-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[FEATURE] Allow users to change the X and Y coordinates of the dialog box [Fabric 0.16.0/1.20.1] #7
Comments
Not hard to implement. But maybe the X coordinate needs to be limited to a non-negative number. What I'm also going to do:
What I'm not going to do:
|
I believe it would be nice to have a subtle fade in or out to make the text more RPG-like, it would add more flair a more life, so nothing extremely fancy. There isn't a need for a border or etc, as the current look is quite suitable. Multiple dialogs can be interpreted if a chat range were implemented, meaning you can configure how far you have to be to see the chat! this would be real nice and easy to configure. As I procure mod packs, I would ideally set the chat range to be close SO the player would only interpret the people they are talking to! It makes sense that seeing a crap ton of dialog would be confusing, but this could potentially alleviate that issue :D |
And to add onto this, in another feature I mentioned the colors. The background that you currently have is quite enough! I believe it's as vanilla and MC style as possible and the allowance of the color change of the background of this of the text would be enough IMO |
They are good advices. I shall make a list of possible improvements when I'm free. |
Feature Description
Essentially allowing for movement of the dialog box, on both the X and Y coordinates.
Propose Reason
This would allow more customization and allow users to determine where they would like the dialog to appear! For example, in many MMORPGS dialog appears from the sides! so this overall would be nice.
The text was updated successfully, but these errors were encountered: