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How to edit runner #5
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I just removed some checks which could cause the runner to exit. (I didn't
bother figuring out exactly what those checks were, I think they might have
been some kind of checksum check.) More work was spent on modifying the
game itself to run with GMS 1 rather than modifying the runner.
I'm unaware of any aarch64 raspberry pi runner. Where did it come from?
…On Thu, May 27, 2021, 11:47 AM gl91306 ***@***.***> wrote:
In your redme you mentioned that you modified a gms runner to wrok on the
raspberry pi. How did you manage to do that? and most importantly, do you
think this would be possible to do this for for aarch64 oses?
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I think I might have misunderstood in regards to aarch64, you weren't
saying there was an aarch64 runner, but wondering if what I did could be
used for aarch64. And the answer to that is I have no idea.
I took an existing raspberry pi gamemaker runner executable and made
changes for it to run more games which it couldn't run without modification.
I don't know enough about what differs for aarch64 to know what would need
to change. Is it really true that you can't run this on 64-bit raspberry
pi? I'd imagine there's probably support for 32-bit programs still?
…On Thu, May 27, 2021, 11:47 AM gl91306 ***@***.***> wrote:
In your redme you mentioned that you modified a gms runner to wrok on the
raspberry pi. How did you manage to do that? and most importantly, do you
think this would be possible to do this for for aarch64 oses?
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In your redme you mentioned that you modified a gms runner to wrok on the raspberry pi. How did you manage to do that? and most importantly, do you think this would be possible to do this for for aarch64 oses?
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