Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

complete rogue ability tree #20

Closed
Grokmoo opened this issue Jul 25, 2018 · 1 comment
Closed

complete rogue ability tree #20

Grokmoo opened this issue Jul 25, 2018 · 1 comment

Comments

@Grokmoo
Copy link
Owner

Grokmoo commented Jul 25, 2018

The rogue class ability tree is not complete. It needs lock picking / traps / mechanics type abilities added. This will require support for locks on props (container and door), and player settable traps - these can probably be done using surfaces.

@Grokmoo Grokmoo added this to the 0.1.0 Prototype milestone Jul 25, 2018
@Grokmoo
Copy link
Owner Author

Grokmoo commented Aug 3, 2018

Complete for now - putting off non combat abilities (like lockpicking) until after 0.1.0 - see #33

@Grokmoo Grokmoo closed this as completed Aug 3, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant