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_GetColliderContactsCollidersOnly(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_GetColliderContactsCollidersOnly(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_GetColliderContactsCollidersOnly(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionNonAlloc(UnityEngine.Ray&,UnityEngine.RaycastHit2D[],System.Single,System.Int32) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionNonAlloc(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionNonAlloc(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_GetRigidbodyContacts(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,UnityEngine.ContactPoint2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRigidbodyContacts(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRigidbodyContacts(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_GetRigidbodyContactsCollidersOnly(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRigidbodyContactsCollidersOnly(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRigidbodyContactsCollidersOnly(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_BoxCastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_BoxCastNonAlloc(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_BoxCastNonAlloc(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_CapsuleCastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CapsuleCastNonAlloc(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CapsuleCastNonAlloc(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCastNonAlloc(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CircleCastNonAlloc(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CircleCastNonAlloc(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_LinecastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_LinecastNonAlloc(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_LinecastNonAlloc(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapAreaNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapAreaNonAlloc(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapAreaNonAlloc(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapBoxNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapBoxNonAlloc(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapBoxNonAlloc(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapCapsuleNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapCapsuleNonAlloc(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapCapsuleNonAlloc(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapCircleNonAlloc(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapCircleNonAlloc(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapCircleNonAlloc(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapPointNonAlloc(UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapPointNonAlloc(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapPointNonAlloc(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc(); + + //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_OverlapCollider(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_OverlapCollider(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_OverlapCollider(); + + //System.Int32 UnityEngine.Physics2D::get_positionIterations() + void Register_UnityEngine_Physics2D_get_positionIterations(); + Register_UnityEngine_Physics2D_get_positionIterations(); + + //System.Int32 UnityEngine.Physics2D::get_velocityIterations() + void Register_UnityEngine_Physics2D_get_velocityIterations(); + Register_UnityEngine_Physics2D_get_velocityIterations(); + + //System.Single UnityEngine.Physics2D::get_angularSleepTolerance() + void Register_UnityEngine_Physics2D_get_angularSleepTolerance(); + Register_UnityEngine_Physics2D_get_angularSleepTolerance(); + + //System.Single UnityEngine.Physics2D::get_baumgarteScale() + void Register_UnityEngine_Physics2D_get_baumgarteScale(); + Register_UnityEngine_Physics2D_get_baumgarteScale(); + + //System.Single UnityEngine.Physics2D::get_baumgarteTOIScale() + void Register_UnityEngine_Physics2D_get_baumgarteTOIScale(); + Register_UnityEngine_Physics2D_get_baumgarteTOIScale(); + + //System.Single UnityEngine.Physics2D::get_contactArrowScale() + void Register_UnityEngine_Physics2D_get_contactArrowScale(); + Register_UnityEngine_Physics2D_get_contactArrowScale(); + + //System.Single UnityEngine.Physics2D::get_defaultContactOffset() + void Register_UnityEngine_Physics2D_get_defaultContactOffset(); + Register_UnityEngine_Physics2D_get_defaultContactOffset(); + + //System.Single UnityEngine.Physics2D::get_linearSleepTolerance() + void Register_UnityEngine_Physics2D_get_linearSleepTolerance(); + Register_UnityEngine_Physics2D_get_linearSleepTolerance(); + + //System.Single UnityEngine.Physics2D::get_maxAngularCorrection() + void Register_UnityEngine_Physics2D_get_maxAngularCorrection(); + Register_UnityEngine_Physics2D_get_maxAngularCorrection(); + + //System.Single UnityEngine.Physics2D::get_maxLinearCorrection() + void Register_UnityEngine_Physics2D_get_maxLinearCorrection(); + Register_UnityEngine_Physics2D_get_maxLinearCorrection(); + + //System.Single UnityEngine.Physics2D::get_maxRotationSpeed() + void Register_UnityEngine_Physics2D_get_maxRotationSpeed(); + Register_UnityEngine_Physics2D_get_maxRotationSpeed(); + + //System.Single UnityEngine.Physics2D::get_maxTranslationSpeed() + void Register_UnityEngine_Physics2D_get_maxTranslationSpeed(); + Register_UnityEngine_Physics2D_get_maxTranslationSpeed(); + + //System.Single UnityEngine.Physics2D::get_timeToSleep() + void Register_UnityEngine_Physics2D_get_timeToSleep(); + Register_UnityEngine_Physics2D_get_timeToSleep(); + + //System.Single UnityEngine.Physics2D::get_velocityThreshold() + void Register_UnityEngine_Physics2D_get_velocityThreshold(); + Register_UnityEngine_Physics2D_get_velocityThreshold(); + + //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_BoxCast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_BoxCast(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_BoxCast(); + + //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_CapsuleCast(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CapsuleCast(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CapsuleCast(); + + //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CircleCast(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CircleCast(); + + //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_GetRayIntersection(UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.RaycastHit2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_GetRayIntersection(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_GetRayIntersection(); + + //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Linecast(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Linecast(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Linecast(); + + //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Raycast(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Raycast(); + + //System.Void UnityEngine.Physics2D::INTERNAL_get_colliderAABBColor(UnityEngine.Color&) + void Register_UnityEngine_Physics2D_INTERNAL_get_colliderAABBColor(); + Register_UnityEngine_Physics2D_INTERNAL_get_colliderAABBColor(); + + //System.Void UnityEngine.Physics2D::INTERNAL_get_colliderAsleepColor(UnityEngine.Color&) + void Register_UnityEngine_Physics2D_INTERNAL_get_colliderAsleepColor(); + Register_UnityEngine_Physics2D_INTERNAL_get_colliderAsleepColor(); + + //System.Void UnityEngine.Physics2D::INTERNAL_get_colliderAwakeColor(UnityEngine.Color&) + void Register_UnityEngine_Physics2D_INTERNAL_get_colliderAwakeColor(); + Register_UnityEngine_Physics2D_INTERNAL_get_colliderAwakeColor(); + + //System.Void UnityEngine.Physics2D::INTERNAL_get_colliderContactColor(UnityEngine.Color&) + void Register_UnityEngine_Physics2D_INTERNAL_get_colliderContactColor(); + Register_UnityEngine_Physics2D_INTERNAL_get_colliderContactColor(); + + //System.Void UnityEngine.Physics2D::INTERNAL_get_gravity(UnityEngine.Vector2&) + void Register_UnityEngine_Physics2D_INTERNAL_get_gravity(); + Register_UnityEngine_Physics2D_INTERNAL_get_gravity(); + + //System.Void UnityEngine.Physics2D::INTERNAL_set_colliderAABBColor(UnityEngine.Color&) + void Register_UnityEngine_Physics2D_INTERNAL_set_colliderAABBColor(); + Register_UnityEngine_Physics2D_INTERNAL_set_colliderAABBColor(); + + //System.Void UnityEngine.Physics2D::INTERNAL_set_colliderAsleepColor(UnityEngine.Color&) + void Register_UnityEngine_Physics2D_INTERNAL_set_colliderAsleepColor(); + Register_UnityEngine_Physics2D_INTERNAL_set_colliderAsleepColor(); + + //System.Void UnityEngine.Physics2D::INTERNAL_set_colliderAwakeColor(UnityEngine.Color&) + void Register_UnityEngine_Physics2D_INTERNAL_set_colliderAwakeColor(); + Register_UnityEngine_Physics2D_INTERNAL_set_colliderAwakeColor(); + + //System.Void UnityEngine.Physics2D::INTERNAL_set_colliderContactColor(UnityEngine.Color&) + void Register_UnityEngine_Physics2D_INTERNAL_set_colliderContactColor(); + Register_UnityEngine_Physics2D_INTERNAL_set_colliderContactColor(); + + //System.Void UnityEngine.Physics2D::INTERNAL_set_gravity(UnityEngine.Vector2&) + void Register_UnityEngine_Physics2D_INTERNAL_set_gravity(); + Register_UnityEngine_Physics2D_INTERNAL_set_gravity(); + + //System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean) + void Register_UnityEngine_Physics2D_IgnoreCollision(); + Register_UnityEngine_Physics2D_IgnoreCollision(); + + //System.Void UnityEngine.Physics2D::IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean) + void Register_UnityEngine_Physics2D_IgnoreLayerCollision(); + Register_UnityEngine_Physics2D_IgnoreLayerCollision(); + + //System.Void UnityEngine.Physics2D::SetLayerCollisionMask(System.Int32,System.Int32) + void Register_UnityEngine_Physics2D_SetLayerCollisionMask(); + Register_UnityEngine_Physics2D_SetLayerCollisionMask(); + + //System.Void UnityEngine.Physics2D::set_alwaysShowColliders(System.Boolean) + void Register_UnityEngine_Physics2D_set_alwaysShowColliders(); + Register_UnityEngine_Physics2D_set_alwaysShowColliders(); + + //System.Void UnityEngine.Physics2D::set_angularSleepTolerance(System.Single) + void Register_UnityEngine_Physics2D_set_angularSleepTolerance(); + Register_UnityEngine_Physics2D_set_angularSleepTolerance(); + + //System.Void UnityEngine.Physics2D::set_baumgarteScale(System.Single) + void Register_UnityEngine_Physics2D_set_baumgarteScale(); + Register_UnityEngine_Physics2D_set_baumgarteScale(); + + //System.Void UnityEngine.Physics2D::set_baumgarteTOIScale(System.Single) + void Register_UnityEngine_Physics2D_set_baumgarteTOIScale(); + Register_UnityEngine_Physics2D_set_baumgarteTOIScale(); + + //System.Void UnityEngine.Physics2D::set_callbacksOnDisable(System.Boolean) + void Register_UnityEngine_Physics2D_set_callbacksOnDisable(); + Register_UnityEngine_Physics2D_set_callbacksOnDisable(); + + //System.Void UnityEngine.Physics2D::set_changeStopsCallbacks(System.Boolean) + void Register_UnityEngine_Physics2D_set_changeStopsCallbacks(); + Register_UnityEngine_Physics2D_set_changeStopsCallbacks(); + + //System.Void UnityEngine.Physics2D::set_contactArrowScale(System.Single) + void Register_UnityEngine_Physics2D_set_contactArrowScale(); + Register_UnityEngine_Physics2D_set_contactArrowScale(); + + //System.Void UnityEngine.Physics2D::set_defaultContactOffset(System.Single) + void Register_UnityEngine_Physics2D_set_defaultContactOffset(); + Register_UnityEngine_Physics2D_set_defaultContactOffset(); + + //System.Void UnityEngine.Physics2D::set_linearSleepTolerance(System.Single) + void Register_UnityEngine_Physics2D_set_linearSleepTolerance(); + Register_UnityEngine_Physics2D_set_linearSleepTolerance(); + + //System.Void UnityEngine.Physics2D::set_maxAngularCorrection(System.Single) + void Register_UnityEngine_Physics2D_set_maxAngularCorrection(); + Register_UnityEngine_Physics2D_set_maxAngularCorrection(); + + //System.Void UnityEngine.Physics2D::set_maxLinearCorrection(System.Single) + void Register_UnityEngine_Physics2D_set_maxLinearCorrection(); + Register_UnityEngine_Physics2D_set_maxLinearCorrection(); + + //System.Void UnityEngine.Physics2D::set_maxRotationSpeed(System.Single) + void Register_UnityEngine_Physics2D_set_maxRotationSpeed(); + Register_UnityEngine_Physics2D_set_maxRotationSpeed(); + + //System.Void UnityEngine.Physics2D::set_maxTranslationSpeed(System.Single) + void Register_UnityEngine_Physics2D_set_maxTranslationSpeed(); + Register_UnityEngine_Physics2D_set_maxTranslationSpeed(); + + //System.Void UnityEngine.Physics2D::set_positionIterations(System.Int32) + void Register_UnityEngine_Physics2D_set_positionIterations(); + Register_UnityEngine_Physics2D_set_positionIterations(); + + //System.Void UnityEngine.Physics2D::set_queriesHitTriggers(System.Boolean) + void Register_UnityEngine_Physics2D_set_queriesHitTriggers(); + Register_UnityEngine_Physics2D_set_queriesHitTriggers(); + + //System.Void UnityEngine.Physics2D::set_queriesStartInColliders(System.Boolean) + void Register_UnityEngine_Physics2D_set_queriesStartInColliders(); + Register_UnityEngine_Physics2D_set_queriesStartInColliders(); + + //System.Void UnityEngine.Physics2D::set_showColliderAABB(System.Boolean) + void Register_UnityEngine_Physics2D_set_showColliderAABB(); + Register_UnityEngine_Physics2D_set_showColliderAABB(); + + //System.Void UnityEngine.Physics2D::set_showColliderContacts(System.Boolean) + void Register_UnityEngine_Physics2D_set_showColliderContacts(); + Register_UnityEngine_Physics2D_set_showColliderContacts(); + + //System.Void UnityEngine.Physics2D::set_showColliderSleep(System.Boolean) + void Register_UnityEngine_Physics2D_set_showColliderSleep(); + Register_UnityEngine_Physics2D_set_showColliderSleep(); + + //System.Void UnityEngine.Physics2D::set_timeToSleep(System.Single) + void Register_UnityEngine_Physics2D_set_timeToSleep(); + Register_UnityEngine_Physics2D_set_timeToSleep(); + + //System.Void UnityEngine.Physics2D::set_velocityIterations(System.Int32) + void Register_UnityEngine_Physics2D_set_velocityIterations(); + Register_UnityEngine_Physics2D_set_velocityIterations(); + + //System.Void UnityEngine.Physics2D::set_velocityThreshold(System.Single) + void Register_UnityEngine_Physics2D_set_velocityThreshold(); + Register_UnityEngine_Physics2D_set_velocityThreshold(); + + //UnityEngine.Collider2D UnityEngine.Physics2D::GetColliderFromInstanceID(System.Int32) + void Register_UnityEngine_Physics2D_GetColliderFromInstanceID(); + Register_UnityEngine_Physics2D_GetColliderFromInstanceID(); + + //UnityEngine.Collider2D UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapArea(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapArea(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapArea(); + + //UnityEngine.Collider2D UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapBox(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapBox(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapBox(); + + //UnityEngine.Collider2D UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapCapsule(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapCapsule(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapCapsule(); + + //UnityEngine.Collider2D UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapCircle(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapCircle(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapCircle(); + + //UnityEngine.Collider2D UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapPoint(UnityEngine.Vector2&,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapPoint(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapPoint(); + + //UnityEngine.Collider2D[] UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapAreaAll(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapAreaAll(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapAreaAll(); + + //UnityEngine.Collider2D[] UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapBoxAll(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapBoxAll(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapBoxAll(); + + //UnityEngine.Collider2D[] UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapCapsuleAll(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapCapsuleAll(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapCapsuleAll(); + + //UnityEngine.Collider2D[] UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapCircleAll(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapCircleAll(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapCircleAll(); + + //UnityEngine.Collider2D[] UnityEngine.Physics2D::INTERNAL_CALL_Internal_OverlapPointAll(UnityEngine.Vector2&,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapPointAll(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_OverlapPointAll(); + + //UnityEngine.ColliderDistance2D UnityEngine.Physics2D::Distance(UnityEngine.Collider2D,UnityEngine.Collider2D) + void Register_UnityEngine_Physics2D_Distance(); + Register_UnityEngine_Physics2D_Distance(); + + //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionAll(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionAll(); + + //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_Internal_BoxCastAll(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_BoxCastAll(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_BoxCastAll(); + + //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_Internal_CapsuleCastAll(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CapsuleCastAll(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CapsuleCastAll(); + + //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCastAll(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CircleCastAll(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CircleCastAll(); + + //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_Internal_LinecastAll(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_LinecastAll(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_LinecastAll(); + + //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastAll(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastAll(); + Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastAll(); + + //UnityEngine.Rigidbody2D UnityEngine.Physics2D::GetRigidbodyFromInstanceID(System.Int32) + void Register_UnityEngine_Physics2D_GetRigidbodyFromInstanceID(); + Register_UnityEngine_Physics2D_GetRigidbodyFromInstanceID(); + + //End Registrations for type : UnityEngine.Physics2D + + //Start Registrations for type : UnityEngine.PhysicsMaterial2D + + //System.Single UnityEngine.PhysicsMaterial2D::get_bounciness() + void Register_UnityEngine_PhysicsMaterial2D_get_bounciness(); + Register_UnityEngine_PhysicsMaterial2D_get_bounciness(); + + //System.Single UnityEngine.PhysicsMaterial2D::get_friction() + void Register_UnityEngine_PhysicsMaterial2D_get_friction(); + Register_UnityEngine_PhysicsMaterial2D_get_friction(); + + //System.Void UnityEngine.PhysicsMaterial2D::Internal_Create(UnityEngine.PhysicsMaterial2D,System.String) + void Register_UnityEngine_PhysicsMaterial2D_Internal_Create(); + Register_UnityEngine_PhysicsMaterial2D_Internal_Create(); + + //System.Void UnityEngine.PhysicsMaterial2D::set_bounciness(System.Single) + void Register_UnityEngine_PhysicsMaterial2D_set_bounciness(); + Register_UnityEngine_PhysicsMaterial2D_set_bounciness(); + + //System.Void UnityEngine.PhysicsMaterial2D::set_friction(System.Single) + void Register_UnityEngine_PhysicsMaterial2D_set_friction(); + Register_UnityEngine_PhysicsMaterial2D_set_friction(); + + //End Registrations for type : UnityEngine.PhysicsMaterial2D + + //Start Registrations for type : UnityEngine.Ping + + //System.Boolean UnityEngine.Ping::get_isDone() + void Register_UnityEngine_Ping_get_isDone(); + Register_UnityEngine_Ping_get_isDone(); + + //System.Int32 UnityEngine.Ping::get_time() + void Register_UnityEngine_Ping_get_time(); + Register_UnityEngine_Ping_get_time(); + + //System.String UnityEngine.Ping::get_ip() + void Register_UnityEngine_Ping_get_ip(); + Register_UnityEngine_Ping_get_ip(); + + //System.Void UnityEngine.Ping::.ctor(System.String) + void Register_UnityEngine_Ping__ctor(); + Register_UnityEngine_Ping__ctor(); + + //System.Void UnityEngine.Ping::DestroyPing() + void Register_UnityEngine_Ping_DestroyPing(); + Register_UnityEngine_Ping_DestroyPing(); + + //End Registrations for type : UnityEngine.Ping + + //Start Registrations for type : UnityEngine.PlatformEffector2D + + //System.Boolean UnityEngine.PlatformEffector2D::get_useOneWay() + void Register_UnityEngine_PlatformEffector2D_get_useOneWay(); + Register_UnityEngine_PlatformEffector2D_get_useOneWay(); + + //System.Boolean UnityEngine.PlatformEffector2D::get_useOneWayGrouping() + void Register_UnityEngine_PlatformEffector2D_get_useOneWayGrouping(); + Register_UnityEngine_PlatformEffector2D_get_useOneWayGrouping(); + + //System.Boolean UnityEngine.PlatformEffector2D::get_useSideBounce() + void Register_UnityEngine_PlatformEffector2D_get_useSideBounce(); + Register_UnityEngine_PlatformEffector2D_get_useSideBounce(); + + //System.Boolean UnityEngine.PlatformEffector2D::get_useSideFriction() + void Register_UnityEngine_PlatformEffector2D_get_useSideFriction(); + Register_UnityEngine_PlatformEffector2D_get_useSideFriction(); + + //System.Single UnityEngine.PlatformEffector2D::get_rotationalOffset() + void Register_UnityEngine_PlatformEffector2D_get_rotationalOffset(); + Register_UnityEngine_PlatformEffector2D_get_rotationalOffset(); + + //System.Single UnityEngine.PlatformEffector2D::get_sideArc() + void Register_UnityEngine_PlatformEffector2D_get_sideArc(); + Register_UnityEngine_PlatformEffector2D_get_sideArc(); + + //System.Single UnityEngine.PlatformEffector2D::get_surfaceArc() + void Register_UnityEngine_PlatformEffector2D_get_surfaceArc(); + Register_UnityEngine_PlatformEffector2D_get_surfaceArc(); + + //System.Void UnityEngine.PlatformEffector2D::set_rotationalOffset(System.Single) + void Register_UnityEngine_PlatformEffector2D_set_rotationalOffset(); + Register_UnityEngine_PlatformEffector2D_set_rotationalOffset(); + + //System.Void UnityEngine.PlatformEffector2D::set_sideArc(System.Single) + void Register_UnityEngine_PlatformEffector2D_set_sideArc(); + Register_UnityEngine_PlatformEffector2D_set_sideArc(); + + //System.Void UnityEngine.PlatformEffector2D::set_surfaceArc(System.Single) + void Register_UnityEngine_PlatformEffector2D_set_surfaceArc(); + Register_UnityEngine_PlatformEffector2D_set_surfaceArc(); + + //System.Void UnityEngine.PlatformEffector2D::set_useOneWay(System.Boolean) + void Register_UnityEngine_PlatformEffector2D_set_useOneWay(); + Register_UnityEngine_PlatformEffector2D_set_useOneWay(); + + //System.Void UnityEngine.PlatformEffector2D::set_useOneWayGrouping(System.Boolean) + void Register_UnityEngine_PlatformEffector2D_set_useOneWayGrouping(); + Register_UnityEngine_PlatformEffector2D_set_useOneWayGrouping(); + + //System.Void UnityEngine.PlatformEffector2D::set_useSideBounce(System.Boolean) + void Register_UnityEngine_PlatformEffector2D_set_useSideBounce(); + Register_UnityEngine_PlatformEffector2D_set_useSideBounce(); + + //System.Void UnityEngine.PlatformEffector2D::set_useSideFriction(System.Boolean) + void Register_UnityEngine_PlatformEffector2D_set_useSideFriction(); + Register_UnityEngine_PlatformEffector2D_set_useSideFriction(); + + //End Registrations for type : UnityEngine.PlatformEffector2D + + //Start Registrations for type : UnityEngine.PlayerConnectionInternal + + //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected() + void Register_UnityEngine_PlayerConnectionInternal_IsConnected(); + Register_UnityEngine_PlayerConnectionInternal_IsConnected(); + + //System.Void UnityEngine.PlayerConnectionInternal::Initialize() + void Register_UnityEngine_PlayerConnectionInternal_Initialize(); + Register_UnityEngine_PlayerConnectionInternal_Initialize(); + + //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String) + void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); + Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); + + //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32) + void Register_UnityEngine_PlayerConnectionInternal_SendMessage(); + Register_UnityEngine_PlayerConnectionInternal_SendMessage(); + + //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String) + void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); + Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); + + //End Registrations for type : UnityEngine.PlayerConnectionInternal + + //Start Registrations for type : UnityEngine.PlayerPrefs + + //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String) + void Register_UnityEngine_PlayerPrefs_HasKey(); + Register_UnityEngine_PlayerPrefs_HasKey(); + + //System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single) + void Register_UnityEngine_PlayerPrefs_TrySetFloat(); + Register_UnityEngine_PlayerPrefs_TrySetFloat(); + + //System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32) + void Register_UnityEngine_PlayerPrefs_TrySetInt(); + Register_UnityEngine_PlayerPrefs_TrySetInt(); + + //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String) + void Register_UnityEngine_PlayerPrefs_TrySetSetString(); + Register_UnityEngine_PlayerPrefs_TrySetSetString(); + + //System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32) + void Register_UnityEngine_PlayerPrefs_GetInt(); + Register_UnityEngine_PlayerPrefs_GetInt(); + + //System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single) + void Register_UnityEngine_PlayerPrefs_GetFloat(); + Register_UnityEngine_PlayerPrefs_GetFloat(); + + //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String) + void Register_UnityEngine_PlayerPrefs_GetString(); + Register_UnityEngine_PlayerPrefs_GetString(); + + //System.Void UnityEngine.PlayerPrefs::DeleteAll() + void Register_UnityEngine_PlayerPrefs_DeleteAll(); + Register_UnityEngine_PlayerPrefs_DeleteAll(); + + //System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String) + void Register_UnityEngine_PlayerPrefs_DeleteKey(); + Register_UnityEngine_PlayerPrefs_DeleteKey(); + + //System.Void UnityEngine.PlayerPrefs::Save() + void Register_UnityEngine_PlayerPrefs_Save(); + Register_UnityEngine_PlayerPrefs_Save(); + + //End Registrations for type : UnityEngine.PlayerPrefs + + //Start Registrations for type : UnityEngine.PointEffector2D + + //System.Single UnityEngine.PointEffector2D::get_angularDrag() + void Register_UnityEngine_PointEffector2D_get_angularDrag(); + Register_UnityEngine_PointEffector2D_get_angularDrag(); + + //System.Single UnityEngine.PointEffector2D::get_distanceScale() + void Register_UnityEngine_PointEffector2D_get_distanceScale(); + Register_UnityEngine_PointEffector2D_get_distanceScale(); + + //System.Single UnityEngine.PointEffector2D::get_drag() + void Register_UnityEngine_PointEffector2D_get_drag(); + Register_UnityEngine_PointEffector2D_get_drag(); + + //System.Single UnityEngine.PointEffector2D::get_forceMagnitude() + void Register_UnityEngine_PointEffector2D_get_forceMagnitude(); + Register_UnityEngine_PointEffector2D_get_forceMagnitude(); + + //System.Single UnityEngine.PointEffector2D::get_forceVariation() + void Register_UnityEngine_PointEffector2D_get_forceVariation(); + Register_UnityEngine_PointEffector2D_get_forceVariation(); + + //System.Void UnityEngine.PointEffector2D::set_angularDrag(System.Single) + void Register_UnityEngine_PointEffector2D_set_angularDrag(); + Register_UnityEngine_PointEffector2D_set_angularDrag(); + + //System.Void UnityEngine.PointEffector2D::set_distanceScale(System.Single) + void Register_UnityEngine_PointEffector2D_set_distanceScale(); + Register_UnityEngine_PointEffector2D_set_distanceScale(); + + //System.Void UnityEngine.PointEffector2D::set_drag(System.Single) + void Register_UnityEngine_PointEffector2D_set_drag(); + Register_UnityEngine_PointEffector2D_set_drag(); + + //System.Void UnityEngine.PointEffector2D::set_forceMagnitude(System.Single) + void Register_UnityEngine_PointEffector2D_set_forceMagnitude(); + Register_UnityEngine_PointEffector2D_set_forceMagnitude(); + + //System.Void UnityEngine.PointEffector2D::set_forceMode(UnityEngine.EffectorForceMode2D) + void Register_UnityEngine_PointEffector2D_set_forceMode(); + Register_UnityEngine_PointEffector2D_set_forceMode(); + + //System.Void UnityEngine.PointEffector2D::set_forceSource(UnityEngine.EffectorSelection2D) + void Register_UnityEngine_PointEffector2D_set_forceSource(); + Register_UnityEngine_PointEffector2D_set_forceSource(); + + //System.Void UnityEngine.PointEffector2D::set_forceTarget(UnityEngine.EffectorSelection2D) + void Register_UnityEngine_PointEffector2D_set_forceTarget(); + Register_UnityEngine_PointEffector2D_set_forceTarget(); + + //System.Void UnityEngine.PointEffector2D::set_forceVariation(System.Single) + void Register_UnityEngine_PointEffector2D_set_forceVariation(); + Register_UnityEngine_PointEffector2D_set_forceVariation(); + + //UnityEngine.EffectorForceMode2D UnityEngine.PointEffector2D::get_forceMode() + void Register_UnityEngine_PointEffector2D_get_forceMode(); + Register_UnityEngine_PointEffector2D_get_forceMode(); + + //UnityEngine.EffectorSelection2D UnityEngine.PointEffector2D::get_forceSource() + void Register_UnityEngine_PointEffector2D_get_forceSource(); + Register_UnityEngine_PointEffector2D_get_forceSource(); + + //UnityEngine.EffectorSelection2D UnityEngine.PointEffector2D::get_forceTarget() + void Register_UnityEngine_PointEffector2D_get_forceTarget(); + Register_UnityEngine_PointEffector2D_get_forceTarget(); + + //End Registrations for type : UnityEngine.PointEffector2D + + //Start Registrations for type : UnityEngine.PolygonCollider2D + + //System.Boolean UnityEngine.PolygonCollider2D::get_autoTiling() + void Register_UnityEngine_PolygonCollider2D_get_autoTiling(); + Register_UnityEngine_PolygonCollider2D_get_autoTiling(); + + //System.Int32 UnityEngine.PolygonCollider2D::GetTotalPointCount() + void Register_UnityEngine_PolygonCollider2D_GetTotalPointCount(); + Register_UnityEngine_PolygonCollider2D_GetTotalPointCount(); + + //System.Int32 UnityEngine.PolygonCollider2D::get_pathCount() + void Register_UnityEngine_PolygonCollider2D_get_pathCount(); + Register_UnityEngine_PolygonCollider2D_get_pathCount(); + + //System.Void UnityEngine.PolygonCollider2D::INTERNAL_CALL_CreatePrimitive(UnityEngine.PolygonCollider2D,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&) + void Register_UnityEngine_PolygonCollider2D_INTERNAL_CALL_CreatePrimitive(); + Register_UnityEngine_PolygonCollider2D_INTERNAL_CALL_CreatePrimitive(); + + //System.Void UnityEngine.PolygonCollider2D::SetPath(System.Int32,UnityEngine.Vector2[]) + void Register_UnityEngine_PolygonCollider2D_SetPath(); + Register_UnityEngine_PolygonCollider2D_SetPath(); + + //System.Void UnityEngine.PolygonCollider2D::set_autoTiling(System.Boolean) + void Register_UnityEngine_PolygonCollider2D_set_autoTiling(); + Register_UnityEngine_PolygonCollider2D_set_autoTiling(); + + //System.Void UnityEngine.PolygonCollider2D::set_pathCount(System.Int32) + void Register_UnityEngine_PolygonCollider2D_set_pathCount(); + Register_UnityEngine_PolygonCollider2D_set_pathCount(); + + //System.Void UnityEngine.PolygonCollider2D::set_points(UnityEngine.Vector2[]) + void Register_UnityEngine_PolygonCollider2D_set_points(); + Register_UnityEngine_PolygonCollider2D_set_points(); + + //UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath(System.Int32) + void Register_UnityEngine_PolygonCollider2D_GetPath(); + Register_UnityEngine_PolygonCollider2D_GetPath(); + + //UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::get_points() + void Register_UnityEngine_PolygonCollider2D_get_points(); + Register_UnityEngine_PolygonCollider2D_get_points(); + + //End Registrations for type : UnityEngine.PolygonCollider2D + + //Start Registrations for type : UnityEngine.ProceduralMaterial + + //System.Boolean UnityEngine.ProceduralMaterial::GetProceduralBoolean(System.String) + void Register_UnityEngine_ProceduralMaterial_GetProceduralBoolean(); + Register_UnityEngine_ProceduralMaterial_GetProceduralBoolean(); + + //System.Boolean UnityEngine.ProceduralMaterial::HasProceduralProperty(System.String) + void Register_UnityEngine_ProceduralMaterial_HasProceduralProperty(); + Register_UnityEngine_ProceduralMaterial_HasProceduralProperty(); + + //System.Boolean UnityEngine.ProceduralMaterial::IsProceduralPropertyCached(System.String) + void Register_UnityEngine_ProceduralMaterial_IsProceduralPropertyCached(); + Register_UnityEngine_ProceduralMaterial_IsProceduralPropertyCached(); + + //System.Boolean UnityEngine.ProceduralMaterial::IsProceduralPropertyVisible(System.String) + void Register_UnityEngine_ProceduralMaterial_IsProceduralPropertyVisible(); + Register_UnityEngine_ProceduralMaterial_IsProceduralPropertyVisible(); + + //System.Boolean UnityEngine.ProceduralMaterial::get_isCachedDataAvailable() + void Register_UnityEngine_ProceduralMaterial_get_isCachedDataAvailable(); + Register_UnityEngine_ProceduralMaterial_get_isCachedDataAvailable(); + + //System.Boolean UnityEngine.ProceduralMaterial::get_isFrozen() + void Register_UnityEngine_ProceduralMaterial_get_isFrozen(); + Register_UnityEngine_ProceduralMaterial_get_isFrozen(); + + //System.Boolean UnityEngine.ProceduralMaterial::get_isLoadTimeGenerated() + void Register_UnityEngine_ProceduralMaterial_get_isLoadTimeGenerated(); + Register_UnityEngine_ProceduralMaterial_get_isLoadTimeGenerated(); + + //System.Boolean UnityEngine.ProceduralMaterial::get_isProcessing() + void Register_UnityEngine_ProceduralMaterial_get_isProcessing(); + Register_UnityEngine_ProceduralMaterial_get_isProcessing(); + + //System.Boolean UnityEngine.ProceduralMaterial::get_isReadable() + void Register_UnityEngine_ProceduralMaterial_get_isReadable(); + Register_UnityEngine_ProceduralMaterial_get_isReadable(); + + //System.Boolean UnityEngine.ProceduralMaterial::get_isSupported() + void Register_UnityEngine_ProceduralMaterial_get_isSupported(); + Register_UnityEngine_ProceduralMaterial_get_isSupported(); + + //System.Int32 UnityEngine.ProceduralMaterial::GetProceduralEnum(System.String) + void Register_UnityEngine_ProceduralMaterial_GetProceduralEnum(); + Register_UnityEngine_ProceduralMaterial_GetProceduralEnum(); + + //System.Int32 UnityEngine.ProceduralMaterial::get_animationUpdateRate() + void Register_UnityEngine_ProceduralMaterial_get_animationUpdateRate(); + Register_UnityEngine_ProceduralMaterial_get_animationUpdateRate(); + + //System.Single UnityEngine.ProceduralMaterial::GetProceduralFloat(System.String) + void Register_UnityEngine_ProceduralMaterial_GetProceduralFloat(); + Register_UnityEngine_ProceduralMaterial_GetProceduralFloat(); + + //System.String UnityEngine.ProceduralMaterial::get_preset() + void Register_UnityEngine_ProceduralMaterial_get_preset(); + Register_UnityEngine_ProceduralMaterial_get_preset(); + + //System.Void UnityEngine.ProceduralMaterial::CacheProceduralProperty(System.String,System.Boolean) + void Register_UnityEngine_ProceduralMaterial_CacheProceduralProperty(); + Register_UnityEngine_ProceduralMaterial_CacheProceduralProperty(); + + //System.Void UnityEngine.ProceduralMaterial::ClearCache() + void Register_UnityEngine_ProceduralMaterial_ClearCache(); + Register_UnityEngine_ProceduralMaterial_ClearCache(); + + //System.Void UnityEngine.ProceduralMaterial::FreezeAndReleaseSourceData() + void Register_UnityEngine_ProceduralMaterial_FreezeAndReleaseSourceData(); + Register_UnityEngine_ProceduralMaterial_FreezeAndReleaseSourceData(); + + //System.Void UnityEngine.ProceduralMaterial::INTERNAL_CALL_GetProceduralColor(UnityEngine.ProceduralMaterial,System.String,UnityEngine.Color&) + void Register_UnityEngine_ProceduralMaterial_INTERNAL_CALL_GetProceduralColor(); + Register_UnityEngine_ProceduralMaterial_INTERNAL_CALL_GetProceduralColor(); + + //System.Void UnityEngine.ProceduralMaterial::INTERNAL_CALL_GetProceduralVector(UnityEngine.ProceduralMaterial,System.String,UnityEngine.Vector4&) + void Register_UnityEngine_ProceduralMaterial_INTERNAL_CALL_GetProceduralVector(); + Register_UnityEngine_ProceduralMaterial_INTERNAL_CALL_GetProceduralVector(); + + //System.Void UnityEngine.ProceduralMaterial::INTERNAL_CALL_SetProceduralColor(UnityEngine.ProceduralMaterial,System.String,UnityEngine.Color&) + void Register_UnityEngine_ProceduralMaterial_INTERNAL_CALL_SetProceduralColor(); + Register_UnityEngine_ProceduralMaterial_INTERNAL_CALL_SetProceduralColor(); + + //System.Void UnityEngine.ProceduralMaterial::INTERNAL_CALL_SetProceduralVector(UnityEngine.ProceduralMaterial,System.String,UnityEngine.Vector4&) + void Register_UnityEngine_ProceduralMaterial_INTERNAL_CALL_SetProceduralVector(); + Register_UnityEngine_ProceduralMaterial_INTERNAL_CALL_SetProceduralVector(); + + //System.Void UnityEngine.ProceduralMaterial::RebuildTextures() + void Register_UnityEngine_ProceduralMaterial_RebuildTextures(); + Register_UnityEngine_ProceduralMaterial_RebuildTextures(); + + //System.Void UnityEngine.ProceduralMaterial::RebuildTexturesImmediately() + void Register_UnityEngine_ProceduralMaterial_RebuildTexturesImmediately(); + Register_UnityEngine_ProceduralMaterial_RebuildTexturesImmediately(); + + //System.Void UnityEngine.ProceduralMaterial::SetProceduralBoolean(System.String,System.Boolean) + void Register_UnityEngine_ProceduralMaterial_SetProceduralBoolean(); + Register_UnityEngine_ProceduralMaterial_SetProceduralBoolean(); + + //System.Void UnityEngine.ProceduralMaterial::SetProceduralEnum(System.String,System.Int32) + void Register_UnityEngine_ProceduralMaterial_SetProceduralEnum(); + Register_UnityEngine_ProceduralMaterial_SetProceduralEnum(); + + //System.Void UnityEngine.ProceduralMaterial::SetProceduralFloat(System.String,System.Single) + void Register_UnityEngine_ProceduralMaterial_SetProceduralFloat(); + Register_UnityEngine_ProceduralMaterial_SetProceduralFloat(); + + //System.Void UnityEngine.ProceduralMaterial::SetProceduralTexture(System.String,UnityEngine.Texture2D) + void Register_UnityEngine_ProceduralMaterial_SetProceduralTexture(); + Register_UnityEngine_ProceduralMaterial_SetProceduralTexture(); + + //System.Void UnityEngine.ProceduralMaterial::StopRebuilds() + void Register_UnityEngine_ProceduralMaterial_StopRebuilds(); + Register_UnityEngine_ProceduralMaterial_StopRebuilds(); + + //System.Void UnityEngine.ProceduralMaterial::set_animationUpdateRate(System.Int32) + void Register_UnityEngine_ProceduralMaterial_set_animationUpdateRate(); + Register_UnityEngine_ProceduralMaterial_set_animationUpdateRate(); + + //System.Void UnityEngine.ProceduralMaterial::set_cacheSize(UnityEngine.ProceduralCacheSize) + void Register_UnityEngine_ProceduralMaterial_set_cacheSize(); + Register_UnityEngine_ProceduralMaterial_set_cacheSize(); + + //System.Void UnityEngine.ProceduralMaterial::set_isLoadTimeGenerated(System.Boolean) + void Register_UnityEngine_ProceduralMaterial_set_isLoadTimeGenerated(); + Register_UnityEngine_ProceduralMaterial_set_isLoadTimeGenerated(); + + //System.Void UnityEngine.ProceduralMaterial::set_isReadable(System.Boolean) + void Register_UnityEngine_ProceduralMaterial_set_isReadable(); + Register_UnityEngine_ProceduralMaterial_set_isReadable(); + + //System.Void UnityEngine.ProceduralMaterial::set_preset(System.String) + void Register_UnityEngine_ProceduralMaterial_set_preset(); + Register_UnityEngine_ProceduralMaterial_set_preset(); + + //System.Void UnityEngine.ProceduralMaterial::set_substanceProcessorUsage(UnityEngine.ProceduralProcessorUsage) + void Register_UnityEngine_ProceduralMaterial_set_substanceProcessorUsage(); + Register_UnityEngine_ProceduralMaterial_set_substanceProcessorUsage(); + + //UnityEngine.ProceduralCacheSize UnityEngine.ProceduralMaterial::get_cacheSize() + void Register_UnityEngine_ProceduralMaterial_get_cacheSize(); + Register_UnityEngine_ProceduralMaterial_get_cacheSize(); + + //UnityEngine.ProceduralLoadingBehavior UnityEngine.ProceduralMaterial::get_loadingBehavior() + void Register_UnityEngine_ProceduralMaterial_get_loadingBehavior(); + Register_UnityEngine_ProceduralMaterial_get_loadingBehavior(); + + //UnityEngine.ProceduralProcessorUsage UnityEngine.ProceduralMaterial::get_substanceProcessorUsage() + void Register_UnityEngine_ProceduralMaterial_get_substanceProcessorUsage(); + Register_UnityEngine_ProceduralMaterial_get_substanceProcessorUsage(); + + //UnityEngine.ProceduralPropertyDescription[] UnityEngine.ProceduralMaterial::GetProceduralPropertyDescriptions() + void Register_UnityEngine_ProceduralMaterial_GetProceduralPropertyDescriptions(); + Register_UnityEngine_ProceduralMaterial_GetProceduralPropertyDescriptions(); + + //UnityEngine.ProceduralTexture UnityEngine.ProceduralMaterial::GetGeneratedTexture(System.String) + void Register_UnityEngine_ProceduralMaterial_GetGeneratedTexture(); + Register_UnityEngine_ProceduralMaterial_GetGeneratedTexture(); + + //UnityEngine.Texture2D UnityEngine.ProceduralMaterial::GetProceduralTexture(System.String) + void Register_UnityEngine_ProceduralMaterial_GetProceduralTexture(); + Register_UnityEngine_ProceduralMaterial_GetProceduralTexture(); + + //UnityEngine.Texture[] UnityEngine.ProceduralMaterial::GetGeneratedTextures() + void Register_UnityEngine_ProceduralMaterial_GetGeneratedTextures(); + Register_UnityEngine_ProceduralMaterial_GetGeneratedTextures(); + + //End Registrations for type : UnityEngine.ProceduralMaterial + + //Start Registrations for type : UnityEngine.ProceduralTexture + + //System.Boolean UnityEngine.ProceduralTexture::HasBeenGenerated() + void Register_UnityEngine_ProceduralTexture_HasBeenGenerated(); + Register_UnityEngine_ProceduralTexture_HasBeenGenerated(); + + //System.Boolean UnityEngine.ProceduralTexture::get_hasAlpha() + void Register_UnityEngine_ProceduralTexture_get_hasAlpha(); + Register_UnityEngine_ProceduralTexture_get_hasAlpha(); + + //UnityEngine.Color32[] UnityEngine.ProceduralTexture::GetPixels32(System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_ProceduralTexture_GetPixels32(); + Register_UnityEngine_ProceduralTexture_GetPixels32(); + + //UnityEngine.ProceduralMaterial UnityEngine.ProceduralTexture::GetProceduralMaterial() + void Register_UnityEngine_ProceduralTexture_GetProceduralMaterial(); + Register_UnityEngine_ProceduralTexture_GetProceduralMaterial(); + + //UnityEngine.ProceduralOutputType UnityEngine.ProceduralTexture::GetProceduralOutputType() + void Register_UnityEngine_ProceduralTexture_GetProceduralOutputType(); + Register_UnityEngine_ProceduralTexture_GetProceduralOutputType(); + + //UnityEngine.TextureFormat UnityEngine.ProceduralTexture::get_format() + void Register_UnityEngine_ProceduralTexture_get_format(); + Register_UnityEngine_ProceduralTexture_get_format(); + + //End Registrations for type : UnityEngine.ProceduralTexture + + //Start Registrations for type : UnityEngine.Profiling.CustomSampler + + //System.Void UnityEngine.Profiling.CustomSampler::Begin() + void Register_UnityEngine_Profiling_CustomSampler_Begin(); + Register_UnityEngine_Profiling_CustomSampler_Begin(); + + //System.Void UnityEngine.Profiling.CustomSampler::BeginWithObject(UnityEngine.Object) + void Register_UnityEngine_Profiling_CustomSampler_BeginWithObject(); + Register_UnityEngine_Profiling_CustomSampler_BeginWithObject(); + + //System.Void UnityEngine.Profiling.CustomSampler::End() + void Register_UnityEngine_Profiling_CustomSampler_End(); + Register_UnityEngine_Profiling_CustomSampler_End(); + + //UnityEngine.Profiling.CustomSampler UnityEngine.Profiling.CustomSampler::CreateInternal(System.String) + void Register_UnityEngine_Profiling_CustomSampler_CreateInternal(); + Register_UnityEngine_Profiling_CustomSampler_CreateInternal(); + + //End Registrations for type : UnityEngine.Profiling.CustomSampler + + //Start Registrations for type : UnityEngine.Profiling.Profiler + + //System.Boolean UnityEngine.Profiling.Profiler::SetTempAllocatorRequestedSize(System.UInt32) + void Register_UnityEngine_Profiling_Profiler_SetTempAllocatorRequestedSize(); + Register_UnityEngine_Profiling_Profiler_SetTempAllocatorRequestedSize(); + + //System.Boolean UnityEngine.Profiling.Profiler::get_enableBinaryLog() + void Register_UnityEngine_Profiling_Profiler_get_enableBinaryLog(); + Register_UnityEngine_Profiling_Profiler_get_enableBinaryLog(); + + //System.Boolean UnityEngine.Profiling.Profiler::get_enabled() + void Register_UnityEngine_Profiling_Profiler_get_enabled(); + Register_UnityEngine_Profiling_Profiler_get_enabled(); + + //System.Boolean UnityEngine.Profiling.Profiler::get_supported() + void Register_UnityEngine_Profiling_Profiler_get_supported(); + Register_UnityEngine_Profiling_Profiler_get_supported(); + + //System.Int32 UnityEngine.Profiling.Profiler::get_maxNumberOfSamplesPerFrame() + void Register_UnityEngine_Profiling_Profiler_get_maxNumberOfSamplesPerFrame(); + Register_UnityEngine_Profiling_Profiler_get_maxNumberOfSamplesPerFrame(); + + //System.Int64 UnityEngine.Profiling.Profiler::GetMonoHeapSizeLong() + void Register_UnityEngine_Profiling_Profiler_GetMonoHeapSizeLong(); + Register_UnityEngine_Profiling_Profiler_GetMonoHeapSizeLong(); + + //System.Int64 UnityEngine.Profiling.Profiler::GetMonoUsedSizeLong() + void Register_UnityEngine_Profiling_Profiler_GetMonoUsedSizeLong(); + Register_UnityEngine_Profiling_Profiler_GetMonoUsedSizeLong(); + + //System.Int64 UnityEngine.Profiling.Profiler::GetRuntimeMemorySizeLong(UnityEngine.Object) + void Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong(); + Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong(); + + //System.Int64 UnityEngine.Profiling.Profiler::GetTotalAllocatedMemoryLong() + void Register_UnityEngine_Profiling_Profiler_GetTotalAllocatedMemoryLong(); + Register_UnityEngine_Profiling_Profiler_GetTotalAllocatedMemoryLong(); + + //System.Int64 UnityEngine.Profiling.Profiler::GetTotalReservedMemoryLong() + void Register_UnityEngine_Profiling_Profiler_GetTotalReservedMemoryLong(); + Register_UnityEngine_Profiling_Profiler_GetTotalReservedMemoryLong(); + + //System.Int64 UnityEngine.Profiling.Profiler::GetTotalUnusedReservedMemoryLong() + void Register_UnityEngine_Profiling_Profiler_GetTotalUnusedReservedMemoryLong(); + Register_UnityEngine_Profiling_Profiler_GetTotalUnusedReservedMemoryLong(); + + //System.Int64 UnityEngine.Profiling.Profiler::get_usedHeapSizeLong() + void Register_UnityEngine_Profiling_Profiler_get_usedHeapSizeLong(); + Register_UnityEngine_Profiling_Profiler_get_usedHeapSizeLong(); + + //System.String UnityEngine.Profiling.Profiler::get_logFile() + void Register_UnityEngine_Profiling_Profiler_get_logFile(); + Register_UnityEngine_Profiling_Profiler_get_logFile(); + + //System.UInt32 UnityEngine.Profiling.Profiler::GetTempAllocatorSize() + void Register_UnityEngine_Profiling_Profiler_GetTempAllocatorSize(); + Register_UnityEngine_Profiling_Profiler_GetTempAllocatorSize(); + + //System.UInt32 UnityEngine.Profiling.Profiler::get_usedHeapSize() + void Register_UnityEngine_Profiling_Profiler_get_usedHeapSize(); + Register_UnityEngine_Profiling_Profiler_get_usedHeapSize(); + + //System.Void UnityEngine.Profiling.Profiler::AddFramesFromFile(System.String) + void Register_UnityEngine_Profiling_Profiler_AddFramesFromFile(); + Register_UnityEngine_Profiling_Profiler_AddFramesFromFile(); + + //System.Void UnityEngine.Profiling.Profiler::BeginSample(System.String,UnityEngine.Object) + void Register_UnityEngine_Profiling_Profiler_BeginSample(); + Register_UnityEngine_Profiling_Profiler_BeginSample(); + + //System.Void UnityEngine.Profiling.Profiler::BeginSampleOnly(System.String) + void Register_UnityEngine_Profiling_Profiler_BeginSampleOnly(); + Register_UnityEngine_Profiling_Profiler_BeginSampleOnly(); + + //System.Void UnityEngine.Profiling.Profiler::EndSample() + void Register_UnityEngine_Profiling_Profiler_EndSample(); + Register_UnityEngine_Profiling_Profiler_EndSample(); + + //System.Void UnityEngine.Profiling.Profiler::set_enableBinaryLog(System.Boolean) + void Register_UnityEngine_Profiling_Profiler_set_enableBinaryLog(); + Register_UnityEngine_Profiling_Profiler_set_enableBinaryLog(); + + //System.Void UnityEngine.Profiling.Profiler::set_enabled(System.Boolean) + void Register_UnityEngine_Profiling_Profiler_set_enabled(); + Register_UnityEngine_Profiling_Profiler_set_enabled(); + + //System.Void UnityEngine.Profiling.Profiler::set_logFile(System.String) + void Register_UnityEngine_Profiling_Profiler_set_logFile(); + Register_UnityEngine_Profiling_Profiler_set_logFile(); + + //System.Void UnityEngine.Profiling.Profiler::set_maxNumberOfSamplesPerFrame(System.Int32) + void Register_UnityEngine_Profiling_Profiler_set_maxNumberOfSamplesPerFrame(); + Register_UnityEngine_Profiling_Profiler_set_maxNumberOfSamplesPerFrame(); + + //End Registrations for type : UnityEngine.Profiling.Profiler + + //Start Registrations for type : UnityEngine.Profiling.Recorder + + //System.Boolean UnityEngine.Profiling.Recorder::get_enabled() + void Register_UnityEngine_Profiling_Recorder_get_enabled(); + Register_UnityEngine_Profiling_Recorder_get_enabled(); + + //System.Int32 UnityEngine.Profiling.Recorder::get_sampleBlockCount() + void Register_UnityEngine_Profiling_Recorder_get_sampleBlockCount(); + Register_UnityEngine_Profiling_Recorder_get_sampleBlockCount(); + + //System.Int64 UnityEngine.Profiling.Recorder::get_elapsedNanoseconds() + void Register_UnityEngine_Profiling_Recorder_get_elapsedNanoseconds(); + Register_UnityEngine_Profiling_Recorder_get_elapsedNanoseconds(); + + //System.Void UnityEngine.Profiling.Recorder::DisposeNative() + void Register_UnityEngine_Profiling_Recorder_DisposeNative(); + Register_UnityEngine_Profiling_Recorder_DisposeNative(); + + //System.Void UnityEngine.Profiling.Recorder::set_enabled(System.Boolean) + void Register_UnityEngine_Profiling_Recorder_set_enabled(); + Register_UnityEngine_Profiling_Recorder_set_enabled(); + + //End Registrations for type : UnityEngine.Profiling.Recorder + + //Start Registrations for type : UnityEngine.Profiling.Sampler + + //System.Int32 UnityEngine.Profiling.Sampler::GetSamplerNamesInternal(System.Object) + void Register_UnityEngine_Profiling_Sampler_GetSamplerNamesInternal(); + Register_UnityEngine_Profiling_Sampler_GetSamplerNamesInternal(); + + //System.String UnityEngine.Profiling.Sampler::get_name() + void Register_UnityEngine_Profiling_Sampler_get_name(); + Register_UnityEngine_Profiling_Sampler_get_name(); + + //UnityEngine.Profiling.Recorder UnityEngine.Profiling.Sampler::GetRecorderInternal() + void Register_UnityEngine_Profiling_Sampler_GetRecorderInternal(); + Register_UnityEngine_Profiling_Sampler_GetRecorderInternal(); + + //UnityEngine.Profiling.Sampler UnityEngine.Profiling.Sampler::GetSamplerInternal(System.String) + void Register_UnityEngine_Profiling_Sampler_GetSamplerInternal(); + Register_UnityEngine_Profiling_Sampler_GetSamplerInternal(); + + //End Registrations for type : UnityEngine.Profiling.Sampler + + //Start Registrations for type : UnityEngine.Projector + + //System.Boolean UnityEngine.Projector::get_orthographic() + void Register_UnityEngine_Projector_get_orthographic(); + Register_UnityEngine_Projector_get_orthographic(); + + //System.Int32 UnityEngine.Projector::get_ignoreLayers() + void Register_UnityEngine_Projector_get_ignoreLayers(); + Register_UnityEngine_Projector_get_ignoreLayers(); + + //System.Single UnityEngine.Projector::get_aspectRatio() + void Register_UnityEngine_Projector_get_aspectRatio(); + Register_UnityEngine_Projector_get_aspectRatio(); + + //System.Single UnityEngine.Projector::get_farClipPlane() + void Register_UnityEngine_Projector_get_farClipPlane(); + Register_UnityEngine_Projector_get_farClipPlane(); + + //System.Single UnityEngine.Projector::get_fieldOfView() + void Register_UnityEngine_Projector_get_fieldOfView(); + Register_UnityEngine_Projector_get_fieldOfView(); + + //System.Single UnityEngine.Projector::get_nearClipPlane() + void Register_UnityEngine_Projector_get_nearClipPlane(); + Register_UnityEngine_Projector_get_nearClipPlane(); + + //System.Single UnityEngine.Projector::get_orthographicSize() + void Register_UnityEngine_Projector_get_orthographicSize(); + Register_UnityEngine_Projector_get_orthographicSize(); + + //System.Void UnityEngine.Projector::set_aspectRatio(System.Single) + void Register_UnityEngine_Projector_set_aspectRatio(); + Register_UnityEngine_Projector_set_aspectRatio(); + + //System.Void UnityEngine.Projector::set_farClipPlane(System.Single) + void Register_UnityEngine_Projector_set_farClipPlane(); + Register_UnityEngine_Projector_set_farClipPlane(); + + //System.Void UnityEngine.Projector::set_fieldOfView(System.Single) + void Register_UnityEngine_Projector_set_fieldOfView(); + Register_UnityEngine_Projector_set_fieldOfView(); + + //System.Void UnityEngine.Projector::set_ignoreLayers(System.Int32) + void Register_UnityEngine_Projector_set_ignoreLayers(); + Register_UnityEngine_Projector_set_ignoreLayers(); + + //System.Void UnityEngine.Projector::set_material(UnityEngine.Material) + void Register_UnityEngine_Projector_set_material(); + Register_UnityEngine_Projector_set_material(); + + //System.Void UnityEngine.Projector::set_nearClipPlane(System.Single) + void Register_UnityEngine_Projector_set_nearClipPlane(); + Register_UnityEngine_Projector_set_nearClipPlane(); + + //System.Void UnityEngine.Projector::set_orthographic(System.Boolean) + void Register_UnityEngine_Projector_set_orthographic(); + Register_UnityEngine_Projector_set_orthographic(); + + //System.Void UnityEngine.Projector::set_orthographicSize(System.Single) + void Register_UnityEngine_Projector_set_orthographicSize(); + Register_UnityEngine_Projector_set_orthographicSize(); + + //UnityEngine.Material UnityEngine.Projector::get_material() + void Register_UnityEngine_Projector_get_material(); + Register_UnityEngine_Projector_get_material(); + + //End Registrations for type : UnityEngine.Projector + + //Start Registrations for type : UnityEngine.PropertyNameUtils + + //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&) + void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); + Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); + + //End Registrations for type : UnityEngine.PropertyNameUtils + + //Start Registrations for type : UnityEngine.QualitySettings + + //System.Boolean UnityEngine.QualitySettings::get_billboardsFaceCameraPosition() + void Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition(); + Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition(); + + //System.Boolean UnityEngine.QualitySettings::get_realtimeReflectionProbes() + void Register_UnityEngine_QualitySettings_get_realtimeReflectionProbes(); + Register_UnityEngine_QualitySettings_get_realtimeReflectionProbes(); + + //System.Boolean UnityEngine.QualitySettings::get_softParticles() + void Register_UnityEngine_QualitySettings_get_softParticles(); + Register_UnityEngine_QualitySettings_get_softParticles(); + + //System.Boolean UnityEngine.QualitySettings::get_softVegetation() + void Register_UnityEngine_QualitySettings_get_softVegetation(); + Register_UnityEngine_QualitySettings_get_softVegetation(); + + //System.Int32 UnityEngine.QualitySettings::GetQualityLevel() + void Register_UnityEngine_QualitySettings_GetQualityLevel(); + Register_UnityEngine_QualitySettings_GetQualityLevel(); + + //System.Int32 UnityEngine.QualitySettings::get_antiAliasing() + void Register_UnityEngine_QualitySettings_get_antiAliasing(); + Register_UnityEngine_QualitySettings_get_antiAliasing(); + + //System.Int32 UnityEngine.QualitySettings::get_asyncUploadBufferSize() + void Register_UnityEngine_QualitySettings_get_asyncUploadBufferSize(); + Register_UnityEngine_QualitySettings_get_asyncUploadBufferSize(); + + //System.Int32 UnityEngine.QualitySettings::get_asyncUploadTimeSlice() + void Register_UnityEngine_QualitySettings_get_asyncUploadTimeSlice(); + Register_UnityEngine_QualitySettings_get_asyncUploadTimeSlice(); + + //System.Int32 UnityEngine.QualitySettings::get_masterTextureLimit() + void Register_UnityEngine_QualitySettings_get_masterTextureLimit(); + Register_UnityEngine_QualitySettings_get_masterTextureLimit(); + + //System.Int32 UnityEngine.QualitySettings::get_maxQueuedFrames() + void Register_UnityEngine_QualitySettings_get_maxQueuedFrames(); + Register_UnityEngine_QualitySettings_get_maxQueuedFrames(); + + //System.Int32 UnityEngine.QualitySettings::get_maximumLODLevel() + void Register_UnityEngine_QualitySettings_get_maximumLODLevel(); + Register_UnityEngine_QualitySettings_get_maximumLODLevel(); + + //System.Int32 UnityEngine.QualitySettings::get_particleRaycastBudget() + void Register_UnityEngine_QualitySettings_get_particleRaycastBudget(); + Register_UnityEngine_QualitySettings_get_particleRaycastBudget(); + + //System.Int32 UnityEngine.QualitySettings::get_pixelLightCount() + void Register_UnityEngine_QualitySettings_get_pixelLightCount(); + Register_UnityEngine_QualitySettings_get_pixelLightCount(); + + //System.Int32 UnityEngine.QualitySettings::get_shadowCascades() + void Register_UnityEngine_QualitySettings_get_shadowCascades(); + Register_UnityEngine_QualitySettings_get_shadowCascades(); + + //System.Int32 UnityEngine.QualitySettings::get_vSyncCount() + void Register_UnityEngine_QualitySettings_get_vSyncCount(); + Register_UnityEngine_QualitySettings_get_vSyncCount(); + + //System.Single UnityEngine.QualitySettings::get_lodBias() + void Register_UnityEngine_QualitySettings_get_lodBias(); + Register_UnityEngine_QualitySettings_get_lodBias(); + + //System.Single UnityEngine.QualitySettings::get_shadowCascade2Split() + void Register_UnityEngine_QualitySettings_get_shadowCascade2Split(); + Register_UnityEngine_QualitySettings_get_shadowCascade2Split(); + + //System.Single UnityEngine.QualitySettings::get_shadowDistance() + void Register_UnityEngine_QualitySettings_get_shadowDistance(); + Register_UnityEngine_QualitySettings_get_shadowDistance(); + + //System.Single UnityEngine.QualitySettings::get_shadowNearPlaneOffset() + void Register_UnityEngine_QualitySettings_get_shadowNearPlaneOffset(); + Register_UnityEngine_QualitySettings_get_shadowNearPlaneOffset(); + + //System.String[] UnityEngine.QualitySettings::get_names() + void Register_UnityEngine_QualitySettings_get_names(); + Register_UnityEngine_QualitySettings_get_names(); + + //System.Void UnityEngine.QualitySettings::DecreaseLevel(System.Boolean) + void Register_UnityEngine_QualitySettings_DecreaseLevel(); + Register_UnityEngine_QualitySettings_DecreaseLevel(); + + //System.Void UnityEngine.QualitySettings::INTERNAL_get_shadowCascade4Split(UnityEngine.Vector3&) + void Register_UnityEngine_QualitySettings_INTERNAL_get_shadowCascade4Split(); + Register_UnityEngine_QualitySettings_INTERNAL_get_shadowCascade4Split(); + + //System.Void UnityEngine.QualitySettings::INTERNAL_set_shadowCascade4Split(UnityEngine.Vector3&) + void Register_UnityEngine_QualitySettings_INTERNAL_set_shadowCascade4Split(); + Register_UnityEngine_QualitySettings_INTERNAL_set_shadowCascade4Split(); + + //System.Void UnityEngine.QualitySettings::IncreaseLevel(System.Boolean) + void Register_UnityEngine_QualitySettings_IncreaseLevel(); + Register_UnityEngine_QualitySettings_IncreaseLevel(); + + //System.Void UnityEngine.QualitySettings::SetQualityLevel(System.Int32,System.Boolean) + void Register_UnityEngine_QualitySettings_SetQualityLevel(); + Register_UnityEngine_QualitySettings_SetQualityLevel(); + + //System.Void UnityEngine.QualitySettings::set_anisotropicFiltering(UnityEngine.AnisotropicFiltering) + void Register_UnityEngine_QualitySettings_set_anisotropicFiltering(); + Register_UnityEngine_QualitySettings_set_anisotropicFiltering(); + + //System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32) + void Register_UnityEngine_QualitySettings_set_antiAliasing(); + Register_UnityEngine_QualitySettings_set_antiAliasing(); + + //System.Void UnityEngine.QualitySettings::set_asyncUploadBufferSize(System.Int32) + void Register_UnityEngine_QualitySettings_set_asyncUploadBufferSize(); + Register_UnityEngine_QualitySettings_set_asyncUploadBufferSize(); + + //System.Void UnityEngine.QualitySettings::set_asyncUploadTimeSlice(System.Int32) + void Register_UnityEngine_QualitySettings_set_asyncUploadTimeSlice(); + Register_UnityEngine_QualitySettings_set_asyncUploadTimeSlice(); + + //System.Void UnityEngine.QualitySettings::set_billboardsFaceCameraPosition(System.Boolean) + void Register_UnityEngine_QualitySettings_set_billboardsFaceCameraPosition(); + Register_UnityEngine_QualitySettings_set_billboardsFaceCameraPosition(); + + //System.Void UnityEngine.QualitySettings::set_blendWeights(UnityEngine.BlendWeights) + void Register_UnityEngine_QualitySettings_set_blendWeights(); + Register_UnityEngine_QualitySettings_set_blendWeights(); + + //System.Void UnityEngine.QualitySettings::set_lodBias(System.Single) + void Register_UnityEngine_QualitySettings_set_lodBias(); + Register_UnityEngine_QualitySettings_set_lodBias(); + + //System.Void UnityEngine.QualitySettings::set_masterTextureLimit(System.Int32) + void Register_UnityEngine_QualitySettings_set_masterTextureLimit(); + Register_UnityEngine_QualitySettings_set_masterTextureLimit(); + + //System.Void UnityEngine.QualitySettings::set_maxQueuedFrames(System.Int32) + void Register_UnityEngine_QualitySettings_set_maxQueuedFrames(); + Register_UnityEngine_QualitySettings_set_maxQueuedFrames(); + + //System.Void UnityEngine.QualitySettings::set_maximumLODLevel(System.Int32) + void Register_UnityEngine_QualitySettings_set_maximumLODLevel(); + Register_UnityEngine_QualitySettings_set_maximumLODLevel(); + + //System.Void UnityEngine.QualitySettings::set_particleRaycastBudget(System.Int32) + void Register_UnityEngine_QualitySettings_set_particleRaycastBudget(); + Register_UnityEngine_QualitySettings_set_particleRaycastBudget(); + + //System.Void UnityEngine.QualitySettings::set_pixelLightCount(System.Int32) + void Register_UnityEngine_QualitySettings_set_pixelLightCount(); + Register_UnityEngine_QualitySettings_set_pixelLightCount(); + + //System.Void UnityEngine.QualitySettings::set_realtimeReflectionProbes(System.Boolean) + void Register_UnityEngine_QualitySettings_set_realtimeReflectionProbes(); + Register_UnityEngine_QualitySettings_set_realtimeReflectionProbes(); + + //System.Void UnityEngine.QualitySettings::set_shadowCascade2Split(System.Single) + void Register_UnityEngine_QualitySettings_set_shadowCascade2Split(); + Register_UnityEngine_QualitySettings_set_shadowCascade2Split(); + + //System.Void UnityEngine.QualitySettings::set_shadowCascades(System.Int32) + void Register_UnityEngine_QualitySettings_set_shadowCascades(); + Register_UnityEngine_QualitySettings_set_shadowCascades(); + + //System.Void UnityEngine.QualitySettings::set_shadowDistance(System.Single) + void Register_UnityEngine_QualitySettings_set_shadowDistance(); + Register_UnityEngine_QualitySettings_set_shadowDistance(); + + //System.Void UnityEngine.QualitySettings::set_shadowNearPlaneOffset(System.Single) + void Register_UnityEngine_QualitySettings_set_shadowNearPlaneOffset(); + Register_UnityEngine_QualitySettings_set_shadowNearPlaneOffset(); + + //System.Void UnityEngine.QualitySettings::set_shadowProjection(UnityEngine.ShadowProjection) + void Register_UnityEngine_QualitySettings_set_shadowProjection(); + Register_UnityEngine_QualitySettings_set_shadowProjection(); + + //System.Void UnityEngine.QualitySettings::set_shadowResolution(UnityEngine.ShadowResolution) + void Register_UnityEngine_QualitySettings_set_shadowResolution(); + Register_UnityEngine_QualitySettings_set_shadowResolution(); + + //System.Void UnityEngine.QualitySettings::set_shadows(UnityEngine.ShadowQuality) + void Register_UnityEngine_QualitySettings_set_shadows(); + Register_UnityEngine_QualitySettings_set_shadows(); + + //System.Void UnityEngine.QualitySettings::set_softParticles(System.Boolean) + void Register_UnityEngine_QualitySettings_set_softParticles(); + Register_UnityEngine_QualitySettings_set_softParticles(); + + //System.Void UnityEngine.QualitySettings::set_softVegetation(System.Boolean) + void Register_UnityEngine_QualitySettings_set_softVegetation(); + Register_UnityEngine_QualitySettings_set_softVegetation(); + + //System.Void UnityEngine.QualitySettings::set_vSyncCount(System.Int32) + void Register_UnityEngine_QualitySettings_set_vSyncCount(); + Register_UnityEngine_QualitySettings_set_vSyncCount(); + + //UnityEngine.AnisotropicFiltering UnityEngine.QualitySettings::get_anisotropicFiltering() + void Register_UnityEngine_QualitySettings_get_anisotropicFiltering(); + Register_UnityEngine_QualitySettings_get_anisotropicFiltering(); + + //UnityEngine.BlendWeights UnityEngine.QualitySettings::get_blendWeights() + void Register_UnityEngine_QualitySettings_get_blendWeights(); + Register_UnityEngine_QualitySettings_get_blendWeights(); + + //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() + void Register_UnityEngine_QualitySettings_get_activeColorSpace(); + Register_UnityEngine_QualitySettings_get_activeColorSpace(); + + //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_desiredColorSpace() + void Register_UnityEngine_QualitySettings_get_desiredColorSpace(); + Register_UnityEngine_QualitySettings_get_desiredColorSpace(); + + //UnityEngine.ShadowProjection UnityEngine.QualitySettings::get_shadowProjection() + void Register_UnityEngine_QualitySettings_get_shadowProjection(); + Register_UnityEngine_QualitySettings_get_shadowProjection(); + + //UnityEngine.ShadowQuality UnityEngine.QualitySettings::get_shadows() + void Register_UnityEngine_QualitySettings_get_shadows(); + Register_UnityEngine_QualitySettings_get_shadows(); + + //UnityEngine.ShadowResolution UnityEngine.QualitySettings::get_shadowResolution() + void Register_UnityEngine_QualitySettings_get_shadowResolution(); + Register_UnityEngine_QualitySettings_get_shadowResolution(); + + //End Registrations for type : UnityEngine.QualitySettings + + //Start Registrations for type : UnityEngine.Quaternion + + //System.Void UnityEngine.Quaternion::INTERNAL_CALL_AngleAxis(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis(); + Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis(); + + //System.Void UnityEngine.Quaternion::INTERNAL_CALL_AxisAngle(UnityEngine.Vector3&,System.Single,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_INTERNAL_CALL_AxisAngle(); + Register_UnityEngine_Quaternion_INTERNAL_CALL_AxisAngle(); + + //System.Void UnityEngine.Quaternion::INTERNAL_CALL_FromToRotation(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation(); + Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation(); + + //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_FromEulerRad(UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad(); + Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad(); + + //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_ToAxisAngleRad(UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) + void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToAxisAngleRad(); + Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToAxisAngleRad(); + + //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_ToEulerRad(UnityEngine.Quaternion&,UnityEngine.Vector3&) + void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad(); + Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad(); + + //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Inverse(UnityEngine.Quaternion&,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse(); + Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse(); + + //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Lerp(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_INTERNAL_CALL_Lerp(); + Register_UnityEngine_Quaternion_INTERNAL_CALL_Lerp(); + + //System.Void UnityEngine.Quaternion::INTERNAL_CALL_LerpUnclamped(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_INTERNAL_CALL_LerpUnclamped(); + Register_UnityEngine_Quaternion_INTERNAL_CALL_LerpUnclamped(); + + //System.Void UnityEngine.Quaternion::INTERNAL_CALL_LookRotation(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation(); + Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation(); + + //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Slerp(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_INTERNAL_CALL_Slerp(); + Register_UnityEngine_Quaternion_INTERNAL_CALL_Slerp(); + + //System.Void UnityEngine.Quaternion::INTERNAL_CALL_SlerpUnclamped(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_INTERNAL_CALL_SlerpUnclamped(); + Register_UnityEngine_Quaternion_INTERNAL_CALL_SlerpUnclamped(); + + //End Registrations for type : UnityEngine.Quaternion + + //Start Registrations for type : UnityEngine.Random + + //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) + void Register_UnityEngine_Random_RandomRangeInt(); + Register_UnityEngine_Random_RandomRangeInt(); + + //System.Int32 UnityEngine.Random::get_seed() + void Register_UnityEngine_Random_get_seed(); + Register_UnityEngine_Random_get_seed(); + + //System.Single UnityEngine.Random::Range(System.Single,System.Single) + void Register_UnityEngine_Random_Range(); + Register_UnityEngine_Random_Range(); + + //System.Single UnityEngine.Random::get_value() + void Register_UnityEngine_Random_get_value(); + Register_UnityEngine_Random_get_value(); + + //System.Void UnityEngine.Random::GetRandomUnitCircle(UnityEngine.Vector2&) + void Register_UnityEngine_Random_GetRandomUnitCircle(); + Register_UnityEngine_Random_GetRandomUnitCircle(); + + //System.Void UnityEngine.Random::INTERNAL_get_insideUnitSphere(UnityEngine.Vector3&) + void Register_UnityEngine_Random_INTERNAL_get_insideUnitSphere(); + Register_UnityEngine_Random_INTERNAL_get_insideUnitSphere(); + + //System.Void UnityEngine.Random::INTERNAL_get_onUnitSphere(UnityEngine.Vector3&) + void Register_UnityEngine_Random_INTERNAL_get_onUnitSphere(); + Register_UnityEngine_Random_INTERNAL_get_onUnitSphere(); + + //System.Void UnityEngine.Random::INTERNAL_get_rotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Random_INTERNAL_get_rotation(); + Register_UnityEngine_Random_INTERNAL_get_rotation(); + + //System.Void UnityEngine.Random::INTERNAL_get_rotationUniform(UnityEngine.Quaternion&) + void Register_UnityEngine_Random_INTERNAL_get_rotationUniform(); + Register_UnityEngine_Random_INTERNAL_get_rotationUniform(); + + //System.Void UnityEngine.Random::INTERNAL_get_state(UnityEngine.Random/State&) + void Register_UnityEngine_Random_INTERNAL_get_state(); + Register_UnityEngine_Random_INTERNAL_get_state(); + + //System.Void UnityEngine.Random::INTERNAL_set_state(UnityEngine.Random/State&) + void Register_UnityEngine_Random_INTERNAL_set_state(); + Register_UnityEngine_Random_INTERNAL_set_state(); + + //System.Void UnityEngine.Random::InitState(System.Int32) + void Register_UnityEngine_Random_InitState(); + Register_UnityEngine_Random_InitState(); + + //System.Void UnityEngine.Random::set_seed(System.Int32) + void Register_UnityEngine_Random_set_seed(); + Register_UnityEngine_Random_set_seed(); + + //End Registrations for type : UnityEngine.Random + + //Start Registrations for type : UnityEngine.RaycastHit + + //System.Void UnityEngine.RaycastHit::INTERNAL_CALL_CalculateRaycastTexCoord(UnityEngine.Vector2&,UnityEngine.Collider,UnityEngine.Vector2&,UnityEngine.Vector3&,System.Int32,System.Int32) + void Register_UnityEngine_RaycastHit_INTERNAL_CALL_CalculateRaycastTexCoord(); + Register_UnityEngine_RaycastHit_INTERNAL_CALL_CalculateRaycastTexCoord(); + + //End Registrations for type : UnityEngine.RaycastHit + + //Start Registrations for type : UnityEngine.RectOffset + + //System.Int32 UnityEngine.RectOffset::get_bottom() + void Register_UnityEngine_RectOffset_get_bottom(); + Register_UnityEngine_RectOffset_get_bottom(); + + //System.Int32 UnityEngine.RectOffset::get_horizontal() + void Register_UnityEngine_RectOffset_get_horizontal(); + Register_UnityEngine_RectOffset_get_horizontal(); + + //System.Int32 UnityEngine.RectOffset::get_left() + void Register_UnityEngine_RectOffset_get_left(); + Register_UnityEngine_RectOffset_get_left(); + + //System.Int32 UnityEngine.RectOffset::get_right() + void Register_UnityEngine_RectOffset_get_right(); + Register_UnityEngine_RectOffset_get_right(); + + //System.Int32 UnityEngine.RectOffset::get_top() + void Register_UnityEngine_RectOffset_get_top(); + Register_UnityEngine_RectOffset_get_top(); + + //System.Int32 UnityEngine.RectOffset::get_vertical() + void Register_UnityEngine_RectOffset_get_vertical(); + Register_UnityEngine_RectOffset_get_vertical(); + + //System.Void UnityEngine.RectOffset::Cleanup() + void Register_UnityEngine_RectOffset_Cleanup(); + Register_UnityEngine_RectOffset_Cleanup(); + + //System.Void UnityEngine.RectOffset::INTERNAL_CALL_Add(UnityEngine.RectOffset,UnityEngine.Rect&,UnityEngine.Rect&) + void Register_UnityEngine_RectOffset_INTERNAL_CALL_Add(); + Register_UnityEngine_RectOffset_INTERNAL_CALL_Add(); + + //System.Void UnityEngine.RectOffset::INTERNAL_CALL_Remove(UnityEngine.RectOffset,UnityEngine.Rect&,UnityEngine.Rect&) + void Register_UnityEngine_RectOffset_INTERNAL_CALL_Remove(); + Register_UnityEngine_RectOffset_INTERNAL_CALL_Remove(); + + //System.Void UnityEngine.RectOffset::Init() + void Register_UnityEngine_RectOffset_Init(); + Register_UnityEngine_RectOffset_Init(); + + //System.Void UnityEngine.RectOffset::set_bottom(System.Int32) + void Register_UnityEngine_RectOffset_set_bottom(); + Register_UnityEngine_RectOffset_set_bottom(); + + //System.Void UnityEngine.RectOffset::set_left(System.Int32) + void Register_UnityEngine_RectOffset_set_left(); + Register_UnityEngine_RectOffset_set_left(); + + //System.Void UnityEngine.RectOffset::set_right(System.Int32) + void Register_UnityEngine_RectOffset_set_right(); + Register_UnityEngine_RectOffset_set_right(); + + //System.Void UnityEngine.RectOffset::set_top(System.Int32) + void Register_UnityEngine_RectOffset_set_top(); + Register_UnityEngine_RectOffset_set_top(); + + //End Registrations for type : UnityEngine.RectOffset + + //Start Registrations for type : UnityEngine.RectTransform + + //System.Void UnityEngine.RectTransform::INTERNAL_get_anchorMax(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_INTERNAL_get_anchorMax(); + Register_UnityEngine_RectTransform_INTERNAL_get_anchorMax(); + + //System.Void UnityEngine.RectTransform::INTERNAL_get_anchorMin(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_INTERNAL_get_anchorMin(); + Register_UnityEngine_RectTransform_INTERNAL_get_anchorMin(); + + //System.Void UnityEngine.RectTransform::INTERNAL_get_anchoredPosition(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_INTERNAL_get_anchoredPosition(); + Register_UnityEngine_RectTransform_INTERNAL_get_anchoredPosition(); + + //System.Void UnityEngine.RectTransform::INTERNAL_get_pivot(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_INTERNAL_get_pivot(); + Register_UnityEngine_RectTransform_INTERNAL_get_pivot(); + + //System.Void UnityEngine.RectTransform::INTERNAL_get_rect(UnityEngine.Rect&) + void Register_UnityEngine_RectTransform_INTERNAL_get_rect(); + Register_UnityEngine_RectTransform_INTERNAL_get_rect(); + + //System.Void UnityEngine.RectTransform::INTERNAL_get_sizeDelta(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_INTERNAL_get_sizeDelta(); + Register_UnityEngine_RectTransform_INTERNAL_get_sizeDelta(); + + //System.Void UnityEngine.RectTransform::INTERNAL_set_anchorMax(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_INTERNAL_set_anchorMax(); + Register_UnityEngine_RectTransform_INTERNAL_set_anchorMax(); + + //System.Void UnityEngine.RectTransform::INTERNAL_set_anchorMin(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_INTERNAL_set_anchorMin(); + Register_UnityEngine_RectTransform_INTERNAL_set_anchorMin(); + + //System.Void UnityEngine.RectTransform::INTERNAL_set_anchoredPosition(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_INTERNAL_set_anchoredPosition(); + Register_UnityEngine_RectTransform_INTERNAL_set_anchoredPosition(); + + //System.Void UnityEngine.RectTransform::INTERNAL_set_pivot(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_INTERNAL_set_pivot(); + Register_UnityEngine_RectTransform_INTERNAL_set_pivot(); + + //System.Void UnityEngine.RectTransform::INTERNAL_set_sizeDelta(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_INTERNAL_set_sizeDelta(); + Register_UnityEngine_RectTransform_INTERNAL_set_sizeDelta(); + + //System.Void UnityEngine.RectTransform::set_drivenByObject(UnityEngine.Object) + void Register_UnityEngine_RectTransform_set_drivenByObject(); + Register_UnityEngine_RectTransform_set_drivenByObject(); + + //System.Void UnityEngine.RectTransform::set_drivenProperties(UnityEngine.DrivenTransformProperties) + void Register_UnityEngine_RectTransform_set_drivenProperties(); + Register_UnityEngine_RectTransform_set_drivenProperties(); + + //UnityEngine.DrivenTransformProperties UnityEngine.RectTransform::get_drivenProperties() + void Register_UnityEngine_RectTransform_get_drivenProperties(); + Register_UnityEngine_RectTransform_get_drivenProperties(); + + //UnityEngine.Object UnityEngine.RectTransform::get_drivenByObject() + void Register_UnityEngine_RectTransform_get_drivenByObject(); + Register_UnityEngine_RectTransform_get_drivenByObject(); + + //End Registrations for type : UnityEngine.RectTransform + + //Start Registrations for type : UnityEngine.RectTransformUtility + + //System.Boolean UnityEngine.RectTransformUtility::INTERNAL_CALL_RectangleContainsScreenPoint(UnityEngine.RectTransform,UnityEngine.Vector2&,UnityEngine.Camera) + void Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_RectangleContainsScreenPoint(); + Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_RectangleContainsScreenPoint(); + + //System.Void UnityEngine.RectTransformUtility::INTERNAL_CALL_PixelAdjustPoint(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&) + void Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustPoint(); + Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustPoint(); + + //System.Void UnityEngine.RectTransformUtility::INTERNAL_CALL_PixelAdjustRect(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&) + void Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustRect(); + Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustRect(); + + //End Registrations for type : UnityEngine.RectTransformUtility + + //Start Registrations for type : UnityEngine.ReflectionProbe + + //System.Boolean UnityEngine.ReflectionProbe::BlendCubemap(UnityEngine.Texture,UnityEngine.Texture,System.Single,UnityEngine.RenderTexture) + void Register_UnityEngine_ReflectionProbe_BlendCubemap(); + Register_UnityEngine_ReflectionProbe_BlendCubemap(); + + //System.Boolean UnityEngine.ReflectionProbe::IsFinishedRendering(System.Int32) + void Register_UnityEngine_ReflectionProbe_IsFinishedRendering(); + Register_UnityEngine_ReflectionProbe_IsFinishedRendering(); + + //System.Boolean UnityEngine.ReflectionProbe::get_boxProjection() + void Register_UnityEngine_ReflectionProbe_get_boxProjection(); + Register_UnityEngine_ReflectionProbe_get_boxProjection(); + + //System.Boolean UnityEngine.ReflectionProbe::get_hdr() + void Register_UnityEngine_ReflectionProbe_get_hdr(); + Register_UnityEngine_ReflectionProbe_get_hdr(); + + //System.Int32 UnityEngine.ReflectionProbe::RenderProbe(UnityEngine.RenderTexture) + void Register_UnityEngine_ReflectionProbe_RenderProbe(); + Register_UnityEngine_ReflectionProbe_RenderProbe(); + + //System.Int32 UnityEngine.ReflectionProbe::get_cullingMask() + void Register_UnityEngine_ReflectionProbe_get_cullingMask(); + Register_UnityEngine_ReflectionProbe_get_cullingMask(); + + //System.Int32 UnityEngine.ReflectionProbe::get_importance() + void Register_UnityEngine_ReflectionProbe_get_importance(); + Register_UnityEngine_ReflectionProbe_get_importance(); + + //System.Int32 UnityEngine.ReflectionProbe::get_maxBakedCubemapResolution() + void Register_UnityEngine_ReflectionProbe_get_maxBakedCubemapResolution(); + Register_UnityEngine_ReflectionProbe_get_maxBakedCubemapResolution(); + + //System.Int32 UnityEngine.ReflectionProbe::get_minBakedCubemapResolution() + void Register_UnityEngine_ReflectionProbe_get_minBakedCubemapResolution(); + Register_UnityEngine_ReflectionProbe_get_minBakedCubemapResolution(); + + //System.Int32 UnityEngine.ReflectionProbe::get_resolution() + void Register_UnityEngine_ReflectionProbe_get_resolution(); + Register_UnityEngine_ReflectionProbe_get_resolution(); + + //System.Single UnityEngine.ReflectionProbe::get_blendDistance() + void Register_UnityEngine_ReflectionProbe_get_blendDistance(); + Register_UnityEngine_ReflectionProbe_get_blendDistance(); + + //System.Single UnityEngine.ReflectionProbe::get_farClipPlane() + void Register_UnityEngine_ReflectionProbe_get_farClipPlane(); + Register_UnityEngine_ReflectionProbe_get_farClipPlane(); + + //System.Single UnityEngine.ReflectionProbe::get_intensity() + void Register_UnityEngine_ReflectionProbe_get_intensity(); + Register_UnityEngine_ReflectionProbe_get_intensity(); + + //System.Single UnityEngine.ReflectionProbe::get_nearClipPlane() + void Register_UnityEngine_ReflectionProbe_get_nearClipPlane(); + Register_UnityEngine_ReflectionProbe_get_nearClipPlane(); + + //System.Single UnityEngine.ReflectionProbe::get_shadowDistance() + void Register_UnityEngine_ReflectionProbe_get_shadowDistance(); + Register_UnityEngine_ReflectionProbe_get_shadowDistance(); + + //System.Void UnityEngine.ReflectionProbe::INTERNAL_get_backgroundColor(UnityEngine.Color&) + void Register_UnityEngine_ReflectionProbe_INTERNAL_get_backgroundColor(); + Register_UnityEngine_ReflectionProbe_INTERNAL_get_backgroundColor(); + + //System.Void UnityEngine.ReflectionProbe::INTERNAL_get_bounds(UnityEngine.Bounds&) + void Register_UnityEngine_ReflectionProbe_INTERNAL_get_bounds(); + Register_UnityEngine_ReflectionProbe_INTERNAL_get_bounds(); + + //System.Void UnityEngine.ReflectionProbe::INTERNAL_get_center(UnityEngine.Vector3&) + void Register_UnityEngine_ReflectionProbe_INTERNAL_get_center(); + Register_UnityEngine_ReflectionProbe_INTERNAL_get_center(); + + //System.Void UnityEngine.ReflectionProbe::INTERNAL_get_defaultTextureHDRDecodeValues(UnityEngine.Vector4&) + void Register_UnityEngine_ReflectionProbe_INTERNAL_get_defaultTextureHDRDecodeValues(); + Register_UnityEngine_ReflectionProbe_INTERNAL_get_defaultTextureHDRDecodeValues(); + + //System.Void UnityEngine.ReflectionProbe::INTERNAL_get_size(UnityEngine.Vector3&) + void Register_UnityEngine_ReflectionProbe_INTERNAL_get_size(); + Register_UnityEngine_ReflectionProbe_INTERNAL_get_size(); + + //System.Void UnityEngine.ReflectionProbe::INTERNAL_get_textureHDRDecodeValues(UnityEngine.Vector4&) + void Register_UnityEngine_ReflectionProbe_INTERNAL_get_textureHDRDecodeValues(); + Register_UnityEngine_ReflectionProbe_INTERNAL_get_textureHDRDecodeValues(); + + //System.Void UnityEngine.ReflectionProbe::INTERNAL_set_backgroundColor(UnityEngine.Color&) + void Register_UnityEngine_ReflectionProbe_INTERNAL_set_backgroundColor(); + Register_UnityEngine_ReflectionProbe_INTERNAL_set_backgroundColor(); + + //System.Void UnityEngine.ReflectionProbe::INTERNAL_set_center(UnityEngine.Vector3&) + void Register_UnityEngine_ReflectionProbe_INTERNAL_set_center(); + Register_UnityEngine_ReflectionProbe_INTERNAL_set_center(); + + //System.Void UnityEngine.ReflectionProbe::INTERNAL_set_size(UnityEngine.Vector3&) + void Register_UnityEngine_ReflectionProbe_INTERNAL_set_size(); + Register_UnityEngine_ReflectionProbe_INTERNAL_set_size(); + + //System.Void UnityEngine.ReflectionProbe::set_bakedTexture(UnityEngine.Texture) + void Register_UnityEngine_ReflectionProbe_set_bakedTexture(); + Register_UnityEngine_ReflectionProbe_set_bakedTexture(); + + //System.Void UnityEngine.ReflectionProbe::set_blendDistance(System.Single) + void Register_UnityEngine_ReflectionProbe_set_blendDistance(); + Register_UnityEngine_ReflectionProbe_set_blendDistance(); + + //System.Void UnityEngine.ReflectionProbe::set_boxProjection(System.Boolean) + void Register_UnityEngine_ReflectionProbe_set_boxProjection(); + Register_UnityEngine_ReflectionProbe_set_boxProjection(); + + //System.Void UnityEngine.ReflectionProbe::set_clearFlags(UnityEngine.Rendering.ReflectionProbeClearFlags) + void Register_UnityEngine_ReflectionProbe_set_clearFlags(); + Register_UnityEngine_ReflectionProbe_set_clearFlags(); + + //System.Void UnityEngine.ReflectionProbe::set_cullingMask(System.Int32) + void Register_UnityEngine_ReflectionProbe_set_cullingMask(); + Register_UnityEngine_ReflectionProbe_set_cullingMask(); + + //System.Void UnityEngine.ReflectionProbe::set_customBakedTexture(UnityEngine.Texture) + void Register_UnityEngine_ReflectionProbe_set_customBakedTexture(); + Register_UnityEngine_ReflectionProbe_set_customBakedTexture(); + + //System.Void UnityEngine.ReflectionProbe::set_farClipPlane(System.Single) + void Register_UnityEngine_ReflectionProbe_set_farClipPlane(); + Register_UnityEngine_ReflectionProbe_set_farClipPlane(); + + //System.Void UnityEngine.ReflectionProbe::set_hdr(System.Boolean) + void Register_UnityEngine_ReflectionProbe_set_hdr(); + Register_UnityEngine_ReflectionProbe_set_hdr(); + + //System.Void UnityEngine.ReflectionProbe::set_importance(System.Int32) + void Register_UnityEngine_ReflectionProbe_set_importance(); + Register_UnityEngine_ReflectionProbe_set_importance(); + + //System.Void UnityEngine.ReflectionProbe::set_intensity(System.Single) + void Register_UnityEngine_ReflectionProbe_set_intensity(); + Register_UnityEngine_ReflectionProbe_set_intensity(); + + //System.Void UnityEngine.ReflectionProbe::set_mode(UnityEngine.Rendering.ReflectionProbeMode) + void Register_UnityEngine_ReflectionProbe_set_mode(); + Register_UnityEngine_ReflectionProbe_set_mode(); + + //System.Void UnityEngine.ReflectionProbe::set_nearClipPlane(System.Single) + void Register_UnityEngine_ReflectionProbe_set_nearClipPlane(); + Register_UnityEngine_ReflectionProbe_set_nearClipPlane(); + + //System.Void UnityEngine.ReflectionProbe::set_refreshMode(UnityEngine.Rendering.ReflectionProbeRefreshMode) + void Register_UnityEngine_ReflectionProbe_set_refreshMode(); + Register_UnityEngine_ReflectionProbe_set_refreshMode(); + + //System.Void UnityEngine.ReflectionProbe::set_resolution(System.Int32) + void Register_UnityEngine_ReflectionProbe_set_resolution(); + Register_UnityEngine_ReflectionProbe_set_resolution(); + + //System.Void UnityEngine.ReflectionProbe::set_shadowDistance(System.Single) + void Register_UnityEngine_ReflectionProbe_set_shadowDistance(); + Register_UnityEngine_ReflectionProbe_set_shadowDistance(); + + //System.Void UnityEngine.ReflectionProbe::set_timeSlicingMode(UnityEngine.Rendering.ReflectionProbeTimeSlicingMode) + void Register_UnityEngine_ReflectionProbe_set_timeSlicingMode(); + Register_UnityEngine_ReflectionProbe_set_timeSlicingMode(); + + //System.Void UnityEngine.ReflectionProbe::set_type(UnityEngine.Rendering.ReflectionProbeType) + void Register_UnityEngine_ReflectionProbe_set_type(); + Register_UnityEngine_ReflectionProbe_set_type(); + + //UnityEngine.Rendering.ReflectionProbeClearFlags UnityEngine.ReflectionProbe::get_clearFlags() + void Register_UnityEngine_ReflectionProbe_get_clearFlags(); + Register_UnityEngine_ReflectionProbe_get_clearFlags(); + + //UnityEngine.Rendering.ReflectionProbeMode UnityEngine.ReflectionProbe::get_mode() + void Register_UnityEngine_ReflectionProbe_get_mode(); + Register_UnityEngine_ReflectionProbe_get_mode(); + + //UnityEngine.Rendering.ReflectionProbeRefreshMode UnityEngine.ReflectionProbe::get_refreshMode() + void Register_UnityEngine_ReflectionProbe_get_refreshMode(); + Register_UnityEngine_ReflectionProbe_get_refreshMode(); + + //UnityEngine.Rendering.ReflectionProbeTimeSlicingMode UnityEngine.ReflectionProbe::get_timeSlicingMode() + void Register_UnityEngine_ReflectionProbe_get_timeSlicingMode(); + Register_UnityEngine_ReflectionProbe_get_timeSlicingMode(); + + //UnityEngine.Rendering.ReflectionProbeType UnityEngine.ReflectionProbe::get_type() + void Register_UnityEngine_ReflectionProbe_get_type(); + Register_UnityEngine_ReflectionProbe_get_type(); + + //UnityEngine.Texture UnityEngine.ReflectionProbe::get_bakedTexture() + void Register_UnityEngine_ReflectionProbe_get_bakedTexture(); + Register_UnityEngine_ReflectionProbe_get_bakedTexture(); + + //UnityEngine.Texture UnityEngine.ReflectionProbe::get_customBakedTexture() + void Register_UnityEngine_ReflectionProbe_get_customBakedTexture(); + Register_UnityEngine_ReflectionProbe_get_customBakedTexture(); + + //UnityEngine.Texture UnityEngine.ReflectionProbe::get_defaultTexture() + void Register_UnityEngine_ReflectionProbe_get_defaultTexture(); + Register_UnityEngine_ReflectionProbe_get_defaultTexture(); + + //UnityEngine.Texture UnityEngine.ReflectionProbe::get_texture() + void Register_UnityEngine_ReflectionProbe_get_texture(); + Register_UnityEngine_ReflectionProbe_get_texture(); + + //End Registrations for type : UnityEngine.ReflectionProbe + + //Start Registrations for type : UnityEngine.RelativeJoint2D + + //System.Boolean UnityEngine.RelativeJoint2D::get_autoConfigureOffset() + void Register_UnityEngine_RelativeJoint2D_get_autoConfigureOffset(); + Register_UnityEngine_RelativeJoint2D_get_autoConfigureOffset(); + + //System.Single UnityEngine.RelativeJoint2D::get_angularOffset() + void Register_UnityEngine_RelativeJoint2D_get_angularOffset(); + Register_UnityEngine_RelativeJoint2D_get_angularOffset(); + + //System.Single UnityEngine.RelativeJoint2D::get_correctionScale() + void Register_UnityEngine_RelativeJoint2D_get_correctionScale(); + Register_UnityEngine_RelativeJoint2D_get_correctionScale(); + + //System.Single UnityEngine.RelativeJoint2D::get_maxForce() + void Register_UnityEngine_RelativeJoint2D_get_maxForce(); + Register_UnityEngine_RelativeJoint2D_get_maxForce(); + + //System.Single UnityEngine.RelativeJoint2D::get_maxTorque() + void Register_UnityEngine_RelativeJoint2D_get_maxTorque(); + Register_UnityEngine_RelativeJoint2D_get_maxTorque(); + + //System.Void UnityEngine.RelativeJoint2D::INTERNAL_get_linearOffset(UnityEngine.Vector2&) + void Register_UnityEngine_RelativeJoint2D_INTERNAL_get_linearOffset(); + Register_UnityEngine_RelativeJoint2D_INTERNAL_get_linearOffset(); + + //System.Void UnityEngine.RelativeJoint2D::INTERNAL_get_target(UnityEngine.Vector2&) + void Register_UnityEngine_RelativeJoint2D_INTERNAL_get_target(); + Register_UnityEngine_RelativeJoint2D_INTERNAL_get_target(); + + //System.Void UnityEngine.RelativeJoint2D::INTERNAL_set_linearOffset(UnityEngine.Vector2&) + void Register_UnityEngine_RelativeJoint2D_INTERNAL_set_linearOffset(); + Register_UnityEngine_RelativeJoint2D_INTERNAL_set_linearOffset(); + + //System.Void UnityEngine.RelativeJoint2D::set_angularOffset(System.Single) + void Register_UnityEngine_RelativeJoint2D_set_angularOffset(); + Register_UnityEngine_RelativeJoint2D_set_angularOffset(); + + //System.Void UnityEngine.RelativeJoint2D::set_autoConfigureOffset(System.Boolean) + void Register_UnityEngine_RelativeJoint2D_set_autoConfigureOffset(); + Register_UnityEngine_RelativeJoint2D_set_autoConfigureOffset(); + + //System.Void UnityEngine.RelativeJoint2D::set_correctionScale(System.Single) + void Register_UnityEngine_RelativeJoint2D_set_correctionScale(); + Register_UnityEngine_RelativeJoint2D_set_correctionScale(); + + //System.Void UnityEngine.RelativeJoint2D::set_maxForce(System.Single) + void Register_UnityEngine_RelativeJoint2D_set_maxForce(); + Register_UnityEngine_RelativeJoint2D_set_maxForce(); + + //System.Void UnityEngine.RelativeJoint2D::set_maxTorque(System.Single) + void Register_UnityEngine_RelativeJoint2D_set_maxTorque(); + Register_UnityEngine_RelativeJoint2D_set_maxTorque(); + + //End Registrations for type : UnityEngine.RelativeJoint2D + + //Start Registrations for type : UnityEngine.RemoteSettings + + //System.Boolean UnityEngine.RemoteSettings::GetBool(System.String,System.Boolean) + void Register_UnityEngine_RemoteSettings_GetBool(); + Register_UnityEngine_RemoteSettings_GetBool(); + + //System.Boolean UnityEngine.RemoteSettings::HasKey(System.String) + void Register_UnityEngine_RemoteSettings_HasKey(); + Register_UnityEngine_RemoteSettings_HasKey(); + + //System.Int32 UnityEngine.RemoteSettings::GetCount() + void Register_UnityEngine_RemoteSettings_GetCount(); + Register_UnityEngine_RemoteSettings_GetCount(); + + //System.Int32 UnityEngine.RemoteSettings::GetInt(System.String,System.Int32) + void Register_UnityEngine_RemoteSettings_GetInt(); + Register_UnityEngine_RemoteSettings_GetInt(); + + //System.Single UnityEngine.RemoteSettings::GetFloat(System.String,System.Single) + void Register_UnityEngine_RemoteSettings_GetFloat(); + Register_UnityEngine_RemoteSettings_GetFloat(); + + //System.String UnityEngine.RemoteSettings::GetString(System.String,System.String) + void Register_UnityEngine_RemoteSettings_GetString(); + Register_UnityEngine_RemoteSettings_GetString(); + + //System.String[] UnityEngine.RemoteSettings::GetKeys() + void Register_UnityEngine_RemoteSettings_GetKeys(); + Register_UnityEngine_RemoteSettings_GetKeys(); + + //End Registrations for type : UnityEngine.RemoteSettings + + //Start Registrations for type : UnityEngine.RenderBufferHelper + + //System.Int32 UnityEngine.RenderBufferHelper::GetLoadAction(UnityEngine.RenderBuffer&) + void Register_UnityEngine_RenderBufferHelper_GetLoadAction(); + Register_UnityEngine_RenderBufferHelper_GetLoadAction(); + + //System.Int32 UnityEngine.RenderBufferHelper::GetStoreAction(UnityEngine.RenderBuffer&) + void Register_UnityEngine_RenderBufferHelper_GetStoreAction(); + Register_UnityEngine_RenderBufferHelper_GetStoreAction(); + + //System.Void UnityEngine.RenderBufferHelper::INTERNAL_CALL_GetNativeRenderBufferPtr(System.IntPtr,System.IntPtr&) + void Register_UnityEngine_RenderBufferHelper_INTERNAL_CALL_GetNativeRenderBufferPtr(); + Register_UnityEngine_RenderBufferHelper_INTERNAL_CALL_GetNativeRenderBufferPtr(); + + //System.Void UnityEngine.RenderBufferHelper::SetLoadAction(UnityEngine.RenderBuffer&,System.Int32) + void Register_UnityEngine_RenderBufferHelper_SetLoadAction(); + Register_UnityEngine_RenderBufferHelper_SetLoadAction(); + + //System.Void UnityEngine.RenderBufferHelper::SetStoreAction(UnityEngine.RenderBuffer&,System.Int32) + void Register_UnityEngine_RenderBufferHelper_SetStoreAction(); + Register_UnityEngine_RenderBufferHelper_SetStoreAction(); + + //End Registrations for type : UnityEngine.RenderBufferHelper + + //Start Registrations for type : UnityEngine.Renderer + + //System.Boolean UnityEngine.Renderer::get_enabled() + void Register_UnityEngine_Renderer_get_enabled(); + Register_UnityEngine_Renderer_get_enabled(); + + //System.Boolean UnityEngine.Renderer::get_isPartOfStaticBatch() + void Register_UnityEngine_Renderer_get_isPartOfStaticBatch(); + Register_UnityEngine_Renderer_get_isPartOfStaticBatch(); + + //System.Boolean UnityEngine.Renderer::get_isVisible() + void Register_UnityEngine_Renderer_get_isVisible(); + Register_UnityEngine_Renderer_get_isVisible(); + + //System.Boolean UnityEngine.Renderer::get_receiveShadows() + void Register_UnityEngine_Renderer_get_receiveShadows(); + Register_UnityEngine_Renderer_get_receiveShadows(); + + //System.Int32 UnityEngine.Renderer::get_lightmapIndex() + void Register_UnityEngine_Renderer_get_lightmapIndex(); + Register_UnityEngine_Renderer_get_lightmapIndex(); + + //System.Int32 UnityEngine.Renderer::get_realtimeLightmapIndex() + void Register_UnityEngine_Renderer_get_realtimeLightmapIndex(); + Register_UnityEngine_Renderer_get_realtimeLightmapIndex(); + + //System.Int32 UnityEngine.Renderer::get_sortingGroupID() + void Register_UnityEngine_Renderer_get_sortingGroupID(); + Register_UnityEngine_Renderer_get_sortingGroupID(); + + //System.Int32 UnityEngine.Renderer::get_sortingGroupOrder() + void Register_UnityEngine_Renderer_get_sortingGroupOrder(); + Register_UnityEngine_Renderer_get_sortingGroupOrder(); + + //System.Int32 UnityEngine.Renderer::get_sortingLayerID() + void Register_UnityEngine_Renderer_get_sortingLayerID(); + Register_UnityEngine_Renderer_get_sortingLayerID(); + + //System.Int32 UnityEngine.Renderer::get_sortingOrder() + void Register_UnityEngine_Renderer_get_sortingOrder(); + Register_UnityEngine_Renderer_get_sortingOrder(); + + //System.Int32 UnityEngine.Renderer::get_staticBatchIndex() + void Register_UnityEngine_Renderer_get_staticBatchIndex(); + Register_UnityEngine_Renderer_get_staticBatchIndex(); + + //System.String UnityEngine.Renderer::get_sortingLayerName() + void Register_UnityEngine_Renderer_get_sortingLayerName(); + Register_UnityEngine_Renderer_get_sortingLayerName(); + + //System.Void UnityEngine.Renderer::GetClosestReflectionProbesInternal(System.Object) + void Register_UnityEngine_Renderer_GetClosestReflectionProbesInternal(); + Register_UnityEngine_Renderer_GetClosestReflectionProbesInternal(); + + //System.Void UnityEngine.Renderer::GetPropertyBlock(UnityEngine.MaterialPropertyBlock) + void Register_UnityEngine_Renderer_GetPropertyBlock(); + Register_UnityEngine_Renderer_GetPropertyBlock(); + + //System.Void UnityEngine.Renderer::INTERNAL_get_bounds(UnityEngine.Bounds&) + void Register_UnityEngine_Renderer_INTERNAL_get_bounds(); + Register_UnityEngine_Renderer_INTERNAL_get_bounds(); + + //System.Void UnityEngine.Renderer::INTERNAL_get_lightmapScaleOffset(UnityEngine.Vector4&) + void Register_UnityEngine_Renderer_INTERNAL_get_lightmapScaleOffset(); + Register_UnityEngine_Renderer_INTERNAL_get_lightmapScaleOffset(); + + //System.Void UnityEngine.Renderer::INTERNAL_get_localToWorldMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Renderer_INTERNAL_get_localToWorldMatrix(); + Register_UnityEngine_Renderer_INTERNAL_get_localToWorldMatrix(); + + //System.Void UnityEngine.Renderer::INTERNAL_get_realtimeLightmapScaleOffset(UnityEngine.Vector4&) + void Register_UnityEngine_Renderer_INTERNAL_get_realtimeLightmapScaleOffset(); + Register_UnityEngine_Renderer_INTERNAL_get_realtimeLightmapScaleOffset(); + + //System.Void UnityEngine.Renderer::INTERNAL_get_worldToLocalMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Renderer_INTERNAL_get_worldToLocalMatrix(); + Register_UnityEngine_Renderer_INTERNAL_get_worldToLocalMatrix(); + + //System.Void UnityEngine.Renderer::INTERNAL_set_lightmapScaleOffset(UnityEngine.Vector4&) + void Register_UnityEngine_Renderer_INTERNAL_set_lightmapScaleOffset(); + Register_UnityEngine_Renderer_INTERNAL_set_lightmapScaleOffset(); + + //System.Void UnityEngine.Renderer::INTERNAL_set_realtimeLightmapScaleOffset(UnityEngine.Vector4&) + void Register_UnityEngine_Renderer_INTERNAL_set_realtimeLightmapScaleOffset(); + Register_UnityEngine_Renderer_INTERNAL_set_realtimeLightmapScaleOffset(); + + //System.Void UnityEngine.Renderer::SetPropertyBlock(UnityEngine.MaterialPropertyBlock) + void Register_UnityEngine_Renderer_SetPropertyBlock(); + Register_UnityEngine_Renderer_SetPropertyBlock(); + + //System.Void UnityEngine.Renderer::SetStaticBatchInfo(System.Int32,System.Int32) + void Register_UnityEngine_Renderer_SetStaticBatchInfo(); + Register_UnityEngine_Renderer_SetStaticBatchInfo(); + + //System.Void UnityEngine.Renderer::set_enabled(System.Boolean) + void Register_UnityEngine_Renderer_set_enabled(); + Register_UnityEngine_Renderer_set_enabled(); + + //System.Void UnityEngine.Renderer::set_lightProbeProxyVolumeOverride(UnityEngine.GameObject) + void Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride(); + Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride(); + + //System.Void UnityEngine.Renderer::set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage) + void Register_UnityEngine_Renderer_set_lightProbeUsage(); + Register_UnityEngine_Renderer_set_lightProbeUsage(); + + //System.Void UnityEngine.Renderer::set_lightmapIndex(System.Int32) + void Register_UnityEngine_Renderer_set_lightmapIndex(); + Register_UnityEngine_Renderer_set_lightmapIndex(); + + //System.Void UnityEngine.Renderer::set_material(UnityEngine.Material) + void Register_UnityEngine_Renderer_set_material(); + Register_UnityEngine_Renderer_set_material(); + + //System.Void UnityEngine.Renderer::set_materials(UnityEngine.Material[]) + void Register_UnityEngine_Renderer_set_materials(); + Register_UnityEngine_Renderer_set_materials(); + + //System.Void UnityEngine.Renderer::set_motionVectorGenerationMode(UnityEngine.MotionVectorGenerationMode) + void Register_UnityEngine_Renderer_set_motionVectorGenerationMode(); + Register_UnityEngine_Renderer_set_motionVectorGenerationMode(); + + //System.Void UnityEngine.Renderer::set_probeAnchor(UnityEngine.Transform) + void Register_UnityEngine_Renderer_set_probeAnchor(); + Register_UnityEngine_Renderer_set_probeAnchor(); + + //System.Void UnityEngine.Renderer::set_realtimeLightmapIndex(System.Int32) + void Register_UnityEngine_Renderer_set_realtimeLightmapIndex(); + Register_UnityEngine_Renderer_set_realtimeLightmapIndex(); + + //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean) + void Register_UnityEngine_Renderer_set_receiveShadows(); + Register_UnityEngine_Renderer_set_receiveShadows(); + + //System.Void UnityEngine.Renderer::set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage) + void Register_UnityEngine_Renderer_set_reflectionProbeUsage(); + Register_UnityEngine_Renderer_set_reflectionProbeUsage(); + + //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode) + void Register_UnityEngine_Renderer_set_shadowCastingMode(); + Register_UnityEngine_Renderer_set_shadowCastingMode(); + + //System.Void UnityEngine.Renderer::set_sharedMaterial(UnityEngine.Material) + void Register_UnityEngine_Renderer_set_sharedMaterial(); + Register_UnityEngine_Renderer_set_sharedMaterial(); + + //System.Void UnityEngine.Renderer::set_sharedMaterials(UnityEngine.Material[]) + void Register_UnityEngine_Renderer_set_sharedMaterials(); + Register_UnityEngine_Renderer_set_sharedMaterials(); + + //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32) + void Register_UnityEngine_Renderer_set_sortingLayerID(); + Register_UnityEngine_Renderer_set_sortingLayerID(); + + //System.Void UnityEngine.Renderer::set_sortingLayerName(System.String) + void Register_UnityEngine_Renderer_set_sortingLayerName(); + Register_UnityEngine_Renderer_set_sortingLayerName(); + + //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32) + void Register_UnityEngine_Renderer_set_sortingOrder(); + Register_UnityEngine_Renderer_set_sortingOrder(); + + //System.Void UnityEngine.Renderer::set_staticBatchRootTransform(UnityEngine.Transform) + void Register_UnityEngine_Renderer_set_staticBatchRootTransform(); + Register_UnityEngine_Renderer_set_staticBatchRootTransform(); + + //UnityEngine.GameObject UnityEngine.Renderer::get_lightProbeProxyVolumeOverride() + void Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride(); + Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride(); + + //UnityEngine.Material UnityEngine.Renderer::get_material() + void Register_UnityEngine_Renderer_get_material(); + Register_UnityEngine_Renderer_get_material(); + + //UnityEngine.Material UnityEngine.Renderer::get_sharedMaterial() + void Register_UnityEngine_Renderer_get_sharedMaterial(); + Register_UnityEngine_Renderer_get_sharedMaterial(); + + //UnityEngine.Material[] UnityEngine.Renderer::get_materials() + void Register_UnityEngine_Renderer_get_materials(); + Register_UnityEngine_Renderer_get_materials(); + + //UnityEngine.Material[] UnityEngine.Renderer::get_sharedMaterials() + void Register_UnityEngine_Renderer_get_sharedMaterials(); + Register_UnityEngine_Renderer_get_sharedMaterials(); + + //UnityEngine.MotionVectorGenerationMode UnityEngine.Renderer::get_motionVectorGenerationMode() + void Register_UnityEngine_Renderer_get_motionVectorGenerationMode(); + Register_UnityEngine_Renderer_get_motionVectorGenerationMode(); + + //UnityEngine.Rendering.LightProbeUsage UnityEngine.Renderer::get_lightProbeUsage() + void Register_UnityEngine_Renderer_get_lightProbeUsage(); + Register_UnityEngine_Renderer_get_lightProbeUsage(); + + //UnityEngine.Rendering.ReflectionProbeUsage UnityEngine.Renderer::get_reflectionProbeUsage() + void Register_UnityEngine_Renderer_get_reflectionProbeUsage(); + Register_UnityEngine_Renderer_get_reflectionProbeUsage(); + + //UnityEngine.Rendering.ShadowCastingMode UnityEngine.Renderer::get_shadowCastingMode() + void Register_UnityEngine_Renderer_get_shadowCastingMode(); + Register_UnityEngine_Renderer_get_shadowCastingMode(); + + //UnityEngine.Transform UnityEngine.Renderer::get_probeAnchor() + void Register_UnityEngine_Renderer_get_probeAnchor(); + Register_UnityEngine_Renderer_get_probeAnchor(); + + //UnityEngine.Transform UnityEngine.Renderer::get_staticBatchRootTransform() + void Register_UnityEngine_Renderer_get_staticBatchRootTransform(); + Register_UnityEngine_Renderer_get_staticBatchRootTransform(); + + //End Registrations for type : UnityEngine.Renderer + + //Start Registrations for type : UnityEngine.RendererExtensions + + //System.Void UnityEngine.RendererExtensions::UpdateGIMaterialsForRenderer(UnityEngine.Renderer) + void Register_UnityEngine_RendererExtensions_UpdateGIMaterialsForRenderer(); + Register_UnityEngine_RendererExtensions_UpdateGIMaterialsForRenderer(); + + //End Registrations for type : UnityEngine.RendererExtensions + + //Start Registrations for type : UnityEngine.Rendering.CommandBuffer + + //System.Int32 UnityEngine.Rendering.CommandBuffer::get_sizeInBytes() + void Register_UnityEngine_Rendering_CommandBuffer_get_sizeInBytes(); + Register_UnityEngine_Rendering_CommandBuffer_get_sizeInBytes(); + + //System.String UnityEngine.Rendering.CommandBuffer::get_name() + void Register_UnityEngine_Rendering_CommandBuffer_get_name(); + Register_UnityEngine_Rendering_CommandBuffer_get_name(); + + //System.Void UnityEngine.Rendering.CommandBuffer::BeginSample(System.String) + void Register_UnityEngine_Rendering_CommandBuffer_BeginSample(); + Register_UnityEngine_Rendering_CommandBuffer_BeginSample(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Blit_Identifier(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier(); + Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture(); + Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Clear() + void Register_UnityEngine_Rendering_CommandBuffer_Clear(); + Register_UnityEngine_Rendering_CommandBuffer_Clear(); + + //System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValue(UnityEngine.ComputeBuffer,UnityEngine.ComputeBuffer,System.UInt32) + void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValue(); + Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValue(); + + //System.Void UnityEngine.Rendering.CommandBuffer::CopyTexture_Internal(UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal(); + Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal(); + + //System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String) + void Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword(); + Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword(); + + //System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword(System.String) + void Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword(); + Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword(); + + //System.Void UnityEngine.Rendering.CommandBuffer::EndSample(System.String) + void Register_UnityEngine_Rendering_CommandBuffer_EndSample(); + Register_UnityEngine_Rendering_CommandBuffer_EndSample(); + + //System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.FilterMode,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite,System.Int32,System.Boolean) + void Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRT(); + Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRT(); + + //System.Void UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_ClearRenderTarget(UnityEngine.Rendering.CommandBuffer,System.Boolean,System.Boolean,UnityEngine.Color&,System.Single) + void Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_ClearRenderTarget(); + Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_ClearRenderTarget(); + + //System.Void UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_Internal_DrawMesh(UnityEngine.Rendering.CommandBuffer,UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) + void Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_Internal_DrawMesh(); + Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_Internal_DrawMesh(); + + //System.Void UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_Internal_DrawProcedural(UnityEngine.Rendering.CommandBuffer,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) + void Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_Internal_DrawProcedural(); + Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_Internal_DrawProcedural(); + + //System.Void UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_Internal_DrawProceduralIndirect(UnityEngine.Rendering.CommandBuffer,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.MaterialPropertyBlock) + void Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_Internal_DrawProceduralIndirect(); + Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_Internal_DrawProceduralIndirect(); + + //System.Void UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_SetComputeVectorParam(UnityEngine.Rendering.CommandBuffer,UnityEngine.ComputeShader,System.String,UnityEngine.Vector4&) + void Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetComputeVectorParam(); + Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetComputeVectorParam(); + + //System.Void UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_SetGlobalColor(UnityEngine.Rendering.CommandBuffer,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetGlobalColor(); + Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetGlobalColor(); + + //System.Void UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_SetGlobalMatrix(UnityEngine.Rendering.CommandBuffer,System.Int32,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetGlobalMatrix(); + Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetGlobalMatrix(); + + //System.Void UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_SetGlobalVector(UnityEngine.Rendering.CommandBuffer,System.Int32,UnityEngine.Vector4&) + void Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetGlobalVector(); + Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetGlobalVector(); + + //System.Void UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_SetProjectionMatrix(UnityEngine.Rendering.CommandBuffer,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetProjectionMatrix(); + Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetProjectionMatrix(); + + //System.Void UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_SetViewMatrix(UnityEngine.Rendering.CommandBuffer,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetViewMatrix(); + Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetViewMatrix(); + + //System.Void UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_SetViewProjectionMatrices(UnityEngine.Rendering.CommandBuffer,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetViewProjectionMatrices(); + Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetViewProjectionMatrices(); + + //System.Void UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_SetViewport(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rect&) + void Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetViewport(); + Register_UnityEngine_Rendering_CommandBuffer_INTERNAL_CALL_SetViewport(); + + //System.Void UnityEngine.Rendering.CommandBuffer::InitBuffer(UnityEngine.Rendering.CommandBuffer) + void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); + Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute(UnityEngine.ComputeShader,System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchComputeIndirect(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.UInt32) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirect(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirect(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstancedIndirect(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.MaterialPropertyBlock) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirect(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirect(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeFloats(UnityEngine.ComputeShader,System.String,System.Single[]) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeInts(UnityEngine.ComputeShader,System.String,System.Int32[]) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeInts(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeInts(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.String,UnityEngine.Rendering.RenderTargetIdentifier&) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam(); + + //System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginEventInternal(System.IntPtr,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventInternal(); + Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventInternal(); + + //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer() + void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); + Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); + + //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT(); + Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetComputeBufferParam(UnityEngine.ComputeShader,System.Int32,System.String,UnityEngine.ComputeBuffer) + void Register_UnityEngine_Rendering_CommandBuffer_SetComputeBufferParam(); + Register_UnityEngine_Rendering_CommandBuffer_SetComputeBufferParam(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetComputeFloatParam(UnityEngine.ComputeShader,System.String,System.Single) + void Register_UnityEngine_Rendering_CommandBuffer_SetComputeFloatParam(); + Register_UnityEngine_Rendering_CommandBuffer_SetComputeFloatParam(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetComputeIntParam(UnityEngine.ComputeShader,System.String,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_SetComputeIntParam(); + Register_UnityEngine_Rendering_CommandBuffer_SetComputeIntParam(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBuffer(System.Int32,UnityEngine.ComputeBuffer) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBuffer(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBuffer(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias(System.Single,System.Single) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.Int32,System.Single) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray(System.Int32,System.Single[]) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArrayListImpl(System.Int32,System.Object) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArrayListImpl(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArrayListImpl(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArrayListImpl(System.Int32,System.Object) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArrayListImpl(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArrayListImpl(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[]) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArrayListImpl(System.Int32,System.Object) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArrayListImpl(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArrayListImpl(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget_ColDepth(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.CubemapFace,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTarget_ColDepth(); + Register_UnityEngine_Rendering_CommandBuffer_SetRenderTarget_ColDepth(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget_Multiple(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&) + void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTarget_Multiple(); + Register_UnityEngine_Rendering_CommandBuffer_SetRenderTarget_Multiple(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget_Single(UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.CubemapFace,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTarget_Single(); + Register_UnityEngine_Rendering_CommandBuffer_SetRenderTarget_Single(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetShadowSamplingMode_Impl(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.ShadowSamplingMode) + void Register_UnityEngine_Rendering_CommandBuffer_SetShadowSamplingMode_Impl(); + Register_UnityEngine_Rendering_CommandBuffer_SetShadowSamplingMode_Impl(); + + //System.Void UnityEngine.Rendering.CommandBuffer::set_name(System.String) + void Register_UnityEngine_Rendering_CommandBuffer_set_name(); + Register_UnityEngine_Rendering_CommandBuffer_set_name(); + + //End Registrations for type : UnityEngine.Rendering.CommandBuffer + + //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings + + //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseColorTemperature() + void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseColorTemperature(); + Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseColorTemperature(); + + //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity() + void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); + Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); + + //System.Void UnityEngine.Rendering.GraphicsSettings::INTERNAL_get_transparencySortAxis(UnityEngine.Vector3&) + void Register_UnityEngine_Rendering_GraphicsSettings_INTERNAL_get_transparencySortAxis(); + Register_UnityEngine_Rendering_GraphicsSettings_INTERNAL_get_transparencySortAxis(); + + //System.Void UnityEngine.Rendering.GraphicsSettings::INTERNAL_set_transparencySortAxis(UnityEngine.Vector3&) + void Register_UnityEngine_Rendering_GraphicsSettings_INTERNAL_set_transparencySortAxis(); + Register_UnityEngine_Rendering_GraphicsSettings_INTERNAL_set_transparencySortAxis(); + + //System.Void UnityEngine.Rendering.GraphicsSettings::SetCustomShader(UnityEngine.Rendering.BuiltinShaderType,UnityEngine.Shader) + void Register_UnityEngine_Rendering_GraphicsSettings_SetCustomShader(); + Register_UnityEngine_Rendering_GraphicsSettings_SetCustomShader(); + + //System.Void UnityEngine.Rendering.GraphicsSettings::SetShaderMode(UnityEngine.Rendering.BuiltinShaderType,UnityEngine.Rendering.BuiltinShaderMode) + void Register_UnityEngine_Rendering_GraphicsSettings_SetShaderMode(); + Register_UnityEngine_Rendering_GraphicsSettings_SetShaderMode(); + + //System.Void UnityEngine.Rendering.GraphicsSettings::set_INTERNAL_renderPipelineAsset(UnityEngine.ScriptableObject) + void Register_UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_renderPipelineAsset(); + Register_UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_renderPipelineAsset(); + + //System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseColorTemperature(System.Boolean) + void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature(); + Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature(); + + //System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseLinearIntensity(System.Boolean) + void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity(); + Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity(); + + //System.Void UnityEngine.Rendering.GraphicsSettings::set_transparencySortMode(UnityEngine.TransparencySortMode) + void Register_UnityEngine_Rendering_GraphicsSettings_set_transparencySortMode(); + Register_UnityEngine_Rendering_GraphicsSettings_set_transparencySortMode(); + + //UnityEngine.Object UnityEngine.Rendering.GraphicsSettings::GetGraphicsSettings() + void Register_UnityEngine_Rendering_GraphicsSettings_GetGraphicsSettings(); + Register_UnityEngine_Rendering_GraphicsSettings_GetGraphicsSettings(); + + //UnityEngine.Rendering.BuiltinShaderMode UnityEngine.Rendering.GraphicsSettings::GetShaderMode(UnityEngine.Rendering.BuiltinShaderType) + void Register_UnityEngine_Rendering_GraphicsSettings_GetShaderMode(); + Register_UnityEngine_Rendering_GraphicsSettings_GetShaderMode(); + + //UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_renderPipelineAsset() + void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_renderPipelineAsset(); + Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_renderPipelineAsset(); + + //UnityEngine.Shader UnityEngine.Rendering.GraphicsSettings::GetCustomShader(UnityEngine.Rendering.BuiltinShaderType) + void Register_UnityEngine_Rendering_GraphicsSettings_GetCustomShader(); + Register_UnityEngine_Rendering_GraphicsSettings_GetCustomShader(); + + //UnityEngine.TransparencySortMode UnityEngine.Rendering.GraphicsSettings::get_transparencySortMode() + void Register_UnityEngine_Rendering_GraphicsSettings_get_transparencySortMode(); + Register_UnityEngine_Rendering_GraphicsSettings_get_transparencySortMode(); + + //End Registrations for type : UnityEngine.Rendering.GraphicsSettings + + //Start Registrations for type : UnityEngine.Rendering.SortingGroup + + //System.Int32 UnityEngine.Rendering.SortingGroup::get_index() + void Register_UnityEngine_Rendering_SortingGroup_get_index(); + Register_UnityEngine_Rendering_SortingGroup_get_index(); + + //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingGroupID() + void Register_UnityEngine_Rendering_SortingGroup_get_sortingGroupID(); + Register_UnityEngine_Rendering_SortingGroup_get_sortingGroupID(); + + //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingGroupOrder() + void Register_UnityEngine_Rendering_SortingGroup_get_sortingGroupOrder(); + Register_UnityEngine_Rendering_SortingGroup_get_sortingGroupOrder(); + + //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID() + void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID(); + Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID(); + + //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder() + void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder(); + Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder(); + + //System.String UnityEngine.Rendering.SortingGroup::get_sortingLayerName() + void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerName(); + Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerName(); + + //System.Void UnityEngine.Rendering.SortingGroup::set_sortingLayerID(System.Int32) + void Register_UnityEngine_Rendering_SortingGroup_set_sortingLayerID(); + Register_UnityEngine_Rendering_SortingGroup_set_sortingLayerID(); + + //System.Void UnityEngine.Rendering.SortingGroup::set_sortingLayerName(System.String) + void Register_UnityEngine_Rendering_SortingGroup_set_sortingLayerName(); + Register_UnityEngine_Rendering_SortingGroup_set_sortingLayerName(); + + //System.Void UnityEngine.Rendering.SortingGroup::set_sortingOrder(System.Int32) + void Register_UnityEngine_Rendering_SortingGroup_set_sortingOrder(); + Register_UnityEngine_Rendering_SortingGroup_set_sortingOrder(); + + //End Registrations for type : UnityEngine.Rendering.SortingGroup + + //Start Registrations for type : UnityEngine.Rendering.SphericalHarmonicsL2 + + //System.Void UnityEngine.Rendering.SphericalHarmonicsL2::Evaluate(UnityEngine.Vector3[],UnityEngine.Color[]) + void Register_UnityEngine_Rendering_SphericalHarmonicsL2_Evaluate(); + Register_UnityEngine_Rendering_SphericalHarmonicsL2_Evaluate(); + + //System.Void UnityEngine.Rendering.SphericalHarmonicsL2::INTERNAL_CALL_AddAmbientLightInternal(UnityEngine.Color&,UnityEngine.Rendering.SphericalHarmonicsL2&) + void Register_UnityEngine_Rendering_SphericalHarmonicsL2_INTERNAL_CALL_AddAmbientLightInternal(); + Register_UnityEngine_Rendering_SphericalHarmonicsL2_INTERNAL_CALL_AddAmbientLightInternal(); + + //System.Void UnityEngine.Rendering.SphericalHarmonicsL2::INTERNAL_CALL_AddDirectionalLightInternal(UnityEngine.Vector3&,UnityEngine.Color&,UnityEngine.Rendering.SphericalHarmonicsL2&) + void Register_UnityEngine_Rendering_SphericalHarmonicsL2_INTERNAL_CALL_AddDirectionalLightInternal(); + Register_UnityEngine_Rendering_SphericalHarmonicsL2_INTERNAL_CALL_AddDirectionalLightInternal(); + + //System.Void UnityEngine.Rendering.SphericalHarmonicsL2::INTERNAL_CALL_ClearInternal(UnityEngine.Rendering.SphericalHarmonicsL2&) + void Register_UnityEngine_Rendering_SphericalHarmonicsL2_INTERNAL_CALL_ClearInternal(); + Register_UnityEngine_Rendering_SphericalHarmonicsL2_INTERNAL_CALL_ClearInternal(); + + //End Registrations for type : UnityEngine.Rendering.SphericalHarmonicsL2 + + //Start Registrations for type : UnityEngine.Rendering.SplashScreen + + //System.Boolean UnityEngine.Rendering.SplashScreen::get_isFinished() + void Register_UnityEngine_Rendering_SplashScreen_get_isFinished(); + Register_UnityEngine_Rendering_SplashScreen_get_isFinished(); + + //System.Void UnityEngine.Rendering.SplashScreen::Begin() + void Register_UnityEngine_Rendering_SplashScreen_Begin(); + Register_UnityEngine_Rendering_SplashScreen_Begin(); + + //System.Void UnityEngine.Rendering.SplashScreen::Draw() + void Register_UnityEngine_Rendering_SplashScreen_Draw(); + Register_UnityEngine_Rendering_SplashScreen_Draw(); + + //End Registrations for type : UnityEngine.Rendering.SplashScreen + + //Start Registrations for type : UnityEngine.RenderSettings + + //System.Boolean UnityEngine.RenderSettings::get_fog() + void Register_UnityEngine_RenderSettings_get_fog(); + Register_UnityEngine_RenderSettings_get_fog(); + + //System.Int32 UnityEngine.RenderSettings::get_defaultReflectionResolution() + void Register_UnityEngine_RenderSettings_get_defaultReflectionResolution(); + Register_UnityEngine_RenderSettings_get_defaultReflectionResolution(); + + //System.Int32 UnityEngine.RenderSettings::get_reflectionBounces() + void Register_UnityEngine_RenderSettings_get_reflectionBounces(); + Register_UnityEngine_RenderSettings_get_reflectionBounces(); + + //System.Single UnityEngine.RenderSettings::get_ambientIntensity() + void Register_UnityEngine_RenderSettings_get_ambientIntensity(); + Register_UnityEngine_RenderSettings_get_ambientIntensity(); + + //System.Single UnityEngine.RenderSettings::get_flareFadeSpeed() + void Register_UnityEngine_RenderSettings_get_flareFadeSpeed(); + Register_UnityEngine_RenderSettings_get_flareFadeSpeed(); + + //System.Single UnityEngine.RenderSettings::get_flareStrength() + void Register_UnityEngine_RenderSettings_get_flareStrength(); + Register_UnityEngine_RenderSettings_get_flareStrength(); + + //System.Single UnityEngine.RenderSettings::get_fogDensity() + void Register_UnityEngine_RenderSettings_get_fogDensity(); + Register_UnityEngine_RenderSettings_get_fogDensity(); + + //System.Single UnityEngine.RenderSettings::get_fogEndDistance() + void Register_UnityEngine_RenderSettings_get_fogEndDistance(); + Register_UnityEngine_RenderSettings_get_fogEndDistance(); + + //System.Single UnityEngine.RenderSettings::get_fogStartDistance() + void Register_UnityEngine_RenderSettings_get_fogStartDistance(); + Register_UnityEngine_RenderSettings_get_fogStartDistance(); + + //System.Single UnityEngine.RenderSettings::get_haloStrength() + void Register_UnityEngine_RenderSettings_get_haloStrength(); + Register_UnityEngine_RenderSettings_get_haloStrength(); + + //System.Single UnityEngine.RenderSettings::get_reflectionIntensity() + void Register_UnityEngine_RenderSettings_get_reflectionIntensity(); + Register_UnityEngine_RenderSettings_get_reflectionIntensity(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_get_ambientEquatorColor(UnityEngine.Color&) + void Register_UnityEngine_RenderSettings_INTERNAL_get_ambientEquatorColor(); + Register_UnityEngine_RenderSettings_INTERNAL_get_ambientEquatorColor(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_get_ambientGroundColor(UnityEngine.Color&) + void Register_UnityEngine_RenderSettings_INTERNAL_get_ambientGroundColor(); + Register_UnityEngine_RenderSettings_INTERNAL_get_ambientGroundColor(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_get_ambientLight(UnityEngine.Color&) + void Register_UnityEngine_RenderSettings_INTERNAL_get_ambientLight(); + Register_UnityEngine_RenderSettings_INTERNAL_get_ambientLight(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_get_ambientProbe(UnityEngine.Rendering.SphericalHarmonicsL2&) + void Register_UnityEngine_RenderSettings_INTERNAL_get_ambientProbe(); + Register_UnityEngine_RenderSettings_INTERNAL_get_ambientProbe(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_get_ambientSkyColor(UnityEngine.Color&) + void Register_UnityEngine_RenderSettings_INTERNAL_get_ambientSkyColor(); + Register_UnityEngine_RenderSettings_INTERNAL_get_ambientSkyColor(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_get_fogColor(UnityEngine.Color&) + void Register_UnityEngine_RenderSettings_INTERNAL_get_fogColor(); + Register_UnityEngine_RenderSettings_INTERNAL_get_fogColor(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_get_subtractiveShadowColor(UnityEngine.Color&) + void Register_UnityEngine_RenderSettings_INTERNAL_get_subtractiveShadowColor(); + Register_UnityEngine_RenderSettings_INTERNAL_get_subtractiveShadowColor(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_set_ambientEquatorColor(UnityEngine.Color&) + void Register_UnityEngine_RenderSettings_INTERNAL_set_ambientEquatorColor(); + Register_UnityEngine_RenderSettings_INTERNAL_set_ambientEquatorColor(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_set_ambientGroundColor(UnityEngine.Color&) + void Register_UnityEngine_RenderSettings_INTERNAL_set_ambientGroundColor(); + Register_UnityEngine_RenderSettings_INTERNAL_set_ambientGroundColor(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_set_ambientLight(UnityEngine.Color&) + void Register_UnityEngine_RenderSettings_INTERNAL_set_ambientLight(); + Register_UnityEngine_RenderSettings_INTERNAL_set_ambientLight(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_set_ambientProbe(UnityEngine.Rendering.SphericalHarmonicsL2&) + void Register_UnityEngine_RenderSettings_INTERNAL_set_ambientProbe(); + Register_UnityEngine_RenderSettings_INTERNAL_set_ambientProbe(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_set_ambientSkyColor(UnityEngine.Color&) + void Register_UnityEngine_RenderSettings_INTERNAL_set_ambientSkyColor(); + Register_UnityEngine_RenderSettings_INTERNAL_set_ambientSkyColor(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_set_fogColor(UnityEngine.Color&) + void Register_UnityEngine_RenderSettings_INTERNAL_set_fogColor(); + Register_UnityEngine_RenderSettings_INTERNAL_set_fogColor(); + + //System.Void UnityEngine.RenderSettings::INTERNAL_set_subtractiveShadowColor(UnityEngine.Color&) + void Register_UnityEngine_RenderSettings_INTERNAL_set_subtractiveShadowColor(); + Register_UnityEngine_RenderSettings_INTERNAL_set_subtractiveShadowColor(); + + //System.Void UnityEngine.RenderSettings::Reset() + void Register_UnityEngine_RenderSettings_Reset(); + Register_UnityEngine_RenderSettings_Reset(); + + //System.Void UnityEngine.RenderSettings::set_ambientIntensity(System.Single) + void Register_UnityEngine_RenderSettings_set_ambientIntensity(); + Register_UnityEngine_RenderSettings_set_ambientIntensity(); + + //System.Void UnityEngine.RenderSettings::set_ambientMode(UnityEngine.Rendering.AmbientMode) + void Register_UnityEngine_RenderSettings_set_ambientMode(); + Register_UnityEngine_RenderSettings_set_ambientMode(); + + //System.Void UnityEngine.RenderSettings::set_customReflection(UnityEngine.Cubemap) + void Register_UnityEngine_RenderSettings_set_customReflection(); + Register_UnityEngine_RenderSettings_set_customReflection(); + + //System.Void UnityEngine.RenderSettings::set_defaultReflectionMode(UnityEngine.Rendering.DefaultReflectionMode) + void Register_UnityEngine_RenderSettings_set_defaultReflectionMode(); + Register_UnityEngine_RenderSettings_set_defaultReflectionMode(); + + //System.Void UnityEngine.RenderSettings::set_defaultReflectionResolution(System.Int32) + void Register_UnityEngine_RenderSettings_set_defaultReflectionResolution(); + Register_UnityEngine_RenderSettings_set_defaultReflectionResolution(); + + //System.Void UnityEngine.RenderSettings::set_flareFadeSpeed(System.Single) + void Register_UnityEngine_RenderSettings_set_flareFadeSpeed(); + Register_UnityEngine_RenderSettings_set_flareFadeSpeed(); + + //System.Void UnityEngine.RenderSettings::set_flareStrength(System.Single) + void Register_UnityEngine_RenderSettings_set_flareStrength(); + Register_UnityEngine_RenderSettings_set_flareStrength(); + + //System.Void UnityEngine.RenderSettings::set_fog(System.Boolean) + void Register_UnityEngine_RenderSettings_set_fog(); + Register_UnityEngine_RenderSettings_set_fog(); + + //System.Void UnityEngine.RenderSettings::set_fogDensity(System.Single) + void Register_UnityEngine_RenderSettings_set_fogDensity(); + Register_UnityEngine_RenderSettings_set_fogDensity(); + + //System.Void UnityEngine.RenderSettings::set_fogEndDistance(System.Single) + void Register_UnityEngine_RenderSettings_set_fogEndDistance(); + Register_UnityEngine_RenderSettings_set_fogEndDistance(); + + //System.Void UnityEngine.RenderSettings::set_fogMode(UnityEngine.FogMode) + void Register_UnityEngine_RenderSettings_set_fogMode(); + Register_UnityEngine_RenderSettings_set_fogMode(); + + //System.Void UnityEngine.RenderSettings::set_fogStartDistance(System.Single) + void Register_UnityEngine_RenderSettings_set_fogStartDistance(); + Register_UnityEngine_RenderSettings_set_fogStartDistance(); + + //System.Void UnityEngine.RenderSettings::set_haloStrength(System.Single) + void Register_UnityEngine_RenderSettings_set_haloStrength(); + Register_UnityEngine_RenderSettings_set_haloStrength(); + + //System.Void UnityEngine.RenderSettings::set_reflectionBounces(System.Int32) + void Register_UnityEngine_RenderSettings_set_reflectionBounces(); + Register_UnityEngine_RenderSettings_set_reflectionBounces(); + + //System.Void UnityEngine.RenderSettings::set_reflectionIntensity(System.Single) + void Register_UnityEngine_RenderSettings_set_reflectionIntensity(); + Register_UnityEngine_RenderSettings_set_reflectionIntensity(); + + //System.Void UnityEngine.RenderSettings::set_skybox(UnityEngine.Material) + void Register_UnityEngine_RenderSettings_set_skybox(); + Register_UnityEngine_RenderSettings_set_skybox(); + + //System.Void UnityEngine.RenderSettings::set_sun(UnityEngine.Light) + void Register_UnityEngine_RenderSettings_set_sun(); + Register_UnityEngine_RenderSettings_set_sun(); + + //UnityEngine.Cubemap UnityEngine.RenderSettings::get_customReflection() + void Register_UnityEngine_RenderSettings_get_customReflection(); + Register_UnityEngine_RenderSettings_get_customReflection(); + + //UnityEngine.FogMode UnityEngine.RenderSettings::get_fogMode() + void Register_UnityEngine_RenderSettings_get_fogMode(); + Register_UnityEngine_RenderSettings_get_fogMode(); + + //UnityEngine.Light UnityEngine.RenderSettings::get_sun() + void Register_UnityEngine_RenderSettings_get_sun(); + Register_UnityEngine_RenderSettings_get_sun(); + + //UnityEngine.Material UnityEngine.RenderSettings::get_skybox() + void Register_UnityEngine_RenderSettings_get_skybox(); + Register_UnityEngine_RenderSettings_get_skybox(); + + //UnityEngine.Object UnityEngine.RenderSettings::GetRenderSettings() + void Register_UnityEngine_RenderSettings_GetRenderSettings(); + Register_UnityEngine_RenderSettings_GetRenderSettings(); + + //UnityEngine.Rendering.AmbientMode UnityEngine.RenderSettings::get_ambientMode() + void Register_UnityEngine_RenderSettings_get_ambientMode(); + Register_UnityEngine_RenderSettings_get_ambientMode(); + + //UnityEngine.Rendering.DefaultReflectionMode UnityEngine.RenderSettings::get_defaultReflectionMode() + void Register_UnityEngine_RenderSettings_get_defaultReflectionMode(); + Register_UnityEngine_RenderSettings_get_defaultReflectionMode(); + + //End Registrations for type : UnityEngine.RenderSettings + + //Start Registrations for type : UnityEngine.RenderTexture + + //System.Boolean UnityEngine.RenderTexture::INTERNAL_CALL_Create(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_INTERNAL_CALL_Create(); + Register_UnityEngine_RenderTexture_INTERNAL_CALL_Create(); + + //System.Boolean UnityEngine.RenderTexture::INTERNAL_CALL_IsCreated(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_INTERNAL_CALL_IsCreated(); + Register_UnityEngine_RenderTexture_INTERNAL_CALL_IsCreated(); + + //System.Boolean UnityEngine.RenderTexture::SupportsStencil(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_SupportsStencil(); + Register_UnityEngine_RenderTexture_SupportsStencil(); + + //System.Boolean UnityEngine.RenderTexture::get_autoGenerateMips() + void Register_UnityEngine_RenderTexture_get_autoGenerateMips(); + Register_UnityEngine_RenderTexture_get_autoGenerateMips(); + + //System.Boolean UnityEngine.RenderTexture::get_enableRandomWrite() + void Register_UnityEngine_RenderTexture_get_enableRandomWrite(); + Register_UnityEngine_RenderTexture_get_enableRandomWrite(); + + //System.Boolean UnityEngine.RenderTexture::get_enabled() + void Register_UnityEngine_RenderTexture_get_enabled(); + Register_UnityEngine_RenderTexture_get_enabled(); + + //System.Boolean UnityEngine.RenderTexture::get_isCubemap() + void Register_UnityEngine_RenderTexture_get_isCubemap(); + Register_UnityEngine_RenderTexture_get_isCubemap(); + + //System.Boolean UnityEngine.RenderTexture::get_isPowerOfTwo() + void Register_UnityEngine_RenderTexture_get_isPowerOfTwo(); + Register_UnityEngine_RenderTexture_get_isPowerOfTwo(); + + //System.Boolean UnityEngine.RenderTexture::get_isVolume() + void Register_UnityEngine_RenderTexture_get_isVolume(); + Register_UnityEngine_RenderTexture_get_isVolume(); + + //System.Boolean UnityEngine.RenderTexture::get_sRGB() + void Register_UnityEngine_RenderTexture_get_sRGB(); + Register_UnityEngine_RenderTexture_get_sRGB(); + + //System.Boolean UnityEngine.RenderTexture::get_useMipMap() + void Register_UnityEngine_RenderTexture_get_useMipMap(); + Register_UnityEngine_RenderTexture_get_useMipMap(); + + //System.Int32 UnityEngine.RenderTexture::Internal_GetHeight(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_Internal_GetHeight(); + Register_UnityEngine_RenderTexture_Internal_GetHeight(); + + //System.Int32 UnityEngine.RenderTexture::Internal_GetWidth(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_Internal_GetWidth(); + Register_UnityEngine_RenderTexture_Internal_GetWidth(); + + //System.Int32 UnityEngine.RenderTexture::get_antiAliasing() + void Register_UnityEngine_RenderTexture_get_antiAliasing(); + Register_UnityEngine_RenderTexture_get_antiAliasing(); + + //System.Int32 UnityEngine.RenderTexture::get_depth() + void Register_UnityEngine_RenderTexture_get_depth(); + Register_UnityEngine_RenderTexture_get_depth(); + + //System.Int32 UnityEngine.RenderTexture::get_volumeDepth() + void Register_UnityEngine_RenderTexture_get_volumeDepth(); + Register_UnityEngine_RenderTexture_get_volumeDepth(); + + //System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean) + void Register_UnityEngine_RenderTexture_DiscardContents(); + Register_UnityEngine_RenderTexture_DiscardContents(); + + //System.Void UnityEngine.RenderTexture::GetColorBuffer(UnityEngine.RenderBuffer&) + void Register_UnityEngine_RenderTexture_GetColorBuffer(); + Register_UnityEngine_RenderTexture_GetColorBuffer(); + + //System.Void UnityEngine.RenderTexture::GetDepthBuffer(UnityEngine.RenderBuffer&) + void Register_UnityEngine_RenderTexture_GetDepthBuffer(); + Register_UnityEngine_RenderTexture_GetDepthBuffer(); + + //System.Void UnityEngine.RenderTexture::INTERNAL_CALL_DiscardContents(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_INTERNAL_CALL_DiscardContents(); + Register_UnityEngine_RenderTexture_INTERNAL_CALL_DiscardContents(); + + //System.Void UnityEngine.RenderTexture::INTERNAL_CALL_GenerateMips(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_INTERNAL_CALL_GenerateMips(); + Register_UnityEngine_RenderTexture_INTERNAL_CALL_GenerateMips(); + + //System.Void UnityEngine.RenderTexture::INTERNAL_CALL_GetNativeDepthBufferPtr(UnityEngine.RenderTexture,System.IntPtr&) + void Register_UnityEngine_RenderTexture_INTERNAL_CALL_GetNativeDepthBufferPtr(); + Register_UnityEngine_RenderTexture_INTERNAL_CALL_GetNativeDepthBufferPtr(); + + //System.Void UnityEngine.RenderTexture::INTERNAL_CALL_MarkRestoreExpected(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_INTERNAL_CALL_MarkRestoreExpected(); + Register_UnityEngine_RenderTexture_INTERNAL_CALL_MarkRestoreExpected(); + + //System.Void UnityEngine.RenderTexture::INTERNAL_CALL_Release(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_INTERNAL_CALL_Release(); + Register_UnityEngine_RenderTexture_INTERNAL_CALL_Release(); + + //System.Void UnityEngine.RenderTexture::Internal_CreateRenderTexture(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_Internal_CreateRenderTexture(); + Register_UnityEngine_RenderTexture_Internal_CreateRenderTexture(); + + //System.Void UnityEngine.RenderTexture::Internal_SetDimension(UnityEngine.RenderTexture,UnityEngine.Rendering.TextureDimension) + void Register_UnityEngine_RenderTexture_Internal_SetDimension(); + Register_UnityEngine_RenderTexture_Internal_SetDimension(); + + //System.Void UnityEngine.RenderTexture::Internal_SetHeight(UnityEngine.RenderTexture,System.Int32) + void Register_UnityEngine_RenderTexture_Internal_SetHeight(); + Register_UnityEngine_RenderTexture_Internal_SetHeight(); + + //System.Void UnityEngine.RenderTexture::Internal_SetSRGBReadWrite(UnityEngine.RenderTexture,System.Boolean) + void Register_UnityEngine_RenderTexture_Internal_SetSRGBReadWrite(); + Register_UnityEngine_RenderTexture_Internal_SetSRGBReadWrite(); + + //System.Void UnityEngine.RenderTexture::Internal_SetWidth(UnityEngine.RenderTexture,System.Int32) + void Register_UnityEngine_RenderTexture_Internal_SetWidth(); + Register_UnityEngine_RenderTexture_Internal_SetWidth(); + + //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_ReleaseTemporary(); + Register_UnityEngine_RenderTexture_ReleaseTemporary(); + + //System.Void UnityEngine.RenderTexture::SetGlobalShaderProperty(System.String) + void Register_UnityEngine_RenderTexture_SetGlobalShaderProperty(); + Register_UnityEngine_RenderTexture_SetGlobalShaderProperty(); + + //System.Void UnityEngine.RenderTexture::set_active(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_set_active(); + Register_UnityEngine_RenderTexture_set_active(); + + //System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32) + void Register_UnityEngine_RenderTexture_set_antiAliasing(); + Register_UnityEngine_RenderTexture_set_antiAliasing(); + + //System.Void UnityEngine.RenderTexture::set_autoGenerateMips(System.Boolean) + void Register_UnityEngine_RenderTexture_set_autoGenerateMips(); + Register_UnityEngine_RenderTexture_set_autoGenerateMips(); + + //System.Void UnityEngine.RenderTexture::set_depth(System.Int32) + void Register_UnityEngine_RenderTexture_set_depth(); + Register_UnityEngine_RenderTexture_set_depth(); + + //System.Void UnityEngine.RenderTexture::set_enableRandomWrite(System.Boolean) + void Register_UnityEngine_RenderTexture_set_enableRandomWrite(); + Register_UnityEngine_RenderTexture_set_enableRandomWrite(); + + //System.Void UnityEngine.RenderTexture::set_enabled(System.Boolean) + void Register_UnityEngine_RenderTexture_set_enabled(); + Register_UnityEngine_RenderTexture_set_enabled(); + + //System.Void UnityEngine.RenderTexture::set_format(UnityEngine.RenderTextureFormat) + void Register_UnityEngine_RenderTexture_set_format(); + Register_UnityEngine_RenderTexture_set_format(); + + //System.Void UnityEngine.RenderTexture::set_isCubemap(System.Boolean) + void Register_UnityEngine_RenderTexture_set_isCubemap(); + Register_UnityEngine_RenderTexture_set_isCubemap(); + + //System.Void UnityEngine.RenderTexture::set_isPowerOfTwo(System.Boolean) + void Register_UnityEngine_RenderTexture_set_isPowerOfTwo(); + Register_UnityEngine_RenderTexture_set_isPowerOfTwo(); + + //System.Void UnityEngine.RenderTexture::set_isVolume(System.Boolean) + void Register_UnityEngine_RenderTexture_set_isVolume(); + Register_UnityEngine_RenderTexture_set_isVolume(); + + //System.Void UnityEngine.RenderTexture::set_useMipMap(System.Boolean) + void Register_UnityEngine_RenderTexture_set_useMipMap(); + Register_UnityEngine_RenderTexture_set_useMipMap(); + + //System.Void UnityEngine.RenderTexture::set_volumeDepth(System.Int32) + void Register_UnityEngine_RenderTexture_set_volumeDepth(); + Register_UnityEngine_RenderTexture_set_volumeDepth(); + + //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary(System.Int32,System.Int32,System.Int32,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite,System.Int32) + void Register_UnityEngine_RenderTexture_GetTemporary(); + Register_UnityEngine_RenderTexture_GetTemporary(); + + //UnityEngine.RenderTexture UnityEngine.RenderTexture::get_active() + void Register_UnityEngine_RenderTexture_get_active(); + Register_UnityEngine_RenderTexture_get_active(); + + //UnityEngine.RenderTextureFormat UnityEngine.RenderTexture::get_format() + void Register_UnityEngine_RenderTexture_get_format(); + Register_UnityEngine_RenderTexture_get_format(); + + //UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::Internal_GetDimension(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_Internal_GetDimension(); + Register_UnityEngine_RenderTexture_Internal_GetDimension(); + + //End Registrations for type : UnityEngine.RenderTexture + + //Start Registrations for type : UnityEngine.Resources + + //System.Void UnityEngine.Resources::UnloadAsset(UnityEngine.Object) + void Register_UnityEngine_Resources_UnloadAsset(); + Register_UnityEngine_Resources_UnloadAsset(); + + //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets() + void Register_UnityEngine_Resources_UnloadUnusedAssets(); + Register_UnityEngine_Resources_UnloadUnusedAssets(); + + //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String) + void Register_UnityEngine_Resources_GetBuiltinResource(); + Register_UnityEngine_Resources_GetBuiltinResource(); + + //UnityEngine.Object UnityEngine.Resources::Load(System.String,System.Type) + void Register_UnityEngine_Resources_Load(); + Register_UnityEngine_Resources_Load(); + + //UnityEngine.Object[] UnityEngine.Resources::FindObjectsOfTypeAll(System.Type) + void Register_UnityEngine_Resources_FindObjectsOfTypeAll(); + Register_UnityEngine_Resources_FindObjectsOfTypeAll(); + + //UnityEngine.Object[] UnityEngine.Resources::LoadAll(System.String,System.Type) + void Register_UnityEngine_Resources_LoadAll(); + Register_UnityEngine_Resources_LoadAll(); + + //UnityEngine.ResourceRequest UnityEngine.Resources::LoadAsync(System.String,System.Type) + void Register_UnityEngine_Resources_LoadAsync(); + Register_UnityEngine_Resources_LoadAsync(); + + //End Registrations for type : UnityEngine.Resources + + //Start Registrations for type : UnityEngine.Rigidbody + + //System.Boolean UnityEngine.Rigidbody::INTERNAL_CALL_IsSleeping(UnityEngine.Rigidbody) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_IsSleeping(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_IsSleeping(); + + //System.Boolean UnityEngine.Rigidbody::INTERNAL_CALL_SweepTest(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_SweepTest(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_SweepTest(); + + //System.Boolean UnityEngine.Rigidbody::get_detectCollisions() + void Register_UnityEngine_Rigidbody_get_detectCollisions(); + Register_UnityEngine_Rigidbody_get_detectCollisions(); + + //System.Boolean UnityEngine.Rigidbody::get_freezeRotation() + void Register_UnityEngine_Rigidbody_get_freezeRotation(); + Register_UnityEngine_Rigidbody_get_freezeRotation(); + + //System.Boolean UnityEngine.Rigidbody::get_isKinematic() + void Register_UnityEngine_Rigidbody_get_isKinematic(); + Register_UnityEngine_Rigidbody_get_isKinematic(); + + //System.Boolean UnityEngine.Rigidbody::get_useConeFriction() + void Register_UnityEngine_Rigidbody_get_useConeFriction(); + Register_UnityEngine_Rigidbody_get_useConeFriction(); + + //System.Boolean UnityEngine.Rigidbody::get_useGravity() + void Register_UnityEngine_Rigidbody_get_useGravity(); + Register_UnityEngine_Rigidbody_get_useGravity(); + + //System.Int32 UnityEngine.Rigidbody::get_solverIterations() + void Register_UnityEngine_Rigidbody_get_solverIterations(); + Register_UnityEngine_Rigidbody_get_solverIterations(); + + //System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterations() + void Register_UnityEngine_Rigidbody_get_solverVelocityIterations(); + Register_UnityEngine_Rigidbody_get_solverVelocityIterations(); + + //System.Single UnityEngine.Rigidbody::get_angularDrag() + void Register_UnityEngine_Rigidbody_get_angularDrag(); + Register_UnityEngine_Rigidbody_get_angularDrag(); + + //System.Single UnityEngine.Rigidbody::get_drag() + void Register_UnityEngine_Rigidbody_get_drag(); + Register_UnityEngine_Rigidbody_get_drag(); + + //System.Single UnityEngine.Rigidbody::get_mass() + void Register_UnityEngine_Rigidbody_get_mass(); + Register_UnityEngine_Rigidbody_get_mass(); + + //System.Single UnityEngine.Rigidbody::get_maxAngularVelocity() + void Register_UnityEngine_Rigidbody_get_maxAngularVelocity(); + Register_UnityEngine_Rigidbody_get_maxAngularVelocity(); + + //System.Single UnityEngine.Rigidbody::get_maxDepenetrationVelocity() + void Register_UnityEngine_Rigidbody_get_maxDepenetrationVelocity(); + Register_UnityEngine_Rigidbody_get_maxDepenetrationVelocity(); + + //System.Single UnityEngine.Rigidbody::get_sleepAngularVelocity() + void Register_UnityEngine_Rigidbody_get_sleepAngularVelocity(); + Register_UnityEngine_Rigidbody_get_sleepAngularVelocity(); + + //System.Single UnityEngine.Rigidbody::get_sleepThreshold() + void Register_UnityEngine_Rigidbody_get_sleepThreshold(); + Register_UnityEngine_Rigidbody_get_sleepThreshold(); + + //System.Single UnityEngine.Rigidbody::get_sleepVelocity() + void Register_UnityEngine_Rigidbody_get_sleepVelocity(); + Register_UnityEngine_Rigidbody_get_sleepVelocity(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddExplosionForce(UnityEngine.Rigidbody,System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddExplosionForce(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddExplosionForce(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddForce(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddForce(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddForce(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddForceAtPosition(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddForceAtPosition(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddForceAtPosition(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddRelativeForce(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddRelativeForce(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddRelativeForce(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddRelativeTorque(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddRelativeTorque(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddRelativeTorque(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddTorque(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddTorque(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddTorque(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_ClosestPointOnBounds(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_ClosestPointOnBounds(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_ClosestPointOnBounds(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_GetPointVelocity(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_GetPointVelocity(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_GetPointVelocity(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_GetRelativePointVelocity(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_GetRelativePointVelocity(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_GetRelativePointVelocity(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_ResetCenterOfMass(UnityEngine.Rigidbody) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_ResetCenterOfMass(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_ResetCenterOfMass(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_ResetInertiaTensor(UnityEngine.Rigidbody) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_ResetInertiaTensor(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_ResetInertiaTensor(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_SetDensity(UnityEngine.Rigidbody,System.Single) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_SetDensity(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_SetDensity(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_Sleep(UnityEngine.Rigidbody) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_Sleep(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_Sleep(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_WakeUp(UnityEngine.Rigidbody) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_WakeUp(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_WakeUp(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_get_angularVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_get_angularVelocity(); + Register_UnityEngine_Rigidbody_INTERNAL_get_angularVelocity(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_get_centerOfMass(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_get_centerOfMass(); + Register_UnityEngine_Rigidbody_INTERNAL_get_centerOfMass(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_get_inertiaTensor(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_get_inertiaTensor(); + Register_UnityEngine_Rigidbody_INTERNAL_get_inertiaTensor(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_get_inertiaTensorRotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Rigidbody_INTERNAL_get_inertiaTensorRotation(); + Register_UnityEngine_Rigidbody_INTERNAL_get_inertiaTensorRotation(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_get_position(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_get_position(); + Register_UnityEngine_Rigidbody_INTERNAL_get_position(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_get_rotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Rigidbody_INTERNAL_get_rotation(); + Register_UnityEngine_Rigidbody_INTERNAL_get_rotation(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_get_velocity(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_get_velocity(); + Register_UnityEngine_Rigidbody_INTERNAL_get_velocity(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_get_worldCenterOfMass(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_get_worldCenterOfMass(); + Register_UnityEngine_Rigidbody_INTERNAL_get_worldCenterOfMass(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_set_angularVelocity(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_set_angularVelocity(); + Register_UnityEngine_Rigidbody_INTERNAL_set_angularVelocity(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_set_centerOfMass(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_set_centerOfMass(); + Register_UnityEngine_Rigidbody_INTERNAL_set_centerOfMass(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_set_inertiaTensor(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_set_inertiaTensor(); + Register_UnityEngine_Rigidbody_INTERNAL_set_inertiaTensor(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_set_inertiaTensorRotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Rigidbody_INTERNAL_set_inertiaTensorRotation(); + Register_UnityEngine_Rigidbody_INTERNAL_set_inertiaTensorRotation(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_set_position(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_set_position(); + Register_UnityEngine_Rigidbody_INTERNAL_set_position(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_set_rotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Rigidbody_INTERNAL_set_rotation(); + Register_UnityEngine_Rigidbody_INTERNAL_set_rotation(); + + //System.Void UnityEngine.Rigidbody::INTERNAL_set_velocity(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_INTERNAL_set_velocity(); + Register_UnityEngine_Rigidbody_INTERNAL_set_velocity(); + + //System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single) + void Register_UnityEngine_Rigidbody_set_angularDrag(); + Register_UnityEngine_Rigidbody_set_angularDrag(); + + //System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode) + void Register_UnityEngine_Rigidbody_set_collisionDetectionMode(); + Register_UnityEngine_Rigidbody_set_collisionDetectionMode(); + + //System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints) + void Register_UnityEngine_Rigidbody_set_constraints(); + Register_UnityEngine_Rigidbody_set_constraints(); + + //System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean) + void Register_UnityEngine_Rigidbody_set_detectCollisions(); + Register_UnityEngine_Rigidbody_set_detectCollisions(); + + //System.Void UnityEngine.Rigidbody::set_drag(System.Single) + void Register_UnityEngine_Rigidbody_set_drag(); + Register_UnityEngine_Rigidbody_set_drag(); + + //System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean) + void Register_UnityEngine_Rigidbody_set_freezeRotation(); + Register_UnityEngine_Rigidbody_set_freezeRotation(); + + //System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation) + void Register_UnityEngine_Rigidbody_set_interpolation(); + Register_UnityEngine_Rigidbody_set_interpolation(); + + //System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) + void Register_UnityEngine_Rigidbody_set_isKinematic(); + Register_UnityEngine_Rigidbody_set_isKinematic(); + + //System.Void UnityEngine.Rigidbody::set_mass(System.Single) + void Register_UnityEngine_Rigidbody_set_mass(); + Register_UnityEngine_Rigidbody_set_mass(); + + //System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single) + void Register_UnityEngine_Rigidbody_set_maxAngularVelocity(); + Register_UnityEngine_Rigidbody_set_maxAngularVelocity(); + + //System.Void UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single) + void Register_UnityEngine_Rigidbody_set_maxDepenetrationVelocity(); + Register_UnityEngine_Rigidbody_set_maxDepenetrationVelocity(); + + //System.Void UnityEngine.Rigidbody::set_sleepAngularVelocity(System.Single) + void Register_UnityEngine_Rigidbody_set_sleepAngularVelocity(); + Register_UnityEngine_Rigidbody_set_sleepAngularVelocity(); + + //System.Void UnityEngine.Rigidbody::set_sleepThreshold(System.Single) + void Register_UnityEngine_Rigidbody_set_sleepThreshold(); + Register_UnityEngine_Rigidbody_set_sleepThreshold(); + + //System.Void UnityEngine.Rigidbody::set_sleepVelocity(System.Single) + void Register_UnityEngine_Rigidbody_set_sleepVelocity(); + Register_UnityEngine_Rigidbody_set_sleepVelocity(); + + //System.Void UnityEngine.Rigidbody::set_solverIterations(System.Int32) + void Register_UnityEngine_Rigidbody_set_solverIterations(); + Register_UnityEngine_Rigidbody_set_solverIterations(); + + //System.Void UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32) + void Register_UnityEngine_Rigidbody_set_solverVelocityIterations(); + Register_UnityEngine_Rigidbody_set_solverVelocityIterations(); + + //System.Void UnityEngine.Rigidbody::set_useConeFriction(System.Boolean) + void Register_UnityEngine_Rigidbody_set_useConeFriction(); + Register_UnityEngine_Rigidbody_set_useConeFriction(); + + //System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean) + void Register_UnityEngine_Rigidbody_set_useGravity(); + Register_UnityEngine_Rigidbody_set_useGravity(); + + //UnityEngine.CollisionDetectionMode UnityEngine.Rigidbody::get_collisionDetectionMode() + void Register_UnityEngine_Rigidbody_get_collisionDetectionMode(); + Register_UnityEngine_Rigidbody_get_collisionDetectionMode(); + + //UnityEngine.RaycastHit[] UnityEngine.Rigidbody::INTERNAL_CALL_SweepTestAll(UnityEngine.Rigidbody,UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Rigidbody_INTERNAL_CALL_SweepTestAll(); + Register_UnityEngine_Rigidbody_INTERNAL_CALL_SweepTestAll(); + + //UnityEngine.RigidbodyConstraints UnityEngine.Rigidbody::get_constraints() + void Register_UnityEngine_Rigidbody_get_constraints(); + Register_UnityEngine_Rigidbody_get_constraints(); + + //UnityEngine.RigidbodyInterpolation UnityEngine.Rigidbody::get_interpolation() + void Register_UnityEngine_Rigidbody_get_interpolation(); + Register_UnityEngine_Rigidbody_get_interpolation(); + + //End Registrations for type : UnityEngine.Rigidbody + + //Start Registrations for type : UnityEngine.Rigidbody2D + + //System.Boolean UnityEngine.Rigidbody2D::INTERNAL_CALL_Internal_IsTouching(UnityEngine.Rigidbody2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_IsTouching(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_IsTouching(); + + //System.Boolean UnityEngine.Rigidbody2D::INTERNAL_CALL_IsTouching(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_IsTouching(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_IsTouching(); + + //System.Boolean UnityEngine.Rigidbody2D::INTERNAL_CALL_OverlapPoint(UnityEngine.Rigidbody2D,UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_OverlapPoint(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_OverlapPoint(); + + //System.Boolean UnityEngine.Rigidbody2D::IsAwake() + void Register_UnityEngine_Rigidbody2D_IsAwake(); + Register_UnityEngine_Rigidbody2D_IsAwake(); + + //System.Boolean UnityEngine.Rigidbody2D::IsSleeping() + void Register_UnityEngine_Rigidbody2D_IsSleeping(); + Register_UnityEngine_Rigidbody2D_IsSleeping(); + + //System.Boolean UnityEngine.Rigidbody2D::IsTouching(UnityEngine.Collider2D) + void Register_UnityEngine_Rigidbody2D_IsTouching(); + Register_UnityEngine_Rigidbody2D_IsTouching(); + + //System.Boolean UnityEngine.Rigidbody2D::IsTouchingLayers(System.Int32) + void Register_UnityEngine_Rigidbody2D_IsTouchingLayers(); + Register_UnityEngine_Rigidbody2D_IsTouchingLayers(); + + //System.Boolean UnityEngine.Rigidbody2D::get_fixedAngle() + void Register_UnityEngine_Rigidbody2D_get_fixedAngle(); + Register_UnityEngine_Rigidbody2D_get_fixedAngle(); + + //System.Boolean UnityEngine.Rigidbody2D::get_freezeRotation() + void Register_UnityEngine_Rigidbody2D_get_freezeRotation(); + Register_UnityEngine_Rigidbody2D_get_freezeRotation(); + + //System.Boolean UnityEngine.Rigidbody2D::get_simulated() + void Register_UnityEngine_Rigidbody2D_get_simulated(); + Register_UnityEngine_Rigidbody2D_get_simulated(); + + //System.Boolean UnityEngine.Rigidbody2D::get_useAutoMass() + void Register_UnityEngine_Rigidbody2D_get_useAutoMass(); + Register_UnityEngine_Rigidbody2D_get_useAutoMass(); + + //System.Boolean UnityEngine.Rigidbody2D::get_useFullKinematicContacts() + void Register_UnityEngine_Rigidbody2D_get_useFullKinematicContacts(); + Register_UnityEngine_Rigidbody2D_get_useFullKinematicContacts(); + + //System.Int32 UnityEngine.Rigidbody2D::GetAttachedColliders(UnityEngine.Collider2D[]) + void Register_UnityEngine_Rigidbody2D_GetAttachedColliders(); + Register_UnityEngine_Rigidbody2D_GetAttachedColliders(); + + //System.Int32 UnityEngine.Rigidbody2D::INTERNAL_CALL_Cast(UnityEngine.Rigidbody2D,UnityEngine.Vector2&,UnityEngine.RaycastHit2D[],System.Single) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Cast(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Cast(); + + //System.Int32 UnityEngine.Rigidbody2D::INTERNAL_CALL_Internal_Cast(UnityEngine.Rigidbody2D,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_Cast(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_Cast(); + + //System.Int32 UnityEngine.Rigidbody2D::INTERNAL_CALL_OverlapCollider(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_OverlapCollider(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_OverlapCollider(); + + //System.Int32 UnityEngine.Rigidbody2D::get_attachedColliderCount() + void Register_UnityEngine_Rigidbody2D_get_attachedColliderCount(); + Register_UnityEngine_Rigidbody2D_get_attachedColliderCount(); + + //System.Single UnityEngine.Rigidbody2D::get_angularDrag() + void Register_UnityEngine_Rigidbody2D_get_angularDrag(); + Register_UnityEngine_Rigidbody2D_get_angularDrag(); + + //System.Single UnityEngine.Rigidbody2D::get_angularVelocity() + void Register_UnityEngine_Rigidbody2D_get_angularVelocity(); + Register_UnityEngine_Rigidbody2D_get_angularVelocity(); + + //System.Single UnityEngine.Rigidbody2D::get_drag() + void Register_UnityEngine_Rigidbody2D_get_drag(); + Register_UnityEngine_Rigidbody2D_get_drag(); + + //System.Single UnityEngine.Rigidbody2D::get_gravityScale() + void Register_UnityEngine_Rigidbody2D_get_gravityScale(); + Register_UnityEngine_Rigidbody2D_get_gravityScale(); + + //System.Single UnityEngine.Rigidbody2D::get_inertia() + void Register_UnityEngine_Rigidbody2D_get_inertia(); + Register_UnityEngine_Rigidbody2D_get_inertia(); + + //System.Single UnityEngine.Rigidbody2D::get_mass() + void Register_UnityEngine_Rigidbody2D_get_mass(); + Register_UnityEngine_Rigidbody2D_get_mass(); + + //System.Single UnityEngine.Rigidbody2D::get_rotation() + void Register_UnityEngine_Rigidbody2D_get_rotation(); + Register_UnityEngine_Rigidbody2D_get_rotation(); + + //System.Void UnityEngine.Rigidbody2D::AddTorque(System.Single,UnityEngine.ForceMode2D) + void Register_UnityEngine_Rigidbody2D_AddTorque(); + Register_UnityEngine_Rigidbody2D_AddTorque(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_CALL_AddForce(UnityEngine.Rigidbody2D,UnityEngine.Vector2&,UnityEngine.ForceMode2D) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_AddForce(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_AddForce(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_CALL_AddForceAtPosition(UnityEngine.Rigidbody2D,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ForceMode2D) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_AddForceAtPosition(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_AddForceAtPosition(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_CALL_AddRelativeForce(UnityEngine.Rigidbody2D,UnityEngine.Vector2&,UnityEngine.ForceMode2D) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_AddRelativeForce(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_AddRelativeForce(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_CALL_Internal_GetPoint(UnityEngine.Rigidbody2D,UnityEngine.Vector2&,UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_GetPoint(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_GetPoint(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_CALL_Internal_GetPointVelocity(UnityEngine.Rigidbody2D,UnityEngine.Vector2&,UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_GetPointVelocity(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_GetPointVelocity(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_CALL_Internal_GetRelativePoint(UnityEngine.Rigidbody2D,UnityEngine.Vector2&,UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_GetRelativePoint(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_GetRelativePoint(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_CALL_Internal_GetRelativePointVelocity(UnityEngine.Rigidbody2D,UnityEngine.Vector2&,UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_GetRelativePointVelocity(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_GetRelativePointVelocity(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_CALL_Internal_GetRelativeVector(UnityEngine.Rigidbody2D,UnityEngine.Vector2&,UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_GetRelativeVector(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_GetRelativeVector(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_CALL_Internal_GetVector(UnityEngine.Rigidbody2D,UnityEngine.Vector2&,UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_GetVector(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_Internal_GetVector(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody2D,UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_MovePosition(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_MovePosition(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody2D,System.Single) + void Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_MoveRotation(); + Register_UnityEngine_Rigidbody2D_INTERNAL_CALL_MoveRotation(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_get_centerOfMass(UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_get_centerOfMass(); + Register_UnityEngine_Rigidbody2D_INTERNAL_get_centerOfMass(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_get_position(UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_get_position(); + Register_UnityEngine_Rigidbody2D_INTERNAL_get_position(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_get_velocity(UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_get_velocity(); + Register_UnityEngine_Rigidbody2D_INTERNAL_get_velocity(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_get_worldCenterOfMass(UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_get_worldCenterOfMass(); + Register_UnityEngine_Rigidbody2D_INTERNAL_get_worldCenterOfMass(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_set_centerOfMass(UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_set_centerOfMass(); + Register_UnityEngine_Rigidbody2D_INTERNAL_set_centerOfMass(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_set_position(UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_set_position(); + Register_UnityEngine_Rigidbody2D_INTERNAL_set_position(); + + //System.Void UnityEngine.Rigidbody2D::INTERNAL_set_velocity(UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_INTERNAL_set_velocity(); + Register_UnityEngine_Rigidbody2D_INTERNAL_set_velocity(); + + //System.Void UnityEngine.Rigidbody2D::SetDragBehaviour(System.Boolean) + void Register_UnityEngine_Rigidbody2D_SetDragBehaviour(); + Register_UnityEngine_Rigidbody2D_SetDragBehaviour(); + + //System.Void UnityEngine.Rigidbody2D::Sleep() + void Register_UnityEngine_Rigidbody2D_Sleep(); + Register_UnityEngine_Rigidbody2D_Sleep(); + + //System.Void UnityEngine.Rigidbody2D::WakeUp() + void Register_UnityEngine_Rigidbody2D_WakeUp(); + Register_UnityEngine_Rigidbody2D_WakeUp(); + + //System.Void UnityEngine.Rigidbody2D::set_angularDrag(System.Single) + void Register_UnityEngine_Rigidbody2D_set_angularDrag(); + Register_UnityEngine_Rigidbody2D_set_angularDrag(); + + //System.Void UnityEngine.Rigidbody2D::set_angularVelocity(System.Single) + void Register_UnityEngine_Rigidbody2D_set_angularVelocity(); + Register_UnityEngine_Rigidbody2D_set_angularVelocity(); + + //System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D) + void Register_UnityEngine_Rigidbody2D_set_bodyType(); + Register_UnityEngine_Rigidbody2D_set_bodyType(); + + //System.Void UnityEngine.Rigidbody2D::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode2D) + void Register_UnityEngine_Rigidbody2D_set_collisionDetectionMode(); + Register_UnityEngine_Rigidbody2D_set_collisionDetectionMode(); + + //System.Void UnityEngine.Rigidbody2D::set_constraints(UnityEngine.RigidbodyConstraints2D) + void Register_UnityEngine_Rigidbody2D_set_constraints(); + Register_UnityEngine_Rigidbody2D_set_constraints(); + + //System.Void UnityEngine.Rigidbody2D::set_drag(System.Single) + void Register_UnityEngine_Rigidbody2D_set_drag(); + Register_UnityEngine_Rigidbody2D_set_drag(); + + //System.Void UnityEngine.Rigidbody2D::set_fixedAngle(System.Boolean) + void Register_UnityEngine_Rigidbody2D_set_fixedAngle(); + Register_UnityEngine_Rigidbody2D_set_fixedAngle(); + + //System.Void UnityEngine.Rigidbody2D::set_freezeRotation(System.Boolean) + void Register_UnityEngine_Rigidbody2D_set_freezeRotation(); + Register_UnityEngine_Rigidbody2D_set_freezeRotation(); + + //System.Void UnityEngine.Rigidbody2D::set_gravityScale(System.Single) + void Register_UnityEngine_Rigidbody2D_set_gravityScale(); + Register_UnityEngine_Rigidbody2D_set_gravityScale(); + + //System.Void UnityEngine.Rigidbody2D::set_inertia(System.Single) + void Register_UnityEngine_Rigidbody2D_set_inertia(); + Register_UnityEngine_Rigidbody2D_set_inertia(); + + //System.Void UnityEngine.Rigidbody2D::set_interpolation(UnityEngine.RigidbodyInterpolation2D) + void Register_UnityEngine_Rigidbody2D_set_interpolation(); + Register_UnityEngine_Rigidbody2D_set_interpolation(); + + //System.Void UnityEngine.Rigidbody2D::set_mass(System.Single) + void Register_UnityEngine_Rigidbody2D_set_mass(); + Register_UnityEngine_Rigidbody2D_set_mass(); + + //System.Void UnityEngine.Rigidbody2D::set_rotation(System.Single) + void Register_UnityEngine_Rigidbody2D_set_rotation(); + Register_UnityEngine_Rigidbody2D_set_rotation(); + + //System.Void UnityEngine.Rigidbody2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D) + void Register_UnityEngine_Rigidbody2D_set_sharedMaterial(); + Register_UnityEngine_Rigidbody2D_set_sharedMaterial(); + + //System.Void UnityEngine.Rigidbody2D::set_simulated(System.Boolean) + void Register_UnityEngine_Rigidbody2D_set_simulated(); + Register_UnityEngine_Rigidbody2D_set_simulated(); + + //System.Void UnityEngine.Rigidbody2D::set_sleepMode(UnityEngine.RigidbodySleepMode2D) + void Register_UnityEngine_Rigidbody2D_set_sleepMode(); + Register_UnityEngine_Rigidbody2D_set_sleepMode(); + + //System.Void UnityEngine.Rigidbody2D::set_useAutoMass(System.Boolean) + void Register_UnityEngine_Rigidbody2D_set_useAutoMass(); + Register_UnityEngine_Rigidbody2D_set_useAutoMass(); + + //System.Void UnityEngine.Rigidbody2D::set_useFullKinematicContacts(System.Boolean) + void Register_UnityEngine_Rigidbody2D_set_useFullKinematicContacts(); + Register_UnityEngine_Rigidbody2D_set_useFullKinematicContacts(); + + //UnityEngine.ColliderDistance2D UnityEngine.Rigidbody2D::Distance(UnityEngine.Collider2D) + void Register_UnityEngine_Rigidbody2D_Distance(); + Register_UnityEngine_Rigidbody2D_Distance(); + + //UnityEngine.CollisionDetectionMode2D UnityEngine.Rigidbody2D::get_collisionDetectionMode() + void Register_UnityEngine_Rigidbody2D_get_collisionDetectionMode(); + Register_UnityEngine_Rigidbody2D_get_collisionDetectionMode(); + + //UnityEngine.PhysicsMaterial2D UnityEngine.Rigidbody2D::get_sharedMaterial() + void Register_UnityEngine_Rigidbody2D_get_sharedMaterial(); + Register_UnityEngine_Rigidbody2D_get_sharedMaterial(); + + //UnityEngine.RigidbodyConstraints2D UnityEngine.Rigidbody2D::get_constraints() + void Register_UnityEngine_Rigidbody2D_get_constraints(); + Register_UnityEngine_Rigidbody2D_get_constraints(); + + //UnityEngine.RigidbodyInterpolation2D UnityEngine.Rigidbody2D::get_interpolation() + void Register_UnityEngine_Rigidbody2D_get_interpolation(); + Register_UnityEngine_Rigidbody2D_get_interpolation(); + + //UnityEngine.RigidbodySleepMode2D UnityEngine.Rigidbody2D::get_sleepMode() + void Register_UnityEngine_Rigidbody2D_get_sleepMode(); + Register_UnityEngine_Rigidbody2D_get_sleepMode(); + + //UnityEngine.RigidbodyType2D UnityEngine.Rigidbody2D::get_bodyType() + void Register_UnityEngine_Rigidbody2D_get_bodyType(); + Register_UnityEngine_Rigidbody2D_get_bodyType(); + + //End Registrations for type : UnityEngine.Rigidbody2D + + //Start Registrations for type : UnityEngine.RuntimeAnimatorController + + //UnityEngine.AnimationClip[] UnityEngine.RuntimeAnimatorController::get_animationClips() + void Register_UnityEngine_RuntimeAnimatorController_get_animationClips(); + Register_UnityEngine_RuntimeAnimatorController_get_animationClips(); + + //End Registrations for type : UnityEngine.RuntimeAnimatorController + + //Start Registrations for type : UnityEngine.RuntimeUndo + + //System.Void UnityEngine.RuntimeUndo::RecordObject(UnityEngine.Object,System.String) + void Register_UnityEngine_RuntimeUndo_RecordObject(); + Register_UnityEngine_RuntimeUndo_RecordObject(); + + //System.Void UnityEngine.RuntimeUndo::RecordObjects(UnityEngine.Object[],System.String) + void Register_UnityEngine_RuntimeUndo_RecordObjects(); + Register_UnityEngine_RuntimeUndo_RecordObjects(); + + //System.Void UnityEngine.RuntimeUndo::SetTransformParent(UnityEngine.Transform,UnityEngine.Transform,System.String) + void Register_UnityEngine_RuntimeUndo_SetTransformParent(); + Register_UnityEngine_RuntimeUndo_SetTransformParent(); + + //End Registrations for type : UnityEngine.RuntimeUndo + + //Start Registrations for type : UnityEngine.SceneManagement.Scene + + //System.Boolean UnityEngine.SceneManagement.Scene::GetIsDirtyInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetIsDirtyInternal(); + Register_UnityEngine_SceneManagement_Scene_GetIsDirtyInternal(); + + //System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(); + Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(); + + //System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_IsValidInternal(); + Register_UnityEngine_SceneManagement_Scene_IsValidInternal(); + + //System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); + Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); + + //System.Int32 UnityEngine.SceneManagement.Scene::GetRootCountInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal(); + Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal(); + + //System.String UnityEngine.SceneManagement.Scene::GetGUIDInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal(); + Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal(); + + //System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); + Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); + + //System.String UnityEngine.SceneManagement.Scene::GetPathInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetPathInternal(); + Register_UnityEngine_SceneManagement_Scene_GetPathInternal(); + + //System.Void UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal(System.Int32,System.Object) + void Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal(); + Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal(); + + //System.Void UnityEngine.SceneManagement.Scene::SetNameInternal(System.Int32,System.String) + void Register_UnityEngine_SceneManagement_Scene_SetNameInternal(); + Register_UnityEngine_SceneManagement_Scene_SetNameInternal(); + + //UnityEngine.SceneManagement.Scene/LoadingState UnityEngine.SceneManagement.Scene::GetLoadingStateInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetLoadingStateInternal(); + Register_UnityEngine_SceneManagement_Scene_GetLoadingStateInternal(); + + //End Registrations for type : UnityEngine.SceneManagement.Scene + + //Start Registrations for type : UnityEngine.SceneManagement.SceneManager + + //System.Boolean UnityEngine.SceneManagement.SceneManager::INTERNAL_CALL_SetActiveScene(UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_SetActiveScene(); + Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_SetActiveScene(); + + //System.Boolean UnityEngine.SceneManagement.SceneManager::INTERNAL_CALL_UnloadSceneInternal(UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_UnloadSceneInternal(); + Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_UnloadSceneInternal(); + + //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount() + void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); + Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); + + //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCountInBuildSettings() + void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCountInBuildSettings(); + Register_UnityEngine_SceneManagement_SceneManager_get_sceneCountInBuildSettings(); + + //System.Void UnityEngine.SceneManagement.SceneManager::INTERNAL_CALL_CreateScene(System.String,UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_CreateScene(); + Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_CreateScene(); + + //System.Void UnityEngine.SceneManagement.SceneManager::INTERNAL_CALL_GetActiveScene(UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_GetActiveScene(); + Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_GetActiveScene(); + + //System.Void UnityEngine.SceneManagement.SceneManager::INTERNAL_CALL_GetSceneAt(System.Int32,UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_GetSceneAt(); + Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_GetSceneAt(); + + //System.Void UnityEngine.SceneManagement.SceneManager::INTERNAL_CALL_GetSceneByBuildIndex(System.Int32,UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_GetSceneByBuildIndex(); + Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_GetSceneByBuildIndex(); + + //System.Void UnityEngine.SceneManagement.SceneManager::INTERNAL_CALL_GetSceneByName(System.String,UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_GetSceneByName(); + Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_GetSceneByName(); + + //System.Void UnityEngine.SceneManagement.SceneManager::INTERNAL_CALL_GetSceneByPath(System.String,UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_GetSceneByPath(); + Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_GetSceneByPath(); + + //System.Void UnityEngine.SceneManagement.SceneManager::INTERNAL_CALL_MergeScenes(UnityEngine.SceneManagement.Scene&,UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_MergeScenes(); + Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_MergeScenes(); + + //System.Void UnityEngine.SceneManagement.SceneManager::INTERNAL_CALL_MoveGameObjectToScene(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_MoveGameObjectToScene(); + Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_MoveGameObjectToScene(); + + //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::INTERNAL_CALL_UnloadSceneAsyncInternal(UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_UnloadSceneAsyncInternal(); + Register_UnityEngine_SceneManagement_SceneManager_INTERNAL_CALL_UnloadSceneAsyncInternal(); + + //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal(System.String,System.Int32,System.Boolean,System.Boolean) + void Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal(); + Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal(); + + //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneNameIndexInternal(System.String,System.Int32,System.Boolean,System.Boolean&) + void Register_UnityEngine_SceneManagement_SceneManager_UnloadSceneNameIndexInternal(); + Register_UnityEngine_SceneManagement_SceneManager_UnloadSceneNameIndexInternal(); + + //End Registrations for type : UnityEngine.SceneManagement.SceneManager + + //Start Registrations for type : UnityEngine.SceneManagement.SceneUtility + + //System.Int32 UnityEngine.SceneManagement.SceneUtility::GetBuildIndexByScenePath(System.String) + void Register_UnityEngine_SceneManagement_SceneUtility_GetBuildIndexByScenePath(); + Register_UnityEngine_SceneManagement_SceneUtility_GetBuildIndexByScenePath(); + + //System.String UnityEngine.SceneManagement.SceneUtility::GetScenePathByBuildIndex(System.Int32) + void Register_UnityEngine_SceneManagement_SceneUtility_GetScenePathByBuildIndex(); + Register_UnityEngine_SceneManagement_SceneUtility_GetScenePathByBuildIndex(); + + //End Registrations for type : UnityEngine.SceneManagement.SceneUtility + + //Start Registrations for type : UnityEngine.Screen + + //System.Boolean UnityEngine.Screen::get_autorotateToLandscapeLeft() + void Register_UnityEngine_Screen_get_autorotateToLandscapeLeft(); + Register_UnityEngine_Screen_get_autorotateToLandscapeLeft(); + + //System.Boolean UnityEngine.Screen::get_autorotateToLandscapeRight() + void Register_UnityEngine_Screen_get_autorotateToLandscapeRight(); + Register_UnityEngine_Screen_get_autorotateToLandscapeRight(); + + //System.Boolean UnityEngine.Screen::get_autorotateToPortrait() + void Register_UnityEngine_Screen_get_autorotateToPortrait(); + Register_UnityEngine_Screen_get_autorotateToPortrait(); + + //System.Boolean UnityEngine.Screen::get_autorotateToPortraitUpsideDown() + void Register_UnityEngine_Screen_get_autorotateToPortraitUpsideDown(); + Register_UnityEngine_Screen_get_autorotateToPortraitUpsideDown(); + + //System.Boolean UnityEngine.Screen::get_fullScreen() + void Register_UnityEngine_Screen_get_fullScreen(); + Register_UnityEngine_Screen_get_fullScreen(); + + //System.Int32 UnityEngine.Screen::get_height() + void Register_UnityEngine_Screen_get_height(); + Register_UnityEngine_Screen_get_height(); + + //System.Int32 UnityEngine.Screen::get_sleepTimeout() + void Register_UnityEngine_Screen_get_sleepTimeout(); + Register_UnityEngine_Screen_get_sleepTimeout(); + + //System.Int32 UnityEngine.Screen::get_width() + void Register_UnityEngine_Screen_get_width(); + Register_UnityEngine_Screen_get_width(); + + //System.Single UnityEngine.Screen::get_dpi() + void Register_UnityEngine_Screen_get_dpi(); + Register_UnityEngine_Screen_get_dpi(); + + //System.Void UnityEngine.Screen::SetResolution(System.Int32,System.Int32,System.Boolean,System.Int32) + void Register_UnityEngine_Screen_SetResolution(); + Register_UnityEngine_Screen_SetResolution(); + + //System.Void UnityEngine.Screen::set_autorotateToLandscapeLeft(System.Boolean) + void Register_UnityEngine_Screen_set_autorotateToLandscapeLeft(); + Register_UnityEngine_Screen_set_autorotateToLandscapeLeft(); + + //System.Void UnityEngine.Screen::set_autorotateToLandscapeRight(System.Boolean) + void Register_UnityEngine_Screen_set_autorotateToLandscapeRight(); + Register_UnityEngine_Screen_set_autorotateToLandscapeRight(); + + //System.Void UnityEngine.Screen::set_autorotateToPortrait(System.Boolean) + void Register_UnityEngine_Screen_set_autorotateToPortrait(); + Register_UnityEngine_Screen_set_autorotateToPortrait(); + + //System.Void UnityEngine.Screen::set_autorotateToPortraitUpsideDown(System.Boolean) + void Register_UnityEngine_Screen_set_autorotateToPortraitUpsideDown(); + Register_UnityEngine_Screen_set_autorotateToPortraitUpsideDown(); + + //System.Void UnityEngine.Screen::set_fullScreen(System.Boolean) + void Register_UnityEngine_Screen_set_fullScreen(); + Register_UnityEngine_Screen_set_fullScreen(); + + //System.Void UnityEngine.Screen::set_orientation(UnityEngine.ScreenOrientation) + void Register_UnityEngine_Screen_set_orientation(); + Register_UnityEngine_Screen_set_orientation(); + + //System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32) + void Register_UnityEngine_Screen_set_sleepTimeout(); + Register_UnityEngine_Screen_set_sleepTimeout(); + + //UnityEngine.Resolution UnityEngine.Screen::get_currentResolution() + void Register_UnityEngine_Screen_get_currentResolution(); + Register_UnityEngine_Screen_get_currentResolution(); + + //UnityEngine.Resolution[] UnityEngine.Screen::get_resolutions() + void Register_UnityEngine_Screen_get_resolutions(); + Register_UnityEngine_Screen_get_resolutions(); + + //UnityEngine.ScreenOrientation UnityEngine.Screen::get_orientation() + void Register_UnityEngine_Screen_get_orientation(); + Register_UnityEngine_Screen_get_orientation(); + + //End Registrations for type : UnityEngine.Screen + + //Start Registrations for type : UnityEngine.ScriptableObject + + //System.Void UnityEngine.ScriptableObject::INTERNAL_CALL_SetDirty(UnityEngine.ScriptableObject) + void Register_UnityEngine_ScriptableObject_INTERNAL_CALL_SetDirty(); + Register_UnityEngine_ScriptableObject_INTERNAL_CALL_SetDirty(); + + //System.Void UnityEngine.ScriptableObject::Internal_CreateScriptableObject(UnityEngine.ScriptableObject) + void Register_UnityEngine_ScriptableObject_Internal_CreateScriptableObject(); + Register_UnityEngine_ScriptableObject_Internal_CreateScriptableObject(); + + //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateInstance(System.String) + void Register_UnityEngine_ScriptableObject_CreateInstance(); + Register_UnityEngine_ScriptableObject_CreateInstance(); + + //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateInstanceFromType(System.Type) + void Register_UnityEngine_ScriptableObject_CreateInstanceFromType(); + Register_UnityEngine_ScriptableObject_CreateInstanceFromType(); + + //End Registrations for type : UnityEngine.ScriptableObject + + //Start Registrations for type : UnityEngine.Shader + + //System.Array UnityEngine.Shader::ExtractArrayFromList(System.Object) + void Register_UnityEngine_Shader_ExtractArrayFromList(); + Register_UnityEngine_Shader_ExtractArrayFromList(); + + //System.Boolean UnityEngine.Shader::IsKeywordEnabled(System.String) + void Register_UnityEngine_Shader_IsKeywordEnabled(); + Register_UnityEngine_Shader_IsKeywordEnabled(); + + //System.Boolean UnityEngine.Shader::get_isSupported() + void Register_UnityEngine_Shader_get_isSupported(); + Register_UnityEngine_Shader_get_isSupported(); + + //System.Int32 UnityEngine.Shader::GetGlobalIntImpl(System.Int32) + void Register_UnityEngine_Shader_GetGlobalIntImpl(); + Register_UnityEngine_Shader_GetGlobalIntImpl(); + + //System.Int32 UnityEngine.Shader::PropertyToID(System.String) + void Register_UnityEngine_Shader_PropertyToID(); + Register_UnityEngine_Shader_PropertyToID(); + + //System.Int32 UnityEngine.Shader::get_globalMaximumLOD() + void Register_UnityEngine_Shader_get_globalMaximumLOD(); + Register_UnityEngine_Shader_get_globalMaximumLOD(); + + //System.Int32 UnityEngine.Shader::get_maximumLOD() + void Register_UnityEngine_Shader_get_maximumLOD(); + Register_UnityEngine_Shader_get_maximumLOD(); + + //System.Int32 UnityEngine.Shader::get_renderQueue() + void Register_UnityEngine_Shader_get_renderQueue(); + Register_UnityEngine_Shader_get_renderQueue(); + + //System.Single UnityEngine.Shader::GetGlobalFloatImpl(System.Int32) + void Register_UnityEngine_Shader_GetGlobalFloatImpl(); + Register_UnityEngine_Shader_GetGlobalFloatImpl(); + + //System.Single[] UnityEngine.Shader::GetGlobalFloatArrayImpl(System.Int32) + void Register_UnityEngine_Shader_GetGlobalFloatArrayImpl(); + Register_UnityEngine_Shader_GetGlobalFloatArrayImpl(); + + //System.String UnityEngine.Shader::get_globalRenderPipeline() + void Register_UnityEngine_Shader_get_globalRenderPipeline(); + Register_UnityEngine_Shader_get_globalRenderPipeline(); + + //System.Void UnityEngine.Shader::DisableKeyword(System.String) + void Register_UnityEngine_Shader_DisableKeyword(); + Register_UnityEngine_Shader_DisableKeyword(); + + //System.Void UnityEngine.Shader::EnableKeyword(System.String) + void Register_UnityEngine_Shader_EnableKeyword(); + Register_UnityEngine_Shader_EnableKeyword(); + + //System.Void UnityEngine.Shader::GetGlobalFloatArrayImplList(System.Int32,System.Object) + void Register_UnityEngine_Shader_GetGlobalFloatArrayImplList(); + Register_UnityEngine_Shader_GetGlobalFloatArrayImplList(); + + //System.Void UnityEngine.Shader::GetGlobalMatrixArrayImplList(System.Int32,System.Object) + void Register_UnityEngine_Shader_GetGlobalMatrixArrayImplList(); + Register_UnityEngine_Shader_GetGlobalMatrixArrayImplList(); + + //System.Void UnityEngine.Shader::GetGlobalVectorArrayImplList(System.Int32,System.Object) + void Register_UnityEngine_Shader_GetGlobalVectorArrayImplList(); + Register_UnityEngine_Shader_GetGlobalVectorArrayImplList(); + + //System.Void UnityEngine.Shader::INTERNAL_CALL_GetGlobalColorImpl(System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Shader_INTERNAL_CALL_GetGlobalColorImpl(); + Register_UnityEngine_Shader_INTERNAL_CALL_GetGlobalColorImpl(); + + //System.Void UnityEngine.Shader::INTERNAL_CALL_GetGlobalMatrixImpl(System.Int32,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Shader_INTERNAL_CALL_GetGlobalMatrixImpl(); + Register_UnityEngine_Shader_INTERNAL_CALL_GetGlobalMatrixImpl(); + + //System.Void UnityEngine.Shader::INTERNAL_CALL_GetGlobalVectorImpl(System.Int32,UnityEngine.Vector4&) + void Register_UnityEngine_Shader_INTERNAL_CALL_GetGlobalVectorImpl(); + Register_UnityEngine_Shader_INTERNAL_CALL_GetGlobalVectorImpl(); + + //System.Void UnityEngine.Shader::INTERNAL_CALL_SetGlobalColorImpl(System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Shader_INTERNAL_CALL_SetGlobalColorImpl(); + Register_UnityEngine_Shader_INTERNAL_CALL_SetGlobalColorImpl(); + + //System.Void UnityEngine.Shader::INTERNAL_CALL_SetGlobalMatrixImpl(System.Int32,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Shader_INTERNAL_CALL_SetGlobalMatrixImpl(); + Register_UnityEngine_Shader_INTERNAL_CALL_SetGlobalMatrixImpl(); + + //System.Void UnityEngine.Shader::INTERNAL_CALL_SetGlobalVectorImpl(System.Int32,UnityEngine.Vector4&) + void Register_UnityEngine_Shader_INTERNAL_CALL_SetGlobalVectorImpl(); + Register_UnityEngine_Shader_INTERNAL_CALL_SetGlobalVectorImpl(); + + //System.Void UnityEngine.Shader::SetGlobalBuffer(System.Int32,UnityEngine.ComputeBuffer) + void Register_UnityEngine_Shader_SetGlobalBuffer(); + Register_UnityEngine_Shader_SetGlobalBuffer(); + + //System.Void UnityEngine.Shader::SetGlobalFloatArrayImpl(System.Int32,System.Single[]) + void Register_UnityEngine_Shader_SetGlobalFloatArrayImpl(); + Register_UnityEngine_Shader_SetGlobalFloatArrayImpl(); + + //System.Void UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single) + void Register_UnityEngine_Shader_SetGlobalFloatImpl(); + Register_UnityEngine_Shader_SetGlobalFloatImpl(); + + //System.Void UnityEngine.Shader::SetGlobalIntImpl(System.Int32,System.Int32) + void Register_UnityEngine_Shader_SetGlobalIntImpl(); + Register_UnityEngine_Shader_SetGlobalIntImpl(); + + //System.Void UnityEngine.Shader::SetGlobalMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[]) + void Register_UnityEngine_Shader_SetGlobalMatrixArrayImpl(); + Register_UnityEngine_Shader_SetGlobalMatrixArrayImpl(); + + //System.Void UnityEngine.Shader::SetGlobalTextureImpl(System.Int32,UnityEngine.Texture) + void Register_UnityEngine_Shader_SetGlobalTextureImpl(); + Register_UnityEngine_Shader_SetGlobalTextureImpl(); + + //System.Void UnityEngine.Shader::SetGlobalVectorArrayImpl(System.Int32,UnityEngine.Vector4[]) + void Register_UnityEngine_Shader_SetGlobalVectorArrayImpl(); + Register_UnityEngine_Shader_SetGlobalVectorArrayImpl(); + + //System.Void UnityEngine.Shader::WarmupAllShaders() + void Register_UnityEngine_Shader_WarmupAllShaders(); + Register_UnityEngine_Shader_WarmupAllShaders(); + + //System.Void UnityEngine.Shader::set_globalMaximumLOD(System.Int32) + void Register_UnityEngine_Shader_set_globalMaximumLOD(); + Register_UnityEngine_Shader_set_globalMaximumLOD(); + + //System.Void UnityEngine.Shader::set_globalRenderPipeline(System.String) + void Register_UnityEngine_Shader_set_globalRenderPipeline(); + Register_UnityEngine_Shader_set_globalRenderPipeline(); + + //System.Void UnityEngine.Shader::set_maximumLOD(System.Int32) + void Register_UnityEngine_Shader_set_maximumLOD(); + Register_UnityEngine_Shader_set_maximumLOD(); + + //UnityEngine.DisableBatchingType UnityEngine.Shader::get_disableBatching() + void Register_UnityEngine_Shader_get_disableBatching(); + Register_UnityEngine_Shader_get_disableBatching(); + + //UnityEngine.Matrix4x4[] UnityEngine.Shader::GetGlobalMatrixArrayImpl(System.Int32) + void Register_UnityEngine_Shader_GetGlobalMatrixArrayImpl(); + Register_UnityEngine_Shader_GetGlobalMatrixArrayImpl(); + + //UnityEngine.Shader UnityEngine.Shader::Find(System.String) + void Register_UnityEngine_Shader_Find(); + Register_UnityEngine_Shader_Find(); + + //UnityEngine.Shader UnityEngine.Shader::FindBuiltin(System.String) + void Register_UnityEngine_Shader_FindBuiltin(); + Register_UnityEngine_Shader_FindBuiltin(); + + //UnityEngine.Texture UnityEngine.Shader::GetGlobalTextureImpl(System.Int32) + void Register_UnityEngine_Shader_GetGlobalTextureImpl(); + Register_UnityEngine_Shader_GetGlobalTextureImpl(); + + //UnityEngine.Vector4[] UnityEngine.Shader::GetGlobalVectorArrayImpl(System.Int32) + void Register_UnityEngine_Shader_GetGlobalVectorArrayImpl(); + Register_UnityEngine_Shader_GetGlobalVectorArrayImpl(); + + //End Registrations for type : UnityEngine.Shader + + //Start Registrations for type : UnityEngine.ShaderVariantCollection + + //System.Boolean UnityEngine.ShaderVariantCollection::AddInternal(UnityEngine.Shader,UnityEngine.Rendering.PassType,System.String[]) + void Register_UnityEngine_ShaderVariantCollection_AddInternal(); + Register_UnityEngine_ShaderVariantCollection_AddInternal(); + + //System.Boolean UnityEngine.ShaderVariantCollection::ContainsInternal(UnityEngine.Shader,UnityEngine.Rendering.PassType,System.String[]) + void Register_UnityEngine_ShaderVariantCollection_ContainsInternal(); + Register_UnityEngine_ShaderVariantCollection_ContainsInternal(); + + //System.Boolean UnityEngine.ShaderVariantCollection::RemoveInternal(UnityEngine.Shader,UnityEngine.Rendering.PassType,System.String[]) + void Register_UnityEngine_ShaderVariantCollection_RemoveInternal(); + Register_UnityEngine_ShaderVariantCollection_RemoveInternal(); + + //System.Boolean UnityEngine.ShaderVariantCollection::get_isWarmedUp() + void Register_UnityEngine_ShaderVariantCollection_get_isWarmedUp(); + Register_UnityEngine_ShaderVariantCollection_get_isWarmedUp(); + + //System.Int32 UnityEngine.ShaderVariantCollection::get_shaderCount() + void Register_UnityEngine_ShaderVariantCollection_get_shaderCount(); + Register_UnityEngine_ShaderVariantCollection_get_shaderCount(); + + //System.Int32 UnityEngine.ShaderVariantCollection::get_variantCount() + void Register_UnityEngine_ShaderVariantCollection_get_variantCount(); + Register_UnityEngine_ShaderVariantCollection_get_variantCount(); + + //System.Void UnityEngine.ShaderVariantCollection::Clear() + void Register_UnityEngine_ShaderVariantCollection_Clear(); + Register_UnityEngine_ShaderVariantCollection_Clear(); + + //System.Void UnityEngine.ShaderVariantCollection::Internal_Create(UnityEngine.ShaderVariantCollection) + void Register_UnityEngine_ShaderVariantCollection_Internal_Create(); + Register_UnityEngine_ShaderVariantCollection_Internal_Create(); + + //System.Void UnityEngine.ShaderVariantCollection::WarmUp() + void Register_UnityEngine_ShaderVariantCollection_WarmUp(); + Register_UnityEngine_ShaderVariantCollection_WarmUp(); + + //End Registrations for type : UnityEngine.ShaderVariantCollection + + //Start Registrations for type : UnityEngine.ShaderVariantCollection/ShaderVariant + + //System.Void UnityEngine.ShaderVariantCollection/ShaderVariant::Internal_CheckVariant(UnityEngine.Shader,UnityEngine.Rendering.PassType,System.String[]) + void Register_UnityEngine_ShaderVariantCollection_ShaderVariant_Internal_CheckVariant(); + Register_UnityEngine_ShaderVariantCollection_ShaderVariant_Internal_CheckVariant(); + + //End Registrations for type : UnityEngine.ShaderVariantCollection/ShaderVariant + + //Start Registrations for type : UnityEngine.SkinnedMeshRenderer + + //System.Boolean UnityEngine.SkinnedMeshRenderer::get_skinnedMotionVectors() + void Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors(); + Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors(); + + //System.Boolean UnityEngine.SkinnedMeshRenderer::get_updateWhenOffscreen() + void Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen(); + Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen(); + + //System.Single UnityEngine.SkinnedMeshRenderer::GetBlendShapeWeight(System.Int32) + void Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight(); + Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight(); + + //System.Void UnityEngine.SkinnedMeshRenderer::BakeMesh(UnityEngine.Mesh) + void Register_UnityEngine_SkinnedMeshRenderer_BakeMesh(); + Register_UnityEngine_SkinnedMeshRenderer_BakeMesh(); + + //System.Void UnityEngine.SkinnedMeshRenderer::INTERNAL_get_localBounds(UnityEngine.Bounds&) + void Register_UnityEngine_SkinnedMeshRenderer_INTERNAL_get_localBounds(); + Register_UnityEngine_SkinnedMeshRenderer_INTERNAL_get_localBounds(); + + //System.Void UnityEngine.SkinnedMeshRenderer::INTERNAL_set_localBounds(UnityEngine.Bounds&) + void Register_UnityEngine_SkinnedMeshRenderer_INTERNAL_set_localBounds(); + Register_UnityEngine_SkinnedMeshRenderer_INTERNAL_set_localBounds(); + + //System.Void UnityEngine.SkinnedMeshRenderer::SetBlendShapeWeight(System.Int32,System.Single) + void Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight(); + Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight(); + + //System.Void UnityEngine.SkinnedMeshRenderer::set_bones(UnityEngine.Transform[]) + void Register_UnityEngine_SkinnedMeshRenderer_set_bones(); + Register_UnityEngine_SkinnedMeshRenderer_set_bones(); + + //System.Void UnityEngine.SkinnedMeshRenderer::set_quality(UnityEngine.SkinQuality) + void Register_UnityEngine_SkinnedMeshRenderer_set_quality(); + Register_UnityEngine_SkinnedMeshRenderer_set_quality(); + + //System.Void UnityEngine.SkinnedMeshRenderer::set_rootBone(UnityEngine.Transform) + void Register_UnityEngine_SkinnedMeshRenderer_set_rootBone(); + Register_UnityEngine_SkinnedMeshRenderer_set_rootBone(); + + //System.Void UnityEngine.SkinnedMeshRenderer::set_sharedMesh(UnityEngine.Mesh) + void Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh(); + Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh(); + + //System.Void UnityEngine.SkinnedMeshRenderer::set_skinnedMotionVectors(System.Boolean) + void Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors(); + Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors(); + + //System.Void UnityEngine.SkinnedMeshRenderer::set_updateWhenOffscreen(System.Boolean) + void Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen(); + Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen(); + + //UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh() + void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh(); + Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh(); + + //UnityEngine.SkinQuality UnityEngine.SkinnedMeshRenderer::get_quality() + void Register_UnityEngine_SkinnedMeshRenderer_get_quality(); + Register_UnityEngine_SkinnedMeshRenderer_get_quality(); + + //UnityEngine.Transform UnityEngine.SkinnedMeshRenderer::get_rootBone() + void Register_UnityEngine_SkinnedMeshRenderer_get_rootBone(); + Register_UnityEngine_SkinnedMeshRenderer_get_rootBone(); + + //UnityEngine.Transform[] UnityEngine.SkinnedMeshRenderer::get_bones() + void Register_UnityEngine_SkinnedMeshRenderer_get_bones(); + Register_UnityEngine_SkinnedMeshRenderer_get_bones(); + + //End Registrations for type : UnityEngine.SkinnedMeshRenderer + + //Start Registrations for type : UnityEngine.Skybox + + //System.Void UnityEngine.Skybox::set_material(UnityEngine.Material) + void Register_UnityEngine_Skybox_set_material(); + Register_UnityEngine_Skybox_set_material(); + + //UnityEngine.Material UnityEngine.Skybox::get_material() + void Register_UnityEngine_Skybox_get_material(); + Register_UnityEngine_Skybox_get_material(); + + //End Registrations for type : UnityEngine.Skybox + + //Start Registrations for type : UnityEngine.SliderJoint2D + + //System.Boolean UnityEngine.SliderJoint2D::get_autoConfigureAngle() + void Register_UnityEngine_SliderJoint2D_get_autoConfigureAngle(); + Register_UnityEngine_SliderJoint2D_get_autoConfigureAngle(); + + //System.Boolean UnityEngine.SliderJoint2D::get_useLimits() + void Register_UnityEngine_SliderJoint2D_get_useLimits(); + Register_UnityEngine_SliderJoint2D_get_useLimits(); + + //System.Boolean UnityEngine.SliderJoint2D::get_useMotor() + void Register_UnityEngine_SliderJoint2D_get_useMotor(); + Register_UnityEngine_SliderJoint2D_get_useMotor(); + + //System.Single UnityEngine.SliderJoint2D::INTERNAL_CALL_GetMotorForce(UnityEngine.SliderJoint2D,System.Single) + void Register_UnityEngine_SliderJoint2D_INTERNAL_CALL_GetMotorForce(); + Register_UnityEngine_SliderJoint2D_INTERNAL_CALL_GetMotorForce(); + + //System.Single UnityEngine.SliderJoint2D::get_angle() + void Register_UnityEngine_SliderJoint2D_get_angle(); + Register_UnityEngine_SliderJoint2D_get_angle(); + + //System.Single UnityEngine.SliderJoint2D::get_jointSpeed() + void Register_UnityEngine_SliderJoint2D_get_jointSpeed(); + Register_UnityEngine_SliderJoint2D_get_jointSpeed(); + + //System.Single UnityEngine.SliderJoint2D::get_jointTranslation() + void Register_UnityEngine_SliderJoint2D_get_jointTranslation(); + Register_UnityEngine_SliderJoint2D_get_jointTranslation(); + + //System.Single UnityEngine.SliderJoint2D::get_referenceAngle() + void Register_UnityEngine_SliderJoint2D_get_referenceAngle(); + Register_UnityEngine_SliderJoint2D_get_referenceAngle(); + + //System.Void UnityEngine.SliderJoint2D::INTERNAL_get_limits(UnityEngine.JointTranslationLimits2D&) + void Register_UnityEngine_SliderJoint2D_INTERNAL_get_limits(); + Register_UnityEngine_SliderJoint2D_INTERNAL_get_limits(); + + //System.Void UnityEngine.SliderJoint2D::INTERNAL_get_motor(UnityEngine.JointMotor2D&) + void Register_UnityEngine_SliderJoint2D_INTERNAL_get_motor(); + Register_UnityEngine_SliderJoint2D_INTERNAL_get_motor(); + + //System.Void UnityEngine.SliderJoint2D::INTERNAL_set_limits(UnityEngine.JointTranslationLimits2D&) + void Register_UnityEngine_SliderJoint2D_INTERNAL_set_limits(); + Register_UnityEngine_SliderJoint2D_INTERNAL_set_limits(); + + //System.Void UnityEngine.SliderJoint2D::INTERNAL_set_motor(UnityEngine.JointMotor2D&) + void Register_UnityEngine_SliderJoint2D_INTERNAL_set_motor(); + Register_UnityEngine_SliderJoint2D_INTERNAL_set_motor(); + + //System.Void UnityEngine.SliderJoint2D::set_angle(System.Single) + void Register_UnityEngine_SliderJoint2D_set_angle(); + Register_UnityEngine_SliderJoint2D_set_angle(); + + //System.Void UnityEngine.SliderJoint2D::set_autoConfigureAngle(System.Boolean) + void Register_UnityEngine_SliderJoint2D_set_autoConfigureAngle(); + Register_UnityEngine_SliderJoint2D_set_autoConfigureAngle(); + + //System.Void UnityEngine.SliderJoint2D::set_useLimits(System.Boolean) + void Register_UnityEngine_SliderJoint2D_set_useLimits(); + Register_UnityEngine_SliderJoint2D_set_useLimits(); + + //System.Void UnityEngine.SliderJoint2D::set_useMotor(System.Boolean) + void Register_UnityEngine_SliderJoint2D_set_useMotor(); + Register_UnityEngine_SliderJoint2D_set_useMotor(); + + //UnityEngine.JointLimitState2D UnityEngine.SliderJoint2D::get_limitState() + void Register_UnityEngine_SliderJoint2D_get_limitState(); + Register_UnityEngine_SliderJoint2D_get_limitState(); + + //End Registrations for type : UnityEngine.SliderJoint2D + + //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform + + //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Authenticated() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated(); + + //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Underage() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage(); + + //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); + + //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Authenticate() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadAchievementDescriptions(System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadAchievements(System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadFriends(System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadScores(System.String,System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ReportProgress(System.String,System.Double,System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ReportScore(System.Int64,System.String,System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ResetAllAchievements() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowDefaultAchievementBanner(System.Boolean) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowSpecificLeaderboardUI(System.String,System.Int32) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI(); + + //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserImage() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage(); + + //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform + + //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard + + //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Loading() + void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading(); + Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Dispose() + void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose(); + Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Internal_LoadScores(System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores(); + Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores(); + + //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard + + //Start Registrations for type : UnityEngine.SortingLayer + + //System.Boolean UnityEngine.SortingLayer::IsValid(System.Int32) + void Register_UnityEngine_SortingLayer_IsValid(); + Register_UnityEngine_SortingLayer_IsValid(); + + //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32) + void Register_UnityEngine_SortingLayer_GetLayerValueFromID(); + Register_UnityEngine_SortingLayer_GetLayerValueFromID(); + + //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromName(System.String) + void Register_UnityEngine_SortingLayer_GetLayerValueFromName(); + Register_UnityEngine_SortingLayer_GetLayerValueFromName(); + + //System.Int32 UnityEngine.SortingLayer::NameToID(System.String) + void Register_UnityEngine_SortingLayer_NameToID(); + Register_UnityEngine_SortingLayer_NameToID(); + + //System.Int32[] UnityEngine.SortingLayer::GetSortingLayerIDsInternal() + void Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal(); + Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal(); + + //System.String UnityEngine.SortingLayer::IDToName(System.Int32) + void Register_UnityEngine_SortingLayer_IDToName(); + Register_UnityEngine_SortingLayer_IDToName(); + + //End Registrations for type : UnityEngine.SortingLayer + + //Start Registrations for type : UnityEngine.SparseTexture + + //System.Boolean UnityEngine.SparseTexture::get_isCreated() + void Register_UnityEngine_SparseTexture_get_isCreated(); + Register_UnityEngine_SparseTexture_get_isCreated(); + + //System.Int32 UnityEngine.SparseTexture::get_tileHeight() + void Register_UnityEngine_SparseTexture_get_tileHeight(); + Register_UnityEngine_SparseTexture_get_tileHeight(); + + //System.Int32 UnityEngine.SparseTexture::get_tileWidth() + void Register_UnityEngine_SparseTexture_get_tileWidth(); + Register_UnityEngine_SparseTexture_get_tileWidth(); + + //System.Void UnityEngine.SparseTexture::Internal_Create(UnityEngine.SparseTexture,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Int32,System.Boolean) + void Register_UnityEngine_SparseTexture_Internal_Create(); + Register_UnityEngine_SparseTexture_Internal_Create(); + + //System.Void UnityEngine.SparseTexture::UnloadTile(System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_SparseTexture_UnloadTile(); + Register_UnityEngine_SparseTexture_UnloadTile(); + + //System.Void UnityEngine.SparseTexture::UpdateTile(System.Int32,System.Int32,System.Int32,UnityEngine.Color32[]) + void Register_UnityEngine_SparseTexture_UpdateTile(); + Register_UnityEngine_SparseTexture_UpdateTile(); + + //System.Void UnityEngine.SparseTexture::UpdateTileRaw(System.Int32,System.Int32,System.Int32,System.Byte[]) + void Register_UnityEngine_SparseTexture_UpdateTileRaw(); + Register_UnityEngine_SparseTexture_UpdateTileRaw(); + + //End Registrations for type : UnityEngine.SparseTexture + + //Start Registrations for type : UnityEngine.SphereCollider + + //System.Single UnityEngine.SphereCollider::get_radius() + void Register_UnityEngine_SphereCollider_get_radius(); + Register_UnityEngine_SphereCollider_get_radius(); + + //System.Void UnityEngine.SphereCollider::INTERNAL_get_center(UnityEngine.Vector3&) + void Register_UnityEngine_SphereCollider_INTERNAL_get_center(); + Register_UnityEngine_SphereCollider_INTERNAL_get_center(); + + //System.Void UnityEngine.SphereCollider::INTERNAL_set_center(UnityEngine.Vector3&) + void Register_UnityEngine_SphereCollider_INTERNAL_set_center(); + Register_UnityEngine_SphereCollider_INTERNAL_set_center(); + + //System.Void UnityEngine.SphereCollider::set_radius(System.Single) + void Register_UnityEngine_SphereCollider_set_radius(); + Register_UnityEngine_SphereCollider_set_radius(); + + //End Registrations for type : UnityEngine.SphereCollider + + //Start Registrations for type : UnityEngine.SpringJoint + + //System.Single UnityEngine.SpringJoint::get_damper() + void Register_UnityEngine_SpringJoint_get_damper(); + Register_UnityEngine_SpringJoint_get_damper(); + + //System.Single UnityEngine.SpringJoint::get_maxDistance() + void Register_UnityEngine_SpringJoint_get_maxDistance(); + Register_UnityEngine_SpringJoint_get_maxDistance(); + + //System.Single UnityEngine.SpringJoint::get_minDistance() + void Register_UnityEngine_SpringJoint_get_minDistance(); + Register_UnityEngine_SpringJoint_get_minDistance(); + + //System.Single UnityEngine.SpringJoint::get_spring() + void Register_UnityEngine_SpringJoint_get_spring(); + Register_UnityEngine_SpringJoint_get_spring(); + + //System.Single UnityEngine.SpringJoint::get_tolerance() + void Register_UnityEngine_SpringJoint_get_tolerance(); + Register_UnityEngine_SpringJoint_get_tolerance(); + + //System.Void UnityEngine.SpringJoint::set_damper(System.Single) + void Register_UnityEngine_SpringJoint_set_damper(); + Register_UnityEngine_SpringJoint_set_damper(); + + //System.Void UnityEngine.SpringJoint::set_maxDistance(System.Single) + void Register_UnityEngine_SpringJoint_set_maxDistance(); + Register_UnityEngine_SpringJoint_set_maxDistance(); + + //System.Void UnityEngine.SpringJoint::set_minDistance(System.Single) + void Register_UnityEngine_SpringJoint_set_minDistance(); + Register_UnityEngine_SpringJoint_set_minDistance(); + + //System.Void UnityEngine.SpringJoint::set_spring(System.Single) + void Register_UnityEngine_SpringJoint_set_spring(); + Register_UnityEngine_SpringJoint_set_spring(); + + //System.Void UnityEngine.SpringJoint::set_tolerance(System.Single) + void Register_UnityEngine_SpringJoint_set_tolerance(); + Register_UnityEngine_SpringJoint_set_tolerance(); + + //End Registrations for type : UnityEngine.SpringJoint + + //Start Registrations for type : UnityEngine.SpringJoint2D + + //System.Boolean UnityEngine.SpringJoint2D::get_autoConfigureDistance() + void Register_UnityEngine_SpringJoint2D_get_autoConfigureDistance(); + Register_UnityEngine_SpringJoint2D_get_autoConfigureDistance(); + + //System.Single UnityEngine.SpringJoint2D::get_dampingRatio() + void Register_UnityEngine_SpringJoint2D_get_dampingRatio(); + Register_UnityEngine_SpringJoint2D_get_dampingRatio(); + + //System.Single UnityEngine.SpringJoint2D::get_distance() + void Register_UnityEngine_SpringJoint2D_get_distance(); + Register_UnityEngine_SpringJoint2D_get_distance(); + + //System.Single UnityEngine.SpringJoint2D::get_frequency() + void Register_UnityEngine_SpringJoint2D_get_frequency(); + Register_UnityEngine_SpringJoint2D_get_frequency(); + + //System.Void UnityEngine.SpringJoint2D::set_autoConfigureDistance(System.Boolean) + void Register_UnityEngine_SpringJoint2D_set_autoConfigureDistance(); + Register_UnityEngine_SpringJoint2D_set_autoConfigureDistance(); + + //System.Void UnityEngine.SpringJoint2D::set_dampingRatio(System.Single) + void Register_UnityEngine_SpringJoint2D_set_dampingRatio(); + Register_UnityEngine_SpringJoint2D_set_dampingRatio(); + + //System.Void UnityEngine.SpringJoint2D::set_distance(System.Single) + void Register_UnityEngine_SpringJoint2D_set_distance(); + Register_UnityEngine_SpringJoint2D_set_distance(); + + //System.Void UnityEngine.SpringJoint2D::set_frequency(System.Single) + void Register_UnityEngine_SpringJoint2D_set_frequency(); + Register_UnityEngine_SpringJoint2D_set_frequency(); + + //End Registrations for type : UnityEngine.SpringJoint2D + + //Start Registrations for type : UnityEngine.Sprite + + //System.Boolean UnityEngine.Sprite::get_packed() + void Register_UnityEngine_Sprite_get_packed(); + Register_UnityEngine_Sprite_get_packed(); + + //System.Single UnityEngine.Sprite::get_pixelsPerUnit() + void Register_UnityEngine_Sprite_get_pixelsPerUnit(); + Register_UnityEngine_Sprite_get_pixelsPerUnit(); + + //System.UInt16[] UnityEngine.Sprite::get_triangles() + void Register_UnityEngine_Sprite_get_triangles(); + Register_UnityEngine_Sprite_get_triangles(); + + //System.Void UnityEngine.Sprite::INTERNAL_get_border(UnityEngine.Vector4&) + void Register_UnityEngine_Sprite_INTERNAL_get_border(); + Register_UnityEngine_Sprite_INTERNAL_get_border(); + + //System.Void UnityEngine.Sprite::INTERNAL_get_bounds(UnityEngine.Bounds&) + void Register_UnityEngine_Sprite_INTERNAL_get_bounds(); + Register_UnityEngine_Sprite_INTERNAL_get_bounds(); + + //System.Void UnityEngine.Sprite::INTERNAL_get_rect(UnityEngine.Rect&) + void Register_UnityEngine_Sprite_INTERNAL_get_rect(); + Register_UnityEngine_Sprite_INTERNAL_get_rect(); + + //System.Void UnityEngine.Sprite::INTERNAL_get_textureRect(UnityEngine.Rect&) + void Register_UnityEngine_Sprite_INTERNAL_get_textureRect(); + Register_UnityEngine_Sprite_INTERNAL_get_textureRect(); + + //System.Void UnityEngine.Sprite::Internal_GetPivot(UnityEngine.Sprite,UnityEngine.Vector2&) + void Register_UnityEngine_Sprite_Internal_GetPivot(); + Register_UnityEngine_Sprite_Internal_GetPivot(); + + //System.Void UnityEngine.Sprite::Internal_GetTextureRectOffset(UnityEngine.Sprite,UnityEngine.Vector2&) + void Register_UnityEngine_Sprite_Internal_GetTextureRectOffset(); + Register_UnityEngine_Sprite_Internal_GetTextureRectOffset(); + + //System.Void UnityEngine.Sprite::OverrideGeometry(UnityEngine.Vector2[],System.UInt16[]) + void Register_UnityEngine_Sprite_OverrideGeometry(); + Register_UnityEngine_Sprite_OverrideGeometry(); + + //UnityEngine.Sprite UnityEngine.Sprite::INTERNAL_CALL_Create(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&) + void Register_UnityEngine_Sprite_INTERNAL_CALL_Create(); + Register_UnityEngine_Sprite_INTERNAL_CALL_Create(); + + //UnityEngine.SpritePackingMode UnityEngine.Sprite::get_packingMode() + void Register_UnityEngine_Sprite_get_packingMode(); + Register_UnityEngine_Sprite_get_packingMode(); + + //UnityEngine.SpritePackingRotation UnityEngine.Sprite::get_packingRotation() + void Register_UnityEngine_Sprite_get_packingRotation(); + Register_UnityEngine_Sprite_get_packingRotation(); + + //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture() + void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); + Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); + + //UnityEngine.Texture2D UnityEngine.Sprite::get_texture() + void Register_UnityEngine_Sprite_get_texture(); + Register_UnityEngine_Sprite_get_texture(); + + //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv() + void Register_UnityEngine_Sprite_get_uv(); + Register_UnityEngine_Sprite_get_uv(); + + //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices() + void Register_UnityEngine_Sprite_get_vertices(); + Register_UnityEngine_Sprite_get_vertices(); + + //End Registrations for type : UnityEngine.Sprite + + //Start Registrations for type : UnityEngine.SpriteRenderer + + //System.Boolean UnityEngine.SpriteRenderer::get_flipX() + void Register_UnityEngine_SpriteRenderer_get_flipX(); + Register_UnityEngine_SpriteRenderer_get_flipX(); + + //System.Boolean UnityEngine.SpriteRenderer::get_flipY() + void Register_UnityEngine_SpriteRenderer_get_flipY(); + Register_UnityEngine_SpriteRenderer_get_flipY(); + + //System.Boolean UnityEngine.SpriteRenderer::get_shouldSupportTiling() + void Register_UnityEngine_SpriteRenderer_get_shouldSupportTiling(); + Register_UnityEngine_SpriteRenderer_get_shouldSupportTiling(); + + //System.Single UnityEngine.SpriteRenderer::get_adaptiveModeThreshold() + void Register_UnityEngine_SpriteRenderer_get_adaptiveModeThreshold(); + Register_UnityEngine_SpriteRenderer_get_adaptiveModeThreshold(); + + //System.Void UnityEngine.SpriteRenderer::INTERNAL_CALL_GetSpriteBounds(UnityEngine.SpriteRenderer,UnityEngine.Bounds&) + void Register_UnityEngine_SpriteRenderer_INTERNAL_CALL_GetSpriteBounds(); + Register_UnityEngine_SpriteRenderer_INTERNAL_CALL_GetSpriteBounds(); + + //System.Void UnityEngine.SpriteRenderer::INTERNAL_get_color(UnityEngine.Color&) + void Register_UnityEngine_SpriteRenderer_INTERNAL_get_color(); + Register_UnityEngine_SpriteRenderer_INTERNAL_get_color(); + + //System.Void UnityEngine.SpriteRenderer::INTERNAL_get_size(UnityEngine.Vector2&) + void Register_UnityEngine_SpriteRenderer_INTERNAL_get_size(); + Register_UnityEngine_SpriteRenderer_INTERNAL_get_size(); + + //System.Void UnityEngine.SpriteRenderer::INTERNAL_set_color(UnityEngine.Color&) + void Register_UnityEngine_SpriteRenderer_INTERNAL_set_color(); + Register_UnityEngine_SpriteRenderer_INTERNAL_set_color(); + + //System.Void UnityEngine.SpriteRenderer::INTERNAL_set_size(UnityEngine.Vector2&) + void Register_UnityEngine_SpriteRenderer_INTERNAL_set_size(); + Register_UnityEngine_SpriteRenderer_INTERNAL_set_size(); + + //System.Void UnityEngine.SpriteRenderer::SetSprite_INTERNAL(UnityEngine.Sprite) + void Register_UnityEngine_SpriteRenderer_SetSprite_INTERNAL(); + Register_UnityEngine_SpriteRenderer_SetSprite_INTERNAL(); + + //System.Void UnityEngine.SpriteRenderer::set_adaptiveModeThreshold(System.Single) + void Register_UnityEngine_SpriteRenderer_set_adaptiveModeThreshold(); + Register_UnityEngine_SpriteRenderer_set_adaptiveModeThreshold(); + + //System.Void UnityEngine.SpriteRenderer::set_drawMode(UnityEngine.SpriteDrawMode) + void Register_UnityEngine_SpriteRenderer_set_drawMode(); + Register_UnityEngine_SpriteRenderer_set_drawMode(); + + //System.Void UnityEngine.SpriteRenderer::set_flipX(System.Boolean) + void Register_UnityEngine_SpriteRenderer_set_flipX(); + Register_UnityEngine_SpriteRenderer_set_flipX(); + + //System.Void UnityEngine.SpriteRenderer::set_flipY(System.Boolean) + void Register_UnityEngine_SpriteRenderer_set_flipY(); + Register_UnityEngine_SpriteRenderer_set_flipY(); + + //System.Void UnityEngine.SpriteRenderer::set_tileMode(UnityEngine.SpriteTileMode) + void Register_UnityEngine_SpriteRenderer_set_tileMode(); + Register_UnityEngine_SpriteRenderer_set_tileMode(); + + //UnityEngine.Sprite UnityEngine.SpriteRenderer::GetSprite_INTERNAL() + void Register_UnityEngine_SpriteRenderer_GetSprite_INTERNAL(); + Register_UnityEngine_SpriteRenderer_GetSprite_INTERNAL(); + + //UnityEngine.SpriteDrawMode UnityEngine.SpriteRenderer::get_drawMode() + void Register_UnityEngine_SpriteRenderer_get_drawMode(); + Register_UnityEngine_SpriteRenderer_get_drawMode(); + + //UnityEngine.SpriteTileMode UnityEngine.SpriteRenderer::get_tileMode() + void Register_UnityEngine_SpriteRenderer_get_tileMode(); + Register_UnityEngine_SpriteRenderer_get_tileMode(); + + //End Registrations for type : UnityEngine.SpriteRenderer + + //Start Registrations for type : UnityEngine.Sprites.DataUtility + + //System.Void UnityEngine.Sprites.DataUtility::INTERNAL_CALL_GetInnerUV(UnityEngine.Sprite,UnityEngine.Vector4&) + void Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetInnerUV(); + Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetInnerUV(); + + //System.Void UnityEngine.Sprites.DataUtility::INTERNAL_CALL_GetOuterUV(UnityEngine.Sprite,UnityEngine.Vector4&) + void Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetOuterUV(); + Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetOuterUV(); + + //System.Void UnityEngine.Sprites.DataUtility::INTERNAL_CALL_GetPadding(UnityEngine.Sprite,UnityEngine.Vector4&) + void Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetPadding(); + Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetPadding(); + + //System.Void UnityEngine.Sprites.DataUtility::Internal_GetMinSize(UnityEngine.Sprite,UnityEngine.Vector2&) + void Register_UnityEngine_Sprites_DataUtility_Internal_GetMinSize(); + Register_UnityEngine_Sprites_DataUtility_Internal_GetMinSize(); + + //End Registrations for type : UnityEngine.Sprites.DataUtility + + //Start Registrations for type : UnityEngine.StaticBatchingHelper + + //System.Void UnityEngine.StaticBatchingHelper::InternalCombineIndices(UnityEngine.MeshSubsetCombineUtility/SubMeshInstance[],UnityEngine.Mesh) + void Register_UnityEngine_StaticBatchingHelper_InternalCombineIndices(); + Register_UnityEngine_StaticBatchingHelper_InternalCombineIndices(); + + //UnityEngine.Mesh UnityEngine.StaticBatchingHelper::InternalCombineVertices(UnityEngine.MeshSubsetCombineUtility/MeshInstance[],System.String) + void Register_UnityEngine_StaticBatchingHelper_InternalCombineVertices(); + Register_UnityEngine_StaticBatchingHelper_InternalCombineVertices(); + + //End Registrations for type : UnityEngine.StaticBatchingHelper + + //Start Registrations for type : UnityEngine.SurfaceEffector2D + + //System.Boolean UnityEngine.SurfaceEffector2D::get_useBounce() + void Register_UnityEngine_SurfaceEffector2D_get_useBounce(); + Register_UnityEngine_SurfaceEffector2D_get_useBounce(); + + //System.Boolean UnityEngine.SurfaceEffector2D::get_useContactForce() + void Register_UnityEngine_SurfaceEffector2D_get_useContactForce(); + Register_UnityEngine_SurfaceEffector2D_get_useContactForce(); + + //System.Boolean UnityEngine.SurfaceEffector2D::get_useFriction() + void Register_UnityEngine_SurfaceEffector2D_get_useFriction(); + Register_UnityEngine_SurfaceEffector2D_get_useFriction(); + + //System.Single UnityEngine.SurfaceEffector2D::get_forceScale() + void Register_UnityEngine_SurfaceEffector2D_get_forceScale(); + Register_UnityEngine_SurfaceEffector2D_get_forceScale(); + + //System.Single UnityEngine.SurfaceEffector2D::get_speed() + void Register_UnityEngine_SurfaceEffector2D_get_speed(); + Register_UnityEngine_SurfaceEffector2D_get_speed(); + + //System.Single UnityEngine.SurfaceEffector2D::get_speedVariation() + void Register_UnityEngine_SurfaceEffector2D_get_speedVariation(); + Register_UnityEngine_SurfaceEffector2D_get_speedVariation(); + + //System.Void UnityEngine.SurfaceEffector2D::set_forceScale(System.Single) + void Register_UnityEngine_SurfaceEffector2D_set_forceScale(); + Register_UnityEngine_SurfaceEffector2D_set_forceScale(); + + //System.Void UnityEngine.SurfaceEffector2D::set_speed(System.Single) + void Register_UnityEngine_SurfaceEffector2D_set_speed(); + Register_UnityEngine_SurfaceEffector2D_set_speed(); + + //System.Void UnityEngine.SurfaceEffector2D::set_speedVariation(System.Single) + void Register_UnityEngine_SurfaceEffector2D_set_speedVariation(); + Register_UnityEngine_SurfaceEffector2D_set_speedVariation(); + + //System.Void UnityEngine.SurfaceEffector2D::set_useBounce(System.Boolean) + void Register_UnityEngine_SurfaceEffector2D_set_useBounce(); + Register_UnityEngine_SurfaceEffector2D_set_useBounce(); + + //System.Void UnityEngine.SurfaceEffector2D::set_useContactForce(System.Boolean) + void Register_UnityEngine_SurfaceEffector2D_set_useContactForce(); + Register_UnityEngine_SurfaceEffector2D_set_useContactForce(); + + //System.Void UnityEngine.SurfaceEffector2D::set_useFriction(System.Boolean) + void Register_UnityEngine_SurfaceEffector2D_set_useFriction(); + Register_UnityEngine_SurfaceEffector2D_set_useFriction(); + + //End Registrations for type : UnityEngine.SurfaceEffector2D + + //Start Registrations for type : UnityEngine.SystemInfo + + //System.Boolean UnityEngine.SystemInfo::SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat) + void Register_UnityEngine_SystemInfo_SupportsRenderTextureFormat(); + Register_UnityEngine_SystemInfo_SupportsRenderTextureFormat(); + + //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormat(UnityEngine.TextureFormat) + void Register_UnityEngine_SystemInfo_SupportsTextureFormat(); + Register_UnityEngine_SystemInfo_SupportsTextureFormat(); + + //System.Boolean UnityEngine.SystemInfo::get_graphicsMultiThreaded() + void Register_UnityEngine_SystemInfo_get_graphicsMultiThreaded(); + Register_UnityEngine_SystemInfo_get_graphicsMultiThreaded(); + + //System.Boolean UnityEngine.SystemInfo::get_graphicsUVStartsAtTop() + void Register_UnityEngine_SystemInfo_get_graphicsUVStartsAtTop(); + Register_UnityEngine_SystemInfo_get_graphicsUVStartsAtTop(); + + //System.Boolean UnityEngine.SystemInfo::get_supports2DArrayTextures() + void Register_UnityEngine_SystemInfo_get_supports2DArrayTextures(); + Register_UnityEngine_SystemInfo_get_supports2DArrayTextures(); + + //System.Boolean UnityEngine.SystemInfo::get_supports3DRenderTextures() + void Register_UnityEngine_SystemInfo_get_supports3DRenderTextures(); + Register_UnityEngine_SystemInfo_get_supports3DRenderTextures(); + + //System.Boolean UnityEngine.SystemInfo::get_supports3DTextures() + void Register_UnityEngine_SystemInfo_get_supports3DTextures(); + Register_UnityEngine_SystemInfo_get_supports3DTextures(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsAccelerometer() + void Register_UnityEngine_SystemInfo_get_supportsAccelerometer(); + Register_UnityEngine_SystemInfo_get_supportsAccelerometer(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsAudio() + void Register_UnityEngine_SystemInfo_get_supportsAudio(); + Register_UnityEngine_SystemInfo_get_supportsAudio(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsComputeShaders() + void Register_UnityEngine_SystemInfo_get_supportsComputeShaders(); + Register_UnityEngine_SystemInfo_get_supportsComputeShaders(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsCubemapArrayTextures() + void Register_UnityEngine_SystemInfo_get_supportsCubemapArrayTextures(); + Register_UnityEngine_SystemInfo_get_supportsCubemapArrayTextures(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsGyroscope() + void Register_UnityEngine_SystemInfo_get_supportsGyroscope(); + Register_UnityEngine_SystemInfo_get_supportsGyroscope(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsImageEffects() + void Register_UnityEngine_SystemInfo_get_supportsImageEffects(); + Register_UnityEngine_SystemInfo_get_supportsImageEffects(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsInstancing() + void Register_UnityEngine_SystemInfo_get_supportsInstancing(); + Register_UnityEngine_SystemInfo_get_supportsInstancing(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsLocationService() + void Register_UnityEngine_SystemInfo_get_supportsLocationService(); + Register_UnityEngine_SystemInfo_get_supportsLocationService(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsMotionVectors() + void Register_UnityEngine_SystemInfo_get_supportsMotionVectors(); + Register_UnityEngine_SystemInfo_get_supportsMotionVectors(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsRawShadowDepthSampling() + void Register_UnityEngine_SystemInfo_get_supportsRawShadowDepthSampling(); + Register_UnityEngine_SystemInfo_get_supportsRawShadowDepthSampling(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsRenderTextures() + void Register_UnityEngine_SystemInfo_get_supportsRenderTextures(); + Register_UnityEngine_SystemInfo_get_supportsRenderTextures(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsRenderToCubemap() + void Register_UnityEngine_SystemInfo_get_supportsRenderToCubemap(); + Register_UnityEngine_SystemInfo_get_supportsRenderToCubemap(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsShadows() + void Register_UnityEngine_SystemInfo_get_supportsShadows(); + Register_UnityEngine_SystemInfo_get_supportsShadows(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsSparseTextures() + void Register_UnityEngine_SystemInfo_get_supportsSparseTextures(); + Register_UnityEngine_SystemInfo_get_supportsSparseTextures(); + + //System.Boolean UnityEngine.SystemInfo::get_supportsVibration() + void Register_UnityEngine_SystemInfo_get_supportsVibration(); + Register_UnityEngine_SystemInfo_get_supportsVibration(); + + //System.Boolean UnityEngine.SystemInfo::get_usesReversedZBuffer() + void Register_UnityEngine_SystemInfo_get_usesReversedZBuffer(); + Register_UnityEngine_SystemInfo_get_usesReversedZBuffer(); + + //System.Int32 UnityEngine.SystemInfo::get_graphicsDeviceID() + void Register_UnityEngine_SystemInfo_get_graphicsDeviceID(); + Register_UnityEngine_SystemInfo_get_graphicsDeviceID(); + + //System.Int32 UnityEngine.SystemInfo::get_graphicsDeviceVendorID() + void Register_UnityEngine_SystemInfo_get_graphicsDeviceVendorID(); + Register_UnityEngine_SystemInfo_get_graphicsDeviceVendorID(); + + //System.Int32 UnityEngine.SystemInfo::get_graphicsMemorySize() + void Register_UnityEngine_SystemInfo_get_graphicsMemorySize(); + Register_UnityEngine_SystemInfo_get_graphicsMemorySize(); + + //System.Int32 UnityEngine.SystemInfo::get_graphicsShaderLevel() + void Register_UnityEngine_SystemInfo_get_graphicsShaderLevel(); + Register_UnityEngine_SystemInfo_get_graphicsShaderLevel(); + + //System.Int32 UnityEngine.SystemInfo::get_maxCubemapSize() + void Register_UnityEngine_SystemInfo_get_maxCubemapSize(); + Register_UnityEngine_SystemInfo_get_maxCubemapSize(); + + //System.Int32 UnityEngine.SystemInfo::get_maxRenderTextureSize() + void Register_UnityEngine_SystemInfo_get_maxRenderTextureSize(); + Register_UnityEngine_SystemInfo_get_maxRenderTextureSize(); + + //System.Int32 UnityEngine.SystemInfo::get_maxTextureSize() + void Register_UnityEngine_SystemInfo_get_maxTextureSize(); + Register_UnityEngine_SystemInfo_get_maxTextureSize(); + + //System.Int32 UnityEngine.SystemInfo::get_processorCount() + void Register_UnityEngine_SystemInfo_get_processorCount(); + Register_UnityEngine_SystemInfo_get_processorCount(); + + //System.Int32 UnityEngine.SystemInfo::get_processorFrequency() + void Register_UnityEngine_SystemInfo_get_processorFrequency(); + Register_UnityEngine_SystemInfo_get_processorFrequency(); + + //System.Int32 UnityEngine.SystemInfo::get_supportedRenderTargetCount() + void Register_UnityEngine_SystemInfo_get_supportedRenderTargetCount(); + Register_UnityEngine_SystemInfo_get_supportedRenderTargetCount(); + + //System.Int32 UnityEngine.SystemInfo::get_supportsStencil() + void Register_UnityEngine_SystemInfo_get_supportsStencil(); + Register_UnityEngine_SystemInfo_get_supportsStencil(); + + //System.Int32 UnityEngine.SystemInfo::get_systemMemorySize() + void Register_UnityEngine_SystemInfo_get_systemMemorySize(); + Register_UnityEngine_SystemInfo_get_systemMemorySize(); + + //System.Single UnityEngine.SystemInfo::get_batteryLevel() + void Register_UnityEngine_SystemInfo_get_batteryLevel(); + Register_UnityEngine_SystemInfo_get_batteryLevel(); + + //System.String UnityEngine.SystemInfo::get_deviceModel() + void Register_UnityEngine_SystemInfo_get_deviceModel(); + Register_UnityEngine_SystemInfo_get_deviceModel(); + + //System.String UnityEngine.SystemInfo::get_deviceName() + void Register_UnityEngine_SystemInfo_get_deviceName(); + Register_UnityEngine_SystemInfo_get_deviceName(); + + //System.String UnityEngine.SystemInfo::get_deviceUniqueIdentifier() + void Register_UnityEngine_SystemInfo_get_deviceUniqueIdentifier(); + Register_UnityEngine_SystemInfo_get_deviceUniqueIdentifier(); + + //System.String UnityEngine.SystemInfo::get_graphicsDeviceName() + void Register_UnityEngine_SystemInfo_get_graphicsDeviceName(); + Register_UnityEngine_SystemInfo_get_graphicsDeviceName(); + + //System.String UnityEngine.SystemInfo::get_graphicsDeviceVendor() + void Register_UnityEngine_SystemInfo_get_graphicsDeviceVendor(); + Register_UnityEngine_SystemInfo_get_graphicsDeviceVendor(); + + //System.String UnityEngine.SystemInfo::get_graphicsDeviceVersion() + void Register_UnityEngine_SystemInfo_get_graphicsDeviceVersion(); + Register_UnityEngine_SystemInfo_get_graphicsDeviceVersion(); + + //System.String UnityEngine.SystemInfo::get_operatingSystem() + void Register_UnityEngine_SystemInfo_get_operatingSystem(); + Register_UnityEngine_SystemInfo_get_operatingSystem(); + + //System.String UnityEngine.SystemInfo::get_processorType() + void Register_UnityEngine_SystemInfo_get_processorType(); + Register_UnityEngine_SystemInfo_get_processorType(); + + //UnityEngine.BatteryStatus UnityEngine.SystemInfo::get_batteryStatus() + void Register_UnityEngine_SystemInfo_get_batteryStatus(); + Register_UnityEngine_SystemInfo_get_batteryStatus(); + + //UnityEngine.DeviceType UnityEngine.SystemInfo::get_deviceType() + void Register_UnityEngine_SystemInfo_get_deviceType(); + Register_UnityEngine_SystemInfo_get_deviceType(); + + //UnityEngine.NPOTSupport UnityEngine.SystemInfo::get_npotSupport() + void Register_UnityEngine_SystemInfo_get_npotSupport(); + Register_UnityEngine_SystemInfo_get_npotSupport(); + + //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::get_operatingSystemFamily() + void Register_UnityEngine_SystemInfo_get_operatingSystemFamily(); + Register_UnityEngine_SystemInfo_get_operatingSystemFamily(); + + //UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::get_copyTextureSupport() + void Register_UnityEngine_SystemInfo_get_copyTextureSupport(); + Register_UnityEngine_SystemInfo_get_copyTextureSupport(); + + //UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::get_graphicsDeviceType() + void Register_UnityEngine_SystemInfo_get_graphicsDeviceType(); + Register_UnityEngine_SystemInfo_get_graphicsDeviceType(); + + //End Registrations for type : UnityEngine.SystemInfo + + //Start Registrations for type : UnityEngine.TargetJoint2D + + //System.Boolean UnityEngine.TargetJoint2D::get_autoConfigureTarget() + void Register_UnityEngine_TargetJoint2D_get_autoConfigureTarget(); + Register_UnityEngine_TargetJoint2D_get_autoConfigureTarget(); + + //System.Single UnityEngine.TargetJoint2D::get_dampingRatio() + void Register_UnityEngine_TargetJoint2D_get_dampingRatio(); + Register_UnityEngine_TargetJoint2D_get_dampingRatio(); + + //System.Single UnityEngine.TargetJoint2D::get_frequency() + void Register_UnityEngine_TargetJoint2D_get_frequency(); + Register_UnityEngine_TargetJoint2D_get_frequency(); + + //System.Single UnityEngine.TargetJoint2D::get_maxForce() + void Register_UnityEngine_TargetJoint2D_get_maxForce(); + Register_UnityEngine_TargetJoint2D_get_maxForce(); + + //System.Void UnityEngine.TargetJoint2D::INTERNAL_get_anchor(UnityEngine.Vector2&) + void Register_UnityEngine_TargetJoint2D_INTERNAL_get_anchor(); + Register_UnityEngine_TargetJoint2D_INTERNAL_get_anchor(); + + //System.Void UnityEngine.TargetJoint2D::INTERNAL_get_target(UnityEngine.Vector2&) + void Register_UnityEngine_TargetJoint2D_INTERNAL_get_target(); + Register_UnityEngine_TargetJoint2D_INTERNAL_get_target(); + + //System.Void UnityEngine.TargetJoint2D::INTERNAL_set_anchor(UnityEngine.Vector2&) + void Register_UnityEngine_TargetJoint2D_INTERNAL_set_anchor(); + Register_UnityEngine_TargetJoint2D_INTERNAL_set_anchor(); + + //System.Void UnityEngine.TargetJoint2D::INTERNAL_set_target(UnityEngine.Vector2&) + void Register_UnityEngine_TargetJoint2D_INTERNAL_set_target(); + Register_UnityEngine_TargetJoint2D_INTERNAL_set_target(); + + //System.Void UnityEngine.TargetJoint2D::set_autoConfigureTarget(System.Boolean) + void Register_UnityEngine_TargetJoint2D_set_autoConfigureTarget(); + Register_UnityEngine_TargetJoint2D_set_autoConfigureTarget(); + + //System.Void UnityEngine.TargetJoint2D::set_dampingRatio(System.Single) + void Register_UnityEngine_TargetJoint2D_set_dampingRatio(); + Register_UnityEngine_TargetJoint2D_set_dampingRatio(); + + //System.Void UnityEngine.TargetJoint2D::set_frequency(System.Single) + void Register_UnityEngine_TargetJoint2D_set_frequency(); + Register_UnityEngine_TargetJoint2D_set_frequency(); + + //System.Void UnityEngine.TargetJoint2D::set_maxForce(System.Single) + void Register_UnityEngine_TargetJoint2D_set_maxForce(); + Register_UnityEngine_TargetJoint2D_set_maxForce(); + + //End Registrations for type : UnityEngine.TargetJoint2D + + //Start Registrations for type : UnityEngine.Terrain + + //System.Boolean UnityEngine.Terrain::get_castShadows() + void Register_UnityEngine_Terrain_get_castShadows(); + Register_UnityEngine_Terrain_get_castShadows(); + + //System.Boolean UnityEngine.Terrain::get_collectDetailPatches() + void Register_UnityEngine_Terrain_get_collectDetailPatches(); + Register_UnityEngine_Terrain_get_collectDetailPatches(); + + //System.Boolean UnityEngine.Terrain::get_drawHeightmap() + void Register_UnityEngine_Terrain_get_drawHeightmap(); + Register_UnityEngine_Terrain_get_drawHeightmap(); + + //System.Boolean UnityEngine.Terrain::get_drawTreesAndFoliage() + void Register_UnityEngine_Terrain_get_drawTreesAndFoliage(); + Register_UnityEngine_Terrain_get_drawTreesAndFoliage(); + + //System.Int32 UnityEngine.Terrain::get_heightmapMaximumLOD() + void Register_UnityEngine_Terrain_get_heightmapMaximumLOD(); + Register_UnityEngine_Terrain_get_heightmapMaximumLOD(); + + //System.Int32 UnityEngine.Terrain::get_lightmapIndex() + void Register_UnityEngine_Terrain_get_lightmapIndex(); + Register_UnityEngine_Terrain_get_lightmapIndex(); + + //System.Int32 UnityEngine.Terrain::get_realtimeLightmapIndex() + void Register_UnityEngine_Terrain_get_realtimeLightmapIndex(); + Register_UnityEngine_Terrain_get_realtimeLightmapIndex(); + + //System.Int32 UnityEngine.Terrain::get_treeMaximumFullLODCount() + void Register_UnityEngine_Terrain_get_treeMaximumFullLODCount(); + Register_UnityEngine_Terrain_get_treeMaximumFullLODCount(); + + //System.Single UnityEngine.Terrain::INTERNAL_CALL_SampleHeight(UnityEngine.Terrain,UnityEngine.Vector3&) + void Register_UnityEngine_Terrain_INTERNAL_CALL_SampleHeight(); + Register_UnityEngine_Terrain_INTERNAL_CALL_SampleHeight(); + + //System.Single UnityEngine.Terrain::get_basemapDistance() + void Register_UnityEngine_Terrain_get_basemapDistance(); + Register_UnityEngine_Terrain_get_basemapDistance(); + + //System.Single UnityEngine.Terrain::get_detailObjectDensity() + void Register_UnityEngine_Terrain_get_detailObjectDensity(); + Register_UnityEngine_Terrain_get_detailObjectDensity(); + + //System.Single UnityEngine.Terrain::get_detailObjectDistance() + void Register_UnityEngine_Terrain_get_detailObjectDistance(); + Register_UnityEngine_Terrain_get_detailObjectDistance(); + + //System.Single UnityEngine.Terrain::get_heightmapPixelError() + void Register_UnityEngine_Terrain_get_heightmapPixelError(); + Register_UnityEngine_Terrain_get_heightmapPixelError(); + + //System.Single UnityEngine.Terrain::get_legacyShininess() + void Register_UnityEngine_Terrain_get_legacyShininess(); + Register_UnityEngine_Terrain_get_legacyShininess(); + + //System.Single UnityEngine.Terrain::get_treeBillboardDistance() + void Register_UnityEngine_Terrain_get_treeBillboardDistance(); + Register_UnityEngine_Terrain_get_treeBillboardDistance(); + + //System.Single UnityEngine.Terrain::get_treeCrossFadeLength() + void Register_UnityEngine_Terrain_get_treeCrossFadeLength(); + Register_UnityEngine_Terrain_get_treeCrossFadeLength(); + + //System.Single UnityEngine.Terrain::get_treeDistance() + void Register_UnityEngine_Terrain_get_treeDistance(); + Register_UnityEngine_Terrain_get_treeDistance(); + + //System.Single UnityEngine.Terrain::get_treeLODBiasMultiplier() + void Register_UnityEngine_Terrain_get_treeLODBiasMultiplier(); + Register_UnityEngine_Terrain_get_treeLODBiasMultiplier(); + + //System.Void UnityEngine.Terrain::ApplyDelayedHeightmapModification() + void Register_UnityEngine_Terrain_ApplyDelayedHeightmapModification(); + Register_UnityEngine_Terrain_ApplyDelayedHeightmapModification(); + + //System.Void UnityEngine.Terrain::Flush() + void Register_UnityEngine_Terrain_Flush(); + Register_UnityEngine_Terrain_Flush(); + + //System.Void UnityEngine.Terrain::GetClosestReflectionProbesInternal(System.Object) + void Register_UnityEngine_Terrain_GetClosestReflectionProbesInternal(); + Register_UnityEngine_Terrain_GetClosestReflectionProbesInternal(); + + //System.Void UnityEngine.Terrain::INTERNAL_CALL_AddTreeInstance(UnityEngine.Terrain,UnityEngine.TreeInstance&) + void Register_UnityEngine_Terrain_INTERNAL_CALL_AddTreeInstance(); + Register_UnityEngine_Terrain_INTERNAL_CALL_AddTreeInstance(); + + //System.Void UnityEngine.Terrain::INTERNAL_CALL_GetPosition(UnityEngine.Terrain,UnityEngine.Vector3&) + void Register_UnityEngine_Terrain_INTERNAL_CALL_GetPosition(); + Register_UnityEngine_Terrain_INTERNAL_CALL_GetPosition(); + + //System.Void UnityEngine.Terrain::INTERNAL_CALL_RemoveTrees(UnityEngine.Terrain,UnityEngine.Vector2&,System.Single,System.Int32) + void Register_UnityEngine_Terrain_INTERNAL_CALL_RemoveTrees(); + Register_UnityEngine_Terrain_INTERNAL_CALL_RemoveTrees(); + + //System.Void UnityEngine.Terrain::INTERNAL_get_legacySpecular(UnityEngine.Color&) + void Register_UnityEngine_Terrain_INTERNAL_get_legacySpecular(); + Register_UnityEngine_Terrain_INTERNAL_get_legacySpecular(); + + //System.Void UnityEngine.Terrain::INTERNAL_get_lightmapScaleOffset(UnityEngine.Vector4&) + void Register_UnityEngine_Terrain_INTERNAL_get_lightmapScaleOffset(); + Register_UnityEngine_Terrain_INTERNAL_get_lightmapScaleOffset(); + + //System.Void UnityEngine.Terrain::INTERNAL_get_realtimeLightmapScaleOffset(UnityEngine.Vector4&) + void Register_UnityEngine_Terrain_INTERNAL_get_realtimeLightmapScaleOffset(); + Register_UnityEngine_Terrain_INTERNAL_get_realtimeLightmapScaleOffset(); + + //System.Void UnityEngine.Terrain::INTERNAL_set_legacySpecular(UnityEngine.Color&) + void Register_UnityEngine_Terrain_INTERNAL_set_legacySpecular(); + Register_UnityEngine_Terrain_INTERNAL_set_legacySpecular(); + + //System.Void UnityEngine.Terrain::INTERNAL_set_lightmapScaleOffset(UnityEngine.Vector4&) + void Register_UnityEngine_Terrain_INTERNAL_set_lightmapScaleOffset(); + Register_UnityEngine_Terrain_INTERNAL_set_lightmapScaleOffset(); + + //System.Void UnityEngine.Terrain::INTERNAL_set_realtimeLightmapScaleOffset(UnityEngine.Vector4&) + void Register_UnityEngine_Terrain_INTERNAL_set_realtimeLightmapScaleOffset(); + Register_UnityEngine_Terrain_INTERNAL_set_realtimeLightmapScaleOffset(); + + //System.Void UnityEngine.Terrain::Internal_GetSplatMaterialPropertyBlock(UnityEngine.MaterialPropertyBlock) + void Register_UnityEngine_Terrain_Internal_GetSplatMaterialPropertyBlock(); + Register_UnityEngine_Terrain_Internal_GetSplatMaterialPropertyBlock(); + + //System.Void UnityEngine.Terrain::SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain) + void Register_UnityEngine_Terrain_SetNeighbors(); + Register_UnityEngine_Terrain_SetNeighbors(); + + //System.Void UnityEngine.Terrain::SetSplatMaterialPropertyBlock(UnityEngine.MaterialPropertyBlock) + void Register_UnityEngine_Terrain_SetSplatMaterialPropertyBlock(); + Register_UnityEngine_Terrain_SetSplatMaterialPropertyBlock(); + + //System.Void UnityEngine.Terrain::set_basemapDistance(System.Single) + void Register_UnityEngine_Terrain_set_basemapDistance(); + Register_UnityEngine_Terrain_set_basemapDistance(); + + //System.Void UnityEngine.Terrain::set_castShadows(System.Boolean) + void Register_UnityEngine_Terrain_set_castShadows(); + Register_UnityEngine_Terrain_set_castShadows(); + + //System.Void UnityEngine.Terrain::set_collectDetailPatches(System.Boolean) + void Register_UnityEngine_Terrain_set_collectDetailPatches(); + Register_UnityEngine_Terrain_set_collectDetailPatches(); + + //System.Void UnityEngine.Terrain::set_detailObjectDensity(System.Single) + void Register_UnityEngine_Terrain_set_detailObjectDensity(); + Register_UnityEngine_Terrain_set_detailObjectDensity(); + + //System.Void UnityEngine.Terrain::set_detailObjectDistance(System.Single) + void Register_UnityEngine_Terrain_set_detailObjectDistance(); + Register_UnityEngine_Terrain_set_detailObjectDistance(); + + //System.Void UnityEngine.Terrain::set_drawHeightmap(System.Boolean) + void Register_UnityEngine_Terrain_set_drawHeightmap(); + Register_UnityEngine_Terrain_set_drawHeightmap(); + + //System.Void UnityEngine.Terrain::set_drawTreesAndFoliage(System.Boolean) + void Register_UnityEngine_Terrain_set_drawTreesAndFoliage(); + Register_UnityEngine_Terrain_set_drawTreesAndFoliage(); + + //System.Void UnityEngine.Terrain::set_editorRenderFlags(UnityEngine.TerrainRenderFlags) + void Register_UnityEngine_Terrain_set_editorRenderFlags(); + Register_UnityEngine_Terrain_set_editorRenderFlags(); + + //System.Void UnityEngine.Terrain::set_heightmapMaximumLOD(System.Int32) + void Register_UnityEngine_Terrain_set_heightmapMaximumLOD(); + Register_UnityEngine_Terrain_set_heightmapMaximumLOD(); + + //System.Void UnityEngine.Terrain::set_heightmapPixelError(System.Single) + void Register_UnityEngine_Terrain_set_heightmapPixelError(); + Register_UnityEngine_Terrain_set_heightmapPixelError(); + + //System.Void UnityEngine.Terrain::set_legacyShininess(System.Single) + void Register_UnityEngine_Terrain_set_legacyShininess(); + Register_UnityEngine_Terrain_set_legacyShininess(); + + //System.Void UnityEngine.Terrain::set_lightmapIndex(System.Int32) + void Register_UnityEngine_Terrain_set_lightmapIndex(); + Register_UnityEngine_Terrain_set_lightmapIndex(); + + //System.Void UnityEngine.Terrain::set_materialTemplate(UnityEngine.Material) + void Register_UnityEngine_Terrain_set_materialTemplate(); + Register_UnityEngine_Terrain_set_materialTemplate(); + + //System.Void UnityEngine.Terrain::set_materialType(UnityEngine.Terrain/MaterialType) + void Register_UnityEngine_Terrain_set_materialType(); + Register_UnityEngine_Terrain_set_materialType(); + + //System.Void UnityEngine.Terrain::set_realtimeLightmapIndex(System.Int32) + void Register_UnityEngine_Terrain_set_realtimeLightmapIndex(); + Register_UnityEngine_Terrain_set_realtimeLightmapIndex(); + + //System.Void UnityEngine.Terrain::set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage) + void Register_UnityEngine_Terrain_set_reflectionProbeUsage(); + Register_UnityEngine_Terrain_set_reflectionProbeUsage(); + + //System.Void UnityEngine.Terrain::set_terrainData(UnityEngine.TerrainData) + void Register_UnityEngine_Terrain_set_terrainData(); + Register_UnityEngine_Terrain_set_terrainData(); + + //System.Void UnityEngine.Terrain::set_treeBillboardDistance(System.Single) + void Register_UnityEngine_Terrain_set_treeBillboardDistance(); + Register_UnityEngine_Terrain_set_treeBillboardDistance(); + + //System.Void UnityEngine.Terrain::set_treeCrossFadeLength(System.Single) + void Register_UnityEngine_Terrain_set_treeCrossFadeLength(); + Register_UnityEngine_Terrain_set_treeCrossFadeLength(); + + //System.Void UnityEngine.Terrain::set_treeDistance(System.Single) + void Register_UnityEngine_Terrain_set_treeDistance(); + Register_UnityEngine_Terrain_set_treeDistance(); + + //System.Void UnityEngine.Terrain::set_treeLODBiasMultiplier(System.Single) + void Register_UnityEngine_Terrain_set_treeLODBiasMultiplier(); + Register_UnityEngine_Terrain_set_treeLODBiasMultiplier(); + + //System.Void UnityEngine.Terrain::set_treeMaximumFullLODCount(System.Int32) + void Register_UnityEngine_Terrain_set_treeMaximumFullLODCount(); + Register_UnityEngine_Terrain_set_treeMaximumFullLODCount(); + + //UnityEngine.GameObject UnityEngine.Terrain::CreateTerrainGameObject(UnityEngine.TerrainData) + void Register_UnityEngine_Terrain_CreateTerrainGameObject(); + Register_UnityEngine_Terrain_CreateTerrainGameObject(); + + //UnityEngine.Material UnityEngine.Terrain::get_materialTemplate() + void Register_UnityEngine_Terrain_get_materialTemplate(); + Register_UnityEngine_Terrain_get_materialTemplate(); + + //UnityEngine.Rendering.ReflectionProbeUsage UnityEngine.Terrain::get_reflectionProbeUsage() + void Register_UnityEngine_Terrain_get_reflectionProbeUsage(); + Register_UnityEngine_Terrain_get_reflectionProbeUsage(); + + //UnityEngine.Terrain UnityEngine.Terrain::get_activeTerrain() + void Register_UnityEngine_Terrain_get_activeTerrain(); + Register_UnityEngine_Terrain_get_activeTerrain(); + + //UnityEngine.Terrain/MaterialType UnityEngine.Terrain::get_materialType() + void Register_UnityEngine_Terrain_get_materialType(); + Register_UnityEngine_Terrain_get_materialType(); + + //UnityEngine.TerrainData UnityEngine.Terrain::GetTerrainDataInternal() + void Register_UnityEngine_Terrain_GetTerrainDataInternal(); + Register_UnityEngine_Terrain_GetTerrainDataInternal(); + + //UnityEngine.TerrainData UnityEngine.Terrain::get_terrainData() + void Register_UnityEngine_Terrain_get_terrainData(); + Register_UnityEngine_Terrain_get_terrainData(); + + //UnityEngine.TerrainRenderFlags UnityEngine.Terrain::get_editorRenderFlags() + void Register_UnityEngine_Terrain_get_editorRenderFlags(); + Register_UnityEngine_Terrain_get_editorRenderFlags(); + + //UnityEngine.Terrain[] UnityEngine.Terrain::get_activeTerrains() + void Register_UnityEngine_Terrain_get_activeTerrains(); + Register_UnityEngine_Terrain_get_activeTerrains(); + + //End Registrations for type : UnityEngine.Terrain + + //Start Registrations for type : UnityEngine.TerrainCollider + + //System.Void UnityEngine.TerrainCollider::set_terrainData(UnityEngine.TerrainData) + void Register_UnityEngine_TerrainCollider_set_terrainData(); + Register_UnityEngine_TerrainCollider_set_terrainData(); + + //UnityEngine.TerrainData UnityEngine.TerrainCollider::get_terrainData() + void Register_UnityEngine_TerrainCollider_get_terrainData(); + Register_UnityEngine_TerrainCollider_get_terrainData(); + + //End Registrations for type : UnityEngine.TerrainCollider + + //Start Registrations for type : UnityEngine.TerrainData + + //System.Boolean UnityEngine.TerrainData::HasUser(UnityEngine.GameObject) + void Register_UnityEngine_TerrainData_HasUser(); + Register_UnityEngine_TerrainData_HasUser(); + + //System.Boolean UnityEngine.TerrainData::NeedUpgradeScaledTreePrototypes() + void Register_UnityEngine_TerrainData_NeedUpgradeScaledTreePrototypes(); + Register_UnityEngine_TerrainData_NeedUpgradeScaledTreePrototypes(); + + //System.Int32 UnityEngine.TerrainData::GetAdjustedSize(System.Int32) + void Register_UnityEngine_TerrainData_GetAdjustedSize(); + Register_UnityEngine_TerrainData_GetAdjustedSize(); + + //System.Int32 UnityEngine.TerrainData::INTERNAL_CALL_RemoveTrees(UnityEngine.TerrainData,UnityEngine.Vector2&,System.Single,System.Int32) + void Register_UnityEngine_TerrainData_INTERNAL_CALL_RemoveTrees(); + Register_UnityEngine_TerrainData_INTERNAL_CALL_RemoveTrees(); + + //System.Int32 UnityEngine.TerrainData::Internal_GetMaximumAlphamapResolution() + void Register_UnityEngine_TerrainData_Internal_GetMaximumAlphamapResolution(); + Register_UnityEngine_TerrainData_Internal_GetMaximumAlphamapResolution(); + + //System.Int32 UnityEngine.TerrainData::Internal_GetMaximumBaseMapResolution() + void Register_UnityEngine_TerrainData_Internal_GetMaximumBaseMapResolution(); + Register_UnityEngine_TerrainData_Internal_GetMaximumBaseMapResolution(); + + //System.Int32 UnityEngine.TerrainData::Internal_GetMaximumDetailPatchCount() + void Register_UnityEngine_TerrainData_Internal_GetMaximumDetailPatchCount(); + Register_UnityEngine_TerrainData_Internal_GetMaximumDetailPatchCount(); + + //System.Int32 UnityEngine.TerrainData::Internal_GetMaximumDetailResolutionPerPatch() + void Register_UnityEngine_TerrainData_Internal_GetMaximumDetailResolutionPerPatch(); + Register_UnityEngine_TerrainData_Internal_GetMaximumDetailResolutionPerPatch(); + + //System.Int32 UnityEngine.TerrainData::Internal_GetMaximumResolution() + void Register_UnityEngine_TerrainData_Internal_GetMaximumResolution(); + Register_UnityEngine_TerrainData_Internal_GetMaximumResolution(); + + //System.Int32 UnityEngine.TerrainData::Internal_GetMinimumAlphamapResolution() + void Register_UnityEngine_TerrainData_Internal_GetMinimumAlphamapResolution(); + Register_UnityEngine_TerrainData_Internal_GetMinimumAlphamapResolution(); + + //System.Int32 UnityEngine.TerrainData::Internal_GetMinimumBaseMapResolution() + void Register_UnityEngine_TerrainData_Internal_GetMinimumBaseMapResolution(); + Register_UnityEngine_TerrainData_Internal_GetMinimumBaseMapResolution(); + + //System.Int32 UnityEngine.TerrainData::Internal_GetMinimumDetailResolutionPerPatch() + void Register_UnityEngine_TerrainData_Internal_GetMinimumDetailResolutionPerPatch(); + Register_UnityEngine_TerrainData_Internal_GetMinimumDetailResolutionPerPatch(); + + //System.Int32 UnityEngine.TerrainData::get_Internal_alphamapResolution() + void Register_UnityEngine_TerrainData_get_Internal_alphamapResolution(); + Register_UnityEngine_TerrainData_get_Internal_alphamapResolution(); + + //System.Int32 UnityEngine.TerrainData::get_Internal_baseMapResolution() + void Register_UnityEngine_TerrainData_get_Internal_baseMapResolution(); + Register_UnityEngine_TerrainData_get_Internal_baseMapResolution(); + + //System.Int32 UnityEngine.TerrainData::get_Internal_heightmapResolution() + void Register_UnityEngine_TerrainData_get_Internal_heightmapResolution(); + Register_UnityEngine_TerrainData_get_Internal_heightmapResolution(); + + //System.Int32 UnityEngine.TerrainData::get_alphamapLayers() + void Register_UnityEngine_TerrainData_get_alphamapLayers(); + Register_UnityEngine_TerrainData_get_alphamapLayers(); + + //System.Int32 UnityEngine.TerrainData::get_alphamapTextureCount() + void Register_UnityEngine_TerrainData_get_alphamapTextureCount(); + Register_UnityEngine_TerrainData_get_alphamapTextureCount(); + + //System.Int32 UnityEngine.TerrainData::get_detailHeight() + void Register_UnityEngine_TerrainData_get_detailHeight(); + Register_UnityEngine_TerrainData_get_detailHeight(); + + //System.Int32 UnityEngine.TerrainData::get_detailResolution() + void Register_UnityEngine_TerrainData_get_detailResolution(); + Register_UnityEngine_TerrainData_get_detailResolution(); + + //System.Int32 UnityEngine.TerrainData::get_detailResolutionPerPatch() + void Register_UnityEngine_TerrainData_get_detailResolutionPerPatch(); + Register_UnityEngine_TerrainData_get_detailResolutionPerPatch(); + + //System.Int32 UnityEngine.TerrainData::get_detailWidth() + void Register_UnityEngine_TerrainData_get_detailWidth(); + Register_UnityEngine_TerrainData_get_detailWidth(); + + //System.Int32 UnityEngine.TerrainData::get_heightmapHeight() + void Register_UnityEngine_TerrainData_get_heightmapHeight(); + Register_UnityEngine_TerrainData_get_heightmapHeight(); + + //System.Int32 UnityEngine.TerrainData::get_heightmapWidth() + void Register_UnityEngine_TerrainData_get_heightmapWidth(); + Register_UnityEngine_TerrainData_get_heightmapWidth(); + + //System.Int32 UnityEngine.TerrainData::get_treeInstanceCount() + void Register_UnityEngine_TerrainData_get_treeInstanceCount(); + Register_UnityEngine_TerrainData_get_treeInstanceCount(); + + //System.Int32[0...,0...] UnityEngine.TerrainData::GetDetailLayer(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_TerrainData_GetDetailLayer(); + Register_UnityEngine_TerrainData_GetDetailLayer(); + + //System.Int32[] UnityEngine.TerrainData::GetSupportedLayers(System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_TerrainData_GetSupportedLayers(); + Register_UnityEngine_TerrainData_GetSupportedLayers(); + + //System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal() + void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal(); + Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal(); + + //System.Single UnityEngine.TerrainData::GetHeight(System.Int32,System.Int32) + void Register_UnityEngine_TerrainData_GetHeight(); + Register_UnityEngine_TerrainData_GetHeight(); + + //System.Single UnityEngine.TerrainData::GetInterpolatedHeight(System.Single,System.Single) + void Register_UnityEngine_TerrainData_GetInterpolatedHeight(); + Register_UnityEngine_TerrainData_GetInterpolatedHeight(); + + //System.Single UnityEngine.TerrainData::GetSteepness(System.Single,System.Single) + void Register_UnityEngine_TerrainData_GetSteepness(); + Register_UnityEngine_TerrainData_GetSteepness(); + + //System.Single UnityEngine.TerrainData::get_thickness() + void Register_UnityEngine_TerrainData_get_thickness(); + Register_UnityEngine_TerrainData_get_thickness(); + + //System.Single UnityEngine.TerrainData::get_wavingGrassAmount() + void Register_UnityEngine_TerrainData_get_wavingGrassAmount(); + Register_UnityEngine_TerrainData_get_wavingGrassAmount(); + + //System.Single UnityEngine.TerrainData::get_wavingGrassSpeed() + void Register_UnityEngine_TerrainData_get_wavingGrassSpeed(); + Register_UnityEngine_TerrainData_get_wavingGrassSpeed(); + + //System.Single UnityEngine.TerrainData::get_wavingGrassStrength() + void Register_UnityEngine_TerrainData_get_wavingGrassStrength(); + Register_UnityEngine_TerrainData_get_wavingGrassStrength(); + + //System.Single[0...,0...,0...] UnityEngine.TerrainData::GetAlphamaps(System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_TerrainData_GetAlphamaps(); + Register_UnityEngine_TerrainData_GetAlphamaps(); + + //System.Single[0...,0...] UnityEngine.TerrainData::GetHeights(System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_TerrainData_GetHeights(); + Register_UnityEngine_TerrainData_GetHeights(); + + //System.Void UnityEngine.TerrainData::AddTree(UnityEngine.TreeInstance&) + void Register_UnityEngine_TerrainData_AddTree(); + Register_UnityEngine_TerrainData_AddTree(); + + //System.Void UnityEngine.TerrainData::AddUser(UnityEngine.GameObject) + void Register_UnityEngine_TerrainData_AddUser(); + Register_UnityEngine_TerrainData_AddUser(); + + //System.Void UnityEngine.TerrainData::INTERNAL_CALL_GetInterpolatedNormal(UnityEngine.TerrainData,System.Single,System.Single,UnityEngine.Vector3&) + void Register_UnityEngine_TerrainData_INTERNAL_CALL_GetInterpolatedNormal(); + Register_UnityEngine_TerrainData_INTERNAL_CALL_GetInterpolatedNormal(); + + //System.Void UnityEngine.TerrainData::INTERNAL_CALL_GetTreeInstance(UnityEngine.TerrainData,System.Int32,UnityEngine.TreeInstance&) + void Register_UnityEngine_TerrainData_INTERNAL_CALL_GetTreeInstance(); + Register_UnityEngine_TerrainData_INTERNAL_CALL_GetTreeInstance(); + + //System.Void UnityEngine.TerrainData::INTERNAL_CALL_SetTreeInstance(UnityEngine.TerrainData,System.Int32,UnityEngine.TreeInstance&) + void Register_UnityEngine_TerrainData_INTERNAL_CALL_SetTreeInstance(); + Register_UnityEngine_TerrainData_INTERNAL_CALL_SetTreeInstance(); + + //System.Void UnityEngine.TerrainData::INTERNAL_get_bounds(UnityEngine.Bounds&) + void Register_UnityEngine_TerrainData_INTERNAL_get_bounds(); + Register_UnityEngine_TerrainData_INTERNAL_get_bounds(); + + //System.Void UnityEngine.TerrainData::INTERNAL_get_heightmapScale(UnityEngine.Vector3&) + void Register_UnityEngine_TerrainData_INTERNAL_get_heightmapScale(); + Register_UnityEngine_TerrainData_INTERNAL_get_heightmapScale(); + + //System.Void UnityEngine.TerrainData::INTERNAL_get_size(UnityEngine.Vector3&) + void Register_UnityEngine_TerrainData_INTERNAL_get_size(); + Register_UnityEngine_TerrainData_INTERNAL_get_size(); + + //System.Void UnityEngine.TerrainData::INTERNAL_get_wavingGrassTint(UnityEngine.Color&) + void Register_UnityEngine_TerrainData_INTERNAL_get_wavingGrassTint(); + Register_UnityEngine_TerrainData_INTERNAL_get_wavingGrassTint(); + + //System.Void UnityEngine.TerrainData::INTERNAL_set_size(UnityEngine.Vector3&) + void Register_UnityEngine_TerrainData_INTERNAL_set_size(); + Register_UnityEngine_TerrainData_INTERNAL_set_size(); + + //System.Void UnityEngine.TerrainData::INTERNAL_set_wavingGrassTint(UnityEngine.Color&) + void Register_UnityEngine_TerrainData_INTERNAL_set_wavingGrassTint(); + Register_UnityEngine_TerrainData_INTERNAL_set_wavingGrassTint(); + + //System.Void UnityEngine.TerrainData::Internal_Create(UnityEngine.TerrainData) + void Register_UnityEngine_TerrainData_Internal_Create(); + Register_UnityEngine_TerrainData_Internal_Create(); + + //System.Void UnityEngine.TerrainData::Internal_SetAlphamaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0...,0...,0...]) + void Register_UnityEngine_TerrainData_Internal_SetAlphamaps(); + Register_UnityEngine_TerrainData_Internal_SetAlphamaps(); + + //System.Void UnityEngine.TerrainData::Internal_SetDetailLayer(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0...,0...]) + void Register_UnityEngine_TerrainData_Internal_SetDetailLayer(); + Register_UnityEngine_TerrainData_Internal_SetDetailLayer(); + + //System.Void UnityEngine.TerrainData::Internal_SetDetailResolution(System.Int32,System.Int32) + void Register_UnityEngine_TerrainData_Internal_SetDetailResolution(); + Register_UnityEngine_TerrainData_Internal_SetDetailResolution(); + + //System.Void UnityEngine.TerrainData::Internal_SetHeights(System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0...,0...]) + void Register_UnityEngine_TerrainData_Internal_SetHeights(); + Register_UnityEngine_TerrainData_Internal_SetHeights(); + + //System.Void UnityEngine.TerrainData::Internal_SetHeightsDelayLOD(System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0...,0...]) + void Register_UnityEngine_TerrainData_Internal_SetHeightsDelayLOD(); + Register_UnityEngine_TerrainData_Internal_SetHeightsDelayLOD(); + + //System.Void UnityEngine.TerrainData::RecalculateBasemapIfDirty() + void Register_UnityEngine_TerrainData_RecalculateBasemapIfDirty(); + Register_UnityEngine_TerrainData_RecalculateBasemapIfDirty(); + + //System.Void UnityEngine.TerrainData::RecalculateTreePositions() + void Register_UnityEngine_TerrainData_RecalculateTreePositions(); + Register_UnityEngine_TerrainData_RecalculateTreePositions(); + + //System.Void UnityEngine.TerrainData::RefreshPrototypes() + void Register_UnityEngine_TerrainData_RefreshPrototypes(); + Register_UnityEngine_TerrainData_RefreshPrototypes(); + + //System.Void UnityEngine.TerrainData::RemoveDetailPrototype(System.Int32) + void Register_UnityEngine_TerrainData_RemoveDetailPrototype(); + Register_UnityEngine_TerrainData_RemoveDetailPrototype(); + + //System.Void UnityEngine.TerrainData::RemoveTreePrototype(System.Int32) + void Register_UnityEngine_TerrainData_RemoveTreePrototype(); + Register_UnityEngine_TerrainData_RemoveTreePrototype(); + + //System.Void UnityEngine.TerrainData::RemoveUser(UnityEngine.GameObject) + void Register_UnityEngine_TerrainData_RemoveUser(); + Register_UnityEngine_TerrainData_RemoveUser(); + + //System.Void UnityEngine.TerrainData::ResetDirtyDetails() + void Register_UnityEngine_TerrainData_ResetDirtyDetails(); + Register_UnityEngine_TerrainData_ResetDirtyDetails(); + + //System.Void UnityEngine.TerrainData::SetBasemapDirty(System.Boolean) + void Register_UnityEngine_TerrainData_SetBasemapDirty(); + Register_UnityEngine_TerrainData_SetBasemapDirty(); + + //System.Void UnityEngine.TerrainData::UpgradeScaledTreePrototype() + void Register_UnityEngine_TerrainData_UpgradeScaledTreePrototype(); + Register_UnityEngine_TerrainData_UpgradeScaledTreePrototype(); + + //System.Void UnityEngine.TerrainData::set_Internal_alphamapResolution(System.Int32) + void Register_UnityEngine_TerrainData_set_Internal_alphamapResolution(); + Register_UnityEngine_TerrainData_set_Internal_alphamapResolution(); + + //System.Void UnityEngine.TerrainData::set_Internal_baseMapResolution(System.Int32) + void Register_UnityEngine_TerrainData_set_Internal_baseMapResolution(); + Register_UnityEngine_TerrainData_set_Internal_baseMapResolution(); + + //System.Void UnityEngine.TerrainData::set_Internal_heightmapResolution(System.Int32) + void Register_UnityEngine_TerrainData_set_Internal_heightmapResolution(); + Register_UnityEngine_TerrainData_set_Internal_heightmapResolution(); + + //System.Void UnityEngine.TerrainData::set_detailPrototypes(UnityEngine.DetailPrototype[]) + void Register_UnityEngine_TerrainData_set_detailPrototypes(); + Register_UnityEngine_TerrainData_set_detailPrototypes(); + + //System.Void UnityEngine.TerrainData::set_splatPrototypes(UnityEngine.SplatPrototype[]) + void Register_UnityEngine_TerrainData_set_splatPrototypes(); + Register_UnityEngine_TerrainData_set_splatPrototypes(); + + //System.Void UnityEngine.TerrainData::set_thickness(System.Single) + void Register_UnityEngine_TerrainData_set_thickness(); + Register_UnityEngine_TerrainData_set_thickness(); + + //System.Void UnityEngine.TerrainData::set_treeInstances(UnityEngine.TreeInstance[]) + void Register_UnityEngine_TerrainData_set_treeInstances(); + Register_UnityEngine_TerrainData_set_treeInstances(); + + //System.Void UnityEngine.TerrainData::set_treePrototypes(UnityEngine.TreePrototype[]) + void Register_UnityEngine_TerrainData_set_treePrototypes(); + Register_UnityEngine_TerrainData_set_treePrototypes(); + + //System.Void UnityEngine.TerrainData::set_wavingGrassAmount(System.Single) + void Register_UnityEngine_TerrainData_set_wavingGrassAmount(); + Register_UnityEngine_TerrainData_set_wavingGrassAmount(); + + //System.Void UnityEngine.TerrainData::set_wavingGrassSpeed(System.Single) + void Register_UnityEngine_TerrainData_set_wavingGrassSpeed(); + Register_UnityEngine_TerrainData_set_wavingGrassSpeed(); + + //System.Void UnityEngine.TerrainData::set_wavingGrassStrength(System.Single) + void Register_UnityEngine_TerrainData_set_wavingGrassStrength(); + Register_UnityEngine_TerrainData_set_wavingGrassStrength(); + + //UnityEngine.DetailPrototype[] UnityEngine.TerrainData::get_detailPrototypes() + void Register_UnityEngine_TerrainData_get_detailPrototypes(); + Register_UnityEngine_TerrainData_get_detailPrototypes(); + + //UnityEngine.SplatPrototype[] UnityEngine.TerrainData::get_splatPrototypes() + void Register_UnityEngine_TerrainData_get_splatPrototypes(); + Register_UnityEngine_TerrainData_get_splatPrototypes(); + + //UnityEngine.Texture2D UnityEngine.TerrainData::GetAlphamapTexture(System.Int32) + void Register_UnityEngine_TerrainData_GetAlphamapTexture(); + Register_UnityEngine_TerrainData_GetAlphamapTexture(); + + //UnityEngine.TreeInstance[] UnityEngine.TerrainData::get_treeInstances() + void Register_UnityEngine_TerrainData_get_treeInstances(); + Register_UnityEngine_TerrainData_get_treeInstances(); + + //UnityEngine.TreePrototype[] UnityEngine.TerrainData::get_treePrototypes() + void Register_UnityEngine_TerrainData_get_treePrototypes(); + Register_UnityEngine_TerrainData_get_treePrototypes(); + + //End Registrations for type : UnityEngine.TerrainData + + //Start Registrations for type : UnityEngine.TerrainExtensions + + //System.Void UnityEngine.TerrainExtensions::INTERNAL_CALL_UpdateGIMaterialsForTerrain(UnityEngine.Terrain,UnityEngine.Rect&) + void Register_UnityEngine_TerrainExtensions_INTERNAL_CALL_UpdateGIMaterialsForTerrain(); + Register_UnityEngine_TerrainExtensions_INTERNAL_CALL_UpdateGIMaterialsForTerrain(); + + //End Registrations for type : UnityEngine.TerrainExtensions + + //Start Registrations for type : UnityEngine.TextAsset + + //System.Byte[] UnityEngine.TextAsset::get_bytes() + void Register_UnityEngine_TextAsset_get_bytes(); + Register_UnityEngine_TextAsset_get_bytes(); + + //System.String UnityEngine.TextAsset::get_text() + void Register_UnityEngine_TextAsset_get_text(); + Register_UnityEngine_TextAsset_get_text(); + + //End Registrations for type : UnityEngine.TextAsset + + //Start Registrations for type : UnityEngine.TextGenerator + + //System.Boolean UnityEngine.TextGenerator::INTERNAL_CALL_Populate_Internal_cpp(UnityEngine.TextGenerator,System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&) + void Register_UnityEngine_TextGenerator_INTERNAL_CALL_Populate_Internal_cpp(); + Register_UnityEngine_TextGenerator_INTERNAL_CALL_Populate_Internal_cpp(); + + //System.Int32 UnityEngine.TextGenerator::get_characterCount() + void Register_UnityEngine_TextGenerator_get_characterCount(); + Register_UnityEngine_TextGenerator_get_characterCount(); + + //System.Int32 UnityEngine.TextGenerator::get_fontSizeUsedForBestFit() + void Register_UnityEngine_TextGenerator_get_fontSizeUsedForBestFit(); + Register_UnityEngine_TextGenerator_get_fontSizeUsedForBestFit(); + + //System.Int32 UnityEngine.TextGenerator::get_lineCount() + void Register_UnityEngine_TextGenerator_get_lineCount(); + Register_UnityEngine_TextGenerator_get_lineCount(); + + //System.Int32 UnityEngine.TextGenerator::get_vertexCount() + void Register_UnityEngine_TextGenerator_get_vertexCount(); + Register_UnityEngine_TextGenerator_get_vertexCount(); + + //System.Void UnityEngine.TextGenerator::Dispose_cpp() + void Register_UnityEngine_TextGenerator_Dispose_cpp(); + Register_UnityEngine_TextGenerator_Dispose_cpp(); + + //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object) + void Register_UnityEngine_TextGenerator_GetCharactersInternal(); + Register_UnityEngine_TextGenerator_GetCharactersInternal(); + + //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object) + void Register_UnityEngine_TextGenerator_GetLinesInternal(); + Register_UnityEngine_TextGenerator_GetLinesInternal(); + + //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object) + void Register_UnityEngine_TextGenerator_GetVerticesInternal(); + Register_UnityEngine_TextGenerator_GetVerticesInternal(); + + //System.Void UnityEngine.TextGenerator::INTERNAL_get_rectExtents(UnityEngine.Rect&) + void Register_UnityEngine_TextGenerator_INTERNAL_get_rectExtents(); + Register_UnityEngine_TextGenerator_INTERNAL_get_rectExtents(); + + //System.Void UnityEngine.TextGenerator::Init() + void Register_UnityEngine_TextGenerator_Init(); + Register_UnityEngine_TextGenerator_Init(); + + //UnityEngine.UICharInfo[] UnityEngine.TextGenerator::GetCharactersArray() + void Register_UnityEngine_TextGenerator_GetCharactersArray(); + Register_UnityEngine_TextGenerator_GetCharactersArray(); + + //UnityEngine.UILineInfo[] UnityEngine.TextGenerator::GetLinesArray() + void Register_UnityEngine_TextGenerator_GetLinesArray(); + Register_UnityEngine_TextGenerator_GetLinesArray(); + + //UnityEngine.UIVertex[] UnityEngine.TextGenerator::GetVerticesArray() + void Register_UnityEngine_TextGenerator_GetVerticesArray(); + Register_UnityEngine_TextGenerator_GetVerticesArray(); + + //End Registrations for type : UnityEngine.TextGenerator + + //Start Registrations for type : UnityEngine.TextMesh + + //System.Boolean UnityEngine.TextMesh::get_richText() + void Register_UnityEngine_TextMesh_get_richText(); + Register_UnityEngine_TextMesh_get_richText(); + + //System.Int32 UnityEngine.TextMesh::get_fontSize() + void Register_UnityEngine_TextMesh_get_fontSize(); + Register_UnityEngine_TextMesh_get_fontSize(); + + //System.Single UnityEngine.TextMesh::get_characterSize() + void Register_UnityEngine_TextMesh_get_characterSize(); + Register_UnityEngine_TextMesh_get_characterSize(); + + //System.Single UnityEngine.TextMesh::get_lineSpacing() + void Register_UnityEngine_TextMesh_get_lineSpacing(); + Register_UnityEngine_TextMesh_get_lineSpacing(); + + //System.Single UnityEngine.TextMesh::get_offsetZ() + void Register_UnityEngine_TextMesh_get_offsetZ(); + Register_UnityEngine_TextMesh_get_offsetZ(); + + //System.Single UnityEngine.TextMesh::get_tabSize() + void Register_UnityEngine_TextMesh_get_tabSize(); + Register_UnityEngine_TextMesh_get_tabSize(); + + //System.String UnityEngine.TextMesh::get_text() + void Register_UnityEngine_TextMesh_get_text(); + Register_UnityEngine_TextMesh_get_text(); + + //System.Void UnityEngine.TextMesh::INTERNAL_get_color(UnityEngine.Color&) + void Register_UnityEngine_TextMesh_INTERNAL_get_color(); + Register_UnityEngine_TextMesh_INTERNAL_get_color(); + + //System.Void UnityEngine.TextMesh::INTERNAL_set_color(UnityEngine.Color&) + void Register_UnityEngine_TextMesh_INTERNAL_set_color(); + Register_UnityEngine_TextMesh_INTERNAL_set_color(); + + //System.Void UnityEngine.TextMesh::set_alignment(UnityEngine.TextAlignment) + void Register_UnityEngine_TextMesh_set_alignment(); + Register_UnityEngine_TextMesh_set_alignment(); + + //System.Void UnityEngine.TextMesh::set_anchor(UnityEngine.TextAnchor) + void Register_UnityEngine_TextMesh_set_anchor(); + Register_UnityEngine_TextMesh_set_anchor(); + + //System.Void UnityEngine.TextMesh::set_characterSize(System.Single) + void Register_UnityEngine_TextMesh_set_characterSize(); + Register_UnityEngine_TextMesh_set_characterSize(); + + //System.Void UnityEngine.TextMesh::set_font(UnityEngine.Font) + void Register_UnityEngine_TextMesh_set_font(); + Register_UnityEngine_TextMesh_set_font(); + + //System.Void UnityEngine.TextMesh::set_fontSize(System.Int32) + void Register_UnityEngine_TextMesh_set_fontSize(); + Register_UnityEngine_TextMesh_set_fontSize(); + + //System.Void UnityEngine.TextMesh::set_fontStyle(UnityEngine.FontStyle) + void Register_UnityEngine_TextMesh_set_fontStyle(); + Register_UnityEngine_TextMesh_set_fontStyle(); + + //System.Void UnityEngine.TextMesh::set_lineSpacing(System.Single) + void Register_UnityEngine_TextMesh_set_lineSpacing(); + Register_UnityEngine_TextMesh_set_lineSpacing(); + + //System.Void UnityEngine.TextMesh::set_offsetZ(System.Single) + void Register_UnityEngine_TextMesh_set_offsetZ(); + Register_UnityEngine_TextMesh_set_offsetZ(); + + //System.Void UnityEngine.TextMesh::set_richText(System.Boolean) + void Register_UnityEngine_TextMesh_set_richText(); + Register_UnityEngine_TextMesh_set_richText(); + + //System.Void UnityEngine.TextMesh::set_tabSize(System.Single) + void Register_UnityEngine_TextMesh_set_tabSize(); + Register_UnityEngine_TextMesh_set_tabSize(); + + //System.Void UnityEngine.TextMesh::set_text(System.String) + void Register_UnityEngine_TextMesh_set_text(); + Register_UnityEngine_TextMesh_set_text(); + + //UnityEngine.Font UnityEngine.TextMesh::get_font() + void Register_UnityEngine_TextMesh_get_font(); + Register_UnityEngine_TextMesh_get_font(); + + //UnityEngine.FontStyle UnityEngine.TextMesh::get_fontStyle() + void Register_UnityEngine_TextMesh_get_fontStyle(); + Register_UnityEngine_TextMesh_get_fontStyle(); + + //UnityEngine.TextAlignment UnityEngine.TextMesh::get_alignment() + void Register_UnityEngine_TextMesh_get_alignment(); + Register_UnityEngine_TextMesh_get_alignment(); + + //UnityEngine.TextAnchor UnityEngine.TextMesh::get_anchor() + void Register_UnityEngine_TextMesh_get_anchor(); + Register_UnityEngine_TextMesh_get_anchor(); + + //End Registrations for type : UnityEngine.TextMesh + + //Start Registrations for type : UnityEngine.Texture + + //System.Int32 UnityEngine.Texture::GetNativeTextureID() + void Register_UnityEngine_Texture_GetNativeTextureID(); + Register_UnityEngine_Texture_GetNativeTextureID(); + + //System.Int32 UnityEngine.Texture::Internal_GetHeight(UnityEngine.Texture) + void Register_UnityEngine_Texture_Internal_GetHeight(); + Register_UnityEngine_Texture_Internal_GetHeight(); + + //System.Int32 UnityEngine.Texture::Internal_GetWidth(UnityEngine.Texture) + void Register_UnityEngine_Texture_Internal_GetWidth(); + Register_UnityEngine_Texture_Internal_GetWidth(); + + //System.Int32 UnityEngine.Texture::get_anisoLevel() + void Register_UnityEngine_Texture_get_anisoLevel(); + Register_UnityEngine_Texture_get_anisoLevel(); + + //System.Int32 UnityEngine.Texture::get_masterTextureLimit() + void Register_UnityEngine_Texture_get_masterTextureLimit(); + Register_UnityEngine_Texture_get_masterTextureLimit(); + + //System.Single UnityEngine.Texture::get_mipMapBias() + void Register_UnityEngine_Texture_get_mipMapBias(); + Register_UnityEngine_Texture_get_mipMapBias(); + + //System.Void UnityEngine.Texture::INTERNAL_CALL_GetNativeTexturePtr(UnityEngine.Texture,System.IntPtr&) + void Register_UnityEngine_Texture_INTERNAL_CALL_GetNativeTexturePtr(); + Register_UnityEngine_Texture_INTERNAL_CALL_GetNativeTexturePtr(); + + //System.Void UnityEngine.Texture::INTERNAL_get_texelSize(UnityEngine.Vector2&) + void Register_UnityEngine_Texture_INTERNAL_get_texelSize(); + Register_UnityEngine_Texture_INTERNAL_get_texelSize(); + + //System.Void UnityEngine.Texture::SetGlobalAnisotropicFilteringLimits(System.Int32,System.Int32) + void Register_UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits(); + Register_UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits(); + + //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32) + void Register_UnityEngine_Texture_set_anisoLevel(); + Register_UnityEngine_Texture_set_anisoLevel(); + + //System.Void UnityEngine.Texture::set_anisotropicFiltering(UnityEngine.AnisotropicFiltering) + void Register_UnityEngine_Texture_set_anisotropicFiltering(); + Register_UnityEngine_Texture_set_anisotropicFiltering(); + + //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) + void Register_UnityEngine_Texture_set_filterMode(); + Register_UnityEngine_Texture_set_filterMode(); + + //System.Void UnityEngine.Texture::set_masterTextureLimit(System.Int32) + void Register_UnityEngine_Texture_set_masterTextureLimit(); + Register_UnityEngine_Texture_set_masterTextureLimit(); + + //System.Void UnityEngine.Texture::set_mipMapBias(System.Single) + void Register_UnityEngine_Texture_set_mipMapBias(); + Register_UnityEngine_Texture_set_mipMapBias(); + + //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) + void Register_UnityEngine_Texture_set_wrapMode(); + Register_UnityEngine_Texture_set_wrapMode(); + + //UnityEngine.AnisotropicFiltering UnityEngine.Texture::get_anisotropicFiltering() + void Register_UnityEngine_Texture_get_anisotropicFiltering(); + Register_UnityEngine_Texture_get_anisotropicFiltering(); + + //UnityEngine.FilterMode UnityEngine.Texture::get_filterMode() + void Register_UnityEngine_Texture_get_filterMode(); + Register_UnityEngine_Texture_get_filterMode(); + + //UnityEngine.Rendering.TextureDimension UnityEngine.Texture::Internal_GetDimension(UnityEngine.Texture) + void Register_UnityEngine_Texture_Internal_GetDimension(); + Register_UnityEngine_Texture_Internal_GetDimension(); + + //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode() + void Register_UnityEngine_Texture_get_wrapMode(); + Register_UnityEngine_Texture_get_wrapMode(); + + //End Registrations for type : UnityEngine.Texture + + //Start Registrations for type : UnityEngine.Texture2D + + //System.Boolean UnityEngine.Texture2D::Internal_ResizeWH(System.Int32,System.Int32) + void Register_UnityEngine_Texture2D_Internal_ResizeWH(); + Register_UnityEngine_Texture2D_Internal_ResizeWH(); + + //System.Boolean UnityEngine.Texture2D::LoadImage(System.Byte[],System.Boolean) + void Register_UnityEngine_Texture2D_LoadImage(); + Register_UnityEngine_Texture2D_LoadImage(); + + //System.Boolean UnityEngine.Texture2D::Resize(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean) + void Register_UnityEngine_Texture2D_Resize(); + Register_UnityEngine_Texture2D_Resize(); + + //System.Byte[] UnityEngine.Texture2D::EncodeToEXR(UnityEngine.Texture2D/EXRFlags) + void Register_UnityEngine_Texture2D_EncodeToEXR(); + Register_UnityEngine_Texture2D_EncodeToEXR(); + + //System.Byte[] UnityEngine.Texture2D::EncodeToJPG(System.Int32) + void Register_UnityEngine_Texture2D_EncodeToJPG(); + Register_UnityEngine_Texture2D_EncodeToJPG(); + + //System.Byte[] UnityEngine.Texture2D::EncodeToPNG() + void Register_UnityEngine_Texture2D_EncodeToPNG(); + Register_UnityEngine_Texture2D_EncodeToPNG(); + + //System.Byte[] UnityEngine.Texture2D::GetRawTextureData() + void Register_UnityEngine_Texture2D_GetRawTextureData(); + Register_UnityEngine_Texture2D_GetRawTextureData(); + + //System.Int32 UnityEngine.Texture2D::get_mipmapCount() + void Register_UnityEngine_Texture2D_get_mipmapCount(); + Register_UnityEngine_Texture2D_get_mipmapCount(); + + //System.Void UnityEngine.Texture2D::Apply(System.Boolean,System.Boolean) + void Register_UnityEngine_Texture2D_Apply(); + Register_UnityEngine_Texture2D_Apply(); + + //System.Void UnityEngine.Texture2D::GenerateAtlasInternal(UnityEngine.Vector2[],System.Int32,System.Int32,System.Object) + void Register_UnityEngine_Texture2D_GenerateAtlasInternal(); + Register_UnityEngine_Texture2D_GenerateAtlasInternal(); + + //System.Void UnityEngine.Texture2D::INTERNAL_CALL_Compress(UnityEngine.Texture2D,System.Boolean) + void Register_UnityEngine_Texture2D_INTERNAL_CALL_Compress(); + Register_UnityEngine_Texture2D_INTERNAL_CALL_Compress(); + + //System.Void UnityEngine.Texture2D::INTERNAL_CALL_GetPixel(UnityEngine.Texture2D,System.Int32,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Texture2D_INTERNAL_CALL_GetPixel(); + Register_UnityEngine_Texture2D_INTERNAL_CALL_GetPixel(); + + //System.Void UnityEngine.Texture2D::INTERNAL_CALL_GetPixelBilinear(UnityEngine.Texture2D,System.Single,System.Single,UnityEngine.Color&) + void Register_UnityEngine_Texture2D_INTERNAL_CALL_GetPixelBilinear(); + Register_UnityEngine_Texture2D_INTERNAL_CALL_GetPixelBilinear(); + + //System.Void UnityEngine.Texture2D::INTERNAL_CALL_ReadPixels(UnityEngine.Texture2D,UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean) + void Register_UnityEngine_Texture2D_INTERNAL_CALL_ReadPixels(); + Register_UnityEngine_Texture2D_INTERNAL_CALL_ReadPixels(); + + //System.Void UnityEngine.Texture2D::INTERNAL_CALL_SetPixel(UnityEngine.Texture2D,System.Int32,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Texture2D_INTERNAL_CALL_SetPixel(); + Register_UnityEngine_Texture2D_INTERNAL_CALL_SetPixel(); + + //System.Void UnityEngine.Texture2D::Internal_Create(UnityEngine.Texture2D,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean,System.IntPtr) + void Register_UnityEngine_Texture2D_Internal_Create(); + Register_UnityEngine_Texture2D_Internal_Create(); + + //System.Void UnityEngine.Texture2D::LoadRawTextureData_ImplArray(System.Byte[]) + void Register_UnityEngine_Texture2D_LoadRawTextureData_ImplArray(); + Register_UnityEngine_Texture2D_LoadRawTextureData_ImplArray(); + + //System.Void UnityEngine.Texture2D::LoadRawTextureData_ImplPointer(System.IntPtr,System.Int32) + void Register_UnityEngine_Texture2D_LoadRawTextureData_ImplPointer(); + Register_UnityEngine_Texture2D_LoadRawTextureData_ImplPointer(); + + //System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32) + void Register_UnityEngine_Texture2D_SetAllPixels32(); + Register_UnityEngine_Texture2D_SetAllPixels32(); + + //System.Void UnityEngine.Texture2D::SetBlockOfPixels32(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color32[],System.Int32) + void Register_UnityEngine_Texture2D_SetBlockOfPixels32(); + Register_UnityEngine_Texture2D_SetBlockOfPixels32(); + + //System.Void UnityEngine.Texture2D::SetPixels(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32) + void Register_UnityEngine_Texture2D_SetPixels(); + Register_UnityEngine_Texture2D_SetPixels(); + + //System.Void UnityEngine.Texture2D::UpdateExternalTexture(System.IntPtr) + void Register_UnityEngine_Texture2D_UpdateExternalTexture(); + Register_UnityEngine_Texture2D_UpdateExternalTexture(); + + //UnityEngine.Color32[] UnityEngine.Texture2D::GetPixels32(System.Int32) + void Register_UnityEngine_Texture2D_GetPixels32(); + Register_UnityEngine_Texture2D_GetPixels32(); + + //UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Texture2D_GetPixels(); + Register_UnityEngine_Texture2D_GetPixels(); + + //UnityEngine.Rect[] UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean) + void Register_UnityEngine_Texture2D_PackTextures(); + Register_UnityEngine_Texture2D_PackTextures(); + + //UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture() + void Register_UnityEngine_Texture2D_get_blackTexture(); + Register_UnityEngine_Texture2D_get_blackTexture(); + + //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture() + void Register_UnityEngine_Texture2D_get_whiteTexture(); + Register_UnityEngine_Texture2D_get_whiteTexture(); + + //UnityEngine.TextureFormat UnityEngine.Texture2D::get_format() + void Register_UnityEngine_Texture2D_get_format(); + Register_UnityEngine_Texture2D_get_format(); + + //End Registrations for type : UnityEngine.Texture2D + + //Start Registrations for type : UnityEngine.Texture2DArray + + //System.Int32 UnityEngine.Texture2DArray::get_depth() + void Register_UnityEngine_Texture2DArray_get_depth(); + Register_UnityEngine_Texture2DArray_get_depth(); + + //System.Void UnityEngine.Texture2DArray::Apply(System.Boolean,System.Boolean) + void Register_UnityEngine_Texture2DArray_Apply(); + Register_UnityEngine_Texture2DArray_Apply(); + + //System.Void UnityEngine.Texture2DArray::Internal_Create(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean) + void Register_UnityEngine_Texture2DArray_Internal_Create(); + Register_UnityEngine_Texture2DArray_Internal_Create(); + + //System.Void UnityEngine.Texture2DArray::SetPixels(UnityEngine.Color[],System.Int32,System.Int32) + void Register_UnityEngine_Texture2DArray_SetPixels(); + Register_UnityEngine_Texture2DArray_SetPixels(); + + //System.Void UnityEngine.Texture2DArray::SetPixels32(UnityEngine.Color32[],System.Int32,System.Int32) + void Register_UnityEngine_Texture2DArray_SetPixels32(); + Register_UnityEngine_Texture2DArray_SetPixels32(); + + //UnityEngine.Color32[] UnityEngine.Texture2DArray::GetPixels32(System.Int32,System.Int32) + void Register_UnityEngine_Texture2DArray_GetPixels32(); + Register_UnityEngine_Texture2DArray_GetPixels32(); + + //UnityEngine.Color[] UnityEngine.Texture2DArray::GetPixels(System.Int32,System.Int32) + void Register_UnityEngine_Texture2DArray_GetPixels(); + Register_UnityEngine_Texture2DArray_GetPixels(); + + //UnityEngine.TextureFormat UnityEngine.Texture2DArray::get_format() + void Register_UnityEngine_Texture2DArray_get_format(); + Register_UnityEngine_Texture2DArray_get_format(); + + //End Registrations for type : UnityEngine.Texture2DArray + + //Start Registrations for type : UnityEngine.Texture3D + + //System.Int32 UnityEngine.Texture3D::get_depth() + void Register_UnityEngine_Texture3D_get_depth(); + Register_UnityEngine_Texture3D_get_depth(); + + //System.Void UnityEngine.Texture3D::Apply(System.Boolean,System.Boolean) + void Register_UnityEngine_Texture3D_Apply(); + Register_UnityEngine_Texture3D_Apply(); + + //System.Void UnityEngine.Texture3D::Internal_Create(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean) + void Register_UnityEngine_Texture3D_Internal_Create(); + Register_UnityEngine_Texture3D_Internal_Create(); + + //System.Void UnityEngine.Texture3D::SetPixels(UnityEngine.Color[],System.Int32) + void Register_UnityEngine_Texture3D_SetPixels(); + Register_UnityEngine_Texture3D_SetPixels(); + + //System.Void UnityEngine.Texture3D::SetPixels32(UnityEngine.Color32[],System.Int32) + void Register_UnityEngine_Texture3D_SetPixels32(); + Register_UnityEngine_Texture3D_SetPixels32(); + + //UnityEngine.Color32[] UnityEngine.Texture3D::GetPixels32(System.Int32) + void Register_UnityEngine_Texture3D_GetPixels32(); + Register_UnityEngine_Texture3D_GetPixels32(); + + //UnityEngine.Color[] UnityEngine.Texture3D::GetPixels(System.Int32) + void Register_UnityEngine_Texture3D_GetPixels(); + Register_UnityEngine_Texture3D_GetPixels(); + + //UnityEngine.TextureFormat UnityEngine.Texture3D::get_format() + void Register_UnityEngine_Texture3D_get_format(); + Register_UnityEngine_Texture3D_get_format(); + + //End Registrations for type : UnityEngine.Texture3D + + //Start Registrations for type : UnityEngine.Time + + //System.Boolean UnityEngine.Time::get_inFixedTimeStep() + void Register_UnityEngine_Time_get_inFixedTimeStep(); + Register_UnityEngine_Time_get_inFixedTimeStep(); + + //System.Int32 UnityEngine.Time::get_captureFramerate() + void Register_UnityEngine_Time_get_captureFramerate(); + Register_UnityEngine_Time_get_captureFramerate(); + + //System.Int32 UnityEngine.Time::get_frameCount() + void Register_UnityEngine_Time_get_frameCount(); + Register_UnityEngine_Time_get_frameCount(); + + //System.Int32 UnityEngine.Time::get_renderedFrameCount() + void Register_UnityEngine_Time_get_renderedFrameCount(); + Register_UnityEngine_Time_get_renderedFrameCount(); + + //System.Single UnityEngine.Time::get_deltaTime() + void Register_UnityEngine_Time_get_deltaTime(); + Register_UnityEngine_Time_get_deltaTime(); + + //System.Single UnityEngine.Time::get_fixedDeltaTime() + void Register_UnityEngine_Time_get_fixedDeltaTime(); + Register_UnityEngine_Time_get_fixedDeltaTime(); + + //System.Single UnityEngine.Time::get_fixedTime() + void Register_UnityEngine_Time_get_fixedTime(); + Register_UnityEngine_Time_get_fixedTime(); + + //System.Single UnityEngine.Time::get_fixedUnscaledDeltaTime() + void Register_UnityEngine_Time_get_fixedUnscaledDeltaTime(); + Register_UnityEngine_Time_get_fixedUnscaledDeltaTime(); + + //System.Single UnityEngine.Time::get_fixedUnscaledTime() + void Register_UnityEngine_Time_get_fixedUnscaledTime(); + Register_UnityEngine_Time_get_fixedUnscaledTime(); + + //System.Single UnityEngine.Time::get_maximumDeltaTime() + void Register_UnityEngine_Time_get_maximumDeltaTime(); + Register_UnityEngine_Time_get_maximumDeltaTime(); + + //System.Single UnityEngine.Time::get_maximumParticleDeltaTime() + void Register_UnityEngine_Time_get_maximumParticleDeltaTime(); + Register_UnityEngine_Time_get_maximumParticleDeltaTime(); + + //System.Single UnityEngine.Time::get_realtimeSinceStartup() + void Register_UnityEngine_Time_get_realtimeSinceStartup(); + Register_UnityEngine_Time_get_realtimeSinceStartup(); + + //System.Single UnityEngine.Time::get_smoothDeltaTime() + void Register_UnityEngine_Time_get_smoothDeltaTime(); + Register_UnityEngine_Time_get_smoothDeltaTime(); + + //System.Single UnityEngine.Time::get_time() + void Register_UnityEngine_Time_get_time(); + Register_UnityEngine_Time_get_time(); + + //System.Single UnityEngine.Time::get_timeScale() + void Register_UnityEngine_Time_get_timeScale(); + Register_UnityEngine_Time_get_timeScale(); + + //System.Single UnityEngine.Time::get_timeSinceLevelLoad() + void Register_UnityEngine_Time_get_timeSinceLevelLoad(); + Register_UnityEngine_Time_get_timeSinceLevelLoad(); + + //System.Single UnityEngine.Time::get_unscaledDeltaTime() + void Register_UnityEngine_Time_get_unscaledDeltaTime(); + Register_UnityEngine_Time_get_unscaledDeltaTime(); + + //System.Single UnityEngine.Time::get_unscaledTime() + void Register_UnityEngine_Time_get_unscaledTime(); + Register_UnityEngine_Time_get_unscaledTime(); + + //System.Void UnityEngine.Time::set_captureFramerate(System.Int32) + void Register_UnityEngine_Time_set_captureFramerate(); + Register_UnityEngine_Time_set_captureFramerate(); + + //System.Void UnityEngine.Time::set_fixedDeltaTime(System.Single) + void Register_UnityEngine_Time_set_fixedDeltaTime(); + Register_UnityEngine_Time_set_fixedDeltaTime(); + + //System.Void UnityEngine.Time::set_maximumDeltaTime(System.Single) + void Register_UnityEngine_Time_set_maximumDeltaTime(); + Register_UnityEngine_Time_set_maximumDeltaTime(); + + //System.Void UnityEngine.Time::set_maximumParticleDeltaTime(System.Single) + void Register_UnityEngine_Time_set_maximumParticleDeltaTime(); + Register_UnityEngine_Time_set_maximumParticleDeltaTime(); + + //System.Void UnityEngine.Time::set_timeScale(System.Single) + void Register_UnityEngine_Time_set_timeScale(); + Register_UnityEngine_Time_set_timeScale(); + + //End Registrations for type : UnityEngine.Time + + //Start Registrations for type : UnityEngine.TouchScreenKeyboard + + //System.Boolean UnityEngine.TouchScreenKeyboard::get_active() + void Register_UnityEngine_TouchScreenKeyboard_get_active(); + Register_UnityEngine_TouchScreenKeyboard_get_active(); + + //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection() + void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); + Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); + + //System.Boolean UnityEngine.TouchScreenKeyboard::get_done() + void Register_UnityEngine_TouchScreenKeyboard_get_done(); + Register_UnityEngine_TouchScreenKeyboard_get_done(); + + //System.Boolean UnityEngine.TouchScreenKeyboard::get_hideInput() + void Register_UnityEngine_TouchScreenKeyboard_get_hideInput(); + Register_UnityEngine_TouchScreenKeyboard_get_hideInput(); + + //System.Boolean UnityEngine.TouchScreenKeyboard::get_visible() + void Register_UnityEngine_TouchScreenKeyboard_get_visible(); + Register_UnityEngine_TouchScreenKeyboard_get_visible(); + + //System.Boolean UnityEngine.TouchScreenKeyboard::get_wasCanceled() + void Register_UnityEngine_TouchScreenKeyboard_get_wasCanceled(); + Register_UnityEngine_TouchScreenKeyboard_get_wasCanceled(); + + //System.Int32 UnityEngine.TouchScreenKeyboard::get_targetDisplay() + void Register_UnityEngine_TouchScreenKeyboard_get_targetDisplay(); + Register_UnityEngine_TouchScreenKeyboard_get_targetDisplay(); + + //System.String UnityEngine.TouchScreenKeyboard::get_text() + void Register_UnityEngine_TouchScreenKeyboard_get_text(); + Register_UnityEngine_TouchScreenKeyboard_get_text(); + + //System.Void UnityEngine.TouchScreenKeyboard::Destroy() + void Register_UnityEngine_TouchScreenKeyboard_Destroy(); + Register_UnityEngine_TouchScreenKeyboard_Destroy(); + + //System.Void UnityEngine.TouchScreenKeyboard::GetSelectionInternal(System.Int32&,System.Int32&) + void Register_UnityEngine_TouchScreenKeyboard_GetSelectionInternal(); + Register_UnityEngine_TouchScreenKeyboard_GetSelectionInternal(); + + //System.Void UnityEngine.TouchScreenKeyboard::INTERNAL_get_area(UnityEngine.Rect&) + void Register_UnityEngine_TouchScreenKeyboard_INTERNAL_get_area(); + Register_UnityEngine_TouchScreenKeyboard_INTERNAL_get_area(); + + //System.Void UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String) + void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); + Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); + + //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean) + void Register_UnityEngine_TouchScreenKeyboard_set_active(); + Register_UnityEngine_TouchScreenKeyboard_set_active(); + + //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean) + void Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); + Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); + + //System.Void UnityEngine.TouchScreenKeyboard::set_targetDisplay(System.Int32) + void Register_UnityEngine_TouchScreenKeyboard_set_targetDisplay(); + Register_UnityEngine_TouchScreenKeyboard_set_targetDisplay(); + + //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String) + void Register_UnityEngine_TouchScreenKeyboard_set_text(); + Register_UnityEngine_TouchScreenKeyboard_set_text(); + + //End Registrations for type : UnityEngine.TouchScreenKeyboard + + //Start Registrations for type : UnityEngine.TrailRenderer + + //System.Boolean UnityEngine.TrailRenderer::get_autodestruct() + void Register_UnityEngine_TrailRenderer_get_autodestruct(); + Register_UnityEngine_TrailRenderer_get_autodestruct(); + + //System.Int32 UnityEngine.TrailRenderer::GetPositions(UnityEngine.Vector3[]) + void Register_UnityEngine_TrailRenderer_GetPositions(); + Register_UnityEngine_TrailRenderer_GetPositions(); + + //System.Int32 UnityEngine.TrailRenderer::get_numCapVertices() + void Register_UnityEngine_TrailRenderer_get_numCapVertices(); + Register_UnityEngine_TrailRenderer_get_numCapVertices(); + + //System.Int32 UnityEngine.TrailRenderer::get_numCornerVertices() + void Register_UnityEngine_TrailRenderer_get_numCornerVertices(); + Register_UnityEngine_TrailRenderer_get_numCornerVertices(); + + //System.Int32 UnityEngine.TrailRenderer::get_numPositions() + void Register_UnityEngine_TrailRenderer_get_numPositions(); + Register_UnityEngine_TrailRenderer_get_numPositions(); + + //System.Int32 UnityEngine.TrailRenderer::get_positionCount() + void Register_UnityEngine_TrailRenderer_get_positionCount(); + Register_UnityEngine_TrailRenderer_get_positionCount(); + + //System.Single UnityEngine.TrailRenderer::get_endWidth() + void Register_UnityEngine_TrailRenderer_get_endWidth(); + Register_UnityEngine_TrailRenderer_get_endWidth(); + + //System.Single UnityEngine.TrailRenderer::get_minVertexDistance() + void Register_UnityEngine_TrailRenderer_get_minVertexDistance(); + Register_UnityEngine_TrailRenderer_get_minVertexDistance(); + + //System.Single UnityEngine.TrailRenderer::get_startWidth() + void Register_UnityEngine_TrailRenderer_get_startWidth(); + Register_UnityEngine_TrailRenderer_get_startWidth(); + + //System.Single UnityEngine.TrailRenderer::get_time() + void Register_UnityEngine_TrailRenderer_get_time(); + Register_UnityEngine_TrailRenderer_get_time(); + + //System.Single UnityEngine.TrailRenderer::get_widthMultiplier() + void Register_UnityEngine_TrailRenderer_get_widthMultiplier(); + Register_UnityEngine_TrailRenderer_get_widthMultiplier(); + + //System.Void UnityEngine.TrailRenderer::Clear() + void Register_UnityEngine_TrailRenderer_Clear(); + Register_UnityEngine_TrailRenderer_Clear(); + + //System.Void UnityEngine.TrailRenderer::INTERNAL_CALL_GetPosition(UnityEngine.TrailRenderer,System.Int32,UnityEngine.Vector3&) + void Register_UnityEngine_TrailRenderer_INTERNAL_CALL_GetPosition(); + Register_UnityEngine_TrailRenderer_INTERNAL_CALL_GetPosition(); + + //System.Void UnityEngine.TrailRenderer::INTERNAL_get_endColor(UnityEngine.Color&) + void Register_UnityEngine_TrailRenderer_INTERNAL_get_endColor(); + Register_UnityEngine_TrailRenderer_INTERNAL_get_endColor(); + + //System.Void UnityEngine.TrailRenderer::INTERNAL_get_startColor(UnityEngine.Color&) + void Register_UnityEngine_TrailRenderer_INTERNAL_get_startColor(); + Register_UnityEngine_TrailRenderer_INTERNAL_get_startColor(); + + //System.Void UnityEngine.TrailRenderer::INTERNAL_set_endColor(UnityEngine.Color&) + void Register_UnityEngine_TrailRenderer_INTERNAL_set_endColor(); + Register_UnityEngine_TrailRenderer_INTERNAL_set_endColor(); + + //System.Void UnityEngine.TrailRenderer::INTERNAL_set_startColor(UnityEngine.Color&) + void Register_UnityEngine_TrailRenderer_INTERNAL_set_startColor(); + Register_UnityEngine_TrailRenderer_INTERNAL_set_startColor(); + + //System.Void UnityEngine.TrailRenderer::set_alignment(UnityEngine.LineAlignment) + void Register_UnityEngine_TrailRenderer_set_alignment(); + Register_UnityEngine_TrailRenderer_set_alignment(); + + //System.Void UnityEngine.TrailRenderer::set_autodestruct(System.Boolean) + void Register_UnityEngine_TrailRenderer_set_autodestruct(); + Register_UnityEngine_TrailRenderer_set_autodestruct(); + + //System.Void UnityEngine.TrailRenderer::set_colorGradient(UnityEngine.Gradient) + void Register_UnityEngine_TrailRenderer_set_colorGradient(); + Register_UnityEngine_TrailRenderer_set_colorGradient(); + + //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single) + void Register_UnityEngine_TrailRenderer_set_endWidth(); + Register_UnityEngine_TrailRenderer_set_endWidth(); + + //System.Void UnityEngine.TrailRenderer::set_minVertexDistance(System.Single) + void Register_UnityEngine_TrailRenderer_set_minVertexDistance(); + Register_UnityEngine_TrailRenderer_set_minVertexDistance(); + + //System.Void UnityEngine.TrailRenderer::set_numCapVertices(System.Int32) + void Register_UnityEngine_TrailRenderer_set_numCapVertices(); + Register_UnityEngine_TrailRenderer_set_numCapVertices(); + + //System.Void UnityEngine.TrailRenderer::set_numCornerVertices(System.Int32) + void Register_UnityEngine_TrailRenderer_set_numCornerVertices(); + Register_UnityEngine_TrailRenderer_set_numCornerVertices(); + + //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single) + void Register_UnityEngine_TrailRenderer_set_startWidth(); + Register_UnityEngine_TrailRenderer_set_startWidth(); + + //System.Void UnityEngine.TrailRenderer::set_textureMode(UnityEngine.LineTextureMode) + void Register_UnityEngine_TrailRenderer_set_textureMode(); + Register_UnityEngine_TrailRenderer_set_textureMode(); + + //System.Void UnityEngine.TrailRenderer::set_time(System.Single) + void Register_UnityEngine_TrailRenderer_set_time(); + Register_UnityEngine_TrailRenderer_set_time(); + + //System.Void UnityEngine.TrailRenderer::set_widthCurve(UnityEngine.AnimationCurve) + void Register_UnityEngine_TrailRenderer_set_widthCurve(); + Register_UnityEngine_TrailRenderer_set_widthCurve(); + + //System.Void UnityEngine.TrailRenderer::set_widthMultiplier(System.Single) + void Register_UnityEngine_TrailRenderer_set_widthMultiplier(); + Register_UnityEngine_TrailRenderer_set_widthMultiplier(); + + //UnityEngine.AnimationCurve UnityEngine.TrailRenderer::get_widthCurve() + void Register_UnityEngine_TrailRenderer_get_widthCurve(); + Register_UnityEngine_TrailRenderer_get_widthCurve(); + + //UnityEngine.Gradient UnityEngine.TrailRenderer::get_colorGradient() + void Register_UnityEngine_TrailRenderer_get_colorGradient(); + Register_UnityEngine_TrailRenderer_get_colorGradient(); + + //UnityEngine.LineAlignment UnityEngine.TrailRenderer::get_alignment() + void Register_UnityEngine_TrailRenderer_get_alignment(); + Register_UnityEngine_TrailRenderer_get_alignment(); + + //UnityEngine.LineTextureMode UnityEngine.TrailRenderer::get_textureMode() + void Register_UnityEngine_TrailRenderer_get_textureMode(); + Register_UnityEngine_TrailRenderer_get_textureMode(); + + //End Registrations for type : UnityEngine.TrailRenderer + + //Start Registrations for type : UnityEngine.Transform + + //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform) + void Register_UnityEngine_Transform_IsChildOf(); + Register_UnityEngine_Transform_IsChildOf(); + + //System.Boolean UnityEngine.Transform::get_hasChanged() + void Register_UnityEngine_Transform_get_hasChanged(); + Register_UnityEngine_Transform_get_hasChanged(); + + //System.Int32 UnityEngine.Transform::GetChildCount() + void Register_UnityEngine_Transform_GetChildCount(); + Register_UnityEngine_Transform_GetChildCount(); + + //System.Int32 UnityEngine.Transform::GetSiblingIndex() + void Register_UnityEngine_Transform_GetSiblingIndex(); + Register_UnityEngine_Transform_GetSiblingIndex(); + + //System.Int32 UnityEngine.Transform::get_childCount() + void Register_UnityEngine_Transform_get_childCount(); + Register_UnityEngine_Transform_get_childCount(); + + //System.Int32 UnityEngine.Transform::get_hierarchyCapacity() + void Register_UnityEngine_Transform_get_hierarchyCapacity(); + Register_UnityEngine_Transform_get_hierarchyCapacity(); + + //System.Int32 UnityEngine.Transform::get_hierarchyCount() + void Register_UnityEngine_Transform_get_hierarchyCount(); + Register_UnityEngine_Transform_get_hierarchyCount(); + + //System.Void UnityEngine.Transform::DetachChildren() + void Register_UnityEngine_Transform_DetachChildren(); + Register_UnityEngine_Transform_DetachChildren(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_GetLocalEulerAngles(UnityEngine.Transform,UnityEngine.RotationOrder,UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_CALL_GetLocalEulerAngles(); + Register_UnityEngine_Transform_INTERNAL_CALL_GetLocalEulerAngles(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformDirection(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection(); + Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformPoint(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint(); + Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformVector(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformVector(); + Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformVector(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_LookAt(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_CALL_LookAt(); + Register_UnityEngine_Transform_INTERNAL_CALL_LookAt(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_RotateAround(UnityEngine.Transform,UnityEngine.Vector3&,System.Single) + void Register_UnityEngine_Transform_INTERNAL_CALL_RotateAround(); + Register_UnityEngine_Transform_INTERNAL_CALL_RotateAround(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_RotateAroundInternal(UnityEngine.Transform,UnityEngine.Vector3&,System.Single) + void Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundInternal(); + Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundInternal(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_RotateAroundLocal(UnityEngine.Transform,UnityEngine.Vector3&,System.Single) + void Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundLocal(); + Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundLocal(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_SetLocalEulerAngles(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.RotationOrder) + void Register_UnityEngine_Transform_INTERNAL_CALL_SetLocalEulerAngles(); + Register_UnityEngine_Transform_INTERNAL_CALL_SetLocalEulerAngles(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_SetPositionAndRotation(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Transform_INTERNAL_CALL_SetPositionAndRotation(); + Register_UnityEngine_Transform_INTERNAL_CALL_SetPositionAndRotation(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformDirection(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection(); + Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformPoint(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint(); + Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint(); + + //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformVector(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_CALL_TransformVector(); + Register_UnityEngine_Transform_INTERNAL_CALL_TransformVector(); + + //System.Void UnityEngine.Transform::INTERNAL_get_localPosition(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_get_localPosition(); + Register_UnityEngine_Transform_INTERNAL_get_localPosition(); + + //System.Void UnityEngine.Transform::INTERNAL_get_localRotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Transform_INTERNAL_get_localRotation(); + Register_UnityEngine_Transform_INTERNAL_get_localRotation(); + + //System.Void UnityEngine.Transform::INTERNAL_get_localScale(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_get_localScale(); + Register_UnityEngine_Transform_INTERNAL_get_localScale(); + + //System.Void UnityEngine.Transform::INTERNAL_get_localToWorldMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix(); + Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix(); + + //System.Void UnityEngine.Transform::INTERNAL_get_lossyScale(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_get_lossyScale(); + Register_UnityEngine_Transform_INTERNAL_get_lossyScale(); + + //System.Void UnityEngine.Transform::INTERNAL_get_position(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_get_position(); + Register_UnityEngine_Transform_INTERNAL_get_position(); + + //System.Void UnityEngine.Transform::INTERNAL_get_rotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Transform_INTERNAL_get_rotation(); + Register_UnityEngine_Transform_INTERNAL_get_rotation(); + + //System.Void UnityEngine.Transform::INTERNAL_get_worldToLocalMatrix(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix(); + Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix(); + + //System.Void UnityEngine.Transform::INTERNAL_set_localPosition(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_set_localPosition(); + Register_UnityEngine_Transform_INTERNAL_set_localPosition(); + + //System.Void UnityEngine.Transform::INTERNAL_set_localRotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Transform_INTERNAL_set_localRotation(); + Register_UnityEngine_Transform_INTERNAL_set_localRotation(); + + //System.Void UnityEngine.Transform::INTERNAL_set_localScale(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_set_localScale(); + Register_UnityEngine_Transform_INTERNAL_set_localScale(); + + //System.Void UnityEngine.Transform::INTERNAL_set_position(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_INTERNAL_set_position(); + Register_UnityEngine_Transform_INTERNAL_set_position(); + + //System.Void UnityEngine.Transform::INTERNAL_set_rotation(UnityEngine.Quaternion&) + void Register_UnityEngine_Transform_INTERNAL_set_rotation(); + Register_UnityEngine_Transform_INTERNAL_set_rotation(); + + //System.Void UnityEngine.Transform::SetAsFirstSibling() + void Register_UnityEngine_Transform_SetAsFirstSibling(); + Register_UnityEngine_Transform_SetAsFirstSibling(); + + //System.Void UnityEngine.Transform::SetAsLastSibling() + void Register_UnityEngine_Transform_SetAsLastSibling(); + Register_UnityEngine_Transform_SetAsLastSibling(); + + //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean) + void Register_UnityEngine_Transform_SetParent(); + Register_UnityEngine_Transform_SetParent(); + + //System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32) + void Register_UnityEngine_Transform_SetSiblingIndex(); + Register_UnityEngine_Transform_SetSiblingIndex(); + + //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean) + void Register_UnityEngine_Transform_set_hasChanged(); + Register_UnityEngine_Transform_set_hasChanged(); + + //System.Void UnityEngine.Transform::set_hierarchyCapacity(System.Int32) + void Register_UnityEngine_Transform_set_hierarchyCapacity(); + Register_UnityEngine_Transform_set_hierarchyCapacity(); + + //System.Void UnityEngine.Transform::set_parentInternal(UnityEngine.Transform) + void Register_UnityEngine_Transform_set_parentInternal(); + Register_UnityEngine_Transform_set_parentInternal(); + + //UnityEngine.Transform UnityEngine.Transform::Find(System.String) + void Register_UnityEngine_Transform_Find(); + Register_UnityEngine_Transform_Find(); + + //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32) + void Register_UnityEngine_Transform_GetChild(); + Register_UnityEngine_Transform_GetChild(); + + //UnityEngine.Transform UnityEngine.Transform::get_parentInternal() + void Register_UnityEngine_Transform_get_parentInternal(); + Register_UnityEngine_Transform_get_parentInternal(); + + //UnityEngine.Transform UnityEngine.Transform::get_root() + void Register_UnityEngine_Transform_get_root(); + Register_UnityEngine_Transform_get_root(); + + //End Registrations for type : UnityEngine.Transform + + //Start Registrations for type : UnityEngine.Tree + + //System.Boolean UnityEngine.Tree::get_hasSpeedTreeWind() + void Register_UnityEngine_Tree_get_hasSpeedTreeWind(); + Register_UnityEngine_Tree_get_hasSpeedTreeWind(); + + //System.Void UnityEngine.Tree::set_data(UnityEngine.ScriptableObject) + void Register_UnityEngine_Tree_set_data(); + Register_UnityEngine_Tree_set_data(); + + //UnityEngine.ScriptableObject UnityEngine.Tree::get_data() + void Register_UnityEngine_Tree_get_data(); + Register_UnityEngine_Tree_get_data(); + + //End Registrations for type : UnityEngine.Tree + + //Start Registrations for type : UnityEngine.UnhandledExceptionHandler + + //System.Void UnityEngine.UnhandledExceptionHandler::NativeUnhandledExceptionHandler(System.String,System.String,System.String) + void Register_UnityEngine_UnhandledExceptionHandler_NativeUnhandledExceptionHandler(); + Register_UnityEngine_UnhandledExceptionHandler_NativeUnhandledExceptionHandler(); + + //End Registrations for type : UnityEngine.UnhandledExceptionHandler + + //Start Registrations for type : UnityEngine.UnityEventQueueSystem + + //System.Void UnityEngine.UnityEventQueueSystem::INTERNAL_CALL_GetGlobalEventQueue(System.IntPtr&) + void Register_UnityEngine_UnityEventQueueSystem_INTERNAL_CALL_GetGlobalEventQueue(); + Register_UnityEngine_UnityEventQueueSystem_INTERNAL_CALL_GetGlobalEventQueue(); + + //End Registrations for type : UnityEngine.UnityEventQueueSystem + + //Start Registrations for type : UnityEngine.UnityLogWriter + + //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLog(System.String) + void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog(); + Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog(); + + //End Registrations for type : UnityEngine.UnityLogWriter + + //Start Registrations for type : UnityEngine.UnsafeUtility + + //System.Int32 UnityEngine.UnsafeUtility::SizeOfStruct(System.Type) + void Register_UnityEngine_UnsafeUtility_SizeOfStruct(); + Register_UnityEngine_UnsafeUtility_SizeOfStruct(); + + //System.IntPtr UnityEngine.UnsafeUtility::Malloc(System.Int32,System.Int32,UnityEngine.Collections.Allocator) + void Register_UnityEngine_UnsafeUtility_Malloc(); + Register_UnityEngine_UnsafeUtility_Malloc(); + + //System.Void UnityEngine.UnsafeUtility::Free(System.IntPtr,UnityEngine.Collections.Allocator) + void Register_UnityEngine_UnsafeUtility_Free(); + Register_UnityEngine_UnsafeUtility_Free(); + + //System.Void UnityEngine.UnsafeUtility::LogError(System.String,System.String,System.Int32) + void Register_UnityEngine_UnsafeUtility_LogError(); + Register_UnityEngine_UnsafeUtility_LogError(); + + //System.Void UnityEngine.UnsafeUtility::MemCpy(System.IntPtr,System.IntPtr,System.Int32) + void Register_UnityEngine_UnsafeUtility_MemCpy(); + Register_UnityEngine_UnsafeUtility_MemCpy(); + + //End Registrations for type : UnityEngine.UnsafeUtility + + //Start Registrations for type : UnityEngine.Vector3 + + //System.Void UnityEngine.Vector3::INTERNAL_CALL_Internal_OrthoNormalize2(UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize2(); + Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize2(); + + //System.Void UnityEngine.Vector3::INTERNAL_CALL_Internal_OrthoNormalize3(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize3(); + Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize3(); + + //System.Void UnityEngine.Vector3::INTERNAL_CALL_RotateTowards(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.Vector3&) + void Register_UnityEngine_Vector3_INTERNAL_CALL_RotateTowards(); + Register_UnityEngine_Vector3_INTERNAL_CALL_RotateTowards(); + + //System.Void UnityEngine.Vector3::INTERNAL_CALL_Slerp(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&) + void Register_UnityEngine_Vector3_INTERNAL_CALL_Slerp(); + Register_UnityEngine_Vector3_INTERNAL_CALL_Slerp(); + + //System.Void UnityEngine.Vector3::INTERNAL_CALL_SlerpUnclamped(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&) + void Register_UnityEngine_Vector3_INTERNAL_CALL_SlerpUnclamped(); + Register_UnityEngine_Vector3_INTERNAL_CALL_SlerpUnclamped(); + + //End Registrations for type : UnityEngine.Vector3 + + //Start Registrations for type : UnityEngine.Video.VideoClip + + //System.Double UnityEngine.Video.VideoClip::get_frameRate() + void Register_UnityEngine_Video_VideoClip_get_frameRate(); + Register_UnityEngine_Video_VideoClip_get_frameRate(); + + //System.Double UnityEngine.Video.VideoClip::get_length() + void Register_UnityEngine_Video_VideoClip_get_length(); + Register_UnityEngine_Video_VideoClip_get_length(); + + //System.String UnityEngine.Video.VideoClip::GetAudioLanguage(System.UInt16) + void Register_UnityEngine_Video_VideoClip_GetAudioLanguage(); + Register_UnityEngine_Video_VideoClip_GetAudioLanguage(); + + //System.String UnityEngine.Video.VideoClip::get_originalPath() + void Register_UnityEngine_Video_VideoClip_get_originalPath(); + Register_UnityEngine_Video_VideoClip_get_originalPath(); + + //System.UInt16 UnityEngine.Video.VideoClip::INTERNAL_CALL_GetAudioChannelCount(UnityEngine.Video.VideoClip,System.UInt16) + void Register_UnityEngine_Video_VideoClip_INTERNAL_CALL_GetAudioChannelCount(); + Register_UnityEngine_Video_VideoClip_INTERNAL_CALL_GetAudioChannelCount(); + + //System.UInt16 UnityEngine.Video.VideoClip::get_audioTrackCount() + void Register_UnityEngine_Video_VideoClip_get_audioTrackCount(); + Register_UnityEngine_Video_VideoClip_get_audioTrackCount(); + + //System.UInt32 UnityEngine.Video.VideoClip::INTERNAL_CALL_GetAudioSampleRate(UnityEngine.Video.VideoClip,System.UInt16) + void Register_UnityEngine_Video_VideoClip_INTERNAL_CALL_GetAudioSampleRate(); + Register_UnityEngine_Video_VideoClip_INTERNAL_CALL_GetAudioSampleRate(); + + //System.UInt32 UnityEngine.Video.VideoClip::get_height() + void Register_UnityEngine_Video_VideoClip_get_height(); + Register_UnityEngine_Video_VideoClip_get_height(); + + //System.UInt32 UnityEngine.Video.VideoClip::get_width() + void Register_UnityEngine_Video_VideoClip_get_width(); + Register_UnityEngine_Video_VideoClip_get_width(); + + //System.UInt64 UnityEngine.Video.VideoClip::get_frameCount() + void Register_UnityEngine_Video_VideoClip_get_frameCount(); + Register_UnityEngine_Video_VideoClip_get_frameCount(); + + //End Registrations for type : UnityEngine.Video.VideoClip + + //Start Registrations for type : UnityEngine.Video.VideoPlayer + + //System.Boolean UnityEngine.Video.VideoPlayer::INTERNAL_CALL_GetDirectAudioMute(UnityEngine.Video.VideoPlayer,System.UInt16) + void Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_GetDirectAudioMute(); + Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_GetDirectAudioMute(); + + //System.Boolean UnityEngine.Video.VideoPlayer::INTERNAL_CALL_IsAudioTrackEnabled(UnityEngine.Video.VideoPlayer,System.UInt16) + void Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_IsAudioTrackEnabled(); + Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_IsAudioTrackEnabled(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_canSetDirectAudioVolume() + void Register_UnityEngine_Video_VideoPlayer_get_canSetDirectAudioVolume(); + Register_UnityEngine_Video_VideoPlayer_get_canSetDirectAudioVolume(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_canSetPlaybackSpeed() + void Register_UnityEngine_Video_VideoPlayer_get_canSetPlaybackSpeed(); + Register_UnityEngine_Video_VideoPlayer_get_canSetPlaybackSpeed(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_canSetSkipOnDrop() + void Register_UnityEngine_Video_VideoPlayer_get_canSetSkipOnDrop(); + Register_UnityEngine_Video_VideoPlayer_get_canSetSkipOnDrop(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_canSetTime() + void Register_UnityEngine_Video_VideoPlayer_get_canSetTime(); + Register_UnityEngine_Video_VideoPlayer_get_canSetTime(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_canSetTimeSource() + void Register_UnityEngine_Video_VideoPlayer_get_canSetTimeSource(); + Register_UnityEngine_Video_VideoPlayer_get_canSetTimeSource(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_canStep() + void Register_UnityEngine_Video_VideoPlayer_get_canStep(); + Register_UnityEngine_Video_VideoPlayer_get_canStep(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_isLooping() + void Register_UnityEngine_Video_VideoPlayer_get_isLooping(); + Register_UnityEngine_Video_VideoPlayer_get_isLooping(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_isPlaying() + void Register_UnityEngine_Video_VideoPlayer_get_isPlaying(); + Register_UnityEngine_Video_VideoPlayer_get_isPlaying(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_isPrepared() + void Register_UnityEngine_Video_VideoPlayer_get_isPrepared(); + Register_UnityEngine_Video_VideoPlayer_get_isPrepared(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_playOnAwake() + void Register_UnityEngine_Video_VideoPlayer_get_playOnAwake(); + Register_UnityEngine_Video_VideoPlayer_get_playOnAwake(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_sendFrameReadyEvents() + void Register_UnityEngine_Video_VideoPlayer_get_sendFrameReadyEvents(); + Register_UnityEngine_Video_VideoPlayer_get_sendFrameReadyEvents(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_skipOnDrop() + void Register_UnityEngine_Video_VideoPlayer_get_skipOnDrop(); + Register_UnityEngine_Video_VideoPlayer_get_skipOnDrop(); + + //System.Boolean UnityEngine.Video.VideoPlayer::get_waitForFirstFrame() + void Register_UnityEngine_Video_VideoPlayer_get_waitForFirstFrame(); + Register_UnityEngine_Video_VideoPlayer_get_waitForFirstFrame(); + + //System.Double UnityEngine.Video.VideoPlayer::get_time() + void Register_UnityEngine_Video_VideoPlayer_get_time(); + Register_UnityEngine_Video_VideoPlayer_get_time(); + + //System.Int64 UnityEngine.Video.VideoPlayer::get_frame() + void Register_UnityEngine_Video_VideoPlayer_get_frame(); + Register_UnityEngine_Video_VideoPlayer_get_frame(); + + //System.Single UnityEngine.Video.VideoPlayer::INTERNAL_CALL_GetDirectAudioVolume(UnityEngine.Video.VideoPlayer,System.UInt16) + void Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_GetDirectAudioVolume(); + Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_GetDirectAudioVolume(); + + //System.Single UnityEngine.Video.VideoPlayer::get_frameRate() + void Register_UnityEngine_Video_VideoPlayer_get_frameRate(); + Register_UnityEngine_Video_VideoPlayer_get_frameRate(); + + //System.Single UnityEngine.Video.VideoPlayer::get_playbackSpeed() + void Register_UnityEngine_Video_VideoPlayer_get_playbackSpeed(); + Register_UnityEngine_Video_VideoPlayer_get_playbackSpeed(); + + //System.Single UnityEngine.Video.VideoPlayer::get_targetCameraAlpha() + void Register_UnityEngine_Video_VideoPlayer_get_targetCameraAlpha(); + Register_UnityEngine_Video_VideoPlayer_get_targetCameraAlpha(); + + //System.String UnityEngine.Video.VideoPlayer::GetAudioLanguageCode(System.UInt16) + void Register_UnityEngine_Video_VideoPlayer_GetAudioLanguageCode(); + Register_UnityEngine_Video_VideoPlayer_GetAudioLanguageCode(); + + //System.String UnityEngine.Video.VideoPlayer::get_targetMaterialProperty() + void Register_UnityEngine_Video_VideoPlayer_get_targetMaterialProperty(); + Register_UnityEngine_Video_VideoPlayer_get_targetMaterialProperty(); + + //System.String UnityEngine.Video.VideoPlayer::get_url() + void Register_UnityEngine_Video_VideoPlayer_get_url(); + Register_UnityEngine_Video_VideoPlayer_get_url(); + + //System.UInt16 UnityEngine.Video.VideoPlayer::INTERNAL_CALL_GetAudioChannelCount(UnityEngine.Video.VideoPlayer,System.UInt16) + void Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_GetAudioChannelCount(); + Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_GetAudioChannelCount(); + + //System.UInt16 UnityEngine.Video.VideoPlayer::get_audioTrackCount() + void Register_UnityEngine_Video_VideoPlayer_get_audioTrackCount(); + Register_UnityEngine_Video_VideoPlayer_get_audioTrackCount(); + + //System.UInt16 UnityEngine.Video.VideoPlayer::get_controlledAudioTrackCount() + void Register_UnityEngine_Video_VideoPlayer_get_controlledAudioTrackCount(); + Register_UnityEngine_Video_VideoPlayer_get_controlledAudioTrackCount(); + + //System.UInt16 UnityEngine.Video.VideoPlayer::get_controlledAudioTrackMaxCount() + void Register_UnityEngine_Video_VideoPlayer_get_controlledAudioTrackMaxCount(); + Register_UnityEngine_Video_VideoPlayer_get_controlledAudioTrackMaxCount(); + + //System.UInt64 UnityEngine.Video.VideoPlayer::get_frameCount() + void Register_UnityEngine_Video_VideoPlayer_get_frameCount(); + Register_UnityEngine_Video_VideoPlayer_get_frameCount(); + + //System.Void UnityEngine.Video.VideoPlayer::INTERNAL_CALL_EnableAudioTrack(UnityEngine.Video.VideoPlayer,System.UInt16,System.Boolean) + void Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_EnableAudioTrack(); + Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_EnableAudioTrack(); + + //System.Void UnityEngine.Video.VideoPlayer::INTERNAL_CALL_Pause(UnityEngine.Video.VideoPlayer) + void Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_Pause(); + Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_Pause(); + + //System.Void UnityEngine.Video.VideoPlayer::INTERNAL_CALL_Play(UnityEngine.Video.VideoPlayer) + void Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_Play(); + Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_Play(); + + //System.Void UnityEngine.Video.VideoPlayer::INTERNAL_CALL_Prepare(UnityEngine.Video.VideoPlayer) + void Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_Prepare(); + Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_Prepare(); + + //System.Void UnityEngine.Video.VideoPlayer::INTERNAL_CALL_SetDirectAudioMute(UnityEngine.Video.VideoPlayer,System.UInt16,System.Boolean) + void Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_SetDirectAudioMute(); + Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_SetDirectAudioMute(); + + //System.Void UnityEngine.Video.VideoPlayer::INTERNAL_CALL_SetDirectAudioVolume(UnityEngine.Video.VideoPlayer,System.UInt16,System.Single) + void Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_SetDirectAudioVolume(); + Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_SetDirectAudioVolume(); + + //System.Void UnityEngine.Video.VideoPlayer::INTERNAL_CALL_SetTargetAudioSource(UnityEngine.Video.VideoPlayer,System.UInt16,UnityEngine.AudioSource) + void Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_SetTargetAudioSource(); + Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_SetTargetAudioSource(); + + //System.Void UnityEngine.Video.VideoPlayer::INTERNAL_CALL_Stop(UnityEngine.Video.VideoPlayer) + void Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_Stop(); + Register_UnityEngine_Video_VideoPlayer_INTERNAL_CALL_Stop(); + + //System.Void UnityEngine.Video.VideoPlayer::StepForward() + void Register_UnityEngine_Video_VideoPlayer_StepForward(); + Register_UnityEngine_Video_VideoPlayer_StepForward(); + + //System.Void UnityEngine.Video.VideoPlayer::set_aspectRatio(UnityEngine.Video.VideoAspectRatio) + void Register_UnityEngine_Video_VideoPlayer_set_aspectRatio(); + Register_UnityEngine_Video_VideoPlayer_set_aspectRatio(); + + //System.Void UnityEngine.Video.VideoPlayer::set_audioOutputMode(UnityEngine.Video.VideoAudioOutputMode) + void Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode(); + Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode(); + + //System.Void UnityEngine.Video.VideoPlayer::set_clip(UnityEngine.Video.VideoClip) + void Register_UnityEngine_Video_VideoPlayer_set_clip(); + Register_UnityEngine_Video_VideoPlayer_set_clip(); + + //System.Void UnityEngine.Video.VideoPlayer::set_controlledAudioTrackCount(System.UInt16) + void Register_UnityEngine_Video_VideoPlayer_set_controlledAudioTrackCount(); + Register_UnityEngine_Video_VideoPlayer_set_controlledAudioTrackCount(); + + //System.Void UnityEngine.Video.VideoPlayer::set_frame(System.Int64) + void Register_UnityEngine_Video_VideoPlayer_set_frame(); + Register_UnityEngine_Video_VideoPlayer_set_frame(); + + //System.Void UnityEngine.Video.VideoPlayer::set_isLooping(System.Boolean) + void Register_UnityEngine_Video_VideoPlayer_set_isLooping(); + Register_UnityEngine_Video_VideoPlayer_set_isLooping(); + + //System.Void UnityEngine.Video.VideoPlayer::set_playOnAwake(System.Boolean) + void Register_UnityEngine_Video_VideoPlayer_set_playOnAwake(); + Register_UnityEngine_Video_VideoPlayer_set_playOnAwake(); + + //System.Void UnityEngine.Video.VideoPlayer::set_playbackSpeed(System.Single) + void Register_UnityEngine_Video_VideoPlayer_set_playbackSpeed(); + Register_UnityEngine_Video_VideoPlayer_set_playbackSpeed(); + + //System.Void UnityEngine.Video.VideoPlayer::set_renderMode(UnityEngine.Video.VideoRenderMode) + void Register_UnityEngine_Video_VideoPlayer_set_renderMode(); + Register_UnityEngine_Video_VideoPlayer_set_renderMode(); + + //System.Void UnityEngine.Video.VideoPlayer::set_sendFrameReadyEvents(System.Boolean) + void Register_UnityEngine_Video_VideoPlayer_set_sendFrameReadyEvents(); + Register_UnityEngine_Video_VideoPlayer_set_sendFrameReadyEvents(); + + //System.Void UnityEngine.Video.VideoPlayer::set_skipOnDrop(System.Boolean) + void Register_UnityEngine_Video_VideoPlayer_set_skipOnDrop(); + Register_UnityEngine_Video_VideoPlayer_set_skipOnDrop(); + + //System.Void UnityEngine.Video.VideoPlayer::set_source(UnityEngine.Video.VideoSource) + void Register_UnityEngine_Video_VideoPlayer_set_source(); + Register_UnityEngine_Video_VideoPlayer_set_source(); + + //System.Void UnityEngine.Video.VideoPlayer::set_targetCamera(UnityEngine.Camera) + void Register_UnityEngine_Video_VideoPlayer_set_targetCamera(); + Register_UnityEngine_Video_VideoPlayer_set_targetCamera(); + + //System.Void UnityEngine.Video.VideoPlayer::set_targetCameraAlpha(System.Single) + void Register_UnityEngine_Video_VideoPlayer_set_targetCameraAlpha(); + Register_UnityEngine_Video_VideoPlayer_set_targetCameraAlpha(); + + //System.Void UnityEngine.Video.VideoPlayer::set_targetMaterialProperty(System.String) + void Register_UnityEngine_Video_VideoPlayer_set_targetMaterialProperty(); + Register_UnityEngine_Video_VideoPlayer_set_targetMaterialProperty(); + + //System.Void UnityEngine.Video.VideoPlayer::set_targetMaterialRenderer(UnityEngine.Renderer) + void Register_UnityEngine_Video_VideoPlayer_set_targetMaterialRenderer(); + Register_UnityEngine_Video_VideoPlayer_set_targetMaterialRenderer(); + + //System.Void UnityEngine.Video.VideoPlayer::set_targetTexture(UnityEngine.RenderTexture) + void Register_UnityEngine_Video_VideoPlayer_set_targetTexture(); + Register_UnityEngine_Video_VideoPlayer_set_targetTexture(); + + //System.Void UnityEngine.Video.VideoPlayer::set_time(System.Double) + void Register_UnityEngine_Video_VideoPlayer_set_time(); + Register_UnityEngine_Video_VideoPlayer_set_time(); + + //System.Void UnityEngine.Video.VideoPlayer::set_timeSource(UnityEngine.Video.VideoTimeSource) + void Register_UnityEngine_Video_VideoPlayer_set_timeSource(); + Register_UnityEngine_Video_VideoPlayer_set_timeSource(); + + //System.Void UnityEngine.Video.VideoPlayer::set_url(System.String) + void Register_UnityEngine_Video_VideoPlayer_set_url(); + Register_UnityEngine_Video_VideoPlayer_set_url(); + + //System.Void UnityEngine.Video.VideoPlayer::set_waitForFirstFrame(System.Boolean) + void Register_UnityEngine_Video_VideoPlayer_set_waitForFirstFrame(); + Register_UnityEngine_Video_VideoPlayer_set_waitForFirstFrame(); + + //UnityEngine.AudioSource UnityEngine.Video.VideoPlayer::GetTargetAudioSource(System.UInt16) + void Register_UnityEngine_Video_VideoPlayer_GetTargetAudioSource(); + Register_UnityEngine_Video_VideoPlayer_GetTargetAudioSource(); + + //UnityEngine.Camera UnityEngine.Video.VideoPlayer::get_targetCamera() + void Register_UnityEngine_Video_VideoPlayer_get_targetCamera(); + Register_UnityEngine_Video_VideoPlayer_get_targetCamera(); + + //UnityEngine.RenderTexture UnityEngine.Video.VideoPlayer::get_targetTexture() + void Register_UnityEngine_Video_VideoPlayer_get_targetTexture(); + Register_UnityEngine_Video_VideoPlayer_get_targetTexture(); + + //UnityEngine.Renderer UnityEngine.Video.VideoPlayer::get_targetMaterialRenderer() + void Register_UnityEngine_Video_VideoPlayer_get_targetMaterialRenderer(); + Register_UnityEngine_Video_VideoPlayer_get_targetMaterialRenderer(); + + //UnityEngine.Texture UnityEngine.Video.VideoPlayer::get_texture() + void Register_UnityEngine_Video_VideoPlayer_get_texture(); + Register_UnityEngine_Video_VideoPlayer_get_texture(); + + //UnityEngine.Video.VideoAspectRatio UnityEngine.Video.VideoPlayer::get_aspectRatio() + void Register_UnityEngine_Video_VideoPlayer_get_aspectRatio(); + Register_UnityEngine_Video_VideoPlayer_get_aspectRatio(); + + //UnityEngine.Video.VideoAudioOutputMode UnityEngine.Video.VideoPlayer::get_audioOutputMode() + void Register_UnityEngine_Video_VideoPlayer_get_audioOutputMode(); + Register_UnityEngine_Video_VideoPlayer_get_audioOutputMode(); + + //UnityEngine.Video.VideoClip UnityEngine.Video.VideoPlayer::get_clip() + void Register_UnityEngine_Video_VideoPlayer_get_clip(); + Register_UnityEngine_Video_VideoPlayer_get_clip(); + + //UnityEngine.Video.VideoRenderMode UnityEngine.Video.VideoPlayer::get_renderMode() + void Register_UnityEngine_Video_VideoPlayer_get_renderMode(); + Register_UnityEngine_Video_VideoPlayer_get_renderMode(); + + //UnityEngine.Video.VideoSource UnityEngine.Video.VideoPlayer::get_source() + void Register_UnityEngine_Video_VideoPlayer_get_source(); + Register_UnityEngine_Video_VideoPlayer_get_source(); + + //UnityEngine.Video.VideoTimeSource UnityEngine.Video.VideoPlayer::get_timeSource() + void Register_UnityEngine_Video_VideoPlayer_get_timeSource(); + Register_UnityEngine_Video_VideoPlayer_get_timeSource(); + + //End Registrations for type : UnityEngine.Video.VideoPlayer + + //Start Registrations for type : UnityEngine.VR.InputTracking + + //System.Boolean UnityEngine.VR.InputTracking::get_disablePositionalTracking() + void Register_UnityEngine_VR_InputTracking_get_disablePositionalTracking(); + Register_UnityEngine_VR_InputTracking_get_disablePositionalTracking(); + + //System.Void UnityEngine.VR.InputTracking::INTERNAL_CALL_GetLocalPosition(UnityEngine.VR.VRNode,UnityEngine.Vector3&) + void Register_UnityEngine_VR_InputTracking_INTERNAL_CALL_GetLocalPosition(); + Register_UnityEngine_VR_InputTracking_INTERNAL_CALL_GetLocalPosition(); + + //System.Void UnityEngine.VR.InputTracking::INTERNAL_CALL_GetLocalRotation(UnityEngine.VR.VRNode,UnityEngine.Quaternion&) + void Register_UnityEngine_VR_InputTracking_INTERNAL_CALL_GetLocalRotation(); + Register_UnityEngine_VR_InputTracking_INTERNAL_CALL_GetLocalRotation(); + + //System.Void UnityEngine.VR.InputTracking::Recenter() + void Register_UnityEngine_VR_InputTracking_Recenter(); + Register_UnityEngine_VR_InputTracking_Recenter(); + + //System.Void UnityEngine.VR.InputTracking::set_disablePositionalTracking(System.Boolean) + void Register_UnityEngine_VR_InputTracking_set_disablePositionalTracking(); + Register_UnityEngine_VR_InputTracking_set_disablePositionalTracking(); + + //End Registrations for type : UnityEngine.VR.InputTracking + + //Start Registrations for type : UnityEngine.VR.VRDevice + + //System.Boolean UnityEngine.VR.VRDevice::SetTrackingSpaceType(UnityEngine.VR.TrackingSpaceType) + void Register_UnityEngine_VR_VRDevice_SetTrackingSpaceType(); + Register_UnityEngine_VR_VRDevice_SetTrackingSpaceType(); + + //System.Boolean UnityEngine.VR.VRDevice::get_isPresent() + void Register_UnityEngine_VR_VRDevice_get_isPresent(); + Register_UnityEngine_VR_VRDevice_get_isPresent(); + + //System.Single UnityEngine.VR.VRDevice::get_refreshRate() + void Register_UnityEngine_VR_VRDevice_get_refreshRate(); + Register_UnityEngine_VR_VRDevice_get_refreshRate(); + + //System.String UnityEngine.VR.VRDevice::get_family() + void Register_UnityEngine_VR_VRDevice_get_family(); + Register_UnityEngine_VR_VRDevice_get_family(); + + //System.String UnityEngine.VR.VRDevice::get_model() + void Register_UnityEngine_VR_VRDevice_get_model(); + Register_UnityEngine_VR_VRDevice_get_model(); + + //System.Void UnityEngine.VR.VRDevice::INTERNAL_CALL_GetNativePtr(System.IntPtr&) + void Register_UnityEngine_VR_VRDevice_INTERNAL_CALL_GetNativePtr(); + Register_UnityEngine_VR_VRDevice_INTERNAL_CALL_GetNativePtr(); + + //UnityEngine.VR.TrackingSpaceType UnityEngine.VR.VRDevice::GetTrackingSpaceType() + void Register_UnityEngine_VR_VRDevice_GetTrackingSpaceType(); + Register_UnityEngine_VR_VRDevice_GetTrackingSpaceType(); + + //End Registrations for type : UnityEngine.VR.VRDevice + + //Start Registrations for type : UnityEngine.VR.VRSettings + + //System.Boolean UnityEngine.VR.VRSettings::get_enabled() + void Register_UnityEngine_VR_VRSettings_get_enabled(); + Register_UnityEngine_VR_VRSettings_get_enabled(); + + //System.Boolean UnityEngine.VR.VRSettings::get_isDeviceActive() + void Register_UnityEngine_VR_VRSettings_get_isDeviceActive(); + Register_UnityEngine_VR_VRSettings_get_isDeviceActive(); + + //System.Boolean UnityEngine.VR.VRSettings::get_showDeviceView() + void Register_UnityEngine_VR_VRSettings_get_showDeviceView(); + Register_UnityEngine_VR_VRSettings_get_showDeviceView(); + + //System.Int32 UnityEngine.VR.VRSettings::get_eyeTextureHeight() + void Register_UnityEngine_VR_VRSettings_get_eyeTextureHeight(); + Register_UnityEngine_VR_VRSettings_get_eyeTextureHeight(); + + //System.Int32 UnityEngine.VR.VRSettings::get_eyeTextureWidth() + void Register_UnityEngine_VR_VRSettings_get_eyeTextureWidth(); + Register_UnityEngine_VR_VRSettings_get_eyeTextureWidth(); + + //System.Single UnityEngine.VR.VRSettings::get_renderScale() + void Register_UnityEngine_VR_VRSettings_get_renderScale(); + Register_UnityEngine_VR_VRSettings_get_renderScale(); + + //System.Single UnityEngine.VR.VRSettings::get_renderViewportScaleInternal() + void Register_UnityEngine_VR_VRSettings_get_renderViewportScaleInternal(); + Register_UnityEngine_VR_VRSettings_get_renderViewportScaleInternal(); + + //System.String UnityEngine.VR.VRSettings::get_loadedDeviceName() + void Register_UnityEngine_VR_VRSettings_get_loadedDeviceName(); + Register_UnityEngine_VR_VRSettings_get_loadedDeviceName(); + + //System.String[] UnityEngine.VR.VRSettings::get_supportedDevices() + void Register_UnityEngine_VR_VRSettings_get_supportedDevices(); + Register_UnityEngine_VR_VRSettings_get_supportedDevices(); + + //System.Void UnityEngine.VR.VRSettings::LoadDeviceByName(System.String[]) + void Register_UnityEngine_VR_VRSettings_LoadDeviceByName(); + Register_UnityEngine_VR_VRSettings_LoadDeviceByName(); + + //System.Void UnityEngine.VR.VRSettings::set_enabled(System.Boolean) + void Register_UnityEngine_VR_VRSettings_set_enabled(); + Register_UnityEngine_VR_VRSettings_set_enabled(); + + //System.Void UnityEngine.VR.VRSettings::set_renderScale(System.Single) + void Register_UnityEngine_VR_VRSettings_set_renderScale(); + Register_UnityEngine_VR_VRSettings_set_renderScale(); + + //System.Void UnityEngine.VR.VRSettings::set_renderViewportScaleInternal(System.Single) + void Register_UnityEngine_VR_VRSettings_set_renderViewportScaleInternal(); + Register_UnityEngine_VR_VRSettings_set_renderViewportScaleInternal(); + + //System.Void UnityEngine.VR.VRSettings::set_showDeviceView(System.Boolean) + void Register_UnityEngine_VR_VRSettings_set_showDeviceView(); + Register_UnityEngine_VR_VRSettings_set_showDeviceView(); + + //End Registrations for type : UnityEngine.VR.VRSettings + + //Start Registrations for type : UnityEngine.VR.VRStats + + //System.Boolean UnityEngine.VR.VRStats::TryGetDroppedFrameCount(System.Int32&) + void Register_UnityEngine_VR_VRStats_TryGetDroppedFrameCount(); + Register_UnityEngine_VR_VRStats_TryGetDroppedFrameCount(); + + //System.Boolean UnityEngine.VR.VRStats::TryGetFramePresentCount(System.Int32&) + void Register_UnityEngine_VR_VRStats_TryGetFramePresentCount(); + Register_UnityEngine_VR_VRStats_TryGetFramePresentCount(); + + //System.Boolean UnityEngine.VR.VRStats::TryGetGPUTimeLastFrame(System.Single&) + void Register_UnityEngine_VR_VRStats_TryGetGPUTimeLastFrame(); + Register_UnityEngine_VR_VRStats_TryGetGPUTimeLastFrame(); + + //End Registrations for type : UnityEngine.VR.VRStats + + //Start Registrations for type : UnityEngine.WeakListenerBindings + + //System.Void UnityEngine.WeakListenerBindings::InvokeCallbacks(System.Object,System.Runtime.InteropServices.GCHandle,System.Object[]) + void Register_UnityEngine_WeakListenerBindings_InvokeCallbacks(); + Register_UnityEngine_WeakListenerBindings_InvokeCallbacks(); + + //End Registrations for type : UnityEngine.WeakListenerBindings + + //Start Registrations for type : UnityEngine.WebCamTexture + + //System.Boolean UnityEngine.WebCamTexture::get_didUpdateThisFrame() + void Register_UnityEngine_WebCamTexture_get_didUpdateThisFrame(); + Register_UnityEngine_WebCamTexture_get_didUpdateThisFrame(); + + //System.Boolean UnityEngine.WebCamTexture::get_isPlaying() + void Register_UnityEngine_WebCamTexture_get_isPlaying(); + Register_UnityEngine_WebCamTexture_get_isPlaying(); + + //System.Boolean UnityEngine.WebCamTexture::get_isReadable() + void Register_UnityEngine_WebCamTexture_get_isReadable(); + Register_UnityEngine_WebCamTexture_get_isReadable(); + + //System.Boolean UnityEngine.WebCamTexture::get_videoVerticallyMirrored() + void Register_UnityEngine_WebCamTexture_get_videoVerticallyMirrored(); + Register_UnityEngine_WebCamTexture_get_videoVerticallyMirrored(); + + //System.Int32 UnityEngine.WebCamTexture::get_requestedHeight() + void Register_UnityEngine_WebCamTexture_get_requestedHeight(); + Register_UnityEngine_WebCamTexture_get_requestedHeight(); + + //System.Int32 UnityEngine.WebCamTexture::get_requestedWidth() + void Register_UnityEngine_WebCamTexture_get_requestedWidth(); + Register_UnityEngine_WebCamTexture_get_requestedWidth(); + + //System.Int32 UnityEngine.WebCamTexture::get_videoRotationAngle() + void Register_UnityEngine_WebCamTexture_get_videoRotationAngle(); + Register_UnityEngine_WebCamTexture_get_videoRotationAngle(); + + //System.Single UnityEngine.WebCamTexture::get_requestedFPS() + void Register_UnityEngine_WebCamTexture_get_requestedFPS(); + Register_UnityEngine_WebCamTexture_get_requestedFPS(); + + //System.String UnityEngine.WebCamTexture::get_deviceName() + void Register_UnityEngine_WebCamTexture_get_deviceName(); + Register_UnityEngine_WebCamTexture_get_deviceName(); + + //System.Void UnityEngine.WebCamTexture::INTERNAL_CALL_GetPixel(UnityEngine.WebCamTexture,System.Int32,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_WebCamTexture_INTERNAL_CALL_GetPixel(); + Register_UnityEngine_WebCamTexture_INTERNAL_CALL_GetPixel(); + + //System.Void UnityEngine.WebCamTexture::INTERNAL_CALL_Pause(UnityEngine.WebCamTexture) + void Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Pause(); + Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Pause(); + + //System.Void UnityEngine.WebCamTexture::INTERNAL_CALL_Play(UnityEngine.WebCamTexture) + void Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Play(); + Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Play(); + + //System.Void UnityEngine.WebCamTexture::INTERNAL_CALL_Stop(UnityEngine.WebCamTexture) + void Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Stop(); + Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Stop(); + + //System.Void UnityEngine.WebCamTexture::Internal_CreateWebCamTexture(UnityEngine.WebCamTexture,System.String,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture(); + Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture(); + + //System.Void UnityEngine.WebCamTexture::MarkNonReadable() + void Register_UnityEngine_WebCamTexture_MarkNonReadable(); + Register_UnityEngine_WebCamTexture_MarkNonReadable(); + + //System.Void UnityEngine.WebCamTexture::set_deviceName(System.String) + void Register_UnityEngine_WebCamTexture_set_deviceName(); + Register_UnityEngine_WebCamTexture_set_deviceName(); + + //System.Void UnityEngine.WebCamTexture::set_requestedFPS(System.Single) + void Register_UnityEngine_WebCamTexture_set_requestedFPS(); + Register_UnityEngine_WebCamTexture_set_requestedFPS(); + + //System.Void UnityEngine.WebCamTexture::set_requestedHeight(System.Int32) + void Register_UnityEngine_WebCamTexture_set_requestedHeight(); + Register_UnityEngine_WebCamTexture_set_requestedHeight(); + + //System.Void UnityEngine.WebCamTexture::set_requestedWidth(System.Int32) + void Register_UnityEngine_WebCamTexture_set_requestedWidth(); + Register_UnityEngine_WebCamTexture_set_requestedWidth(); + + //UnityEngine.Color32[] UnityEngine.WebCamTexture::GetPixels32(UnityEngine.Color32[]) + void Register_UnityEngine_WebCamTexture_GetPixels32(); + Register_UnityEngine_WebCamTexture_GetPixels32(); + + //UnityEngine.Color[] UnityEngine.WebCamTexture::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_WebCamTexture_GetPixels(); + Register_UnityEngine_WebCamTexture_GetPixels(); + + //UnityEngine.WebCamDevice[] UnityEngine.WebCamTexture::get_devices() + void Register_UnityEngine_WebCamTexture_get_devices(); + Register_UnityEngine_WebCamTexture_get_devices(); + + //End Registrations for type : UnityEngine.WebCamTexture + + //Start Registrations for type : UnityEngine.WheelCollider + + //System.Boolean UnityEngine.WheelCollider::GetGroundHit(UnityEngine.WheelHit&) + void Register_UnityEngine_WheelCollider_GetGroundHit(); + Register_UnityEngine_WheelCollider_GetGroundHit(); + + //System.Boolean UnityEngine.WheelCollider::get_isGrounded() + void Register_UnityEngine_WheelCollider_get_isGrounded(); + Register_UnityEngine_WheelCollider_get_isGrounded(); + + //System.Single UnityEngine.WheelCollider::get_brakeTorque() + void Register_UnityEngine_WheelCollider_get_brakeTorque(); + Register_UnityEngine_WheelCollider_get_brakeTorque(); + + //System.Single UnityEngine.WheelCollider::get_forceAppPointDistance() + void Register_UnityEngine_WheelCollider_get_forceAppPointDistance(); + Register_UnityEngine_WheelCollider_get_forceAppPointDistance(); + + //System.Single UnityEngine.WheelCollider::get_mass() + void Register_UnityEngine_WheelCollider_get_mass(); + Register_UnityEngine_WheelCollider_get_mass(); + + //System.Single UnityEngine.WheelCollider::get_motorTorque() + void Register_UnityEngine_WheelCollider_get_motorTorque(); + Register_UnityEngine_WheelCollider_get_motorTorque(); + + //System.Single UnityEngine.WheelCollider::get_radius() + void Register_UnityEngine_WheelCollider_get_radius(); + Register_UnityEngine_WheelCollider_get_radius(); + + //System.Single UnityEngine.WheelCollider::get_rpm() + void Register_UnityEngine_WheelCollider_get_rpm(); + Register_UnityEngine_WheelCollider_get_rpm(); + + //System.Single UnityEngine.WheelCollider::get_sprungMass() + void Register_UnityEngine_WheelCollider_get_sprungMass(); + Register_UnityEngine_WheelCollider_get_sprungMass(); + + //System.Single UnityEngine.WheelCollider::get_steerAngle() + void Register_UnityEngine_WheelCollider_get_steerAngle(); + Register_UnityEngine_WheelCollider_get_steerAngle(); + + //System.Single UnityEngine.WheelCollider::get_suspensionDistance() + void Register_UnityEngine_WheelCollider_get_suspensionDistance(); + Register_UnityEngine_WheelCollider_get_suspensionDistance(); + + //System.Single UnityEngine.WheelCollider::get_wheelDampingRate() + void Register_UnityEngine_WheelCollider_get_wheelDampingRate(); + Register_UnityEngine_WheelCollider_get_wheelDampingRate(); + + //System.Void UnityEngine.WheelCollider::ConfigureVehicleSubsteps(System.Single,System.Int32,System.Int32) + void Register_UnityEngine_WheelCollider_ConfigureVehicleSubsteps(); + Register_UnityEngine_WheelCollider_ConfigureVehicleSubsteps(); + + //System.Void UnityEngine.WheelCollider::GetWorldPose(UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_WheelCollider_GetWorldPose(); + Register_UnityEngine_WheelCollider_GetWorldPose(); + + //System.Void UnityEngine.WheelCollider::INTERNAL_get_center(UnityEngine.Vector3&) + void Register_UnityEngine_WheelCollider_INTERNAL_get_center(); + Register_UnityEngine_WheelCollider_INTERNAL_get_center(); + + //System.Void UnityEngine.WheelCollider::INTERNAL_get_forwardFriction(UnityEngine.WheelFrictionCurve&) + void Register_UnityEngine_WheelCollider_INTERNAL_get_forwardFriction(); + Register_UnityEngine_WheelCollider_INTERNAL_get_forwardFriction(); + + //System.Void UnityEngine.WheelCollider::INTERNAL_get_sidewaysFriction(UnityEngine.WheelFrictionCurve&) + void Register_UnityEngine_WheelCollider_INTERNAL_get_sidewaysFriction(); + Register_UnityEngine_WheelCollider_INTERNAL_get_sidewaysFriction(); + + //System.Void UnityEngine.WheelCollider::INTERNAL_get_suspensionSpring(UnityEngine.JointSpring&) + void Register_UnityEngine_WheelCollider_INTERNAL_get_suspensionSpring(); + Register_UnityEngine_WheelCollider_INTERNAL_get_suspensionSpring(); + + //System.Void UnityEngine.WheelCollider::INTERNAL_set_center(UnityEngine.Vector3&) + void Register_UnityEngine_WheelCollider_INTERNAL_set_center(); + Register_UnityEngine_WheelCollider_INTERNAL_set_center(); + + //System.Void UnityEngine.WheelCollider::INTERNAL_set_forwardFriction(UnityEngine.WheelFrictionCurve&) + void Register_UnityEngine_WheelCollider_INTERNAL_set_forwardFriction(); + Register_UnityEngine_WheelCollider_INTERNAL_set_forwardFriction(); + + //System.Void UnityEngine.WheelCollider::INTERNAL_set_sidewaysFriction(UnityEngine.WheelFrictionCurve&) + void Register_UnityEngine_WheelCollider_INTERNAL_set_sidewaysFriction(); + Register_UnityEngine_WheelCollider_INTERNAL_set_sidewaysFriction(); + + //System.Void UnityEngine.WheelCollider::INTERNAL_set_suspensionSpring(UnityEngine.JointSpring&) + void Register_UnityEngine_WheelCollider_INTERNAL_set_suspensionSpring(); + Register_UnityEngine_WheelCollider_INTERNAL_set_suspensionSpring(); + + //System.Void UnityEngine.WheelCollider::set_brakeTorque(System.Single) + void Register_UnityEngine_WheelCollider_set_brakeTorque(); + Register_UnityEngine_WheelCollider_set_brakeTorque(); + + //System.Void UnityEngine.WheelCollider::set_forceAppPointDistance(System.Single) + void Register_UnityEngine_WheelCollider_set_forceAppPointDistance(); + Register_UnityEngine_WheelCollider_set_forceAppPointDistance(); + + //System.Void UnityEngine.WheelCollider::set_mass(System.Single) + void Register_UnityEngine_WheelCollider_set_mass(); + Register_UnityEngine_WheelCollider_set_mass(); + + //System.Void UnityEngine.WheelCollider::set_motorTorque(System.Single) + void Register_UnityEngine_WheelCollider_set_motorTorque(); + Register_UnityEngine_WheelCollider_set_motorTorque(); + + //System.Void UnityEngine.WheelCollider::set_radius(System.Single) + void Register_UnityEngine_WheelCollider_set_radius(); + Register_UnityEngine_WheelCollider_set_radius(); + + //System.Void UnityEngine.WheelCollider::set_steerAngle(System.Single) + void Register_UnityEngine_WheelCollider_set_steerAngle(); + Register_UnityEngine_WheelCollider_set_steerAngle(); + + //System.Void UnityEngine.WheelCollider::set_suspensionDistance(System.Single) + void Register_UnityEngine_WheelCollider_set_suspensionDistance(); + Register_UnityEngine_WheelCollider_set_suspensionDistance(); + + //System.Void UnityEngine.WheelCollider::set_wheelDampingRate(System.Single) + void Register_UnityEngine_WheelCollider_set_wheelDampingRate(); + Register_UnityEngine_WheelCollider_set_wheelDampingRate(); + + //End Registrations for type : UnityEngine.WheelCollider + + //Start Registrations for type : UnityEngine.WheelJoint2D + + //System.Boolean UnityEngine.WheelJoint2D::get_useMotor() + void Register_UnityEngine_WheelJoint2D_get_useMotor(); + Register_UnityEngine_WheelJoint2D_get_useMotor(); + + //System.Single UnityEngine.WheelJoint2D::INTERNAL_CALL_GetMotorTorque(UnityEngine.WheelJoint2D,System.Single) + void Register_UnityEngine_WheelJoint2D_INTERNAL_CALL_GetMotorTorque(); + Register_UnityEngine_WheelJoint2D_INTERNAL_CALL_GetMotorTorque(); + + //System.Single UnityEngine.WheelJoint2D::get_jointAngle() + void Register_UnityEngine_WheelJoint2D_get_jointAngle(); + Register_UnityEngine_WheelJoint2D_get_jointAngle(); + + //System.Single UnityEngine.WheelJoint2D::get_jointLinearSpeed() + void Register_UnityEngine_WheelJoint2D_get_jointLinearSpeed(); + Register_UnityEngine_WheelJoint2D_get_jointLinearSpeed(); + + //System.Single UnityEngine.WheelJoint2D::get_jointSpeed() + void Register_UnityEngine_WheelJoint2D_get_jointSpeed(); + Register_UnityEngine_WheelJoint2D_get_jointSpeed(); + + //System.Single UnityEngine.WheelJoint2D::get_jointTranslation() + void Register_UnityEngine_WheelJoint2D_get_jointTranslation(); + Register_UnityEngine_WheelJoint2D_get_jointTranslation(); + + //System.Void UnityEngine.WheelJoint2D::INTERNAL_get_motor(UnityEngine.JointMotor2D&) + void Register_UnityEngine_WheelJoint2D_INTERNAL_get_motor(); + Register_UnityEngine_WheelJoint2D_INTERNAL_get_motor(); + + //System.Void UnityEngine.WheelJoint2D::INTERNAL_get_suspension(UnityEngine.JointSuspension2D&) + void Register_UnityEngine_WheelJoint2D_INTERNAL_get_suspension(); + Register_UnityEngine_WheelJoint2D_INTERNAL_get_suspension(); + + //System.Void UnityEngine.WheelJoint2D::INTERNAL_set_motor(UnityEngine.JointMotor2D&) + void Register_UnityEngine_WheelJoint2D_INTERNAL_set_motor(); + Register_UnityEngine_WheelJoint2D_INTERNAL_set_motor(); + + //System.Void UnityEngine.WheelJoint2D::INTERNAL_set_suspension(UnityEngine.JointSuspension2D&) + void Register_UnityEngine_WheelJoint2D_INTERNAL_set_suspension(); + Register_UnityEngine_WheelJoint2D_INTERNAL_set_suspension(); + + //System.Void UnityEngine.WheelJoint2D::set_useMotor(System.Boolean) + void Register_UnityEngine_WheelJoint2D_set_useMotor(); + Register_UnityEngine_WheelJoint2D_set_useMotor(); + + //End Registrations for type : UnityEngine.WheelJoint2D + + //Start Registrations for type : UnityEngine.WindZone + + //System.Single UnityEngine.WindZone::get_radius() + void Register_UnityEngine_WindZone_get_radius(); + Register_UnityEngine_WindZone_get_radius(); + + //System.Single UnityEngine.WindZone::get_windMain() + void Register_UnityEngine_WindZone_get_windMain(); + Register_UnityEngine_WindZone_get_windMain(); + + //System.Single UnityEngine.WindZone::get_windPulseFrequency() + void Register_UnityEngine_WindZone_get_windPulseFrequency(); + Register_UnityEngine_WindZone_get_windPulseFrequency(); + + //System.Single UnityEngine.WindZone::get_windPulseMagnitude() + void Register_UnityEngine_WindZone_get_windPulseMagnitude(); + Register_UnityEngine_WindZone_get_windPulseMagnitude(); + + //System.Single UnityEngine.WindZone::get_windTurbulence() + void Register_UnityEngine_WindZone_get_windTurbulence(); + Register_UnityEngine_WindZone_get_windTurbulence(); + + //System.Void UnityEngine.WindZone::set_mode(UnityEngine.WindZoneMode) + void Register_UnityEngine_WindZone_set_mode(); + Register_UnityEngine_WindZone_set_mode(); + + //System.Void UnityEngine.WindZone::set_radius(System.Single) + void Register_UnityEngine_WindZone_set_radius(); + Register_UnityEngine_WindZone_set_radius(); + + //System.Void UnityEngine.WindZone::set_windMain(System.Single) + void Register_UnityEngine_WindZone_set_windMain(); + Register_UnityEngine_WindZone_set_windMain(); + + //System.Void UnityEngine.WindZone::set_windPulseFrequency(System.Single) + void Register_UnityEngine_WindZone_set_windPulseFrequency(); + Register_UnityEngine_WindZone_set_windPulseFrequency(); + + //System.Void UnityEngine.WindZone::set_windPulseMagnitude(System.Single) + void Register_UnityEngine_WindZone_set_windPulseMagnitude(); + Register_UnityEngine_WindZone_set_windPulseMagnitude(); + + //System.Void UnityEngine.WindZone::set_windTurbulence(System.Single) + void Register_UnityEngine_WindZone_set_windTurbulence(); + Register_UnityEngine_WindZone_set_windTurbulence(); + + //UnityEngine.WindZoneMode UnityEngine.WindZone::get_mode() + void Register_UnityEngine_WindZone_get_mode(); + Register_UnityEngine_WindZone_get_mode(); + + //End Registrations for type : UnityEngine.WindZone + + //Start Registrations for type : UnityEngine.WWW + + //System.Boolean UnityEngine.WWW::enforceWebSecurityRestrictions() + void Register_UnityEngine_WWW_enforceWebSecurityRestrictions(); + Register_UnityEngine_WWW_enforceWebSecurityRestrictions(); + + //System.Boolean UnityEngine.WWW::get_isDone() + void Register_UnityEngine_WWW_get_isDone(); + Register_UnityEngine_WWW_get_isDone(); + + //System.Byte[] UnityEngine.WWW::get_bytes() + void Register_UnityEngine_WWW_get_bytes(); + Register_UnityEngine_WWW_get_bytes(); + + //System.Int32 UnityEngine.WWW::get_bytesDownloaded() + void Register_UnityEngine_WWW_get_bytesDownloaded(); + Register_UnityEngine_WWW_get_bytesDownloaded(); + + //System.Int32 UnityEngine.WWW::get_size() + void Register_UnityEngine_WWW_get_size(); + Register_UnityEngine_WWW_get_size(); + + //System.Single UnityEngine.WWW::get_progress() + void Register_UnityEngine_WWW_get_progress(); + Register_UnityEngine_WWW_get_progress(); + + //System.Single UnityEngine.WWW::get_uploadProgress() + void Register_UnityEngine_WWW_get_uploadProgress(); + Register_UnityEngine_WWW_get_uploadProgress(); + + //System.String UnityEngine.WWW::GetURL(System.String) + void Register_UnityEngine_WWW_GetURL(); + Register_UnityEngine_WWW_GetURL(); + + //System.String UnityEngine.WWW::get_error() + void Register_UnityEngine_WWW_get_error(); + Register_UnityEngine_WWW_get_error(); + + //System.String UnityEngine.WWW::get_responseHeadersString() + void Register_UnityEngine_WWW_get_responseHeadersString(); + Register_UnityEngine_WWW_get_responseHeadersString(); + + //System.String UnityEngine.WWW::get_url() + void Register_UnityEngine_WWW_get_url(); + Register_UnityEngine_WWW_get_url(); + + //System.Void UnityEngine.WWW::DestroyWWW(System.Boolean) + void Register_UnityEngine_WWW_DestroyWWW(); + Register_UnityEngine_WWW_DestroyWWW(); + + //System.Void UnityEngine.WWW::INTERNAL_CALL_WWW(UnityEngine.WWW,System.String,UnityEngine.Hash128&,System.UInt32) + void Register_UnityEngine_WWW_INTERNAL_CALL_WWW(); + Register_UnityEngine_WWW_INTERNAL_CALL_WWW(); + + //System.Void UnityEngine.WWW::InitWWW(System.String,System.Byte[],System.String[]) + void Register_UnityEngine_WWW_InitWWW(); + Register_UnityEngine_WWW_InitWWW(); + + //System.Void UnityEngine.WWW::LoadImageIntoTexture(UnityEngine.Texture2D) + void Register_UnityEngine_WWW_LoadImageIntoTexture(); + Register_UnityEngine_WWW_LoadImageIntoTexture(); + + //System.Void UnityEngine.WWW::set_threadPriority(UnityEngine.ThreadPriority) + void Register_UnityEngine_WWW_set_threadPriority(); + Register_UnityEngine_WWW_set_threadPriority(); + + //UnityEngine.AssetBundle UnityEngine.WWW::get_assetBundle() + void Register_UnityEngine_WWW_get_assetBundle(); + Register_UnityEngine_WWW_get_assetBundle(); + + //UnityEngine.Object UnityEngine.WWW::GetAudioClipInternal(System.Boolean,System.Boolean,System.Boolean,UnityEngine.AudioType) + void Register_UnityEngine_WWW_GetAudioClipInternal(); + Register_UnityEngine_WWW_GetAudioClipInternal(); + + //UnityEngine.Texture2D UnityEngine.WWW::GetTexture(System.Boolean) + void Register_UnityEngine_WWW_GetTexture(); + Register_UnityEngine_WWW_GetTexture(); + + //UnityEngine.ThreadPriority UnityEngine.WWW::get_threadPriority() + void Register_UnityEngine_WWW_get_threadPriority(); + Register_UnityEngine_WWW_get_threadPriority(); + + //End Registrations for type : UnityEngine.WWW + + //Start Registrations for type : UnityEngineInternal.GIDebugVisualisation + + //System.Boolean UnityEngineInternal.GIDebugVisualisation::get_cycleMode() + void Register_UnityEngineInternal_GIDebugVisualisation_get_cycleMode(); + Register_UnityEngineInternal_GIDebugVisualisation_get_cycleMode(); + + //System.Boolean UnityEngineInternal.GIDebugVisualisation::get_pauseCycleMode() + void Register_UnityEngineInternal_GIDebugVisualisation_get_pauseCycleMode(); + Register_UnityEngineInternal_GIDebugVisualisation_get_pauseCycleMode(); + + //System.Void UnityEngineInternal.GIDebugVisualisation::CycleSkipInstances(System.Int32) + void Register_UnityEngineInternal_GIDebugVisualisation_CycleSkipInstances(); + Register_UnityEngineInternal_GIDebugVisualisation_CycleSkipInstances(); + + //System.Void UnityEngineInternal.GIDebugVisualisation::CycleSkipSystems(System.Int32) + void Register_UnityEngineInternal_GIDebugVisualisation_CycleSkipSystems(); + Register_UnityEngineInternal_GIDebugVisualisation_CycleSkipSystems(); + + //System.Void UnityEngineInternal.GIDebugVisualisation::PauseCycleMode() + void Register_UnityEngineInternal_GIDebugVisualisation_PauseCycleMode(); + Register_UnityEngineInternal_GIDebugVisualisation_PauseCycleMode(); + + //System.Void UnityEngineInternal.GIDebugVisualisation::PlayCycleMode() + void Register_UnityEngineInternal_GIDebugVisualisation_PlayCycleMode(); + Register_UnityEngineInternal_GIDebugVisualisation_PlayCycleMode(); + + //System.Void UnityEngineInternal.GIDebugVisualisation::ResetRuntimeInputTextures() + void Register_UnityEngineInternal_GIDebugVisualisation_ResetRuntimeInputTextures(); + Register_UnityEngineInternal_GIDebugVisualisation_ResetRuntimeInputTextures(); + + //System.Void UnityEngineInternal.GIDebugVisualisation::StopCycleMode() + void Register_UnityEngineInternal_GIDebugVisualisation_StopCycleMode(); + Register_UnityEngineInternal_GIDebugVisualisation_StopCycleMode(); + + //System.Void UnityEngineInternal.GIDebugVisualisation::set_texType(UnityEngineInternal.GITextureType) + void Register_UnityEngineInternal_GIDebugVisualisation_set_texType(); + Register_UnityEngineInternal_GIDebugVisualisation_set_texType(); + + //UnityEngineInternal.GITextureType UnityEngineInternal.GIDebugVisualisation::get_texType() + void Register_UnityEngineInternal_GIDebugVisualisation_get_texType(); + Register_UnityEngineInternal_GIDebugVisualisation_get_texType(); + + //End Registrations for type : UnityEngineInternal.GIDebugVisualisation + +} diff --git a/facebook-android-wrapper/build.gradle b/facebook-android-wrapper/build.gradle index 30101d2ce..7811d56fc 100644 --- a/facebook-android-wrapper/build.gradle +++ b/facebook-android-wrapper/build.gradle @@ -17,7 +17,7 @@ buildscript { } } -def fbSdkVersion = project.hasProperty("sdkVersion") ? sdkVersion : '4.16.0' +def fbSdkVersion = project.hasProperty("sdkVersion") ? sdkVersion : '4.23.0' repositories { // If we are doing a local build use our local dir @@ -35,17 +35,17 @@ dependencies { // not released to maven. if (project.hasProperty("localRepo")) { compile 'com.facebook.android:facebook-android-sdk:' + fbSdkVersion + '@aar' - compile 'com.android.support:support-v4:23.4.0' - compile 'com.android.support:cardview-v7:23.4.0' - compile 'com.android.support:customtabs:23.4.0' - compile 'com.parse.bolts:bolts-android:1.4.0' + compile 'com.android.support:support-v4:25.0.0' + compile 'com.android.support:cardview-v7:25.0.0' + compile 'com.android.support:customtabs:25.0.0' + compile 'com.parse.bolts:bolts-android:1.8.4' } else { compile 'com.facebook.android:facebook-android-sdk:' + fbSdkVersion } } android { - compileSdkVersion 23 + compileSdkVersion 25 buildToolsVersion '23.0.1' defaultConfig { diff --git a/scripts/build.properties b/scripts/build.properties index e4d9d5711..a32cd8335 100644 --- a/scripts/build.properties +++ b/scripts/build.properties @@ -15,11 +15,11 @@ # COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER # IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -UNITY_SDK_BUILD_VERSION='7.9.0' +UNITY_SDK_BUILD_VERSION='7.10.0' FB_ANDROID_SDK_GROUP_ID='com.facebook.android' FB_ANDROID_SDK_ARTIFACT_ID='facebook-android-sdk' -FB_ANDROID_SDK_VERSION='4.17.0' +FB_ANDROID_SDK_VERSION='4.23.0' FB_ANDROID_SDK_PACKAGING='aar' BOLTS_GROUP_ID='com.parse.bolts' BOLTS_ARTIFACT_ID='bolts-android' @@ -27,7 +27,8 @@ BOLTS_TASKS_ARTIFACT_ID='bolts-tasks' BOLTS_APPLINKS_ARTIFACT_ID='bolts-applinks' BOLTS_VERSION='1.4.0' BOLTS_PACKAGING='jar' -SUPPORT_LIB_VERSION='23.4.0' +SUPPORT_LIB_VERSION='25.3.1' + +FB_IOS_RESOURCE_NAME='FacebookSDKs-iOS-4.22.0.zip' +FB_IOS_SDK_VERSION='4.22.0' -FB_IOS_RESOURCE_NAME='FacebookSDKs-iOS-4.17.0.zip' -FB_IOS_SDK_VERSION='4.17.0' diff --git a/scripts/build.sh b/scripts/build.sh index b9e69a343..b887bb0e7 100755 --- a/scripts/build.sh +++ b/scripts/build.sh @@ -54,17 +54,15 @@ if [ "$localSettings" = true ]; then fi fi -CSPROJ_ERROR="To generate csproj files open this project in unity at least once" - PROJECT_SLN=$PROJECT_ROOT/Facebook.sln UNITY_CSPROJ=$UNITY_PACKAGE_ROOT/Assembly-CSharp.csproj ANDROID_ROOT=$PROJECT_ROOT/Facebook.Unity.Android ANDROID_DLL=$ANDROID_ROOT/bin/Release/Facebook.Unity.Android.dll -ARCADE_ROOT=$PROJECT_ROOT/Facebook.Unity.Arcade -ARCADE_DLL=$ARCADE_ROOT/bin/Release/Facebook.Unity.Arcade.dll -ARCADE_NAMED_PIPE_DLL=$ARCADE_ROOT/bin/Release/FacebookNamedPipeClient.dll +GAMEROOM_ROOT=$PROJECT_ROOT/Facebook.Unity.Gameroom +GAMEROOM_DLL=$GAMEROOM_ROOT/bin/Release/Facebook.Unity.Gameroom.dll +GAMEROOM_NAMED_PIPE_DLL=$GAMEROOM_ROOT/bin/Release/FacebookNamedPipeClient.dll EDITOR_ROOT=$PROJECT_ROOT/Facebook.Unity.Editor EDITOR_DLL=$EDITOR_ROOT/bin/Release/Facebook.Unity.Editor.dll @@ -90,10 +88,12 @@ TEST_ROOT=$PROJECT_ROOT/Facebook.Unity.Tests sed -i "" -e "s/[0-9]\.[0-9]\.[0-9]/$UNITY_SDK_BUILD_VERSION/g" "$PROJECT_ROOT/Facebook.Unity/FacebookSdkVersion.cs" || die "Failed to update the version" sed -i "" -e "s/AssemblyVersion(\"[0-9]\.[0-9]\.[0-9]\")/AssemblyVersion(\"$UNITY_SDK_BUILD_VERSION\")/g" \ "$PROJECT_ROOT/Facebook.Unity/Properties/AssemblyInfo.cs" \ -"$PROJECT_ROOT/Facebook.Unity.Arcade/Properties/AssemblyInfo.cs" \ +"$PROJECT_ROOT/Facebook.Unity.Gameroom/Properties/AssemblyInfo.cs" \ "$PROJECT_ROOT/Facebook.Unity.Editor/Properties/AssemblyInfo.cs" \ -"$PROJECT_ROOT/Facebook.Unity.iOS/Properties/AssemblyInfo.cs" \ +"$PROJECT_ROOT/Facebook.Unity.IOS/Properties/AssemblyInfo.cs" \ +"$PROJECT_ROOT/Facebook.Unity.IOS.StrippingHack/Properties/AssemblyInfo.cs" \ "$PROJECT_ROOT/Facebook.Unity.Android/Properties/AssemblyInfo.cs" \ +"$PROJECT_ROOT/Facebook.Unity.Android.StrippingHack/Properties/AssemblyInfo.cs" \ "$PROJECT_ROOT/Facebook.Unity.Settings/Properties/AssemblyInfo.cs" \ "$PROJECT_ROOT/Facebook.Unity.Tests/Properties/AssemblyInfo.cs" || die "Failed to update the DLL versions" @@ -117,11 +117,11 @@ fi cp $ANDROID_DLL $UNITY_ANDROID_PLUGIN || die "Failed to copy Android DLL" cp $IOS_STRIPPING_HACK_DLL $UNITY_ANDROID_PLUGIN || die "Failed to copy ios hack DLL" -if [ ! -d "$UNITY_ARCADE_PLUGIN" ]; then - mkdir -p $UNITY_ARCADE_PLUGIN || die "Failed to create Arcade plugins folder" +if [ ! -d "$UNITY_GAMEROOM_PLUGIN" ]; then + mkdir -p $UNITY_GAMEROOM_PLUGIN || die "Failed to create Gameroom plugins folder" fi -cp $ARCADE_DLL $UNITY_ARCADE_PLUGIN || die "Failed to copy Arcade DLL" -cp $ARCADE_NAMED_PIPE_DLL $UNITY_ARCADE_PLUGIN || die "Failed to copy FacebookNamedPipeClient DLL" +cp $GAMEROOM_DLL $UNITY_GAMEROOM_PLUGIN || die "Failed to copy Gameroom DLL" +cp $GAMEROOM_NAMED_PIPE_DLL $UNITY_GAMEROOM_PLUGIN || die "Failed to copy FacebookNamedPipeClient DLL" if [ ! -d "$UNITY_EDITOR_PLUGIN" ]; then mkdir -p $UNITY_EDITOR_PLUGIN || die "Failed to create Editor plugins folder" @@ -142,5 +142,5 @@ cp $SETTINGS_DLL $UNITY_SETTINGS_PLUGIN || die "Failed to copy Settings DLL" ############################################################################### # BUILD EXAMPLE ############################################################################### -validate_file_exists $UNITY_PACKAGE_ROOT/Assembly-CSharp.csproj $CSPROJERROR +validate_file_exists $UNITY_PACKAGE_ROOT/Assembly-CSharp.csproj "To generate csproj files open this project in unity at least once" xbuild /p:Configuration=$BUILD_TYPE $UNITY_CSPROJ || die "Failed to build SDK DLL" diff --git a/scripts/common.sh b/scripts/common.sh index 3a2ddeee2..68309a4ff 100755 --- a/scripts/common.sh +++ b/scripts/common.sh @@ -24,10 +24,11 @@ SCRIPTS_DIR="$PROJECT_ROOT/scripts" CORE_ROOT=$PROJECT_ROOT/Facebook.Unity +UNITY_PATH="/Applications/Unity/Unity.app/Contents/MacOS/Unity" UNITY_PACKAGE_ROOT=$PROJECT_ROOT/UnitySDK UNITY_PACKAGE_PLUGIN=$UNITY_PACKAGE_ROOT/Assets/FacebookSDK/Plugins/ UNITY_ANDROID_PLUGIN=$UNITY_PACKAGE_PLUGIN/Android/ -UNITY_ARCADE_PLUGIN=$UNITY_PACKAGE_PLUGIN/Arcade/ +UNITY_GAMEROOM_PLUGIN=$UNITY_PACKAGE_PLUGIN/Gameroom/ UNITY_EDITOR_PLUGIN=$UNITY_PACKAGE_PLUGIN/Editor/ UNITY_IOS_PLUGIN=$UNITY_PACKAGE_PLUGIN/iOS/ UNITY_SETTINGS_PLUGIN=$UNITY_PACKAGE_PLUGIN/Settings/ @@ -51,6 +52,12 @@ SDK_VERSION_SHORT=$(echo $SDK_VERSION | sed 's/\.0$//') OUT="$PROJECT_ROOT/out" MAVEN_BASE_URL='http://repository.sonatype.org/service/local/artifact/maven/redirect?r=central-proxy&g=%s&a=%s&p=%s&v=%s' +FACEBOOK_BASE_URL='https://origincache.facebook.com/developers/resources/?id=%s-%s-unity.zip' +UNITY_JAR_RESOLVER_NAME='unity-jar-resolver' +UNITY_JAR_RESOLVER_PACKAGE_NAME='play-services-resolver' +UNITY_JAR_RESOLVER_BASE_URL="https://github.com/googlesamples/$UNITY_JAR_RESOLVER_NAME/archive" +UNITY_JAR_RESOLVER_VERSION='1.2.12' +UNITY_JAR_RESOLVER_URL="$UNITY_JAR_RESOLVER_BASE_URL/v$UNITY_JAR_RESOLVER_VERSION.zip" function die() { echo "" @@ -78,6 +85,42 @@ function downloadFromMaven() { curl -L "$MAVEN_DOWNLOAD_URL" -o "$OUTPUT_PATH" || die "Failed download $MAVEN_DOWNLOAD_URL" } +function downloadFromFacebook() { + ARTIFACT_ID=$1 + VERSION=$2 + OUTPUT_PATH=$3 + + FACEBOOK_DOWNLOAD_URL=$(printf "$FACEBOOK_BASE_URL" "$ARTIFACT_ID" "$VERSION") + PACKAGE_ZIP="package.zip" + ARTIFACT_NAME=$(printf "%s-%s" "$ARTIFACT_ID" "$VERSION") + FACEBOOK_AAR="$ARTIFACT_NAME/facebook/$ARTIFACT_NAME.aar" + + pushd $PROJECT_ROOT > /dev/null + curl -L "$FACEBOOK_DOWNLOAD_URL" > $PACKAGE_ZIP + unzip $PACKAGE_ZIP || die "Failed to unzip $FACEBOOK_DOWNLOAD_URL" + cp $FACEBOOK_AAR $OUTPUT_PATH || die "Failed to move $FACEBOOK_AAR to $OUTPUT_PATH" + rm $PACKAGE_ZIP + rm -rf $ARTIFACT_NAME +} + +function downloadUnityJarResolverFromGithub() { + UNITY_JAR_RESOLVER_ZIP="$UNITY_JAR_RESOLVER_NAME.zip" + + pushd $PROJECT_ROOT > /dev/null + info "Downloading and unzipping unity-jar-resolver..." + curl -L "$UNITY_JAR_RESOLVER_URL" > $UNITY_JAR_RESOLVER_ZIP || die "Failed to download $UNITY_JAR_RESOLVER_URL" + unzip $UNITY_JAR_RESOLVER_ZIP || die "Failed to unzip $UNITY_JAR_RESOLVER_ZIP" + info "Importing unity-jar-resolver to UnitySDK project..." + UNITY_JAR_RESOLVER_PACKAGE_VERSION="$UNITY_JAR_RESOLVER_VERSION.0" + $UNITY_PATH -quit -batchmode -logFile -projectPath="$PROJECT_ROOT/UnitySDK" \ + -importPackage "$PROJECT_ROOT/$UNITY_JAR_RESOLVER_NAME-$UNITY_JAR_RESOLVER_VERSION/$UNITY_JAR_RESOLVER_PACKAGE_NAME-$UNITY_JAR_RESOLVER_PACKAGE_VERSION.unitypackage" \ + || die "Failed to import $PROJECT_ROOT/$UNITY_JAR_RESOLVER_NAME-$UNITY_JAR_RESOLVER_VERSION/$UNITY_JAR_RESOLVER_PACKAGE_NAME-$UNITY_JAR_RESOLVER_PACKAGE_VERSION.unitypackage" + info "Cleaning up..." + rm $UNITY_JAR_RESOLVER_ZIP + rm -rf $UNITY_JAR_RESOLVER_NAME-$UNITY_JAR_RESOLVER_VERSION + popd > /dev/null +} + function validate_file_exists() { if [ ! -f "$1" ]; then echo "${RED}FATAL: File not found $1 ${NC}" >&2 diff --git a/scripts/run_tests.sh b/scripts/run_tests.sh index 63b0f6275..b6ddc435c 100755 --- a/scripts/run_tests.sh +++ b/scripts/run_tests.sh @@ -27,7 +27,7 @@ $SCRIPTS_DIR/build.sh || die "Build failed" which mono &>/dev/null || die "mono command not found. Please install mono." -NSUBSTITUTE_CONSOLE="$PROJECT_ROOT/packages/NSubstitute.1.10.0.0/lib" +NSUBSTITUTE_CONSOLE="$PROJECT_ROOT/packages/NSubstitute.2.0.3/lib" NUNIT_CONSOLE="/Library/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/nunit-console.exe" TEST_DLL="$PROJECT_ROOT/Facebook.Unity.Tests/bin/Release/Facebook.Unity.Tests.dll" diff --git a/scripts/setup_android_unity_plugin.sh b/scripts/setup_android_unity_plugin.sh index 695ae9d05..00c595f18 100755 --- a/scripts/setup_android_unity_plugin.sh +++ b/scripts/setup_android_unity_plugin.sh @@ -53,14 +53,6 @@ BOLTS_TASKS_JAR_PATH="$FB_WRAPPER_LIB_PATH/$BOLTS_TASKS_SDK_JAR_NAME" BOLTS_APPLINKS_SDK_JAR_NAME="$BOLTS_APPLINKS_ARTIFACT_ID-$BOLTS_VERSION.jar" BOLTS_APPLINKS_JAR_PATH="$FB_WRAPPER_LIB_PATH/$BOLTS_APPLINKS_SDK_JAR_NAME" -ANDROID_SUPPORT_LIB_PATH="$ANDROID_HOME/extras/android/m2repository/com/android/support/support-v4/$SUPPORT_LIB_VERSION/support-v4-$SUPPORT_LIB_VERSION.aar" -ANDROID_CARDVIEW_LIB_PATH="$ANDROID_HOME/extras/android/m2repository/com/android/support/cardview-v7/$SUPPORT_LIB_VERSION/cardview-v7-$SUPPORT_LIB_VERSION.aar" -ANDROID_APP_COMPAT_LIB_PATH="$ANDROID_HOME/extras/android/m2repository/com/android/support/appcompat-v7/$SUPPORT_LIB_VERSION/appcompat-v7-$SUPPORT_LIB_VERSION.aar" -ANDROID_CUSTOMTABS_LIB_PATH="$ANDROID_HOME/extras/android/m2repository/com/android/support/customtabs/$SUPPORT_LIB_VERSION/customtabs-$SUPPORT_LIB_VERSION.aar" -ANDROID_ANNOTATIONS_LIB_PATH="$ANDROID_HOME/extras/android/m2repository/com/android/support/support-annotations/$SUPPORT_LIB_VERSION/support-annotations-$SUPPORT_LIB_VERSION.jar" -ANDROID_SUPPORT_VECTOR_DRAWABLE_LIB_PATH="$ANDROID_HOME/extras/android/m2repository/com/android/support/support-vector-drawable/$SUPPORT_LIB_VERSION/support-vector-drawable-$SUPPORT_LIB_VERSION.aar" -ANDROID_ANIMATED_VECTOR_DRAWABLE_LIB_PATH="$ANDROID_HOME/extras/android/m2repository/com/android/support/animated-vector-drawable/$SUPPORT_LIB_VERSION/animated-vector-drawable-$SUPPORT_LIB_VERSION.aar" - # Local build only properties FB_ANDROID_SDK_AAR="$FB_ANDROID_SDK_PATH/facebook/build/outputs/aar/facebook-release.aar" @@ -95,6 +87,10 @@ else info "$BOLTS_APPLINKS_SDK_JAR_NAME already exists. Skipping download." fi +# Get Unity Jar Resolver +info "Step 2.1.3 - Download $UNITY_JAR_RESOLVER_NAME" +downloadUnityJarResolverFromGithub + # Get the android sdk if [ "$localBuild" = true ]; then info "Step 2.2.0 - Build local android sdk at '$FB_ANDROID_SDK_PATH'" @@ -106,22 +102,12 @@ if [ "$localBuild" = true ]; then else info "Step 2.2 - Download $FB_SDK_AAR_NAME" if [ ! -f "$FB_SDK_AAR_PATH" ]; then - downloadFromMaven $FB_ANDROID_SDK_GROUP_ID $FB_ANDROID_SDK_ARTIFACT_ID $FB_ANDROID_SDK_PACKAGING $FB_ANDROID_SDK_VERSION "$FB_SDK_AAR_PATH" || die "failed to download sdk from maven" + downloadFromFacebook $FB_ANDROID_SDK_ARTIFACT_ID $FB_ANDROID_SDK_VERSION "$FB_SDK_AAR_PATH" || die "failed to download sdk from maven" else info "$FB_SDK_AAR_NAME already exists. Skipping download" fi fi -# This step is only necessary for building local builds -info "Step 2.3 - Coping support lib" -cp "$ANDROID_SUPPORT_LIB_PATH" $FB_WRAPPER_LIB_PATH || die "Failed to copy '$ANDROID_SUPPORT_LIB_PATH'" -cp "$ANDROID_CARDVIEW_LIB_PATH" $FB_WRAPPER_LIB_PATH || die "Failed to copy '$ANDROID_CARDVIEW_LIB_PATH'" -cp "$ANDROID_APP_COMPAT_LIB_PATH" $FB_WRAPPER_LIB_PATH || die "Failed to copy '$ANDROID_APP_COMPAT_LIB_PATH'" -cp "$ANDROID_CUSTOMTABS_LIB_PATH" $FB_WRAPPER_LIB_PATH || die "Failed to copy '$ANDROID_CUSTOMTABS_LIB_PATH'" -cp "$ANDROID_ANNOTATIONS_LIB_PATH" $FB_WRAPPER_LIB_PATH || die "Failed to copy '$ANDROID_ANNOTATIONS_LIB_PATH'" -cp "$ANDROID_SUPPORT_VECTOR_DRAWABLE_LIB_PATH" $FB_WRAPPER_LIB_PATH || die "Failed to copy '$ANDROID_SUPPORT_VECTOR_DRAWABLE_LIB_PATH'" -cp "$ANDROID_ANIMATED_VECTOR_DRAWABLE_LIB_PATH" $FB_WRAPPER_LIB_PATH || die "Failed to copy '$ANDROID_ANIMATED_VECTOR_DRAWABLE_LIB_PATH'" - info "Step 3 - Build android wrapper" pushd $FB_WRAPPER_PATH if [ "$localBuild" = true ]; then @@ -151,13 +137,6 @@ if [ "$localBuild" = false ]; then cp $BOLTS_JAR_PATH $UNITY_PLUGIN_FACEBOOK || die 'Failed to copy bolts aar to unity plugin folder' cp $BOLTS_TASKS_JAR_PATH $UNITY_PLUGIN_FACEBOOK || die 'Failed to copy bolts tasks jar to unity plugin folder' cp $BOLTS_APPLINKS_JAR_PATH $UNITY_PLUGIN_FACEBOOK || die 'Failed to copy bolts app links jar to unity plugin folder' - cp $ANDROID_SUPPORT_LIB_PATH $UNITY_PLUGIN_FACEBOOK || die 'Failed to copy support lib to unity plugin folder' - cp $ANDROID_CARDVIEW_LIB_PATH $UNITY_PLUGIN_FACEBOOK || die 'Failed to copy cardview support lib to unity plugin folder' - cp $ANDROID_APP_COMPAT_LIB_PATH $UNITY_PLUGIN_FACEBOOK || die 'Failed to copy appcompat support lib to unity plugin folder' - cp $ANDROID_CUSTOMTABS_LIB_PATH $UNITY_PLUGIN_FACEBOOK || die 'Failed to copy customtabs support lib to unity plugin folder' - cp $ANDROID_ANNOTATIONS_LIB_PATH $UNITY_PLUGIN_FACEBOOK || die 'Failed to copy annotations support lib to unity plugin folder' - cp $ANDROID_SUPPORT_VECTOR_DRAWABLE_LIB_PATH $UNITY_PLUGIN_FACEBOOK || die 'Failed to copy support vector drawable support lib to unity plugin folder' - cp $ANDROID_ANIMATED_VECTOR_DRAWABLE_LIB_PATH $UNITY_PLUGIN_FACEBOOK || die 'Failed to copy animated vector drawable support lib to unity plugin folder' else cp $FB_WRAPPER_LIB_PATH/* $UNITY_PLUGIN_FACEBOOK || die 'Failed to copy wrapper lib files' fi diff --git a/scripts/setup_ios_unity_plugin.sh b/scripts/setup_ios_unity_plugin.sh index c9a168657..e45f0174a 100755 --- a/scripts/setup_ios_unity_plugin.sh +++ b/scripts/setup_ios_unity_plugin.sh @@ -56,7 +56,7 @@ else fi for FRAMEWORK in FBSDKCoreKit.framework FBSDKLoginKit.framework FBSDKShareKit.framework Bolts.framework; do - cp -r -f "$sdkFolder/$FRAMEWORK" "$UNITY_PLUGIN_FACEBOOK" || die "failed to copy $FRAMEWORK" + cp -r -f "$sdkFolder/$FRAMEWORK" "$UNITY_PLUGIN_FACEBOOK" || die "failed to copy $FRAMEWORK, build the iOS SDK before running this script" done cd $PROJECT_ROOT