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classhb_1_1SpriteComponent-members.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div class="title">hb::SpriteComponent Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>, including all inherited members.</p>
<table class="directory">
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addListenerToGameObject</b>(const std::string &name, std::function< void(DataRepository &)> &&listener) (defined in <a class="el" href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a>)</td><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html#afec101ed4e9056dfba1dde5df6f788ab">Component</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getColor</b>() const (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>getCoords</b>() (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getFrameOrder</b>() const (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>getFrameTime</b>() const (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html#a021c3f1e222601e407c07d5dc3043d10">getGameObject</a>() const </td><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1Transform.html#a8047164164d2469eb8ebc243c5a619f6">getPosition</a>() const </td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1Transform.html#a4253de71ddce1f387fcf45576b05b21a">getRotation</a>() const </td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1Transform.html#a8130216d3bc9d32411b46e2dfdbc671c">getScale</a>() const </td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getSize</b>() const (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>getSprite</b>() const (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getSprite</b>() (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>ignoreToGameObject</b>(const GameObjectMessageManager::ListenerId< DataRepository > &listener_id) (defined in <a class="el" href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a>)</td><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html#aa8015b12c5a5ae0c1eb36c510655d7c2">init</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html#a47678813529b1051d42e4f4116f2ffe0">isActive</a>() const </td><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>isLooping</b>() const (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>isPlaying</b>() const (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>isVisible</b>() const (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>loop</b>(bool loop) (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_animation</b> (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>m_color</b> (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_current_frame</b> (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>m_frame_order</b> (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_frame_time</b> (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>m_looping</b> (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_playing</b> (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>m_sprite</b> (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_time_left</b> (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>m_visible</b> (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>play</b>() (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html#aca3fab4b6049b1932f8ec460cdb0a71a">postUpdate</a>() override</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html#a681bf0cc2a08c59c346334ac62a515e1">preUpdate</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html#a3cb0b97ebe2d0f8e72d249e7c7fccba5">setActive</a>(bool active)</td><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setColor</b>(const Color &color) (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>setFrameOrder</b>(const std::vector< int > &frame_order) (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setFrameTime</b>(const Time &frame_time) (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1Transform.html#ac1404f883fde44a4099c548020bfe913">setPosition</a>(const Vector3d &p)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1Transform.html#a9d98dbcbcf7115b8090a49ef7046cda3">setPosition</a>(double p_x, double p_y, double p_z)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1Transform.html#a6820feb34cf24fcb2604f2687723ccde">setRotation</a>(const Vector3d &rotation)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1Transform.html#a929f6385fabf0252d265fed3bb65f7d9">setRotation</a>(double rotation_x, double rotation_y, double rotation_z)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1Transform.html#a53c6dfebdd7e7b97113ae65fbe18a7b5">setScale</a>(const Vector3d &scale)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1Transform.html#ad00e4822c5465e090740555df63c11d0">setScale</a>(double scale_x, double scale_y, double scale_z)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>setSprite</b>(const Sprite &sprite) (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setVisible</b>(bool visible) (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>SpriteComponent</b>(const Sprite &sprite=Sprite(), const std::vector< int > &frame_order=std::vector< int >(1, 0), const Time &frame_time=Time::seconds(0)) (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>stop</b>() (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1Transform.html#a3b461935bded9331dbf2eb9249e14257">Transform</a>()</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1Transform.html#a5d6e4038876870661b6fe09e2f6f2347">Transform</a>(const Vector3d &init_pos)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html#ad0672845dbeb31c8e6ca00435de3c4bd">update</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html#a6f1c8bd83fba582eae1f53eb8b052327">~Component</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>~SpriteComponent</b>() override (defined in <a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a>)</td><td class="entry"><a class="el" href="classhb_1_1SpriteComponent.html">hb::SpriteComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1Transform.html#a57dd199867fd333b704f2f29b656bc9f">~Transform</a>()</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
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