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Unity 6 BakePhysXCollisionData degenerate triangle error #9

@mitay-walle

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@mitay-walle

"Sporidia.Plugins.Procedural.ProceduralPlanets_by_JakubNei.Runtime.ProceduralPlanets.ChunkData treeDepth:2 id:#39" mesh must have at least one non-degenerate triangle to be a valid collision mesh.

UnityEngine.MeshCollider:set_sharedMesh (UnityEngine.Mesh)
Sporidia.Plugins.Procedural.ProceduralPlanets_by_JakubNei.Runtime.ProceduralPlanets.ChunkRenderer:RenderChunk (Sporidia.Plugins.Procedural.ProceduralPlanets_by_JakubNei.Runtime.ProceduralPlanets.ChunkData) (at Assets/Plugins/Procedural/ProceduralPlanets-by-JakubNei/Runtime/ProceduralPlanets/ChunkRenderer.cs:65)
Sporidia.Plugins.Procedural.ProceduralPlanets_by_JakubNei.Runtime.ProceduralPlanets.Planet:UpdateChunkRenderers (System.Diagnostics.Stopwatch,System.TimeSpan) (at Assets/Plugins/Procedural/ProceduralPlanets-by-JakubNei/Runtime/ProceduralPlanets/Planet.cs:388)
Sporidia.Plugins.Procedural.ProceduralPlanets_by_JakubNei.Runtime.ProceduralPlanets.Planet:LateUpdate () (at Assets/Plugins/Procedural/ProceduralPlanets-by-JakubNei/Runtime/ProceduralPlanets/Planet.cs:273)

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