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JumpMap.csproj
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119 lines (119 loc) · 5.36 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21F6EF8-2F09-4A59-A826-147DF43DFD5B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>JumpMap</RootNamespace>
<AssemblyName>JumpMap</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\AppData\Roaming\EXILED\Plugins\dependencies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\SCPSL\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\SCPSL\SCPSL_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="AudioPlayer">
<HintPath>..\..\..\..\AppData\Roaming\EXILED\Plugins\AudioPlayer.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>..\..\SCPSL\SCPSL_Data\Managed\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="Exiled.API">
<HintPath>..\..\..\..\AppData\Roaming\EXILED\Plugins\dependencies\Exiled.API.dll</HintPath>
</Reference>
<Reference Include="Exiled.CreditTags">
<HintPath>..\..\..\..\AppData\Roaming\EXILED\Plugins\Exiled.CreditTags.dll</HintPath>
</Reference>
<Reference Include="Exiled.CustomItems">
<HintPath>..\..\..\..\AppData\Roaming\EXILED\Plugins\Exiled.CustomItems.dll</HintPath>
</Reference>
<Reference Include="Exiled.CustomRoles">
<HintPath>..\..\..\..\AppData\Roaming\EXILED\Plugins\Exiled.CustomRoles.dll</HintPath>
</Reference>
<Reference Include="Exiled.Events">
<HintPath>..\..\..\..\AppData\Roaming\EXILED\Plugins\Exiled.Events.dll</HintPath>
</Reference>
<Reference Include="Exiled.Loader">
<HintPath>..\..\..\..\AppData\Roaming\SCP Secret Laboratory\PluginAPI\plugins\global\Exiled.Loader.dll</HintPath>
</Reference>
<Reference Include="Exiled.Permissions">
<HintPath>..\..\..\..\AppData\Roaming\EXILED\Plugins\Exiled.Permissions.dll</HintPath>
</Reference>
<Reference Include="MapEditorReborn">
<HintPath>..\..\..\..\AppData\Roaming\EXILED\Plugins\MapEditorReborn.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\..\SCPSL\SCPSL_Data\Managed\Mirror.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>..\..\SCPSL\SCPSL_Data\Managed\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="PluginAPI">
<HintPath>..\..\SCPSL\SCPSL_Data\Managed\PluginAPI.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\..\SCPSL\SCPSL_Data\Managed\Pooling.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\SCPSL\SCPSL_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\..\SCPSL\SCPSL_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\SCPSL\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\SCPSL\SCPSL_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="YamlDotNet">
<HintPath>..\..\SCPSL\SCPSL_Data\Managed\YamlDotNet.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Config.cs" />
<Compile Include="JumpMap.Commands.cs" />
<Compile Include="JumpMap.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<LangVersion>8.0</LangVersion>
</PropertyGroup>
</Project>