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Would a Xenko integration be easier? #2

@tebjan

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@tebjan

From what I've heard, the Xenko graphics API is pretty much the same as MonoGame , but it has a full-featured editor, an absolute great shader language and you could make SVG a new asset type that can be imported, managed and previewed by game developers in Game Studio.

I've made an example of a xenko root render feature that integrates properly into a scene and could be used.

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