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readme.txt
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GatorQue Engines (GQE)
Mission
=======
To create, as a community, the easiest and most extendable game engines that
will run on all major platforms and provide the corner stone for game creation
for all game genres through open-component based APIs and file formats.
License
=======
For license information, please see license.txt.
Contact
=======
For reporting bugs, feature requests, see the GoogleCode project listed below
or contact the author. For donations, contact the author.
Author(s)
=========
Ryan Lindeman (GatorQue) <[email protected]>
Source
======
Get a local copy of the gqe repository with this command:
hg clone https://gqe.googlecode.com/hg/ gqe
Browse online:
http://code.google.com/p/gqe/source/browse/
WWW
===
http://code.google.com/p/gqe/
http://www.sfml-dev.org/wiki/en/tutoriels/gqe_en
http://www.sfml-dev.org/wiki/en/sources/gqe_en
Translations
============
I could use a french translator for the tutorial wiki on SFML's website:
http://www.sfml-dev.org/wiki/en/tutoriels/gqe_en
Building
========
Windows (MSVC command line)
mkdir build
cd build
cmake -G "NMake Makefiles" ..
nmake
Windows (CodeBlocks/Mingw32)
mkdir build
cd build
cmake -G "MinGW Makefiles" ..
mingw32-make
Linux/MacOS
mkdir build
cd build
cmake -G "Unix Makefiles" ..
make
The libraries will be created in <build-folder>/lib
The examples will be created in <build-folder>/examples
The documentation will be created in <build-folder>/doc
Packaging
=========
To be added
Who uses GQE (send me your links, I'll add your project here...)
================
Thanks
======
Laurent Gomila for SFML
fixus971 for linux compiler fixes
eXpl0it3r for recommendations