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[TFG-3] Añadir cliente con WebSockets #7

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KudryX2 opened this issue Mar 10, 2021 · 2 comments · Fixed by #8
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[TFG-3] Añadir cliente con WebSockets #7

KudryX2 opened this issue Mar 10, 2021 · 2 comments · Fixed by #8
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KudryX2 commented Mar 10, 2021

@KudryX2 KudryX2 self-assigned this Mar 12, 2021
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KudryX2 commented Mar 19, 2021

Existe un bug en la librería que se solucionará como se indica en la siguiente issue jirihybek/unity-websocket-webgl#6

KudryX2 added a commit that referenced this issue Mar 19, 2021
Se han añadido las librerias necesarias para realizar la comunicación entre el cliente y el servidor #7
KudryX2 referenced this issue Mar 19, 2021
- Se ha añadido un objeto Cliente a la escena.
- Se ha creado un script básico que permite al cliente establecer la conexión con un servidor.
KudryX2 added a commit that referenced this issue Mar 19, 2021
- Se ha definido un protocolo básico de comunicación entre el cliente y el servidor. Los mensajes van en formato JSON.
- En el caso de peticiones se envia al servidor el tipo de mensaje que es (kind), contenido (content) y un identificador del cliente.
- En cuanto a los mensajes recibidos del servidor solo se recibe el tipo de mensaje (kind) y contenido (content)

#7
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KudryX2 commented Mar 19, 2021

Se ha implementado la funcionalidad #8

@KudryX2 KudryX2 closed this as completed Mar 19, 2021
@KudryX2 KudryX2 linked a pull request Mar 21, 2021 that will close this issue
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