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Allow ME Bridges to be ICraftingProviders #73

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tehgreatdoge opened this issue Mar 30, 2024 · 3 comments
Open

Allow ME Bridges to be ICraftingProviders #73

tehgreatdoge opened this issue Mar 30, 2024 · 3 comments
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1.19x 1.20.1 area-Bridges ME/RS Bridge or other heavy networks enhancement
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@tehgreatdoge
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tehgreatdoge commented Mar 30, 2024

Describe your idea

It would be cool if ME Bridges could provide patterns to the ME Network and then receive an event when the crafting is triggered. It would be nice if it could both behave similar to level emitters with crafting cards as well as normal pattern providers.
I don't have enough knowledge in RS to know if this would be possible there.

Describe alternatives you've considered if you've any

A bunch of pattern providers connected to nothing (pretty decent alternative, basically good enough for everything but fully computer-controlled patterns (such as populating patterns from kubejs dumps))
A bunch of crafting level emitters (meh alternative)

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@SirEndii
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SirEndii commented Mar 30, 2024

Could you explain a bit more what exactly you want?
Do you want an api interface to create patterns in the me bridge and then provide them to the system?
Or is your main goal just to trigger events with patterns

@tehgreatdoge
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Well the second one is already kinda possible. I would like to be able to create patterns in code and have them be available to the ME Network. (As if the computer and ME Bridge were serving as a pattern provider but without needing pattern items.)

@zyxkad zyxkad added peripheral/new area-Bridges ME/RS Bridge or other heavy networks and removed API/new labels Apr 26, 2024
@DenysChuhlib
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Hi, this is really lacking in large builds where there are mods that are very difficult to optimize using AE2 itself. Such functionality would allow you to control the crafting of some items yourself. I would like that.

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Labels
1.19x 1.20.1 area-Bridges ME/RS Bridge or other heavy networks enhancement
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4 participants