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Describe your idea (If you have more than one idea, please open the rest in other issues)
Hi,
With the presence of the chunky upgrade and the limitations on having to visit each point to save it, I think that at least when a chunky upgrade is equipped, that the end automata should allow teleporting into unloaded chunks.
For example i'm trying to make an automated digital miner setup where the turtle can teleport to various areas and place a miner, but being unable to teleport into unloaded chunks is what appears to be stopping me. I took a look at the code and it's one of these conditions giving me the error "Move forbidden":
if (level.isOutsideBuildHeight(pos)) return false; <-- The turtle couldn't have saved it above max world height
if (!level.isInWorldBounds(pos)) return false; <-- The points are well within the world border
if (!level.isAreaLoaded(pos, 0)) return false; <-- Likely culprit, the chunks are very far away
return level.getWorldBorder().isWithinBounds(pos); <-- The points are well within the world border
Describe alternatives you've considered if any
No response
Additional context
No response
Linked Issues
No response
The text was updated successfully, but these errors were encountered:
Describe your idea (If you have more than one idea, please open the rest in other issues)
Hi,
With the presence of the chunky upgrade and the limitations on having to visit each point to save it, I think that at least when a chunky upgrade is equipped, that the end automata should allow teleporting into unloaded chunks.
For example i'm trying to make an automated digital miner setup where the turtle can teleport to various areas and place a miner, but being unable to teleport into unloaded chunks is what appears to be stopping me. I took a look at the code and it's one of these conditions giving me the error "Move forbidden":
if (level.isOutsideBuildHeight(pos)) return false; <-- The turtle couldn't have saved it above max world height
if (!level.isInWorldBounds(pos)) return false; <-- The points are well within the world border
if (!level.isAreaLoaded(pos, 0)) return false; <-- Likely culprit, the chunks are very far away
return level.getWorldBorder().isWithinBounds(pos); <-- The points are well within the world border
Describe alternatives you've considered if any
No response
Additional context
No response
Linked Issues
No response
The text was updated successfully, but these errors were encountered: