-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathclasshb_1_1GameObject.html
604 lines (576 loc) · 52.1 KB
/
classhb_1_1GameObject.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.8"/>
<title>Hummingbird Framework: hb::GameObject Class Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
$(document).ready(initResizable);
$(window).load(resizeHeight);
</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { searchBox.OnSelectItem(0); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td style="padding-left: 0.5em;">
<div id="projectname">Hummingbird Framework
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.8 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main Page</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li class="current"><a href="annotated.html"><span>Classes</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="annotated.html"><span>Class List</span></a></li>
<li><a href="classes.html"><span>Class Index</span></a></li>
<li><a href="inherits.html"><span>Class Hierarchy</span></a></li>
<li><a href="functions.html"><span>Class Members</span></a></li>
</ul>
</div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
$(document).ready(function(){initNavTree('classhb_1_1GameObject.html','');});
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Modules</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Pages</a></div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="summary">
<a href="#nested-classes">Classes</a> |
<a href="#pub-methods">Public Member Functions</a> |
<a href="#pub-static-methods">Static Public Member Functions</a> |
<a href="classhb_1_1GameObject-members.html">List of all members</a> </div>
<div class="headertitle">
<div class="title">hb::GameObject Class Reference<div class="ingroups"><a class="el" href="group__core.html">Hummingbird Core</a></div></div> </div>
</div><!--header-->
<div class="contents">
<p><a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> (also known as Actor).
<a href="classhb_1_1GameObject.html#details">More...</a></p>
<p><code>#include <<a class="el" href="GameObject_8h_source.html">GameObject.h</a>></code></p>
<div class="dynheader">
Inheritance diagram for hb::GameObject:</div>
<div class="dyncontent">
<div class="center"><img src="classhb_1_1GameObject__inherit__graph.png" border="0" usemap="#hb_1_1GameObject_inherit__map" alt="Inheritance graph"/></div>
<map name="hb_1_1GameObject_inherit__map" id="hb_1_1GameObject_inherit__map">
<area shape="rect" id="node2" href="classhb_1_1Transform.html" title="Object with a position, rotation and scale in a 3D space. " alt="" coords="13,5,115,32"/></map>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<div class="dynheader">
Collaboration diagram for hb::GameObject:</div>
<div class="dyncontent">
<div class="center"><img src="classhb_1_1GameObject__coll__graph.png" border="0" usemap="#hb_1_1GameObject_coll__map" alt="Collaboration graph"/></div>
<map name="hb_1_1GameObject_coll__map" id="hb_1_1GameObject_coll__map">
<area shape="rect" id="node2" href="classhb_1_1Transform.html" title="Object with a position, rotation and scale in a 3D space. " alt="" coords="13,5,115,32"/></map>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject_1_1Component.html">Component</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Base class for implementing custom <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>s. <a href="classhb_1_1GameObject_1_1Component.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a2df53b7a8326694c9d66cf8dd6bd71c4"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2df53b7a8326694c9d66cf8dd6bd71c4"></a>
 </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#a2df53b7a8326694c9d66cf8dd6bd71c4">GameObject</a> ()</td></tr>
<tr class="memdesc:a2df53b7a8326694c9d66cf8dd6bd71c4"><td class="mdescLeft"> </td><td class="mdescRight">Default constructor. <br /></td></tr>
<tr class="separator:a2df53b7a8326694c9d66cf8dd6bd71c4"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ac4080921f78117f6af64977d2ec43607"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#ac4080921f78117f6af64977d2ec43607">GameObject</a> (const std::initializer_list< <a class="el" href="classhb_1_1GameObject_1_1Component.html">Component</a> * > &components)</td></tr>
<tr class="memdesc:ac4080921f78117f6af64977d2ec43607"><td class="mdescLeft"> </td><td class="mdescRight">Class constructor. Adds all given components to the new <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> instance. <a href="#ac4080921f78117f6af64977d2ec43607">More...</a><br /></td></tr>
<tr class="separator:ac4080921f78117f6af64977d2ec43607"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a0de3997452e176374d07bc47e12d2893"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#a0de3997452e176374d07bc47e12d2893">~GameObject</a> ()</td></tr>
<tr class="memdesc:a0de3997452e176374d07bc47e12d2893"><td class="mdescLeft"> </td><td class="mdescRight">Class destructor. <a href="#a0de3997452e176374d07bc47e12d2893">More...</a><br /></td></tr>
<tr class="separator:a0de3997452e176374d07bc47e12d2893"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a7f7e16092af22e9e502075f6f509b9b8"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#a7f7e16092af22e9e502075f6f509b9b8">getId</a> () const </td></tr>
<tr class="memdesc:a7f7e16092af22e9e502075f6f509b9b8"><td class="mdescLeft"> </td><td class="mdescRight">Get the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>'s id. <a href="#a7f7e16092af22e9e502075f6f509b9b8">More...</a><br /></td></tr>
<tr class="separator:a7f7e16092af22e9e502075f6f509b9b8"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aa523325c00e44ecff7706ba5c9e74523"><td class="memItemLeft" align="right" valign="top">const std::string & </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#aa523325c00e44ecff7706ba5c9e74523">getName</a> () const </td></tr>
<tr class="memdesc:aa523325c00e44ecff7706ba5c9e74523"><td class="mdescLeft"> </td><td class="mdescRight">Get the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>'s name. <a href="#aa523325c00e44ecff7706ba5c9e74523">More...</a><br /></td></tr>
<tr class="separator:aa523325c00e44ecff7706ba5c9e74523"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ab245dcbaf90aca667c6008e839c39fad"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab245dcbaf90aca667c6008e839c39fad"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#ab245dcbaf90aca667c6008e839c39fad">setName</a> (const std::string &name)</td></tr>
<tr class="memdesc:ab245dcbaf90aca667c6008e839c39fad"><td class="mdescLeft"> </td><td class="mdescRight">Set the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>'s name. <br /></td></tr>
<tr class="separator:ab245dcbaf90aca667c6008e839c39fad"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a92bd1ad84b9d9d9af458aadb098a165f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#a92bd1ad84b9d9d9af458aadb098a165f">setActive</a> (bool active)</td></tr>
<tr class="memdesc:a92bd1ad84b9d9d9af458aadb098a165f"><td class="mdescLeft"> </td><td class="mdescRight">Set if <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> is active. <a href="#a92bd1ad84b9d9d9af458aadb098a165f">More...</a><br /></td></tr>
<tr class="separator:a92bd1ad84b9d9d9af458aadb098a165f"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ae19f63ca8109f26e79fbe472534ff377"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#ae19f63ca8109f26e79fbe472534ff377">isActive</a> () const </td></tr>
<tr class="memdesc:ae19f63ca8109f26e79fbe472534ff377"><td class="mdescLeft"> </td><td class="mdescRight">Get if <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> is active. <a href="#ae19f63ca8109f26e79fbe472534ff377">More...</a><br /></td></tr>
<tr class="separator:ae19f63ca8109f26e79fbe472534ff377"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a865ad102f43868e71cb3baea68dcfcec"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a865ad102f43868e71cb3baea68dcfcec"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#a865ad102f43868e71cb3baea68dcfcec">preUpdate</a> ()</td></tr>
<tr class="memdesc:a865ad102f43868e71cb3baea68dcfcec"><td class="mdescLeft"> </td><td class="mdescRight">Runs all its <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>'s <a class="el" href="classhb_1_1GameObject.html#a865ad102f43868e71cb3baea68dcfcec" title="Runs all its Component's preUpdate(). ">preUpdate()</a>. <br /></td></tr>
<tr class="separator:a865ad102f43868e71cb3baea68dcfcec"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a0ceaa4831e5ae1a57e0bf365c779abaf"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0ceaa4831e5ae1a57e0bf365c779abaf"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#a0ceaa4831e5ae1a57e0bf365c779abaf">update</a> ()</td></tr>
<tr class="memdesc:a0ceaa4831e5ae1a57e0bf365c779abaf"><td class="mdescLeft"> </td><td class="mdescRight">Runs all its <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>'s <a class="el" href="classhb_1_1GameObject.html#a0ceaa4831e5ae1a57e0bf365c779abaf" title="Runs all its Component's update(). ">update()</a>. <br /></td></tr>
<tr class="separator:a0ceaa4831e5ae1a57e0bf365c779abaf"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a01b02917429fe3f7698d7a80b53b4bb5"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a01b02917429fe3f7698d7a80b53b4bb5"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#a01b02917429fe3f7698d7a80b53b4bb5">postUpdate</a> ()</td></tr>
<tr class="memdesc:a01b02917429fe3f7698d7a80b53b4bb5"><td class="mdescLeft"> </td><td class="mdescRight">Runs all its <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>'s <a class="el" href="classhb_1_1GameObject.html#a01b02917429fe3f7698d7a80b53b4bb5" title="Runs all its Component's postUpdate(). ">postUpdate()</a>. <br /></td></tr>
<tr class="separator:a01b02917429fe3f7698d7a80b53b4bb5"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a79e85dd8726a20b6f073439d5a0b46dc"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#a79e85dd8726a20b6f073439d5a0b46dc">destroy</a> ()</td></tr>
<tr class="memdesc:a79e85dd8726a20b6f073439d5a0b46dc"><td class="mdescLeft"> </td><td class="mdescRight">Marks the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> to be destroyed. <a href="#a79e85dd8726a20b6f073439d5a0b46dc">More...</a><br /></td></tr>
<tr class="separator:a79e85dd8726a20b6f073439d5a0b46dc"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a88474e0c909caee858052fd10bc86b63"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a88474e0c909caee858052fd10bc86b63"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#a88474e0c909caee858052fd10bc86b63">addComponent</a> (<a class="el" href="classhb_1_1GameObject_1_1Component.html">Component</a> *component)</td></tr>
<tr class="memdesc:a88474e0c909caee858052fd10bc86b63"><td class="mdescLeft"> </td><td class="mdescRight">Add a <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a> to the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>. <br /></td></tr>
<tr class="separator:a88474e0c909caee858052fd10bc86b63"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:af39027159d16cf2cfa94ed2da79eb14b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af39027159d16cf2cfa94ed2da79eb14b"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#af39027159d16cf2cfa94ed2da79eb14b">addComponents</a> (const std::vector< <a class="el" href="classhb_1_1GameObject_1_1Component.html">Component</a> * > &components)</td></tr>
<tr class="memdesc:af39027159d16cf2cfa94ed2da79eb14b"><td class="mdescLeft"> </td><td class="mdescRight">Add a group of <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>s to the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>. <br /></td></tr>
<tr class="separator:af39027159d16cf2cfa94ed2da79eb14b"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a895bba8659d9e51e9f1da96c8d8cab54"><td class="memTemplParams" colspan="2">template<typename ComponentType > </td></tr>
<tr class="memitem:a895bba8659d9e51e9f1da96c8d8cab54"><td class="memTemplItemLeft" align="right" valign="top">ComponentType * </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#a895bba8659d9e51e9f1da96c8d8cab54">getComponent</a> () const </td></tr>
<tr class="memdesc:a895bba8659d9e51e9f1da96c8d8cab54"><td class="mdescLeft"> </td><td class="mdescRight">Get first <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a> of type ComponentType. <a href="#a895bba8659d9e51e9f1da96c8d8cab54">More...</a><br /></td></tr>
<tr class="separator:a895bba8659d9e51e9f1da96c8d8cab54"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a60ea059cac27ff01ba1f344a2c10675c"><td class="memTemplParams" colspan="2">template<typename ComponentType > </td></tr>
<tr class="memitem:a60ea059cac27ff01ba1f344a2c10675c"><td class="memTemplItemLeft" align="right" valign="top">std::vector< ComponentType * > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#a60ea059cac27ff01ba1f344a2c10675c">getComponents</a> () const </td></tr>
<tr class="memdesc:a60ea059cac27ff01ba1f344a2c10675c"><td class="mdescLeft"> </td><td class="mdescRight">Get all <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>s of type ComponentType. <a href="#a60ea059cac27ff01ba1f344a2c10675c">More...</a><br /></td></tr>
<tr class="separator:a60ea059cac27ff01ba1f344a2c10675c"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a3d9aaf4d478629769ed66bc93c5fab18"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3d9aaf4d478629769ed66bc93c5fab18"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#a3d9aaf4d478629769ed66bc93c5fab18">sendMessage</a> (const std::string &name, <a class="el" href="classhb_1_1DataRepository.html">DataRepository</a> &data)</td></tr>
<tr class="memdesc:a3d9aaf4d478629769ed66bc93c5fab18"><td class="mdescLeft"> </td><td class="mdescRight">Send message to this <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>'s <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>s. <br /></td></tr>
<tr class="separator:a3d9aaf4d478629769ed66bc93c5fab18"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="inherit_header pub_methods_classhb_1_1Transform"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classhb_1_1Transform')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td></tr>
<tr class="memitem:a3b461935bded9331dbf2eb9249e14257 inherit pub_methods_classhb_1_1Transform"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1Transform.html#a3b461935bded9331dbf2eb9249e14257">Transform</a> ()</td></tr>
<tr class="memdesc:a3b461935bded9331dbf2eb9249e14257 inherit pub_methods_classhb_1_1Transform"><td class="mdescLeft"> </td><td class="mdescRight">Default constructor. <a href="#a3b461935bded9331dbf2eb9249e14257">More...</a><br /></td></tr>
<tr class="separator:a3b461935bded9331dbf2eb9249e14257 inherit pub_methods_classhb_1_1Transform"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a5d6e4038876870661b6fe09e2f6f2347 inherit pub_methods_classhb_1_1Transform"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5d6e4038876870661b6fe09e2f6f2347"></a>
 </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1Transform.html#a5d6e4038876870661b6fe09e2f6f2347">Transform</a> (const <a class="el" href="classhb_1_1Vector3d.html">Vector3d</a> &init_pos)</td></tr>
<tr class="memdesc:a5d6e4038876870661b6fe09e2f6f2347 inherit pub_methods_classhb_1_1Transform"><td class="mdescLeft"> </td><td class="mdescRight">Constructor with initial position. <br /></td></tr>
<tr class="separator:a5d6e4038876870661b6fe09e2f6f2347 inherit pub_methods_classhb_1_1Transform"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a57dd199867fd333b704f2f29b656bc9f inherit pub_methods_classhb_1_1Transform"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a57dd199867fd333b704f2f29b656bc9f"></a>
 </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1Transform.html#a57dd199867fd333b704f2f29b656bc9f">~Transform</a> ()</td></tr>
<tr class="memdesc:a57dd199867fd333b704f2f29b656bc9f inherit pub_methods_classhb_1_1Transform"><td class="mdescLeft"> </td><td class="mdescRight">Class destructor. <br /></td></tr>
<tr class="separator:a57dd199867fd333b704f2f29b656bc9f inherit pub_methods_classhb_1_1Transform"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a8047164164d2469eb8ebc243c5a619f6 inherit pub_methods_classhb_1_1Transform"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classhb_1_1Vector3d.html">Vector3d</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1Transform.html#a8047164164d2469eb8ebc243c5a619f6">getPosition</a> () const </td></tr>
<tr class="memdesc:a8047164164d2469eb8ebc243c5a619f6 inherit pub_methods_classhb_1_1Transform"><td class="mdescLeft"> </td><td class="mdescRight">Get <a class="el" href="classhb_1_1Transform.html" title="Object with a position, rotation and scale in a 3D space. ">Transform</a> position. <a href="#a8047164164d2469eb8ebc243c5a619f6">More...</a><br /></td></tr>
<tr class="separator:a8047164164d2469eb8ebc243c5a619f6 inherit pub_methods_classhb_1_1Transform"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ac1404f883fde44a4099c548020bfe913 inherit pub_methods_classhb_1_1Transform"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1Transform.html#ac1404f883fde44a4099c548020bfe913">setPosition</a> (const <a class="el" href="classhb_1_1Vector3d.html">Vector3d</a> &p)</td></tr>
<tr class="memdesc:ac1404f883fde44a4099c548020bfe913 inherit pub_methods_classhb_1_1Transform"><td class="mdescLeft"> </td><td class="mdescRight">Set position from a <a class="el" href="classhb_1_1Vector3d.html" title="A 3D vector. ">Vector3d</a>. <a href="#ac1404f883fde44a4099c548020bfe913">More...</a><br /></td></tr>
<tr class="separator:ac1404f883fde44a4099c548020bfe913 inherit pub_methods_classhb_1_1Transform"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a9d98dbcbcf7115b8090a49ef7046cda3 inherit pub_methods_classhb_1_1Transform"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1Transform.html#a9d98dbcbcf7115b8090a49ef7046cda3">setPosition</a> (double p_x, double p_y, double p_z)</td></tr>
<tr class="memdesc:a9d98dbcbcf7115b8090a49ef7046cda3 inherit pub_methods_classhb_1_1Transform"><td class="mdescLeft"> </td><td class="mdescRight">Set position from doubles. <a href="#a9d98dbcbcf7115b8090a49ef7046cda3">More...</a><br /></td></tr>
<tr class="separator:a9d98dbcbcf7115b8090a49ef7046cda3 inherit pub_methods_classhb_1_1Transform"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a4253de71ddce1f387fcf45576b05b21a inherit pub_methods_classhb_1_1Transform"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classhb_1_1Vector3d.html">Vector3d</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1Transform.html#a4253de71ddce1f387fcf45576b05b21a">getRotation</a> () const </td></tr>
<tr class="memdesc:a4253de71ddce1f387fcf45576b05b21a inherit pub_methods_classhb_1_1Transform"><td class="mdescLeft"> </td><td class="mdescRight">Get <a class="el" href="classhb_1_1Transform.html" title="Object with a position, rotation and scale in a 3D space. ">Transform</a> rotation. <a href="#a4253de71ddce1f387fcf45576b05b21a">More...</a><br /></td></tr>
<tr class="separator:a4253de71ddce1f387fcf45576b05b21a inherit pub_methods_classhb_1_1Transform"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a6820feb34cf24fcb2604f2687723ccde inherit pub_methods_classhb_1_1Transform"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1Transform.html#a6820feb34cf24fcb2604f2687723ccde">setRotation</a> (const <a class="el" href="classhb_1_1Vector3d.html">Vector3d</a> &rotation)</td></tr>
<tr class="memdesc:a6820feb34cf24fcb2604f2687723ccde inherit pub_methods_classhb_1_1Transform"><td class="mdescLeft"> </td><td class="mdescRight">Set rotation from a <a class="el" href="classhb_1_1Vector3d.html" title="A 3D vector. ">Vector3d</a>. <a href="#a6820feb34cf24fcb2604f2687723ccde">More...</a><br /></td></tr>
<tr class="separator:a6820feb34cf24fcb2604f2687723ccde inherit pub_methods_classhb_1_1Transform"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a929f6385fabf0252d265fed3bb65f7d9 inherit pub_methods_classhb_1_1Transform"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1Transform.html#a929f6385fabf0252d265fed3bb65f7d9">setRotation</a> (double rotation_x, double rotation_y, double rotation_z)</td></tr>
<tr class="memdesc:a929f6385fabf0252d265fed3bb65f7d9 inherit pub_methods_classhb_1_1Transform"><td class="mdescLeft"> </td><td class="mdescRight">Set rotation from doubles. <a href="#a929f6385fabf0252d265fed3bb65f7d9">More...</a><br /></td></tr>
<tr class="separator:a929f6385fabf0252d265fed3bb65f7d9 inherit pub_methods_classhb_1_1Transform"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a8130216d3bc9d32411b46e2dfdbc671c inherit pub_methods_classhb_1_1Transform"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classhb_1_1Vector3d.html">Vector3d</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1Transform.html#a8130216d3bc9d32411b46e2dfdbc671c">getScale</a> () const </td></tr>
<tr class="memdesc:a8130216d3bc9d32411b46e2dfdbc671c inherit pub_methods_classhb_1_1Transform"><td class="mdescLeft"> </td><td class="mdescRight">Get <a class="el" href="classhb_1_1Transform.html" title="Object with a position, rotation and scale in a 3D space. ">Transform</a> scale. <a href="#a8130216d3bc9d32411b46e2dfdbc671c">More...</a><br /></td></tr>
<tr class="separator:a8130216d3bc9d32411b46e2dfdbc671c inherit pub_methods_classhb_1_1Transform"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a53c6dfebdd7e7b97113ae65fbe18a7b5 inherit pub_methods_classhb_1_1Transform"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1Transform.html#a53c6dfebdd7e7b97113ae65fbe18a7b5">setScale</a> (const <a class="el" href="classhb_1_1Vector3d.html">Vector3d</a> &scale)</td></tr>
<tr class="memdesc:a53c6dfebdd7e7b97113ae65fbe18a7b5 inherit pub_methods_classhb_1_1Transform"><td class="mdescLeft"> </td><td class="mdescRight">Set scale from a <a class="el" href="classhb_1_1Vector3d.html" title="A 3D vector. ">Vector3d</a>. <a href="#a53c6dfebdd7e7b97113ae65fbe18a7b5">More...</a><br /></td></tr>
<tr class="separator:a53c6dfebdd7e7b97113ae65fbe18a7b5 inherit pub_methods_classhb_1_1Transform"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ad00e4822c5465e090740555df63c11d0 inherit pub_methods_classhb_1_1Transform"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1Transform.html#ad00e4822c5465e090740555df63c11d0">setScale</a> (double scale_x, double scale_y, double scale_z)</td></tr>
<tr class="memdesc:ad00e4822c5465e090740555df63c11d0 inherit pub_methods_classhb_1_1Transform"><td class="mdescLeft"> </td><td class="mdescRight">Set position from doubles. <a href="#ad00e4822c5465e090740555df63c11d0">More...</a><br /></td></tr>
<tr class="separator:ad00e4822c5465e090740555df63c11d0 inherit pub_methods_classhb_1_1Transform"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:af5050092abbded55d8c8482776977d77"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classhb_1_1GameObject.html">GameObject</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#af5050092abbded55d8c8482776977d77">getGameObjectById</a> (int id)</td></tr>
<tr class="memdesc:af5050092abbded55d8c8482776977d77"><td class="mdescLeft"> </td><td class="mdescRight">Get <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> instance given its id. <a href="#af5050092abbded55d8c8482776977d77">More...</a><br /></td></tr>
<tr class="separator:af5050092abbded55d8c8482776977d77"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aaf6fc9a2ae649aa18d9d185aa90fdbdc"><td class="memItemLeft" align="right" valign="top">static const std::vector<br class="typebreak" />
< <a class="el" href="classhb_1_1GameObject.html">GameObject</a> * > & </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#aaf6fc9a2ae649aa18d9d185aa90fdbdc">getGameObjectsByName</a> (const std::string &name)</td></tr>
<tr class="memdesc:aaf6fc9a2ae649aa18d9d185aa90fdbdc"><td class="mdescLeft"> </td><td class="mdescRight">Get vector of <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>s with the given name. <a href="#aaf6fc9a2ae649aa18d9d185aa90fdbdc">More...</a><br /></td></tr>
<tr class="separator:aaf6fc9a2ae649aa18d9d185aa90fdbdc"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ad6759f52fbd7a580cb00f47771b4e07c"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad6759f52fbd7a580cb00f47771b4e07c"></a>
static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#ad6759f52fbd7a580cb00f47771b4e07c">destroyAll</a> ()</td></tr>
<tr class="memdesc:ad6759f52fbd7a580cb00f47771b4e07c"><td class="mdescLeft"> </td><td class="mdescRight">Destroy all existing GameObjects. <br /></td></tr>
<tr class="separator:ad6759f52fbd7a580cb00f47771b4e07c"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ac65b588695f3a58160ae0f130d93cc22"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac65b588695f3a58160ae0f130d93cc22"></a>
static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#ac65b588695f3a58160ae0f130d93cc22">updateAll</a> ()</td></tr>
<tr class="memdesc:ac65b588695f3a58160ae0f130d93cc22"><td class="mdescLeft"> </td><td class="mdescRight">Run the Update for all existing GameObjects. <br /></td></tr>
<tr class="separator:ac65b588695f3a58160ae0f130d93cc22"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="member-group"></a>
Advanced usage</h2></td></tr>
<tr><td class="ititle" colspan="2"><p><a class="anchor" id="amgrp07adc9c3c19b7c17e7309e86c22161a2"></a>Used for messing with the unique id system of the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>s. </p>
</td></tr>
<tr class="memitem:acccd4c5e666615e35678d0a9d467218a"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#acccd4c5e666615e35678d0a9d467218a">setNextGameObjectId</a> (int id)</td></tr>
<tr class="memdesc:acccd4c5e666615e35678d0a9d467218a"><td class="mdescLeft"> </td><td class="mdescRight">Set next <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> id. <a href="#acccd4c5e666615e35678d0a9d467218a">More...</a><br /></td></tr>
<tr class="separator:acccd4c5e666615e35678d0a9d467218a"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ad0c6be742616c0d6a63bd10c2b89b09b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad0c6be742616c0d6a63bd10c2b89b09b"></a>
 </td><td class="memItemRight" valign="bottom"><a class="el" href="classhb_1_1GameObject.html#ad0c6be742616c0d6a63bd10c2b89b09b">GameObject</a> (int id)</td></tr>
<tr class="memdesc:ad0c6be742616c0d6a63bd10c2b89b09b"><td class="mdescLeft"> </td><td class="mdescRight">Class constructor for manually setting the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> id. <br /></td></tr>
<tr class="separator:ad0c6be742616c0d6a63bd10c2b89b09b"><td class="memSeparator" colspan="2"> </td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> (also known as Actor). </p>
<p>This class creates a object in the <a class="el" href="classhb_1_1Game.html" title="Game class. ">Game</a>. It, by default, doesn't have any behaviour and <b>you should not inherit from it</b>. Instead GameObjects are composed by <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>s.</p>
<p>These <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>s are the ones that must implement the behaviour of the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> composed by them.</p>
<p><a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>s are identified by a unique <b>id</b> that is assigned to every <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> created and you can get it by querying its id (see <a class="el" href="classhb_1_1GameObject.html#af5050092abbded55d8c8482776977d77" title="Get GameObject instance given its id. ">getGameObjectById()</a>). They can also be grouped by <b>name</b>, that is, you can set the same name to a group of <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>s and later you can get them all by querying their name (see <a class="el" href="classhb_1_1GameObject.html#aaf6fc9a2ae649aa18d9d185aa90fdbdc" title="Get vector of GameObjects with the given name. ">getGameObjectsByName()</a>).</p>
<p>The Update of a <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> consists in three steps: <b>pre-update</b>, <b>update</b> and <b>post-update</b>. These are used for respectively running its <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>s <b>pre-update</b>, <b>update</b> and <b>post-update</b> functions. The <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> will also send a message to its <a class="el" href="classhb_1_1MessageManager.html" title="Generic message manager class.This class allows to define callbacks for a set of predefined events wi...">MessageManager</a> with the name of the event ("pre-update", "update" and "post-update") with an empty <a class="el" href="classhb_1_1DataRepository.html">DataRepository</a> as the parameter.</p>
<p>To <b>destroy</b> a <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> you <b>must</b> call <a class="el" href="classhb_1_1GameObject.html#a79e85dd8726a20b6f073439d5a0b46dc" title="Marks the GameObject to be destroyed. ">destroy()</a>, not its destructor. The <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> then, will be marked to be destroyed and after the next update step it'll be deleted. Just before being deleted, the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> will send a message to its <a class="el" href="classhb_1_1MessageManager.html" title="Generic message manager class.This class allows to define callbacks for a set of predefined events wi...">MessageManager</a> with the name "destroy" and an empty <a class="el" href="classhb_1_1DataRepository.html">DataRepository</a> as the parameter.</p>
<p>A <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> can be <b>active</b> or <b>inactive</b>. If a <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> is <b>inactive</b> it exists, has a unique id and may be grouped by name; all its <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>s also exist and have been instantiated. But it <b>won't</b> be updated. Same applies to Components. </p>
</div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
<a class="anchor" id="ac4080921f78117f6af64977d2ec43607"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">hb::GameObject::GameObject </td>
<td>(</td>
<td class="paramtype">const std::initializer_list< <a class="el" href="classhb_1_1GameObject_1_1Component.html">Component</a> * > & </td>
<td class="paramname"><em>components</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Class constructor. Adds all given components to the new <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> instance. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">components</td><td>List of components to be added to the new <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a0de3997452e176374d07bc47e12d2893"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">hb::GameObject::~GameObject </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Class destructor. </p>
<p>It takes care of the destruction of all <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>s assigned to the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>. </p>
</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="a79e85dd8726a20b6f073439d5a0b46dc"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void hb::GameObject::destroy </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Marks the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> to be destroyed. </p>
<p>The <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> will be destroyed if it is marked to be destroyed after the update step. </p>
</div>
</div>
<a class="anchor" id="a895bba8659d9e51e9f1da96c8d8cab54"></a>
<div class="memitem">
<div class="memproto">
<div class="memtemplate">
template<typename ComponentType > </div>
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">ComponentType* hb::GameObject::getComponent </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td> const</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Get first <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a> of type ComponentType. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">ComponentType</td><td>Type of the <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a> to be retrieved. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Pointer to a ComponentType instance, or nullptr if there is none. </dd></dl>
</div>
</div>
<a class="anchor" id="a60ea059cac27ff01ba1f344a2c10675c"></a>
<div class="memitem">
<div class="memproto">
<div class="memtemplate">
template<typename ComponentType > </div>
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">std::vector<ComponentType*> hb::GameObject::getComponents </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td> const</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Get all <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>s of type ComponentType. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">ComponentType</td><td>Type of the <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>s to be retrieved. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Vector of pointers to ComponentType instances, empty vector if none. </dd></dl>
</div>
</div>
<a class="anchor" id="af5050092abbded55d8c8482776977d77"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">static <a class="el" href="classhb_1_1GameObject.html">GameObject</a>* hb::GameObject::getGameObjectById </td>
<td>(</td>
<td class="paramtype">int </td>
<td class="paramname"><em>id</em></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Get <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> instance given its id. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">id</td><td><a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> id. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Pointer to <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> instance. </dd></dl>
</div>
</div>
<a class="anchor" id="aaf6fc9a2ae649aa18d9d185aa90fdbdc"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">static const std::vector<<a class="el" href="classhb_1_1GameObject.html">GameObject</a>*>& hb::GameObject::getGameObjectsByName </td>
<td>(</td>
<td class="paramtype">const std::string & </td>
<td class="paramname"><em>name</em></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Get vector of <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>s with the given name. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td>Name of the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>s. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Vector of pointers to the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>s matching the given name. </dd></dl>
</div>
</div>
<a class="anchor" id="a7f7e16092af22e9e502075f6f509b9b8"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">int hb::GameObject::getId </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td> const</td>
</tr>
</table>
</div><div class="memdoc">
<p>Get the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>'s id. </p>
<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>'s id. </dd></dl>
</div>
</div>
<a class="anchor" id="aa523325c00e44ecff7706ba5c9e74523"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const std::string& hb::GameObject::getName </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td> const</td>
</tr>
</table>
</div><div class="memdoc">
<p>Get the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>'s name. </p>
<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a>'s name. </dd></dl>
</div>
</div>
<a class="anchor" id="ae19f63ca8109f26e79fbe472534ff377"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">bool hb::GameObject::isActive </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td> const</td>
</tr>
</table>
</div><div class="memdoc">
<p>Get if <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> is active. </p>
<dl class="section return"><dt>Returns</dt><dd>Is <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> active. </dd></dl>
</div>
</div>
<a class="anchor" id="a92bd1ad84b9d9d9af458aadb098a165f"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void hb::GameObject::setActive </td>
<td>(</td>
<td class="paramtype">bool </td>
<td class="paramname"><em>active</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Set if <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> is active. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">active</td><td>Is <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> active. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="acccd4c5e666615e35678d0a9d467218a"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">static void hb::GameObject::setNextGameObjectId </td>
<td>(</td>
<td class="paramtype">int </td>
<td class="paramname"><em>id</em></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Set next <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> id. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">id</td><td>Next <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> id</td></tr>
</table>
</dd>
</dl>
<p>The auto-increment of the <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> unique id will start from <b>id</b> after this is set. </p>
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>Core/Core/<a class="el" href="GameObject_8h_source.html">GameObject.h</a></li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><b>hb</b></li><li class="navelem"><a class="el" href="classhb_1_1GameObject.html">GameObject</a></li>
<li class="footer">Generated on Sat Apr 4 2015 15:01:46 for Hummingbird Framework by
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.8 </li>
</ul>
</div>
</body>
</html>