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Background.js
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export class Background {
#canvas
#ctx
#origin
#updateFunction
constructor(canvas, gridsize = 10, zoomSteps = 5) {
this.#canvas = canvas
this.#ctx = this.#canvas.getContext('2d')
this.#origin = {
posX: 0,
posY: 0,
offsetX: () => {
// calculate the rest in the X direction if devided by gridSize
return this.#origin.posX % this.gridSize
},
offsetY: () => {
// calculate the rest in the Y direction if devided by gridSize
return this.#origin.posY % this.gridSize
}
}
this.gridSize = gridsize
this.zoomSteps = zoomSteps
this.style = {
grid: {
color: '#000000',
lineWidth: 1
}
}
this.#updateFunction = () => {}
}
getOrigin() {
return {
posX: this.#origin.posX,
posY: this.#origin.posY
}
}
getOffset() {
return {
offsetX: this.#origin.offsetX(),
offsetY: this.#origin.offsetY()
}
}
moveTo(posX, posY) {
this.#origin.posX = posX
this.#origin.posY = posY
this.clear()
this.#drawGrid()
this.#updateFunction()
}
moveBy(movementX = 0, movementY = 0) {
const moveToX = this.#origin.posX + movementX
const moveToY = this.#origin.posY + movementY
this.moveTo(moveToX, moveToY)
}
clear() {
this.#ctx.clearRect(0, 0, this.#canvas.width, this.#canvas.height)
}
resize(width, height) {
this.#canvas.width = width
this.#canvas.height = height
this.clear()
this.#drawGrid()
this.#updateFunction()
}
zoomAt(posX, posY, directionIn) {
// calculate the new position of the grid based on the scroll position
const moveByX = Math.floor(((posX - this.#origin.posX) / this.gridSize) * this.zoomSteps)
const moveByY = Math.floor(((posY - this.#origin.posY) / this.gridSize) * this.zoomSteps)
// zoom in
if (directionIn) {
this.gridSize += this.zoomSteps
this.moveBy(-moveByX, -moveByY)
}
// zoom out
else if (!directionIn && this.gridSize > this.zoomSteps) {
this.gridSize -= this.zoomSteps
this.moveBy(moveByX, moveByY)
}
}
update(callbackfn) {
this.#updateFunction = callbackfn
}
#drawGrid() {
// set stroke style and line width
this.#ctx.strokeStyle = this.style.grid.color
this.#ctx.lineWidth = this.style.grid.lineWidth
// draw vertical lines
for (let width = this.#origin.offsetX(); width < this.#canvas.width; width += this.gridSize) {
this.#ctx.beginPath()
this.#ctx.moveTo(width, 0);
this.#ctx.lineTo(width, this.#canvas.height)
this.#ctx.stroke()
this.#ctx.closePath()
}
// draw horizontal lines
for (let height = this.#origin.offsetY(); height < this.#canvas.height; height += this.gridSize) {
this.#ctx.beginPath()
this.#ctx.moveTo(0, height);
this.#ctx.lineTo(this.#canvas.width, height)
this.#ctx.stroke()
this.#ctx.closePath()
}
}
}