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classhb_1_1GameObject-members.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div class="title">hb::GameObject Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject.html#a88474e0c909caee858052fd10bc86b63">addComponent</a>(Component *component)</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject.html#af39027159d16cf2cfa94ed2da79eb14b">addComponents</a>(const std::vector< Component * > &components)</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject.html#a79e85dd8726a20b6f073439d5a0b46dc">destroy</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject.html#ad6759f52fbd7a580cb00f47771b4e07c">destroyAll</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject.html#a2df53b7a8326694c9d66cf8dd6bd71c4">GameObject</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject.html#ac4080921f78117f6af64977d2ec43607">GameObject</a>(const std::initializer_list< Component * > &components)</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject.html#ad0c6be742616c0d6a63bd10c2b89b09b">GameObject</a>(int id)</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject.html#a895bba8659d9e51e9f1da96c8d8cab54">getComponent</a>() const </td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject.html#a60ea059cac27ff01ba1f344a2c10675c">getComponents</a>() const </td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject.html#af5050092abbded55d8c8482776977d77">getGameObjectById</a>(int id)</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject.html#aaf6fc9a2ae649aa18d9d185aa90fdbdc">getGameObjectsByName</a>(const std::string &name)</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject.html#a7f7e16092af22e9e502075f6f509b9b8">getId</a>() const </td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject.html#aa523325c00e44ecff7706ba5c9e74523">getName</a>() const </td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1Transform.html#a8047164164d2469eb8ebc243c5a619f6">getPosition</a>() const </td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1Transform.html#a4253de71ddce1f387fcf45576b05b21a">getRotation</a>() const </td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1Transform.html#a8130216d3bc9d32411b46e2dfdbc671c">getScale</a>() const </td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject.html#ae19f63ca8109f26e79fbe472534ff377">isActive</a>() const </td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject.html#a01b02917429fe3f7698d7a80b53b4bb5">postUpdate</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject.html#a865ad102f43868e71cb3baea68dcfcec">preUpdate</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject.html#a3d9aaf4d478629769ed66bc93c5fab18">sendMessage</a>(const std::string &name, DataRepository &data)</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject.html#a92bd1ad84b9d9d9af458aadb098a165f">setActive</a>(bool active)</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject.html#ab245dcbaf90aca667c6008e839c39fad">setName</a>(const std::string &name)</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject.html#acccd4c5e666615e35678d0a9d467218a">setNextGameObjectId</a>(int id)</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1Transform.html#ac1404f883fde44a4099c548020bfe913">setPosition</a>(const Vector3d &p)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1Transform.html#a9d98dbcbcf7115b8090a49ef7046cda3">setPosition</a>(double p_x, double p_y, double p_z)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1Transform.html#a6820feb34cf24fcb2604f2687723ccde">setRotation</a>(const Vector3d &rotation)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1Transform.html#a929f6385fabf0252d265fed3bb65f7d9">setRotation</a>(double rotation_x, double rotation_y, double rotation_z)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1Transform.html#a53c6dfebdd7e7b97113ae65fbe18a7b5">setScale</a>(const Vector3d &scale)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1Transform.html#ad00e4822c5465e090740555df63c11d0">setScale</a>(double scale_x, double scale_y, double scale_z)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1Transform.html#a3b461935bded9331dbf2eb9249e14257">Transform</a>()</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1Transform.html#a5d6e4038876870661b6fe09e2f6f2347">Transform</a>(const Vector3d &init_pos)</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject.html#a0ceaa4831e5ae1a57e0bf365c779abaf">update</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1GameObject.html#ac65b588695f3a58160ae0f130d93cc22">updateAll</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classhb_1_1GameObject.html#a0de3997452e176374d07bc47e12d2893">~GameObject</a>()</td><td class="entry"><a class="el" href="classhb_1_1GameObject.html">hb::GameObject</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classhb_1_1Transform.html#a57dd199867fd333b704f2f29b656bc9f">~Transform</a>()</td><td class="entry"><a class="el" href="classhb_1_1Transform.html">hb::Transform</a></td><td class="entry"></td></tr>
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