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Rocketdyne engine being fed fuel by a fluid regulator at a consistent rate should consume fuel consistently
The Reality
When loading into the world, the engine may skip one or more seconds of fuel consumption before initializing, resulting in consuming several seconds of fuel all at once, which can cause an explosion if the resulting energy output is greater than what the dynamo hatch provides
Example: Feed 250/sec purple rocket fuel with boost for ~128,000 EU/t with a 16A IV dynamo. While the game is running, this is perfectly safe. If the game is reloaded, this can cause an explosion.
Your Proposal
Void the first tick of fuel if the engine is running when the world is loaded, or do not make the engine explode from overvolting when the multiblock is this unstable.
Final Checklist
I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
The text was updated successfully, but these errors were encountered:
While completely unrelated to your issue. You should feed the rocket dyne per tick rather then per second. This is because the rocket dyne consumes fuel every second tick for a 50% boost to efficacy. So making sure the regulator is set to per tick rather then per second is a nice boost to effiency.
Your GTNH Discord Username
No response
Your Pack Version
2.6.1
Your Server
SP
Java Version
Java 17
Type of Server
None
Your Expectation
Rocketdyne engine being fed fuel by a fluid regulator at a consistent rate should consume fuel consistently
The Reality
When loading into the world, the engine may skip one or more seconds of fuel consumption before initializing, resulting in consuming several seconds of fuel all at once, which can cause an explosion if the resulting energy output is greater than what the dynamo hatch provides
Example: Feed 250/sec purple rocket fuel with boost for ~128,000 EU/t with a 16A IV dynamo. While the game is running, this is perfectly safe. If the game is reloaded, this can cause an explosion.
Your Proposal
Void the first tick of fuel if the engine is running when the world is loaded, or do not make the engine explode from overvolting when the multiblock is this unstable.
Final Checklist
The text was updated successfully, but these errors were encountered: