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With regards to the Mob Spawn Overlay, please add support for areas where slimes can spawn even at high light level. Been a big annoyance trying to figure out what blocks are allowing slimes to spawn.
Guess the best way to implement something like this would be a setting or a cycle toggle with the overlay like with the chunk boundary overlay. Probably use green instead of yellow here.
Final Checklist
I have searched the issues and haven't found a similar issue.
The text was updated successfully, but these errors were encountered:
Might be a better fit for JourneyMap? This would let you check many more chunks at once, and it's even a feature in later versions that just hasn't been backported yet.
Might be a better fit for JourneyMap? This would let you check many more chunks at once, and it's even a feature in later versions that just hasn't been backported yet.
Is the JM version able to determine individual block spawning? Because the issue here is more for precise mob spawning than a general overlay on a minimap.
Your GTNH Discord Username
PlayfulPiano
Feature Request
With regards to the Mob Spawn Overlay, please add support for areas where slimes can spawn even at high light level. Been a big annoyance trying to figure out what blocks are allowing slimes to spawn.
Guess the best way to implement something like this would be a setting or a cycle toggle with the overlay like with the chunk boundary overlay. Probably use green instead of yellow here.
Final Checklist
The text was updated successfully, but these errors were encountered: