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When ae2 builds crafting plan it takes into account items that are currentry stored in system, then when you click "start" button its trying to take items into internal storage, but if item number went down due this time (craft -> start ) if will break with this message
I think we can add some new keybinds to fix this
Example 1: Shift + LMB on "Start" Button will recalculate current craft and start it immediately
Example 2 : After receiving "ingredient went missng" , "Start" button will change its name to "Recalculate and Start" (or something else idk exactly) and then will start processing recipe like in example 1
The text was updated successfully, but these errors were encountered:
When ae2 builds crafting plan it takes into account items that are currentry stored in system, then when you click "start" button its trying to take items into internal storage, but if item number went down due this time (craft -> start ) if will break with this message
![image](https://private-user-images.githubusercontent.com/38359602/311535931-2943715b-2627-442f-b0f6-58b23e4777b9.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkwMTc3NTksIm5iZiI6MTczOTAxNzQ1OSwicGF0aCI6Ii8zODM1OTYwMi8zMTE1MzU5MzEtMjk0MzcxNWItMjYyNy00NDJmLWIwZjYtNThiMjNlNDc3N2I5LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA4VDEyMjQxOVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTgyYzNiOTQ1ZjY1MjNlNTgwOGM0ZmRhMTlhNGJiOTM1MzFlNmFkMjE5ODFjNDk5MGRjOGM1ZjNlM2JhMjZhMmYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.IBxYZn_hWVwNlE6zeAGFf1Jxg9Z8SBdt0cJX1G1c_TM)
![image](https://private-user-images.githubusercontent.com/38359602/311536228-5d98f674-7478-431a-91e2-d0dcb22ca1b3.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkwMTc3NTksIm5iZiI6MTczOTAxNzQ1OSwicGF0aCI6Ii8zODM1OTYwMi8zMTE1MzYyMjgtNWQ5OGY2NzQtNzQ3OC00MzFhLTkxZTItZDBkY2IyMmNhMWIzLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA4VDEyMjQxOVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTViZjhiNGZlMmM4Zjk3ZWI3MzZhZjlhMzIyOTkzODNhMjE3MTE2MDdkMmUwMjIyZTEzN2ZlZTBlMDMyOTg5YjEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.epj4Fw66DGhydQNdjEyXyX26FtrGFuBiNdoht99VEUo)
![image](https://private-user-images.githubusercontent.com/38359602/311536889-44ab00eb-a3bf-4e7e-a38e-36436437d357.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkwMTc3NTksIm5iZiI6MTczOTAxNzQ1OSwicGF0aCI6Ii8zODM1OTYwMi8zMTE1MzY4ODktNDRhYjAwZWItYTNiZi00ZTdlLWEzOGUtMzY0MzY0MzdkMzU3LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA4VDEyMjQxOVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWU3ZDkyYWRmNjk0ODVlZmZjOGQ4YTgzNjNlMWFjNWM3YzU5YTQ2NGJlODc4MDhmYTYwYWE2MzQ2Mjk4MDg3NmMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.KRrWdcTg9Yl05_2nPtlVzYzZ1ehFE4g1cPzE69YifMM)
I think we can add some new keybinds to fix this
Example 1: Shift + LMB on "Start" Button will recalculate current craft and start it immediately
Example 2 : After receiving "ingredient went missng" , "Start" button will change its name to "Recalculate and Start" (or something else idk exactly) and then will start processing recipe like in example 1
The text was updated successfully, but these errors were encountered: