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germanai.html
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<HTML>
<HEAD>
<TITLE>German AI toggles</TITLE>
</HEAD>
<BODY TEXT="#000000" BGCOLOR="#C0C0C0" LINK="#0000EE" VLINK="#551A8B" ALINK="#FF0000">
<center><H2>German AI Control Panel</h2></center>
<FORM ACTION="/old/cgi-bin/game_design/mod_germ_ai.pl" ENCTYPE="x-www-form-urlencoded"
METHOD="POST">
German Ship ID #<INPUT NAME="ship_id" TYPE="text" SIZE="3"><br>
Should This Vessel Use AI? <INPUT TYPE="radio" VALUE="YES"
NAME="use_ai" CHECKED="1">Yes <INPUT TYPE="radio" VALUE="NO"
NAME="use_ai">No<br>
<hr>
(The rest of these are ignored if the above is "No"<br>
<P>Distance this vessel should strive to close within of target
vessel:<INPUT NAME="target_range" TYPE="text" SIZE="5" MAXLENGTH="5">.<br>
When Distance is achieved - should broadside be presented?
<INPUT TYPE="radio" VALUE="YES" NAME="broadside" CHECKED="1">Yes
<INPUT TYPE="radio" VALUE="NO" NAME="broadside">No<br>
Should vessel allow itself to be outnumbered? <INPUT TYPE="radio"
VALUE="YES" NAME="outnumber" CHECKED="1">Yes <INPUT TYPE="radio"
VALUE="NO" NAME="outnumber">No<br>
What percent of remaining flotations should retreat threshold
be set at? <INPUT NAME="float_thresh" TYPE="text" SIZE="3" MAXLENGTH="3"><br>
If out of Gunnery Range - should vessel pursue only target?
<INPUT TYPE="radio" VALUE="YES" NAME="pursue" CHECKED="1">Yes
<INPUT TYPE="radio" VALUE="NO" NAME="pursue">No<br>
Should Vessel always switch to closer target? <INPUT TYPE="radio"
VALUE="YES" NAME="closer" CHECKED="1">Yes <INPUT TYPE="radio"
VALUE="NO" NAME="closer">No<br>
Should Vessel always switch to more damaged target? <INPUT
TYPE="radio" VALUE="YES" NAME="damaged" CHECKED="1">Yes <INPUT
TYPE="radio" VALUE="NO" NAME="damaged">No<br>
Should Vessel always return fire when fired apon?
<input type="radio" value="YES" name="return_fire" checked="1">Yes <input
type = "radio" value = "NO" name = "return_fire">No <br>
<P> </P>
<P><INPUT NAME="name" TYPE="submit" VALUE="Make It So"><INPUT
NAME="name" TYPE="reset" VALUE="Reset"></FORM>
</BODY>
</HTML>