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Fix for initial cameraPos when start anim is disabled
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2 files changed

+6
-4
lines changed

2 files changed

+6
-4
lines changed

js/components/action.class.js

+5-3
Original file line numberDiff line numberDiff line change
@@ -254,11 +254,13 @@ var Action = {
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*/
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'moveInitalPositionNoAnim' : function (timer) {
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257-
if(Ed3d.playerPos == null) return;
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var cam = [Ed3d.playerPos[0], Ed3d.playerPos[1]+500, Ed3d.playerPos[2]+500]
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if(Ed3d.cameraPos != null) {
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cam = [Ed3d.cameraPos[0], Ed3d.cameraPos[1], -Ed3d.cameraPos[2]];
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}
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var moveTo = {
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x: Ed3d.playerPos[0], y: Ed3d.playerPos[1]+500, z: -Ed3d.playerPos[2]+500,
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x: cam[0], y: cam[1], z: cam[2],
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mx: Ed3d.playerPos[0], my: Ed3d.playerPos[1] , mz: -Ed3d.playerPos[2]
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};
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camera.position.set(moveTo.x, moveTo.y, moveTo.z);

js/ed3dmap.min.js

+1-1
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