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Main.go
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package main
//go build && Pokemon_TCG.exe
import (
"log"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
"golang.org/x/image/colornames"
"image"
"os"
_ "image/png"
)
func main(){
log.Println("Bienvenido al Pokemon TCG")
//pixelgl.Run(run)
Battle("User", "Larry")
}
func run() {
cfg := pixelgl.WindowConfig{
Title: "Pokemon TCG",
Bounds: pixel.R(0, 0, 240, 160),
VSync: true,
}
win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
pic, err := DrawCard("BasicCard","ColorlessCard")
if err != nil {
panic(err)
}
sprite := pixel.NewSprite(pic, pixel.R(0,0,80,120))
win.Clear(colornames.Skyblue)
sprite.Draw(win, pixel.IM.Moved(win.Bounds().Center()))
for !win.Closed() {
win.Update()
}
}
func loadPicture(path string) (pixel.Picture, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return pixel.PictureDataFromImage(img), nil
}