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tutorials/blender_shading/blender_rt.md

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# Shading with Blender
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This tutorial shows how we can create stunning shaded relief images using the Blender ray tracer to solve
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the hard jobb of computing illumination with realist shadows of a DEM surface. The tutorial linked bellow
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the hard job of computing illumination with realist shadows of a DEM surface. The tutorial linked below
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takes some time to follow and the time needed to compute the raytraced image is on the order of minutes.
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However, as the author says at the end, once we have it set for one case it is easy and fast to adapt it
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to other cases. In a posterior improvement of this tutorial we will show how to modify needed parameters
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Load the previously created raytrace image computed with Blender following the tutorial
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[Creating Shaded Relief in Blender](https://somethingaboutmaps.wordpress.com/2017/11/16/creating-shaded-relief-in-blender/)
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But note that the first part of that tutorial where it explains how to cretae the UInt16 _heightmap_ can be replaced by
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But note that the first part of that tutorial where it explains how to create the UInt16 _heightmap_ can be replaced by
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this simple command:
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```julia

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