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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">▼</span><span class="icona"><span class="icon">N</span></span><b>hb</b></td><td class="desc"></td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_0_" class="arrow" onclick="toggleFolder('0_0_')">▼</span><span class="icona"><span class="icon">N</span></span><b>detail</b></td><td class="desc"></td></tr>
<tr id="row_0_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1detail_1_1EventManager.html" target="_self">EventManager</a></td><td class="desc"></td></tr>
<tr id="row_0_0_1_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1detail_1_1MessageManager.html" target="_self">MessageManager</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1detail_1_1traits.html" target="_self">traits</a></td><td class="desc"></td></tr>
<tr id="row_0_0_3_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1detail_1_1traits_3_01R_07C_1_1_5_08_07A_01_6_08_01const_01_01_4.html" target="_self">traits< R(C::*)(A &) const ></a></td><td class="desc"></td></tr>
<tr id="row_0_0_4_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1detail_1_1traits_3_01R_07C_1_1_5_08_07const_01A_01_6_08_01const_01_01_4.html" target="_self">traits< R(C::*)(const A &) const ></a></td><td class="desc"></td></tr>
<tr id="row_0_1_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1Box2DPlugin.html" target="_self">Box2DPlugin</a></td><td class="desc"></td></tr>
<tr id="row_0_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1BoxCollider2d.html" target="_self">BoxCollider2d</a></td><td class="desc"></td></tr>
<tr id="row_0_3_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1Camera.html" target="_self">Camera</a></td><td class="desc"></td></tr>
<tr id="row_0_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1CircleCollider2d.html" target="_self">CircleCollider2d</a></td><td class="desc"></td></tr>
<tr id="row_0_5_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1ClickableComponent.html" target="_self">ClickableComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1Clock.html" target="_self">Clock</a></td><td class="desc">A class for measuring <a class="el" href="classhb_1_1Time.html" title="Class for representing intervals of time. ">Time</a> intervals </td></tr>
<tr id="row_0_7_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1Collider2d.html" target="_self">Collider2d</a></td><td class="desc"></td></tr>
<tr id="row_0_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_8_" class="arrow" onclick="toggleFolder('0_8_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1CollisionComponent.html" target="_self">CollisionComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_8_0_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1CollisionComponent_1_1Collision.html" target="_self">Collision</a></td><td class="desc"></td></tr>
<tr id="row_0_9_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1Color.html" target="_self">Color</a></td><td class="desc">A color represented in the RGBA format </td></tr>
<tr id="row_0_10_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1ContactListener2d.html" target="_self">ContactListener2d</a></td><td class="desc"></td></tr>
<tr id="row_0_11_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1DataComponent.html" target="_self">DataComponent</a></td><td class="desc">A <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">GameObject::Component</a> for storing an instance of T into a <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> </td></tr>
<tr id="row_0_12_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1DataComponent_3_01T_01_5_01_4.html" target="_self">DataComponent< T * ></a></td><td class="desc">(Class template specialization) A <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">GameObject::Component</a> for storing a pointer to an instance of T into a <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> </td></tr>
<tr id="row_0_13_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1DataRepository.html" target="_self">DataRepository</a></td><td class="desc"></td></tr>
<tr id="row_0_14_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_14_" class="arrow" onclick="toggleFolder('0_14_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1EventManager.html" target="_self">EventManager</a></td><td class="desc"></td></tr>
<tr id="row_0_14_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1EventManager_1_1ListenerId.html" target="_self">ListenerId</a></td><td class="desc"></td></tr>
<tr id="row_0_15_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1Fixture2dData.html" target="_self">Fixture2dData</a></td><td class="desc"></td></tr>
<tr id="row_0_16_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1FunctionComponent.html" target="_self">FunctionComponent</a></td><td class="desc"><a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">GameObject::Component</a> with parametrized update function.This class allows you to set the functions that must be executed on <b>pre-update</b>, <b>update</b>, <b>post-update</b> and <b>destruction</b> of a <a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> </td></tr>
<tr id="row_0_17_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_17_" class="arrow" onclick="toggleFolder('0_17_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1Game.html" target="_self">Game</a></td><td class="desc"><a class="el" href="classhb_1_1Game.html" title="Game class. ">Game</a> class </td></tr>
<tr id="row_0_17_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1Game_1_1Scene.html" target="_self">Scene</a></td><td class="desc"><a class="el" href="classhb_1_1Game_1_1Scene.html" title="Scene of a Game. ">Scene</a> of a <a class="el" href="classhb_1_1Game.html" title="Game class. ">Game</a> </td></tr>
<tr id="row_0_18_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_18_" class="arrow" onclick="toggleFolder('0_18_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1GameObject.html" target="_self">GameObject</a></td><td class="desc"><a class="el" href="classhb_1_1GameObject.html" title="GameObject (also known as Actor). ">GameObject</a> (also known as Actor) </td></tr>
<tr id="row_0_18_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1GameObject_1_1Component.html" target="_self">Component</a></td><td class="desc">Base class for implementing custom <a class="el" href="classhb_1_1GameObject_1_1Component.html" title="Base class for implementing custom Components. ">Component</a>s </td></tr>
<tr id="row_0_19_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1InputManager.html" target="_self">InputManager</a></td><td class="desc"></td></tr>
<tr id="row_0_20_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1JoyAxis.html" target="_self">JoyAxis</a></td><td class="desc"></td></tr>
<tr id="row_0_21_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1JoyButtonPressed.html" target="_self">JoyButtonPressed</a></td><td class="desc"></td></tr>
<tr id="row_0_22_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1JoyButtonReleased.html" target="_self">JoyButtonReleased</a></td><td class="desc"></td></tr>
<tr id="row_0_23_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1KeyPressed.html" target="_self">KeyPressed</a></td><td class="desc"></td></tr>
<tr id="row_0_24_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1KeyReleased.html" target="_self">KeyReleased</a></td><td class="desc"></td></tr>
<tr id="row_0_25_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1ListenerComponent.html" target="_self">ListenerComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_26_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1Material2d.html" target="_self">Material2d</a></td><td class="desc"></td></tr>
<tr id="row_0_27_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_27_" class="arrow" onclick="toggleFolder('0_27_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1MessageManager.html" target="_self">MessageManager</a></td><td class="desc">Generic message manager class.This class allows to define callbacks for a set of predefined events with name filter. Callbacks listening to messages with empty name ("") will be called always </td></tr>
<tr id="row_0_27_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1MessageManager_1_1ListenerId.html" target="_self">ListenerId</a></td><td class="desc">Identifier of a registered listener </td></tr>
<tr id="row_0_28_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1MouseButtonWindow.html" target="_self">MouseButtonWindow</a></td><td class="desc"></td></tr>
<tr id="row_0_29_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structhb_1_1MouseButtonWorld.html" target="_self">MouseButtonWorld</a></td><td class="desc"></td></tr>
<tr id="row_0_30_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1Physics2d.html" target="_self">Physics2d</a></td><td class="desc"></td></tr>
<tr id="row_0_31_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1Plugin.html" target="_self">Plugin</a></td><td class="desc">Base class for implementing custom <a class="el" href="classhb_1_1Plugin.html" title="Base class for implementing custom Plugins. ">Plugin</a>s </td></tr>
<tr id="row_0_32_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1Rect.html" target="_self">Rect</a></td><td class="desc"></td></tr>
<tr id="row_0_33_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1Renderer.html" target="_self">Renderer</a></td><td class="desc"></td></tr>
<tr id="row_0_34_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1Resource.html" target="_self">Resource</a></td><td class="desc">Class representing a loaded resource </td></tr>
<tr id="row_0_35_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1ResourceManager.html" target="_self">ResourceManager</a></td><td class="desc">Class for efficiently managing loaded resources </td></tr>
<tr id="row_0_36_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1RigidBody2dComponent.html" target="_self">RigidBody2dComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_37_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1SFMLPlugin.html" target="_self">SFMLPlugin</a></td><td class="desc"></td></tr>
<tr id="row_0_38_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1SoundBuffer.html" target="_self">SoundBuffer</a></td><td class="desc"></td></tr>
<tr id="row_0_39_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classhb_1_1SoundComponent.html" target="_self">SoundComponent</a></td><td class="desc"></td></tr>
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