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Commit b0e9abc

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2024_02_04
major bug fixed etc.
1 parent ba04f65 commit b0e9abc

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3 files changed

+8
-11
lines changed

3 files changed

+8
-11
lines changed

objects/code/Create_0.gml

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
/// @description Insert description here
22
// You can write your code in this editor
3-
global.version_real = 1.09;
3+
global.version_real = 1.10;
44
global.version = "Release "+string(global.version_real);
55
global.beta_tester = 0;
66
global.streamer = 0;

objects/code/Step_1.gml

Lines changed: 3 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -357,14 +357,11 @@ if (global.b_alpha < 0.1 && global.t_b_alpha <= 0 && global.t_b_alpha != -0.02 &
357357
global.unlocked_music_name_new_list_color[check_new_song] = c_white;
358358
check_new_song ++;
359359

360-
361-
global.unlocked_music_name_new_list[check_new_song] = "개발 예정 곡 변경 (Kinmokusei 금목서 -> Fire Again)";
362-
check_new_song ++;
363-
364-
global.unlocked_music_name_new_list[check_new_song] = "명예의 전당 랭크 시스템 변경 (각 난이도별 점수 -> 모든 난이도 점수 합산)";
360+
361+
global.unlocked_music_name_new_list[check_new_song] = "대쉬 쿨타임 관련 버그 수정";
365362
check_new_song ++;
366363

367-
global.unlocked_music_name_new_list[check_new_song] = "커스텀 맵 탄막 이미지 변경 메시지 관련 일부 사항 수정";
364+
global.unlocked_music_name_new_list[check_new_song] = "이외의 잡다한 버그 수정";
368365
check_new_song ++;
369366

370367
global.unlocked_music_name_new_list[check_new_song] = "(이외에 제보 주신 버그들은 수정 중에 있습니다!)";

objects/obj_player/Other_10.gml

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,15 +1,15 @@
11
/// @description Movement - Dashing
22
// You can write your code in this editor
33
w_alpha = 5
4-
global.dashed = 1
4+
global.dashed = 1;
55

66

7-
n_max_map_speed = (global.map_speed > global.map_speed_y) ? global.map_speed : global.map_speed_y
7+
n_max_map_speed = (global.map_speed > global.map_speed_y) ? global.map_speed : global.map_speed_y;
88
n_max_map_speed = (n_max_map_speed > 28) ? 28 : n_max_map_speed;
9-
global.dashing = 1
9+
global.dashing = 1;
1010
var tmp = (3600/global.bpm);
1111
tmp = (tmp <= 20) ? tmp*2 : tmp;
12-
global.dash_cooltime = fix_num_inside(tmp+20-global.dash_dec_c_time-n_max_map_speed*0.4,15,999);
12+
global.dash_cooltime = fix_num_inside(tmp+20-global.dash_dec_c_time-n_max_map_speed,tmp-5,999);
1313

1414
var inv_cooltime = global.dash_cooltime-10;
1515
//show_message_log(inv_cooltime)

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